Sweden-Number/dlls/d3d8
Jason Edmeades ce85a90538 DXTn format has odd mipmap levels in that the space allocated for
small levels needs a lot of padding.
2003-09-19 04:02:35 +00:00
..
.cvsignore
Makefile.in
basetexture.c
cubetexture.c
d3d8.spec
d3d8_main.c
d3d8_private.h
d3dcore_gl.h
device.c DXTn format has odd mipmap levels in that the space allocated for 2003-09-19 04:02:35 +00:00
directx.c GL doesn't like incorrect lengths passed into DXTN processing. 2003-09-19 00:20:19 +00:00
drawprim.c Vertex shader output is lit and transformed, so stop GL doing it all 2003-09-19 00:07:34 +00:00
indexbuffer.c
resource.c
shader.c
stateblock.c
surface.c GL doesn't like incorrect lengths passed into DXTN processing. 2003-09-19 00:20:19 +00:00
swapchain.c
texture.c
utils.c GL doesn't like incorrect lengths passed into DXTN processing. 2003-09-19 00:20:19 +00:00
version.rc
vertexbuffer.c
volume.c
volumetexture.c
vshaderdeclaration.c Vertex shader output is lit and transformed, so stop GL doing it all 2003-09-19 00:07:34 +00:00