518 lines
18 KiB
C
518 lines
18 KiB
C
/* Direct3D Viewport
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* Copyright (c) 1998 Lionel ULMER
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*
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* This file contains the implementation of Direct3DViewport2.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include <stdarg.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#include "windef.h"
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#include "winbase.h"
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#include "winerror.h"
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#include "objbase.h"
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#include "wingdi.h"
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#include "ddraw.h"
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#include "d3d.h"
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#include "wine/debug.h"
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#include "d3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
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static void activate(IDirect3DViewportImpl* This) {
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IDirect3DLightImpl* light;
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D3DVIEWPORT7 vp;
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/* Activate all the lights associated with this context */
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light = This->lights;
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while (light != NULL) {
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light->activate(light);
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light = light->next;
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}
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/* And copy the values in the structure used by the device */
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if (This->use_vp2) {
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vp.dwX = This->viewports.vp2.dwX;
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vp.dwY = This->viewports.vp2.dwY;
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vp.dwHeight = This->viewports.vp2.dwHeight;
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vp.dwWidth = This->viewports.vp2.dwWidth;
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vp.dvMinZ = This->viewports.vp2.dvMinZ;
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vp.dvMaxZ = This->viewports.vp2.dvMaxZ;
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} else {
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vp.dwX = This->viewports.vp1.dwX;
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vp.dwY = This->viewports.vp1.dwY;
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vp.dwHeight = This->viewports.vp1.dwHeight;
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vp.dwWidth = This->viewports.vp1.dwWidth;
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vp.dvMinZ = This->viewports.vp1.dvMinZ;
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vp.dvMaxZ = This->viewports.vp1.dvMaxZ;
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}
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/* And also set the viewport */
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IDirect3DDevice7_SetViewport(ICOM_INTERFACE(This->active_device, IDirect3DDevice7), &vp);
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}
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static void _dump_D3DVIEWPORT(D3DVIEWPORT *lpvp)
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{
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TRACE(" - dwSize = %ld dwX = %ld dwY = %ld\n",
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lpvp->dwSize, lpvp->dwX, lpvp->dwY);
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TRACE(" - dwWidth = %ld dwHeight = %ld\n",
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lpvp->dwWidth, lpvp->dwHeight);
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TRACE(" - dvScaleX = %f dvScaleY = %f\n",
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lpvp->dvScaleX, lpvp->dvScaleY);
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TRACE(" - dvMaxX = %f dvMaxY = %f\n",
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lpvp->dvMaxX, lpvp->dvMaxY);
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TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
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lpvp->dvMinZ, lpvp->dvMaxZ);
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}
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static void _dump_D3DVIEWPORT2(D3DVIEWPORT2 *lpvp)
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{
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TRACE(" - dwSize = %ld dwX = %ld dwY = %ld\n",
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lpvp->dwSize, lpvp->dwX, lpvp->dwY);
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TRACE(" - dwWidth = %ld dwHeight = %ld\n",
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lpvp->dwWidth, lpvp->dwHeight);
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TRACE(" - dvClipX = %f dvClipY = %f\n",
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lpvp->dvClipX, lpvp->dvClipY);
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TRACE(" - dvClipWidth = %f dvClipHeight = %f\n",
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lpvp->dvClipWidth, lpvp->dvClipHeight);
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TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
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lpvp->dvMinZ, lpvp->dvMaxZ);
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}
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HRESULT WINAPI
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Main_IDirect3DViewportImpl_3_2_1_QueryInterface(LPDIRECT3DVIEWPORT3 iface,
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REFIID riid,
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LPVOID* obp)
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{
