Sweden-Number/scheduler/mutex.c

287 lines
8.1 KiB
C

/*
* Win32 mutexes
*
* Copyright 1998 Alexandre Julliard
*/
#include <assert.h>
#include "windows.h"
#include "winerror.h"
#include "k32obj.h"
#include "process.h"
#include "thread.h"
#include "heap.h"
#include "server/request.h"
#include "server.h"
typedef struct _MUTEX
{
K32OBJ header;
THREAD_QUEUE wait_queue;
DWORD owner;
DWORD count;
BOOL32 abandoned;
struct _MUTEX *next;
struct _MUTEX *prev;
} MUTEX;
static BOOL32 MUTEX_Signaled( K32OBJ *obj, DWORD thread_id );
static BOOL32 MUTEX_Satisfied( K32OBJ *obj, DWORD thread_id );
static void MUTEX_AddWait( K32OBJ *obj, DWORD thread_id );
static void MUTEX_RemoveWait( K32OBJ *obj, DWORD thread_id );
static void MUTEX_Destroy( K32OBJ *obj );
const K32OBJ_OPS MUTEX_Ops =
{
MUTEX_Signaled, /* signaled */
MUTEX_Satisfied, /* satisfied */
MUTEX_AddWait, /* add_wait */
MUTEX_RemoveWait, /* remove_wait */
NULL, /* read */
NULL, /* write */
MUTEX_Destroy /* destroy */
};
/***********************************************************************
* MUTEX_Release
*
* Release a mutex once the count is 0.
* Helper function for MUTEX_Abandon and ReleaseMutex.
*/
static void MUTEX_Release( MUTEX *mutex )
{
/* Remove the mutex from the thread list of owned mutexes */
if (mutex->next) mutex->next->prev = mutex->prev;
if (mutex->prev) mutex->prev->next = mutex->next;
else THREAD_Current()->mutex_list = &mutex->next->header;
mutex->next = mutex->prev = NULL;
mutex->owner = 0;
SYNC_WakeUp( &mutex->wait_queue, INFINITE32 );
}
/***********************************************************************
* MUTEX_Abandon
*
* Abandon a mutex.
*/
void MUTEX_Abandon( K32OBJ *obj )
{
MUTEX *mutex = (MUTEX *)obj;
assert( obj->type == K32OBJ_MUTEX );
assert( mutex->count && (mutex->owner == GetCurrentThreadId()) );
mutex->count = 0;
mutex->abandoned = TRUE;
MUTEX_Release( mutex );
}
/***********************************************************************
* CreateMutex32A (KERNEL32.166)
*/
HANDLE32 WINAPI CreateMutex32A( SECURITY_ATTRIBUTES *sa, BOOL32 owner,
LPCSTR name )
{
struct create_mutex_request req;
struct create_mutex_reply reply;
int len = name ? strlen(name) + 1 : 0;
HANDLE32 handle;
MUTEX *mutex;
req.owned = owner;
req.inherit = (sa && (sa->nLength>=sizeof(*sa)) && sa->bInheritHandle);
CLIENT_SendRequest( REQ_CREATE_MUTEX, -1, 2, &req, sizeof(req), name, len );
CLIENT_WaitReply( &len, NULL, 1, &reply, sizeof(reply) );
CHECK_LEN( len, sizeof(reply) );
if (reply.handle == -1) return NULL;
SYSTEM_LOCK();
mutex = (MUTEX *)K32OBJ_Create( K32OBJ_MUTEX, sizeof(*mutex),
name, reply.handle, MUTEX_ALL_ACCESS,
sa, &handle );
if (mutex)
{
/* Finish initializing it */
mutex->wait_queue = NULL;
mutex->abandoned = FALSE;
mutex->prev = NULL;
if (owner)
{
K32OBJ **list;
mutex->owner = GetCurrentThreadId();
mutex->count = 1;
/* Add the mutex in the thread list of owned mutexes */
list = &THREAD_Current()->mutex_list;
if ((mutex->next = (MUTEX *)*list)) mutex->next->prev = mutex;
*list = &mutex->header;
}
else
{
mutex->owner = 0;
mutex->count = 0;
mutex->next = NULL;
}
K32OBJ_DecCount( &mutex->header );
}
SetLastError(0); /* FIXME */
SYSTEM_UNLOCK();
return handle;
}
/***********************************************************************
* CreateMutex32W (KERNEL32.167)
*/
HANDLE32 WINAPI CreateMutex32W( SECURITY_ATTRIBUTES *sa, BOOL32 owner,
LPCWSTR name )
{
LPSTR nameA = HEAP_strdupWtoA( GetProcessHeap(), 0, name );
HANDLE32 ret = CreateMutex32A( sa, owner, nameA );
if (nameA) HeapFree( GetProcessHeap(), 0, nameA );
return ret;
}
