Sweden-Number/dlls/d2d1
Giovanni Mascellani abbffd2ee2 d2d1: Fix outline join drawing.
Calling d2d_outline_vertex_set(x, y, 0, 0, 0, 0) causes a normalize() to
be invoked with a zero vector in the vertex shader
vs_code_bezier_outline. This gives rise to an undefinite result, that in
some cases causes the join triangles to be dropped.

Tested on Debian unstable.

Signed-off-by: Giovanni Mascellani <g.mascellani@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-09 09:52:36 +02:00
..
tests
Makefile.in
bitmap.c d2d1: Replace d2d_calloc() with a global heap_calloc() helper. 2018-02-01 22:24:49 +01:00
bitmap_render_target.c
brush.c d2d1: Replace d2d_calloc() with a global heap_calloc() helper. 2018-02-01 22:24:49 +01:00
d2d1.spec
d2d1_private.h d2d1: Replace d2d_calloc() with a global heap_calloc() helper. 2018-02-01 22:24:49 +01:00
dc_render_target.c
factory.c
geometry.c d2d1: Fix outline join drawing. 2018-04-09 09:52:36 +02:00
hwnd_render_target.c
layer.c
mesh.c
render_target.c d2d1: Replace d2d_calloc() with a global heap_calloc() helper. 2018-02-01 22:24:49 +01:00
state_block.c
stroke.c d2d1: Replace d2d_calloc() with a global heap_calloc() helper. 2018-02-01 22:24:49 +01:00
version.rc
wic_render_target.c