Sweden-Number/dlls/d3d11
Jan Sikorski d27c614cfc wined3d: Handle typeless resolve in the FBO blitter.
Avoid resolving source texture before the blit due to format conversion in that case.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-19 22:06:56 +02:00
..
tests wined3d: Handle typeless resolve in the FBO blitter. 2021-04-19 22:06:56 +02:00
Makefile.in d3d11: Use nameless unions. 2021-03-31 19:26:09 +02:00
async.c
buffer.c d3d11: Store the feature level in the d3d_device_context_state structure. 2021-03-16 20:36:43 +01:00
d3d11.spec
d3d11_main.c d3d11: Create an initial device ID3DDeviceContextState. 2021-02-17 21:42:18 +01:00
d3d11_private.h d3d11: Store the feature level in the d3d_device_context_state structure. 2021-03-16 20:36:43 +01:00
device.c d3d11: Use wined3d_device_context_get_unordered_access_view(). 2021-04-19 22:06:55 +02:00
inputlayout.c
shader.c d3d11: Store the feature level in the d3d_device_context_state structure. 2021-03-16 20:36:43 +01:00
state.c d3d11: Ensure sampler max_lod is >= min_lod. 2021-03-11 21:52:17 +01:00
texture.c d3d11: Store the feature level in the d3d_device_context_state structure. 2021-03-16 20:36:43 +01:00
utils.c
version.rc
view.c d3d11: Use nameless unions. 2021-03-31 19:26:09 +02:00