Sweden-Number/include/dsound.h

486 lines
22 KiB
C

#ifndef __WINE_DSOUND_H
#define __WINE_DSOUND_H
#include "winbase.h" /* for CRITICAL_SECTION */
#include "mmsystem.h"
#include "d3d.h" /*FIXME: Need to break out d3dtypes.h */
/*****************************************************************************
* Predeclare the interfaces
*/
DEFINE_GUID(CLSID_DirectSound, 0x47d4d946, 0x62e8, 0x11cf, 0x93, 0xbc, 0x44, 0x45, 0x53, 0x54, 0x0, 0x0);
DEFINE_GUID(IID_IDirectSound, 0x279AFA83,0x4981,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60);
typedef struct IDirectSound IDirectSound,*LPDIRECTSOUND;
DEFINE_GUID(IID_IDirectSoundBuffer, 0x279AFA85,0x4981,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60);
typedef struct IDirectSoundBuffer IDirectSoundBuffer,*LPDIRECTSOUNDBUFFER,**LPLPDIRECTSOUNDBUFFER;
DEFINE_GUID(IID_IDirectSoundNotify, 0xB0210783,0x89cd,0x11d0,0xAF,0x08,0x00,0xA0,0xC9,0x25,0xCD,0x16);
typedef struct IDirectSoundNotify IDirectSoundNotify,*LPDIRECTSOUNDNOTIFY;
DEFINE_GUID(IID_IDirectSound3DListener, 0x279AFA84,0x4981,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60);
typedef struct IDirectSound3DListener IDirectSound3DListener,*LPDIRECTSOUND3DLISTENER;
DEFINE_GUID(IID_IDirectSound3DBuffer, 0x279AFA86,0x4981,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60);
typedef struct IDirectSound3DBuffer IDirectSound3DBuffer,*LPDIRECTSOUND3DBUFFER;
DEFINE_GUID(IID_IDirectSoundCapture, 0xB0210781,0x89CD,0x11D0,0xAF,0x08,0x00,0xA0,0xC9,0x25,0xCD,0x16);
typedef struct IDirectSoundCapture IDirectSoundCapture,*LPDIRECTSOUNDCAPTURE;
DEFINE_GUID(IID_IDirectSoundCaptureBuffer,0xB0210782,0x89CD,0x11D0,0xAF,0x08,0x00,0xA0,0xC9,0x25,0xCD,0x16);
typedef struct IDirectSoundCaptureBuffer IDirectSoundCaptureBuffer,*LPDIRECTSOUNDCAPTUREBUFFER;
DEFINE_GUID(IID_IKsPropertySet, 0x31EFAC30,0x515C,0x11D0,0xA9,0xAA,0x00,0xAA,0x00,0x61,0xBE,0x93);
#define _FACDS 0x878
#define MAKE_DSHRESULT(code) MAKE_HRESULT(1,_FACDS,code)
#define DS_OK 0
#define DSERR_ALLOCATED MAKE_DSHRESULT(10)
#define DSERR_CONTROLUNAVAIL MAKE_DSHRESULT(30)
#define DSERR_INVALIDPARAM E_INVALIDARG
#define DSERR_INVALIDCALL MAKE_DSHRESULT(50)
#define DSERR_GENERIC E_FAIL
#define DSERR_PRIOLEVELNEEDED MAKE_DSHRESULT(70)
#define DSERR_OUTOFMEMORY E_OUTOFMEMORY
#define DSERR_BADFORMAT MAKE_DSHRESULT(100)
#define DSERR_UNSUPPORTED E_NOTIMPL
#define DSERR_NODRIVER MAKE_DSHRESULT(120)
#define DSERR_ALREADYINITIALIZED MAKE_DSHRESULT(130)
#define DSERR_NOAGGREGATION CLASS_E_NOAGGREGATION
#define DSERR_BUFFERLOST MAKE_DSHRESULT(150)
#define DSERR_OTHERAPPHASPRIO MAKE_DSHRESULT(160)
