2559 lines
72 KiB
C
2559 lines
72 KiB
C
/*
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* GDI region objects. Shamelessly ripped out from the X11 distribution
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* Thanks for the nice licence.
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*
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* Copyright 1993, 1994, 1995 Alexandre Julliard
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* Modifications and additions: Copyright 1998 Huw Davies
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*
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*/
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/************************************************************************
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Copyright (c) 1987, 1988 X Consortium
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Except as contained in this notice, the name of the X Consortium shall not be
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used in advertising or otherwise to promote the sale, use or other dealings
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in this Software without prior written authorization from the X Consortium.
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Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
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All Rights Reserved
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Permission to use, copy, modify, and distribute this software and its
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documentation for any purpose and without fee is hereby granted,
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provided that the above copyright notice appear in all copies and that
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both that copyright notice and this permission notice appear in
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supporting documentation, and that the name of Digital not be
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used in advertising or publicity pertaining to distribution of the
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software without specific, written prior permission.
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DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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SOFTWARE.
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************************************************************************/
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/*
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* The functions in this file implement the Region abstraction, similar to one
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* used in the X11 sample server. A Region is simply an area, as the name
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* implies, and is implemented as a "y-x-banded" array of rectangles. To
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* explain: Each Region is made up of a certain number of rectangles sorted
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* by y coordinate first, and then by x coordinate.
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*
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* Furthermore, the rectangles are banded such that every rectangle with a
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* given upper-left y coordinate (y1) will have the same lower-right y
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* coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
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* will span the entire vertical distance of the band. This means that some
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* areas that could be merged into a taller rectangle will be represented as
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* several shorter rectangles to account for shorter rectangles to its left
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* or right but within its "vertical scope".
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*
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* An added constraint on the rectangles is that they must cover as much
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* horizontal area as possible. E.g. no two rectangles in a band are allowed
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* to touch.
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*
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* Whenever possible, bands will be merged together to cover a greater vertical
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* distance (and thus reduce the number of rectangles). Two bands can be merged
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* only if the bottom of one touches the top of the other and they have
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* rectangles in the same places (of the same width, of course). This maintains
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* the y-x-banding that's so nice to have...
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*/
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#include "region.h"
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#include "debug.h"
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#include "heap.h"
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#include "dc.h"
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typedef void (*voidProcp)();
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/* Note the parameter order is different from the X11 equivalents */
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static void REGION_CopyRegion(WINEREGION *d, WINEREGION *s);
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static void REGION_IntersectRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
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static void REGION_UnionRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
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static void REGION_SubtractRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
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static void REGION_XorRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
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static void REGION_UnionRectWithRegion(const RECT32 *rect, WINEREGION *rgn);
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/***********************************************************************
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* REGION_DumpRegion
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* Outputs the contents of a WINEREGION
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*/
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static void REGION_DumpRegion(WINEREGION *pReg)
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{
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RECT32 *pRect, *pRectEnd = pReg->rects + pReg->numRects;
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TRACE(region, "Region %p: %d,%d - %d,%d %d rects\n", pReg,
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pReg->extents.left, pReg->extents.top,
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pReg->extents.right, pReg->extents.bottom, pReg->numRects);
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for(pRect = pReg->rects; pRect < pRectEnd; pRect++)
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TRACE(region, "\t%d,%d - %d,%d\n", pRect->left, pRect->top,
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pRect->right, pRect->bottom);
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return;
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}
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/***********************************************************************
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* REGION_AllocWineRegion
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* Create a new empty WINEREGION.
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*/
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static WINEREGION *REGION_AllocWineRegion( void )
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{
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WINEREGION *pReg;
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if ((pReg = HeapAlloc(SystemHeap, 0, sizeof( WINEREGION ))))
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{
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if ((pReg->rects = HeapAlloc(SystemHeap, 0, sizeof( RECT32 ))))
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{
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pReg->size = 1;
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EMPTY_REGION(pReg);
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return pReg;
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}
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HeapFree(SystemHeap, 0, pReg);
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}
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return NULL;
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}
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/***********************************************************************
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* REGION_CreateRegion
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* Create a new empty region.
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*/
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static HRGN32 REGION_CreateRegion(void)
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{
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HRGN32 hrgn;
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RGNOBJ *obj;
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if(!(hrgn = GDI_AllocObject( sizeof(RGNOBJ), REGION_MAGIC )))
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return 0;
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obj = (RGNOBJ *) GDI_HEAP_LOCK( hrgn );
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if(!(obj->rgn = REGION_AllocWineRegion())) {
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GDI_FreeObject( hrgn );
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return 0;
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}
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GDI_HEAP_UNLOCK( hrgn );
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return hrgn;
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}
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/***********************************************************************
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* REGION_DestroyWineRegion
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*/
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static void REGION_DestroyWineRegion( WINEREGION* pReg )
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{
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HeapFree( SystemHeap, 0, pReg->rects );
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HeapFree( SystemHeap, 0, pReg );
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return;
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}
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/***********************************************************************
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* REGION_DeleteObject
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*/
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BOOL32 REGION_DeleteObject( HRGN32 hrgn, RGNOBJ * obj )
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{
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TRACE(region, " %04x\n", hrgn );
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REGION_DestroyWineRegion( obj->rgn );
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return GDI_FreeObject( hrgn );
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}
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/***********************************************************************
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* OffsetRgn16 (GDI.101)
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*/
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INT16 WINAPI OffsetRgn16( HRGN16 hrgn, INT16 x, INT16 y )
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{
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return OffsetRgn32( hrgn, x, y );
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}
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/***********************************************************************
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* OffsetRgn32 (GDI32.256)
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*/
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INT32 WINAPI OffsetRgn32( HRGN32 hrgn, INT32 x, INT32 y )
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{
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RGNOBJ * obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
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if (obj)
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{
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INT32 ret;
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int nbox = obj->rgn->numRects;
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RECT32 *pbox = obj->rgn->rects;
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TRACE(region, " %04x %d,%d\n", hrgn, x, y );
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if(nbox && (x || y)) {
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while(nbox--) {
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pbox->left += x;
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pbox->right += x;
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pbox->top += y;
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pbox->bottom += y;
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pbox++;
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}
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obj->rgn->extents.left += x;
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obj->rgn->extents.right += x;
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obj->rgn->extents.top += y;
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obj->rgn->extents.bottom += y;
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}
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ret = obj->rgn->type;
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GDI_HEAP_UNLOCK( hrgn );
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return ret;
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}
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return ERROR;
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}
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/***********************************************************************
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* GetRgnBox16 (GDI.134)
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*/
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INT16 WINAPI GetRgnBox16( HRGN16 hrgn, LPRECT16 rect )
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{
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RECT32 r;
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INT16 ret = (INT16)GetRgnBox32( hrgn, &r );
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CONV_RECT32TO16( &r, rect );
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return ret;
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}
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/***********************************************************************
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* GetRgnBox32 (GDI32.219)
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*/
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INT32 WINAPI GetRgnBox32( HRGN32 hrgn, LPRECT32 rect )
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{
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RGNOBJ * obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
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if (obj)
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{
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INT32 ret;
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TRACE(region, " %04x\n", hrgn );
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rect->left = obj->rgn->extents.left;
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rect->top = obj->rgn->extents.top;
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rect->right = obj->rgn->extents.right;
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rect->bottom = obj->rgn->extents.bottom;
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ret = obj->rgn->type;
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GDI_HEAP_UNLOCK(hrgn);
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return ret;
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}
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return ERROR;
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}
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/***********************************************************************
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* CreateRectRgn16 (GDI.64)
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*
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* NOTE: Doesn't call CreateRectRgn32 because of differences in SetRectRgn16/32
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*/
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HRGN16 WINAPI CreateRectRgn16(INT16 left, INT16 top, INT16 right, INT16 bottom)
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{
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HRGN16 hrgn;
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if (!(hrgn = (HRGN16)REGION_CreateRegion()))
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return 0;
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TRACE(region, "\n");
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SetRectRgn16(hrgn, left, top, right, bottom);
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return hrgn;
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}
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/***********************************************************************
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* CreateRectRgn32 (GDI32.59)
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*/
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HRGN32 WINAPI CreateRectRgn32(INT32 left, INT32 top, INT32 right, INT32 bottom)
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{
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HRGN32 hrgn;
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if (!(hrgn = REGION_CreateRegion()))
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return 0;
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TRACE(region, "\n");
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SetRectRgn32(hrgn, left, top, right, bottom);
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return hrgn;
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}
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/***********************************************************************
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* CreateRectRgnIndirect16 (GDI.65)
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*/
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HRGN16 WINAPI CreateRectRgnIndirect16( const RECT16* rect )
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{
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return CreateRectRgn16( rect->left, rect->top, rect->right, rect->bottom );
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}
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/***********************************************************************
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* CreateRectRgnIndirect32 (GDI32.60)
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*/
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HRGN32 WINAPI CreateRectRgnIndirect32( const RECT32* rect )
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{
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return CreateRectRgn32( rect->left, rect->top, rect->right, rect->bottom );
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}
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/***********************************************************************
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* SetRectRgn16 (GDI.172)
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*
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* NOTE: Win 3.1 sets region to empty if left > right
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*/
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VOID WINAPI SetRectRgn16( HRGN16 hrgn, INT16 left, INT16 top,
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INT16 right, INT16 bottom )
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{
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if(left < right)
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SetRectRgn32( hrgn, left, top, right, bottom );
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else
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SetRectRgn32( hrgn, 0, 0, 0, 0 );
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}
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/***********************************************************************
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* SetRectRgn32 (GDI32.332)
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*
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* Allows either or both left and top to be greater than right or bottom.
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*/
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VOID WINAPI SetRectRgn32( HRGN32 hrgn, INT32 left, INT32 top,
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INT32 right, INT32 bottom )
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{
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RGNOBJ * obj;
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TRACE(region, " %04x %d,%d-%d,%d\n",
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hrgn, left, top, right, bottom );
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if (!(obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC ))) return;
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if (left > right) { INT32 tmp = left; left = right; right = tmp; }
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if (top > bottom) { INT32 tmp = top; top = bottom; bottom = tmp; }
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if((left != right) && (top != bottom))
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{
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obj->rgn->rects->left = obj->rgn->extents.left = left;
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obj->rgn->rects->top = obj->rgn->extents.top = top;
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obj->rgn->rects->right = obj->rgn->extents.right = right;
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obj->rgn->rects->bottom = obj->rgn->extents.bottom = bottom;
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obj->rgn->numRects = 1;
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obj->rgn->type = SIMPLEREGION;
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}
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else
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EMPTY_REGION(obj->rgn);
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GDI_HEAP_UNLOCK( hrgn );
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}
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/***********************************************************************
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* CreateRoundRectRgn16 (GDI.444)
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*
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* If either ellipse dimension is zero we call CreateRectRgn16 for its
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* `special' behaviour. -ve ellipse dimensions can result in GPFs under win3.1
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* we just let CreateRoundRectRgn32 convert them to +ve values.
