..
dibdrv
gdi32: Build with msvcrt.
2020-11-05 10:44:16 +01:00
enhmfdrv
gdi32: Use wide-character string literals.
2020-11-06 17:34:27 +01:00
mfdrv
…
tests
gdi32: Compare font face names using RtlDowncaseUnicodeChar.
2020-11-26 23:25:24 +01:00
uniscribe
gdi32/uniscribe: Use wide-char string literals.
2020-11-16 11:25:18 +01:00
Makefile.in
gdi32: Merge in Uniscribe functionality.
2020-11-09 20:15:11 +01:00
bidi.c
gdi32: Build with msvcrt.
2020-11-05 10:44:16 +01:00
bitblt.c
gdi32: Build with msvcrt.
2020-11-05 10:44:16 +01:00
bitmap.c
…
brush.c
gdi32: Build with msvcrt.
2020-11-05 10:44:16 +01:00
clipping.c
…
dc.c
gdi32: Use wide-character string literals.
2020-11-06 17:34:27 +01:00
dib.c
gdi32: Avoid exceeding the actual bitmap height.
2020-11-12 13:58:33 +01:00
driver.c
gdi32: Use wide-character string literals.
2020-11-06 17:34:27 +01:00
enhmetafile.c
gdi32: Use wide-character string literals.
2020-11-06 17:34:27 +01:00
font.c
gdi32: Only use the registry cache for application fonts.
2020-12-01 12:35:55 +01:00
freetype.c
gdi32: Only use the registry cache for application fonts.
2020-12-01 12:35:55 +01:00
gdi32.rc
…
gdi32.spec
gdi32: Merge in Uniscribe functionality.
2020-11-09 20:15:11 +01:00
gdi_private.h
gdi32: Update the external keys after all fonts are loaded.
2020-12-01 12:35:42 +01:00
gdiobj.c
gdi32: Implement GdiDllInitialize stub.
2020-11-06 18:20:32 +01:00
icm.c
gdi32: Build with msvcrt.
2020-11-05 10:44:16 +01:00
mapping.c
…
metafile.c
gdi32: Build with msvcrt.
2020-11-05 10:44:16 +01:00
opengl.c
gdi32: Use wide-character string literals.
2020-11-06 17:34:27 +01:00
painting.c
gdi32: Build with msvcrt.
2020-11-05 10:44:16 +01:00
palette.c
…
path.c
gdi32: Build with msvcrt.
2020-11-05 10:44:16 +01:00
pen.c
gdi32: Build with msvcrt.
2020-11-05 10:44:16 +01:00
printdrv.c
…
region.c
gdi32: Use wide-character string literals.
2020-11-06 17:34:27 +01:00
resource.h
…
vertical.c
…
vulkan.c
gdi32: Build with msvcrt.
2020-11-05 10:44:16 +01:00