Sweden-Number/dlls/d3d12/tests/d3d12.c

108 lines
3.7 KiB
C

/*
* Copyright 2017 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <stdlib.h>
#define COBJMACROS
#include "initguid.h"
#include "d3d12.h"
#include "dxgi1_6.h"
#include "wine/test.h"
static ID3D12Device *create_device(void)
{
ID3D12Device *device;
if (FAILED(D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&device)))
return NULL;
return device;
}
#define check_interface(a, b, c) check_interface_(__LINE__, a, b, c)
static void check_interface_(unsigned int line, void *iface_ptr, REFIID iid, BOOL supported)
{
IUnknown *iface = iface_ptr;
HRESULT hr, expected_hr;
IUnknown *unk;
expected_hr = supported ? S_OK : E_NOINTERFACE;
hr = IUnknown_QueryInterface(iface, iid, (void **)&unk);
ok_(__FILE__, line)(hr == expected_hr, "Got hr %#x, expected %#x.\n", hr, expected_hr);
if (SUCCEEDED(hr))
IUnknown_Release(unk);
}
static void test_interfaces(void)
{
D3D12_COMMAND_QUEUE_DESC desc;
ID3D12CommandQueue *queue;
ID3D12Device *device;
ULONG refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device.\n");
return;
}
check_interface(device, &IID_ID3D12Object, TRUE);
check_interface(device, &IID_ID3D12DeviceChild, FALSE);
check_interface(device, &IID_ID3D12Pageable, FALSE);
check_interface(device, &IID_ID3D12Device, TRUE);
check_interface(device, &IID_IDXGIObject, FALSE);
check_interface(device, &IID_IDXGIDeviceSubObject, FALSE);
check_interface(device, &IID_IDXGIDevice, FALSE);
check_interface(device, &IID_IDXGIDevice1, FALSE);
check_interface(device, &IID_IDXGIDevice2, FALSE);
check_interface(device, &IID_IDXGIDevice3, FALSE);
check_interface(device, &IID_IDXGIDevice4, FALSE);
desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
desc.NodeMask = 0;
hr = ID3D12Device_CreateCommandQueue(device, &desc, &IID_ID3D12CommandQueue, (void **)&queue);
ok(hr == S_OK, "Failed to create command queue, hr %#x.\n", hr);
check_interface(queue, &IID_ID3D12Object, TRUE);
check_interface(queue, &IID_ID3D12DeviceChild, TRUE);
check_interface(queue, &IID_ID3D12Pageable, TRUE);
check_interface(queue, &IID_ID3D12CommandQueue, TRUE);
check_interface(queue, &IID_IDXGIObject, FALSE);
check_interface(queue, &IID_IDXGIDeviceSubObject, FALSE);
check_interface(queue, &IID_IDXGIDevice, FALSE);
check_interface(queue, &IID_IDXGIDevice1, FALSE);
check_interface(queue, &IID_IDXGIDevice2, FALSE);
check_interface(queue, &IID_IDXGIDevice3, FALSE);
check_interface(queue, &IID_IDXGIDevice4, FALSE);
refcount = ID3D12CommandQueue_Release(queue);
ok(!refcount, "Command queue has %u references left.\n", refcount);
refcount = ID3D12Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
START_TEST(d3d12)
{
test_interfaces();
}