![]() This is of course a fairly naive initial implementation. We'd probably want to batch up drawing operations, and only execute them on EndDraw() or Flush() to reduce state setup overhead. |
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.. | ||
Makefile.in | ||
brush.c | ||
d2d1.spec | ||
d2d1_private.h | ||
factory.c | ||
render_target.c | ||
stroke.c | ||
version.rc |