Sweden-Number/dlls/wined3d
Henri Verbeet 9b9bde8d82 wined3d: Implement Vulkan constant buffer descriptors.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-12 23:07:44 +02:00
..
Makefile.in wined3d: Introduce a SPIR-V shader backend for the Vulkan adapter. 2020-05-12 23:07:44 +02:00
adapter_gl.c wined3d: Make the adapter responsible for draws. 2020-04-28 11:17:48 +02:00
adapter_vk.c wined3d: Implement Vulkan constant buffer descriptors. 2020-05-12 23:07:44 +02:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Implement Vulkan constant buffer descriptors. 2020-05-12 23:07:44 +02:00
context.c
context_gl.c wined3d: Check for a bound compute shader in wined3d_cs_exec_dispatch(). 2020-05-12 23:07:44 +02:00
context_vk.c wined3d: Implement Vulkan constant buffer descriptors. 2020-05-12 23:07:44 +02:00
cs.c wined3d: Check for a bound compute shader in wined3d_cs_exec_dispatch(). 2020-05-12 23:07:44 +02:00
device.c wined3d: Move device window to the correct output when changing swapchain state to full screen. 2020-05-08 20:52:14 +02:00
directx.c wined3d: Make the adapter responsible for draws. 2020-04-28 11:17:48 +02:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c wined3d: Create Vulkan samplers for samplers. 2020-05-01 21:51:31 +02:00
shader.c wined3d: Implement adapter_vk_dispatch_compute(). 2020-05-12 23:07:44 +02:00
shader_sm1.c
shader_sm4.c
shader_spirv.c wined3d: Implement Vulkan constant buffer descriptors. 2020-05-12 23:07:44 +02:00
state.c
stateblock.c
surface.c
swapchain.c wined3d: Move device window to the correct output when changing swapchain state to full screen. 2020-05-08 20:52:14 +02:00
texture.c wined3d: Add a swizzle to the Vulkan format information for WINED3DFMT_A8_UNORM. 2020-05-01 21:51:31 +02:00
utils.c wined3d: Add Vulkan format information for WINED3DFMT_B8G8R8X8_UNORM_SRGB. 2020-05-01 21:51:31 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Create Vulkan buffer views for unordered access view counters. 2020-04-30 21:01:29 +02:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Implement Vulkan constant buffer descriptors. 2020-05-12 23:07:44 +02:00
wined3d_vk.h