Sweden-Number/dlls/d3d8
Matteo Bruni 7dfc56937d d3d8: Always allow read and write map access to non-DEFAULT buffers.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:59 +02:00
..
tests d3d8: Keep previous stream source stride only when setting NULL buffer. 2019-04-05 22:16:31 +02:00
Makefile.in
buffer.c d3d8: Always allow read and write map access to non-DEFAULT buffers. 2019-05-14 20:13:59 +02:00
d3d8.spec
d3d8_main.c
d3d8_private.h wined3d: Explicitly create the implicit swapchain. 2019-04-12 15:33:44 +02:00
device.c wined3d: Explicitly create the implicit swapchain. 2019-04-12 15:33:44 +02:00
directx.c
shader.c
surface.c
swapchain.c
texture.c
version.rc
vertexdeclaration.c
volume.c