Sweden-Number/dlls/d3d8
Stefan Dösinger 96b758f7b3 d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
ZBIAS was removed in d3d9 and replaced with DEPTHBIAS. Currently
wined3d implements both independently which will cause trouble if we
want to set the depthbias value depending on the depth stencil format.
2011-04-22 17:51:29 +02:00
..
tests d3d8/tests: Add a test for partial depth buffer copies. 2011-04-05 11:13:51 +02:00
Makefile.in
buffer.c
cubetexture.c wined3d: Remove COM from the texture implementation. 2011-03-28 17:08:52 +02:00
d3d8.spec
d3d8_main.c
d3d8_private.h wined3d: Remove COM from the volume implementation. 2011-04-15 10:07:57 +02:00
device.c d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS. 2011-04-22 17:51:29 +02:00
directx.c
shader.c wined3d: Remove COM from the shader implementation. 2011-03-31 12:37:46 +02:00
surface.c
swapchain.c wined3d: Remove COM from the swapchain implementation. 2011-04-14 17:13:57 +02:00
texture.c wined3d: Remove COM from the texture implementation. 2011-03-28 17:08:52 +02:00
version.rc
vertexdeclaration.c wined3d: Remove COM from the shader implementation. 2011-03-31 12:37:46 +02:00
volume.c wined3d: Remove COM from the volume implementation. 2011-04-15 10:07:57 +02:00
volumetexture.c wined3d: Remove COM from the texture implementation. 2011-03-28 17:08:52 +02:00