Sweden-Number/dlls/d3dx9_36/tests/mesh.c

11298 lines
422 KiB
C

/*
* Copyright 2008 David Adam
* Copyright 2008 Luis Busquets
* Copyright 2009 Henri Verbeet for CodeWeavers
* Copyright 2011 Michael Mc Donnell
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include <stdio.h>
#include <float.h>
#include <limits.h>
#include "wine/test.h"
#include "d3dx9.h"
#ifndef NAN
/* From wine/port.h */
static inline float __port_nan(void)
{
static const unsigned __nan_bytes = 0x7fc00000;
return *(const float *)&__nan_bytes;
}
#define NAN __port_nan()
#endif
/* Set the WINETEST_DEBUG environment variable to be greater than 1 for verbose
* function call traces of ID3DXAllocateHierarchy callbacks. */
#define TRACECALLBACK if(winetest_debug > 1) trace
#define admitted_error 0.0001f
#define ARRAY_SIZE(array) (sizeof(array)/sizeof(*array))
#define compare_vertex_sizes(type, exp) \
got=D3DXGetFVFVertexSize(type); \
ok(got==exp, "Expected: %d, Got: %d\n", exp, got);
#define compare_float(got, exp) \
do { \
float _got = (got); \
float _exp = (exp); \
ok(_got == _exp, "Expected: %g, Got: %g\n", _exp, _got); \
} while (0)
static BOOL compare(FLOAT u, FLOAT v)
{
return (fabs(u-v) < admitted_error);
}
static BOOL compare_vec3(D3DXVECTOR3 u, D3DXVECTOR3 v)
{
return ( compare(u.x, v.x) && compare(u.y, v.y) && compare(u.z, v.z) );
}
static BOOL compare_vec4(D3DXVECTOR4 u, D3DXVECTOR4 v)
{
return compare(u.x, v.x) && compare(u.y, v.y) && compare(u.z, v.z) && compare(u.w, v.w);
}
#define check_floats(got, exp, dim) check_floats_(__LINE__, "", got, exp, dim)
static void check_floats_(int line, const char *prefix, const float *got, const float *exp, int dim)
{
int i;
char exp_buffer[256] = "";
char got_buffer[256] = "";
char *exp_buffer_ptr = exp_buffer;
char *got_buffer_ptr = got_buffer;
BOOL equal = TRUE;
for (i = 0; i < dim; i++) {
if (i) {
exp_buffer_ptr += sprintf(exp_buffer_ptr, ", ");
got_buffer_ptr += sprintf(got_buffer_ptr, ", ");
}
equal = equal && compare(*exp, *got);
exp_buffer_ptr += sprintf(exp_buffer_ptr, "%g", *exp);
got_buffer_ptr += sprintf(got_buffer_ptr, "%g", *got);
exp++, got++;
}
ok_(__FILE__,line)(equal, "%sExpected (%s), got (%s)", prefix, exp_buffer, got_buffer);
}
struct vertex
{
D3DXVECTOR3 position;
D3DXVECTOR3 normal;
};
typedef WORD face[3];
static BOOL compare_face(face a, face b)
{
return (a[0]==b[0] && a[1] == b[1] && a[2] == b[2]);
}
struct test_context
{
HWND hwnd;
IDirect3D9 *d3d;
IDirect3DDevice9 *device;
};
/* Initializes a test context struct. Use it to initialize DirectX.
*
* Returns NULL if an error occurred.
*/
static struct test_context *new_test_context(void)
{
HRESULT hr;
HWND hwnd = NULL;
IDirect3D9 *d3d = NULL;
IDirect3DDevice9 *device = NULL;
D3DPRESENT_PARAMETERS d3dpp = {0};
struct test_context *test_context;
if (!(hwnd = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0,
640, 480, NULL, NULL, NULL, NULL)))
{
skip("Couldn't create application window\n");
goto error;
}
d3d = Direct3DCreate9(D3D_SDK_VERSION);
if (!d3d)
{
skip("Couldn't create IDirect3D9 object\n");
goto error;
}
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device);
if (FAILED(hr))
{
skip("Couldn't create IDirect3DDevice9 object %#x\n", hr);
goto error;
}
test_context = HeapAlloc(GetProcessHeap(), 0, sizeof(*test_context));
if (!test_context)
{
skip("Couldn't allocate memory for test_context\n");
goto error;
}
test_context->hwnd = hwnd;
test_context->d3d = d3d;
test_context->device = device;
return test_context;
error:
if (device)
IDirect3DDevice9_Release(device);
if (d3d)
IDirect3D9_Release(d3d);
if (hwnd)
DestroyWindow(hwnd);
return NULL;
}
static void free_test_context(struct test_context *test_context)
{
if (!test_context)
return;
if (test_context->device)
IDirect3DDevice9_Release(test_context->device);
if (test_context->d3d)
IDirect3D9_Release(test_context->d3d);
if (test_context->hwnd)
DestroyWindow(test_context->hwnd);
HeapFree(GetProcessHeap(), 0, test_context);
}
struct mesh
{
DWORD number_of_vertices;
struct vertex *vertices;
DWORD number_of_faces;
face *faces;
DWORD fvf;
UINT vertex_size;
};
static void free_mesh(struct mesh *mesh)
{
HeapFree(GetProcessHeap(), 0, mesh->faces);
HeapFree(GetProcessHeap(), 0, mesh->vertices);
}
static BOOL new_mesh(struct mesh *mesh, DWORD number_of_vertices, DWORD number_of_faces)
{
mesh->vertices = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, number_of_vertices * sizeof(*mesh->vertices));
if (!mesh->vertices)
{
return FALSE;
}
mesh->number_of_vertices = number_of_vertices;
mesh->faces = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, number_of_faces * sizeof(*mesh->faces));
if (!mesh->faces)
{
HeapFree(GetProcessHeap(), 0, mesh->vertices);
return FALSE;
}
mesh->number_of_faces = number_of_faces;
return TRUE;
}
static void compare_mesh(const char *name, ID3DXMesh *d3dxmesh, struct mesh *mesh)
{
HRESULT hr;
DWORD number_of_vertices, number_of_faces;
IDirect3DVertexBuffer9 *vertex_buffer;
IDirect3DIndexBuffer9 *index_buffer;
D3DVERTEXBUFFER_DESC vertex_buffer_description;
D3DINDEXBUFFER_DESC index_buffer_description;
struct vertex *vertices;
face *faces;
int expected, i;
number_of_vertices = d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh);
ok(number_of_vertices == mesh->number_of_vertices, "Test %s, result %u, expected %d\n",
name, number_of_vertices, mesh->number_of_vertices);
number_of_faces = d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh);
ok(number_of_faces == mesh->number_of_faces, "Test %s, result %u, expected %d\n",
name, number_of_faces, mesh->number_of_faces);
/* vertex buffer */
hr = d3dxmesh->lpVtbl->GetVertexBuffer(d3dxmesh, &vertex_buffer);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (hr != D3D_OK)
{
skip("Couldn't get vertex buffer\n");
}
else
{
hr = IDirect3DVertexBuffer9_GetDesc(vertex_buffer, &vertex_buffer_description);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (hr != D3D_OK)
{
skip("Couldn't get vertex buffer description\n");
}
else
{
ok(vertex_buffer_description.Format == D3DFMT_VERTEXDATA, "Test %s, result %x, expected %x (D3DFMT_VERTEXDATA)\n",
name, vertex_buffer_description.Format, D3DFMT_VERTEXDATA);
ok(vertex_buffer_description.Type == D3DRTYPE_VERTEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_VERTEXBUFFER)\n",
name, vertex_buffer_description.Type, D3DRTYPE_VERTEXBUFFER);
ok(vertex_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, vertex_buffer_description.Usage, 0);
ok(vertex_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_MANAGED)\n",
name, vertex_buffer_description.Pool, D3DPOOL_MANAGED);
ok(vertex_buffer_description.FVF == mesh->fvf, "Test %s, result %x, expected %x\n",
name, vertex_buffer_description.FVF, mesh->fvf);
if (mesh->fvf == 0)
{
expected = number_of_vertices * mesh->vertex_size;
}
else
{
expected = number_of_vertices * D3DXGetFVFVertexSize(mesh->fvf);
}
ok(vertex_buffer_description.Size == expected, "Test %s, result %x, expected %x\n",
name, vertex_buffer_description.Size, expected);
}
/* specify offset and size to avoid potential overruns */
hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, number_of_vertices * sizeof(D3DXVECTOR3) * 2,
(void **)&vertices, D3DLOCK_DISCARD);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (hr != D3D_OK)
{
skip("Couldn't lock vertex buffer\n");
}
else
{
for (i = 0; i < number_of_vertices; i++)
{
ok(compare_vec3(vertices[i].position, mesh->vertices[i].position),
"Test %s, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i,
vertices[i].position.x, vertices[i].position.y, vertices[i].position.z,
mesh->vertices[i].position.x, mesh->vertices[i].position.y, mesh->vertices[i].position.z);
ok(compare_vec3(vertices[i].normal, mesh->vertices[i].normal),
"Test %s, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i,
vertices[i].normal.x, vertices[i].normal.y, vertices[i].normal.z,
mesh->vertices[i].normal.x, mesh->vertices[i].normal.y, mesh->vertices[i].normal.z);
}
IDirect3DVertexBuffer9_Unlock(vertex_buffer);
}
IDirect3DVertexBuffer9_Release(vertex_buffer);
}
/* index buffer */
hr = d3dxmesh->lpVtbl->GetIndexBuffer(d3dxmesh, &index_buffer);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (!index_buffer)
{
skip("Couldn't get index buffer\n");
}
else
{
hr = IDirect3DIndexBuffer9_GetDesc(index_buffer, &index_buffer_description);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (hr != D3D_OK)
{
skip("Couldn't get index buffer description\n");
}
else
{
ok(index_buffer_description.Format == D3DFMT_INDEX16, "Test %s, result %x, expected %x (D3DFMT_INDEX16)\n",
name, index_buffer_description.Format, D3DFMT_INDEX16);
ok(index_buffer_description.Type == D3DRTYPE_INDEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_INDEXBUFFER)\n",
name, index_buffer_description.Type, D3DRTYPE_INDEXBUFFER);
ok(index_buffer_description.Usage == 0, "Test %s, result %#x, expected %#x.\n",
name, index_buffer_description.Usage, 0);
ok(index_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_MANAGED)\n",
name, index_buffer_description.Pool, D3DPOOL_MANAGED);
expected = number_of_faces * sizeof(WORD) * 3;
ok(index_buffer_description.Size == expected, "Test %s, result %x, expected %x\n",
name, index_buffer_description.Size, expected);
}
/* specify offset and size to avoid potential overruns */
hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, number_of_faces * sizeof(WORD) * 3,
(void **)&faces, D3DLOCK_DISCARD);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (hr != D3D_OK)
{
skip("Couldn't lock index buffer\n");
}
else
{
for (i = 0; i < number_of_faces; i++)
{
ok(compare_face(faces[i], mesh->faces[i]),
"Test %s, face %d, result (%u, %u, %u), expected (%u, %u, %u)\n", name, i,
faces[i][0], faces[i][1], faces[i][2],
mesh->faces[i][0], mesh->faces[i][1], mesh->faces[i][2]);
}
IDirect3DIndexBuffer9_Unlock(index_buffer);
}
IDirect3DIndexBuffer9_Release(index_buffer);
}
}
static void D3DXBoundProbeTest(void)
{
BOOL result;
D3DXVECTOR3 bottom_point, center, top_point, raydirection, rayposition;
FLOAT radius;
/*____________Test the Box case___________________________*/
bottom_point.x = -3.0f; bottom_point.y = -2.0f; bottom_point.z = -1.0f;
top_point.x = 7.0f; top_point.y = 8.0f; top_point.z = 9.0f;
raydirection.x = -4.0f; raydirection.y = -5.0f; raydirection.z = -6.0f;
rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f;
result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
ok(result == TRUE, "expected TRUE, received FALSE\n");
raydirection.x = 4.0f; raydirection.y = 5.0f; raydirection.z = 6.0f;
rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f;
result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
ok(result == FALSE, "expected FALSE, received TRUE\n");