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ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
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TRACE("(%p/%p)->(%s,%p)\n", This, iface, debugstr_guid(riid), obp);
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*obp = NULL;
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if ( IsEqualGUID(&IID_IUnknown, riid) ||
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IsEqualGUID(&IID_IDirect3DViewport, riid) ||
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IsEqualGUID(&IID_IDirect3DViewport2, riid) ||
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IsEqualGUID(&IID_IDirect3DViewport3, riid) ) {
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IDirect3DViewport3_AddRef(ICOM_INTERFACE(This, IDirect3DViewport3));
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*obp = ICOM_INTERFACE(This, IDirect3DViewport3);
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TRACE(" Creating IDirect3DViewport1/2/3 interface %p\n", *obp);
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return S_OK;
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}
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FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid));
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return OLE_E_ENUM_NOMORE;
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}
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ULONG WINAPI
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Main_IDirect3DViewportImpl_3_2_1_AddRef(LPDIRECT3DVIEWPORT3 iface)
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{
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ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
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TRACE("(%p/%p)->() incrementing from %lu.\n", This, iface, This->ref);
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return ++(This->ref);
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}
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ULONG WINAPI
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Main_IDirect3DViewportImpl_3_2_1_Release(LPDIRECT3DVIEWPORT3 iface)
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{
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ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
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TRACE("(%p/%p)->() decrementing from %lu.\n", This, iface, This->ref);
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if (!--(This->ref)) {
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HeapFree(GetProcessHeap(), 0, This);
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return 0;
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}
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return This->ref;
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}
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HRESULT WINAPI
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Main_IDirect3DViewportImpl_3_2_1_Initialize(LPDIRECT3DVIEWPORT3 iface,
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LPDIRECT3D lpDirect3D)
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{
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ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
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TRACE("(%p/%p)->(%p) no-op...\n", This, iface, lpDirect3D);
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DViewportImpl_3_2_1_GetViewport(LPDIRECT3DVIEWPORT3 iface,
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LPD3DVIEWPORT lpData)
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{
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ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
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DWORD dwSize;
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TRACE("(%p/%p)->(%p)\n", This, iface, lpData);
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if (This->use_vp2 != 0) {
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ERR(" Requesting to get a D3DVIEWPORT struct where a D3DVIEWPORT2 was set !\n");
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return DDERR_INVALIDPARAMS;
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}
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dwSize = lpData->dwSize;
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memset(lpData, 0, dwSize);
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memcpy(lpData, &(This->viewports.vp1), dwSize);
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if (TRACE_ON(ddraw)) {
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TRACE(" returning D3DVIEWPORT :\n");
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_dump_D3DVIEWPORT(lpData);
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}
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DViewportImpl_3_2_1_SetViewport(LPDIRECT3DVIEWPORT3 iface,
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LPD3DVIEWPORT lpData)
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{
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ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
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TRACE("(%p/%p)->(%p)\n", This, iface, lpData);
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if (TRACE_ON(ddraw)) {
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TRACE(" getting D3DVIEWPORT :\n");
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_dump_D3DVIEWPORT(lpData);
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}
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This->use_vp2 = 0;
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memset(&(This->viewports.vp1), 0, sizeof(This->viewports.vp1));
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memcpy(&(This->viewports.vp1), lpData, lpData->dwSize);
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/* Tests on two games shows that these values are never used properly so overide
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them with proper ones :-)
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*/
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This->viewports.vp1.dvMinZ = 0.0;