#define DSERR_UNINITIALIZED MAKE_DSHRESULT(170)
#define DSCAPS_PRIMARYMONO 0x00000001
#define DSCAPS_PRIMARYSTEREO 0x00000002
#define DSCAPS_PRIMARY8BIT 0x00000004
#define DSCAPS_PRIMARY16BIT 0x00000008
#define DSCAPS_CONTINUOUSRATE 0x00000010
#define DSCAPS_EMULDRIVER 0x00000020
#define DSCAPS_CERTIFIED 0x00000040
#define DSCAPS_SECONDARYMONO 0x00000100
#define DSCAPS_SECONDARYSTEREO 0x00000200
#define DSCAPS_SECONDARY8BIT 0x00000400
#define DSCAPS_SECONDARY16BIT 0x00000800
#define DSSCL_NORMAL 1
#define DSSCL_PRIORITY 2
#define DSSCL_EXCLUSIVE 3
#define DSSCL_WRITEPRIMARY 4
typedef struct _DSCAPS
{
DWORD dwSize;
DWORD dwFlags;
DWORD dwMinSecondarySampleRate;
DWORD dwMaxSecondarySampleRate;
DWORD dwPrimaryBuffers;
DWORD dwMaxHwMixingAllBuffers;
DWORD dwMaxHwMixingStaticBuffers;
DWORD dwMaxHwMixingStreamingBuffers;
DWORD dwFreeHwMixingAllBuffers;
DWORD dwFreeHwMixingStaticBuffers;
DWORD dwFreeHwMixingStreamingBuffers;
DWORD dwMaxHw3DAllBuffers;
DWORD dwMaxHw3DStaticBuffers;
DWORD dwMaxHw3DStreamingBuffers;
DWORD dwFreeHw3DAllBuffers;
DWORD dwFreeHw3DStaticBuffers;
DWORD dwFreeHw3DStreamingBuffers;
DWORD dwTotalHwMemBytes;
DWORD dwFreeHwMemBytes;
DWORD dwMaxContigFreeHwMemBytes;
DWORD dwUnlockTransferRateHwBuffers;
DWORD dwPlayCpuOverheadSwBuffers;
DWORD dwReserved1;
DWORD dwReserved2;
} DSCAPS,*LPDSCAPS;
#define DSBPLAY_LOOPING 0x00000001
#define DSBSTATUS_PLAYING 0x00000001
#define DSBSTATUS_BUFFERLOST 0x00000002
#define DSBSTATUS_LOOPING 0x00000004
#define DSBLOCK_FROMWRITECURSOR 0x00000001
#define DSBLOCK_ENTIREBUFFER 0x00000002
#define DSBCAPS_PRIMARYBUFFER 0x00000001
#define DSBCAPS_STATIC 0x00000002
#define DSBCAPS_LOCHARDWARE 0x00000004
#define DSBCAPS_LOCSOFTWARE 0x00000008
#define DSBCAPS_CTRL3D 0x00000010
#define DSBCAPS_CTRLFREQUENCY 0x00000020
#define DSBCAPS_CTRLPAN 0x00000040
#define DSBCAPS_CTRLVOLUME 0x00000080
#define DSBCAPS_CTRLPOSITIONNOTIFY 0x00000100
#define DSBCAPS_CTRLDEFAULT 0x000000E0 /* Pan + volume + frequency. */
#define DSBCAPS_CTRLALL 0x000001F0 /* All control capabilities */
#define DSBCAPS_STICKYFOCUS 0x00004000
#define DSBCAPS_GLOBALFOCUS 0x00008000
#define DSBCAPS_GETCURRENTPOSITION2 0x00010000 /* More accurate play cursor under emulation*/
#define DSBCAPS_MUTE3DATMAXDISTANCE 0x00020000
#define DSBPAN_LEFT -10000
#define DSBPAN_RIGHT 10000
#define DSBVOLUME_MAX 0
#define DSBVOLUME_MIN -10000
#define DSBFREQUENCY_MIN 100
#define DSBFREQUENCY_MAX 100000
#define DSBFREQUENCY_ORIGINAL 0
typedef struct _DSBCAPS
{
DWORD dwSize;
DWORD dwFlags;
DWORD dwBufferBytes;
DWORD dwUnlockTransferRate;
DWORD dwPlayCpuOverhead;