rayposition.x = -4.0f; rayposition.y = 1.0f; rayposition.z = -2.0f;
result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
ok(result == TRUE, "expected TRUE, received FALSE\n");
bottom_point.x = 1.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f;
top_point.x = 1.0f; top_point.y = 0.0f; top_point.z = 0.0f;
rayposition.x = 0.0f; rayposition.y = 1.0f; rayposition.z = 0.0f;
raydirection.x = 0.0f; raydirection.y = 3.0f; raydirection.z = 0.0f;
result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
ok(result == FALSE, "expected FALSE, received TRUE\n");
bottom_point.x = 1.0f; bottom_point.y = 2.0f; bottom_point.z = 3.0f;
top_point.x = 10.0f; top_point.y = 15.0f; top_point.z = 20.0f;
raydirection.x = 7.0f; raydirection.y = 8.0f; raydirection.z = 9.0f;
rayposition.x = 3.0f; rayposition.y = 7.0f; rayposition.z = -6.0f;
result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
ok(result == TRUE, "expected TRUE, received FALSE\n");
bottom_point.x = 0.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f;
top_point.x = 1.0f; top_point.y = 1.0f; top_point.z = 1.0f;
raydirection.x = 0.0f; raydirection.y = 1.0f; raydirection.z = .0f;
rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f;
result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
ok(result == FALSE, "expected FALSE, received TRUE\n");
raydirection.x = 1.0f; raydirection.y = 0.0f; raydirection.z = .0f;
rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f;
result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
ok(result == TRUE, "expected TRUE, received FALSE\n");
/*____________Test the Sphere case________________________*/
radius = sqrt(77.0f);
center.x = 1.0f; center.y = 2.0f; center.z = 3.0f;
raydirection.x = 2.0f; raydirection.y = -4.0f; raydirection.z = 2.0f;
rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 9.0f;
result = D3DXSphereBoundProbe(&center, radius, &rayposition, &raydirection);
ok(result == TRUE, "expected TRUE, received FALSE\n");
rayposition.x = 45.0f; rayposition.y = -75.0f; rayposition.z = 49.0f;
result = D3DXSphereBoundProbe(&center, radius, &rayposition, &raydirection);
ok(result == FALSE, "expected FALSE, received TRUE\n");
rayposition.x = 5.0f; rayposition.y = 11.0f; rayposition.z = 9.0f;
result = D3DXSphereBoundProbe(&center, radius, &rayposition, &raydirection);
ok(result == FALSE, "expected FALSE, received TRUE\n");
}
static void D3DXComputeBoundingBoxTest(void)
{
D3DXVECTOR3 exp_max, exp_min, got_max, got_min, vertex[5];
HRESULT hr;
vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f;
vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f;
vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f;
vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f;
vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f;
exp_min.x = 1.0f; exp_min.y = 1.0f; exp_min.z = 1.0f;
exp_max.x = 9.0f; exp_max.y = 9.0f; exp_max.z = 9.0f;
hr = D3DXComputeBoundingBox(&vertex[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z);
ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z);
/*________________________*/
vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;
exp_min.x = -6.92f; exp_min.y = -8.1f; exp_min.z = -3.80f;
exp_max.x = 11.4f; exp_max.y = 7.90f; exp_max.z = 11.9f;
hr = D3DXComputeBoundingBox(&vertex[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z);
ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z);
/*________________________*/
vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;
exp_min.x = -6.92f; exp_min.y = -0.9f; exp_min.z = -3.8f;
exp_max.x = 7.43f; exp_max.y = 7.90f; exp_max.z = 11.9f;
hr = D3DXComputeBoundingBox(&vertex[0],4,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z);
ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z);
/*________________________*/
hr = D3DXComputeBoundingBox(NULL,5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
/*________________________*/
hr = D3DXComputeBoundingBox(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),NULL,&got_max);
ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
/*________________________*/
hr = D3DXComputeBoundingBox(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,NULL);
ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
}
static void D3DXComputeBoundingSphereTest(void)
{
D3DXVECTOR3 exp_cen, got_cen, vertex[5];
FLOAT exp_rad, got_rad;
HRESULT hr;
vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f;
vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f;
vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f;
vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f;
vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f;
exp_rad = 6.928203f;
exp_cen.x = 5.0; exp_cen.y = 5.0; exp_cen.z = 5.0;
hr = D3DXComputeBoundingSphere(&vertex[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad);
ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad);
ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z);
/*________________________*/
vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;
exp_rad = 13.707883f;
exp_cen.x = 2.408f; exp_cen.y = 2.22f; exp_cen.z = 3.76f;
hr = D3DXComputeBoundingSphere(&vertex[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad);
ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad);
ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z);
/*________________________*/
hr = D3DXComputeBoundingSphere(NULL,5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad);
ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
/*________________________*/
hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),NULL,&got_rad);
ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
/*________________________*/
hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,NULL);
ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
}
static void print_elements(const D3DVERTEXELEMENT9 *elements)
{
D3DVERTEXELEMENT9 last = D3DDECL_END();
const D3DVERTEXELEMENT9 *ptr = elements;
int count = 0;
while (memcmp(ptr, &last, sizeof(D3DVERTEXELEMENT9)))
{
trace(
"[Element %d] Stream = %d, Offset = %d, Type = %d, Method = %d, Usage = %d, UsageIndex = %d\n",
count, ptr->Stream, ptr->Offset, ptr->Type, ptr->Method, ptr->Usage, ptr->UsageIndex);
ptr++;
count++;
}
}
static void compare_elements(const D3DVERTEXELEMENT9 *elements, const D3DVERTEXELEMENT9 *expected_elements,
unsigned int line, unsigned int test_id)
{
D3DVERTEXELEMENT9 last = D3DDECL_END();
unsigned int i;
for (i = 0; i < MAX_FVF_DECL_SIZE; i++)
{
int end1 = memcmp(&elements[i], &last, sizeof(last));
int end2 = memcmp(&expected_elements[i], &last, sizeof(last));
int status;
if (!end1 && !end2) break;
status = !end1 ^ !end2;
ok(!status, "Line %u, test %u: Mismatch in size, test declaration is %s than expected.\n",
line, test_id, end1 ? "shorter" : "longer");
if (status)
{
print_elements(elements);
break;
}
status = memcmp(&elements[i], &expected_elements[i], sizeof(D3DVERTEXELEMENT9));
ok(!status, "Line %u, test %u: Mismatch in element %u.\n", line, test_id, i);
if (status)
{
print_elements(elements);
break;
}
}
}
static void test_fvf_to_decl(DWORD test_fvf, const D3DVERTEXELEMENT9 expected_elements[],
HRESULT expected_hr, unsigned int line, unsigned int test_id)
{
HRESULT hr;
D3DVERTEXELEMENT9 decl[MAX_FVF_DECL_SIZE];
hr = D3DXDeclaratorFromFVF(test_fvf, decl);
ok(hr == expected_hr,
"Line %u, test %u: D3DXDeclaratorFromFVF returned %#x, expected %#x.\n",
line, test_id, hr, expected_hr);
if (SUCCEEDED(hr)) compare_elements(decl, expected_elements, line, test_id);
}
static void test_decl_to_fvf(const D3DVERTEXELEMENT9 *decl, DWORD expected_fvf,
HRESULT expected_hr, unsigned int line, unsigned int test_id)
{
HRESULT hr;
DWORD result_fvf = 0xdeadbeef;
hr = D3DXFVFFromDeclarator(decl, &result_fvf);
ok(hr == expected_hr,
"Line %u, test %u: D3DXFVFFromDeclarator returned %#x, expected %#x.\n",
line, test_id, hr, expected_hr);
if (SUCCEEDED(hr))
{
ok(expected_fvf == result_fvf, "Line %u, test %u: Got FVF %#x, expected %#x.\n",
line, test_id, result_fvf, expected_fvf);
}
}
static void test_fvf_decl_conversion(void)
{
static const struct
{
D3DVERTEXELEMENT9 decl[MAXD3DDECLLENGTH + 1];
DWORD fvf;
}
test_data[] =
{
{{
D3DDECL_END(),
}, 0},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END(),
}, D3DFVF_XYZ},
{{
{0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0},
D3DDECL_END(),
}, D3DFVF_XYZRHW},
{{
{0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0},
D3DDECL_END(),
}, D3DFVF_XYZRHW},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
D3DDECL_END(),
}, D3DFVF_XYZB1},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
}, D3DFVF_XYZB1 | D3DFVF_LASTBETA_UBYTE4},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
}, D3DFVF_XYZB1 | D3DFVF_LASTBETA_D3DCOLOR},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
D3DDECL_END(),
}, D3DFVF_XYZB2},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
}, D3DFVF_XYZB2 | D3DFVF_LASTBETA_UBYTE4},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 16, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
}, D3DFVF_XYZB2 | D3DFVF_LASTBETA_D3DCOLOR},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
D3DDECL_END(),
}, D3DFVF_XYZB3},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 20, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
}, D3DFVF_XYZB3 | D3DFVF_LASTBETA_UBYTE4},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
}, D3DFVF_XYZB3 | D3DFVF_LASTBETA_D3DCOLOR},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
D3DDECL_END(),
}, D3DFVF_XYZB4},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 24, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
}, D3DFVF_XYZB4 | D3DFVF_LASTBETA_UBYTE4},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 24, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
}, D3DFVF_XYZB4 | D3DFVF_LASTBETA_D3DCOLOR},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
}, D3DFVF_XYZB5 | D3DFVF_LASTBETA_UBYTE4},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
}, D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
D3DDECL_END(),
}, D3DFVF_NORMAL},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
{0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END(),
}, D3DFVF_NORMAL | D3DFVF_DIFFUSE},
{{
{0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0},
D3DDECL_END(),
}, D3DFVF_PSIZE},
{{
{0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END(),
}, D3DFVF_DIFFUSE},
{{
{0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
D3DDECL_END(),
}, D3DFVF_SPECULAR},
/* Make sure textures of different sizes work. */
{{
{0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END(),
}, D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEX1},
{{
