272 lines
7.9 KiB
C
272 lines
7.9 KiB
C
/*
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* IWineD3DResource Implementation
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*
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* Copyright 2002-2004 Jason Edmeades
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* Copyright 2003-2004 Raphael Junqueira
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* Copyright 2004 Christian Costa
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* Copyright 2005 Oliver Stieber
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* Copyright 2009-2010 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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struct private_data
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{
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struct list entry;
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GUID tag;
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DWORD flags; /* DDSPD_* */
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union
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{
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void *data;
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IUnknown *object;
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} ptr;
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DWORD size;
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};
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HRESULT resource_init(struct IWineD3DResourceImpl *resource, WINED3DRESOURCETYPE resource_type,
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IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format *format,
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WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops)
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{
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struct IWineD3DResourceClass *r = &resource->resource;
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r->device = device;
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r->resourceType = resource_type;
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r->ref = 1;
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r->pool = pool;
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r->format = format;
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r->usage = usage;
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r->size = size;
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r->priority = 0;
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r->parent = parent;
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r->parent_ops = parent_ops;
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list_init(&r->privateData);
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if (size)
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{
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r->heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size + RESOURCE_ALIGNMENT);
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if (!r->heapMemory)
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{
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ERR("Out of memory!\n");
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return WINED3DERR_OUTOFVIDEOMEMORY;
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}
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}
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else
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{
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r->heapMemory = NULL;
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}
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r->allocatedMemory = (BYTE *)(((ULONG_PTR)r->heapMemory + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
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/* Check that we have enough video ram left */
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if (pool == WINED3DPOOL_DEFAULT)
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{
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if (size > IWineD3DDevice_GetAvailableTextureMem((IWineD3DDevice *)device))
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{
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ERR("Out of adapter memory\n");
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HeapFree(GetProcessHeap(), 0, r->heapMemory);
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return WINED3DERR_OUTOFVIDEOMEMORY;
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}
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WineD3DAdapterChangeGLRam(device, size);
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}
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device_resource_add(device, resource);
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return WINED3D_OK;
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}
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void resource_cleanup(struct IWineD3DResourceImpl *resource)
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{
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struct private_data *data;
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struct list *e1, *e2;
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HRESULT hr;
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TRACE("Cleaning up resource %p.\n", resource);
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if (resource->resource.pool == WINED3DPOOL_DEFAULT)
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{
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TRACE("Decrementing device memory pool by %u.\n", resource->resource.size);
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WineD3DAdapterChangeGLRam(resource->resource.device, -resource->resource.size);
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}
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LIST_FOR_EACH_SAFE(e1, e2, &resource->resource.privateData)
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{
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data = LIST_ENTRY(e1, struct private_data, entry);
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hr = resource_free_private_data(resource, &data->tag);
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if (FAILED(hr))
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ERR("Failed to free private data when destroying resource %p, hr = %#x.\n", resource, hr);
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}
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HeapFree(GetProcessHeap(), 0, resource->resource.heapMemory);
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resource->resource.allocatedMemory = 0;
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resource->resource.heapMemory = 0;
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if (resource->resource.device)
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device_resource_released(resource->resource.device, resource);
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}
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void resource_unload(IWineD3DResourceImpl *resource)
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{
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context_resource_unloaded(resource->resource.device,
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resource, resource->resource.resourceType);
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}
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static struct private_data *resource_find_private_data(IWineD3DResourceImpl *This, REFGUID tag)
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{
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struct private_data *data;
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struct list *entry;
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TRACE("Searching for private data %s\n", debugstr_guid(tag));
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LIST_FOR_EACH(entry, &This->resource.privateData)
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{
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data = LIST_ENTRY(entry, struct private_data, entry);
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if (IsEqualGUID(&data->tag, tag)) {
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TRACE("Found %p\n", data);
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return data;
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}
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}
