Sweden-Number/dlls/wined3d
Jan Sikorski ad0b459ebe wined3d: Do not request device local memory if we also want it to be host visible.
Some implementations do not support this combination.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 16:50:50 +02:00
..
Makefile.in
adapter_gl.c
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Do not request device local memory if we also want it to be host visible. 2021-07-29 16:50:50 +02:00
context.c
context_gl.c d3d11: Implement constant buffer offsetting for OpenGL. 2021-07-19 12:21:52 +02:00
context_vk.c wined3d: Track queries started inside/outside of a render pass separately. 2021-07-29 16:50:41 +02:00
cs.c wined3d: Check for failure from wined3d_device_context_require_space() in wined3d_device_context_emit_unmap(). 2021-07-27 16:39:55 +02:00
device.c d3d11: Implement constant buffer offsetting for OpenGL. 2021-07-19 12:21:52 +02:00
directx.c
gl_compat.c
glsl_shader.c wined3d: Use wined3d_mask_from_size() in shader_glsl_get_sample_function(). 2021-07-08 10:51:06 +02:00
nvidia_texture_shader.c
palette.c wined3d: Introduce a wined3d_bound_range() helper. 2021-07-07 18:14:35 +02:00
query.c wined3d: Track queries started inside/outside of a render pass separately. 2021-07-29 16:50:41 +02:00
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c d3d11: Implement constant buffer offsetting for OpenGL. 2021-07-19 12:21:52 +02:00
stateblock.c d3d11: Implement constant buffer offsetting for OpenGL. 2021-07-19 12:21:52 +02:00
surface.c
swapchain.c
texture.c wined3d: Introduce a prepare_upload_bo device context operation and use it to upload sub-resource data. 2021-07-01 22:34:31 +02:00
utils.c
version.rc
vertexdeclaration.c
view.c wined3d: Introduce a wined3d_bound_range() helper. 2021-07-07 18:14:35 +02:00
wined3d.spec d3d11: Implement constant buffer offsetting for OpenGL. 2021-07-19 12:21:52 +02:00
wined3d_gl.h
wined3d_main.c wined3d: Use a designated initializer to initialize wined3d_settings. 2021-07-29 16:50:48 +02:00
wined3d_private.h wined3d: Track queries started inside/outside of a render pass separately. 2021-07-29 16:50:41 +02:00
wined3d_vk.h