{0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END(),
}, D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEX1},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END(),
}, D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1},
{{
{0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END(),
}, D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1},
/* Make sure the TEXCOORD index works correctly - try several textures. */
{{
{0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
{0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1},
{0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2},
{0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3},
D3DDECL_END(),
}, D3DFVF_TEX4 | D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE3(1)
| D3DFVF_TEXCOORDSIZE2(2) | D3DFVF_TEXCOORDSIZE4(3)},
/* Now try some combination tests. */
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
{0, 32, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
{0, 36, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0},
{0, 44, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1},
D3DDECL_END(),
}, D3DFVF_XYZB4 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX2
| D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE3(1)},
{{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
{0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0},
{0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
{0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
{0, 36, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1},
D3DDECL_END(),
}, D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_PSIZE | D3DFVF_SPECULAR | D3DFVF_TEX2
| D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE4(1)},
};
unsigned int i;
for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i)
{
test_decl_to_fvf(test_data[i].decl, test_data[i].fvf, D3D_OK, __LINE__, i);
test_fvf_to_decl(test_data[i].fvf, test_data[i].decl, D3D_OK, __LINE__, i);
}
/* Usage indices for position and normal are apparently ignored. */
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 1},
D3DDECL_END(),
};
test_decl_to_fvf(decl, D3DFVF_XYZ, D3D_OK, __LINE__, 0);
}
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 1},
D3DDECL_END(),
};
test_decl_to_fvf(decl, D3DFVF_NORMAL, D3D_OK, __LINE__, 0);
}
/* D3DFVF_LASTBETA_UBYTE4 and D3DFVF_LASTBETA_D3DCOLOR are ignored if
* there are no blend matrices. */
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END(),
};
test_fvf_to_decl(D3DFVF_XYZ | D3DFVF_LASTBETA_UBYTE4, decl, D3D_OK, __LINE__, 0);
}
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END(),
};
test_fvf_to_decl(D3DFVF_XYZ | D3DFVF_LASTBETA_D3DCOLOR, decl, D3D_OK, __LINE__, 0);
}
/* D3DFVF_LASTBETA_UBYTE4 takes precedence over D3DFVF_LASTBETA_D3DCOLOR. */
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
};
test_fvf_to_decl(D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR | D3DFVF_LASTBETA_UBYTE4,
decl, D3D_OK, __LINE__, 0);
}
/* These are supposed to fail, both ways. */
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END(),
};
test_decl_to_fvf(decl, D3DFVF_XYZW, D3DERR_INVALIDCALL, __LINE__, 0);
test_fvf_to_decl(D3DFVF_XYZW, decl, D3DERR_INVALIDCALL, __LINE__, 0);
}
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0},
{0, 16, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
D3DDECL_END(),
};
test_decl_to_fvf(decl, D3DFVF_XYZW | D3DFVF_NORMAL, D3DERR_INVALIDCALL, __LINE__, 0);
test_fvf_to_decl(D3DFVF_XYZW | D3DFVF_NORMAL, decl, D3DERR_INVALIDCALL, __LINE__, 0);
}
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 28, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDINDICES, 0},
D3DDECL_END(),
};
test_decl_to_fvf(decl, D3DFVF_XYZB5, D3DERR_INVALIDCALL, __LINE__, 0);
test_fvf_to_decl(D3DFVF_XYZB5, decl, D3DERR_INVALIDCALL, __LINE__, 0);
}
/* Test a declaration that can't be converted to an FVF. */
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
{0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0},
{0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
{0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
/* 8 bytes padding */
{0, 44, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1},
D3DDECL_END(),
};
test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
}
/* Elements must be ordered by offset. */
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END(),
};
test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
}
/* Basic tests for element order. */
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
{0, 16, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
D3DDECL_END(),
};
test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
}
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
{0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END(),
};
test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
}
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
{0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END(),
};
test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
}
/* Textures must be ordered by texcoords. */
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
{0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 2},
{0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 1},
{0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3},
D3DDECL_END(),
};
test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
}
/* Duplicate elements are not allowed. */
{
const D3DVERTEXELEMENT9 decl[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
{0, 16, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END(),
};
test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
}
/* Invalid FVFs cannot be converted to a declarator. */
test_fvf_to_decl(0xdeadbeef, NULL, D3DERR_INVALIDCALL, __LINE__, 0);
}
static void D3DXGetFVFVertexSizeTest(void)
{
UINT got;
compare_vertex_sizes (D3DFVF_XYZ, 12);
compare_vertex_sizes (D3DFVF_XYZB3, 24);
compare_vertex_sizes (D3DFVF_XYZB5, 32);
compare_vertex_sizes (D3DFVF_XYZ | D3DFVF_NORMAL, 24);
compare_vertex_sizes (D3DFVF_XYZ | D3DFVF_DIFFUSE, 16);
compare_vertex_sizes (
D3DFVF_XYZ |
D3DFVF_TEX1 |
D3DFVF_TEXCOORDSIZE1(0), 16);
compare_vertex_sizes (
D3DFVF_XYZ |
D3DFVF_TEX2 |
D3DFVF_TEXCOORDSIZE1(0) |
D3DFVF_TEXCOORDSIZE1(1), 20);
compare_vertex_sizes (
D3DFVF_XYZ |
D3DFVF_TEX1 |
D3DFVF_TEXCOORDSIZE2(0), 20);
compare_vertex_sizes (
D3DFVF_XYZ |
D3DFVF_TEX2 |
D3DFVF_TEXCOORDSIZE2(0) |
D3DFVF_TEXCOORDSIZE2(1), 28);
compare_vertex_sizes (
D3DFVF_XYZ |
D3DFVF_TEX6 |
D3DFVF_TEXCOORDSIZE2(0) |
D3DFVF_TEXCOORDSIZE2(1) |
D3DFVF_TEXCOORDSIZE2(2) |
D3DFVF_TEXCOORDSIZE2(3) |
D3DFVF_TEXCOORDSIZE2(4) |
D3DFVF_TEXCOORDSIZE2(5), 60);
compare_vertex_sizes (
D3DFVF_XYZ |
D3DFVF_TEX8 |
D3DFVF_TEXCOORDSIZE2(0) |
D3DFVF_TEXCOORDSIZE2(1) |
D3DFVF_TEXCOORDSIZE2(2) |
D3DFVF_TEXCOORDSIZE2(3) |
D3DFVF_TEXCOORDSIZE2(4) |
D3DFVF_TEXCOORDSIZE2(5) |
D3DFVF_TEXCOORDSIZE2(6) |
D3DFVF_TEXCOORDSIZE2(7), 76);
compare_vertex_sizes (
D3DFVF_XYZ |
D3DFVF_TEX1 |
D3DFVF_TEXCOORDSIZE3(0), 24);
compare_vertex_sizes (
D3DFVF_XYZ |
D3DFVF_TEX4 |
D3DFVF_TEXCOORDSIZE3(0) |
D3DFVF_TEXCOORDSIZE3(1) |
D3DFVF_TEXCOORDSIZE3(2) |
D3DFVF_TEXCOORDSIZE3(3), 60);
compare_vertex_sizes (
D3DFVF_XYZ |
D3DFVF_TEX1 |
D3DFVF_TEXCOORDSIZE4(0), 28);
compare_vertex_sizes (
D3DFVF_XYZ |
D3DFVF_TEX2 |
D3DFVF_TEXCOORDSIZE4(0) |
D3DFVF_TEXCOORDSIZE4(1), 44);
compare_vertex_sizes (
D3DFVF_XYZ |
D3DFVF_TEX3 |
D3DFVF_TEXCOORDSIZE4(0) |
D3DFVF_TEXCOORDSIZE4(1) |
D3DFVF_TEXCOORDSIZE4(2), 60);
compare_vertex_sizes (
D3DFVF_XYZB5 |
D3DFVF_NORMAL |
D3DFVF_DIFFUSE |
D3DFVF_SPECULAR |
D3DFVF_TEX8 |
D3DFVF_TEXCOORDSIZE4(0) |
D3DFVF_TEXCOORDSIZE4(1) |
D3DFVF_TEXCOORDSIZE4(2) |
D3DFVF_TEXCOORDSIZE4(3) |
D3DFVF_TEXCOORDSIZE4(4) |
D3DFVF_TEXCOORDSIZE4(5) |
D3DFVF_TEXCOORDSIZE4(6) |
D3DFVF_TEXCOORDSIZE4(7), 180);
}
static void D3DXIntersectTriTest(void)
{
BOOL exp_res, got_res;
D3DXVECTOR3 position, ray, vertex[3];
FLOAT exp_dist, got_dist, exp_u, got_u, exp_v, got_v;
vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f;
position.x = -14.5f; position.y = -23.75f; position.z = -32.0f;
ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f;
exp_res = TRUE; exp_u = 0.5f; exp_v = 0.25f; exp_dist = 8.0f;
got_res = D3DXIntersectTri(&vertex[0], &vertex[1], &vertex[2], &position, &ray, &got_u, &got_v, &got_dist);
ok(got_res == exp_res, "Expected result %d, got %d.\n", exp_res, got_res);
ok(compare(exp_u, got_u), "Expected u %f, got %f.\n", exp_u, got_u);
ok(compare(exp_v, got_v), "Expected v %f, got %f.\n", exp_v, got_v);
ok(compare(exp_dist, got_dist), "Expected distance %f, got %f.\n", exp_dist, got_dist);
got_res = D3DXIntersectTri(&vertex[0], &vertex[1], &vertex[2], &position, &ray, NULL, NULL, NULL);
ok(got_res == exp_res, "Expected result %d, got %d.\n", exp_res, got_res);
vertex[2].x = 1.0f; vertex[2].y = 0.0f; vertex[2].z = 0.0f;
vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 0.0f;
got_u = got_v = got_dist = 0.0f;
got_res = D3DXIntersectTri(&vertex[0], &vertex[1], &vertex[2], &position, &ray, &got_u, &got_v, &got_dist);
ok(got_res == exp_res, "Expected result %d, got %d.\n", exp_res, got_res);
ok(compare(exp_u, got_u), "Expected u %f, got %f.\n", exp_u, got_u);
ok(compare(exp_v, got_v), "Expected v %f, got %f.\n", exp_v, got_v);
ok(compare(exp_dist, got_dist), "Expected distance %f, got %f.\n", exp_dist, got_dist);
vertex[2].x = 1.0f; vertex[2].y = 0.0f; vertex[2].z = 0.0f;
vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = -0.5f;
vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = -1.0f;
exp_u = 0.375f;
exp_v = 0.5625f;
exp_dist = 7.9375f;
got_u = got_v = got_dist = 0.0f;
got_res = D3DXIntersectTri(&vertex[0], &vertex[1], &vertex[2], &position, &ray, &got_u, &got_v, &got_dist);
ok(got_res == exp_res, "Expected result %d, got %d.\n", exp_res, got_res);
ok(compare(exp_u, got_u), "Expected u %f, got %f.\n", exp_u, got_u);
ok(compare(exp_v, got_v), "Expected v %f, got %f.\n", exp_v, got_v);
ok(compare(exp_dist, got_dist), "Expected distance %f, got %f.\n", exp_dist, got_dist);
/*Only positive ray is taken in account*/
vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f;
position.x = 17.5f; position.y = 24.25f; position.z = 32.0f;
ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f;
exp_res = FALSE;
got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
got_res = D3DXIntersectTri(&vertex[0], &vertex[1], &vertex[2], &position, &ray, NULL, NULL, NULL);
ok(got_res == exp_res, "Expected result = %d, got %d\n", exp_res, got_res);
/*Intersection between ray and triangle in a same plane is considered as empty*/
vertex[0].x = 4.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
vertex[1].x = 6.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
