Sweden-Number/dlls/ddraw/dsurface
Alexandre Julliard e37c6e18d0 Fixed header dependencies to be fully compatible with the Windows
headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
..
dib.c - fix FPS computation 2003-07-08 21:10:01 +00:00
dib.h Added LGPL standard comment, and copyright notices where necessary. 2002-03-09 23:29:33 +00:00
fakezbuffer.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
fakezbuffer.h Avoid structures or arrays of size 0. 2002-07-19 03:18:05 +00:00
gamma.c Vtable fixes. 2002-11-06 19:53:45 +00:00
hal.c Define NONAMELESS{STRUCT,UNION} explicitly in the files that need them. 2003-01-07 20:36:20 +00:00
hal.h Added LGPL standard comment, and copyright notices where necessary. 2002-03-09 23:29:33 +00:00
main.c Some broken games do not put the TEXTURE flags in the surface caps. 2003-07-15 20:45:01 +00:00
main.h Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
thunks.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
thunks.h Added LGPL standard comment, and copyright notices where necessary. 2002-03-09 23:29:33 +00:00
user.c Vtable fixes. 2002-11-06 19:53:45 +00:00
user.h Wait for the asynchronous update thread to complete if the app 2002-07-20 20:01:57 +00:00
wndproc.c Handle WM_SYNCPAINT with DefWindowProc. 2002-07-10 03:04:58 +00:00
wndproc.h Added LGPL standard comment, and copyright notices where necessary. 2002-03-09 23:29:33 +00:00