Sweden-Number/dlls/quartz/dsoundrender.c

1048 lines
32 KiB
C

/*
* Direct Sound Audio Renderer
*
* Copyright 2004 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "quartz_private.h"
#include "uuids.h"
#include "vfwmsgs.h"
#include "windef.h"
#include "winbase.h"
#include "dshow.h"
#include "evcode.h"
#include "strmif.h"
#include "dsound.h"
#include "amaudio.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(quartz);
/* NOTE: buffer can still be filled completely,
* but we start waiting until only this amount is buffered
*/
static const REFERENCE_TIME DSoundRenderer_Max_Fill = 150 * 10000;
struct dsound_render
{
struct strmbase_filter filter;
struct strmbase_passthrough passthrough;
IAMDirectSound IAMDirectSound_iface;
IBasicAudio IBasicAudio_iface;
IQualityControl IQualityControl_iface;
IUnknown *system_clock;
struct strmbase_sink sink;
/* Signaled when the filter has completed a state change. The filter waits
* for this event in IBaseFilter::GetState(). */
HANDLE state_event;
/* Signaled when a flush or state change occurs, i.e. anything that needs
* to immediately unblock the streaming thread. */
HANDLE flush_event;
REFERENCE_TIME stream_start;
BOOL eos;
IDirectSound8 *dsound;
LPDIRECTSOUNDBUFFER dsbuffer;
DWORD buf_size;
DWORD last_playpos, writepos;
LONG volume;
LONG pan;
};
static struct dsound_render *impl_from_strmbase_pin(struct strmbase_pin *iface)
{
return CONTAINING_RECORD(iface, struct dsound_render, sink.pin);
}
static struct dsound_render *impl_from_strmbase_filter(struct strmbase_filter *iface)
{
return CONTAINING_RECORD(iface, struct dsound_render, filter);
}
static struct dsound_render *impl_from_IBasicAudio(IBasicAudio *iface)
{
return CONTAINING_RECORD(iface, struct dsound_render, IBasicAudio_iface);
}
static struct dsound_render *impl_from_IAMDirectSound(IAMDirectSound *iface)
{
return CONTAINING_RECORD(iface, struct dsound_render, IAMDirectSound_iface);
}
static REFERENCE_TIME time_from_pos(struct dsound_render *This, DWORD pos)
{
WAVEFORMATEX *wfx = (WAVEFORMATEX *)This->sink.pin.mt.pbFormat;
REFERENCE_TIME ret = 10000000;
ret = ret * pos / wfx->nAvgBytesPerSec;
return ret;
}
static DWORD pos_from_time(struct dsound_render *This, REFERENCE_TIME time)
{
WAVEFORMATEX *wfx = (WAVEFORMATEX *)This->sink.pin.mt.pbFormat;
REFERENCE_TIME ret = time;
ret *= wfx->nAvgBytesPerSec;
ret /= 10000000;
ret -= ret % wfx->nBlockAlign;
return ret;
}
static void DSoundRender_UpdatePositions(struct dsound_render *This, DWORD *seqwritepos, DWORD *minwritepos)
{
WAVEFORMATEX *wfx = (WAVEFORMATEX *)This->sink.pin.mt.pbFormat;
BYTE *buf1, *buf2;
DWORD size1, size2, playpos, writepos, old_writepos, old_playpos, adv;
BOOL writepos_set = This->writepos < This->buf_size;
/* Update position and zero */
old_writepos = This->writepos;
old_playpos = This->last_playpos;
if (old_writepos <= old_playpos)
old_writepos += This->buf_size;
IDirectSoundBuffer_GetCurrentPosition(This->dsbuffer, &playpos, &writepos);
if (old_playpos > playpos)
adv = This->buf_size + playpos - old_playpos;
else
adv = playpos - old_playpos;
This->last_playpos = playpos;
if (adv) {
TRACE("Moving from %u to %u: clearing %u bytes\n", old_playpos, playpos, adv);
IDirectSoundBuffer_Lock(This->dsbuffer, old_playpos, adv, (void**)&buf1, &size1, (void**)&buf2, &size2, 0);
memset(buf1, wfx->wBitsPerSample == 8 ? 128 : 0, size1);
memset(buf2, wfx->wBitsPerSample == 8 ? 128 : 0, size2);
IDirectSoundBuffer_Unlock(This->dsbuffer, buf1, size1, buf2, size2);
}
*minwritepos = writepos;
if (!writepos_set || old_writepos < writepos) {
if (writepos_set) {
