699 lines
19 KiB
C
699 lines
19 KiB
C
/* Direct3D Device
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(c) 1998 Lionel ULMER
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This files contains all the common stuff for D3D devices.
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*/
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#include <string.h>
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#include "config.h"
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#include "windef.h"
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#include "winerror.h"
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#include "wine/obj_base.h"
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#include "heap.h"
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#include "ddraw.h"
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#include "d3d.h"
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#include "debugtools.h"
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#include "d3d_private.h"
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DEFAULT_DEBUG_CHANNEL(ddraw)
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/*******************************************************************************
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* IDirect3DDevice2
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*/
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HRESULT WINAPI IDirect3DDevice2Impl_QueryInterface(
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LPDIRECT3DDEVICE2 iface, REFIID riid, LPVOID* ppvObj
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) {
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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FIXME("(%p)->(%s,%p): stub\n", This, debugstr_guid(riid),ppvObj);
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return S_OK;
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}
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ULONG WINAPI IDirect3DDevice2Impl_AddRef(LPDIRECT3DDEVICE2 iface)
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{
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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TRACE("(%p)->()incrementing from %lu.\n", This, This->ref );
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return ++(This->ref);
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}
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ULONG WINAPI IDirect3DDevice2Impl_Release(LPDIRECT3DDEVICE2 iface)
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{
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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FIXME("(%p)->() decrementing from %lu.\n", This, This->ref );
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if (!--(This->ref)) {
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HeapFree(GetProcessHeap(),0,This);
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return 0;
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}
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return This->ref;
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}
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/*** IDirect3DDevice2 methods ***/
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HRESULT WINAPI IDirect3DDevice2Impl_GetCaps(
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LPDIRECT3DDEVICE2 iface, LPD3DDEVICEDESC lpdescsoft,
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LPD3DDEVICEDESC lpdeschard
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) {
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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FIXME("(%p)->(%p,%p), stub!\n", This, lpdescsoft, lpdeschard);
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return DD_OK;
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}
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HRESULT WINAPI IDirect3DDevice2Impl_SwapTextureHandles(
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LPDIRECT3DDEVICE2 iface,LPDIRECT3DTEXTURE2 lptex1,LPDIRECT3DTEXTURE2 lptex2
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) {
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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FIXME("(%p)->(%p,%p): stub\n", This, lptex1, lptex2);
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return DD_OK;
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}
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HRESULT WINAPI IDirect3DDevice2Impl_GetStats(
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LPDIRECT3DDEVICE2 iface, LPD3DSTATS lpstats)
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{
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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FIXME("(%p)->(%p): stub\n", This, lpstats);
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return DD_OK;
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}
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HRESULT WINAPI IDirect3DDevice2Impl_AddViewport(
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LPDIRECT3DDEVICE2 iface, LPDIRECT3DVIEWPORT2 lpvp
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) {