} DSBCAPS,*LPDSBCAPS;
#define DSSCL_NORMAL 1
#define DSSCL_PRIORITY 2
#define DSSCL_EXCLUSIVE 3
#define DSSCL_WRITEPRIMARY 4
typedef struct _DSBUFFERDESC
{
DWORD dwSize;
DWORD dwFlags;
DWORD dwBufferBytes;
DWORD dwReserved;
LPWAVEFORMATEX lpwfxFormat;
} DSBUFFERDESC,*LPDSBUFFERDESC;
typedef struct _DSBPOSITIONNOTIFY
{
DWORD dwOffset;
HANDLE hEventNotify;
} DSBPOSITIONNOTIFY,*LPDSBPOSITIONNOTIFY;
typedef const DSBPOSITIONNOTIFY *LPCDSBPOSITIONNOTIFY;
#define DSSPEAKER_HEADPHONE 1
#define DSSPEAKER_MONO 2
#define DSSPEAKER_QUAD 3
#define DSSPEAKER_STEREO 4
#define DSSPEAKER_SURROUND 5
#define DSSPEAKER_GEOMETRY_MIN 0x00000005 /* 5 degrees */
#define DSSPEAKER_GEOMETRY_NARROW 0x0000000A /* 10 degrees */
#define DSSPEAKER_GEOMETRY_WIDE 0x00000014 /* 20 degrees */
#define DSSPEAKER_GEOMETRY_MAX 0x000000B4 /* 180 degrees */
typedef LPVOID* LPLPVOID;
typedef BOOL (CALLBACK *LPDSENUMCALLBACKW)(LPGUID,LPWSTR,LPWSTR,LPVOID);
typedef BOOL (CALLBACK *LPDSENUMCALLBACKA)(LPGUID,LPSTR,LPSTR,LPVOID);
extern HRESULT WINAPI DirectSoundCreate(REFGUID lpGUID,LPDIRECTSOUND * ppDS,IUnknown *pUnkOuter );
/*****************************************************************************
* IDirectSound interface
*/
#define ICOM_INTERFACE IDirectSound
#define IDirectSound_METHODS \
ICOM_METHOD3(HRESULT,CreateSoundBuffer, LPDSBUFFERDESC,lpcDSBufferDesc, LPLPDIRECTSOUNDBUFFER,lplpDirectSoundBuffer, IUnknown*,pUnkOuter) \
ICOM_METHOD1(HRESULT,GetCaps, LPDSCAPS,lpDSCaps) \
ICOM_METHOD2(HRESULT,DuplicateSoundBuffer, LPDIRECTSOUNDBUFFER,lpDsbOriginal, LPLPDIRECTSOUNDBUFFER,lplpDsbDuplicate) \
ICOM_METHOD2(HRESULT,SetCooperativeLevel, HWND,hwnd, DWORD,dwLevel) \
ICOM_METHOD (HRESULT,Compact) \
ICOM_METHOD1(HRESULT,GetSpeakerConfig, LPDWORD,lpdwSpeakerConfig) \
ICOM_METHOD1(HRESULT,SetSpeakerConfig, DWORD,dwSpeakerConfig) \
ICOM_METHOD1(HRESULT,Initialize, LPGUID,lpGuid)
#define IDirectSound_IMETHODS \
IUnknown_IMETHODS \
IDirectSound_METHODS
ICOM_DEFINE(IDirectSound,IUnknown)
#undef ICOM_INTERFACE
#ifdef ICOM_CINTERFACE
/*** IUnknown methods ***/
#define IDirectSound_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirectSound_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirectSound_Release(p) ICOM_CALL (Release,p)
/*** IDirectSound methods ***/
#define IDirectSound_CreateSoundBuffer(p,a,b,c) ICOM_CALL3(CreateSoundBuffer,p,a,b,c)
#define IDirectSound_GetCaps(p,a) ICOM_CALL1(GetCaps,p,a)
#define IDirectSound_DuplicateSoundBuffer(p,a,b) ICOM_CALL2(DuplicateSoundBuffer,p,a,b)
#define IDirectSound_SetCooperativeLevel(p,a,b) ICOM_CALL2(SetCooperativeLevel,p,a,b)
