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Makefile.in
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wined3d: Move OpenGL specific context functions to context_gl.c.
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2020-04-17 19:58:10 +02:00 |
adapter_gl.c
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wined3d: Make the adapter responsible for compute dispatch.
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2020-04-28 11:17:40 +02:00 |
adapter_vk.c
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wined3d: Make the adapter responsible for compute dispatch.
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2020-04-28 11:17:40 +02:00 |
arb_program_shader.c
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wined3d: Use GL_APPLE_rgb_422 for UYVY and YUY2 surfaces.
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2020-04-17 19:58:11 +02:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Drop the bind flag parameters to wined3d_adapter_ops.adapter_copy_bo_address().
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2020-04-23 09:12:12 +02:00 |
context.c
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wined3d: Move OpenGL specific context functions to context_gl.c.
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2020-04-17 19:58:10 +02:00 |
context_gl.c
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wined3d: Use the bo binding in wined3d_context_gl_unmap_bo_address().
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2020-04-22 16:47:41 +02:00 |
context_vk.c
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wined3d: Implement depth/stencil clears in the Vulkan blitter.
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2020-04-28 11:17:37 +02:00 |
cs.c
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wined3d: Make the adapter responsible for compute dispatch.
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2020-04-28 11:17:40 +02:00 |
device.c
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wined3d: Move device_clear_render_targets() to texture.c.
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2020-04-27 19:11:12 +02:00 |
directx.c
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wined3d: Make the adapter responsible for compute dispatch.
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2020-04-28 11:17:40 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Fix uninitialised variable warnings.
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2020-04-21 21:51:05 +02:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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shader.c
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shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Add a miscellaneous state template for the Vulkan adapter.
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2020-04-23 09:12:15 +02:00 |
stateblock.c
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wined3d: Remove WINED3D_RS_EDGEANTIALIAS.
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2020-04-17 19:40:26 +02:00 |
surface.c
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wined3d: Move the raw blitter to texture.c.
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2020-04-23 09:12:25 +02:00 |
swapchain.c
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wined3d: Do not clip the cursor after changing display modes.
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2020-04-09 21:04:04 +02:00 |
texture.c
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wined3d: Implement depth/stencil clears in the Vulkan blitter.
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2020-04-28 11:17:37 +02:00 |
utils.c
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wined3d: Fix uninitialised variable warnings.
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2020-04-21 21:51:05 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Implement clears in the Vulkan blitter.
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2020-04-27 19:30:38 +02:00 |
wined3d.spec
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wined3d_gl.h
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wined3d: Use GL_APPLE_flush_render and GL_APPLE_rgb_422 to detect Apple OpenGL.
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2020-04-10 19:09:37 +02:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Make the adapter responsible for compute dispatch.
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2020-04-28 11:17:40 +02:00 |
wined3d_vk.h
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