Sweden-Number/dlls/wined3d
Austin English 5d15da6df5 wined3d: Recognize DRI R300 drivers as Mesa. 2009-09-25 13:15:48 +02:00
..
Makefile.in
arb_program_shader.c
ati_fragment_shader.c
baseshader.c
basetexture.c wined3d: Create a separate function for deleting GL textures. 2009-09-23 13:25:02 +02:00
buffer.c
clipper.c
context.c wined3d: Track GL texture states in a separate structure. 2009-09-23 13:24:16 +02:00
cubetexture.c wined3d: Track GL texture states in a separate structure. 2009-09-23 13:24:16 +02:00
device.c wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed. 2009-09-24 13:24:53 +02:00
directx.c wined3d: Recognize DRI R300 drivers as Mesa. 2009-09-25 13:15:48 +02:00
drawprim.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
pixelshader.c wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed. 2009-09-24 13:24:53 +02:00
query.c
resource.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Fix sRGB->RGB copy condition. 2009-09-23 13:25:33 +02:00
surface_base.c
surface_gdi.c
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Track GL texture states in a separate structure. 2009-09-23 13:24:16 +02:00
utils.c
vertexdeclaration.c
vertexshader.c wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed. 2009-09-24 13:24:19 +02:00
view.c
volume.c wined3d: Track GL texture states in a separate structure. 2009-09-23 13:24:16 +02:00
volumetexture.c wined3d: Track GL texture states in a separate structure. 2009-09-23 13:24:16 +02:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed. 2009-09-24 13:24:53 +02:00