#define IDirectSound_Compact(p) ICOM_CALL (Compact,p)
#define IDirectSound_GetSpeakerConfig(p,a) ICOM_CALL1(GetSpeakerConfig,p,a)
#define IDirectSound_SetSpeakerConfig(p,a) ICOM_CALL1(SetSpeakerConfig,p,a)
#define IDirectSound_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
#endif
/*****************************************************************************
* IDirectSoundBuffer interface
*/
#define ICOM_INTERFACE IDirectSoundBuffer
#define IDirectSoundBuffer_METHODS \
ICOM_METHOD1(HRESULT,GetCaps, LPDSBCAPS,lpDSBufferCaps) \
ICOM_METHOD2(HRESULT,GetCurrentPosition, LPDWORD,lpdwCurrentPlayCursor, LPDWORD,lpdwCurrentWriteCursor) \
ICOM_METHOD3(HRESULT,GetFormat, LPWAVEFORMATEX,lpwfxFormat, DWORD,dwSizeAllocated, LPDWORD,lpdwSizeWritten) \
ICOM_METHOD1(HRESULT,GetVolume, LPLONG,lplVolume) \
ICOM_METHOD1(HRESULT,GetPan, LPLONG,lplpan) \
ICOM_METHOD1(HRESULT,GetFrequency, LPDWORD,lpdwFrequency) \
ICOM_METHOD1(HRESULT,GetStatus, LPDWORD,lpdwStatus) \
ICOM_METHOD2(HRESULT,Initialize, LPDIRECTSOUND,lpDirectSound, LPDSBUFFERDESC,lpcDSBufferDesc) \
ICOM_METHOD7(HRESULT,Lock, DWORD,dwWriteCursor, DWORD,dwWriteBytes, LPVOID,lplpvAudioPtr1, LPDWORD,lpdwAudioBytes1, LPVOID,lplpvAudioPtr2, LPDWORD,lpdwAudioBytes2, DWORD,dwFlags) \
ICOM_METHOD3(HRESULT,Play, DWORD,dwReserved1, DWORD,dwReserved2, DWORD,dwFlags) \
ICOM_METHOD1(HRESULT,SetCurrentPosition, DWORD,dwNewPosition) \
ICOM_METHOD1(HRESULT,SetFormat, LPWAVEFORMATEX,lpcfxFormat) \
ICOM_METHOD1(HRESULT,SetVolume, LONG,lVolume) \
ICOM_METHOD1(HRESULT,SetPan, LONG,lPan) \
ICOM_METHOD1(HRESULT,SetFrequency, DWORD,dwFrequency) \
ICOM_METHOD (HRESULT,Stop) \
ICOM_METHOD4(HRESULT,Unlock, LPVOID,lpvAudioPtr1, DWORD,dwAudioBytes1, LPVOID,lpvAudioPtr2, DWORD,dwAudioPtr2) \
ICOM_METHOD (HRESULT,Restore)
#define IDirectSoundBuffer_IMETHODS \
IUnknown_IMETHODS \
IDirectSoundBuffer_METHODS
ICOM_DEFINE(IDirectSoundBuffer,IUnknown)
#undef ICOM_INTERFACE
#ifdef ICOM_CINTERFACE
/*** IUnknown methods ***/
#define IDirectSoundBuffer_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirectSoundBuffer_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirectSoundBuffer_Release(p) ICOM_CALL (Release,p)
/*** IDirectSoundBuffer methods ***/
#define IDirectSoundBuffer_GetCaps(p,a) ICOM_CALL1(GetCaps,p,a)
#define IDirectSoundBuffer_GetCurrentPosition16(p,a,b) ICOM_CALL2(GetCurrentPosition16,p,a,b)
#define IDirectSoundBuffer_GetFormat(p,a,b,c) ICOM_CALL3(GetFormat,p,a,b,c)
#define IDirectSoundBuffer_GetVolume(p,a) ICOM_CALL1(GetVolume,p,a)
#define IDirectSoundBuffer_GetPan(p,a) ICOM_CALL1(GetPan,p,a)