This->writepos = This->buf_size;
FIXME("Underrun of data occurred!\n");
}
*seqwritepos = writepos;
} else
*seqwritepos = This->writepos;
}
static HRESULT DSoundRender_GetWritePos(struct dsound_render *This,
DWORD *ret_writepos, REFERENCE_TIME write_at, DWORD *pfree, DWORD *skip)
{
DWORD writepos, min_writepos, playpos;
REFERENCE_TIME max_lag = 50 * 10000;
REFERENCE_TIME cur, writepos_t, delta_t;
DSoundRender_UpdatePositions(This, &writepos, &min_writepos);
playpos = This->last_playpos;
if (This->filter.clock)
{
IReferenceClock_GetTime(This->filter.clock, &cur);
cur -= This->stream_start;
} else
write_at = -1;
if (writepos == min_writepos)
max_lag = 0;
*skip = 0;
if (write_at < 0) {
*ret_writepos = writepos;
goto end;
}
if (writepos >= playpos)
writepos_t = cur + time_from_pos(This, writepos - playpos);
else
writepos_t = cur + time_from_pos(This, This->buf_size + writepos - playpos);
/* write_at: Starting time of sample */
/* cur: current time of play position */
/* writepos_t: current time of our pointer play position */
delta_t = write_at - writepos_t;
if (delta_t >= -max_lag && delta_t <= max_lag) {
TRACE("Continuing from old position\n");
*ret_writepos = writepos;
} else if (delta_t < 0) {
REFERENCE_TIME past, min_writepos_t;
WARN("Delta too big %s/%s, overwriting old data or even skipping\n", debugstr_time(delta_t), debugstr_time(max_lag));
if (min_writepos >= playpos)
min_writepos_t = cur + time_from_pos(This, min_writepos - playpos);
else
min_writepos_t = cur + time_from_pos(This, This->buf_size - playpos + min_writepos);
past = min_writepos_t - write_at;
if (past >= 0) {
DWORD skipbytes = pos_from_time(This, past);
WARN("Skipping %u bytes\n", skipbytes);
*skip = skipbytes;
*ret_writepos = min_writepos;
} else {
DWORD aheadbytes = pos_from_time(This, -past);
WARN("Advancing %u bytes\n", aheadbytes);
*ret_writepos = (min_writepos + aheadbytes) % This->buf_size;
}
} else /* delta_t > 0 */ {
DWORD aheadbytes;
WARN("Delta too big %s/%s, too far ahead\n", debugstr_time(delta_t), debugstr_time(max_lag));
aheadbytes = pos_from_time(This, delta_t);
WARN("Advancing %u bytes\n", aheadbytes);
if (delta_t >= DSoundRenderer_Max_Fill)
return S_FALSE;
*ret_writepos = (min_writepos + aheadbytes) % This->buf_size;
}
end:
if (playpos >= *ret_writepos)
*pfree = playpos - *ret_writepos;
else
*pfree = This->buf_size + playpos - *ret_writepos;
if (time_from_pos(This, This->buf_size - *pfree) >= DSoundRenderer_Max_Fill) {
TRACE("Blocked: too full %s / %s\n", debugstr_time(time_from_pos(This, This->buf_size - *pfree)),
debugstr_time(DSoundRenderer_Max_Fill));
return S_FALSE;
}
return S_OK;
}
static HRESULT DSoundRender_HandleEndOfStream(struct dsound_render *This)
{
while (This->filter.state == State_Running)
{
DWORD pos1, pos2;
DSoundRender_UpdatePositions(This, &pos1, &pos2);
if (pos1 == pos2)
break;
WaitForSingleObject(This->flush_event, 10);
}
return S_OK;
}
static HRESULT DSoundRender_SendSampleData(struct dsound_render *This,
REFERENCE_TIME tStart, REFERENCE_TIME tStop, const BYTE *data, DWORD size)
{
HRESULT hr;
while (size && This->filter.state != State_Stopped) {
DWORD writepos, skip = 0, free, size1, size2, ret;
BYTE *buf1, *buf2;
if (This->filter.state == State_Running)
hr = DSoundRender_GetWritePos(This, &writepos, tStart, &free, &skip);
else
hr = S_FALSE;
if (hr != S_OK) {
ret = WaitForSingleObject(This->flush_event, 10);
if (This->sink.flushing || This->filter.state == State_Stopped)
return This->filter.state == State_Paused ? S_OK : VFW_E_WRONG_STATE;
if (ret != WAIT_TIMEOUT)
ERR("%x\n", ret);
continue;
}