vertex[2].x = 4.0f; vertex[2].y = 2.0f; vertex[2].z = 0.0f;
position.x = 1.0f; position.y = 1.0f; position.z = 0.0f;
ray.x = 1.0f; ray.y = 0.0f; ray.z = 0.0f;
exp_res = FALSE;
got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
got_res = D3DXIntersectTri(&vertex[0], &vertex[1], &vertex[2], &position, &ray, NULL, NULL, NULL);
ok(got_res == exp_res, "Expected result = %d, got %d\n", exp_res, got_res);
}
static void D3DXCreateMeshTest(void)
{
HRESULT hr;
IDirect3DDevice9 *device, *test_device;
ID3DXMesh *d3dxmesh;
int i, size;
D3DVERTEXELEMENT9 test_decl[MAX_FVF_DECL_SIZE];
DWORD options;
struct mesh mesh;
struct test_context *test_context;
static const D3DVERTEXELEMENT9 decl1[3] = {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
D3DDECL_END(), };
static const D3DVERTEXELEMENT9 decl2[] = {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
{0, 24, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_PSIZE, 0},
{0, 28, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1},
{0, 32, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
/* 8 bytes padding */
{0, 44, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
D3DDECL_END(),
};
static const D3DVERTEXELEMENT9 decl3[] = {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{1, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
D3DDECL_END(),
};
hr = D3DXCreateMesh(0, 0, 0, NULL, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl1, NULL, &d3dxmesh);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
test_context = new_test_context();
if (!test_context)
{
skip("Couldn't create test context\n");
return;
}
device = test_context->device;
hr = D3DXCreateMesh(0, 3, D3DXMESH_MANAGED, decl1, device, &d3dxmesh);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateMesh(1, 0, D3DXMESH_MANAGED, decl1, device, &d3dxmesh);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateMesh(1, 3, 0, decl1, device, &d3dxmesh);
ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
if (hr == D3D_OK)
{
d3dxmesh->lpVtbl->Release(d3dxmesh);
}
hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, 0, device, &d3dxmesh);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl1, device, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl1, device, &d3dxmesh);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
if (hr == D3D_OK)
{
/* device */
hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, &test_device);
ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
ok(test_device == device, "Got result %p, expected %p\n", test_device, device);
if (hr == D3D_OK)
{
IDirect3DDevice9_Release(device);
}
/* declaration */
hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, test_decl);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
if (hr == D3D_OK)
{
size = sizeof(decl1) / sizeof(decl1[0]);
for (i = 0; i < size - 1; i++)
{
ok(test_decl[i].Stream == decl1[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl1[i].Stream);
ok(test_decl[i].Type == decl1[i].Type, "Returned type %d, expected %d\n", test_decl[i].Type, decl1[i].Type);
ok(test_decl[i].Method == decl1[i].Method, "Returned method %d, expected %d\n", test_decl[i].Method, decl1[i].Method);
ok(test_decl[i].Usage == decl1[i].Usage, "Returned usage %d, expected %d\n", test_decl[i].Usage, decl1[i].Usage);
ok(test_decl[i].UsageIndex == decl1[i].UsageIndex, "Returned usage index %d, expected %d\n", test_decl[i].UsageIndex, decl1[i].UsageIndex);
ok(test_decl[i].Offset == decl1[i].Offset, "Returned offset %d, expected %d\n", test_decl[i].Offset, decl1[i].Offset);
}
ok(decl1[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */
}
/* options */
options = d3dxmesh->lpVtbl->GetOptions(d3dxmesh);
ok(options == D3DXMESH_MANAGED, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options, D3DXMESH_MANAGED);
/* rest */
if (!new_mesh(&mesh, 3, 1))
{
skip("Couldn't create mesh\n");
}
else
{
memset(mesh.vertices, 0, mesh.number_of_vertices * sizeof(*mesh.vertices));
memset(mesh.faces, 0, mesh.number_of_faces * sizeof(*mesh.faces));
mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL;
compare_mesh("createmesh1", d3dxmesh, &mesh);
free_mesh(&mesh);
}
d3dxmesh->lpVtbl->Release(d3dxmesh);
}
/* Test a declaration that can't be converted to an FVF. */
hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl2, device, &d3dxmesh);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
if (hr == D3D_OK)
{
/* device */
hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, &test_device);
ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
ok(test_device == device, "Got result %p, expected %p\n", test_device, device);
if (hr == D3D_OK)
{
IDirect3DDevice9_Release(device);
}
/* declaration */
hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, test_decl);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
if (hr == D3D_OK)
{
size = sizeof(decl2) / sizeof(decl2[0]);
for (i = 0; i < size - 1; i++)
{
ok(test_decl[i].Stream == decl2[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl2[i].Stream);
ok(test_decl[i].Type == decl2[i].Type, "Returned type %d, expected %d\n", test_decl[i].Type, decl2[i].Type);
ok(test_decl[i].Method == decl2[i].Method, "Returned method %d, expected %d\n", test_decl[i].Method, decl2[i].Method);
ok(test_decl[i].Usage == decl2[i].Usage, "Returned usage %d, expected %d\n", test_decl[i].Usage, decl2[i].Usage);
ok(test_decl[i].UsageIndex == decl2[i].UsageIndex, "Returned usage index %d, expected %d\n", test_decl[i].UsageIndex, decl2[i].UsageIndex);
ok(test_decl[i].Offset == decl2[i].Offset, "Returned offset %d, expected %d\n", test_decl[i].Offset, decl2[i].Offset);
}
ok(decl2[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */
}
/* options */
options = d3dxmesh->lpVtbl->GetOptions(d3dxmesh);
ok(options == D3DXMESH_MANAGED, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options, D3DXMESH_MANAGED);
/* rest */
if (!new_mesh(&mesh, 3, 1))
{
skip("Couldn't create mesh\n");
}
else
{
memset(mesh.vertices, 0, mesh.number_of_vertices * sizeof(*mesh.vertices));
memset(mesh.faces, 0, mesh.number_of_faces * sizeof(*mesh.faces));
mesh.fvf = 0;
mesh.vertex_size = 60;
compare_mesh("createmesh2", d3dxmesh, &mesh);
free_mesh(&mesh);
}
mesh.vertex_size = d3dxmesh->lpVtbl->GetNumBytesPerVertex(d3dxmesh);
ok(mesh.vertex_size == 60, "Got vertex size %u, expected %u\n", mesh.vertex_size, 60);
d3dxmesh->lpVtbl->Release(d3dxmesh);
}
/* Test a declaration with multiple streams. */
hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl3, device, &d3dxmesh);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
free_test_context(test_context);
}
static void D3DXCreateMeshFVFTest(void)
{
HRESULT hr;
IDirect3DDevice9 *device, *test_device;
ID3DXMesh *d3dxmesh;
int i, size;
D3DVERTEXELEMENT9 test_decl[MAX_FVF_DECL_SIZE];
DWORD options;
struct mesh mesh;
struct test_context *test_context;
static const D3DVERTEXELEMENT9 decl[3] = {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
D3DDECL_END(), };
hr = D3DXCreateMeshFVF(0, 0, 0, 0, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, NULL, &d3dxmesh);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
test_context = new_test_context();
if (!test_context)
{
skip("Couldn't create test context\n");
return;
}
device = test_context->device;
hr = D3DXCreateMeshFVF(0, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateMeshFVF(1, 0, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateMeshFVF(1, 3, 0, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh);
ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
if (hr == D3D_OK)
{
d3dxmesh->lpVtbl->Release(d3dxmesh);
}
hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, 0xdeadbeef, device, &d3dxmesh);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
if (hr == D3D_OK)
{
/* device */
hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, &test_device);
ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
ok(test_device == device, "Got result %p, expected %p\n", test_device, device);
if (hr == D3D_OK)
{
IDirect3DDevice9_Release(device);
}
/* declaration */
hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, test_decl);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
if (hr == D3D_OK)
{
size = sizeof(decl) / sizeof(decl[0]);
for (i = 0; i < size - 1; i++)
{
ok(test_decl[i].Stream == decl[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl[i].Stream);
ok(test_decl[i].Type == decl[i].Type, "Returned type %d, expected %d\n", test_decl[i].Type, decl[i].Type);
ok(test_decl[i].Method == decl[i].Method, "Returned method %d, expected %d\n", test_decl[i].Method, decl[i].Method);
ok(test_decl[i].Usage == decl[i].Usage, "Returned usage %d, expected %d\n", test_decl[i].Usage, decl[i].Usage);
ok(test_decl[i].UsageIndex == decl[i].UsageIndex, "Returned usage index %d, expected %d\n",
test_decl[i].UsageIndex, decl[i].UsageIndex);
ok(test_decl[i].Offset == decl[i].Offset, "Returned offset %d, expected %d\n", test_decl[i].Offset, decl[i].Offset);
}
ok(decl[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */
}
/* options */
options = d3dxmesh->lpVtbl->GetOptions(d3dxmesh);
ok(options == D3DXMESH_MANAGED, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options, D3DXMESH_MANAGED);
/* rest */
if (!new_mesh(&mesh, 3, 1))
{
skip("Couldn't create mesh\n");
}
else
{
memset(mesh.vertices, 0, mesh.number_of_vertices * sizeof(*mesh.vertices));
memset(mesh.faces, 0, mesh.number_of_faces * sizeof(*mesh.faces));
mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL;
compare_mesh("createmeshfvf", d3dxmesh, &mesh);
free_mesh(&mesh);
}
d3dxmesh->lpVtbl->Release(d3dxmesh);
}
free_test_context(test_context);
}
#define check_vertex_buffer(mesh, vertices, num_vertices, fvf) \
check_vertex_buffer_(__LINE__, mesh, vertices, num_vertices, fvf)
static void check_vertex_buffer_(int line, ID3DXMesh *mesh, const void *vertices, DWORD num_vertices, DWORD fvf)
{
DWORD mesh_num_vertices = mesh->lpVtbl->GetNumVertices(mesh);
DWORD mesh_fvf = mesh->lpVtbl->GetFVF(mesh);
const void *mesh_vertices;
HRESULT hr;
ok_(__FILE__,line)(fvf == mesh_fvf, "expected FVF %x, got %x\n", fvf, mesh_fvf);
ok_(__FILE__,line)(num_vertices == mesh_num_vertices,
"Expected %u vertices, got %u\n", num_vertices, mesh_num_vertices);
hr = mesh->lpVtbl->LockVertexBuffer(mesh, D3DLOCK_READONLY, (void**)&mesh_vertices);
ok_(__FILE__,line)(hr == D3D_OK, "LockVertexBuffer returned %x, expected %x (D3D_OK)\n", hr, D3D_OK);
if (FAILED(hr))
return;
if (mesh_fvf == fvf) {
DWORD vertex_size = D3DXGetFVFVertexSize(fvf), i;
for (i = 0; i < min(num_vertices, mesh_num_vertices); i++)
{
const FLOAT *exp_float = vertices;
const FLOAT *got_float = mesh_vertices;
DWORD texcount;