#define IDirectSoundBuffer_GetFrequency(p,a) ICOM_CALL1(GetFrequency,p,a)
#define IDirectSoundBuffer_GetStatus(p,a) ICOM_CALL1(GetStatus,p,a
#define IDirectSoundBuffer_Initialize(p,a,b) ICOM_CALL2(Initialize,p,a,b)
#define IDirectSoundBuffer_Lock(p,a,b,c,d,e,f,g) ICOM_CALL7(Lock,p,a,b,c,d,e,f,g)
#define IDirectSoundBuffer_Play(p,a,b,c) ICOM_CALL3(Play,p,a,b,c)
#define IDirectSoundBuffer_SetCurrentPosition(p,a) ICOM_CALL1(SetCurrentPosition,p,a)
#define IDirectSoundBuffer_SetFormat(p,a) ICOM_CALL1(SetFormat,p,a)
#define IDirectSoundBuffer_SetVolume(p,a) ICOM_CALL1(SetVolume,p,a)
#define IDirectSoundBuffer_SetPan(p,a) ICOM_CALL1(SetPan,p,a)
#define IDirectSoundBuffer_SetFrequency(p,a) ICOM_CALL1(SetFrequency,p,a)
#define IDirectSoundBuffer_Stop(p) ICOM_CALL (Stop,p)
#define IDirectSoundBuffer_Unlock(p,a,b,c,d) ICOM_CALL4(Unlock,p,a,b,c,)
#define IDirectSoundBuffer_Restore(p) ICOM_CALL (Restore,p)
#endif
/*****************************************************************************
* IDirectSoundCapture interface
*/
/* FIXME: not implemented yet */
/*****************************************************************************
* IDirectSoundCaptureBuffer interface
*/
/* FIXME: not implemented yet */
/*****************************************************************************
* IDirectSoundNotify interface
*/
#define WINE_NOBUFFER 0x80000000
#define DSBPN_OFFSETSTOP -1
#define ICOM_INTERFACE IDirectSoundNotify
#define IDirectSoundNotify_METHODS \
ICOM_METHOD2(HRESULT,SetNotificationPositions, DWORD,cPositionNotifies, LPCDSBPOSITIONNOTIFY,lpcPositionNotifies)
#define IDirectSoundNotify_IMETHODS \
IUnknown_IMETHODS \
IDirectSoundNotify_METHODS
ICOM_DEFINE(IDirectSoundNotify,IUnknown)
#undef ICOM_INTERFACE
#ifdef ICOM_CINTERFACE
/*** IUnknown methods ***/
#define IDirectSoundNotify_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirectSoundNotify_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirectSoundNotify_Release(p) ICOM_CALL (Release,p)
/*** IDirectSoundNotify methods ***/
#define IDirectSoundNotify_SetNotificationPositions(p,a,b) ICOM_CALL2(SetNotificationPositions,p,a,b)
#endif
/*****************************************************************************
* IDirectSound3DListener interface
*/
#define DS3DMODE_NORMAL 0x00000000
#define DS3DMODE_HEADRELATIVE 0x00000001
#define DS3DMODE_DISABLE 0x00000002
#define DS3D_IMMEDIATE 0x00000000
#define DS3D_DEFERRED 0x00000001
#define DS3D_MINDISTANCEFACTOR 0.0f
#define DS3D_MAXDISTANCEFACTOR 10.0f
#define DS3D_DEFAULTDISTANCEFACTOR 1.0f
#define DS3D_MINROLLOFFFACTOR 0.0f
#define DS3D_MAXROLLOFFFACTOR 10.0f