tStart = -1;
if (skip)
FIXME("Sample dropped %u of %u bytes\n", skip, size);
if (skip >= size)
return S_OK;
data += skip;
size -= skip;
hr = IDirectSoundBuffer_Lock(This->dsbuffer, writepos, min(free, size), (void**)&buf1, &size1, (void**)&buf2, &size2, 0);
if (hr != DS_OK) {
ERR("Unable to lock sound buffer! (%x)\n", hr);
break;
}
memcpy(buf1, data, size1);
if (size2)
memcpy(buf2, data+size1, size2);
IDirectSoundBuffer_Unlock(This->dsbuffer, buf1, size1, buf2, size2);
This->writepos = (writepos + size1 + size2) % This->buf_size;
TRACE("Wrote %u bytes at %u, next at %u - (%u/%u)\n", size1+size2, writepos, This->writepos, free, size);
data += size1 + size2;
size -= size1 + size2;
}
return S_OK;
}
static HRESULT WINAPI DSoundRender_PrepareReceive(struct dsound_render *This, IMediaSample *pSample)
{
HRESULT hr;
AM_MEDIA_TYPE *amt;
if (IMediaSample_GetMediaType(pSample, &amt) == S_OK)
{
AM_MEDIA_TYPE *orig = &This->sink.pin.mt;
WAVEFORMATEX *origfmt = (WAVEFORMATEX *)orig->pbFormat;
WAVEFORMATEX *newfmt = (WAVEFORMATEX *)amt->pbFormat;
TRACE("Format change.\n");
strmbase_dump_media_type(amt);
if (origfmt->wFormatTag == newfmt->wFormatTag &&
origfmt->nChannels == newfmt->nChannels &&
origfmt->nBlockAlign == newfmt->nBlockAlign &&
origfmt->wBitsPerSample == newfmt->wBitsPerSample &&
origfmt->cbSize == newfmt->cbSize)
{
if (origfmt->nSamplesPerSec != newfmt->nSamplesPerSec)
{
hr = IDirectSoundBuffer_SetFrequency(This->dsbuffer,
newfmt->nSamplesPerSec);
if (FAILED(hr))
return VFW_E_TYPE_NOT_ACCEPTED;
FreeMediaType(orig);
CopyMediaType(orig, amt);
IMediaSample_SetMediaType(pSample, NULL);
}
}
else
return VFW_E_TYPE_NOT_ACCEPTED;
}
return S_OK;
}
static HRESULT WINAPI DSoundRender_DoRenderSample(struct dsound_render *This, IMediaSample *pSample)
{
LPBYTE pbSrcStream = NULL;
LONG cbSrcStream = 0;
REFERENCE_TIME tStart, tStop;
HRESULT hr;
hr = IMediaSample_GetPointer(pSample, &pbSrcStream);
if (FAILED(hr))
{
ERR("Cannot get pointer to sample data (%x)\n", hr);
return hr;
}
hr = IMediaSample_GetTime(pSample, &tStart, &tStop);
if (FAILED(hr)) {
ERR("Cannot get sample time (%x)\n", hr);
tStart = tStop = -1;
}
if (IMediaSample_IsPreroll(pSample) == S_OK)
{
TRACE("Preroll!\n");
return S_OK;
}
cbSrcStream = IMediaSample_GetActualDataLength(pSample);
TRACE("Sample data ptr = %p, size = %d\n", pbSrcStream, cbSrcStream);
return DSoundRender_SendSampleData(This, tStart, tStop, pbSrcStream, cbSrcStream);
}
static HRESULT WINAPI dsound_render_sink_Receive(struct strmbase_sink *iface, IMediaSample *sample)
{
struct dsound_render *filter = impl_from_strmbase_pin(&iface->pin);
REFERENCE_TIME start, stop;
HRESULT hr;
if (filter->eos || filter->sink.flushing)
return S_FALSE;
if (filter->filter.state == State_Stopped)
return VFW_E_WRONG_STATE;
if (FAILED(hr = DSoundRender_PrepareReceive(filter, sample)))
return hr;
if (filter->filter.clock && SUCCEEDED(IMediaSample_GetTime(sample, &start, &stop)))
strmbase_passthrough_update_time(&filter->passthrough, start);
if (filter->filter.state == State_Paused)
SetEvent(filter->state_event);
return DSoundRender_DoRenderSample(filter, sample);
}
static HRESULT dsound_render_sink_query_interface(struct strmbase_pin *iface, REFIID iid, void **out)
{
struct dsound_render *filter = impl_from_strmbase_pin(iface);
if (IsEqualGUID(iid, &IID_IMemInputPin))
*out = &filter->sink.IMemInputPin_iface;
else
return E_NOINTERFACE;
IUnknown_AddRef((IUnknown *)*out);
return S_OK;
}
static HRESULT dsound_render_sink_query_accept(struct strmbase_pin *iface, const AM_MEDIA_TYPE * pmt)
{
if (!IsEqualIID(&pmt->majortype, &MEDIATYPE_Audio))