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*/
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HRGN16 WINAPI CreateRoundRectRgn16( INT16 left, INT16 top,
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INT16 right, INT16 bottom,
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INT16 ellipse_width, INT16 ellipse_height )
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{
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if( ellipse_width == 0 || ellipse_height == 0 )
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return CreateRectRgn16( left, top, right, bottom );
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else
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return (HRGN16)CreateRoundRectRgn32( left, top, right, bottom,
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ellipse_width, ellipse_height );
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}
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/***********************************************************************
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* CreateRoundRectRgn32 (GDI32.61)
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*/
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HRGN32 WINAPI CreateRoundRectRgn32( INT32 left, INT32 top,
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INT32 right, INT32 bottom,
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INT32 ellipse_width, INT32 ellipse_height )
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{
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RGNOBJ * obj;
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HRGN32 hrgn;
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int asq, bsq, d, xd, yd;
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RECT32 rect;
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/* Check if we can do a normal rectangle instead */
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if ((ellipse_width == 0) || (ellipse_height == 0))
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return CreateRectRgn32( left, top, right, bottom );
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/* Make the dimensions sensible */
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if (left > right) { INT32 tmp = left; left = right; right = tmp; }
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if (top > bottom) { INT32 tmp = top; top = bottom; bottom = tmp; }
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ellipse_width = abs(ellipse_width);
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ellipse_height = abs(ellipse_height);
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/* Create region */
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if (!(hrgn = REGION_CreateRegion())) return 0;
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obj = (RGNOBJ *) GDI_HEAP_LOCK( hrgn );
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TRACE(region,"(%d,%d-%d,%d %dx%d): ret=%04x\n",
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left, top, right, bottom, ellipse_width, ellipse_height, hrgn );
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/* Check parameters */
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if (ellipse_width > right-left) ellipse_width = right-left;
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if (ellipse_height > bottom-top) ellipse_height = bottom-top;
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/* Ellipse algorithm, based on an article by K. Porter */
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/* in DDJ Graphics Programming Column, 8/89 */
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asq = ellipse_width * ellipse_width / 4; /* a^2 */
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bsq = ellipse_height * ellipse_height / 4; /* b^2 */
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d = bsq - asq * ellipse_height / 2 + asq / 4; /* b^2 - a^2b + a^2/4 */
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xd = 0;
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yd = asq * ellipse_height; /* 2a^2b */
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rect.left = left + ellipse_width / 2;
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rect.right = right - ellipse_width / 2;
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/* Loop to draw first half of quadrant */
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while (xd < yd)
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{
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if (d > 0) /* if nearest pixel is toward the center */
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{
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/* move toward center */
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rect.top = top++;
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rect.bottom = rect.top + 1;
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REGION_UnionRectWithRegion( &rect, obj->rgn );
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rect.top = --bottom;
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rect.bottom = rect.top + 1;
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REGION_UnionRectWithRegion( &rect, obj->rgn );
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yd -= 2*asq;
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d -= yd;
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}
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rect.left--; /* next horiz point */
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rect.right++;
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xd += 2*bsq;
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d += bsq + xd;
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}
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/* Loop to draw second half of quadrant */
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d += (3 * (asq-bsq) / 2 - (xd+yd)) / 2;
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while (yd >= 0)
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{
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/* next vertical point */
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rect.top = top++;
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rect.bottom = rect.top + 1;
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REGION_UnionRectWithRegion( &rect, obj->rgn );
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rect.top = --bottom;
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rect.bottom = rect.top + 1;
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REGION_UnionRectWithRegion( &rect, obj->rgn );
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if (d < 0) /* if nearest pixel is outside ellipse */
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{
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rect.left--; /* move away from center */
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rect.right++;
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xd += 2*bsq;
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d += xd;
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}
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yd -= 2*asq;
|
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d += asq - yd;
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}
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|
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/* Add the inside rectangle */
|
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|
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if (top <= bottom)
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{
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rect.top = top;
|
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rect.bottom = bottom;
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REGION_UnionRectWithRegion( &rect, obj->rgn );
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}
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obj->rgn->type = SIMPLEREGION; /* FIXME? */
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GDI_HEAP_UNLOCK( hrgn );
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return hrgn;
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}
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|
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/***********************************************************************
|
|
* CreateEllipticRgn16 (GDI.54)
|
|
*/
|
|
HRGN16 WINAPI CreateEllipticRgn16( INT16 left, INT16 top,
|
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INT16 right, INT16 bottom )
|
|
{
|
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return (HRGN16)CreateRoundRectRgn32( left, top, right, bottom,
|
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right-left, bottom-top );
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}
|
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|
|
|
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/***********************************************************************
|
|
* CreateEllipticRgn32 (GDI32.39)
|
|
*/
|
|
HRGN32 WINAPI CreateEllipticRgn32( INT32 left, INT32 top,
|
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INT32 right, INT32 bottom )
|
|
{
|
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return CreateRoundRectRgn32( left, top, right, bottom,
|
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right-left, bottom-top );
|
|
}
|
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|
|
|
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/***********************************************************************
|
|
* CreateEllipticRgnIndirect16 (GDI.55)
|
|
*/
|
|
HRGN16 WINAPI CreateEllipticRgnIndirect16( const RECT16 *rect )
|
|
{
|
|
return CreateRoundRectRgn32( rect->left, rect->top, rect->right,
|
|
rect->bottom, rect->right - rect->left,
|
|
rect->bottom - rect->top );
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* CreateEllipticRgnIndirect32 (GDI32.40)
|
|
*/
|
|
HRGN32 WINAPI CreateEllipticRgnIndirect32( const RECT32 *rect )
|
|
{
|
|
return CreateRoundRectRgn32( rect->left, rect->top, rect->right,
|
|
rect->bottom, rect->right - rect->left,
|
|
rect->bottom - rect->top );
|
|
}
|
|
|
|
/***********************************************************************
|
|
* GetRegionData (GDI32.217)
|
|
*
|
|
*/
|
|
DWORD WINAPI GetRegionData(HRGN32 hrgn, DWORD count, LPRGNDATA rgndata)
|
|
{
|
|
DWORD size;
|
|
RGNOBJ *obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
|
|
|
|
TRACE(region, " %04x count = %ld, rgndata = %p\n",
|
|
hrgn, count, rgndata);
|
|
|
|
if(!obj) return 0;
|
|
|
|
size = obj->rgn->numRects * sizeof(RECT32);
|
|
if(count < (size + sizeof(RGNDATAHEADER)) || rgndata == NULL)
|
|
{
|
|
GDI_HEAP_UNLOCK( hrgn );
|
|
return size + sizeof(RGNDATAHEADER);
|
|
}
|
|
|
|
rgndata->rdh.dwSize = sizeof(RGNDATAHEADER);
|
|
rgndata->rdh.iType = RDH_RECTANGLES;
|
|
rgndata->rdh.nCount = obj->rgn->numRects;
|
|
rgndata->rdh.nRgnSize = size;
|
|
rgndata->rdh.rcBound.left = obj->rgn->extents.left;
|
|
rgndata->rdh.rcBound.top = obj->rgn->extents.top;
|
|
rgndata->rdh.rcBound.right = obj->rgn->extents.right;
|
|
rgndata->rdh.rcBound.bottom = obj->rgn->extents.bottom;
|
|
|
|
memcpy( rgndata->Buffer, obj->rgn->rects, size );
|
|
|
|
GDI_HEAP_UNLOCK( hrgn );
|
|
return 1;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* ExtCreateRegion (GDI32.94)
|
|
*
|
|
*/
|
|
HRGN32 WINAPI ExtCreateRegion( XFORM *lpXform, DWORD dwCount, RGNDATA *rgndata)
|
|
{
|
|
HRGN32 hrgn = CreateRectRgn32(0, 0, 0, 0);
|
|
RGNOBJ *obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
|
|
RECT32 *pCurRect, *pEndRect;
|
|
|
|
TRACE(region, " %p %ld %p. Returning %04x\n",
|
|
lpXform, dwCount, rgndata, hrgn);
|
|
if(!hrgn)
|
|
{
|
|
WARN(region, "Can't create a region!\n");
|
|
return 0;
|
|
}
|
|
if(lpXform)
|
|
WARN(region, "Xform not implemented - ignoring\n");
|
|
|
|
if(rgndata->rdh.iType != RDH_RECTANGLES)
|
|
{
|
|
WARN(region, "Type not RDH_RECTANGLES\n");
|
|
GDI_HEAP_UNLOCK( hrgn );
|
|
DeleteObject32( hrgn );
|
|
return 0;
|
|
}
|
|
|
|
pEndRect = (RECT32 *)rgndata->Buffer + rgndata->rdh.nCount;
|
|
for(pCurRect = (RECT32 *)rgndata->Buffer; pCurRect < pEndRect; pCurRect++)
|
|
REGION_UnionRectWithRegion( pCurRect, obj->rgn );
|
|
|
|
GDI_HEAP_UNLOCK( hrgn );
|
|
return hrgn;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* PtInRegion16 (GDI.161)
|
|
*/
|
|
BOOL16 WINAPI PtInRegion16( HRGN16 hrgn, INT16 x, INT16 y )
|
|
{
|
|
return PtInRegion32( hrgn, x, y );
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* PtInRegion32 (GDI32.278)
|
|
*/
|
|
BOOL32 WINAPI PtInRegion32( HRGN32 hrgn, INT32 x, INT32 y )
|
|
{
|
|
RGNOBJ * obj;
|
|
|
|
if ((obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC )))
|
|
{
|
|
BOOL32 ret = FALSE;
|
|
int i;
|
|
|
|
if (obj->rgn->numRects > 0 && INRECT(obj->rgn->extents, x, y))
|
|
for (i = 0; i < obj->rgn->numRects; i++)
|
|
if (INRECT (obj->rgn->rects[i], x, y))
|
|
ret = TRUE;
|
|
GDI_HEAP_UNLOCK( hrgn );
|
|
return ret;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* RectInRegion16 (GDI.181)
|
|
*/
|
|
BOOL16 WINAPI RectInRegion16( HRGN16 hrgn, const RECT16 *rect )
|
|
{
|
|
RECT32 r32;
|
|
|
|
CONV_RECT16TO32(rect, &r32);
|
|
return (BOOL16)RectInRegion32(hrgn, &r32);
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* RectInRegion32 (GDI32.281)
|
|
*
|
|
* Returns TRUE if rect is at least partly inside hrgn
|
|
*/
|
|
BOOL32 WINAPI RectInRegion32( HRGN32 hrgn, const RECT32 *rect )
|
|
{
|
|
RGNOBJ * obj;
|
|
|
|
if ((obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC )))
|
|
{
|
|
RECT32 *pCurRect, *pRectEnd;
|
|
BOOL32 ret = FALSE;
|
|
|
|
/* this is (just) a useful optimization */
|
|
if ((obj->rgn->numRects > 0) && EXTENTCHECK(&obj->rgn->extents,
|
|
rect))
|
|
{
|
|
for (pCurRect = obj->rgn->rects, pRectEnd = pCurRect +
|
|
obj->rgn->numRects; pCurRect < pRectEnd; pCurRect++)
|
|
{
|
|
if (pCurRect->bottom <= rect->top)
|
|
continue; /* not far enough down yet */
|
|
|
|
if (pCurRect->top >= rect->bottom) {
|
|
ret = FALSE; /* too far down */
|
|
break;
|
|
}
|
|
|
|
if (pCurRect->right <= rect->left)
|
|
continue; /* not far enough over yet */
|
|
|
|
if (pCurRect->left >= rect->right) {
|
|
continue;
|
|
}
|
|
|
|
ret = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
GDI_HEAP_UNLOCK(hrgn);
|
|
return ret;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* EqualRgn16 (GDI.72)
|
|
*/
|
|
BOOL16 WINAPI EqualRgn16( HRGN16 rgn1, HRGN16 rgn2 )
|
|
{
|
|
return EqualRgn32( rgn1, rgn2 );
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* EqualRgn32 (GDI32.90)
|
|
*/
|
|
BOOL32 WINAPI EqualRgn32( HRGN32 hrgn1, HRGN32 hrgn2 )
|
|
{
|
|
RGNOBJ *obj1, *obj2;
|
|
BOOL32 ret = FALSE;
|
|
|
|
if ((obj1 = (RGNOBJ *) GDI_GetObjPtr( hrgn1, REGION_MAGIC )))
|
|
{
|
|
if ((obj2 = (RGNOBJ *) GDI_GetObjPtr( hrgn2, REGION_MAGIC )))
|
|
{
|
|
int i;
|
|
|
|
ret = TRUE;
|
|
if ( obj1->rgn->numRects != obj2->rgn->numRects ) ret = FALSE;
|
|
else if ( obj1->rgn->numRects == 0 ) ret = TRUE;
|
|
else if ( !EqualRect32(&obj1->rgn->extents, &obj2->rgn->extents) )
|
|
ret = FALSE;
|
|
else for( i = 0; i < obj1->rgn->numRects; i++ ) {
|
|
if (!EqualRect32(obj1->rgn->rects + i, obj2->rgn->rects + i)) {
|
|
ret = FALSE;
|
|
break;
|
|
}
|
|
}
|
|
GDI_HEAP_UNLOCK(hrgn2);
|
|
}
|
|
GDI_HEAP_UNLOCK(hrgn1);
|
|
}
|
|
return ret;
|
|
}
|
|
/***********************************************************************
|
|
* REGION_UnionRectWithRegion
|
|
* Adds a rectangle to a WINEREGION
|
|
* See below for REGION_UnionRectWithRgn
|
|
*/
|
|
static void REGION_UnionRectWithRegion(const RECT32 *rect, WINEREGION *rgn)
|
|
{
|
|
WINEREGION region;
|
|
|
|
region.rects = ®ion.extents;
|
|
region.numRects = 1;
|
|
region.size = 1;
|
|
region.type = SIMPLEREGION;
|
|
CopyRect32(&(region.extents), rect);
|
|
REGION_UnionRegion(rgn, rgn, ®ion);
|
|
return;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_UnionRectWithRgn
|
|
* Adds a rectangle to a HRGN32
|
|
* A helper used by scroll.c
|
|
*/
|
|
BOOL32 REGION_UnionRectWithRgn( HRGN32 hrgn, const RECT32 *lpRect )
|
|
{
|
|
RGNOBJ *obj = (RGNOBJ *) GDI_HEAP_LOCK( hrgn );
|
|
|
|
if(!obj) return FALSE;
|
|
REGION_UnionRectWithRegion( lpRect, obj->rgn );
|
|
GDI_HEAP_UNLOCK(hrgn);
|
|
return TRUE;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_CreateFrameRgn
|
|
*
|
|
* Create a region that is a frame around another region.