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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IDirect3DViewport2Impl* ilpvp=(IDirect3DViewport2Impl*)lpvp;
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FIXME("(%p)->(%p): stub\n", This, ilpvp);
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/* Adds this viewport to the viewport list */
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ilpvp->next = This->viewport_list;
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This->viewport_list = ilpvp;
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return DD_OK;
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}
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HRESULT WINAPI IDirect3DDevice2Impl_DeleteViewport(
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LPDIRECT3DDEVICE2 iface, LPDIRECT3DVIEWPORT2 lpvp)
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{
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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IDirect3DViewport2Impl* ilpvp=(IDirect3DViewport2Impl*)lpvp;
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IDirect3DViewport2Impl *cur, *prev;
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FIXME("(%p)->(%p): stub\n", This, lpvp);
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/* Finds this viewport in the list */
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prev = NULL;
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cur = This->viewport_list;
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while ((cur != NULL) && (cur != ilpvp)) {
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prev = cur;
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cur = cur->next;
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}
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if (cur == NULL)
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return DDERR_INVALIDOBJECT;
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/* And remove it */
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if (prev == NULL)
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This->viewport_list = cur->next;
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else
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prev->next = cur->next;
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return DD_OK;
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}
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HRESULT WINAPI IDirect3DDevice2Impl_NextViewport(
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LPDIRECT3DDEVICE2 iface, LPDIRECT3DVIEWPORT2 lpvp,
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LPDIRECT3DVIEWPORT2* lplpvp, DWORD dwFlags
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) {
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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IDirect3DViewport2Impl* ilpvp=(IDirect3DViewport2Impl*)lpvp;
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IDirect3DViewport2Impl** ilplpvp=(IDirect3DViewport2Impl**)lplpvp;
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FIXME("(%p)->(%p,%p,%08lx): stub\n", This, lpvp, lpvp, dwFlags);
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switch (dwFlags) {
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case D3DNEXT_NEXT:
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*ilplpvp = ilpvp->next;
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break;
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case D3DNEXT_HEAD:
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*ilplpvp = This->viewport_list;
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break;
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case D3DNEXT_TAIL:
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ilpvp = This->viewport_list;
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while (ilpvp->next != NULL)
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ilpvp = ilpvp->next;
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*ilplpvp = ilpvp;
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break;
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default:
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return DDERR_INVALIDPARAMS;
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}
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return DD_OK;
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}
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HRESULT WINAPI IDirect3DDevice2Impl_EnumTextureFormats(
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LPDIRECT3DDEVICE2 iface, LPD3DENUMTEXTUREFORMATSCALLBACK cb, LPVOID context
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) {
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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FIXME("(%p)->(%p,%p), stub!\n", This, cb, context);
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return DD_OK; /* no texture formats in stub implementation */
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}
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HRESULT WINAPI IDirect3DDevice2Impl_BeginScene(LPDIRECT3DDEVICE2 iface)
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{