return S_FALSE;
return S_OK;
}
static HRESULT dsound_render_sink_connect(struct strmbase_sink *iface, IPin *peer, const AM_MEDIA_TYPE *mt)
{
struct dsound_render *This = impl_from_strmbase_pin(&iface->pin);
const WAVEFORMATEX *format = (WAVEFORMATEX *)mt->pbFormat;
HRESULT hr = S_OK;
DSBUFFERDESC buf_desc;
This->buf_size = format->nAvgBytesPerSec;
memset(&buf_desc,0,sizeof(DSBUFFERDESC));
buf_desc.dwSize = sizeof(DSBUFFERDESC);
buf_desc.dwFlags = DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLPAN |
DSBCAPS_CTRLFREQUENCY | DSBCAPS_GLOBALFOCUS |
DSBCAPS_GETCURRENTPOSITION2;
buf_desc.dwBufferBytes = This->buf_size;
buf_desc.lpwfxFormat = (WAVEFORMATEX *)format;
hr = IDirectSound8_CreateSoundBuffer(This->dsound, &buf_desc, &This->dsbuffer, NULL);
This->writepos = This->buf_size;
if (FAILED(hr))
ERR("Can't create sound buffer (%x)\n", hr);
if (SUCCEEDED(hr))
{
hr = IDirectSoundBuffer_SetVolume(This->dsbuffer, This->volume);
if (FAILED(hr))
ERR("Can't set volume to %d (%x)\n", This->volume, hr);
hr = IDirectSoundBuffer_SetPan(This->dsbuffer, This->pan);
if (FAILED(hr))
ERR("Can't set pan to %d (%x)\n", This->pan, hr);
hr = S_OK;
}
if (FAILED(hr) && hr != VFW_E_ALREADY_CONNECTED)
{
if (This->dsbuffer)
IDirectSoundBuffer_Release(This->dsbuffer);
This->dsbuffer = NULL;
}
return hr;
}
static void dsound_render_sink_disconnect(struct strmbase_sink *iface)
{
struct dsound_render *This = impl_from_strmbase_pin(&iface->pin);
TRACE("(%p)->()\n", iface);
if (This->dsbuffer)
IDirectSoundBuffer_Release(This->dsbuffer);
This->dsbuffer = NULL;
}
static HRESULT dsound_render_sink_eos(struct strmbase_sink *iface)
{
struct dsound_render *filter = impl_from_strmbase_pin(&iface->pin);
IFilterGraph *graph = filter->filter.graph;
IMediaEventSink *event_sink;
void *buffer;
DWORD size;
filter->eos = TRUE;
if (graph && SUCCEEDED(IFilterGraph_QueryInterface(graph,
&IID_IMediaEventSink, (void **)&event_sink)))
{
IMediaEventSink_Notify(event_sink, EC_COMPLETE, S_OK,
(LONG_PTR)&filter->filter.IBaseFilter_iface);
IMediaEventSink_Release(event_sink);
}
strmbase_passthrough_eos(&filter->passthrough);
SetEvent(filter->state_event);
DSoundRender_HandleEndOfStream(filter);
IDirectSoundBuffer_Lock(filter->dsbuffer, 0, 0, &buffer, &size, NULL, NULL, DSBLOCK_ENTIREBUFFER);
memset(buffer, 0, size);
IDirectSoundBuffer_Unlock(filter->dsbuffer, buffer, size, NULL, 0);
return S_OK;
}
static HRESULT dsound_render_sink_begin_flush(struct strmbase_sink *iface)
{
struct dsound_render *filter = impl_from_strmbase_pin(&iface->pin);
SetEvent(filter->flush_event);
return S_OK;
}
static HRESULT dsound_render_sink_end_flush(struct strmbase_sink *iface)
{
struct dsound_render *filter = impl_from_strmbase_pin(&iface->pin);
EnterCriticalSection(&filter->filter.stream_cs);
filter->eos = FALSE;
strmbase_passthrough_invalidate_time(&filter->passthrough);
ResetEvent(filter->flush_event);
if (filter->dsbuffer)
{
void *buffer;
DWORD size;
/* Force a reset */
IDirectSoundBuffer_Lock(filter->dsbuffer, 0, 0, &buffer, &size, NULL, NULL, DSBLOCK_ENTIREBUFFER);
memset(buffer, 0, size);
IDirectSoundBuffer_Unlock(filter->dsbuffer, buffer, size, NULL, 0);
filter->writepos = filter->buf_size;
}
LeaveCriticalSection(&filter->filter.stream_cs);
return S_OK;
}
static const struct strmbase_sink_ops sink_ops =
{
.base.pin_query_interface = dsound_render_sink_query_interface,
.base.pin_query_accept = dsound_render_sink_query_accept,
.pfnReceive = dsound_render_sink_Receive,
.sink_connect = dsound_render_sink_connect,
.sink_disconnect = dsound_render_sink_disconnect,