|
|
* Expand all rectangles by +/- x and y, then subtract original region.
|
|
*/
|
|
BOOL32 REGION_FrameRgn( HRGN32 hDest, HRGN32 hSrc, INT32 x, INT32 y )
|
|
{
|
|
BOOL32 bRet;
|
|
RGNOBJ *srcObj = (RGNOBJ*) GDI_GetObjPtr( hSrc, REGION_MAGIC );
|
|
|
|
if (srcObj->rgn->numRects != 0)
|
|
{
|
|
RGNOBJ* destObj = (RGNOBJ*) GDI_GetObjPtr( hDest, REGION_MAGIC );
|
|
RECT32 *pRect, *pEndRect;
|
|
RECT32 tempRect;
|
|
|
|
EMPTY_REGION( destObj->rgn );
|
|
|
|
pEndRect = srcObj->rgn->rects + srcObj->rgn->numRects;
|
|
for(pRect = srcObj->rgn->rects; pRect < pEndRect; pRect++)
|
|
{
|
|
tempRect.left = pRect->left - x;
|
|
tempRect.top = pRect->top - y;
|
|
tempRect.right = pRect->right + x;
|
|
tempRect.bottom = pRect->bottom + y;
|
|
REGION_UnionRectWithRegion( &tempRect, destObj->rgn );
|
|
}
|
|
REGION_SubtractRegion( destObj->rgn, destObj->rgn, srcObj->rgn );
|
|
GDI_HEAP_UNLOCK ( hDest );
|
|
bRet = TRUE;
|
|
}
|
|
else
|
|
bRet = FALSE;
|
|
GDI_HEAP_UNLOCK( hSrc );
|
|
return bRet;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_LPTODP
|
|
*
|
|
* Convert region to device co-ords for the supplied dc.
|
|
* Used by X11DRV_PaintRgn.
|
|
*/
|
|
BOOL32 REGION_LPTODP( HDC32 hdc, HRGN32 hDest, HRGN32 hSrc )
|
|
{
|
|
RECT32 *pCurRect, *pEndRect;
|
|
RGNOBJ *srcObj, *destObj;
|
|
DC * dc = DC_GetDCPtr( hdc );
|
|
RECT32 tmpRect;
|
|
|
|
TRACE(region, " hdc=%04x dest=%04x src=%04x\n",
|
|
hdc, hDest, hSrc) ;
|
|
|
|
if (dc->w.MapMode == MM_TEXT) /* Requires only a translation */
|
|
{
|
|
if( CombineRgn32( hDest, hSrc, 0, RGN_COPY ) == ERROR ) return FALSE;
|
|
OffsetRgn32( hDest, dc->vportOrgX - dc->wndOrgX,
|
|
dc->vportOrgY - dc->wndOrgY );
|
|
return TRUE;
|
|
}
|
|
|
|
if(!( srcObj = (RGNOBJ *) GDI_GetObjPtr( hSrc, REGION_MAGIC) ))
|
|
return FALSE;
|
|
if(!( destObj = (RGNOBJ *) GDI_GetObjPtr( hDest, REGION_MAGIC) ))
|
|
{
|
|
GDI_HEAP_UNLOCK( hSrc );
|
|
return FALSE;
|
|
}
|
|
EMPTY_REGION( destObj->rgn );
|
|
|
|
pEndRect = srcObj->rgn->rects + srcObj->rgn->numRects;
|
|
for(pCurRect = srcObj->rgn->rects; pCurRect < pEndRect; pCurRect++)
|
|
{
|
|
tmpRect = *pCurRect;
|
|
tmpRect.left = XLPTODP( dc, tmpRect.left );
|
|
tmpRect.top = YLPTODP( dc, tmpRect.top );
|
|
tmpRect.right = XLPTODP( dc, tmpRect.right );
|
|
tmpRect.bottom = YLPTODP( dc, tmpRect.bottom );
|
|
REGION_UnionRectWithRegion( &tmpRect, destObj->rgn );
|
|
}
|
|
|
|
GDI_HEAP_UNLOCK( hDest );
|
|
GDI_HEAP_UNLOCK( hSrc );
|
|
return TRUE;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* CombineRgn16 (GDI.451)
|
|
*/
|
|
INT16 WINAPI CombineRgn16(HRGN16 hDest, HRGN16 hSrc1, HRGN16 hSrc2, INT16 mode)
|
|
{
|
|
return (INT16)CombineRgn32( hDest, hSrc1, hSrc2, mode );
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* CombineRgn32 (GDI32.19)
|
|
*
|
|
* Note: The behavior is correct even if src and dest regions are the same.
|
|
*/
|
|
INT32 WINAPI CombineRgn32(HRGN32 hDest, HRGN32 hSrc1, HRGN32 hSrc2, INT32 mode)
|
|
{
|
|
RGNOBJ *destObj = (RGNOBJ *) GDI_GetObjPtr( hDest, REGION_MAGIC);
|
|
INT32 result = ERROR;
|
|
|
|
TRACE(region, " %04x,%04x -> %04x mode=%x\n",
|
|
hSrc1, hSrc2, hDest, mode );
|
|
if (destObj)
|
|
{
|
|
RGNOBJ *src1Obj = (RGNOBJ *) GDI_GetObjPtr( hSrc1, REGION_MAGIC);
|
|
|
|
if (src1Obj)
|
|
{
|
|
TRACE(region, "dump:\n");
|
|
if(TRACE_ON(region))
|
|
REGION_DumpRegion(src1Obj->rgn);
|
|
if (mode == RGN_COPY)
|
|
{
|
|
REGION_CopyRegion( destObj->rgn, src1Obj->rgn );
|
|
result = destObj->rgn->type;
|
|
}
|
|
else
|
|
{
|
|
RGNOBJ *src2Obj = (RGNOBJ *) GDI_GetObjPtr( hSrc2, REGION_MAGIC);
|
|
|
|
if (src2Obj)
|
|
{
|
|
TRACE(region, "dump:\n");
|
|
if(TRACE_ON(region))
|
|
REGION_DumpRegion(src2Obj->rgn);
|
|
switch (mode)
|
|
{
|
|
case RGN_AND:
|
|
REGION_IntersectRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn);
|
|
break;
|
|
case RGN_OR:
|
|
REGION_UnionRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn );
|
|
break;
|
|
case RGN_XOR:
|
|
REGION_XorRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn );
|
|
break;
|
|
case RGN_DIFF:
|
|
REGION_SubtractRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn );
|
|
break;
|
|
}
|
|
result = destObj->rgn->type;
|
|
GDI_HEAP_UNLOCK( hSrc2 );
|
|
}
|
|
}
|
|
GDI_HEAP_UNLOCK( hSrc1 );
|
|
}
|
|
TRACE(region, "dump:\n");
|
|
if(TRACE_ON(region))
|
|
REGION_DumpRegion(destObj->rgn);
|
|
|
|
GDI_HEAP_UNLOCK( hDest );
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_SetExtents
|
|
* Re-calculate the extents of a region
|
|
*/
|
|
static void REGION_SetExtents (WINEREGION *pReg)
|
|
{
|
|
RECT32 *pRect, *pRectEnd, *pExtents;
|
|
|
|
if (pReg->numRects == 0)
|
|
{
|
|
pReg->extents.left = 0;
|
|
pReg->extents.top = 0;
|
|
pReg->extents.right = 0;
|
|
pReg->extents.bottom = 0;
|
|
return;
|
|
}
|
|
|
|
pExtents = &pReg->extents;
|
|
pRect = pReg->rects;
|
|
pRectEnd = &pRect[pReg->numRects - 1];
|
|
|
|
/*
|
|
* Since pRect is the first rectangle in the region, it must have the
|
|
* smallest top and since pRectEnd is the last rectangle in the region,
|
|
* it must have the largest bottom, because of banding. Initialize left and
|
|
* right from pRect and pRectEnd, resp., as good things to initialize them
|
|
* to...
|
|
*/
|
|
pExtents->left = pRect->left;
|
|
pExtents->top = pRect->top;
|
|
pExtents->right = pRectEnd->right;
|
|
pExtents->bottom = pRectEnd->bottom;
|
|
|
|
while (pRect <= pRectEnd)
|
|
{
|
|
if (pRect->left < pExtents->left)
|
|
pExtents->left = pRect->left;
|
|
if (pRect->right > pExtents->right)
|
|
pExtents->right = pRect->right;
|
|
pRect++;
|
|
}
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_CopyRegion
|
|
*/
|
|
static void REGION_CopyRegion(WINEREGION *dst, WINEREGION *src)
|
|
{
|
|
if (dst != src) /* don't want to copy to itself */
|
|
{
|
|
if (dst->size < src->numRects)
|
|
{
|
|
if (! (dst->rects = HeapReAlloc( SystemHeap, 0, dst->rects,
|
|
src->numRects * sizeof(RECT32) )))
|
|
return;
|
|
dst->size = src->numRects;
|
|
}
|
|
dst->numRects = src->numRects;
|
|
dst->extents.left = src->extents.left;
|
|
dst->extents.top = src->extents.top;
|
|
dst->extents.right = src->extents.right;
|
|
dst->extents.bottom = src->extents.bottom;
|
|
dst->type = src->type;
|
|
|
|
memcpy((char *) dst->rects, (char *) src->rects,
|
|
(int) (src->numRects * sizeof(RECT32)));
|
|
}
|
|
return;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_Coalesce
|
|
*
|
|
* Attempt to merge the rects in the current band with those in the
|
|
* previous one. Used only by REGION_RegionOp.