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This->viewports.vp1.dvMaxZ = 1.0;
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DViewportImpl_3_2_1_TransformVertices(LPDIRECT3DVIEWPORT3 iface,
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DWORD dwVertexCount,
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LPD3DTRANSFORMDATA lpData,
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DWORD dwFlags,
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LPDWORD lpOffScreen)
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{
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ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
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FIXME("(%p/%p)->(%08lx,%p,%08lx,%p): stub!\n", This, iface, dwVertexCount, lpData, dwFlags, lpOffScreen);
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DViewportImpl_3_2_1_LightElements(LPDIRECT3DVIEWPORT3 iface,
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DWORD dwElementCount,
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LPD3DLIGHTDATA lpData)
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{
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ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
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FIXME("(%p/%p)->(%08lx,%p): stub!\n", This, iface, dwElementCount, lpData);
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DViewportImpl_3_2_1_SetBackground(LPDIRECT3DVIEWPORT3 iface,
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D3DMATERIALHANDLE hMat)
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{
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ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
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TRACE("(%p/%p)->(%08lx)\n", This, iface, (DWORD) hMat);
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This->background = (IDirect3DMaterialImpl *) hMat;
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TRACE(" setting background color : %f %f %f %f\n",
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This->background->mat.u.diffuse.u1.r,
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This->background->mat.u.diffuse.u2.g,
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This->background->mat.u.diffuse.u3.b,
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This->background->mat.u.diffuse.u4.a);
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DViewportImpl_3_2_1_GetBackground(LPDIRECT3DVIEWPORT3 iface,
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LPD3DMATERIALHANDLE lphMat,
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LPBOOL lpValid)
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{
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ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
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FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lphMat, lpValid);
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DViewportImpl_3_2_1_SetBackgroundDepth(LPDIRECT3DVIEWPORT3 iface,
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LPDIRECTDRAWSURFACE lpDDSurface)
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{
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ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
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FIXME("(%p/%p)->(%p): stub!\n", This, iface, lpDDSurface);
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DViewportImpl_3_2_1_GetBackgroundDepth(LPDIRECT3DVIEWPORT3 iface,
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LPDIRECTDRAWSURFACE* lplpDDSurface,
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LPBOOL lpValid)
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{
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ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
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FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lplpDDSurface, lpValid);
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DViewportImpl_3_2_1_Clear(LPDIRECT3DVIEWPORT3 iface,
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DWORD dwCount,
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LPD3DRECT lpRects,
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DWORD dwFlags)
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{
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ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
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DWORD color = 0x00000000;
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TRACE("(%p/%p)->(%08lx,%p,%08lx)\n", This, iface, dwCount, lpRects, dwFlags);
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if (This->active_device == NULL) {
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ERR(" Trying to clear a viewport not attached to a device !\n");
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return D3DERR_VIEWPORTHASNODEVICE;
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}
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if (dwFlags & D3DCLEAR_TARGET) {
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if (This->background == NULL) {
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ERR(" Trying to clear the color buffer without background material !\n");
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} else {
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color =
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((int) ((This->background->mat.u.diffuse.u1.r) * 255) << 16) |
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((int) ((This->background->mat.u.diffuse.u2.g) * 255) << 8) |
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((int) ((This->background->mat.u.diffuse.u3.b) * 255) << 0) |
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((int) ((This->background->mat.u.diffuse.u4.a) * 255) << 24);
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}
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}
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return This->active_device->clear(This->active_device, dwCount, lpRects,
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dwFlags & (D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET),