#define DS3D_DEFAULTROLLOFFFACTOR 1.0f
#define DS3D_MINDOPPLERFACTOR 0.0f
#define DS3D_MAXDOPPLERFACTOR 10.0f
#define DS3D_DEFAULTDOPPLERFACTOR 1.0f
#define DS3D_DEFAULTMINDISTANCE 1.0f
#define DS3D_DEFAULTMAXDISTANCE 1000000000.0f
#define DS3D_MINCONEANGLE 0
#define DS3D_MAXCONEANGLE 360
#define DS3D_DEFAULTCONEANGLE 360
#define DS3D_DEFAULTCONEOUTSIDEVOLUME 0
typedef struct _DS3DLISTENER {
DWORD dwSize;
D3DVECTOR vPosition;
D3DVECTOR vVelocity;
D3DVECTOR vOrientFront;
D3DVECTOR vOrientTop;
D3DVALUE flDistanceFactor;
D3DVALUE flRolloffFactor;
D3DVALUE flDopplerFactor;
} DS3DLISTENER, *LPDS3DLISTENER;
typedef const DS3DLISTENER *LPCDS3DLISTENER;
#define ICOM_INTERFACE IDirectSound3DListener
#define IDirectSound3DListener_METHODS \
ICOM_METHOD1(HRESULT,GetAllParameters, LPDS3DLISTENER,lpListener) \
ICOM_METHOD1(HRESULT,GetDistanceFactor, LPD3DVALUE,lpflDistanceFactor) \
ICOM_METHOD1(HRESULT,GetDopplerFactor, LPD3DVALUE,lpflDopplerFactor) \
ICOM_METHOD2(HRESULT,GetOrientation, LPD3DVECTOR,lpvOrientFront, LPD3DVECTOR,lpvOrientTop) \
ICOM_METHOD1(HRESULT,GetPosition, LPD3DVECTOR,lpvPosition) \
ICOM_METHOD1(HRESULT,GetRolloffFactor, LPD3DVALUE,lpflRolloffFactor) \
ICOM_METHOD1(HRESULT,GetVelocity, LPD3DVECTOR,lpvVelocity) \
ICOM_METHOD2(HRESULT,SetAllParameters, LPCDS3DLISTENER,lpcListener, DWORD,dwApply) \
ICOM_METHOD2(HRESULT,SetDistanceFactor, D3DVALUE,flDistanceFactor, DWORD,dwApply) \
ICOM_METHOD2(HRESULT,SetDopplerFactor, D3DVALUE,flDopplerFactor, DWORD,dwApply) \
ICOM_METHOD7(HRESULT,SetOrientation, D3DVALUE,xFront, D3DVALUE,yFront, D3DVALUE,zFront, D3DVALUE,xTop, D3DVALUE,yTop, D3DVALUE,zTop, DWORD,dwApply) \
ICOM_METHOD4(HRESULT,SetPosition, D3DVALUE,x, D3DVALUE,y, D3DVALUE,z, DWORD,dwApply) \
ICOM_METHOD2(HRESULT,SetRolloffFactor, D3DVALUE,flRolloffFactor, DWORD,dwApply) \
ICOM_METHOD4(HRESULT,SetVelocity, D3DVALUE,x, D3DVALUE,y, D3DVALUE,z, DWORD,dwApply) \
ICOM_METHOD (HRESULT,CommitDeferredSettings)
#define IDirectSound3DListener_IMETHODS \
IUnknown_IMETHODS \
IDirectSound3DListener_METHODS
ICOM_DEFINE(IDirectSound3DListener,IUnknown)
#undef ICOM_INTERFACE
#ifdef ICOM_CINTERFACE
/*** IUnknown methods ***/
#define IDirectSound3DListener_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirectSound3DListener_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirectSound3DListener_Release(p) ICOM_CALL (Release,p)
/*** IDirectSound3DListener methods ***/
#define IDirectSound3DListener_GetAllParameters(p,a) ICOM_CALL1(GetAllParameters,p,a)
#define IDirectSound3DListener_GetDistanceFactor(p,a) ICOM_CALL1(GetDistanceFactor,p,a)
