Alexandre Julliard e658d82093 Release 971130
Sat Nov 29 12:35:26 1997  Alexandre Julliard  <julliard@lrc.epfl.ch>

	* [if1632/builtin.c]
	Build a complete PE header for builtin Win32 modules.

	* [loader/pe_image.c] [loader/module.c]
	HMODULE32 now points to the loading address of the module. There
	is no longer a separate PE_MODULE structure.

Fri Nov 28 11:21:47 1997  Marcus Meissner <msmeissn@cip.informatik.uni-erlangen.de>

	* [ole/*][configure.in][Makefile.in][include/interfaces.h]
	  [if1632/olesvr32.spec][if1632/olecli32.spec]
	New directory, moved OLE stuff there.
	new .spec files for olecli32,olesvr32, some stubs added.

	* [misc/shell.c]
	Added support for extracting icons from PE dlls.

	* [misc/shellord.c][if1632/shell32.spec]
	Added a huge heap of ordinal only exported shell functions
	(will work only in Win95).

	* [loader/task.c]
	Hack to make MakeProcInstance16 work in all cases (mplayer.exe).

	* [win32/string32.c][include/string32.h]
	Obsolete, removed.

	* [windows/keyboard.c]
	Added *RegisterHotkey.

	* [objects/font.c][objects/text.c]
	Added GetFontLanguageInfo, GetTextCharsetInfo.

Wed Nov 26 18:10:40 1997  Uwe Bonnes  <bon@elektron.ikp.physik.tu-darmstadt.de>

	* [misc/network.c]
	In WNetGetConnection16 return the Drive label and not the DOS-Cwd.
	Makes Wordview 6 start on a network connected machine.

	* [controls/status.c]
	Catch a Null pointer in SW_SetText.

	* [files/dos_fs.c]
 	Add NT5 functions GetLongPathName32.

	* [files/file.c]
	Make GetTempFileName16 accept drive 0 (Current Drive) too.
	Handle more errors and be more verbose in FILE_SetDosError, fix
	an error in DeleteFile32W

	* [memory/virtual.c]
	Implement FlushViewOfFile.

	* [misc/crtdll]
	Implement _rotl and splitpath and add a stub for 
	_abnormal_termination.

	* [misc/printdrv.c]
	Stub for EnumPrinters32A.

	* [win32/newfns]
	Add Stub for QueryPerformanceFrequency, change return value
	for QueryPerformanceCounter.
 	Add stub for DeviceIoControl.

Tue Nov 25 15:55:01 1997 Martin Boehme <boehme@informatik.mu-luebeck.de>

	* [controls/combo.c] [controls/edit.c] [windows/defwnd.c]
	  [windows/winpos.c] [windows/win.c]
	Removed WIN_NO_REDRAW flag.

Tue Nov 25 13:20:35 1997  Douglas Ridgway <ridgway@taiga.v-wave.com>

	* [graphics/x11drv/bitblt.c]
	Fixed memory leak in BITBLT_GetDstArea.

Sun Nov 23 14:05:23 1997  Andreas Mohr <100.30936@germany.net>

	* [files/directory.c]
	Export windows system directory to environment.

	* [if1632/Makefile.in] [if1632/builtin.c] [if1632/w32skrnl.spec]
	  [if1632/win32s16.spec] [misc/w32scomb.c] [misc/w32skrnl.c]
	Added Win32s DLLs W32SKRNL and WIN32S16.

	* [if1632/kernel32.spec] [loader/module.c]
	Added misc functions for Win32s.

	* [if1632/kernel.spec] [loader/task.c]
	Added DefineHandleTable().

	* [scheduler/process.c]
	Fixed SetEnvironmentVariable32A() to avoid heap corruption.

Sat Nov 22 14:11:42 1997  Kristian Nielsen  <kristian.nielsen@risoe.dk>

	* [windows/painting.c]
	Fix leak in BeginPaint16() for CS_PARENTDC windows where the
	update region was not properly released.

Thu Nov 20 03:55:29 1997  Gordon Chaffee <chaffee@CS.Berkeley.EDU>

	* [loader/pe_image.c]
	Implemented forwarded DLL functions.

	* [objects/dib.c]
	Added support for 16- and 32-bit mode DIBs.
	Support negative bitmap heights.

	* [win32/process.c]
	Added stub for CreateProcess32W.

