Sweden-Number/dlls/d2d1
Henri Verbeet e2c7b442a1 d2d1: Implement d2d_d3d_render_target_Clear().
This is of course a fairly naive initial implementation. We'd probably want to
batch up drawing operations, and only execute them on EndDraw() or Flush() to
reduce state setup overhead.
2014-09-08 11:35:57 +02:00
..
Makefile.in d2d1: Implement d2d_d3d_render_target_Clear(). 2014-09-08 11:35:57 +02:00
brush.c widl: Handle aggregate returns in a MSVC compatible way. 2014-09-08 11:34:05 +02:00
d2d1.spec d2d1: Implement D2D1MakeRotateMatrix(). 2014-07-18 19:13:38 +02:00
d2d1_private.h d2d1: Implement d2d_d3d_render_target_Clear(). 2014-09-08 11:35:57 +02:00
factory.c d2d1: Implement d2d_d3d_render_target_GetPixelSize(). 2014-09-03 11:22:33 +02:00
render_target.c d2d1: Implement d2d_d3d_render_target_Clear(). 2014-09-08 11:35:57 +02:00
stroke.c d2d1: Implement d2d_factory_CreateStrokeStyle(). 2014-07-18 19:13:38 +02:00
version.rc d2d1: Add a stub D2D1CreateFactory() implementation. 2014-02-18 11:45:20 +01:00