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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FIXME("(%p)->(), stub!\n", This);
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/* Here, we should get the DDraw surface and 'copy it' to the
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OpenGL surface.... */
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return DD_OK;
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}
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HRESULT WINAPI IDirect3DDevice2Impl_EndScene(LPDIRECT3DDEVICE2 iface)
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{
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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FIXME("(%p)->(): stub\n", This);
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return DD_OK;
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}
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HRESULT WINAPI IDirect3DDevice2Impl_GetDirect3D(
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LPDIRECT3DDEVICE2 iface, LPDIRECT3D2 *lpd3d2
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) {
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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TRACE("(%p)->(%p): stub\n", This, lpd3d2);
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*lpd3d2 = (LPDIRECT3D2)This->d3d;
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return DD_OK;
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}
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/*** DrawPrimitive API ***/
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HRESULT WINAPI IDirect3DDevice2Impl_SetCurrentViewport(
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LPDIRECT3DDEVICE2 iface, LPDIRECT3DVIEWPORT2 lpvp
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) {
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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IDirect3DViewport2Impl* ilpvp=(IDirect3DViewport2Impl*)lpvp;
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FIXME("(%p)->(%p): stub\n", This, ilpvp);
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/* Should check if the viewport was added or not */
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/* Set this viewport as the current viewport */
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This->current_viewport = ilpvp;
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/* Activate this viewport */
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ilpvp->device.active_device2 = This;
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ilpvp->activate(ilpvp);
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return DD_OK;
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}
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HRESULT WINAPI IDirect3DDevice2Impl_GetCurrentViewport(
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LPDIRECT3DDEVICE2 iface, LPDIRECT3DVIEWPORT2 *lplpvp
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) {
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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FIXME("(%p)->(%p): stub\n", This, lplpvp);
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/* Returns the current viewport */
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*lplpvp = (LPDIRECT3DVIEWPORT2)This->current_viewport;
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return DD_OK;
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}
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HRESULT WINAPI IDirect3DDevice2Impl_SetRenderTarget(
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LPDIRECT3DDEVICE2 iface, LPDIRECTDRAWSURFACE lpdds, DWORD dwFlags
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) {
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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FIXME("(%p)->(%p,%08lx): stub\n", This, lpdds, dwFlags);
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return DD_OK;
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}
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HRESULT WINAPI IDirect3DDevice2Impl_GetRenderTarget(
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LPDIRECT3DDEVICE2 iface, LPDIRECTDRAWSURFACE *lplpdds
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) {
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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FIXME("(%p)->(%p): stub\n", This, lplpdds);
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/* Returns the current rendering target (the surface on wich we render) */
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*lplpdds = (LPDIRECTDRAWSURFACE)This->surface;
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return DD_OK;
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}
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HRESULT WINAPI IDirect3DDevice2Impl_Begin(
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LPDIRECT3DDEVICE2 iface, D3DPRIMITIVETYPE d3dp, D3DVERTEXTYPE d3dv,
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DWORD dwFlags
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) {