|
|
*
|
|
* Results:
|
|
* The new index for the previous band.
|
|
*
|
|
* Side Effects:
|
|
* If coalescing takes place:
|
|
* - rectangles in the previous band will have their bottom fields
|
|
* altered.
|
|
* - pReg->numRects will be decreased.
|
|
*
|
|
*/
|
|
static INT32 REGION_Coalesce (
|
|
WINEREGION *pReg, /* Region to coalesce */
|
|
INT32 prevStart, /* Index of start of previous band */
|
|
INT32 curStart /* Index of start of current band */
|
|
) {
|
|
RECT32 *pPrevRect; /* Current rect in previous band */
|
|
RECT32 *pCurRect; /* Current rect in current band */
|
|
RECT32 *pRegEnd; /* End of region */
|
|
INT32 curNumRects; /* Number of rectangles in current band */
|
|
INT32 prevNumRects; /* Number of rectangles in previous band */
|
|
INT32 bandtop; /* top coordinate for current band */
|
|
|
|
pRegEnd = &pReg->rects[pReg->numRects];
|
|
|
|
pPrevRect = &pReg->rects[prevStart];
|
|
prevNumRects = curStart - prevStart;
|
|
|
|
/*
|
|
* Figure out how many rectangles are in the current band. Have to do
|
|
* this because multiple bands could have been added in REGION_RegionOp
|
|
* at the end when one region has been exhausted.
|
|
*/
|
|
pCurRect = &pReg->rects[curStart];
|
|
bandtop = pCurRect->top;
|
|
for (curNumRects = 0;
|
|
(pCurRect != pRegEnd) && (pCurRect->top == bandtop);
|
|
curNumRects++)
|
|
{
|
|
pCurRect++;
|
|
}
|
|
|
|
if (pCurRect != pRegEnd)
|
|
{
|
|
/*
|
|
* If more than one band was added, we have to find the start
|
|
* of the last band added so the next coalescing job can start
|
|
* at the right place... (given when multiple bands are added,
|
|
* this may be pointless -- see above).
|
|
*/
|
|
pRegEnd--;
|
|
while (pRegEnd[-1].top == pRegEnd->top)
|
|
{
|
|
pRegEnd--;
|
|
}
|
|
curStart = pRegEnd - pReg->rects;
|
|
pRegEnd = pReg->rects + pReg->numRects;
|
|
}
|
|
|
|
if ((curNumRects == prevNumRects) && (curNumRects != 0)) {
|
|
pCurRect -= curNumRects;
|
|
/*
|
|
* The bands may only be coalesced if the bottom of the previous
|
|
* matches the top scanline of the current.
|
|
*/
|
|
if (pPrevRect->bottom == pCurRect->top)
|
|
{
|
|
/*
|
|
* Make sure the bands have rects in the same places. This
|
|
* assumes that rects have been added in such a way that they
|
|
* cover the most area possible. I.e. two rects in a band must
|
|
* have some horizontal space between them.
|
|
*/
|
|
do
|
|
{
|
|
if ((pPrevRect->left != pCurRect->left) ||
|
|
(pPrevRect->right != pCurRect->right))
|
|
{
|
|
/*
|
|
* The bands don't line up so they can't be coalesced.
|
|
*/
|
|
return (curStart);
|
|
}
|
|
pPrevRect++;
|
|
pCurRect++;
|
|
prevNumRects -= 1;
|
|
} while (prevNumRects != 0);
|
|
|
|
pReg->numRects -= curNumRects;
|
|
pCurRect -= curNumRects;
|
|
pPrevRect -= curNumRects;
|
|
|
|
/*
|
|
* The bands may be merged, so set the bottom of each rect
|
|
* in the previous band to that of the corresponding rect in
|
|
* the current band.
|
|
*/
|
|
do
|
|
{
|
|
pPrevRect->bottom = pCurRect->bottom;
|
|
pPrevRect++;
|
|
pCurRect++;
|
|
curNumRects -= 1;
|
|
} while (curNumRects != 0);
|
|
|
|
/*
|
|
* If only one band was added to the region, we have to backup
|
|
* curStart to the start of the previous band.
|
|
*
|
|
* If more than one band was added to the region, copy the
|
|
* other bands down. The assumption here is that the other bands
|
|
* came from the same region as the current one and no further
|
|
* coalescing can be done on them since it's all been done
|
|
* already... curStart is already in the right place.
|
|
*/
|
|
if (pCurRect == pRegEnd)
|
|
{
|
|
curStart = prevStart;
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
*pPrevRect++ = *pCurRect++;
|
|
} while (pCurRect != pRegEnd);
|
|
}
|
|
|
|
}
|
|
}
|
|
return (curStart);
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_RegionOp
|
|
*
|
|
* Apply an operation to two regions. Called by REGION_Union,
|
|
* REGION_Inverse, REGION_Subtract, REGION_Intersect...
|
|
*
|
|
* Results:
|
|
* None.
|
|
*
|
|
* Side Effects:
|
|
* The new region is overwritten.
|
|
*
|
|
* Notes:
|
|
* The idea behind this function is to view the two regions as sets.
|
|
* Together they cover a rectangle of area that this function divides
|
|
* into horizontal bands where points are covered only by one region
|
|
* or by both. For the first case, the nonOverlapFunc is called with
|
|
* each the band and the band's upper and lower extents. For the
|
|
* second, the overlapFunc is called to process the entire band. It
|
|
* is responsible for clipping the rectangles in the band, though
|
|
* this function provides the boundaries.
|
|
* At the end of each band, the new region is coalesced, if possible,
|
|
* to reduce the number of rectangles in the region.
|
|
*
|
|
*/
|
|
static void REGION_RegionOp(
|
|
WINEREGION *newReg, /* Place to store result */
|
|
WINEREGION *reg1, /* First region in operation */
|
|
WINEREGION *reg2, /* 2nd region in operation */
|
|
void (*overlapFunc)(), /* Function to call for over-lapping bands */
|
|
void (*nonOverlap1Func)(), /* Function to call for non-overlapping bands in region 1 */
|
|
void (*nonOverlap2Func)() /* Function to call for non-overlapping bands in region 2 */
|
|
) {
|
|
RECT32 *r1; /* Pointer into first region */
|
|
RECT32 *r2; /* Pointer into 2d region */
|
|
RECT32 *r1End; /* End of 1st region */
|
|
RECT32 *r2End; /* End of 2d region */
|
|
INT32 ybot; /* Bottom of intersection */
|
|
INT32 ytop; /* Top of intersection */
|
|
RECT32 *oldRects; /* Old rects for newReg */
|
|
INT32 prevBand; /* Index of start of
|
|
* previous band in newReg */
|
|
INT32 curBand; /* Index of start of current
|
|
* band in newReg */
|
|
RECT32 *r1BandEnd; /* End of current band in r1 */
|
|
RECT32 *r2BandEnd; /* End of current band in r2 */
|
|
INT32 top; /* Top of non-overlapping band */
|
|
INT32 bot; /* Bottom of non-overlapping band */
|
|
|
|
/*
|
|
* Initialization:
|
|
* set r1, r2, r1End and r2End appropriately, preserve the important
|
|
* parts of the destination region until the end in case it's one of
|
|
* the two source regions, then mark the "new" region empty, allocating
|
|
* another array of rectangles for it to use.
|
|
*/
|
|
r1 = reg1->rects;
|
|
r2 = reg2->rects;
|
|
r1End = r1 + reg1->numRects;
|
|
r2End = r2 + reg2->numRects;
|
|
|
|
|
|
/*
|
|
* newReg may be one of the src regions so we can't empty it. We keep a
|
|
* note of its rects pointer (so that we can free them later), preserve its
|
|
* extents and simply set numRects to zero.
|
|
*/
|
|
|
|
oldRects = newReg->rects;
|
|
newReg->numRects = 0;
|
|
|
|
/*
|
|
* Allocate a reasonable number of rectangles for the new region. The idea
|
|
* is to allocate enough so the individual functions don't need to
|
|
* reallocate and copy the array, which is time consuming, yet we don't
|
|
* have to worry about using too much memory. I hope to be able to
|
|
* nuke the Xrealloc() at the end of this function eventually.
|
|
*/
|
|
newReg->size = MAX(reg1->numRects,reg2->numRects) * 2;
|
|
|
|
if (! (newReg->rects = HeapAlloc( SystemHeap, 0,
|
|
sizeof(RECT32) * newReg->size )))
|
|
{
|
|
newReg->size = 0;
|
|
return;
|
|
}
|
|
|
|
/*
|
|
* Initialize ybot and ytop.
|
|
* In the upcoming loop, ybot and ytop serve different functions depending
|
|
* on whether the band being handled is an overlapping or non-overlapping
|
|
* band.
|
|
* In the case of a non-overlapping band (only one of the regions
|
|
* has points in the band), ybot is the bottom of the most recent
|
|
* intersection and thus clips the top of the rectangles in that band.
|
|
* ytop is the top of the next intersection between the two regions and
|
|
* serves to clip the bottom of the rectangles in the current band.
|
|
* For an overlapping band (where the two regions intersect), ytop clips
|
|
* the top of the rectangles of both regions and ybot clips the bottoms.
|
|
*/
|
|
if (reg1->extents.top < reg2->extents.top)
|
|
ybot = reg1->extents.top;
|
|
else
|
|
ybot = reg2->extents.top;
|
|
|
|
/*
|
|
* prevBand serves to mark the start of the previous band so rectangles
|
|
* can be coalesced into larger rectangles. qv. miCoalesce, above.
|
|
* In the beginning, there is no previous band, so prevBand == curBand
|
|
* (curBand is set later on, of course, but the first band will always
|
|
* start at index 0). prevBand and curBand must be indices because of
|
|
* the possible expansion, and resultant moving, of the new region's
|
|
* array of rectangles.
|
|
*/
|
|
prevBand = 0;
|
|
|
|
do
|
|
{
|
|
curBand = newReg->numRects;
|
|
|
|
/*
|
|
* This algorithm proceeds one source-band (as opposed to a
|
|
* destination band, which is determined by where the two regions
|
|
* intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
|
|
* rectangle after the last one in the current band for their
|
|
* respective regions.
|
|
*/
|
|
r1BandEnd = r1;
|
|
while ((r1BandEnd != r1End) && (r1BandEnd->top == r1->top))
|
|
{
|
|
r1BandEnd++;
|
|
}
|
|
|
|
r2BandEnd = r2;
|
|
while ((r2BandEnd != r2End) && (r2BandEnd->top == r2->top))
|
|
{
|
|
r2BandEnd++;
|
|
}
|
|
|
|
/*
|
|
* First handle the band that doesn't intersect, if any.
|
|
*
|
|
* Note that attention is restricted to one band in the
|
|
* non-intersecting region at once, so if a region has n
|
|
* bands between the current position and the next place it overlaps
|
|
* the other, this entire loop will be passed through n times.