.sink_eos = dsound_render_sink_eos,
.sink_begin_flush = dsound_render_sink_begin_flush,
.sink_end_flush = dsound_render_sink_end_flush,
};
static void dsound_render_destroy(struct strmbase_filter *iface)
{
struct dsound_render *filter = impl_from_strmbase_filter(iface);
if (filter->dsbuffer)
IDirectSoundBuffer_Release(filter->dsbuffer);
filter->dsbuffer = NULL;
if (filter->dsound)
IDirectSound8_Release(filter->dsound);
filter->dsound = NULL;
if (filter->sink.pin.peer)
IPin_Disconnect(filter->sink.pin.peer);
IPin_Disconnect(&filter->sink.pin.IPin_iface);
strmbase_sink_cleanup(&filter->sink);
CloseHandle(filter->state_event);
CloseHandle(filter->flush_event);
strmbase_passthrough_cleanup(&filter->passthrough);
strmbase_filter_cleanup(&filter->filter);
free(filter);
InterlockedDecrement(&object_locks);
}
static struct strmbase_pin *dsound_render_get_pin(struct strmbase_filter *iface, unsigned int index)
{
struct dsound_render *filter = impl_from_strmbase_filter(iface);
if (index == 0)
return &filter->sink.pin;
return NULL;
}
static HRESULT dsound_render_query_interface(struct strmbase_filter *iface, REFIID iid, void **out)
{
struct dsound_render *filter = impl_from_strmbase_filter(iface);
if (IsEqualGUID(iid, &IID_IAMDirectSound))
*out = &filter->IAMDirectSound_iface;
else if (IsEqualGUID(iid, &IID_IBasicAudio))
*out = &filter->IBasicAudio_iface;
else if (IsEqualGUID(iid, &IID_IMediaPosition))
*out = &filter->passthrough.IMediaPosition_iface;
else if (IsEqualGUID(iid, &IID_IMediaSeeking))
*out = &filter->passthrough.IMediaSeeking_iface;
else if (IsEqualGUID(iid, &IID_IQualityControl))
*out = &filter->IQualityControl_iface;
else if (IsEqualGUID(iid, &IID_IReferenceClock))
return IUnknown_QueryInterface(filter->system_clock, iid, out);
else
return E_NOINTERFACE;
IUnknown_AddRef((IUnknown *)*out);
return S_OK;
}
static HRESULT dsound_render_init_stream(struct strmbase_filter *iface)
{
struct dsound_render *filter = impl_from_strmbase_filter(iface);
if (filter->sink.pin.peer)
ResetEvent(filter->state_event);
filter->eos = FALSE;
ResetEvent(filter->flush_event);
return filter->sink.pin.peer ? S_FALSE : S_OK;
}
static HRESULT dsound_render_start_stream(struct strmbase_filter *iface, REFERENCE_TIME start)
{
struct dsound_render *filter = impl_from_strmbase_filter(iface);
filter->stream_start = start;
SetEvent(filter->state_event);
if (filter->sink.pin.peer)
{
filter->eos = FALSE;
IDirectSoundBuffer_Play(filter->dsbuffer, 0, 0, DSBPLAY_LOOPING);
}
return S_OK;
}
static HRESULT dsound_render_stop_stream(struct strmbase_filter *iface)
{
struct dsound_render *filter = impl_from_strmbase_filter(iface);
if (filter->sink.pin.peer)
{
IDirectSoundBuffer_Stop(filter->dsbuffer);
filter->writepos = filter->buf_size;
}
return S_OK;
}
static HRESULT dsound_render_cleanup_stream(struct strmbase_filter *iface)
{
struct dsound_render *filter = impl_from_strmbase_filter(iface);
strmbase_passthrough_invalidate_time(&filter->passthrough);
SetEvent(filter->state_event);
SetEvent(filter->flush_event);
return S_OK;
}
static HRESULT dsound_render_wait_state(struct strmbase_filter *iface, DWORD timeout)
{
struct dsound_render *filter = impl_from_strmbase_filter(iface);
if (WaitForSingleObject(filter->state_event, timeout) == WAIT_TIMEOUT)
return VFW_S_STATE_INTERMEDIATE;
return S_OK;
}
static const struct strmbase_filter_ops filter_ops =
{
.filter_destroy = dsound_render_destroy,
.filter_get_pin = dsound_render_get_pin,
.filter_query_interface = dsound_render_query_interface,
.filter_init_stream = dsound_render_init_stream,