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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FIXME("(%p)->(%d,%d,%08lx): stub\n", This, d3dp, d3dv, dwFlags);
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return DD_OK;
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}
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HRESULT WINAPI IDirect3DDevice2Impl_BeginIndexed(
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LPDIRECT3DDEVICE2 iface, D3DPRIMITIVETYPE d3dp, D3DVERTEXTYPE d3dv,
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LPVOID lpvert, DWORD numvert, DWORD dwFlags
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) {
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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FIXME("(%p)->(%d,%d,%p,%ld,%08lx): stub\n", This, d3dp, d3dv, lpvert, numvert, dwFlags);
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return DD_OK;
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}
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HRESULT WINAPI IDirect3DDevice2Impl_Vertex(
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LPDIRECT3DDEVICE2 iface,LPVOID lpvert
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) {
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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FIXME("(%p)->(%p): stub\n", This, lpvert);
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return DD_OK;
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}
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HRESULT WINAPI IDirect3DDevice2Impl_Index(LPDIRECT3DDEVICE2 iface, WORD index) {
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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FIXME("(%p)->(%d): stub\n", This, index);
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return DD_OK;
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}
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HRESULT WINAPI IDirect3DDevice2Impl_End(LPDIRECT3DDEVICE2 iface,DWORD dwFlags) {
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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FIXME("(%p)->(%08lx): stub\n", This, dwFlags);
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return DD_OK;
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}
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HRESULT WINAPI IDirect3DDevice2Impl_GetRenderState(
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LPDIRECT3DDEVICE2 iface, D3DRENDERSTATETYPE d3drs, LPDWORD lprstate
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) {
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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FIXME("(%p)->(%d,%p): stub\n", This, d3drs, lprstate);
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return DD_OK;
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}
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HRESULT WINAPI IDirect3DDevice2Impl_SetRenderState(
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LPDIRECT3DDEVICE2 iface, D3DRENDERSTATETYPE dwRenderStateType,
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DWORD dwRenderState
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) {
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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FIXME("(%p)->(%d,%ld)\n", This, dwRenderStateType, dwRenderState);
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return DD_OK;
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}
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HRESULT WINAPI IDirect3DDevice2Impl_GetLightState(
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LPDIRECT3DDEVICE2 iface, D3DLIGHTSTATETYPE d3dls, LPDWORD lplstate
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) {
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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FIXME("(%p)->(%d,%p): stub\n", This, d3dls, lplstate);
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return DD_OK;
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}
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HRESULT WINAPI IDirect3DDevice2Impl_SetLightState(
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LPDIRECT3DDEVICE2 iface, D3DLIGHTSTATETYPE dwLightStateType,
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DWORD dwLightState
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) {
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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FIXME("(%p)->(%d,%08lx): stub\n", This, dwLightStateType, dwLightState);
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return DD_OK;
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}
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HRESULT WINAPI IDirect3DDevice2Impl_SetTransform(
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LPDIRECT3DDEVICE2 iface, D3DTRANSFORMSTATETYPE d3dts, LPD3DMATRIX lpmatrix
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) {
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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FIXME("(%p)->(%d,%p),stub!\n",This,d3dts,lpmatrix);
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return DD_OK;
