Sweden-Number/dlls/wined3d
Andrew Wesie c3af72019e wined3d: Use raw blit for supported depth-stencil blits.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45747
Signed-off-by: Andrew Wesie <awesie@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-03 19:43:48 +02:00
..
Makefile.in wined3d: Move OpenGL initialisation code to adapter_gl.c. 2018-08-17 18:47:00 +02:00
adapter_gl.c wined3d: Add max_rt_count field to d3d_info. 2018-08-27 17:34:40 +02:00
arb_program_shader.c wined3d: Pass context to find_arb_pshader(). 2018-08-21 23:02:31 +02:00
ati_fragment_shader.c wined3d: Get rid of the dst_arg enum. 2018-03-23 14:02:53 +01:00
buffer.c wined3d: Pass wined3d_adapter to wined3d_get_format(). 2018-08-23 20:12:29 +02:00
context.c wined3d: Avoid accessing gl_info in vertexdeclaration_init(). 2018-08-27 17:34:45 +02:00
cs.c wined3d: Add max_rt_count field to d3d_info. 2018-08-27 17:34:40 +02:00
device.c wined3d: Add max_rt_count field to d3d_info. 2018-08-27 17:34:40 +02:00
directx.c wined3d: Move formats from gl_info to wined3d_adapter. 2018-08-30 20:27:09 +02:00
gl_compat.c
glsl_shader.c wined3d: Pass a wined3d_string_buffer to shader_glsl_get_register_name(). 2018-08-15 20:55:09 +02:00
nvidia_texture_shader.c wined3d: Implement support for 1D textures. 2018-04-03 09:38:45 +02:00
palette.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
query.c wined3d: Get gl_info from context in query_issue() functions. 2018-08-21 23:02:31 +02:00
resource.c wined3d: Pass wined3d_adapter to wined3d_get_format(). 2018-08-23 20:12:29 +02:00
sampler.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
shader.c wined3d: Compare interpolation mode VS compilation arguments. 2018-06-05 16:07:18 +02:00
shader_sm1.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
shader_sm4.c wined3d: Implement sampleinfo for render targets. 2018-05-15 17:29:22 +02:00
state.c d3d11: Implement depth clip control. 2018-05-21 10:51:29 +02:00
stateblock.c wined3d: Store max point size in d3d_info. 2018-08-23 20:12:33 +02:00
surface.c wined3d: Use raw blit for supported depth-stencil blits. 2018-09-03 19:43:48 +02:00
swapchain.c wined3d: Pass wined3d_adapter to wined3d_get_format(). 2018-08-23 20:12:29 +02:00
texture.c wined3d: Move formats from gl_info to wined3d_adapter. 2018-08-30 20:27:09 +02:00
utils.c wined3d: Use get_format_internal() in init_format_filter_info(). 2018-08-30 20:27:13 +02:00
version.rc
vertexdeclaration.c wined3d: Avoid accessing gl_info in vertexdeclaration_init(). 2018-08-27 17:34:45 +02:00
view.c wined3d: Pass wined3d_adapter to wined3d_get_format(). 2018-08-23 20:12:29 +02:00
wined3d.spec wined3d: Delete the wined3d_device_get_*_cb and wined3d_device_set_*_cb methods. 2018-05-29 17:13:24 +02:00
wined3d_gl.h d3d11: Implement depth clip control. 2018-05-21 10:51:29 +02:00
wined3d_main.c wined3d: Disallow disabling GLSL on core profile contexts. 2018-06-11 18:13:09 +02:00
wined3d_private.h wined3d: Move formats from gl_info to wined3d_adapter. 2018-08-30 20:27:09 +02:00