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Makefile.in
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arb_program_shader.c
wined3d: Find the correct sampler type for < 2.0 pshaders.
2006-08-28 11:37:24 +02:00
baseshader.c
wined3d: Find the correct sampler type for < 2.0 pshaders.
2006-08-28 11:37:24 +02:00
basetexture.c
wined3d: Basetexture anisotropic fix.
2006-08-04 20:48:08 +02:00
cubetexture.c
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device.c
ddraw: Pass the fullscreen flag to wined3d.
2006-09-10 10:18:45 +02:00
directx.c
Assorted spelling fixes.
2006-09-08 11:04:53 +02:00
drawprim.c
wined3d: Compile pixel shaders in drawprim.
2006-08-25 11:19:08 +02:00
glsl_shader.c
wined3d: Load projected textures in fragment shaders.
2006-08-25 11:19:15 +02:00
indexbuffer.c
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palette.c
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pixelshader.c
wined3d: Find the correct sampler type for < 2.0 pshaders.
2006-08-28 11:37:24 +02:00
query.c
wined3d: Allow async occlusion queries.
2006-08-07 19:59:49 +02:00
resource.c
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stateblock.c
wined3d: Improve float constant loading a bit.
2006-08-21 12:17:42 +02:00
surface.c
wined3d: Cleanup the surface loading code a bit.
2006-09-12 10:52:59 +02:00
surface_gdi.c
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swapchain.c
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texture.c
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utils.c
wined3d: Cleanup the surface loading code a bit.
2006-09-12 10:52:59 +02:00
vertexbuffer.c
Assorted spelling fixes.
2006-08-07 13:52:55 +02:00
vertexdeclaration.c
wined3d: Add a couple of traces to the vertexdeclaration creation code.
2006-08-07 19:42:31 +02:00
vertexshader.c
wined3d: Apply the half pixel correction for shaders too.
2006-08-29 12:26:15 +02:00
volume.c
wined3d: Volume textures fix.
2006-08-05 11:26:25 +02:00
volumetexture.c
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wined3d.spec
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wined3d_main.c
wined3d: Registry setting for the amount of simulated texture memory.
2006-08-08 11:20:05 +02:00
wined3d_private.h
ddraw: Pass the fullscreen flag to wined3d.
2006-09-10 10:18:45 +02:00