|
|
*/
|
|
if (r1->top < r2->top)
|
|
{
|
|
top = MAX(r1->top,ybot);
|
|
bot = MIN(r1->bottom,r2->top);
|
|
|
|
if ((top != bot) && (nonOverlap1Func != (void (*)())NULL))
|
|
{
|
|
(* nonOverlap1Func) (newReg, r1, r1BandEnd, top, bot);
|
|
}
|
|
|
|
ytop = r2->top;
|
|
}
|
|
else if (r2->top < r1->top)
|
|
{
|
|
top = MAX(r2->top,ybot);
|
|
bot = MIN(r2->bottom,r1->top);
|
|
|
|
if ((top != bot) && (nonOverlap2Func != (void (*)())NULL))
|
|
{
|
|
(* nonOverlap2Func) (newReg, r2, r2BandEnd, top, bot);
|
|
}
|
|
|
|
ytop = r1->top;
|
|
}
|
|
else
|
|
{
|
|
ytop = r1->top;
|
|
}
|
|
|
|
/*
|
|
* If any rectangles got added to the region, try and coalesce them
|
|
* with rectangles from the previous band. Note we could just do
|
|
* this test in miCoalesce, but some machines incur a not
|
|
* inconsiderable cost for function calls, so...
|
|
*/
|
|
if (newReg->numRects != curBand)
|
|
{
|
|
prevBand = REGION_Coalesce (newReg, prevBand, curBand);
|
|
}
|
|
|
|
/*
|
|
* Now see if we've hit an intersecting band. The two bands only
|
|
* intersect if ybot > ytop
|
|
*/
|
|
ybot = MIN(r1->bottom, r2->bottom);
|
|
curBand = newReg->numRects;
|
|
if (ybot > ytop)
|
|
{
|
|
(* overlapFunc) (newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot);
|
|
|
|
}
|
|
|
|
if (newReg->numRects != curBand)
|
|
{
|
|
prevBand = REGION_Coalesce (newReg, prevBand, curBand);
|
|
}
|
|
|
|
/*
|
|
* If we've finished with a band (bottom == ybot) we skip forward
|
|
* in the region to the next band.
|
|
*/
|
|
if (r1->bottom == ybot)
|
|
{
|
|
r1 = r1BandEnd;
|
|
}
|
|
if (r2->bottom == ybot)
|
|
{
|
|
r2 = r2BandEnd;
|
|
}
|
|
} while ((r1 != r1End) && (r2 != r2End));
|
|
|
|
/*
|
|
* Deal with whichever region still has rectangles left.
|
|
*/
|
|
curBand = newReg->numRects;
|
|
if (r1 != r1End)
|
|
{
|
|
if (nonOverlap1Func != (void (*)())NULL)
|
|
{
|
|
do
|
|
{
|
|
r1BandEnd = r1;
|
|
while ((r1BandEnd < r1End) && (r1BandEnd->top == r1->top))
|
|
{
|
|
r1BandEnd++;
|
|
}
|
|
(* nonOverlap1Func) (newReg, r1, r1BandEnd,
|
|
MAX(r1->top,ybot), r1->bottom);
|
|
r1 = r1BandEnd;
|
|
} while (r1 != r1End);
|
|
}
|
|
}
|
|
else if ((r2 != r2End) && (nonOverlap2Func != (void (*)())NULL))
|
|
{
|
|
do
|
|
{
|
|
r2BandEnd = r2;
|
|
while ((r2BandEnd < r2End) && (r2BandEnd->top == r2->top))
|
|
{
|
|
r2BandEnd++;
|
|
}
|
|
(* nonOverlap2Func) (newReg, r2, r2BandEnd,
|
|
MAX(r2->top,ybot), r2->bottom);
|
|
r2 = r2BandEnd;
|
|
} while (r2 != r2End);
|
|
}
|
|
|
|
if (newReg->numRects != curBand)
|
|
{
|
|
(void) REGION_Coalesce (newReg, prevBand, curBand);
|
|
}
|
|
|
|
/*
|
|
* A bit of cleanup. To keep regions from growing without bound,
|
|
* we shrink the array of rectangles to match the new number of
|
|
* rectangles in the region. This never goes to 0, however...
|
|
*
|
|
* Only do this stuff if the number of rectangles allocated is more than
|
|
* twice the number of rectangles in the region (a simple optimization...).
|
|
*/
|
|
if (newReg->numRects < (newReg->size >> 1))
|
|
{
|
|
if (REGION_NOT_EMPTY(newReg))
|
|
{
|
|
RECT32 *prev_rects = newReg->rects;
|
|
newReg->size = newReg->numRects;
|
|
newReg->rects = HeapReAlloc( SystemHeap, 0, newReg->rects,
|
|
sizeof(RECT32) * newReg->size );
|
|
if (! newReg->rects)
|
|
newReg->rects = prev_rects;
|
|
}
|
|
else
|
|
{
|
|
/*
|
|
* No point in doing the extra work involved in an Xrealloc if
|
|
* the region is empty
|
|
*/
|
|
newReg->size = 1;
|
|
HeapFree( SystemHeap, 0, newReg->rects );
|
|
newReg->rects = HeapAlloc( SystemHeap, 0, sizeof(RECT32) );
|
|
}
|
|
}
|
|
HeapFree( SystemHeap, 0, oldRects );
|
|
return;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* Region Intersection
|
|
***********************************************************************/
|
|
|
|
|
|
/***********************************************************************
|
|
* REGION_IntersectO
|
|
*
|
|
* Handle an overlapping band for REGION_Intersect.
|
|
*
|
|
* Results:
|
|
* None.
|
|
*
|
|
* Side Effects:
|
|
* Rectangles may be added to the region.
|
|
*
|
|
*/
|
|
static void REGION_IntersectO(WINEREGION *pReg, RECT32 *r1, RECT32 *r1End,
|
|
RECT32 *r2, RECT32 *r2End, INT32 top, INT32 bottom)
|
|
|
|
{
|
|
INT32 left, right;
|
|
RECT32 *pNextRect;
|
|
|
|
pNextRect = &pReg->rects[pReg->numRects];
|
|
|
|
while ((r1 != r1End) && (r2 != r2End))
|
|
{
|
|
left = MAX(r1->left, r2->left);
|
|
right = MIN(r1->right, r2->right);
|
|
|
|
/*
|
|
* If there's any overlap between the two rectangles, add that
|
|
* overlap to the new region.
|
|
* There's no need to check for subsumption because the only way
|
|
* such a need could arise is if some region has two rectangles
|
|
* right next to each other. Since that should never happen...
|
|
*/
|
|
if (left < right)
|
|
{
|
|
MEMCHECK(pReg, pNextRect, pReg->rects);
|
|
pNextRect->left = left;
|
|
pNextRect->top = top;
|
|
pNextRect->right = right;
|
|
pNextRect->bottom = bottom;
|
|
pReg->numRects += 1;
|
|
pNextRect++;
|
|
}
|
|
|
|
/*
|
|
* Need to advance the pointers. Shift the one that extends
|
|
* to the right the least, since the other still has a chance to
|
|
* overlap with that region's next rectangle, if you see what I mean.
|
|
*/
|
|
if (r1->right < r2->right)
|
|
{
|
|
r1++;
|
|
}
|
|
else if (r2->right < r1->right)
|
|
{
|
|
r2++;
|
|
}
|
|
else
|
|
{
|
|
r1++;
|
|
r2++;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_IntersectRegion
|
|
*/
|
|
static void REGION_IntersectRegion(WINEREGION *newReg, WINEREGION *reg1,
|
|
WINEREGION *reg2)
|
|
{
|
|
/* check for trivial reject */
|
|
if ( (!(reg1->numRects)) || (!(reg2->numRects)) ||
|
|
(!EXTENTCHECK(®1->extents, ®2->extents)))
|
|
newReg->numRects = 0;
|
|
else
|
|
REGION_RegionOp (newReg, reg1, reg2,
|
|
(voidProcp) REGION_IntersectO, (voidProcp) NULL, (voidProcp) NULL);
|
|
|
|
/*
|
|
* Can't alter newReg's extents before we call miRegionOp because
|
|
* it might be one of the source regions and miRegionOp depends
|
|
* on the extents of those regions being the same. Besides, this
|
|
* way there's no checking against rectangles that will be nuked
|
|
* due to coalescing, so we have to examine fewer rectangles.
|
|
*/
|
|
REGION_SetExtents(newReg);
|
|
newReg->type = (newReg->numRects) ? COMPLEXREGION : NULLREGION ;
|
|
return;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* Region Union
|
|
***********************************************************************/
|
|
|
|
/***********************************************************************
|
|
* REGION_UnionNonO
|
|
*
|
|
* Handle a non-overlapping band for the union operation. Just
|
|
* Adds the rectangles into the region. Doesn't have to check for
|
|
* subsumption or anything.
|
|
*
|
|
* Results:
|
|
* None.
|
|
*
|
|
* Side Effects:
|
|
* pReg->numRects is incremented and the final rectangles overwritten
|
|
* with the rectangles we're passed.
|
|
*
|
|
*/
|
|
static void REGION_UnionNonO (WINEREGION *pReg, RECT32 *r, RECT32 *rEnd,
|
|
INT32 top, INT32 bottom)
|
|
{
|
|
RECT32 *pNextRect;
|
|
|
|
pNextRect = &pReg->rects[pReg->numRects];
|
|
|
|
while (r != rEnd)
|
|
{
|
|
MEMCHECK(pReg, pNextRect, pReg->rects);
|
|
pNextRect->left = r->left;
|
|
pNextRect->top = top;
|
|
pNextRect->right = r->right;
|
|
pNextRect->bottom = bottom;
|
|
pReg->numRects += 1;
|
|
pNextRect++;
|
|
r++;
|
|
}
|
|
return;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_UnionO
|
|
*
|
|
* Handle an overlapping band for the union operation. Picks the
|
|
* left-most rectangle each time and merges it into the region.
|
|
*
|
|
* Results:
|
|
* None.
|
|
*
|
|
* Side Effects:
|
|
* Rectangles are overwritten in pReg->rects and pReg->numRects will
|
|
* be changed.
