Sweden-Number/include/d2d1_3.idl

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/*
* Copyright 2022 Ziqing Hui for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
import "d2d1_2.idl";
import "d2d1effects_2.idl";
typedef enum D2D1_INK_NIB_SHAPE
{
D2D1_INK_NIB_SHAPE_ROUND = 0x0,
D2D1_INK_NIB_SHAPE_SQUARE = 0x1,
D2D1_INK_NIB_SHAPE_FORCE_DWORD = 0xffffffff
} D2D1_INK_NIB_SHAPE;
typedef enum D2D1_PATCH_EDGE_MODE
{
D2D1_PATCH_EDGE_MODE_ALIASED = 0x0,
D2D1_PATCH_EDGE_MODE_ANTIALIASED = 0x1,
D2D1_PATCH_EDGE_MODE_ALIASED_INFLATED = 0x2,
D2D1_PATCH_EDGE_MODE_FORCE_DWORD = 0xffffffff
} D2D1_PATCH_EDGE_MODE;
typedef enum D2D1_ORIENTATION
{
D2D1_ORIENTATION_DEFAULT = 0x1,
D2D1_ORIENTATION_FLIP_HORIZONTAL = 0x2,
D2D1_ORIENTATION_ROTATE_CLOCKWISE180 = 0x3,
D2D1_ORIENTATION_ROTATE_CLOCKWISE180_FLIP_HORIZONTAL = 0x4,
D2D1_ORIENTATION_ROTATE_CLOCKWISE90_FLIP_HORIZONTAL = 0x5,
D2D1_ORIENTATION_ROTATE_CLOCKWISE270 = 0x6,
D2D1_ORIENTATION_ROTATE_CLOCKWISE270_FLIP_HORIZONTAL = 0x7,
D2D1_ORIENTATION_ROTATE_CLOCKWISE90 = 0x8,
D2D1_ORIENTATION_FORCE_DWORD = 0xffffffff
} D2D1_ORIENTATION;
typedef enum D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS
{
D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS_NONE = 0x0,
D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS_DISABLE_DPI_SCALE = 0x1,
D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS_FORCE_DWORD = 0xffffffff
} D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS;
typedef enum D2D1_IMAGE_SOURCE_LOADING_OPTIONS
{
D2D1_IMAGE_SOURCE_LOADING_OPTIONS_NONE = 0x0,
D2D1_IMAGE_SOURCE_LOADING_OPTIONS_RELEASE_SOURCE = 0x1,
D2D1_IMAGE_SOURCE_LOADING_OPTIONS_CACHE_ON_DEMAND = 0x2,
D2D1_IMAGE_SOURCE_LOADING_OPTIONS_FORCE_DWORD = 0xffffffff
} D2D1_IMAGE_SOURCE_LOADING_OPTIONS;
typedef enum D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS
{
D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS_NONE = 0x0,
D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS_LOW_QUALITY_PRIMARY_CONVERSION = 0x1,
D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS_FORCE_DWORD = 0xffffffff
} D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS;
typedef struct D2D1_INK_POINT
{
float x;
float y;
float radius;
} D2D1_INK_POINT;
typedef struct D2D1_INK_BEZIER_SEGMENT
{
D2D1_INK_POINT point1;
D2D1_INK_POINT point2;
D2D1_INK_POINT point3;
} D2D1_INK_BEZIER_SEGMENT;
typedef struct D2D1_INK_STYLE_PROPERTIES
{
D2D1_INK_NIB_SHAPE nibShape;
D2D1_MATRIX_3X2_F nibTransform;
} D2D1_INK_STYLE_PROPERTIES;
typedef struct D2D1_GRADIENT_MESH_PATCH
{
D2D1_POINT_2F point00;
D2D1_POINT_2F point01;
D2D1_POINT_2F point02;
D2D1_POINT_2F point03;
D2D1_POINT_2F point10;
D2D1_POINT_2F point11;
D2D1_POINT_2F point12;
D2D1_POINT_2F point13;
D2D1_POINT_2F point20;
D2D1_POINT_2F point21;