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}
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HRESULT WINAPI IDirect3DDevice2Impl_GetTransform(
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LPDIRECT3DDEVICE2 iface, D3DTRANSFORMSTATETYPE d3dts, LPD3DMATRIX lpmatrix
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) {
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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FIXME("(%p)->(%d,%p): stub\n", This, d3dts, lpmatrix);
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return DD_OK;
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}
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HRESULT WINAPI IDirect3DDevice2Impl_MultiplyTransform(
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LPDIRECT3DDEVICE2 iface, D3DTRANSFORMSTATETYPE d3dts, LPD3DMATRIX lpmatrix
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) {
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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FIXME("(%p)->(%d,%p): stub\n", This, d3dts, lpmatrix);
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return DD_OK;
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}
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HRESULT WINAPI IDirect3DDevice2Impl_DrawPrimitive(
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LPDIRECT3DDEVICE2 iface, D3DPRIMITIVETYPE d3dp, D3DVERTEXTYPE d3dv,
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LPVOID lpvertex, DWORD vertcount, DWORD dwFlags
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) {
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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TRACE("(%p)->(%d,%d,%p,%ld,%08lx): stub\n", This, d3dp, d3dv, lpvertex, vertcount, dwFlags);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice2Impl_DrawIndexedPrimitive(
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LPDIRECT3DDEVICE2 iface, D3DPRIMITIVETYPE d3dp, D3DVERTEXTYPE d3dv,
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LPVOID lpvertex, DWORD vertcount, LPWORD lpindexes, DWORD indexcount,
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DWORD dwFlags
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) {
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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TRACE("(%p)->(%d,%d,%p,%ld,%p,%ld,%08lx): stub\n", This, d3dp, d3dv, lpvertex, vertcount, lpindexes, indexcount, dwFlags);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice2Impl_SetClipStatus(
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LPDIRECT3DDEVICE2 iface, LPD3DCLIPSTATUS lpcs
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) {
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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FIXME("(%p)->(%p): stub\n", This, lpcs);
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return DD_OK;
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}
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HRESULT WINAPI IDirect3DDevice2Impl_GetClipStatus(
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LPDIRECT3DDEVICE2 iface, LPD3DCLIPSTATUS lpcs
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) {
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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FIXME("(%p)->(%p): stub\n", This, lpcs);
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return DD_OK;
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}
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/*******************************************************************************
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* Direct3DDevice
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*/
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HRESULT WINAPI IDirect3DDeviceImpl_QueryInterface(
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LPDIRECT3DDEVICE iface, REFIID riid, LPVOID* ppvObj
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) {
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ICOM_THIS(IDirect3DDeviceImpl,iface);
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FIXME("(%p)->(%s,%p): stub\n", This, debugstr_guid(riid),ppvObj);
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return S_OK;
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}
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ULONG WINAPI IDirect3DDeviceImpl_AddRef(LPDIRECT3DDEVICE iface)
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{
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ICOM_THIS(IDirect3DDeviceImpl,iface);
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TRACE("(%p)->()incrementing from %lu.\n", This, This->ref );
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return ++(This->ref);
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}
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ULONG WINAPI IDirect3DDeviceImpl_Release(LPDIRECT3DDEVICE iface)
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{
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ICOM_THIS(IDirect3DDeviceImpl,iface);
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FIXME("(%p)->() decrementing from %lu.\n", This, This->ref );
