Sweden-Number/dlls/wined3d
Andrew Wesie c3af72019e wined3d: Use raw blit for supported depth-stencil blits.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45747
Signed-off-by: Andrew Wesie <awesie@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-03 19:43:48 +02:00
..
Makefile.in
adapter_gl.c wined3d: Add max_rt_count field to d3d_info. 2018-08-27 17:34:40 +02:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c wined3d: Avoid accessing gl_info in vertexdeclaration_init(). 2018-08-27 17:34:45 +02:00
cs.c wined3d: Add max_rt_count field to d3d_info. 2018-08-27 17:34:40 +02:00
device.c wined3d: Add max_rt_count field to d3d_info. 2018-08-27 17:34:40 +02:00
directx.c wined3d: Move formats from gl_info to wined3d_adapter. 2018-08-30 20:27:09 +02:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Use raw blit for supported depth-stencil blits. 2018-09-03 19:43:48 +02:00
swapchain.c
texture.c wined3d: Move formats from gl_info to wined3d_adapter. 2018-08-30 20:27:09 +02:00
utils.c wined3d: Use get_format_internal() in init_format_filter_info(). 2018-08-30 20:27:13 +02:00
version.rc
vertexdeclaration.c wined3d: Avoid accessing gl_info in vertexdeclaration_init(). 2018-08-27 17:34:45 +02:00
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Move formats from gl_info to wined3d_adapter. 2018-08-30 20:27:09 +02:00