.filter_start_stream = dsound_render_start_stream,
.filter_stop_stream = dsound_render_stop_stream,
.filter_cleanup_stream = dsound_render_cleanup_stream,
.filter_wait_state = dsound_render_wait_state,
};
/*** IUnknown methods ***/
static HRESULT WINAPI Basicaudio_QueryInterface(IBasicAudio *iface,
REFIID riid,
LPVOID*ppvObj) {
struct dsound_render *This = impl_from_IBasicAudio(iface);
TRACE("(%p/%p)->(%s, %p)\n", This, iface, debugstr_guid(riid), ppvObj);
return IUnknown_QueryInterface(This->filter.outer_unk, riid, ppvObj);
}
static ULONG WINAPI Basicaudio_AddRef(IBasicAudio *iface) {
struct dsound_render *This = impl_from_IBasicAudio(iface);
TRACE("(%p/%p)->()\n", This, iface);
return IUnknown_AddRef(This->filter.outer_unk);
}
static ULONG WINAPI Basicaudio_Release(IBasicAudio *iface) {
struct dsound_render *This = impl_from_IBasicAudio(iface);
TRACE("(%p/%p)->()\n", This, iface);
return IUnknown_Release(This->filter.outer_unk);
}
HRESULT WINAPI basic_audio_GetTypeInfoCount(IBasicAudio *iface, UINT *count)
{
TRACE("iface %p, count %p.\n", iface, count);
*count = 1;
return S_OK;
}
HRESULT WINAPI basic_audio_GetTypeInfo(IBasicAudio *iface, UINT index,
LCID lcid, ITypeInfo **typeinfo)
{
TRACE("iface %p, index %u, lcid %#x, typeinfo %p.\n", iface, index, lcid, typeinfo);
return strmbase_get_typeinfo(IBasicAudio_tid, typeinfo);
}
HRESULT WINAPI basic_audio_GetIDsOfNames(IBasicAudio *iface, REFIID iid,
LPOLESTR *names, UINT count, LCID lcid, DISPID *ids)
{
ITypeInfo *typeinfo;
HRESULT hr;
TRACE("iface %p, iid %s, names %p, count %u, lcid %#x, ids %p.\n",
iface, debugstr_guid(iid), names, count, lcid, ids);
if (SUCCEEDED(hr = strmbase_get_typeinfo(IBasicAudio_tid, &typeinfo)))
{
hr = ITypeInfo_GetIDsOfNames(typeinfo, names, count, ids);
ITypeInfo_Release(typeinfo);
}
return hr;
}
static HRESULT WINAPI basic_audio_Invoke(IBasicAudio *iface, DISPID id, REFIID iid, LCID lcid,
WORD flags, DISPPARAMS *params, VARIANT *result, EXCEPINFO *excepinfo, UINT *error_arg)
{
ITypeInfo *typeinfo;
HRESULT hr;
TRACE("iface %p, id %d, iid %s, lcid %#x, flags %#x, params %p, result %p, excepinfo %p, error_arg %p.\n",
iface, id, debugstr_guid(iid), lcid, flags, params, result, excepinfo, error_arg);
if (SUCCEEDED(hr = strmbase_get_typeinfo(IBasicAudio_tid, &typeinfo)))
{
hr = ITypeInfo_Invoke(typeinfo, iface, id, flags, params, result, excepinfo, error_arg);
ITypeInfo_Release(typeinfo);
}
return hr;
}
static HRESULT WINAPI Basicaudio_put_Volume(IBasicAudio *iface,
LONG lVolume) {
struct dsound_render *This = impl_from_IBasicAudio(iface);
TRACE("(%p/%p)->(%d)\n", This, iface, lVolume);
if (lVolume > DSBVOLUME_MAX || lVolume < DSBVOLUME_MIN)
return E_INVALIDARG;
if (This->dsbuffer) {
if (FAILED(IDirectSoundBuffer_SetVolume(This->dsbuffer, lVolume)))
return E_FAIL;
}
This->volume = lVolume;
return S_OK;
}
static HRESULT WINAPI Basicaudio_get_Volume(IBasicAudio *iface,
LONG *plVolume) {
struct dsound_render *This = impl_from_IBasicAudio(iface);
TRACE("(%p/%p)->(%p)\n", This, iface, plVolume);
if (!plVolume)
return E_POINTER;
*plVolume = This->volume;
return S_OK;
}
static HRESULT WINAPI Basicaudio_put_Balance(IBasicAudio *iface,
LONG lBalance) {
struct dsound_render *This = impl_from_IBasicAudio(iface);
TRACE("(%p/%p)->(%d)\n", This, iface, lBalance);
if (lBalance < DSBPAN_LEFT || lBalance > DSBPAN_RIGHT)
return E_INVALIDARG;
if (This->dsbuffer) {
if (FAILED(IDirectSoundBuffer_SetPan(This->dsbuffer, lBalance)))
return E_FAIL;
}
This->pan = lBalance;
return S_OK;
}
static HRESULT WINAPI Basicaudio_get_Balance(IBasicAudio *iface,
LONG *plBalance) {
