Sweden-Number/dlls/wined3d
Francois Gouget 060934c557 wined3d: Don't define nameless structs or unions.
Fixes compilation on systems that don't support nameless unions or structs.
2009-12-07 14:18:25 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Don't define nameless structs or unions. 2009-12-07 14:18:25 +01:00
ati_fragment_shader.c
baseshader.c
basetexture.c
buffer.c
clipper.c
context.c
cubetexture.c
device.c wined3d: The stateblock doesn't really need a parent. 2009-12-04 14:34:59 +01:00
directx.c dxgi: Implement IDXGIAdapter::GetDesc(). 2009-12-04 14:34:59 +01:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Create clip coords only if they are used. 2009-11-12 15:18:00 +01:00
nvidia_texture_shader.c
palette.c
pixelshader.c
query.c
resource.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Fix typo. 2009-11-16 13:47:49 +01:00
stateblock.c wined3d: The stateblock doesn't really need a parent. 2009-12-04 14:34:59 +01:00
surface.c wined3d: Remove needless NULL checks (coverity). 2009-12-03 11:45:15 +01:00
surface_base.c
surface_gdi.c
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c
utils.c wined3d: Move the various backend selection utility functions to utils.c. 2009-11-18 11:16:43 +01:00
version.rc
vertexdeclaration.c
vertexshader.c wined3d: Create clip coords only if they are used. 2009-11-12 15:18:00 +01:00
view.c
volume.c wined3d: Handle NULL ptrs (Coverity). 2009-11-24 10:51:46 +01:00
volumetexture.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: The stateblock doesn't really need a parent. 2009-12-04 14:34:59 +01:00