DWORD pos_dim = 0;
int j;
BOOL last_beta_dword = FALSE;
char prefix[128];
switch (fvf & D3DFVF_POSITION_MASK) {
case D3DFVF_XYZ: pos_dim = 3; break;
case D3DFVF_XYZRHW: pos_dim = 4; break;
case D3DFVF_XYZB1:
case D3DFVF_XYZB2:
case D3DFVF_XYZB3:
case D3DFVF_XYZB4:
case D3DFVF_XYZB5:
pos_dim = (fvf & D3DFVF_POSITION_MASK) - D3DFVF_XYZB1 + 1;
if (fvf & (D3DFVF_LASTBETA_UBYTE4 | D3DFVF_LASTBETA_D3DCOLOR))
{
pos_dim--;
last_beta_dword = TRUE;
}
break;
case D3DFVF_XYZW: pos_dim = 4; break;
}
sprintf(prefix, "vertex[%u] position, ", i);
check_floats_(line, prefix, got_float, exp_float, pos_dim);
exp_float += pos_dim;
got_float += pos_dim;
if (last_beta_dword) {
ok_(__FILE__,line)(*(DWORD*)exp_float == *(DWORD*)got_float,
"Vertex[%u]: Expected last beta %08x, got %08x\n", i, *(DWORD*)exp_float, *(DWORD*)got_float);
exp_float++;
got_float++;
}
if (fvf & D3DFVF_NORMAL) {
sprintf(prefix, "vertex[%u] normal, ", i);
check_floats_(line, prefix, got_float, exp_float, 3);
exp_float += 3;
got_float += 3;
}
if (fvf & D3DFVF_PSIZE) {
ok_(__FILE__,line)(compare(*exp_float, *got_float),
"Vertex[%u]: Expected psize %g, got %g\n", i, *exp_float, *got_float);
exp_float++;
got_float++;
}
if (fvf & D3DFVF_DIFFUSE) {
ok_(__FILE__,line)(*(DWORD*)exp_float == *(DWORD*)got_float,
"Vertex[%u]: Expected diffuse %08x, got %08x\n", i, *(DWORD*)exp_float, *(DWORD*)got_float);
exp_float++;
got_float++;
}
if (fvf & D3DFVF_SPECULAR) {
ok_(__FILE__,line)(*(DWORD*)exp_float == *(DWORD*)got_float,
"Vertex[%u]: Expected specular %08x, got %08x\n", i, *(DWORD*)exp_float, *(DWORD*)got_float);
exp_float++;
got_float++;
}
texcount = (fvf & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
for (j = 0; j < texcount; j++) {
DWORD dim = (((fvf >> (16 + 2 * j)) + 1) & 0x03) + 1;
sprintf(prefix, "vertex[%u] texture, ", i);
check_floats_(line, prefix, got_float, exp_float, dim);
exp_float += dim;
got_float += dim;
}
vertices = (BYTE*)vertices + vertex_size;
mesh_vertices = (BYTE*)mesh_vertices + vertex_size;
}
}
mesh->lpVtbl->UnlockVertexBuffer(mesh);
}
#define check_index_buffer(mesh, indices, num_indices, index_size) \
check_index_buffer_(__LINE__, mesh, indices, num_indices, index_size)
static void check_index_buffer_(int line, ID3DXMesh *mesh, const void *indices, DWORD num_indices, DWORD index_size)
{
DWORD mesh_index_size = (mesh->lpVtbl->GetOptions(mesh) & D3DXMESH_32BIT) ? 4 : 2;
DWORD mesh_num_indices = mesh->lpVtbl->GetNumFaces(mesh) * 3;
const void *mesh_indices;
HRESULT hr;
DWORD i;
ok_(__FILE__,line)(index_size == mesh_index_size,
"Expected index size %u, got %u\n", index_size, mesh_index_size);
ok_(__FILE__,line)(num_indices == mesh_num_indices,
"Expected %u indices, got %u\n", num_indices, mesh_num_indices);
hr = mesh->lpVtbl->LockIndexBuffer(mesh, D3DLOCK_READONLY, (void**)&mesh_indices);
ok_(__FILE__,line)(hr == D3D_OK, "LockIndexBuffer returned %x, expected %x (D3D_OK)\n", hr, D3D_OK);
if (FAILED(hr))
return;
if (mesh_index_size == index_size) {
for (i = 0; i < min(num_indices, mesh_num_indices); i++)
{
if (index_size == 4)
ok_(__FILE__,line)(*(DWORD*)indices == *(DWORD*)mesh_indices,
"Index[%u]: expected %u, got %u\n", i, *(DWORD*)indices, *(DWORD*)mesh_indices);
else
ok_(__FILE__,line)(*(WORD*)indices == *(WORD*)mesh_indices,
"Index[%u]: expected %u, got %u\n", i, *(WORD*)indices, *(WORD*)mesh_indices);
indices = (BYTE*)indices + index_size;
mesh_indices = (BYTE*)mesh_indices + index_size;
}
}
mesh->lpVtbl->UnlockIndexBuffer(mesh);
}
#define check_matrix(got, expected) check_matrix_(__LINE__, got, expected)
static void check_matrix_(int line, const D3DXMATRIX *got, const D3DXMATRIX *expected)
{
int i, j;
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
ok_(__FILE__,line)(compare(U(*expected).m[i][j], U(*got).m[i][j]),
"matrix[%u][%u]: expected %g, got %g\n",
i, j, U(*expected).m[i][j], U(*got).m[i][j]);
}
}
}
static void check_colorvalue_(int line, const char *prefix, const D3DCOLORVALUE got, const D3DCOLORVALUE expected)
{
ok_(__FILE__,line)(expected.r == got.r && expected.g == got.g && expected.b == got.b && expected.a == got.a,
"%sExpected (%g, %g, %g, %g), got (%g, %g, %g, %g)\n", prefix,
expected.r, expected.g, expected.b, expected.a, got.r, got.g, got.b, got.a);
}
#define check_materials(got, got_count, expected, expected_count) \
check_materials_(__LINE__, got, got_count, expected, expected_count)
static void check_materials_(int line, const D3DXMATERIAL *got, DWORD got_count, const D3DXMATERIAL *expected, DWORD expected_count)
{
int i;
ok_(__FILE__,line)(expected_count == got_count, "Expected %u materials, got %u\n", expected_count, got_count);
if (!expected) {
ok_(__FILE__,line)(got == NULL, "Expected NULL material ptr, got %p\n", got);
return;
}
for (i = 0; i < min(expected_count, got_count); i++)
{
if (!expected[i].pTextureFilename)
ok_(__FILE__,line)(got[i].pTextureFilename == NULL,
"Expected NULL pTextureFilename, got %p\n", got[i].pTextureFilename);
else
ok_(__FILE__,line)(!strcmp(expected[i].pTextureFilename, got[i].pTextureFilename),
"Expected '%s' for pTextureFilename, got '%s'\n", expected[i].pTextureFilename, got[i].pTextureFilename);
check_colorvalue_(line, "Diffuse: ", got[i].MatD3D.Diffuse, expected[i].MatD3D.Diffuse);
check_colorvalue_(line, "Ambient: ", got[i].MatD3D.Ambient, expected[i].MatD3D.Ambient);
check_colorvalue_(line, "Specular: ", got[i].MatD3D.Specular, expected[i].MatD3D.Specular);
check_colorvalue_(line, "Emissive: ", got[i].MatD3D.Emissive, expected[i].MatD3D.Emissive);
ok_(__FILE__,line)(expected[i].MatD3D.Power == got[i].MatD3D.Power,
"Power: Expected %g, got %g\n", expected[i].MatD3D.Power, got[i].MatD3D.Power);
}
}
#define check_generated_adjacency(mesh, got, epsilon) check_generated_adjacency_(__LINE__, mesh, got, epsilon)
static void check_generated_adjacency_(int line, ID3DXMesh *mesh, const DWORD *got, FLOAT epsilon)
{
DWORD *expected;
DWORD num_faces = mesh->lpVtbl->GetNumFaces(mesh);
HRESULT hr;
expected = HeapAlloc(GetProcessHeap(), 0, num_faces * sizeof(DWORD) * 3);
if (!expected) {
skip_(__FILE__, line)("Out of memory\n");
return;
}
hr = mesh->lpVtbl->GenerateAdjacency(mesh, epsilon, expected);
ok_(__FILE__, line)(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
if (SUCCEEDED(hr))
{
int i;
for (i = 0; i < num_faces; i++)
{
ok_(__FILE__, line)(expected[i * 3] == got[i * 3] &&
expected[i * 3 + 1] == got[i * 3 + 1] &&
expected[i * 3 + 2] == got[i * 3 + 2],
"Face %u adjacencies: Expected (%u, %u, %u), got (%u, %u, %u)\n", i,
expected[i * 3], expected[i * 3 + 1], expected[i * 3 + 2],
got[i * 3], got[i * 3 + 1], got[i * 3 + 2]);
}
}
HeapFree(GetProcessHeap(), 0, expected);
}
#define check_generated_effects(materials, num_materials, effects) \
check_generated_effects_(__LINE__, materials, num_materials, effects)
static void check_generated_effects_(int line, const D3DXMATERIAL *materials, DWORD num_materials, const D3DXEFFECTINSTANCE *effects)
{
int i;
static const struct {
const char *name;
DWORD name_size;
DWORD num_bytes;
DWORD value_offset;
} params[] = {
#define EFFECT_TABLE_ENTRY(str, field) \
{str, sizeof(str), sizeof(materials->MatD3D.field), offsetof(D3DXMATERIAL, MatD3D.field)}
EFFECT_TABLE_ENTRY("Diffuse", Diffuse),
EFFECT_TABLE_ENTRY("Power", Power),
EFFECT_TABLE_ENTRY("Specular", Specular),
EFFECT_TABLE_ENTRY("Emissive", Emissive),
EFFECT_TABLE_ENTRY("Ambient", Ambient),
#undef EFFECT_TABLE_ENTRY
};
if (!num_materials) {
ok_(__FILE__, line)(effects == NULL, "Expected NULL effects, got %p\n", effects);
return;
}
for (i = 0; i < num_materials; i++)
{
int j;
DWORD expected_num_defaults = ARRAY_SIZE(params) + (materials[i].pTextureFilename ? 1 : 0);
ok_(__FILE__,line)(expected_num_defaults == effects[i].NumDefaults,
"effect[%u] NumDefaults: Expected %u, got %u\n", i,
expected_num_defaults, effects[i].NumDefaults);
for (j = 0; j < min(ARRAY_SIZE(params), effects[i].NumDefaults); j++)
{
int k;
D3DXEFFECTDEFAULT *got_param = &effects[i].pDefaults[j];
ok_(__FILE__,line)(!strcmp(params[j].name, got_param->pParamName),
"effect[%u].pDefaults[%u].pParamName: Expected '%s', got '%s'\n", i, j,
params[j].name, got_param->pParamName);
ok_(__FILE__,line)(D3DXEDT_FLOATS == got_param->Type,
"effect[%u].pDefaults[%u].Type: Expected %u, got %u\n", i, j,
D3DXEDT_FLOATS, got_param->Type);
ok_(__FILE__,line)(params[j].num_bytes == got_param->NumBytes,
"effect[%u].pDefaults[%u].NumBytes: Expected %u, got %u\n", i, j,
params[j].num_bytes, got_param->NumBytes);
for (k = 0; k < min(params[j].num_bytes, got_param->NumBytes) / 4; k++)
{
FLOAT expected = ((FLOAT*)((BYTE*)&materials[i] + params[j].value_offset))[k];
FLOAT got = ((FLOAT*)got_param->pValue)[k];
ok_(__FILE__,line)(compare(expected, got),
"effect[%u].pDefaults[%u] float value %u: Expected %g, got %g\n", i, j, k, expected, got);
}
}
if (effects[i].NumDefaults > ARRAY_SIZE(params)) {
D3DXEFFECTDEFAULT *got_param = &effects[i].pDefaults[j];
static const char *expected_name = "Texture0@Name";
ok_(__FILE__,line)(!strcmp(expected_name, got_param->pParamName),
"effect[%u].pDefaults[%u].pParamName: Expected '%s', got '%s'\n", i, j,
expected_name, got_param->pParamName);
ok_(__FILE__,line)(D3DXEDT_STRING == got_param->Type,
"effect[%u].pDefaults[%u].Type: Expected %u, got %u\n", i, j,
D3DXEDT_STRING, got_param->Type);
if (materials[i].pTextureFilename) {
ok_(__FILE__,line)(strlen(materials[i].pTextureFilename) + 1 == got_param->NumBytes,
"effect[%u] texture filename length: Expected %u, got %u\n", i,
(DWORD)strlen(materials[i].pTextureFilename) + 1, got_param->NumBytes);
ok_(__FILE__,line)(!strcmp(materials[i].pTextureFilename, got_param->pValue),
"effect[%u] texture filename: Expected '%s', got '%s'\n", i,
materials[i].pTextureFilename, (char*)got_param->pValue);
}
}
}
}
static char *strdupA(const char *p)
{
char *ret;
if (!p) return NULL;
ret = HeapAlloc(GetProcessHeap(), 0, strlen(p) + 1);
if (ret) strcpy(ret, p);
return ret;
}
static HRESULT CALLBACK ID3DXAllocateHierarchyImpl_DestroyFrame(ID3DXAllocateHierarchy *iface, LPD3DXFRAME frame)
{
TRACECALLBACK("ID3DXAllocateHierarchyImpl_DestroyFrame(%p, %p)\n", iface, frame);
if (frame) {
HeapFree(GetProcessHeap(), 0, frame->Name);
HeapFree(GetProcessHeap(), 0, frame);
}
return D3D_OK;
}
static HRESULT CALLBACK ID3DXAllocateHierarchyImpl_CreateFrame(ID3DXAllocateHierarchy *iface,
const char *name, D3DXFRAME **new_frame)
{
D3DXFRAME *frame;
TRACECALLBACK("ID3DXAllocateHierarchyImpl_CreateFrame(%p, '%s', %p)\n", iface, name, new_frame);
frame = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*frame));
if (!frame)
return E_OUTOFMEMORY;
if (name) {
frame->Name = strdupA(name);
if (!frame->Name) {
HeapFree(GetProcessHeap(), 0, frame);