struct dsound_render *This = impl_from_IBasicAudio(iface);
TRACE("(%p/%p)->(%p)\n", This, iface, plBalance);
if (!plBalance)
return E_POINTER;
*plBalance = This->pan;
return S_OK;
}
static const IBasicAudioVtbl IBasicAudio_Vtbl =
{
Basicaudio_QueryInterface,
Basicaudio_AddRef,
Basicaudio_Release,
basic_audio_GetTypeInfoCount,
basic_audio_GetTypeInfo,
basic_audio_GetIDsOfNames,
basic_audio_Invoke,
Basicaudio_put_Volume,
Basicaudio_get_Volume,
Basicaudio_put_Balance,
Basicaudio_get_Balance
};
/*** IUnknown methods ***/
static HRESULT WINAPI AMDirectSound_QueryInterface(IAMDirectSound *iface,
REFIID riid,
LPVOID*ppvObj)
{
struct dsound_render *This = impl_from_IAMDirectSound(iface);
TRACE("(%p/%p)->(%s, %p)\n", This, iface, debugstr_guid(riid), ppvObj);
return IUnknown_QueryInterface(This->filter.outer_unk, riid, ppvObj);
}
static ULONG WINAPI AMDirectSound_AddRef(IAMDirectSound *iface)
{
struct dsound_render *This = impl_from_IAMDirectSound(iface);
TRACE("(%p/%p)->()\n", This, iface);
return IUnknown_AddRef(This->filter.outer_unk);
}
static ULONG WINAPI AMDirectSound_Release(IAMDirectSound *iface)
{
struct dsound_render *This = impl_from_IAMDirectSound(iface);
TRACE("(%p/%p)->()\n", This, iface);
return IUnknown_Release(This->filter.outer_unk);
}
/*** IAMDirectSound methods ***/
static HRESULT WINAPI AMDirectSound_GetDirectSoundInterface(IAMDirectSound *iface, IDirectSound **ds)
{
struct dsound_render *This = impl_from_IAMDirectSound(iface);
FIXME("(%p/%p)->(%p): stub\n", This, iface, ds);
return E_NOTIMPL;
}
static HRESULT WINAPI AMDirectSound_GetPrimaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer **buf)
{
struct dsound_render *This = impl_from_IAMDirectSound(iface);
FIXME("(%p/%p)->(%p): stub\n", This, iface, buf);
return E_NOTIMPL;
}
static HRESULT WINAPI AMDirectSound_GetSecondaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer **buf)
{
struct dsound_render *This = impl_from_IAMDirectSound(iface);
FIXME("(%p/%p)->(%p): stub\n", This, iface, buf);
return E_NOTIMPL;
}
static HRESULT WINAPI AMDirectSound_ReleaseDirectSoundInterface(IAMDirectSound *iface, IDirectSound *ds)
{
struct dsound_render *This = impl_from_IAMDirectSound(iface);
FIXME("(%p/%p)->(%p): stub\n", This, iface, ds);
return E_NOTIMPL;
}
static HRESULT WINAPI AMDirectSound_ReleasePrimaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer *buf)
{
struct dsound_render *This = impl_from_IAMDirectSound(iface);
FIXME("(%p/%p)->(%p): stub\n", This, iface, buf);
return E_NOTIMPL;
}
static HRESULT WINAPI AMDirectSound_ReleaseSecondaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer *buf)
{
struct dsound_render *This = impl_from_IAMDirectSound(iface);
FIXME("(%p/%p)->(%p): stub\n", This, iface, buf);
return E_NOTIMPL;
}
static HRESULT WINAPI AMDirectSound_SetFocusWindow(IAMDirectSound *iface, HWND hwnd, BOOL bgaudible)
{
struct dsound_render *This = impl_from_IAMDirectSound(iface);
FIXME("(%p/%p)->(%p,%d): stub\n", This, iface, hwnd, bgaudible);
return E_NOTIMPL;
}
static HRESULT WINAPI AMDirectSound_GetFocusWindow(IAMDirectSound *iface, HWND *hwnd, BOOL *bgaudible)
{
struct dsound_render *This = impl_from_IAMDirectSound(iface);
FIXME("(%p/%p)->(%p,%p): stub\n", This, iface, hwnd, bgaudible);
return E_NOTIMPL;
}
static const IAMDirectSoundVtbl IAMDirectSound_Vtbl =
{
AMDirectSound_QueryInterface,
AMDirectSound_AddRef,
AMDirectSound_Release,
AMDirectSound_GetDirectSoundInterface,
AMDirectSound_GetPrimaryBufferInterface,
AMDirectSound_GetSecondaryBufferInterface,
AMDirectSound_ReleaseDirectSoundInterface,
AMDirectSound_ReleasePrimaryBufferInterface,
