Sweden-Number/dlls/d3dx9_36
Matteo Bruni d18fb86134 d3dx9: Get rid of the ID3DXEffectImpl #define.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-01 17:48:26 +01:00
..
tests d3dx9/tests: Avoid using the comma operator (coccinellery). 2019-02-20 18:42:58 +01:00
Makefile.in d3dx9: Use wincodecs directly without initializing COM system. 2019-01-28 22:22:37 +01:00
animation.c
core.c
d3dx9_36.spec
d3dx9_private.h d3dx9: Use temporary surface in D3DXFillTexture() for unmappable textures. 2019-01-23 16:31:31 +01:00
effect.c d3dx9: Get rid of the ID3DXEffectImpl #define. 2019-03-01 17:48:26 +01:00
font.c d3dx9: Use the ARRAY_SIZE() macro. 2018-11-14 16:52:55 +01:00
line.c
main.c
math.c d3dx9: Improve D3DXMatrixTransformation2D(). 2019-01-25 23:20:11 +01:00
mesh.c d3dx9: Return a mesh in D3DXCreateTeapot(). 2018-08-14 10:16:03 +02:00
preshader.c
render.c
shader.c d3dx9: Return correct comment length from get_instr_length(). 2019-01-09 15:27:55 -06:00
skin.c
sprite.c
surface.c d3dx9: Use wincodecs directly without initializing COM system. 2019-01-28 22:22:37 +01:00
texture.c d3dx9: Use temporary surface in D3DXFillTexture() for unmappable textures. 2019-01-23 16:31:31 +01:00
util.c
version.rc
volume.c
xfile.c