return E_OUTOFMEMORY;
}
}
*new_frame = frame;
return D3D_OK;
}
static HRESULT destroy_mesh_container(LPD3DXMESHCONTAINER mesh_container)
{
int i;
if (!mesh_container)
return D3D_OK;
HeapFree(GetProcessHeap(), 0, mesh_container->Name);
if (U(mesh_container->MeshData).pMesh)
IUnknown_Release(U(mesh_container->MeshData).pMesh);
if (mesh_container->pMaterials) {
for (i = 0; i < mesh_container->NumMaterials; i++)
HeapFree(GetProcessHeap(), 0, mesh_container->pMaterials[i].pTextureFilename);
HeapFree(GetProcessHeap(), 0, mesh_container->pMaterials);
}
if (mesh_container->pEffects) {
for (i = 0; i < mesh_container->NumMaterials; i++) {
HeapFree(GetProcessHeap(), 0, mesh_container->pEffects[i].pEffectFilename);
if (mesh_container->pEffects[i].pDefaults) {
int j;
for (j = 0; j < mesh_container->pEffects[i].NumDefaults; j++) {
HeapFree(GetProcessHeap(), 0, mesh_container->pEffects[i].pDefaults[j].pParamName);
HeapFree(GetProcessHeap(), 0, mesh_container->pEffects[i].pDefaults[j].pValue);
}
HeapFree(GetProcessHeap(), 0, mesh_container->pEffects[i].pDefaults);
}
}
HeapFree(GetProcessHeap(), 0, mesh_container->pEffects);
}
HeapFree(GetProcessHeap(), 0, mesh_container->pAdjacency);
if (mesh_container->pSkinInfo)
IUnknown_Release(mesh_container->pSkinInfo);
HeapFree(GetProcessHeap(), 0, mesh_container);
return D3D_OK;
}
static HRESULT CALLBACK ID3DXAllocateHierarchyImpl_DestroyMeshContainer(ID3DXAllocateHierarchy *iface, LPD3DXMESHCONTAINER mesh_container)
{
TRACECALLBACK("ID3DXAllocateHierarchyImpl_DestroyMeshContainer(%p, %p)\n", iface, mesh_container);
return destroy_mesh_container(mesh_container);
}
static HRESULT CALLBACK ID3DXAllocateHierarchyImpl_CreateMeshContainer(ID3DXAllocateHierarchy *iface,
const char *name, const D3DXMESHDATA *mesh_data, const D3DXMATERIAL *materials,
const D3DXEFFECTINSTANCE *effects, DWORD num_materials, const DWORD *adjacency,
ID3DXSkinInfo *skin_info, D3DXMESHCONTAINER **new_mesh_container)
{
LPD3DXMESHCONTAINER mesh_container = NULL;
int i;
TRACECALLBACK("ID3DXAllocateHierarchyImpl_CreateMeshContainer(%p, '%s', %u, %p, %p, %p, %d, %p, %p, %p)\n",
iface, name, mesh_data->Type, U(*mesh_data).pMesh, materials, effects,
num_materials, adjacency, skin_info, *new_mesh_container);
mesh_container = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*mesh_container));
if (!mesh_container)
return E_OUTOFMEMORY;
if (name) {
mesh_container->Name = strdupA(name);
if (!mesh_container->Name)
goto error;
}
mesh_container->NumMaterials = num_materials;
if (num_materials) {
mesh_container->pMaterials = HeapAlloc(GetProcessHeap(), 0, num_materials * sizeof(*materials));
if (!mesh_container->pMaterials)
goto error;
memcpy(mesh_container->pMaterials, materials, num_materials * sizeof(*materials));
for (i = 0; i < num_materials; i++)
mesh_container->pMaterials[i].pTextureFilename = NULL;
for (i = 0; i < num_materials; i++) {
if (materials[i].pTextureFilename) {
mesh_container->pMaterials[i].pTextureFilename = strdupA(materials[i].pTextureFilename);
if (!mesh_container->pMaterials[i].pTextureFilename)
goto error;
}
}
mesh_container->pEffects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, num_materials * sizeof(*effects));
if (!mesh_container->pEffects)
goto error;
for (i = 0; i < num_materials; i++) {
int j;
const D3DXEFFECTINSTANCE *effect_src = &effects[i];
D3DXEFFECTINSTANCE *effect_dest = &mesh_container->pEffects[i];
if (effect_src->pEffectFilename) {
effect_dest->pEffectFilename = strdupA(effect_src->pEffectFilename);
if (!effect_dest->pEffectFilename)
goto error;
}
effect_dest->pDefaults = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
effect_src->NumDefaults * sizeof(*effect_src->pDefaults));
if (!effect_dest->pDefaults)
goto error;
effect_dest->NumDefaults = effect_src->NumDefaults;
for (j = 0; j < effect_src->NumDefaults; j++) {
const D3DXEFFECTDEFAULT *default_src = &effect_src->pDefaults[j];
D3DXEFFECTDEFAULT *default_dest = &effect_dest->pDefaults[j];
if (default_src->pParamName) {
default_dest->pParamName = strdupA(default_src->pParamName);
if (!default_dest->pParamName)
goto error;
}
default_dest->NumBytes = default_src->NumBytes;
default_dest->Type = default_src->Type;
default_dest->pValue = HeapAlloc(GetProcessHeap(), 0, default_src->NumBytes);
memcpy(default_dest->pValue, default_src->pValue, default_src->NumBytes);
}
}
}
ok(adjacency != NULL, "Expected non-NULL adjacency, got NULL\n");
if (adjacency) {
if (mesh_data->Type == D3DXMESHTYPE_MESH || mesh_data->Type == D3DXMESHTYPE_PMESH) {
ID3DXBaseMesh *basemesh = (ID3DXBaseMesh*)U(*mesh_data).pMesh;
DWORD num_faces = basemesh->lpVtbl->GetNumFaces(basemesh);
size_t size = num_faces * sizeof(DWORD) * 3;
mesh_container->pAdjacency = HeapAlloc(GetProcessHeap(), 0, size);
if (!mesh_container->pAdjacency)
goto error;
memcpy(mesh_container->pAdjacency, adjacency, size);
} else {
ok(mesh_data->Type == D3DXMESHTYPE_PATCHMESH, "Unknown mesh type %u\n", mesh_data->Type);
if (mesh_data->Type == D3DXMESHTYPE_PATCHMESH)
trace("FIXME: copying adjacency data for patch mesh not implemented\n");
}
}
memcpy(&mesh_container->MeshData, mesh_data, sizeof(*mesh_data));
if (U(*mesh_data).pMesh)
IUnknown_AddRef(U(*mesh_data).pMesh);
if (skin_info) {
mesh_container->pSkinInfo = skin_info;
skin_info->lpVtbl->AddRef(skin_info);
}
*new_mesh_container = mesh_container;
return S_OK;
error:
destroy_mesh_container(mesh_container);
return E_OUTOFMEMORY;
}
static ID3DXAllocateHierarchyVtbl ID3DXAllocateHierarchyImpl_Vtbl = {
ID3DXAllocateHierarchyImpl_CreateFrame,
ID3DXAllocateHierarchyImpl_CreateMeshContainer,
ID3DXAllocateHierarchyImpl_DestroyFrame,
ID3DXAllocateHierarchyImpl_DestroyMeshContainer,
};
static ID3DXAllocateHierarchy alloc_hier = { &ID3DXAllocateHierarchyImpl_Vtbl };
#define test_LoadMeshFromX(device, xfile_str, vertex_array, fvf, index_array, materials_array, check_adjacency) \
test_LoadMeshFromX_(__LINE__, device, xfile_str, sizeof(xfile_str) - 1, vertex_array, ARRAY_SIZE(vertex_array), fvf, \
index_array, ARRAY_SIZE(index_array), sizeof(*index_array), materials_array, ARRAY_SIZE(materials_array), \
check_adjacency);
static void test_LoadMeshFromX_(int line, IDirect3DDevice9 *device, const char *xfile_str, size_t xfile_strlen,
const void *vertices, DWORD num_vertices, DWORD fvf, const void *indices, DWORD num_indices, size_t index_size,
const D3DXMATERIAL *expected_materials, DWORD expected_num_materials, BOOL check_adjacency)
{
HRESULT hr;
ID3DXBuffer *materials = NULL;
ID3DXBuffer *effects = NULL;
ID3DXBuffer *adjacency = NULL;
ID3DXMesh *mesh = NULL;
DWORD num_materials = 0;
/* Adjacency is not checked when the X file contains multiple meshes,
* since calling GenerateAdjacency on the merged mesh is not equivalent
* to calling GenerateAdjacency on the individual meshes and then merging
* the adjacency data. */
hr = D3DXLoadMeshFromXInMemory(xfile_str, xfile_strlen, D3DXMESH_MANAGED, device,
check_adjacency ? &adjacency : NULL, &materials, &effects, &num_materials, &mesh);
ok_(__FILE__,line)(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
if (SUCCEEDED(hr)) {
D3DXMATERIAL *materials_ptr = materials ? ID3DXBuffer_GetBufferPointer(materials) : NULL;
D3DXEFFECTINSTANCE *effects_ptr = effects ? ID3DXBuffer_GetBufferPointer(effects) : NULL;
DWORD *adjacency_ptr = check_adjacency ? ID3DXBuffer_GetBufferPointer(adjacency) : NULL;
check_vertex_buffer_(line, mesh, vertices, num_vertices, fvf);
check_index_buffer_(line, mesh, indices, num_indices, index_size);
check_materials_(line, materials_ptr, num_materials, expected_materials, expected_num_materials);
check_generated_effects_(line, materials_ptr, num_materials, effects_ptr);
if (check_adjacency)
check_generated_adjacency_(line, mesh, adjacency_ptr, 0.0f);
if (materials) ID3DXBuffer_Release(materials);
if (effects) ID3DXBuffer_Release(effects);
if (adjacency) ID3DXBuffer_Release(adjacency);
IUnknown_Release(mesh);
}
}
static void D3DXLoadMeshTest(void)
{
static const char empty_xfile[] = "xof 0303txt 0032";
/*________________________*/
static const char simple_xfile[] =
"xof 0303txt 0032"
"Mesh {"
"3;"
"0.0; 0.0; 0.0;,"
"0.0; 1.0; 0.0;,"
"1.0; 1.0; 0.0;;"
"1;"
"3; 0, 1, 2;;"
"}";
static const WORD simple_index_buffer[] = {0, 1, 2};
static const D3DXVECTOR3 simple_vertex_buffer[] = {
{0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {1.0, 1.0, 0.0}
};
const DWORD simple_fvf = D3DFVF_XYZ;
static const char framed_xfile[] =
"xof 0303txt 0032"
"Frame {"
"Mesh { 3; 0.0; 0.0; 0.0;, 0.0; 1.0; 0.0;, 1.0; 1.0; 0.0;; 1; 3; 0, 1, 2;; }"
"FrameTransformMatrix {" /* translation (0.0, 0.0, 2.0) */
"1.0, 0.0, 0.0, 0.0,"
"0.0, 1.0, 0.0, 0.0,"
"0.0, 0.0, 1.0, 0.0,"
"0.0, 0.0, 2.0, 1.0;;"
"}"
"Mesh { 3; 0.0; 0.0; 0.0;, 0.0; 1.0; 0.0;, 2.0; 1.0; 0.0;; 1; 3; 0, 1, 2;; }"
"FrameTransformMatrix {" /* translation (0.0, 0.0, 3.0) */
"1.0, 0.0, 0.0, 0.0,"
"0.0, 1.0, 0.0, 0.0,"
"0.0, 0.0, 1.0, 0.0,"
"0.0, 0.0, 3.0, 1.0;;"
"}"
"Mesh { 3; 0.0; 0.0; 0.0;, 0.0; 1.0; 0.0;, 3.0; 1.0; 0.0;; 1; 3; 0, 1, 2;; }"
"}";
static const WORD framed_index_buffer[] = { 0, 1, 2 };
static const D3DXVECTOR3 framed_vertex_buffers[3][3] = {
{{0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {1.0, 1.0, 0.0}},
{{0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {2.0, 1.0, 0.0}},
{{0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {3.0, 1.0, 0.0}},
};
static const WORD merged_index_buffer[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8 };
/* frame transforms accumulates for D3DXLoadMeshFromX */
static const D3DXVECTOR3 merged_vertex_buffer[] = {
{0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {1.0, 1.0, 0.0},
{0.0, 0.0, 2.0}, {0.0, 1.0, 2.0}, {2.0, 1.0, 2.0},
{0.0, 0.0, 5.0}, {0.0, 1.0, 5.0}, {3.0, 1.0, 5.0},
};
const DWORD framed_fvf = D3DFVF_XYZ;
/*________________________*/
static const char box_xfile[] =
"xof 0303txt 0032"
"Mesh {"
"8;" /* DWORD nVertices; */
/* array Vector vertices[nVertices]; */
"0.0; 0.0; 0.0;,"
"0.0; 0.0; 1.0;,"
"0.0; 1.0; 0.0;,"
"0.0; 1.0; 1.0;,"
"1.0; 0.0; 0.0;,"
"1.0; 0.0; 1.0;,"
"1.0; 1.0; 0.0;,"
"1.0; 1.0; 1.0;;"
"6;" /* DWORD nFaces; */
/* array MeshFace faces[nFaces]; */
"4; 0, 1, 3, 2;," /* (left side) */
"4; 2, 3, 7, 6;," /* (top side) */
"4; 6, 7, 5, 4;," /* (right side) */
"4; 1, 0, 4, 5;," /* (bottom side) */
"4; 1, 5, 7, 3;," /* (back side) */
"4; 0, 2, 6, 4;;" /* (front side) */
"MeshNormals {"
"6;" /* DWORD nNormals; */
/* array Vector normals[nNormals]; */
"-1.0; 0.0; 0.0;,"
"0.0; 1.0; 0.0;,"
"1.0; 0.0; 0.0;,"
"0.0; -1.0; 0.0;,"
"0.0; 0.0; 1.0;,"
"0.0; 0.0; -1.0;;"
"6;" /* DWORD nFaceNormals; */
/* array MeshFace faceNormals[nFaceNormals]; */
"4; 0, 0, 0, 0;,"
"4; 1, 1, 1, 1;,"