	* [win32/security.c] [include/ntdll.h]
	Added stubs for LookupAccountSid32A/W.

	* [scheduler/process.c]
	Use the size specified in the PE header for the process heap.

Mon Nov 17 00:53:35 1997  Len White <phreak@cgocable.net>

	* [msdos/int3d.c]
	New file. Stubs for int3d.

Sun Nov 16 12:30:00 PST 1997  Jason Schonberg  <schon@mti.sgi.com>

	* [include/aspi.h]
	Changed comment style from C++ to C.
1997-11-30 17:45:40 +00:00
..
1997-11-16 17:38:29 +00:00
1995-12-26 15:05:24 +00:00
1997-11-30 17:45:40 +00:00

This is a short discussion of resources in WineLib.

Introduction
Resources are used to store dialogs, menus, bitmaps, icons, 
version information, strings, fonts, and accelerators.
In a Win3.1 programming environment, there are three file formats for 
resources:
- the RC script, which is human-readable and can be processed by a resource
compiler
- the .RES file, which is the output of the resource compiler
- the .EXE and .DLL files, which store resources as a part of the NE
file format
For WineLib, only a part of this is supported. In particular, there is no
.RES file, the executable is not a NE file (as it is a native Unix executable),
and some resource types are not implemented: icons, version information,
strings, and fonts.

Building a WineLib application
The build process assumes that the C source files and the resource script
is available. At the moment, a single resource script is recommended.
This script is processed by winerc:
1) the preprocessor is used to resolve symbolic style name (LBS_STANDARD, ...)
into numbers. This involves processing windows.h
2) the unused parts of windows.h (type definitions) are removed. This would
not be necessary if Wine's windows.h would use the RC_INVOKED macro.
3) winerc is invoked to create a binary representation of the resources.
This representation is stored as C source code (arrays).
4) gcc is used to compile the generated C code.
Now, each resource is available as a C array to the application. As the 
executable is not in the NE format, it is not possible to retrieve resource
locations in the executable via name. Instead, the resources have to be
referenced with their generated C array names. The linker then resolves
these names in the compiled resource file.
5) The program sources are compiled and linked with the output of step 4.
A sample build process is in toolkit/Makefile:hello3.

Required changes to the program sources
Because loading the resources from an instance handle is not possible,
the *Indirect functions have to be used to load a resource. The C arrays
can be directly passed to the *Indirect functions. So, instead of writing

	hMenu=LoadMenu(hInstance,"MAIN");

write

	hMenu=LoadMenuIndirect(hello3_MENU_MAIN.bytes);

Fortunately, the Windows API has the following functions available:
DialogBoxIndirect
CreateDialogIndirect
DialogBoxIndirectParam
CreateDialogIndirectParam

LoadMenuIndirect
SetDIBitsToDevice

Sample code is available in hello3.c. hello3res.c contains the corresponding
resources.

Keeping a common source
Clearly, changing the sources is not very desirable, and suggestions how
to reduce the amount of work are welcome. In the meantime, two approaches
allow at least to remain a common source between the Win3.1 code and the
WineLib code:
1) conditional compiles:
When compiling a WineLib application, WINELIB is defined. This can be used
to select Wine-specific code.
2) usage of winerc for Windows: The *Indirect functions are available on
plain Win3.1, and the resource format is fully compatible. Thus, recompiling
sources modified for WineLib on Win3.1 is possible and known to work.

Open problems
1) Icons and cursors: For these resources, there is no *Indirect function
documented. In addition, both are implemented by a set of two resources.
This is the reason why they are not supported by winerc.
2) Accelerators: Although winerc supports accelerators, there is no 
LoadAcceleratorIndirect function. A work-around would be to define one.
3) Fonts: Font resources are not supported by Wine at all.
4) String tables: Although string tables are not supported by winerc, there
is no reason not to add such support. Again, some indirect loading would
be necessary.
5) API requires loading by name: At some places, the name of a resource
is passed instead of a handle. The WNDCLASS structure contains the name
of a menu resource, and the icon in a dialog box is referenced by its name.
(Are there some more places?)
Clearly, loading the resource by name would be highly desirable. The
resource compiler currently creates a structure containing all resources
defined in an RC file. However, it is not clear how WINELIB could find the
location of this structure, especially, when there is more than one RC file.