D2D1_POINT_2F point22;
D2D1_POINT_2F point23;
D2D1_POINT_2F point30;
D2D1_POINT_2F point31;
D2D1_POINT_2F point32;
D2D1_POINT_2F point33;
D2D1_COLOR_F color00;
D2D1_COLOR_F color03;
D2D1_COLOR_F color30;
D2D1_COLOR_F color33;
D2D1_PATCH_EDGE_MODE topEdgeMode;
D2D1_PATCH_EDGE_MODE leftEdgeMode;
D2D1_PATCH_EDGE_MODE bottomEdgeMode;
D2D1_PATCH_EDGE_MODE rightEdgeMode;
} D2D1_GRADIENT_MESH_PATCH;
typedef struct D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES
{
D2D1_ORIENTATION orientation;
float scaleX;
float scaleY;
D2D1_INTERPOLATION_MODE interpolationMode;
D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS options;
} D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES;
[
object,
uuid(bae8b344-23fc-4071-8cb5-d05d6f073848),
local,
]
interface ID2D1InkStyle : ID2D1Resource
{
void SetNibTransform(
[in] const D2D1_MATRIX_3X2_F *transform
);
void GetNibTransform(
[out] D2D1_MATRIX_3X2_F *transform
);
void SetNibShape(
[in] D2D1_INK_NIB_SHAPE shape
);
D2D1_INK_NIB_SHAPE GetNibShape();
};
[
object,
uuid(b499923b-7029-478f-a8b3-432c7c5f5312),
local,
]
interface ID2D1Ink : ID2D1Resource
{
void SetStartPoint(
[in] const D2D1_INK_POINT *start_point
);
D2D1_INK_POINT GetStartPoint();
HRESULT AddSegments(
[in] const D2D1_INK_BEZIER_SEGMENT *segments,
[in] UINT32 segment_count
);
HRESULT RemoveSegmentsAtEnd(
[in] UINT32 segment_count
);
HRESULT SetSegments(
[in] UINT32 start_segment,
[in] const D2D1_INK_BEZIER_SEGMENT *segments,
[in] UINT32 segment_count
);
HRESULT SetSegmentAtEnd(
[in] const D2D1_INK_BEZIER_SEGMENT *segment
);
UINT32 GetSegmentCount();
HRESULT GetSegments(
[in] UINT32 start_segment,
[out] D2D1_INK_BEZIER_SEGMENT *segments,
[in] UINT32 segment_count
);
HRESULT StreamAsGeometry(
[in, optional] ID2D1InkStyle *ink_style,
[in, optional] const D2D1_MATRIX_3X2_F *world_transform,
[in] float flattening_tolerance,
[in] ID2D1SimplifiedGeometrySink *geometry_sink
);
HRESULT GetBounds(
[in, optional] ID2D1InkStyle *ink_style,
[in, optional] const D2D1_MATRIX_3X2_F *world_transform,
[out] D2D1_RECT_F *bounds
);
};
[
object,
uuid(f292e401-c050-4cde-83d7-04962d3b23c2),
local,
]
interface ID2D1GradientMesh : ID2D1Resource
{
UINT32 GetPatchCount();
HRESULT GetPatches(
[in] UINT32 start_index,
[out] D2D1_GRADIENT_MESH_PATCH *patches,
[in] UINT32 patch_count
);
};
[
object,
uuid(c9b664e5-74a1-4378-9ac2-eefc37a3f4d8),
local,
]
interface ID2D1ImageSource : ID2D1Image
{
HRESULT OfferResources();
HRESULT TryReclaimResources(
[out] BOOL *resources_discarded
);
};
[
object,
uuid(77395441-1c8f-4555-8683-f50dab0fe792),
local,
]
interface ID2D1ImageSourceFromWic : ID2D1ImageSource
{
HRESULT EnsureCached(
[in, optional] const D2D1_RECT_U *rect_to_fill
);
HRESULT TrimCache(