"4; 2, 2, 2, 2;,"
"4; 3, 3, 3, 3;,"
"4; 4, 4, 4, 4;,"
"4; 5, 5, 5, 5;;"
"}"
"MeshMaterialList materials {"
"2;" /* DWORD nMaterials; */
"6;" /* DWORD nFaceIndexes; */
/* array DWORD faceIndexes[nFaceIndexes]; */
"0, 0, 0, 1, 1, 1;;"
"Material {"
/* ColorRGBA faceColor; */
"0.0; 0.0; 1.0; 1.0;;"
/* FLOAT power; */
"0.5;"
/* ColorRGB specularColor; */
"1.0; 1.0; 1.0;;"
/* ColorRGB emissiveColor; */
"0.0; 0.0; 0.0;;"
"}"
"Material {"
/* ColorRGBA faceColor; */
"1.0; 1.0; 1.0; 1.0;;"
/* FLOAT power; */
"1.0;"
/* ColorRGB specularColor; */
"1.0; 1.0; 1.0;;"
/* ColorRGB emissiveColor; */
"0.0; 0.0; 0.0;;"
"TextureFilename { \"texture.jpg\"; }"
"}"
"}"
"MeshVertexColors {"
"8;" /* DWORD nVertexColors; */
/* array IndexedColor vertexColors[nVertexColors]; */
"0; 0.0; 0.0; 0.0; 0.0;;"
"1; 0.0; 0.0; 1.0; 0.1;;"
"2; 0.0; 1.0; 0.0; 0.2;;"
"3; 0.0; 1.0; 1.0; 0.3;;"
"4; 1.0; 0.0; 0.0; 0.4;;"
"5; 1.0; 0.0; 1.0; 0.5;;"
"6; 1.0; 1.0; 0.0; 0.6;;"
"7; 1.0; 1.0; 1.0; 0.7;;"
"}"
"MeshTextureCoords {"
"8;" /* DWORD nTextureCoords; */
/* array Coords2d textureCoords[nTextureCoords]; */
"0.0; 1.0;,"
"1.0; 1.0;,"
"0.0; 0.0;,"
"1.0; 0.0;,"
"1.0; 1.0;,"
"0.0; 1.0;,"
"1.0; 0.0;,"
"0.0; 0.0;;"
"}"
"}";
static const WORD box_index_buffer[] = {
0, 1, 3,
0, 3, 2,
8, 9, 7,
8, 7, 6,
10, 11, 5,
10, 5, 4,
12, 13, 14,
12, 14, 15,
16, 17, 18,
16, 18, 19,
20, 21, 22,
20, 22, 23,
};
static const struct {
D3DXVECTOR3 position;
D3DXVECTOR3 normal;
D3DCOLOR diffuse;
D3DXVECTOR2 tex_coords;
} box_vertex_buffer[] = {
{{0.0, 0.0, 0.0}, {-1.0, 0.0, 0.0}, 0x00000000, {0.0, 1.0}},
{{0.0, 0.0, 1.0}, {-1.0, 0.0, 0.0}, 0x1a0000ff, {1.0, 1.0}},
{{0.0, 1.0, 0.0}, {-1.0, 0.0, 0.0}, 0x3300ff00, {0.0, 0.0}},
{{0.0, 1.0, 1.0}, {-1.0, 0.0, 0.0}, 0x4d00ffff, {1.0, 0.0}},
{{1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, 0x66ff0000, {1.0, 1.0}},
{{1.0, 0.0, 1.0}, {1.0, 0.0, 0.0}, 0x80ff00ff, {0.0, 1.0}},
{{1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, 0x99ffff00, {1.0, 0.0}},
{{1.0, 1.0, 1.0}, {0.0, 1.0, 0.0}, 0xb3ffffff, {0.0, 0.0}},
{{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, 0x3300ff00, {0.0, 0.0}},
{{0.0, 1.0, 1.0}, {0.0, 1.0, 0.0}, 0x4d00ffff, {1.0, 0.0}},
{{1.0, 1.0, 0.0}, {1.0, 0.0, 0.0}, 0x99ffff00, {1.0, 0.0}},
{{1.0, 1.0, 1.0}, {1.0, 0.0, 0.0}, 0xb3ffffff, {0.0, 0.0}},
{{0.0, 0.0, 1.0}, {0.0, -1.0, 0.0}, 0x1a0000ff, {1.0, 1.0}},
{{0.0, 0.0, 0.0}, {0.0, -1.0, 0.0}, 0x00000000, {0.0, 1.0}},
{{1.0, 0.0, 0.0}, {0.0, -1.0, 0.0}, 0x66ff0000, {1.0, 1.0}},
{{1.0, 0.0, 1.0}, {0.0, -1.0, 0.0}, 0x80ff00ff, {0.0, 1.0}},
{{0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, 0x1a0000ff, {1.0, 1.0}},
{{1.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, 0x80ff00ff, {0.0, 1.0}},
{{1.0, 1.0, 1.0}, {0.0, 0.0, 1.0}, 0xb3ffffff, {0.0, 0.0}},
{{0.0, 1.0, 1.0}, {0.0, 0.0, 1.0}, 0x4d00ffff, {1.0, 0.0}},
{{0.0, 0.0, 0.0}, {0.0, 0.0, -1.0}, 0x00000000, {0.0, 1.0}},
{{0.0, 1.0, 0.0}, {0.0, 0.0, -1.0}, 0x3300ff00, {0.0, 0.0}},
{{1.0, 1.0, 0.0}, {0.0, 0.0, -1.0}, 0x99ffff00, {1.0, 0.0}},
{{1.0, 0.0, 0.0}, {0.0, 0.0, -1.0}, 0x66ff0000, {1.0, 1.0}},
};
static const D3DXMATERIAL box_materials[] = {
{
{
{0.0, 0.0, 1.0, 1.0}, /* Diffuse */
{0.0, 0.0, 0.0, 1.0}, /* Ambient */
{1.0, 1.0, 1.0, 1.0}, /* Specular */
{0.0, 0.0, 0.0, 1.0}, /* Emissive */
0.5, /* Power */
},
NULL, /* pTextureFilename */
},
{
{
{1.0, 1.0, 1.0, 1.0}, /* Diffuse */
{0.0, 0.0, 0.0, 1.0}, /* Ambient */
{1.0, 1.0, 1.0, 1.0}, /* Specular */
{0.0, 0.0, 0.0, 1.0}, /* Emissive */
1.0, /* Power */
},
(char *)"texture.jpg", /* pTextureFilename */
},
};
static const char box_anim_xfile[] =
"xof 0303txt 0032"
"Mesh CubeMesh {"
"8;" /* DWORD nVertices; */
/* array Vector vertices[nVertices]; */
"0.0; 0.0; 0.0;,"
"0.0; 0.0; 1.0;,"
"0.0; 1.0; 0.0;,"
"0.0; 1.0; 1.0;,"
"1.0; 0.0; 0.0;,"
"1.0; 0.0; 1.0;,"
"1.0; 1.0; 0.0;,"
"1.0; 1.0; 1.0;;"
"6;" /* DWORD nFaces; */
/* array MeshFace faces[nFaces]; */
"4; 0, 1, 3, 2;," /* left side */
"4; 2, 3, 7, 6;," /* top side */
"4; 6, 7, 5, 4;," /* right side */
"4; 1, 0, 4, 5;," /* bottom side */
"4; 1, 5, 7, 3;," /* back side */
"4; 0, 2, 6, 4;;" /* front side */
"MeshNormals {"
"6;" /* DWORD nNormals; */
/* array Vector normals[nNormals]; */
"-1.0; 0.0; 0.0;,"
"0.0; 1.0; 0.0;,"
"1.0; 0.0; 0.0;,"
"0.0; -1.0; 0.0;,"
"0.0; 0.0; 1.0;,"
"0.0; 0.0; -1.0;;"
"6;" /* DWORD nFaceNormals; */
/* array MeshFace faceNormals[nFaceNormals]; */
"4; 0, 0, 0, 0;,"
"4; 1, 1, 1, 1;,"
"4; 2, 2, 2, 2;,"
"4; 3, 3, 3, 3;,"
"4; 4, 4, 4, 4;,"
"4; 5, 5, 5, 5;;"
"}"
"MeshMaterialList materials {"
"2;" /* DWORD nMaterials; */
"6;" /* DWORD nFaceIndexes; */
/* array DWORD faceIndexes[nFaceIndexes]; */
"0, 0, 0, 1, 1, 1;;"
"Material {"
/* ColorRGBA faceColor; */
"0.0; 0.0; 1.0; 1.0;;"
/* FLOAT power; */
"0.5;"
/* ColorRGB specularColor; */
"1.0; 1.0; 1.0;;"
/* ColorRGB emissiveColor; */
"0.0; 0.0; 0.0;;"
"}"
"Material {"
/* ColorRGBA faceColor; */
"1.0; 1.0; 1.0; 1.0;;"
/* FLOAT power; */
"1.0;"
/* ColorRGB specularColor; */
"1.0; 1.0; 1.0;;"
/* ColorRGB emissiveColor; */
"0.0; 0.0; 0.0;;"
"TextureFilename { \"texture.jpg\"; }"
"}"
"}"
"MeshVertexColors {"
"8;" /* DWORD nVertexColors; */
/* array IndexedColor vertexColors[nVertexColors]; */
"0; 0.0; 0.0; 0.0; 0.0;;"
"1; 0.0; 0.0; 1.0; 0.1;;"
"2; 0.0; 1.0; 0.0; 0.2;;"
"3; 0.0; 1.0; 1.0; 0.3;;"
"4; 1.0; 0.0; 0.0; 0.4;;"
"5; 1.0; 0.0; 1.0; 0.5;;"
"6; 1.0; 1.0; 0.0; 0.6;;"
"7; 1.0; 1.0; 1.0; 0.7;;"
"}"
"MeshTextureCoords {"
"8;" /* DWORD nTextureCoords; */
/* array Coords2d textureCoords[nTextureCoords]; */
"0.0; 1.0;,"
"1.0; 1.0;,"
"0.0; 0.0;,"
"1.0; 0.0;,"
"1.0; 1.0;,"
"0.0; 1.0;,"
"1.0; 0.0;,"
"0.0; 0.0;;"
"}"
"}"
"Frame CubeFrame {"
"FrameTransformMatrix {"
/* Matrix4x4 frameMatrix; */
"1.0, 0.0, 0.0, 0.0,"
"0.0, 1.0, 0.0, 0.0,"
"0.0, 0.0, 1.0, 0.0,"
"0.0, 0.0, 0.0, 1.0;;"
"}"
"{CubeMesh}"
"}"
"AnimationSet AnimationSet0 {"
"Animation Animation0 {"
"{CubeFrame}"
"AnimationKey {"
"2;" /* DWORD keyType; */
"9;" /* DWORD nKeys; */
/* array TimedFloatKeys keys[nKeys]; */
"10; 3; -100.0, 0.0, 0.0;;,"
"20; 3; -75.0, 0.0, 0.0;;,"
"30; 3; -50.0, 0.0, 0.0;;,"
"40; 3; -25.5, 0.0, 0.0;;,"
"50; 3; 0.0, 0.0, 0.0;;,"
"60; 3; 25.5, 0.0, 0.0;;,"
"70; 3; 50.0, 0.0, 0.0;;,"
"80; 3; 75.5, 0.0, 0.0;;,"
"90; 3; 100.0, 0.0, 0.0;;;"
"}"
"}"
"}";
const DWORD box_fvf = D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX1;
/*________________________*/
static const D3DXMATERIAL default_materials[] = {
{
{
{0.5, 0.5, 0.5, 0.0}, /* Diffuse */
{0.0, 0.0, 0.0, 0.0}, /* Ambient */
{0.5, 0.5, 0.5, 0.0}, /* Specular */
{0.0, 0.0, 0.0, 0.0}, /* Emissive */
0.0, /* Power */
},
NULL, /* pTextureFilename */
}
};
HRESULT hr;
IDirect3DDevice9 *device = NULL;
ID3DXMesh *mesh = NULL;
D3DXFRAME *frame_hier = NULL;
D3DXMATRIX transform;
struct test_context *test_context;
ID3DXAnimationController *controller;
if (!(test_context = new_test_context()))
{
skip("Couldn't create test context\n");
return;
}
device = test_context->device;
hr = D3DXLoadMeshHierarchyFromXInMemory(NULL, sizeof(simple_xfile) - 1,
D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
hr = D3DXLoadMeshHierarchyFromXInMemory(simple_xfile, 0,
D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
hr = D3DXLoadMeshHierarchyFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1,
D3DXMESH_MANAGED, NULL, &alloc_hier, NULL, &frame_hier, NULL);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
hr = D3DXLoadMeshHierarchyFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1,
D3DXMESH_MANAGED, device, NULL, NULL, &frame_hier, NULL);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
hr = D3DXLoadMeshHierarchyFromXInMemory(empty_xfile, sizeof(empty_xfile) - 1,
D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL);
ok(hr == E_FAIL, "Expected E_FAIL, got %#x\n", hr);
hr = D3DXLoadMeshHierarchyFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1,
D3DXMESH_MANAGED, device, &alloc_hier, NULL, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
hr = D3DXLoadMeshHierarchyFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1,
D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
if (SUCCEEDED(hr)) {
D3DXMESHCONTAINER *container = frame_hier->pMeshContainer;
ok(frame_hier->Name == NULL, "Expected NULL, got '%s'\n", frame_hier->Name);
D3DXMatrixIdentity(&transform);
check_matrix(&frame_hier->TransformationMatrix, &transform);
ok(!strcmp(container->Name, ""), "Expected '', got '%s'\n", container->Name);
ok(container->MeshData.Type == D3DXMESHTYPE_MESH, "Expected %d, got %d\n",
D3DXMESHTYPE_MESH, container->MeshData.Type);
mesh = U(container->MeshData).pMesh;
check_vertex_buffer(mesh, simple_vertex_buffer, ARRAY_SIZE(simple_vertex_buffer), simple_fvf);
check_index_buffer(mesh, simple_index_buffer, ARRAY_SIZE(simple_index_buffer), sizeof(*simple_index_buffer));
check_materials(container->pMaterials, container->NumMaterials, NULL, 0);
check_generated_effects(container->pMaterials, container->NumMaterials, container->pEffects);
check_generated_adjacency(mesh, container->pAdjacency, 0.0f);
hr = D3DXFrameDestroy(frame_hier, &alloc_hier);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
frame_hier = NULL;
}
controller = (ID3DXAnimationController *)0xdeadbeef;
hr = D3DXLoadMeshHierarchyFromXInMemory(box_anim_xfile, sizeof(box_anim_xfile) - 1,
D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, &controller);
todo_wine ok(hr == D3D_OK, "Expected D3D_OK, got %#x.\n", hr);
if (SUCCEEDED(hr))
{
ok(controller != NULL, "Animation Controller NULL.\n");
hr = D3DXFrameDestroy(frame_hier, &alloc_hier);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x.\n", hr);
if (controller)
controller->lpVtbl->Release(controller);
frame_hier = NULL;
}
controller = (ID3DXAnimationController *)0xdeadbeef;
hr = D3DXLoadMeshHierarchyFromXInMemory(box_xfile, sizeof(box_xfile) - 1,
D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, &controller);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
if (SUCCEEDED(hr))
{
D3DXMESHCONTAINER *container = frame_hier->pMeshContainer;
ok(!controller, "Animation Controller returned.\n");
ok(frame_hier->Name == NULL, "Expected NULL, got '%s'\n", frame_hier->Name);
D3DXMatrixIdentity(&transform);
check_matrix(&frame_hier->TransformationMatrix, &transform);
ok(!strcmp(container->Name, ""), "Expected '', got '%s'\n", container->Name);
ok(container->MeshData.Type == D3DXMESHTYPE_MESH, "Expected %d, got %d\n",
D3DXMESHTYPE_MESH, container->MeshData.Type);
mesh = U(container->MeshData).pMesh;
check_vertex_buffer(mesh, box_vertex_buffer, ARRAY_SIZE(box_vertex_buffer), box_fvf);
check_index_buffer(mesh, box_index_buffer, ARRAY_SIZE(box_index_buffer), sizeof(*box_index_buffer));
