Sweden-Number/dlls/wined3d
Stefan Dösinger 52ab9e382e wined3d: Read WINED3D_TEXTURE_COLOR_KEY and gl_color_key to find format conversions.
The idea is to make it clear that wined3d_texture_load is responsible
for checking the color key for changes. Once we can do color keying in
the shader we also have one place where we can disable the surface
conversion.
2015-02-18 22:02:39 +09:00
..
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
arb_program_shader.c wined3d: Recognize the SM4 or opcode. 2015-02-11 23:05:17 +09:00
ati_fragment_shader.c wined3d: Unify the shader state IDs. 2013-10-09 11:11:07 +02:00
buffer.c wined3d: Check the d3d buffer to find converted attributes. 2015-02-06 22:20:26 +09:00
context.c wined3d: Call glReadBuffer() through the appropriate function pointer. 2015-02-10 16:21:41 +09:00
cs.c wined3d: Implement WINED3DSIH_SAMPLE in the GLSL shader backend. 2015-01-19 14:31:32 +01:00
device.c wined3d: Directly use the core version of glTex[Sub]Image3D. 2015-02-09 22:05:32 +09:00
directx.c wined3d: Set z = 0.0 via the projection matrix instead of depth clamping. 2015-02-12 22:20:05 +09:00
drawprim.c wined3d: Use the core version of GL vertex attribute functions where possible. 2015-01-23 12:02:33 +01:00
gl_compat.c wined3d: Prefer the core glActiveTexture function. 2015-01-09 11:49:33 +01:00
glsl_shader.c wined3d: Recognize the SM4 or opcode. 2015-02-11 23:05:17 +09:00
nvidia_texture_shader.c wined3d: Fix resultarg state handling in nvrc/nvts code. 2013-11-04 17:41:11 +01:00
palette.c wined3d: Set palettes on the swapchain. 2014-06-30 22:04:53 +02:00
query.c wined3d: Use the core version of the asynchronous queries functions. 2015-02-02 22:39:05 +09:00
resource.c wined3d: Do not validate format restrictions for buffers. 2015-02-11 23:05:04 +09:00
sampler.c wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
shader.c wined3d: Recognize the SM4 or opcode. 2015-02-11 23:05:17 +09:00
shader_sm1.c wined3d: Record the data type of shader resources. 2014-12-03 11:14:25 +01:00
shader_sm4.c wined3d: Recognize the SM4 or opcode. 2015-02-11 23:05:17 +09:00
state.c wined3d: Set z = 0.0 via the projection matrix instead of depth clamping. 2015-02-12 22:20:05 +09:00
stateblock.c wined3d: Unbind shader resource views in state_unbind_resources(). 2014-12-01 11:00:22 +01:00
surface.c wined3d: Read WINED3D_TEXTURE_COLOR_KEY and gl_color_key to find format conversions. 2015-02-18 22:02:39 +09:00
swapchain.c wined3d: Filter messages generated by focus handling. 2014-12-08 14:18:43 +01:00
texture.c wined3d: Manage color key changes in the texture. 2015-02-18 22:02:33 +09:00
utils.c wined3d: Read WINED3D_TEXTURE_COLOR_KEY and gl_color_key to find format conversions. 2015-02-18 22:02:39 +09:00
version.rc
vertexdeclaration.c wined3d: Add support for appending vertex declaration elements. 2015-02-13 18:53:17 +09:00
view.c wined3d: Keep a reference to the resource in shader resource views. 2014-12-01 11:00:23 +01:00
volume.c wined3d: Directly use the core version of glTex[Sub]Image3D. 2015-02-09 22:05:32 +09:00
wined3d.spec wined3d: Fix the .spec. 2015-02-12 22:12:11 +09:00
wined3d_gl.h wined3d: Set z = 0.0 via the projection matrix instead of depth clamping. 2015-02-12 22:20:05 +09:00
wined3d_main.c wined3d: Fix trace output of emulated_textureram. 2014-09-02 15:07:09 +02:00
wined3d_private.h wined3d: Manage color key changes in the texture. 2015-02-18 22:02:33 +09:00