#define IDirectSound3DListener_GetDopplerFactor(p,a) ICOM_CALL1(GetDopplerFactor,p,a)
#define IDirectSound3DListener_GetOrientation(p,a,b) ICOM_CALL2(GetOrientation,p,a,b)
#define IDirectSound3DListener_GetPosition(p,a) ICOM_CALL1(GetPosition,p,a)
#define IDirectSound3DListener_GetRolloffFactor(p,a) ICOM_CALL1(GetRolloffFactor,p,a)
#define IDirectSound3DListener_GetVelocity(p,a) ICOM_CALL1(GetVelocity,p,a)
#define IDirectSound3DListener_SetAllParameters(p,a,b) ICOM_CALL2(SetAllParameters,p,a,b)
#define IDirectSound3DListener_SetDistanceFactor(p,a,b) ICOM_CALL2(SetDistanceFactor,p,a,b)
#define IDirectSound3DListener_SetDopplerFactor(p,a,b) ICOM_CALL2(SetDopplerFactor,p,a,b)
#define IDirectSound3DListener_SetOrientation(p,a,b,c,d,e,f,g) ICOM_CALL7(SetOrientation,p,a,b,c,d,e,f,g)
#define IDirectSound3DListener_SetPosition(p,a,b,c,d) ICOM_CALL4(SetPosition,p,a,b,c,d)
#define IDirectSound3DListener_SetRolloffFactor(p,a,b) ICOM_CALL2(SetRolloffFactor,p,a,b)
#define IDirectSound3DListener_SetVelocity(p,a,b,c,d) ICOM_CALL4(SetVelocity,p,a,b,c,d)
#define IDirectSound3DListener_CommitDeferredSettings(p) ICOM_CALL (CommitDeferredSettings,p)
#endif
/*****************************************************************************
* IDirectSound3DBuffer interface
*/
typedef struct _DS3DBUFFER {
DWORD dwSize;
D3DVECTOR vPosition;
D3DVECTOR vVelocity;
DWORD dwInsideConeAngle;
DWORD dwOutsideConeAngle;
D3DVECTOR vConeOrientation;
LONG lConeOutsideVolume;
D3DVALUE flMinDistance;
D3DVALUE flMaxDistance;
DWORD dwMode;
} DS3DBUFFER, *LPDS3DBUFFER;
typedef const DS3DBUFFER *LPCDS3DBUFFER;
#define ICOM_INTERFACE IDirectSound3DBuffer
#define IDirectSound3DBuffer_METHODS \
ICOM_METHOD1(HRESULT,GetAllParameters, LPDS3DBUFFER,lpDs3dBuffer) \
ICOM_METHOD2(HRESULT,GetConeAngles, LPDWORD,lpdwInsideConeAngle, LPDWORD,lpdwOutsideConeAngle) \
ICOM_METHOD1(HRESULT,GetConeOrientation, LPD3DVECTOR,lpvOrientation) \
ICOM_METHOD1(HRESULT,GetConeOutsideVolume, LPLONG,lplConeOutsideVolume) \
ICOM_METHOD1(HRESULT,GetMaxDistance, LPD3DVALUE,lpflMaxDistance) \
ICOM_METHOD1(HRESULT,GetMinDistance, LPD3DVALUE,lpflMinDistance) \
ICOM_METHOD1(HRESULT,GetMode, LPDWORD,lpwdMode) \
ICOM_METHOD1(HRESULT,GetPosition, LPD3DVECTOR,lpvPosition) \
ICOM_METHOD1(HRESULT,GetVelocity, LPD3DVECTOR,lpvVelocity) \
ICOM_METHOD2(HRESULT,SetAllParameters, LPCDS3DBUFFER,lpcDs3dBuffer, DWORD,dwApply) \
ICOM_METHOD3(HRESULT,SetConeAngles, DWORD,dwInsideConeAngle, DWORD,dwOutsideConeAngle, DWORD,dwApply) \
ICOM_METHOD4(HRESULT,SetConeOrientation, D3DVALUE,x, D3DVALUE,y, D3DVALUE,z, DWORD,dwApply) \