|
|
*
|
|
*/
|
|
static void REGION_UnionO (WINEREGION *pReg, RECT32 *r1, RECT32 *r1End,
|
|
RECT32 *r2, RECT32 *r2End, INT32 top, INT32 bottom)
|
|
{
|
|
RECT32 *pNextRect;
|
|
|
|
pNextRect = &pReg->rects[pReg->numRects];
|
|
|
|
#define MERGERECT(r) \
|
|
if ((pReg->numRects != 0) && \
|
|
(pNextRect[-1].top == top) && \
|
|
(pNextRect[-1].bottom == bottom) && \
|
|
(pNextRect[-1].right >= r->left)) \
|
|
{ \
|
|
if (pNextRect[-1].right < r->right) \
|
|
{ \
|
|
pNextRect[-1].right = r->right; \
|
|
} \
|
|
} \
|
|
else \
|
|
{ \
|
|
MEMCHECK(pReg, pNextRect, pReg->rects); \
|
|
pNextRect->top = top; \
|
|
pNextRect->bottom = bottom; \
|
|
pNextRect->left = r->left; \
|
|
pNextRect->right = r->right; \
|
|
pReg->numRects += 1; \
|
|
pNextRect += 1; \
|
|
} \
|
|
r++;
|
|
|
|
while ((r1 != r1End) && (r2 != r2End))
|
|
{
|
|
if (r1->left < r2->left)
|
|
{
|
|
MERGERECT(r1);
|
|
}
|
|
else
|
|
{
|
|
MERGERECT(r2);
|
|
}
|
|
}
|
|
|
|
if (r1 != r1End)
|
|
{
|
|
do
|
|
{
|
|
MERGERECT(r1);
|
|
} while (r1 != r1End);
|
|
}
|
|
else while (r2 != r2End)
|
|
{
|
|
MERGERECT(r2);
|
|
}
|
|
return;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_UnionRegion
|
|
*/
|
|
static void REGION_UnionRegion(WINEREGION *newReg, WINEREGION *reg1,
|
|
WINEREGION *reg2)
|
|
{
|
|
/* checks all the simple cases */
|
|
|
|
/*
|
|
* Region 1 and 2 are the same or region 1 is empty
|
|
*/
|
|
if ( (reg1 == reg2) || (!(reg1->numRects)) )
|
|
{
|
|
if (newReg != reg2)
|
|
REGION_CopyRegion(newReg, reg2);
|
|
return;
|
|
}
|
|
|
|
/*
|
|
* if nothing to union (region 2 empty)
|
|
*/
|
|
if (!(reg2->numRects))
|
|
{
|
|
if (newReg != reg1)
|
|
REGION_CopyRegion(newReg, reg1);
|
|
return;
|
|
}
|
|
|
|
/*
|
|
* Region 1 completely subsumes region 2
|
|
*/
|
|
if ((reg1->numRects == 1) &&
|
|
(reg1->extents.left <= reg2->extents.left) &&
|
|
(reg1->extents.top <= reg2->extents.top) &&
|
|
(reg1->extents.right >= reg2->extents.right) &&
|
|
(reg1->extents.bottom >= reg2->extents.bottom))
|
|
{
|
|
if (newReg != reg1)
|
|
REGION_CopyRegion(newReg, reg1);
|
|
return;
|
|
}
|
|
|
|
/*
|
|
* Region 2 completely subsumes region 1
|
|
*/
|
|
if ((reg2->numRects == 1) &&
|
|
(reg2->extents.left <= reg1->extents.left) &&
|
|
(reg2->extents.top <= reg1->extents.top) &&
|
|
(reg2->extents.right >= reg1->extents.right) &&
|
|
(reg2->extents.bottom >= reg1->extents.bottom))
|
|
{
|
|
if (newReg != reg2)
|
|
REGION_CopyRegion(newReg, reg2);
|
|
return;
|
|
}
|
|
|
|
REGION_RegionOp (newReg, reg1, reg2, (voidProcp) REGION_UnionO,
|
|
(voidProcp) REGION_UnionNonO, (voidProcp) REGION_UnionNonO);
|
|
|
|
newReg->extents.left = MIN(reg1->extents.left, reg2->extents.left);
|
|
newReg->extents.top = MIN(reg1->extents.top, reg2->extents.top);
|
|
newReg->extents.right = MAX(reg1->extents.right, reg2->extents.right);
|
|
newReg->extents.bottom = MAX(reg1->extents.bottom, reg2->extents.bottom);
|
|
newReg->type = (newReg->numRects) ? COMPLEXREGION : NULLREGION ;
|
|
return;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* Region Subtraction
|
|
***********************************************************************/
|
|
|
|
/***********************************************************************
|
|
* REGION_SubtractNonO1
|
|
*
|
|
* Deal with non-overlapping band for subtraction. Any parts from
|
|
* region 2 we discard. Anything from region 1 we add to the region.
|
|
*
|
|
* Results:
|
|
* None.
|
|
*
|
|
* Side Effects:
|
|
* pReg may be affected.
|
|
*
|
|
*/
|
|
static void REGION_SubtractNonO1 (WINEREGION *pReg, RECT32 *r, RECT32 *rEnd,
|
|
INT32 top, INT32 bottom)
|
|
{
|
|
RECT32 *pNextRect;
|
|
|
|
pNextRect = &pReg->rects[pReg->numRects];
|
|
|
|
while (r != rEnd)
|
|
{
|
|
MEMCHECK(pReg, pNextRect, pReg->rects);
|
|
pNextRect->left = r->left;
|
|
pNextRect->top = top;
|
|
pNextRect->right = r->right;
|
|
pNextRect->bottom = bottom;
|
|
pReg->numRects += 1;
|
|
pNextRect++;
|
|
r++;
|
|
}
|
|
return;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* REGION_SubtractO
|
|
*
|
|
* Overlapping band subtraction. x1 is the left-most point not yet
|
|
* checked.
|
|
*
|
|
* Results:
|
|
* None.
|
|
*
|
|
* Side Effects:
|
|
* pReg may have rectangles added to it.
|
|
*
|
|
*/
|
|
static void REGION_SubtractO (WINEREGION *pReg, RECT32 *r1, RECT32 *r1End,
|
|
RECT32 *r2, RECT32 *r2End, INT32 top, INT32 bottom)
|
|
{
|
|
RECT32 *pNextRect;
|
|
INT32 left;
|
|
|
|
left = r1->left;
|
|
pNextRect = &pReg->rects[pReg->numRects];
|
|
|
|
while ((r1 != r1End) && (r2 != r2End))
|
|
{
|
|
if (r2->right <= left)
|
|
{
|
|
/*
|
|
* Subtrahend missed the boat: go to next subtrahend.
|
|
*/
|
|
r2++;
|
|
}
|
|
else if (r2->left <= left)
|
|
{
|
|
/*
|
|
* Subtrahend preceeds minuend: nuke left edge of minuend.
|
|
*/
|
|
left = r2->right;
|
|
if (left >= r1->right)
|
|
{
|
|
/*
|
|
* Minuend completely covered: advance to next minuend and
|
|
* reset left fence to edge of new minuend.
|
|
*/
|
|
r1++;
|
|
if (r1 != r1End)
|
|
left = r1->left;
|
|
}
|
|
else
|
|
{
|
|
/*
|
|
* Subtrahend now used up since it doesn't extend beyond
|
|
* minuend
|
|
*/
|
|
r2++;
|
|
}
|
|
}
|
|
else if (r2->left < r1->right)
|
|
{
|
|
/*
|
|
* Left part of subtrahend covers part of minuend: add uncovered
|
|
* part of minuend to region and skip to next subtrahend.
|
|
*/
|
|
MEMCHECK(pReg, pNextRect, pReg->rects);
|
|
pNextRect->left = left;
|
|
pNextRect->top = top;
|
|
pNextRect->right = r2->left;
|
|
pNextRect->bottom = bottom;
|
|
pReg->numRects += 1;
|
|
pNextRect++;
|
|
left = r2->right;
|
|
if (left >= r1->right)
|
|
{
|
|
/*
|
|
* Minuend used up: advance to new...
|
|
*/
|
|
r1++;
|
|
if (r1 != r1End)
|
|
left = r1->left;
|
|
}
|
|
else
|
|
{
|
|
/*
|
|
* Subtrahend used up
|
|
*/
|
|
r2++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/*
|
|
* Minuend used up: add any remaining piece before advancing.
|
|
*/
|
|
if (r1->right > left)
|
|
{
|
|
MEMCHECK(pReg, pNextRect, pReg->rects);
|
|
pNextRect->left = left;
|
|
pNextRect->top = top;
|
|
pNextRect->right = r1->right;
|
|
pNextRect->bottom = bottom;
|
|
pReg->numRects += 1;
|
|
pNextRect++;
|
|
}
|
|
r1++;
|
|
left = r1->left;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Add remaining minuend rectangles to region.
|
|
*/
|
|
while (r1 != r1End)
|
|
{
|
|
MEMCHECK(pReg, pNextRect, pReg->rects);
|
|
pNextRect->left = left;
|
|
pNextRect->top = top;
|
|
pNextRect->right = r1->right;
|
|
pNextRect->bottom = bottom;
|
|
pReg->numRects += 1;
|
|
pNextRect++;
|
|
r1++;
|
|
if (r1 != r1End)
|
|
{
|
|
left = r1->left;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_SubtractRegion
|
|
*
|
|
* Subtract regS from regM and leave the result in regD.
|
|
* S stands for subtrahend, M for minuend and D for difference.
|
|
*
|
|
* Results:
|
|
* TRUE.
|
|
*
|
|
* Side Effects:
|
|
* regD is overwritten.
|
|
*
|
|
*/
|
|
static void REGION_SubtractRegion(WINEREGION *regD, WINEREGION *regM,
|
|
WINEREGION *regS )
|
|
{
|
|
/* check for trivial reject */
|
|
if ( (!(regM->numRects)) || (!(regS->numRects)) ||
|
|
(!EXTENTCHECK(®M->extents, ®S->extents)) )
|
|
{
|
|
REGION_CopyRegion(regD, regM);
|
|
return;
|
|
}
|
|
|
|
REGION_RegionOp (regD, regM, regS, (voidProcp) REGION_SubtractO,
|
|
(voidProcp) REGION_SubtractNonO1, (voidProcp) NULL);
|
|
|
|
/*
|
|
* Can't alter newReg's extents before we call miRegionOp because
|
|
* it might be one of the source regions and miRegionOp depends
|
|
* on the extents of those regions being the unaltered. Besides, this
|
|
* way there's no checking against rectangles that will be nuked
|
|
* due to coalescing, so we have to examine fewer rectangles.
|
|
*/
|
|
REGION_SetExtents (regD);
|
|
regD->type = (regD->numRects) ? COMPLEXREGION : NULLREGION ;
|
|
return;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_XorRegion
|
|
*/
|
|
static void REGION_XorRegion(WINEREGION *dr, WINEREGION *sra,
|
|
WINEREGION *srb)
|
|
{
|
|
WINEREGION *tra, *trb;
|
|
|
|
if ((! (tra = REGION_AllocWineRegion())) ||
|
|
(! (trb = REGION_AllocWineRegion())))
|
|
return;
|
|
REGION_SubtractRegion(tra,sra,srb);
|
|
REGION_SubtractRegion(trb,srb,sra);
|
|
REGION_UnionRegion(dr,tra,trb);
|
|
REGION_DestroyWineRegion(tra);
|
|
REGION_DestroyWineRegion(trb);
|
|
return;
|
|
}
|
|
|
|
/**************************************************************************
|
|
*
|
|
* Poly Regions
|
|
*
|
|
*************************************************************************/
|
|
|
|
#define LARGE_COORDINATE 0x7fffffff /* FIXME */
|
|
#define SMALL_COORDINATE 0x80000000
|
|
|
|
/***********************************************************************
|
|
* REGION_InsertEdgeInET
|
|
*
|
|
* Insert the given edge into the edge table.
|
|
* First we must find the correct bucket in the
|
|
* Edge table, then find the right slot in the
|
|
* bucket. Finally, we can insert it.