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TRACE("Not found\n");
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return NULL;
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}
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HRESULT resource_set_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid,
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const void *data, DWORD data_size, DWORD flags)
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{
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struct private_data *d;
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TRACE("resource %p, riid %s, data %p, data_size %u, flags %#x.\n",
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resource, debugstr_guid(guid), data, data_size, flags);
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resource_free_private_data(resource, guid);
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d = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*d));
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if (!d) return E_OUTOFMEMORY;
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d->tag = *guid;
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d->flags = flags;
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if (flags & WINED3DSPD_IUNKNOWN)
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{
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if (data_size != sizeof(IUnknown *))
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{
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WARN("IUnknown data with size %u, returning WINED3DERR_INVALIDCALL.\n", data_size);
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HeapFree(GetProcessHeap(), 0, d);
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return WINED3DERR_INVALIDCALL;
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}
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d->ptr.object = (IUnknown *)data;
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d->size = sizeof(IUnknown *);
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IUnknown_AddRef(d->ptr.object);
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}
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else
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{
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d->ptr.data = HeapAlloc(GetProcessHeap(), 0, data_size);
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if (!d->ptr.data)
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{
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HeapFree(GetProcessHeap(), 0, d);
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return E_OUTOFMEMORY;
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}
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d->size = data_size;
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memcpy(d->ptr.data, data, data_size);
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}
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list_add_tail(&resource->resource.privateData, &d->entry);
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return WINED3D_OK;
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}
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HRESULT resource_get_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid, void *data, DWORD *data_size)
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{
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const struct private_data *d;
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TRACE("resource %p, guid %s, data %p, data_size %p.\n",
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resource, debugstr_guid(guid), data, data_size);
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d = resource_find_private_data(resource, guid);
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if (!d) return WINED3DERR_NOTFOUND;
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if (*data_size < d->size)
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{
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*data_size = d->size;
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return WINED3DERR_MOREDATA;
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}
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if (d->flags & WINED3DSPD_IUNKNOWN)
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{
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*(IUnknown **)data = d->ptr.object;
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if (((IWineD3DImpl *)resource->resource.device->wined3d)->dxVersion != 7)
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{
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/* D3D8 and D3D9 addref the private data, DDraw does not. This
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* can't be handled in ddraw because it doesn't know if the
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* pointer returned is an IUnknown * or just a blob. */
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IUnknown_AddRef(d->ptr.object);
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}
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}
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else
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{
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memcpy(data, d->ptr.data, d->size);
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}
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return WINED3D_OK;
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}
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HRESULT resource_free_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid)
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{
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struct private_data *data;
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TRACE("resource %p, guid %s.\n", resource, debugstr_guid(guid));
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data = resource_find_private_data(resource, guid);
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if (!data) return WINED3DERR_NOTFOUND;
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if (data->flags & WINED3DSPD_IUNKNOWN)
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{
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if (data->ptr.object)
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IUnknown_Release(data->ptr.object);
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}
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else
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{
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HeapFree(GetProcessHeap(), 0, data->ptr.data);
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}
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list_remove(&data->entry);
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HeapFree(GetProcessHeap(), 0, data);
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return WINED3D_OK;
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}
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DWORD resource_set_priority(struct IWineD3DResourceImpl *resource, DWORD priority)
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{
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DWORD prev = resource->resource.priority;
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resource->resource.priority = priority;
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TRACE("resource %p, new priority %u, returning old priority %u.\n", resource, priority, prev);
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return prev;
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}
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DWORD resource_get_priority(struct IWineD3DResourceImpl *resource)
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{
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TRACE("resource %p, returning %u.\n", resource, resource->resource.priority);
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return resource->resource.priority;
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}
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WINED3DRESOURCETYPE resource_get_type(struct IWineD3DResourceImpl *resource)
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{
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TRACE("resource %p, returning %#x.\n", resource, resource->resource.resourceType);
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return resource->resource.resourceType;
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}
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