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color, 1.0, 0x00000000);
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}
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HRESULT WINAPI
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Main_IDirect3DViewportImpl_3_2_1_AddLight(LPDIRECT3DVIEWPORT3 iface,
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LPDIRECT3DLIGHT lpDirect3DLight)
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{
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ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
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IDirect3DLightImpl *lpDirect3DLightImpl = ICOM_OBJECT(IDirect3DLightImpl, IDirect3DLight, lpDirect3DLight);
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DWORD i = 0;
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DWORD map = This->map_lights;
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TRACE("(%p/%p)->(%p)\n", This, iface, lpDirect3DLight);
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if (This->num_lights >= 8)
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return DDERR_INVALIDPARAMS;
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/* Find a light number and update both light and viewports objects accordingly */
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while(map&1) {
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map>>=1;
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i++;
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}
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lpDirect3DLightImpl->dwLightIndex = i;
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This->num_lights++;
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This->map_lights |= 1<<i;
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/* Add the light in the 'linked' chain */
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lpDirect3DLightImpl->next = This->lights;
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This->lights = lpDirect3DLightImpl;
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/* Attach the light to the viewport */
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lpDirect3DLightImpl->active_viewport = This;
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/* If active, activate the light */
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if (This->active_device != NULL) {
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lpDirect3DLightImpl->activate(lpDirect3DLightImpl);
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}
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DViewportImpl_3_2_1_DeleteLight(LPDIRECT3DVIEWPORT3 iface,
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LPDIRECT3DLIGHT lpDirect3DLight)
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{
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ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
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IDirect3DLightImpl *lpDirect3DLightImpl = ICOM_OBJECT(IDirect3DLightImpl, IDirect3DLight, lpDirect3DLight);
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IDirect3DLightImpl *cur_light, *prev_light = NULL;
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TRACE("(%p/%p)->(%p)\n", This, iface, lpDirect3DLight);
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cur_light = This->lights;
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while (cur_light != NULL) {
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if (cur_light == lpDirect3DLightImpl) {
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lpDirect3DLightImpl->desactivate(lpDirect3DLightImpl);
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if (prev_light == NULL) This->lights = cur_light->next;
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else prev_light->next = cur_light->next;
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/* Detach the light to the viewport */
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cur_light->active_viewport = NULL;
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This->num_lights--;
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This->map_lights &= ~(1<<lpDirect3DLightImpl->dwLightIndex);
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return DD_OK;
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}
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prev_light = cur_light;
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cur_light = cur_light->next;
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}
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return DDERR_INVALIDPARAMS;
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}
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HRESULT WINAPI
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Main_IDirect3DViewportImpl_3_2_1_NextLight(LPDIRECT3DVIEWPORT3 iface,
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LPDIRECT3DLIGHT lpDirect3DLight,
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LPDIRECT3DLIGHT* lplpDirect3DLight,
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DWORD dwFlags)
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{
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ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
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FIXME("(%p/%p)->(%p,%p,%08lx): stub!\n", This, iface, lpDirect3DLight, lplpDirect3DLight, dwFlags);
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DViewportImpl_3_2_GetViewport2(LPDIRECT3DVIEWPORT3 iface,
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LPD3DVIEWPORT2 lpData)
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{
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ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
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DWORD dwSize;
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TRACE("(%p/%p)->(%p)\n", This, iface, lpData);
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if (This->use_vp2 != 1) {
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ERR(" Requesting to get a D3DVIEWPORT2 struct where a D3DVIEWPORT was set !\n");