ICOM_METHOD2(HRESULT,SetConeOutsideVolume, LONG,lConeOutsideVolume, DWORD,dwApply) \
ICOM_METHOD2(HRESULT,SetMaxDistance, D3DVALUE,flMaxDistance, DWORD,dwApply) \
ICOM_METHOD2(HRESULT,SetMinDistance, D3DVALUE,flMinDistance, DWORD,dwApply) \
ICOM_METHOD2(HRESULT,SetMode, DWORD,dwMode, DWORD,dwApply) \
ICOM_METHOD4(HRESULT,SetPosition, D3DVALUE,x, D3DVALUE,y, D3DVALUE,z, DWORD,dwApply) \
ICOM_METHOD4(HRESULT,SetVelocity, D3DVALUE,x, D3DVALUE,y, D3DVALUE,z, DWORD,dwApply)
#define IDirectSound3DBuffer_IMETHODS \
IUnknown_IMETHODS \
IDirectSound3DBuffer_METHODS
ICOM_DEFINE(IDirectSound3DBuffer,IUnknown)
#undef ICOM_INTERFACE
#ifdef ICOM_CINTERFACE
/*** IUnknown methods ***/
#define IDirectSound3DBuffer_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirectSound3DBuffer_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirectSound3DBuffer_Release(p) ICOM_CALL (Release,p)
/*** IDirectSound3DBuffer methods ***/
#define IDirectSound3DBuffer_GetAllParameters(p,a) ICOM_CALL1(GetAllParameters,p,a)
#define IDirectSound3DBuffer_GetConeAngles(p,a,b) ICOM_CALL2(GetConeAngles,p,a,b)
#define IDirectSound3DBuffer_GetConeOrientation(p,a) ICOM_CALL1(GetConeOrientation,p,a)
#define IDirectSound3DBuffer_GetConeOutsideVolume(p,a) ICOM_CALL1(GetConeOutsideVolume,p,a)
#define IDirectSound3DBuffer_GetMaxDistance(p,a) ICOM_CALL1(GetMaxDistance,p,a)
#define IDirectSound3DBuffer_GetMinDistance(p,a) ICOM_CALL1(GetMinDistance,p,a)
#define IDirectSound3DBuffer_GetMode(p,a) ICOM_CALL1(GetMode,p,a)
#define IDirectSound3DBuffer_GetPosition(p,a) ICOM_CALL1(GetPosition,p,a)
#define IDirectSound3DBuffer_GetVelocity(p,a) ICOM_CALL1(GetVelocity,p,a)
#define IDirectSound3DBuffer_SetAllParameters(p,a,b) ICOM_CALL2(SetAllParameters,p,a,b)
#define IDirectSound3DBuffer_SetConeAngles(p,a,b) ICOM_CALL3(SetConeAngles,p,a,b)
#define IDirectSound3DBuffer_SetConeOrientation(p,a,b,c,d) ICOM_CALL4(SetConeOrientation,p,a,b,c,d)
#define IDirectSound3DBuffer_SetConeOutsideVolume(p,a,b) ICOM_CALL2(SetConeOutsideVolume,p,a,b)
#define IDirectSound3DBuffer_SetMaxDistance(p,a,b) ICOM_CALL2(SetMaxDistance,p,a,b)
#define IDirectSound3DBuffer_SetMinDistance(p,a,b) ICOM_CALL2(SetMinDistance,p,a,b)
#define IDirectSound3DBuffer_SetMode(p,a,b) ICOM_CALL2(SetMode,p,a,b)
#define IDirectSound3DBuffer_SetPosition(p,a,b,c,d) ICOM_CALL4(SetPosition,p,a,b,c,d)
#define IDirectSound3DBuffer_SetVelocity(p,a,b,c,d) ICOM_CALL4(SetVelocity,p,a,b,c,d)
#endif
/*****************************************************************************
* IKsPropertySet interface
*/
/* FIXME: not implemented yet */
#endif /* __WINE_DSOUND_H */