221 lines
7.7 KiB
C
221 lines
7.7 KiB
C
/*
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* Copyright 2008 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include "initguid.h"
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#include "d3d10.h"
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#include "wine/test.h"
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HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
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UINT flags, void *unknown0, ID3D10Device **device);
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static ID3D10Device *create_device(void)
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{
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IDXGIFactory *factory = NULL;
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IDXGIAdapter *adapter = NULL;
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ID3D10Device *device = NULL;
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HRESULT hr;
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hr = CreateDXGIFactory(&IID_IDXGIFactory, (void *)&factory);
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if (FAILED(hr)) goto cleanup;
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hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter);
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ok(SUCCEEDED(hr), "EnumAdapters failed, hr %#x\n", hr);
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if (FAILED(hr)) goto cleanup;
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hr = D3D10CoreCreateDevice(factory, adapter, 0, NULL, &device);
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if (FAILED(hr))
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{
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HMODULE d3d10ref;
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trace("Failed to create a HW device, trying REF\n");
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IDXGIAdapter_Release(adapter);
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adapter = NULL;
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d3d10ref = LoadLibraryA("d3d10ref.dll");
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if (!d3d10ref)
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{
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trace("d3d10ref.dll not available, unable to create a REF device\n");
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goto cleanup;
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}
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hr = IDXGIFactory_CreateSoftwareAdapter(factory, d3d10ref, &adapter);
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FreeLibrary(d3d10ref);
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ok(SUCCEEDED(hr), "CreateSoftwareAdapter failed, hr %#x\n", hr);
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if (FAILED(hr)) goto cleanup;
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hr = D3D10CoreCreateDevice(factory, adapter, 0, NULL, &device);
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ok(SUCCEEDED(hr), "Failed to create a REF device, hr %#x\n", hr);
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if (FAILED(hr)) goto cleanup;
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}
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cleanup:
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if (adapter) IDXGIAdapter_Release(adapter);
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if (factory) IDXGIFactory_Release(factory);
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return device;
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}
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static void test_device_interfaces(ID3D10Device *device)
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{
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IUnknown *obj;
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HRESULT hr;
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if (SUCCEEDED(hr = ID3D10Device_QueryInterface(device, &IID_IUnknown, (void **)&obj)))
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IUnknown_Release(obj);
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ok(SUCCEEDED(hr), "ID3D10Device does not implement IUnknown\n");
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if (SUCCEEDED(hr = ID3D10Device_QueryInterface(device, &IID_IDXGIObject, (void **)&obj)))
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IUnknown_Release(obj);
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ok(SUCCEEDED(hr), "ID3D10Device does not implement IDXGIObject\n");
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if (SUCCEEDED(hr = ID3D10Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&obj)))
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IUnknown_Release(obj);
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ok(SUCCEEDED(hr), "ID3D10Device does not implement IDXGIDevice\n");
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if (SUCCEEDED(hr = ID3D10Device_QueryInterface(device, &IID_ID3D10Device, (void **)&obj)))
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IUnknown_Release(obj);
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ok(SUCCEEDED(hr), "ID3D10Device does not implement ID3D10Device\n");
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}
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static void test_create_texture(ID3D10Device *device)
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{
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D3D10_TEXTURE2D_DESC desc;
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ID3D10Texture2D *texture;
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IDXGISurface *surface;
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HRESULT hr;
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desc.Width = 512;
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desc.Height = 512;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.Usage = D3D10_USAGE_DEFAULT;
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desc.BindFlags = D3D10_BIND_RENDER_TARGET;
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = 0;
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hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);
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hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
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ok(SUCCEEDED(hr), "Texture should implement IDXGISurface\n");
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if (SUCCEEDED(hr)) IDXGISurface_Release(surface);
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ID3D10Texture2D_Release(texture);
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desc.MipLevels = 0;
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hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);
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hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
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ok(FAILED(hr), "Texture should not implement IDXGISurface\n");
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if (SUCCEEDED(hr)) IDXGISurface_Release(surface);
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ID3D10Texture2D_Release(texture);
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desc.MipLevels = 1;
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desc.ArraySize = 2;
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hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);
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hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
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ok(FAILED(hr), "Texture should not implement IDXGISurface\n");
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if (SUCCEEDED(hr)) IDXGISurface_Release(surface);
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ID3D10Texture2D_Release(texture);
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}
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static void test_create_rendertarget_view(ID3D10Device *device)
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{
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D3D10_RENDER_TARGET_VIEW_DESC rtv_desc;
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D3D10_TEXTURE2D_DESC texture_desc;
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D3D10_BUFFER_DESC buffer_desc;
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ID3D10RenderTargetView *rtview;
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ID3D10Texture2D *texture;
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ID3D10Buffer *buffer;
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HRESULT hr;
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buffer_desc.ByteWidth = 1024;
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buffer_desc.Usage = D3D10_USAGE_DEFAULT;
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buffer_desc.BindFlags = D3D10_BIND_RENDER_TARGET;
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buffer_desc.CPUAccessFlags = 0;
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buffer_desc.MiscFlags = 0;
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hr = ID3D10Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
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ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x\n", hr);
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rtv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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rtv_desc.ViewDimension = D3D10_RTV_DIMENSION_BUFFER;
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U(rtv_desc).Buffer.ElementOffset = 0;
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U(rtv_desc).Buffer.ElementWidth = 64;
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hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)buffer, &rtv_desc, &rtview);
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ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x\n", hr);
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ID3D10RenderTargetView_Release(rtview);
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ID3D10Buffer_Release(buffer);
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texture_desc.Width = 512;
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texture_desc.Height = 512;
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texture_desc.MipLevels = 1;
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texture_desc.ArraySize = 1;
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texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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texture_desc.SampleDesc.Count = 1;
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texture_desc.SampleDesc.Quality = 0;
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texture_desc.Usage = D3D10_USAGE_DEFAULT;
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texture_desc.BindFlags = D3D10_BIND_RENDER_TARGET;
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texture_desc.CPUAccessFlags = 0;
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texture_desc.MiscFlags = 0;
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hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);
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/* For texture resources it's allowed to specify NULL as desc */
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hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)texture, NULL, &rtview);
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ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x\n", hr);
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ID3D10RenderTargetView_GetDesc(rtview, &rtv_desc);
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ok(rtv_desc.Format == texture_desc.Format, "Expected format %#x, got %#x\n", texture_desc.Format, rtv_desc.Format);
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ok(rtv_desc.ViewDimension == D3D10_RTV_DIMENSION_TEXTURE2D,
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"Expected view dimension D3D10_RTV_DIMENSION_TEXTURE2D, got %#x\n", rtv_desc.ViewDimension);
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ok(U(rtv_desc).Texture2D.MipSlice == 0, "Expected mip slice 0, got %#x\n", U(rtv_desc).Texture2D.MipSlice);
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ID3D10RenderTargetView_Release(rtview);
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ID3D10Texture2D_Release(texture);
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}
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START_TEST(device)
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{
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ID3D10Device *device;
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ULONG refcount;
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device = create_device();
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if (!device)
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{
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skip("Failed to create device, skipping tests\n");
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return;
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}
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test_device_interfaces(device);
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test_create_texture(device);
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test_create_rendertarget_view(device);
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refcount = ID3D10Device_Release(device);
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ok(!refcount, "Device has %u references left\n", refcount);
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}
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