|
|
*
|
|
*/
|
|
static void REGION_InsertEdgeInET(EdgeTable *ET, EdgeTableEntry *ETE,
|
|
INT32 scanline, ScanLineListBlock **SLLBlock, INT32 *iSLLBlock)
|
|
|
|
{
|
|
EdgeTableEntry *start, *prev;
|
|
ScanLineList *pSLL, *pPrevSLL;
|
|
ScanLineListBlock *tmpSLLBlock;
|
|
|
|
/*
|
|
* find the right bucket to put the edge into
|
|
*/
|
|
pPrevSLL = &ET->scanlines;
|
|
pSLL = pPrevSLL->next;
|
|
while (pSLL && (pSLL->scanline < scanline))
|
|
{
|
|
pPrevSLL = pSLL;
|
|
pSLL = pSLL->next;
|
|
}
|
|
|
|
/*
|
|
* reassign pSLL (pointer to ScanLineList) if necessary
|
|
*/
|
|
if ((!pSLL) || (pSLL->scanline > scanline))
|
|
{
|
|
if (*iSLLBlock > SLLSPERBLOCK-1)
|
|
{
|
|
tmpSLLBlock = HeapAlloc( SystemHeap, 0, sizeof(ScanLineListBlock));
|
|
if(!tmpSLLBlock)
|
|
{
|
|
WARN(region, "Can't alloc SLLB\n");
|
|
return;
|
|
}
|
|
(*SLLBlock)->next = tmpSLLBlock;
|
|
tmpSLLBlock->next = (ScanLineListBlock *)NULL;
|
|
*SLLBlock = tmpSLLBlock;
|
|
*iSLLBlock = 0;
|
|
}
|
|
pSLL = &((*SLLBlock)->SLLs[(*iSLLBlock)++]);
|
|
|
|
pSLL->next = pPrevSLL->next;
|
|
pSLL->edgelist = (EdgeTableEntry *)NULL;
|
|
pPrevSLL->next = pSLL;
|
|
}
|
|
pSLL->scanline = scanline;
|
|
|
|
/*
|
|
* now insert the edge in the right bucket
|
|
*/
|
|
prev = (EdgeTableEntry *)NULL;
|
|
start = pSLL->edgelist;
|
|
while (start && (start->bres.minor_axis < ETE->bres.minor_axis))
|
|
{
|
|
prev = start;
|
|
start = start->next;
|
|
}
|
|
ETE->next = start;
|
|
|
|
if (prev)
|
|
prev->next = ETE;
|
|
else
|
|
pSLL->edgelist = ETE;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_CreateEdgeTable
|
|
*
|
|
* This routine creates the edge table for
|
|
* scan converting polygons.
|
|
* The Edge Table (ET) looks like:
|
|
*
|
|
* EdgeTable
|
|
* --------
|
|
* | ymax | ScanLineLists
|
|
* |scanline|-->------------>-------------->...
|
|
* -------- |scanline| |scanline|
|
|
* |edgelist| |edgelist|
|
|
* --------- ---------
|
|
* | |
|
|
* | |
|
|
* V V
|
|
* list of ETEs list of ETEs
|
|
*
|
|
* where ETE is an EdgeTableEntry data structure,
|
|
* and there is one ScanLineList per scanline at
|
|
* which an edge is initially entered.
|
|
*
|
|
*/
|
|
static void REGION_CreateETandAET(const INT32 *Count, INT32 nbpolygons,
|
|
const POINT32 *pts, EdgeTable *ET, EdgeTableEntry *AET,
|
|
EdgeTableEntry *pETEs, ScanLineListBlock *pSLLBlock)
|
|
{
|
|
const POINT32 *top, *bottom;
|
|
const POINT32 *PrevPt, *CurrPt, *EndPt;
|
|
INT32 poly, count;
|
|
int iSLLBlock = 0;
|
|
int dy;
|
|
|
|
|
|
/*
|
|
* initialize the Active Edge Table
|
|
*/
|
|
AET->next = (EdgeTableEntry *)NULL;
|
|
AET->back = (EdgeTableEntry *)NULL;
|
|
AET->nextWETE = (EdgeTableEntry *)NULL;
|
|
AET->bres.minor_axis = SMALL_COORDINATE;
|
|
|
|
/*
|
|
* initialize the Edge Table.
|
|
*/
|
|
ET->scanlines.next = (ScanLineList *)NULL;
|
|
ET->ymax = SMALL_COORDINATE;
|
|
ET->ymin = LARGE_COORDINATE;
|
|
pSLLBlock->next = (ScanLineListBlock *)NULL;
|
|
|
|
EndPt = pts - 1;
|
|
for(poly = 0; poly < nbpolygons; poly++)
|
|
{
|
|
count = Count[poly];
|
|
EndPt += count;
|
|
if(count < 2)
|
|
continue;
|
|
|
|
PrevPt = EndPt;
|
|
|
|
/*
|
|
* for each vertex in the array of points.
|
|
* In this loop we are dealing with two vertices at
|
|
* a time -- these make up one edge of the polygon.
|
|
*/
|
|
while (count--)
|
|
{
|
|
CurrPt = pts++;
|
|
|
|
/*
|
|
* find out which point is above and which is below.
|
|
*/
|
|
if (PrevPt->y > CurrPt->y)
|
|
{
|
|
bottom = PrevPt, top = CurrPt;
|
|
pETEs->ClockWise = 0;
|
|
}
|
|
else
|
|
{
|
|
bottom = CurrPt, top = PrevPt;
|
|
pETEs->ClockWise = 1;
|
|
}
|
|
|
|
/*
|
|
* don't add horizontal edges to the Edge table.
|
|
*/
|
|
if (bottom->y != top->y)
|
|
{
|
|
pETEs->ymax = bottom->y-1;
|
|
/* -1 so we don't get last scanline */
|
|
|
|
/*
|
|
* initialize integer edge algorithm
|
|
*/
|
|
dy = bottom->y - top->y;
|
|
BRESINITPGONSTRUCT(dy, top->x, bottom->x, pETEs->bres);
|
|
|
|
REGION_InsertEdgeInET(ET, pETEs, top->y, &pSLLBlock,
|
|
&iSLLBlock);
|
|
|
|
if (PrevPt->y > ET->ymax)
|
|
ET->ymax = PrevPt->y;
|
|
if (PrevPt->y < ET->ymin)
|
|
ET->ymin = PrevPt->y;
|
|
pETEs++;
|
|
}
|
|
|
|
PrevPt = CurrPt;
|
|
}
|
|
}
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_loadAET
|
|
*
|
|
* This routine moves EdgeTableEntries from the
|
|
* EdgeTable into the Active Edge Table,
|
|
* leaving them sorted by smaller x coordinate.
|
|
*
|
|
*/
|
|
static void REGION_loadAET(EdgeTableEntry *AET, EdgeTableEntry *ETEs)
|
|
{
|
|
EdgeTableEntry *pPrevAET;
|
|
EdgeTableEntry *tmp;
|
|
|
|
pPrevAET = AET;
|
|
AET = AET->next;
|
|
while (ETEs)
|
|
{
|
|
while (AET && (AET->bres.minor_axis < ETEs->bres.minor_axis))
|
|
{
|
|
pPrevAET = AET;
|
|
AET = AET->next;
|
|
}
|
|
tmp = ETEs->next;
|
|
ETEs->next = AET;
|
|
if (AET)
|
|
AET->back = ETEs;
|
|
ETEs->back = pPrevAET;
|
|
pPrevAET->next = ETEs;
|
|
pPrevAET = ETEs;
|
|
|
|
ETEs = tmp;
|
|
}
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_computeWAET
|
|
*
|
|
* This routine links the AET by the
|
|
* nextWETE (winding EdgeTableEntry) link for
|
|
* use by the winding number rule. The final
|
|
* Active Edge Table (AET) might look something
|
|
* like:
|
|
*
|
|
* AET
|
|
* ---------- --------- ---------
|
|
* |ymax | |ymax | |ymax |
|
|
* | ... | |... | |... |
|
|
* |next |->|next |->|next |->...
|
|
* |nextWETE| |nextWETE| |nextWETE|
|
|
* --------- --------- ^--------
|
|
* | | |
|
|
* V-------------------> V---> ...
|
|
*
|
|
*/
|
|
static void REGION_computeWAET(EdgeTableEntry *AET)
|
|
{
|
|
register EdgeTableEntry *pWETE;
|
|
register int inside = 1;
|
|
register int isInside = 0;
|
|
|
|
AET->nextWETE = (EdgeTableEntry *)NULL;
|
|
pWETE = AET;
|
|
AET = AET->next;
|
|
while (AET)
|
|
{
|
|
if (AET->ClockWise)
|
|
isInside++;
|
|
else
|
|
isInside--;
|
|
|
|
if ((!inside && !isInside) ||
|
|
( inside && isInside))
|
|
{
|
|
pWETE->nextWETE = AET;
|
|
pWETE = AET;
|
|
inside = !inside;
|
|
}
|
|
AET = AET->next;
|
|
}
|
|
pWETE->nextWETE = (EdgeTableEntry *)NULL;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_InsertionSort
|
|
*
|
|
* Just a simple insertion sort using
|
|
* pointers and back pointers to sort the Active
|
|
* Edge Table.
|
|
*
|
|
*/
|
|
static BOOL32 REGION_InsertionSort(EdgeTableEntry *AET)
|
|
{
|
|
EdgeTableEntry *pETEchase;
|
|
EdgeTableEntry *pETEinsert;
|
|
EdgeTableEntry *pETEchaseBackTMP;
|
|
BOOL32 changed = FALSE;
|
|
|
|
AET = AET->next;
|
|
while (AET)
|
|
{
|
|
pETEinsert = AET;
|
|
pETEchase = AET;
|
|
while (pETEchase->back->bres.minor_axis > AET->bres.minor_axis)
|
|
pETEchase = pETEchase->back;
|
|
|
|
AET = AET->next;
|
|
if (pETEchase != pETEinsert)
|
|
{
|
|
pETEchaseBackTMP = pETEchase->back;
|
|
pETEinsert->back->next = AET;
|
|
if (AET)
|
|
AET->back = pETEinsert->back;
|
|
pETEinsert->next = pETEchase;
|
|
pETEchase->back->next = pETEinsert;
|
|
pETEchase->back = pETEinsert;
|
|
pETEinsert->back = pETEchaseBackTMP;
|
|
changed = TRUE;
|
|
}
|
|
}
|
|
return changed;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_FreeStorage
|
|
*
|
|
* Clean up our act.
|
|
*/
|
|
static void REGION_FreeStorage(ScanLineListBlock *pSLLBlock)
|
|
{
|
|
ScanLineListBlock *tmpSLLBlock;
|
|
|
|
while (pSLLBlock)
|
|
{
|
|
tmpSLLBlock = pSLLBlock->next;
|
|
HeapFree( SystemHeap, 0, pSLLBlock );
|
|
pSLLBlock = tmpSLLBlock;
|
|
}
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* REGION_PtsToRegion
|
|
*
|
|
* Create an array of rectangles from a list of points.
