.. |
.cvsignore
|
…
|
|
Makefile.in
|
Make the fixed function pipeline support multiple streams for created
|
2003-06-13 18:09:05 +00:00 |
basetexture.c
|
Fixed header dependencies to be fully compatible with the Windows
|
2003-09-05 23:08:26 +00:00 |
cubetexture.c
|
Fixed header dependencies to be fully compatible with the Windows
|
2003-09-05 23:08:26 +00:00 |
d3d8.spec
|
- pixel shader program dump code
|
2003-06-04 22:45:57 +00:00 |
d3d8_main.c
|
Fixed header dependencies to be fully compatible with the Windows
|
2003-09-05 23:08:26 +00:00 |
d3d8_private.h
|
Fixed header dependencies to be fully compatible with the Windows
|
2003-09-05 23:08:26 +00:00 |
d3dcore_gl.h
|
- currently always use sloaw path as fast path have some problems
|
2003-06-27 22:20:44 +00:00 |
device.c
|
DXTn format has odd mipmap levels in that the space allocated for
|
2003-09-19 04:02:35 +00:00 |
directx.c
|
GL doesn't like incorrect lengths passed into DXTN processing.
|
2003-09-19 00:20:19 +00:00 |
drawprim.c
|
Vertex shader output is lit and transformed, so stop GL doing it all
|
2003-09-19 00:07:34 +00:00 |
indexbuffer.c
|
Fixed header dependencies to be fully compatible with the Windows
|
2003-09-05 23:08:26 +00:00 |
resource.c
|
Fixed header dependencies to be fully compatible with the Windows
|
2003-09-05 23:08:26 +00:00 |
shader.c
|
Fixed header dependencies to be fully compatible with the Windows
|
2003-09-05 23:08:26 +00:00 |
stateblock.c
|
Fixed header dependencies to be fully compatible with the Windows
|
2003-09-05 23:08:26 +00:00 |
surface.c
|
GL doesn't like incorrect lengths passed into DXTN processing.
|
2003-09-19 00:20:19 +00:00 |
swapchain.c
|
Fixed header dependencies to be fully compatible with the Windows
|
2003-09-05 23:08:26 +00:00 |
texture.c
|
Fixed header dependencies to be fully compatible with the Windows
|
2003-09-05 23:08:26 +00:00 |
utils.c
|
GL doesn't like incorrect lengths passed into DXTN processing.
|
2003-09-19 00:20:19 +00:00 |
version.rc
|
…
|
|
vertexbuffer.c
|
Fixed header dependencies to be fully compatible with the Windows
|
2003-09-05 23:08:26 +00:00 |
volume.c
|
Fixed header dependencies to be fully compatible with the Windows
|
2003-09-05 23:08:26 +00:00 |
volumetexture.c
|
Fixed header dependencies to be fully compatible with the Windows
|
2003-09-05 23:08:26 +00:00 |
vshaderdeclaration.c
|
Vertex shader output is lit and transformed, so stop GL doing it all
|
2003-09-19 00:07:34 +00:00 |