AMDirectSound_ReleaseSecondaryBufferInterface,
AMDirectSound_SetFocusWindow,
AMDirectSound_GetFocusWindow
};
static struct dsound_render *impl_from_IQualityControl(IQualityControl *iface)
{
return CONTAINING_RECORD(iface, struct dsound_render, IQualityControl_iface);
}
static HRESULT WINAPI dsound_render_qc_QueryInterface(IQualityControl *iface,
REFIID iid, void **out)
{
struct dsound_render *filter = impl_from_IQualityControl(iface);
return IUnknown_QueryInterface(filter->filter.outer_unk, iid, out);
}
static ULONG WINAPI dsound_render_qc_AddRef(IQualityControl *iface)
{
struct dsound_render *filter = impl_from_IQualityControl(iface);
return IUnknown_AddRef(filter->filter.outer_unk);
}
static ULONG WINAPI dsound_render_qc_Release(IQualityControl *iface)
{
struct dsound_render *filter = impl_from_IQualityControl(iface);
return IUnknown_AddRef(filter->filter.outer_unk);
}
static HRESULT WINAPI dsound_render_qc_Notify(IQualityControl *iface,
IBaseFilter *sender, Quality q)
{
struct dsound_render *filter = impl_from_IQualityControl(iface);
FIXME("filter %p, sender %p, type %#x, proportion %u, late %s, timestamp %s, stub!\n",
filter, sender, q.Type, q.Proportion, debugstr_time(q.Late), debugstr_time(q.TimeStamp));
return E_NOTIMPL;
}
static HRESULT WINAPI dsound_render_qc_SetSink(IQualityControl *iface, IQualityControl *sink)
{
struct dsound_render *filter = impl_from_IQualityControl(iface);
FIXME("filter %p, sink %p, stub!\n", filter, sink);
return E_NOTIMPL;
}
static const IQualityControlVtbl dsound_render_qc_vtbl =
{
dsound_render_qc_QueryInterface,
dsound_render_qc_AddRef,
dsound_render_qc_Release,
dsound_render_qc_Notify,
dsound_render_qc_SetSink,
};
HRESULT dsound_render_create(IUnknown *outer, IUnknown **out)
{
static const DSBUFFERDESC buffer_desc = {
.dwSize = sizeof(DSBUFFERDESC),
.dwFlags = DSBCAPS_PRIMARYBUFFER,
};
struct dsound_render *object;
IDirectSoundBuffer *buffer;
HRESULT hr;
if (!(object = calloc(1, sizeof(*object))))
return E_OUTOFMEMORY;
strmbase_filter_init(&object->filter, outer, &CLSID_DSoundRender, &filter_ops);
if (FAILED(hr = system_clock_create(&object->filter.IUnknown_inner, &object->system_clock)))
{
strmbase_filter_cleanup(&object->filter);
free(object);
return hr;
}
if (FAILED(hr = DirectSoundCreate8(NULL, &object->dsound, NULL)))
{
IUnknown_Release(object->system_clock);
strmbase_filter_cleanup(&object->filter);
free(object);
return hr;
}
if (FAILED(hr = IDirectSound8_SetCooperativeLevel(object->dsound,
GetDesktopWindow(), DSSCL_PRIORITY)))
{
IDirectSound8_Release(object->dsound);
IUnknown_Release(object->system_clock);
strmbase_filter_cleanup(&object->filter);
free(object);
return hr;
}
if (SUCCEEDED(hr = IDirectSound8_CreateSoundBuffer(object->dsound,
&buffer_desc, &buffer, NULL)))
{
IDirectSoundBuffer_Play(buffer, 0, 0, DSBPLAY_LOOPING);
IDirectSoundBuffer_Release(buffer);
}
strmbase_passthrough_init(&object->passthrough, (IUnknown *)&object->filter.IBaseFilter_iface);
ISeekingPassThru_Init(&object->passthrough.ISeekingPassThru_iface, TRUE, &object->sink.pin.IPin_iface);
strmbase_sink_init(&object->sink, &object->filter, L"Audio Input pin (rendered)", &sink_ops, NULL);
object->state_event = CreateEventW(NULL, TRUE, TRUE, NULL);
object->flush_event = CreateEventW(NULL, TRUE, TRUE, NULL);
object->IBasicAudio_iface.lpVtbl = &IBasicAudio_Vtbl;
object->IAMDirectSound_iface.lpVtbl = &IAMDirectSound_Vtbl;
object->IQualityControl_iface.lpVtbl = &dsound_render_qc_vtbl;
TRACE("Created DirectSound renderer %p.\n", object);
*out = &object->filter.IUnknown_inner;
return S_OK;
}