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return DDERR_INVALIDPARAMS;
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}
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dwSize = lpData->dwSize;
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memset(lpData, 0, dwSize);
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memcpy(lpData, &(This->viewports.vp2), dwSize);
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if (TRACE_ON(ddraw)) {
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TRACE(" returning D3DVIEWPORT2 :\n");
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_dump_D3DVIEWPORT2(lpData);
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}
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DViewportImpl_3_2_SetViewport2(LPDIRECT3DVIEWPORT3 iface,
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LPD3DVIEWPORT2 lpData)
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{
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ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
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TRACE("(%p/%p)->(%p)\n", This, iface, lpData);
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if (TRACE_ON(ddraw)) {
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TRACE(" getting D3DVIEWPORT2 :\n");
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_dump_D3DVIEWPORT2(lpData);
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}
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This->use_vp2 = 1;
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memset(&(This->viewports.vp2), 0, sizeof(This->viewports.vp2));
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memcpy(&(This->viewports.vp2), lpData, lpData->dwSize);
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DViewportImpl_3_SetBackgroundDepth2(LPDIRECT3DVIEWPORT3 iface,
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LPDIRECTDRAWSURFACE4 lpDDS)
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{
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ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
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FIXME("(%p/%p)->(%p): stub!\n", This, iface, lpDDS);
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DViewportImpl_3_GetBackgroundDepth2(LPDIRECT3DVIEWPORT3 iface,
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LPDIRECTDRAWSURFACE4* lplpDDS,
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LPBOOL lpValid)
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{
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ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
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FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lplpDDS, lpValid);
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DViewportImpl_3_Clear2(LPDIRECT3DVIEWPORT3 iface,
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DWORD dwCount,
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LPD3DRECT lpRects,
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DWORD dwFlags,
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DWORD dwColor,
|
|
D3DVALUE dvZ,
|
|
DWORD dwStencil)
|
|
{
|
|
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
|
|
TRACE("(%p/%p)->(%08lx,%p,%08lx,%08lx,%f,%08lx)\n", This, iface, dwCount, lpRects, dwFlags, dwColor, dvZ, dwStencil);
|
|
if (This->active_device == NULL) {
|
|
ERR(" Trying to clear a viewport not attached to a device !\n");
|
|
return D3DERR_VIEWPORTHASNODEVICE;
|
|
}
|
|
return This->active_device->clear(This->active_device, dwCount, lpRects, dwFlags, dwColor, dvZ, dwStencil);
|
|
}
|
|
|
|
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
|
|
# define XCAST(fun) (typeof(VTABLE_IDirect3DViewport3.fun))
|
|
#else
|
|
# define XCAST(fun) (void*)
|
|
#endif
|
|
|
|
ICOM_VTABLE(IDirect3DViewport3) VTABLE_IDirect3DViewport3 =
|
|
{
|
|
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
|
|
XCAST(QueryInterface) Main_IDirect3DViewportImpl_3_2_1_QueryInterface,
|
|
XCAST(AddRef) Main_IDirect3DViewportImpl_3_2_1_AddRef,
|
|
XCAST(Release) Main_IDirect3DViewportImpl_3_2_1_Release,
|
|
XCAST(Initialize) Main_IDirect3DViewportImpl_3_2_1_Initialize,
|
|
XCAST(GetViewport) Main_IDirect3DViewportImpl_3_2_1_GetViewport,
|
|
XCAST(SetViewport) Main_IDirect3DViewportImpl_3_2_1_SetViewport,
|
|
XCAST(TransformVertices) Main_IDirect3DViewportImpl_3_2_1_TransformVertices,
|
|
XCAST(LightElements) Main_IDirect3DViewportImpl_3_2_1_LightElements,
|
|
XCAST(SetBackground) Main_IDirect3DViewportImpl_3_2_1_SetBackground,
|
|
XCAST(GetBackground) Main_IDirect3DViewportImpl_3_2_1_GetBackground,
|
|
XCAST(SetBackgroundDepth) Main_IDirect3DViewportImpl_3_2_1_SetBackgroundDepth,
|
|
XCAST(GetBackgroundDepth) Main_IDirect3DViewportImpl_3_2_1_GetBackgroundDepth,
|
|
XCAST(Clear) Main_IDirect3DViewportImpl_3_2_1_Clear,
|
|
XCAST(AddLight) Main_IDirect3DViewportImpl_3_2_1_AddLight,
|
|
XCAST(DeleteLight) Main_IDirect3DViewportImpl_3_2_1_DeleteLight,
|
|
XCAST(NextLight) Main_IDirect3DViewportImpl_3_2_1_NextLight,
|
|
XCAST(GetViewport2) Main_IDirect3DViewportImpl_3_2_GetViewport2,
|
|
XCAST(SetViewport2) Main_IDirect3DViewportImpl_3_2_SetViewport2,
|
|
XCAST(SetBackgroundDepth2) Main_IDirect3DViewportImpl_3_SetBackgroundDepth2,
|
|
XCAST(GetBackgroundDepth2) Main_IDirect3DViewportImpl_3_GetBackgroundDepth2,
|
|
XCAST(Clear2) Main_IDirect3DViewportImpl_3_Clear2,
|
|
};
|
|
|
|
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
|
|
#undef XCAST
|
|
#endif
|
|
|
|
|
|
|
|
|
|
HRESULT d3dviewport_create(IDirect3DViewportImpl **obj, IDirectDrawImpl *d3d)
|
|
{
|
|
IDirect3DViewportImpl *object;
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DViewportImpl));
|
|
if (object == NULL) return DDERR_OUTOFMEMORY;
|
|
|
|
object->ref = 1;
|
|
object->d3d = d3d;
|
|
object->activate = activate;
|
|
object->use_vp2 = 0xFF;
|
|
object->next = NULL;
|
|
object->lights = NULL;
|
|
object->num_lights = 0;
|
|
object->map_lights = 0;
|
|
|
|
ICOM_INIT_INTERFACE(object, IDirect3DViewport3, VTABLE_IDirect3DViewport3);
|
|
|
|
*obj = object;
|
|
|
|
TRACE(" creating implementation at %p.\n", *obj);
|
|
|
|
return D3D_OK;
|
|
}
|