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if (!--(This->ref)) {
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HeapFree(GetProcessHeap(),0,This);
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return 0;
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}
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return This->ref;
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}
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HRESULT WINAPI IDirect3DDeviceImpl_Initialize(
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LPDIRECT3DDEVICE iface, LPDIRECT3D lpd3d, LPGUID lpGUID,
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LPD3DDEVICEDESC lpd3ddvdesc
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) {
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ICOM_THIS(IDirect3DDeviceImpl,iface);
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TRACE("(%p)->(%p,%p,%p): stub\n", This, lpd3d,lpGUID, lpd3ddvdesc);
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return DDERR_ALREADYINITIALIZED;
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}
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HRESULT WINAPI IDirect3DDeviceImpl_GetCaps(
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LPDIRECT3DDEVICE iface, LPD3DDEVICEDESC lpD3DHWDevDesc,
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LPD3DDEVICEDESC lpD3DSWDevDesc
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) {
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ICOM_THIS(IDirect3DDeviceImpl,iface);
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TRACE("(%p)->(%p,%p): stub\n", This, lpD3DHWDevDesc, lpD3DSWDevDesc);
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return DD_OK;
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}
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HRESULT WINAPI IDirect3DDeviceImpl_SwapTextureHandles(
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LPDIRECT3DDEVICE iface, LPDIRECT3DTEXTURE lpD3DTex1,
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LPDIRECT3DTEXTURE lpD3DTex2
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) {
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ICOM_THIS(IDirect3DDeviceImpl,iface);
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TRACE("(%p)->(%p,%p): stub\n", This, lpD3DTex1, lpD3DTex2);
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return DD_OK;
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}
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HRESULT WINAPI IDirect3DDeviceImpl_CreateExecuteBuffer(
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LPDIRECT3DDEVICE iface, LPD3DEXECUTEBUFFERDESC lpDesc,
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LPDIRECT3DEXECUTEBUFFER *lplpDirect3DExecuteBuffer, IUnknown *pUnkOuter
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) {
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ICOM_THIS(IDirect3DDeviceImpl,iface);
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FIXME("(%p)->(%p,%p,%p): stub\n", This, lpDesc, lplpDirect3DExecuteBuffer, pUnkOuter);
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return DD_OK;
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}
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HRESULT WINAPI IDirect3DDeviceImpl_GetStats(
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LPDIRECT3DDEVICE iface, LPD3DSTATS lpD3DStats
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) {
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ICOM_THIS(IDirect3DDeviceImpl,iface);
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TRACE("(%p)->(%p): stub\n", This, lpD3DStats);
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return DD_OK;
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}
|
|
|
|
|
|
HRESULT WINAPI IDirect3DDeviceImpl_Execute(
|
|
LPDIRECT3DDEVICE iface, LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer,
|
|
LPDIRECT3DVIEWPORT lpDirect3DViewport, DWORD dwFlags
|
|
) {
|
|
ICOM_THIS(IDirect3DDeviceImpl,iface);
|
|
TRACE("(%p)->(%p,%p,%08ld): stub\n", This, lpDirect3DExecuteBuffer, lpDirect3DViewport, dwFlags);
|
|
|
|
/* Put this as the default context */
|
|
|
|
/* Execute... */
|
|
((IDirect3DExecuteBufferImpl*)lpDirect3DExecuteBuffer)->execute(lpDirect3DExecuteBuffer, iface, (IDirect3DViewport2*)lpDirect3DViewport);
|
|
|
|
return DD_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDeviceImpl_AddViewport(
|
|
LPDIRECT3DDEVICE iface, LPDIRECT3DVIEWPORT lpvp
|
|
) {
|
|
ICOM_THIS(IDirect3DDeviceImpl,iface);
|
|
IDirect3DViewport2Impl* ilpvp=(IDirect3DViewport2Impl*)lpvp;
|
|
FIXME("(%p)->(%p): stub\n", This, ilpvp);
|
|
|
|
/* Adds this viewport to the viewport list */
|
|
ilpvp->next = This->viewport_list;
|
|
This->viewport_list = ilpvp;
|
|
|
|
return DD_OK;
|
|
}
|
|
|
|
|
|
|
|
HRESULT WINAPI IDirect3DDeviceImpl_DeleteViewport(
|
|
LPDIRECT3DDEVICE iface, LPDIRECT3DVIEWPORT lpvp
|
|
) {
|
|
ICOM_THIS(IDirect3DDeviceImpl,iface);
|
|
IDirect3DViewport2Impl* ilpvp=(IDirect3DViewport2Impl*)lpvp;
|
|
IDirect3DViewport2Impl *cur, *prev;
|
|
FIXME("(%p)->(%p): stub\n", This, lpvp);
|
|
|
|
/* Finds this viewport in the list */
|
|
prev = NULL;
|
|
cur = This->viewport_list;
|
|
while ((cur != NULL) && (cur != ilpvp)) {
|
|