/***********************************************************************
* OpenMutex32A (KERNEL32.541)
*/
HANDLE32 WINAPI OpenMutex32A( DWORD access, BOOL32 inherit, LPCSTR name )
{
HANDLE32 handle = 0;
K32OBJ *obj;
SYSTEM_LOCK();
if ((obj = K32OBJ_FindNameType( name, K32OBJ_MUTEX )) != NULL)
{
handle = HANDLE_Alloc( PROCESS_Current(), obj, access, inherit, -1 );
K32OBJ_DecCount( obj );
}
SYSTEM_UNLOCK();
return handle;
}
/***********************************************************************
* OpenMutex32W (KERNEL32.542)
*/
HANDLE32 WINAPI OpenMutex32W( DWORD access, BOOL32 inherit, LPCWSTR name )
{
LPSTR nameA = HEAP_strdupWtoA( GetProcessHeap(), 0, name );
HANDLE32 ret = OpenMutex32A( access, inherit, nameA );
if (nameA) HeapFree( GetProcessHeap(), 0, nameA );
return ret;
}
/***********************************************************************
* ReleaseMutex (KERNEL32.582)
*/
BOOL32 WINAPI ReleaseMutex( HANDLE32 handle )
{
struct release_mutex_request req;
MUTEX *mutex;
SYSTEM_LOCK();
if (!(mutex = (MUTEX *)HANDLE_GetObjPtr(PROCESS_Current(), handle,
K32OBJ_MUTEX, MUTEX_MODIFY_STATE,
&req.handle )))
{
SYSTEM_UNLOCK();
return FALSE;
}
if (req.handle != -1)
{
SYSTEM_UNLOCK();
CLIENT_SendRequest( REQ_RELEASE_MUTEX, -1, 1, &req, sizeof(req) );
return !CLIENT_WaitReply( NULL, NULL, 0 );
}
if (!mutex->count || (mutex->owner != GetCurrentThreadId()))
{
SYSTEM_UNLOCK();
SetLastError( ERROR_NOT_OWNER );
return FALSE;
}
if (!--mutex->count) MUTEX_Release( mutex );
K32OBJ_DecCount( &mutex->header );
SYSTEM_UNLOCK();
return TRUE;
}
/***********************************************************************
* MUTEX_Signaled
*/
static BOOL32 MUTEX_Signaled( K32OBJ *obj, DWORD thread_id )
{
MUTEX *mutex = (MUTEX *)obj;
assert( obj->type == K32OBJ_MUTEX );
return (!mutex->count || (mutex->owner == thread_id));
}
/***********************************************************************
* MUTEX_Satisfied
*
* Wait on this object has been satisfied.
*/
static BOOL32 MUTEX_Satisfied( K32OBJ *obj, DWORD thread_id )
{
BOOL32 ret;
MUTEX *mutex = (MUTEX *)obj;
assert( obj->type == K32OBJ_MUTEX );
assert( !mutex->count || (mutex->owner == thread_id) );
mutex->owner = thread_id;
if (!mutex->count++)
{
/* Add the mutex in the thread list of owned mutexes */
K32OBJ **list = &THREAD_ID_TO_THDB( thread_id )->mutex_list;
assert( !mutex->next );
if ((mutex->next = (MUTEX *)*list)) mutex->next->prev = mutex;
*list = &mutex->header;
mutex->prev = NULL;
}
ret = mutex->abandoned;
mutex->abandoned = FALSE;
return ret;
}
/***********************************************************************
* MUTEX_AddWait
*
* Add a thread to the object wait queue.
*/
static void MUTEX_AddWait( K32OBJ *obj, DWORD thread_id )
{
MUTEX *mutex = (MUTEX *)obj;
assert( obj->type == K32OBJ_MUTEX );
THREAD_AddQueue( &mutex->wait_queue, THREAD_ID_TO_THDB(thread_id) );
}
/***********************************************************************
* MUTEX_RemoveWait
*
* Remove a thread from the object wait queue.
*/
static void MUTEX_RemoveWait( K32OBJ *obj, DWORD thread_id )
{
MUTEX *mutex = (MUTEX *)obj;
assert( obj->type == K32OBJ_MUTEX );
THREAD_RemoveQueue( &mutex->wait_queue, THREAD_ID_TO_THDB(thread_id) );
}
/***********************************************************************
* MUTEX_Destroy
*/
static void MUTEX_Destroy( K32OBJ *obj )
{
MUTEX *mutex = (MUTEX *)obj;
assert( obj->type == K32OBJ_MUTEX );
/* There cannot be any thread on the list since the ref count is 0 */
assert( mutex->wait_queue == NULL );
obj->type = K32OBJ_UNKNOWN;
HeapFree( SystemHeap, 0, mutex );
}