|
|
*/
|
|
static int REGION_PtsToRegion(int numFullPtBlocks, int iCurPtBlock,
|
|
POINTBLOCK *FirstPtBlock, WINEREGION *reg)
|
|
{
|
|
RECT32 *rects;
|
|
POINT32 *pts;
|
|
POINTBLOCK *CurPtBlock;
|
|
int i;
|
|
RECT32 *extents;
|
|
INT32 numRects;
|
|
|
|
extents = ®->extents;
|
|
|
|
numRects = ((numFullPtBlocks * NUMPTSTOBUFFER) + iCurPtBlock) >> 1;
|
|
|
|
if (!(reg->rects = HeapReAlloc( SystemHeap, 0, reg->rects,
|
|
sizeof(RECT32) * numRects )))
|
|
return(0);
|
|
|
|
reg->size = numRects;
|
|
CurPtBlock = FirstPtBlock;
|
|
rects = reg->rects - 1;
|
|
numRects = 0;
|
|
extents->left = LARGE_COORDINATE, extents->right = SMALL_COORDINATE;
|
|
|
|
for ( ; numFullPtBlocks >= 0; numFullPtBlocks--) {
|
|
/* the loop uses 2 points per iteration */
|
|
i = NUMPTSTOBUFFER >> 1;
|
|
if (!numFullPtBlocks)
|
|
i = iCurPtBlock >> 1;
|
|
for (pts = CurPtBlock->pts; i--; pts += 2) {
|
|
if (pts->x == pts[1].x)
|
|
continue;
|
|
if (numRects && pts->x == rects->left && pts->y == rects->bottom &&
|
|
pts[1].x == rects->right &&
|
|
(numRects == 1 || rects[-1].top != rects->top) &&
|
|
(i && pts[2].y > pts[1].y)) {
|
|
rects->bottom = pts[1].y + 1;
|
|
continue;
|
|
}
|
|
numRects++;
|
|
rects++;
|
|
rects->left = pts->x; rects->top = pts->y;
|
|
rects->right = pts[1].x; rects->bottom = pts[1].y + 1;
|
|
if (rects->left < extents->left)
|
|
extents->left = rects->left;
|
|
if (rects->right > extents->right)
|
|
extents->right = rects->right;
|
|
}
|
|
CurPtBlock = CurPtBlock->next;
|
|
}
|
|
|
|
if (numRects) {
|
|
extents->top = reg->rects->top;
|
|
extents->bottom = rects->bottom;
|
|
} else {
|
|
extents->left = 0;
|
|
extents->top = 0;
|
|
extents->right = 0;
|
|
extents->bottom = 0;
|
|
}
|
|
reg->numRects = numRects;
|
|
|
|
return(TRUE);
|
|
}
|
|
|
|
/***********************************************************************
|
|
* CreatePolyPolygonRgn32 (GDI32.57)
|
|
*/
|
|
HRGN32 WINAPI CreatePolyPolygonRgn32(const POINT32 *Pts, const INT32 *Count,
|
|
INT32 nbpolygons, INT32 mode)
|
|
{
|
|
HRGN32 hrgn;
|
|
RGNOBJ *obj;
|
|
WINEREGION *region;
|
|
register EdgeTableEntry *pAET; /* Active Edge Table */
|
|
register INT32 y; /* current scanline */
|
|
register int iPts = 0; /* number of pts in buffer */
|
|
register EdgeTableEntry *pWETE; /* Winding Edge Table Entry*/
|
|
register ScanLineList *pSLL; /* current scanLineList */
|
|
register POINT32 *pts; /* output buffer */
|
|
EdgeTableEntry *pPrevAET; /* ptr to previous AET */
|
|
EdgeTable ET; /* header node for ET */
|
|
EdgeTableEntry AET; /* header node for AET */
|
|
EdgeTableEntry *pETEs; /* EdgeTableEntries pool */
|
|
ScanLineListBlock SLLBlock; /* header for scanlinelist */
|
|
int fixWAET = FALSE;
|
|
POINTBLOCK FirstPtBlock, *curPtBlock; /* PtBlock buffers */
|
|
POINTBLOCK *tmpPtBlock;
|
|
int numFullPtBlocks = 0;
|
|
INT32 poly, total;
|
|
|
|
if(!(hrgn = REGION_CreateRegion()))
|
|
return 0;
|
|
obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
|
|
region = obj->rgn;
|
|
|
|
/* special case a rectangle */
|
|
|
|
if (((nbpolygons == 1) && ((*Count == 4) ||
|
|
((*Count == 5) && (Pts[4].x == Pts[0].x) && (Pts[4].y == Pts[0].y)))) &&
|
|
(((Pts[0].y == Pts[1].y) &&
|
|
(Pts[1].x == Pts[2].x) &&
|
|
(Pts[2].y == Pts[3].y) &&
|
|
(Pts[3].x == Pts[0].x)) ||
|
|
((Pts[0].x == Pts[1].x) &&
|
|
(Pts[1].y == Pts[2].y) &&
|
|
(Pts[2].x == Pts[3].x) &&
|
|
(Pts[3].y == Pts[0].y))))
|
|
{
|
|
SetRectRgn32( hrgn, MIN(Pts[0].x, Pts[2].x), MIN(Pts[0].y, Pts[2].y),
|
|
MAX(Pts[0].x, Pts[2].x), MAX(Pts[0].y, Pts[2].y) );
|
|
GDI_HEAP_UNLOCK( hrgn );
|
|
return hrgn;
|
|
}
|
|
|
|
for(poly = total = 0; poly < nbpolygons; poly++)
|
|
total += Count[poly];
|
|
if (! (pETEs = HeapAlloc( SystemHeap, 0, sizeof(EdgeTableEntry) * total )))
|
|
{
|
|
REGION_DeleteObject( hrgn, obj );
|
|
return 0;
|
|
}
|
|
pts = FirstPtBlock.pts;
|
|
REGION_CreateETandAET(Count, nbpolygons, Pts, &ET, &AET, pETEs, &SLLBlock);
|
|
pSLL = ET.scanlines.next;
|
|
curPtBlock = &FirstPtBlock;
|
|
|
|
if (mode != WINDING) {
|
|
/*
|
|
* for each scanline
|
|
*/
|
|
for (y = ET.ymin; y < ET.ymax; y++) {
|
|
/*
|
|
* Add a new edge to the active edge table when we
|
|
* get to the next edge.
|
|
*/
|
|
if (pSLL != NULL && y == pSLL->scanline) {
|
|
REGION_loadAET(&AET, pSLL->edgelist);
|
|
pSLL = pSLL->next;
|
|
}
|
|
pPrevAET = &AET;
|
|
pAET = AET.next;
|
|
|
|
/*
|
|
* for each active edge
|
|
*/
|
|
while (pAET) {
|
|
pts->x = pAET->bres.minor_axis, pts->y = y;
|
|
pts++, iPts++;
|
|
|
|
/*
|
|
* send out the buffer
|
|
*/
|
|
if (iPts == NUMPTSTOBUFFER) {
|
|
tmpPtBlock = HeapAlloc( SystemHeap, 0, sizeof(POINTBLOCK));
|
|
if(!tmpPtBlock) {
|
|
WARN(region, "Can't alloc tPB\n");
|
|
return 0;
|
|
}
|
|
curPtBlock->next = tmpPtBlock;
|
|
curPtBlock = tmpPtBlock;
|
|
pts = curPtBlock->pts;
|
|
numFullPtBlocks++;
|
|
iPts = 0;
|
|
}
|
|
EVALUATEEDGEEVENODD(pAET, pPrevAET, y);
|
|
}
|
|
REGION_InsertionSort(&AET);
|
|
}
|
|
}
|
|
else {
|
|
/*
|
|
* for each scanline
|
|
*/
|
|
for (y = ET.ymin; y < ET.ymax; y++) {
|
|
/*
|
|
* Add a new edge to the active edge table when we
|
|
* get to the next edge.
|
|
*/
|
|
if (pSLL != NULL && y == pSLL->scanline) {
|
|
REGION_loadAET(&AET, pSLL->edgelist);
|
|
REGION_computeWAET(&AET);
|
|
pSLL = pSLL->next;
|
|
}
|
|
pPrevAET = &AET;
|
|
pAET = AET.next;
|
|
pWETE = pAET;
|
|
|
|
/*
|
|
* for each active edge
|
|
*/
|
|
while (pAET) {
|
|
/*
|
|
* add to the buffer only those edges that
|
|
* are in the Winding active edge table.
|
|
*/
|
|
if (pWETE == pAET) {
|
|
pts->x = pAET->bres.minor_axis, pts->y = y;
|
|
pts++, iPts++;
|
|
|
|
/*
|
|
* send out the buffer
|
|
*/
|
|
if (iPts == NUMPTSTOBUFFER) {
|
|
tmpPtBlock = HeapAlloc( SystemHeap, 0,
|
|
sizeof(POINTBLOCK) );
|
|
if(!tmpPtBlock) {
|
|
WARN(region, "Can't alloc tPB\n");
|
|
return 0;
|
|
}
|
|
curPtBlock->next = tmpPtBlock;
|
|
curPtBlock = tmpPtBlock;
|
|
pts = curPtBlock->pts;
|
|
numFullPtBlocks++; iPts = 0;
|
|
}
|
|
pWETE = pWETE->nextWETE;
|
|
}
|
|
EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET);
|
|
}
|
|
|
|
/*
|
|
* recompute the winding active edge table if
|
|
* we just resorted or have exited an edge.
|
|
*/
|
|
if (REGION_InsertionSort(&AET) || fixWAET) {
|
|
REGION_computeWAET(&AET);
|
|
fixWAET = FALSE;
|
|
}
|
|
}
|
|
}
|
|
REGION_FreeStorage(SLLBlock.next);
|
|
REGION_PtsToRegion(numFullPtBlocks, iPts, &FirstPtBlock, region);
|
|
for (curPtBlock = FirstPtBlock.next; --numFullPtBlocks >= 0;) {
|
|
tmpPtBlock = curPtBlock->next;
|
|
HeapFree( SystemHeap, 0, curPtBlock );
|
|
curPtBlock = tmpPtBlock;
|
|
}
|
|
HeapFree( SystemHeap, 0, pETEs );
|
|
GDI_HEAP_UNLOCK( hrgn );
|
|
return hrgn;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* CreatePolygonRgn16 (GDI.63)
|
|
*/
|
|
HRGN16 WINAPI CreatePolygonRgn16( const POINT16 * points, INT16 count,
|
|
INT16 mode )
|
|
{
|
|
return CreatePolyPolygonRgn16( points, &count, 1, mode );
|
|
}
|
|
|
|
/***********************************************************************
|
|
* CreatePolyPolygonRgn16 (GDI.451)
|
|
*/
|
|
HRGN16 WINAPI CreatePolyPolygonRgn16( const POINT16 *points,
|
|
const INT16 *count, INT16 nbpolygons, INT16 mode )
|
|
{
|
|
HRGN32 hrgn;
|
|
int i, npts = 0;
|
|
INT32 *count32;
|
|
POINT32 *points32;
|
|
|
|
for (i = 0; i < nbpolygons; i++)
|
|
npts += count[i];
|
|
points32 = HeapAlloc( SystemHeap, 0, npts * sizeof(POINT32) );
|
|
for (i = 0; i < npts; i++)
|
|
CONV_POINT16TO32( &(points[i]), &(points32[i]) );
|
|
|
|
count32 = HeapAlloc( SystemHeap, 0, nbpolygons * sizeof(INT32) );
|
|
for (i = 0; i < nbpolygons; i++)
|
|
count32[i] = count[i];
|
|
hrgn = CreatePolyPolygonRgn32( points32, count32, nbpolygons, mode );
|
|
HeapFree( SystemHeap, 0, count32 );
|
|
HeapFree( SystemHeap, 0, points32 );
|
|
return hrgn;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* CreatePolygonRgn32 (GDI32.58)
|
|
*/
|
|
HRGN32 WINAPI CreatePolygonRgn32( const POINT32 *points, INT32 count,
|
|
INT32 mode )
|
|
{
|
|
return CreatePolyPolygonRgn32( points, &count, 1, mode );
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* GetRandomRgn [GDI32.215]
|
|
*
|
|
* NOTES
|
|
* This function is UNDOCUMENTED, it isn't even in the header file.
|
|
* I assume that it will return a HRGN32!??
|
|
*/
|
|
HRGN32 WINAPI GetRandomRgn(DWORD dwArg1, DWORD dwArg2, DWORD dwArg3)
|
|
{
|
|
FIXME (region, "(0x%08lx 0x%08lx 0x%08lx): empty stub!\n",
|
|
dwArg1, dwArg2, dwArg3);
|
|
|
|
return 0;
|
|
}
|