[in, optional] const D2D1_RECT_U *rect_to_preserve
);
void GetSource(
[out] IWICBitmapSource **source
);
};
[
object,
uuid(7f1f79e5-2796-416c-8f55-700f911445e5),
local,
]
interface ID2D1TransformedImageSource : ID2D1Image
{
void GetSource(
[out] ID2D1ImageSource **source
);
void GetProperties(
[out] D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES *out
);
};
[
object,
uuid(53dd9855-a3b0-4d5b-82e1-26e25c5e5797),
local,
]
interface ID2D1LookupTable3D : ID2D1Resource
{
}
[
object,
uuid(394ea6a3-0c34-4321-950b-6ca20f0be6c7),
local,
]
interface ID2D1DeviceContext2 : ID2D1DeviceContext1
{
HRESULT CreateInk(
[in] const D2D1_INK_POINT *start_point,
[out] ID2D1Ink **ink
);
HRESULT CreateInkStyle(
[in, optional] const D2D1_INK_STYLE_PROPERTIES *ink_style_properties,
[out] ID2D1InkStyle **ink_style
);
HRESULT CreateGradientMesh(
[in] const D2D1_GRADIENT_MESH_PATCH *patches,
[in] UINT32 patches_count,
[out] ID2D1GradientMesh **gradient_mesh
);
HRESULT CreateImageSourceFromWic(
[in] IWICBitmapSource *wic_bitmap_source,
[in] D2D1_IMAGE_SOURCE_LOADING_OPTIONS loading_options,
[in] D2D1_ALPHA_MODE alpha_mode,
[out] ID2D1ImageSourceFromWic **image_source
);
HRESULT CreateLookupTable3D(
[in] D2D1_BUFFER_PRECISION precision,
[in] const UINT32 *extents,
[in] const BYTE *data,
[in] UINT32 data_count,
[in] const UINT32 *strides,
[out] ID2D1LookupTable3D **lookup_table
);
HRESULT CreateImageSourceFromDxgi(
[in] IDXGISurface **surfaces,
[in] UINT32 surface_count,
[in] DXGI_COLOR_SPACE_TYPE color_space,
[in] D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS options,
[out] ID2D1ImageSource **image_source
);
HRESULT GetGradientMeshWorldBounds(
[in] ID2D1GradientMesh *gradient_mesh,
[out] D2D1_RECT_F *bounds
);
void DrawInk(
[in] ID2D1Ink *ink,
[in] ID2D1Brush *brush,
[in, optional] ID2D1InkStyle *ink_style
);
void DrawGradientMesh(
[in] ID2D1GradientMesh *gradient_mesh
);
void DrawGdiMetafile(
[in] ID2D1GdiMetafile *gdi_metafile,
[in, optional] const D2D1_RECT_F *dst_rect,
[in, optional] const D2D1_RECT_F *src_rect
);
HRESULT CreateTransformedImageSource(
[in] ID2D1ImageSource *source,
[in] const D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES *props,
[out] ID2D1TransformedImageSource **transformed
);
}
[
object,
uuid(a44472e1-8dfb-4e60-8492-6e2861c9ca8b),
local,
]
interface ID2D1Device2 : ID2D1Device1
{
HRESULT CreateDeviceContext(
[in] D2D1_DEVICE_CONTEXT_OPTIONS options,
[out] ID2D1DeviceContext2 **context
);
void FlushDeviceContexts(
[in] ID2D1Bitmap *bitmap
);
HRESULT GetDxgiDevice(
[out] IDXGIDevice **dxgi_device
);
}
[
object,
uuid(0869759f-4f00-413f-b03e-2bda45404d0f),
local,
]
interface ID2D1Factory3 : ID2D1Factory2
{
HRESULT CreateDevice(
[in] IDXGIDevice *dxgi_device,
[out] ID2D1Device2 **d2d_device
);
}