prev = cur;
|
|
cur = cur->next;
|
|
}
|
|
if (cur == NULL)
|
|
return DDERR_INVALIDOBJECT;
|
|
|
|
/* And remove it */
|
|
if (prev == NULL)
|
|
This->viewport_list = cur->next;
|
|
else
|
|
prev->next = cur->next;
|
|
return DD_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDeviceImpl_NextViewport(
|
|
LPDIRECT3DDEVICE iface, LPDIRECT3DVIEWPORT lpvp,
|
|
LPDIRECT3DVIEWPORT* lplpvp, DWORD dwFlags
|
|
) {
|
|
ICOM_THIS(IDirect3DDeviceImpl,iface);
|
|
IDirect3DViewport2Impl* ilpvp=(IDirect3DViewport2Impl*)lpvp;
|
|
IDirect3DViewport2Impl** ilplpvp=(IDirect3DViewport2Impl**)lplpvp;
|
|
FIXME("(%p)->(%p,%p,%08lx): stub\n", This, ilpvp, ilplpvp, dwFlags);
|
|
|
|
switch (dwFlags) {
|
|
case D3DNEXT_NEXT:
|
|
*ilplpvp = ilpvp->next;
|
|
break;
|
|
case D3DNEXT_HEAD:
|
|
*ilplpvp = This->viewport_list;
|
|
break;
|
|
case D3DNEXT_TAIL:
|
|
ilpvp = This->viewport_list;
|
|
while (ilpvp->next != NULL)
|
|
ilpvp = ilpvp->next;
|
|
*ilplpvp = ilpvp;
|
|
break;
|
|
default:
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
return DD_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDeviceImpl_Pick(
|
|
LPDIRECT3DDEVICE iface, LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer,
|
|
LPDIRECT3DVIEWPORT lpDirect3DViewport, DWORD dwFlags, LPD3DRECT lpRect
|
|
) {
|
|
ICOM_THIS(IDirect3DDeviceImpl,iface);
|
|
TRACE("(%p)->(%p,%p,%08lx,%p): stub\n", This, lpDirect3DExecuteBuffer, lpDirect3DViewport, dwFlags, lpRect);
|
|
return DD_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDeviceImpl_GetPickRecords(
|
|
LPDIRECT3DDEVICE iface, LPDWORD lpCount, LPD3DPICKRECORD lpD3DPickRec
|
|
) {
|
|
ICOM_THIS(IDirect3DDeviceImpl,iface);
|
|
TRACE("(%p)->(%p,%p): stub\n", This, lpCount, lpD3DPickRec);
|
|
|
|
return DD_OK;
|
|
}
|
|
|
|
|
|
HRESULT WINAPI IDirect3DDeviceImpl_EnumTextureFormats(
|
|
LPDIRECT3DDEVICE iface,LPD3DENUMTEXTUREFORMATSCALLBACK lpd3dEnumTextureProc,
|
|
LPVOID lpArg
|
|
) {
|
|
ICOM_THIS(IDirect3DDeviceImpl,iface);
|
|
TRACE("(%p)->(%p,%p): stub\n", This, lpd3dEnumTextureProc, lpArg);
|
|
return D3D_OK;
|
|
}
|
|
|
|
|
|
HRESULT WINAPI IDirect3DDeviceImpl_CreateMatrix(
|
|
LPDIRECT3DDEVICE iface, LPD3DMATRIXHANDLE lpD3DMatHandle
|
|
)
|
|
{
|
|
ICOM_THIS(IDirect3DDeviceImpl,iface);
|
|
TRACE("(%p)->(%p)\n", This, lpD3DMatHandle);
|
|
|
|
*lpD3DMatHandle = (D3DMATRIXHANDLE) HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(D3DMATRIX));
|
|
|
|
return DD_OK;
|
|
}
|
|
|
|
|
|
HRESULT WINAPI IDirect3DDeviceImpl_SetMatrix(
|
|
LPDIRECT3DDEVICE iface, D3DMATRIXHANDLE d3dMatHandle,
|
|
const LPD3DMATRIX lpD3DMatrix)
|
|
{
|
|
ICOM_THIS(IDirect3DDeviceImpl,iface);
|
|
TRACE("(%p)->(%08lx,%p)\n", This, d3dMatHandle, lpD3DMatrix);
|
|
|
|
dump_mat(lpD3DMatrix);
|
|
*((D3DMATRIX *) d3dMatHandle) = *lpD3DMatrix;
|
|
return DD_OK;
|
|
}
|
|
|
|
|
|
HRESULT WINAPI IDirect3DDeviceImpl_GetMatrix(
|
|
LPDIRECT3DDEVICE iface,D3DMATRIXHANDLE D3DMatHandle,LPD3DMATRIX lpD3DMatrix
|
|
) {
|
|
ICOM_THIS(IDirect3DDeviceImpl,iface);
|
|
TRACE("(%p)->(%08lx,%p)\n", This, D3DMatHandle, lpD3DMatrix);
|
|
|
|
*lpD3DMatrix = *((D3DMATRIX *) D3DMatHandle);
|
|
|
|
return DD_OK;
|
|
}
|
|
|
|
|
|
HRESULT WINAPI IDirect3DDeviceImpl_DeleteMatrix(
|
|
LPDIRECT3DDEVICE iface, D3DMATRIXHANDLE d3dMatHandle
|
|
) {
|
|
ICOM_THIS(IDirect3DDeviceImpl,iface);
|
|
TRACE("(%p)->(%08lx)\n", This, d3dMatHandle);
|
|
HeapFree(GetProcessHeap(),0, (void *) d3dMatHandle);
|
|
return DD_OK;
|
|
}
|
|
|
|
|
|
HRESULT WINAPI IDirect3DDeviceImpl_BeginScene(LPDIRECT3DDEVICE iface)
|
|
{
|
|
ICOM_THIS(IDirect3DDeviceImpl,iface);
|
|
FIXME("(%p)->(): stub\n", This);
|
|
return DD_OK;
|
|
}
|
|
|
|
/* This is for the moment copy-pasted from IDirect3DDevice2...
|
|
Will make a common function ... */
|
|
HRESULT WINAPI IDirect3DDeviceImpl_EndScene(LPDIRECT3DDEVICE iface)
|
|
{
|
|
ICOM_THIS(IDirect3DDeviceImpl,iface);
|
|
FIXME("(%p)->(): stub\n", This);
|
|
return DD_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDeviceImpl_GetDirect3D(
|
|
LPDIRECT3DDEVICE iface, LPDIRECT3D *lpDirect3D
|
|
) {
|
|
ICOM_THIS(IDirect3DDeviceImpl,iface);
|
|
TRACE("(%p)->(%p): stub\n", This, lpDirect3D);
|
|
|
|
return DD_OK;
|
|
}
|
|
|
|
/*******************************************************************************
|
|
* Direct3DDevice VTable
|
|
*/
|
|
static ICOM_VTABLE(IDirect3DDevice) WINE_UNUSED d3d_d3ddevice_vtbl =
|
|
{
|
|
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
|
|
IDirect3DDeviceImpl_QueryInterface,
|
|
IDirect3DDeviceImpl_AddRef,
|
|
IDirect3DDeviceImpl_Release,
|
|
IDirect3DDeviceImpl_Initialize,
|
|
IDirect3DDeviceImpl_GetCaps,
|
|
IDirect3DDeviceImpl_SwapTextureHandles,
|
|
IDirect3DDeviceImpl_CreateExecuteBuffer,
|
|
IDirect3DDeviceImpl_GetStats,
|
|
IDirect3DDeviceImpl_Execute,
|
|
IDirect3DDeviceImpl_AddViewport,
|
|
IDirect3DDeviceImpl_DeleteViewport,
|
|
IDirect3DDeviceImpl_NextViewport,
|
|
IDirect3DDeviceImpl_Pick,
|
|
IDirect3DDeviceImpl_GetPickRecords,
|
|
IDirect3DDeviceImpl_EnumTextureFormats,
|
|
IDirect3DDeviceImpl_CreateMatrix,
|
|
IDirect3DDeviceImpl_SetMatrix,
|
|
IDirect3DDeviceImpl_GetMatrix,
|
|
IDirect3DDeviceImpl_DeleteMatrix,
|
|
IDirect3DDeviceImpl_BeginScene,
|
|
IDirect3DDeviceImpl_EndScene,
|
|
IDirect3DDeviceImpl_GetDirect3D,
|
|
};
|