check_materials(container->pMaterials, container->NumMaterials, box_materials, ARRAY_SIZE(box_materials));
check_generated_effects(container->pMaterials, container->NumMaterials, container->pEffects);
check_generated_adjacency(mesh, container->pAdjacency, 0.0f);
hr = D3DXFrameDestroy(frame_hier, &alloc_hier);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
frame_hier = NULL;
}
hr = D3DXLoadMeshHierarchyFromXInMemory(framed_xfile, sizeof(framed_xfile) - 1,
D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
if (SUCCEEDED(hr)) {
D3DXMESHCONTAINER *container = frame_hier->pMeshContainer;
int i;
ok(!strcmp(frame_hier->Name, ""), "Expected '', got '%s'\n", frame_hier->Name);
/* last frame transform replaces the first */
D3DXMatrixIdentity(&transform);
U(transform).m[3][2] = 3.0;
check_matrix(&frame_hier->TransformationMatrix, &transform);
for (i = 0; i < 3; i++) {
ok(!strcmp(container->Name, ""), "Expected '', got '%s'\n", container->Name);
ok(container->MeshData.Type == D3DXMESHTYPE_MESH, "Expected %d, got %d\n",
D3DXMESHTYPE_MESH, container->MeshData.Type);
mesh = U(container->MeshData).pMesh;
check_vertex_buffer(mesh, framed_vertex_buffers[i], ARRAY_SIZE(framed_vertex_buffers[0]), framed_fvf);
check_index_buffer(mesh, framed_index_buffer, ARRAY_SIZE(framed_index_buffer), sizeof(*framed_index_buffer));
check_materials(container->pMaterials, container->NumMaterials, NULL, 0);
check_generated_effects(container->pMaterials, container->NumMaterials, container->pEffects);
check_generated_adjacency(mesh, container->pAdjacency, 0.0f);
container = container->pNextMeshContainer;
}
ok(container == NULL, "Expected NULL, got %p\n", container);
hr = D3DXFrameDestroy(frame_hier, &alloc_hier);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
frame_hier = NULL;
}
hr = D3DXLoadMeshFromXInMemory(NULL, 0, D3DXMESH_MANAGED,
device, NULL, NULL, NULL, NULL, &mesh);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
hr = D3DXLoadMeshFromXInMemory(NULL, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED,
device, NULL, NULL, NULL, NULL, &mesh);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
hr = D3DXLoadMeshFromXInMemory(simple_xfile, 0, D3DXMESH_MANAGED,
device, NULL, NULL, NULL, NULL, &mesh);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
hr = D3DXLoadMeshFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED,
device, NULL, NULL, NULL, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
hr = D3DXLoadMeshFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED,
NULL, NULL, NULL, NULL, NULL, &mesh);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
hr = D3DXLoadMeshFromXInMemory(empty_xfile, sizeof(empty_xfile) - 1, D3DXMESH_MANAGED,
device, NULL, NULL, NULL, NULL, &mesh);
ok(hr == E_FAIL, "Expected E_FAIL, got %#x\n", hr);
hr = D3DXLoadMeshFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED,
device, NULL, NULL, NULL, NULL, &mesh);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
if (SUCCEEDED(hr))
IUnknown_Release(mesh);
test_LoadMeshFromX(device, simple_xfile, simple_vertex_buffer, simple_fvf, simple_index_buffer, default_materials, TRUE);
test_LoadMeshFromX(device, box_xfile, box_vertex_buffer, box_fvf, box_index_buffer, box_materials, TRUE);
test_LoadMeshFromX(device, framed_xfile, merged_vertex_buffer, framed_fvf, merged_index_buffer, default_materials, FALSE);
free_test_context(test_context);
}
static BOOL compute_box(struct mesh *mesh, float width, float height, float depth)
{
unsigned int i, face;
static const D3DXVECTOR3 unit_box[] =
{
{-1.0f, -1.0f, -1.0f}, {-1.0f, -1.0f, 1.0f}, {-1.0f, 1.0f, 1.0f}, {-1.0f, 1.0f, -1.0f},
{-1.0f, 1.0f, -1.0f}, {-1.0f, 1.0f, 1.0f}, { 1.0f, 1.0f, 1.0f}, { 1.0f, 1.0f, -1.0f},
{ 1.0f, 1.0f, -1.0f}, { 1.0f, 1.0f, 1.0f}, { 1.0f, -1.0f, 1.0f}, { 1.0f, -1.0f, -1.0f},
{-1.0f, -1.0f, 1.0f}, {-1.0f, -1.0f, -1.0f}, { 1.0f, -1.0f, -1.0f}, { 1.0f, -1.0f, 1.0f},
{-1.0f, -1.0f, 1.0f}, { 1.0f, -1.0f, 1.0f}, { 1.0f, 1.0f, 1.0f}, {-1.0f, 1.0f, 1.0f},
{-1.0f, -1.0f, -1.0f}, {-1.0f, 1.0f, -1.0f}, { 1.0f, 1.0f, -1.0f}, { 1.0f, -1.0f, -1.0f}
};
static const D3DXVECTOR3 normals[] =
{
{-1.0f, 0.0f, 0.0f}, { 0.0f, 1.0f, 0.0f}, { 1.0f, 0.0f, 0.0f},
{ 0.0f, -1.0f, 0.0f}, { 0.0f, 0.0f, 1.0f}, { 0.0f, 0.0f, -1.0f}
};
if (!new_mesh(mesh, 24, 12))
{
return FALSE;
}
width /= 2.0f;
height /= 2.0f;
depth /= 2.0f;
for (i = 0; i < 24; i++)
{
mesh->vertices[i].position.x = width * unit_box[i].x;
mesh->vertices[i].position.y = height * unit_box[i].y;
mesh->vertices[i].position.z = depth * unit_box[i].z;
mesh->vertices[i].normal.x = normals[i / 4].x;
mesh->vertices[i].normal.y = normals[i / 4].y;
mesh->vertices[i].normal.z = normals[i / 4].z;
}
face = 0;
for (i = 0; i < 12; i++)
{
mesh->faces[i][0] = face++;
mesh->faces[i][1] = face++;
mesh->faces[i][2] = (i % 2) ? face - 4 : face;
}
return TRUE;
}
static void test_box(IDirect3DDevice9 *device, float width, float height, float depth)
{
HRESULT hr;
ID3DXMesh *box;
struct mesh mesh;
char name[256];
hr = D3DXCreateBox(device, width, height, depth, &box, NULL);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
if (hr != D3D_OK)
{
skip("Couldn't create box\n");
return;
}
if (!compute_box(&mesh, width, height, depth))
{
skip("Couldn't create mesh\n");
box->lpVtbl->Release(box);
return;
}
mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL;
sprintf(name, "box (%g, %g, %g)", width, height, depth);
compare_mesh(name, box, &mesh);
free_mesh(&mesh);
box->lpVtbl->Release(box);
}
static void D3DXCreateBoxTest(void)
{
HRESULT hr;
IDirect3DDevice9* device;
ID3DXMesh* box;
ID3DXBuffer* ppBuffer;
DWORD *buffer;
static const DWORD adjacency[36]=
{6, 9, 1, 2, 10, 0,
1, 9, 3, 4, 10, 2,
3, 8, 5, 7, 11, 4,
0, 11, 7, 5, 8, 6,
7, 4, 9, 2, 0, 8,
1, 3, 11, 5, 6, 10};
unsigned int i;
struct test_context *test_context;
if (!(test_context = new_test_context()))
{
skip("Couldn't create test context\n");
return;
}
device = test_context->device;
hr = D3DXCreateBox(device,2.0f,20.0f,4.9f,NULL, &ppBuffer);
ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr);
hr = D3DXCreateBox(NULL,22.0f,20.0f,4.9f,&box, &ppBuffer);
ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr);
hr = D3DXCreateBox(device,-2.0f,20.0f,4.9f,&box, &ppBuffer);
ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr);
hr = D3DXCreateBox(device,22.0f,-20.0f,4.9f,&box, &ppBuffer);
ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr);
hr = D3DXCreateBox(device,22.0f,20.0f,-4.9f,&box, &ppBuffer);
ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr);
ppBuffer = NULL;
hr = D3DXCreateBox(device,10.9f,20.0f,4.9f,&box, &ppBuffer);
ok(hr==D3D_OK, "Expected D3D_OK, received %#x\n", hr);
buffer = ID3DXBuffer_GetBufferPointer(ppBuffer);
for(i=0; i<36; i++)
ok(adjacency[i]==buffer[i], "expected adjacency %d: %#x, received %#x\n",i,adjacency[i], buffer[i]);
box->lpVtbl->Release(box);
ID3DXBuffer_Release(ppBuffer);
test_box(device, 10.9f, 20.0f, 4.9f);
free_test_context(test_context);
}
static BOOL compute_polygon(struct mesh *mesh, float length, unsigned int sides)
{
unsigned int i;
float scale;
if (!new_mesh(mesh, sides + 1, sides))
return FALSE;
scale = 0.5f * length / sinf(D3DX_PI / sides);
mesh->vertices[0].position.x = 0.0f;
mesh->vertices[0].position.y = 0.0f;
mesh->vertices[0].position.z = 0.0f;
mesh->vertices[0].normal.x = 0.0f;
mesh->vertices[0].normal.y = 0.0f;
mesh->vertices[0].normal.z = 1.0f;
for (i = 0; i < sides; ++i)
{
mesh->vertices[i + 1].position.x = cosf(2.0f * D3DX_PI * i / sides) * scale;
mesh->vertices[i + 1].position.y = sinf(2.0f * D3DX_PI * i / sides) * scale;
mesh->vertices[i + 1].position.z = 0.0f;
mesh->vertices[i + 1].normal.x = 0.0f;
mesh->vertices[i + 1].normal.y = 0.0f;
mesh->vertices[i + 1].normal.z = 1.0f;
mesh->faces[i][0] = 0;
mesh->faces[i][1] = i + 1;
mesh->faces[i][2] = i + 2;
}
mesh->faces[sides - 1][2] = 1;
return TRUE;
}
static void test_polygon(IDirect3DDevice9 *device, float length, unsigned int sides)
{
HRESULT hr;
ID3DXMesh *polygon;
struct mesh mesh;
char name[64];
hr = D3DXCreatePolygon(device, length, sides, &polygon, NULL);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
if (hr != D3D_OK)
{
skip("Couldn't create polygon\n");
return;
}
if (!compute_polygon(&mesh, length, sides))
{
skip("Couldn't create mesh\n");
polygon->lpVtbl->Release(polygon);
return;
}
mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL;
sprintf(name, "polygon (%g, %u)", length, sides);
compare_mesh(name, polygon, &mesh);
free_mesh(&mesh);
polygon->lpVtbl->Release(polygon);
}
static void D3DXCreatePolygonTest(void)
{
HRESULT hr;
IDirect3DDevice9 *device;
ID3DXMesh *polygon;
ID3DXBuffer *adjacency;
DWORD (*buffer)[3], buffer_size;
unsigned int i;
struct test_context *test_context;
if (!(test_context = new_test_context()))
{
skip("Couldn't create test context\n");
return;
}
device = test_context->device;
hr = D3DXCreatePolygon(device, 2.0f, 11, NULL, &adjacency);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr);
hr = D3DXCreatePolygon(NULL, 2.0f, 11, &polygon, &adjacency);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr);
hr = D3DXCreatePolygon(device, -2.0f, 11, &polygon, &adjacency);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr);
polygon = (void *)0xdeadbeef;
adjacency = (void *)0xdeadbeef;
hr = D3DXCreatePolygon(device, 2.0f, 0, &polygon, &adjacency);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr);
ok(polygon == (void *)0xdeadbeef, "Polygon was changed to %p\n", polygon);
ok(adjacency == (void *)0xdeadbeef, "Adjacency was changed to %p\n", adjacency);
hr = D3DXCreatePolygon(device, 2.0f, 2, &polygon, &adjacency);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr);
adjacency = NULL;
hr = D3DXCreatePolygon(device, 3.0f, 11, &polygon, &adjacency);
ok(hr == D3D_OK, "Expected D3D_OK, received %#x\n", hr);
buffer_size = ID3DXBuffer_GetBufferSize(adjacency);
ok(buffer_size == 33 * sizeof(DWORD), "Wrong adjacency buffer size %u\n", buffer_size);
buffer = ID3DXBuffer_GetBufferPointer(adjacency);
for (i = 0; i < 11; ++i)
{
ok(buffer[i][0] == (i + 10) % 11, "Wrong adjacency[%d][0] = %u\n", i, buffer[i][0]);
ok(buffer[i][1] == ~0U, "Wrong adjacency[%d][1] = %u\n", i, buffer[i][1]);
ok(buffer[i][2] == (i + 1) % 11, "Wrong adjacency[%d][2] = %u\n", i, buffer[i][2]);
}
polygon->lpVtbl->Release(polygon);
ID3DXBuffer_Release(adjacency);
test_polygon(device, 2.0f, 3);
test_polygon(device, 10.0f, 3);
test_polygon(device, 10.0f, 5);
test_polygon(device, 10.0f, 10);
test_polygon(device, 20.0f, 10);
free_test_context(test_context);
}
struct sincos_table
{
float *sin;
float *cos;
};
static void free_sincos_table(struct sincos_table *sincos_table)
{
HeapFree(GetProcessHeap(), 0, sincos_table->cos);
HeapFree(GetProcessHeap(), 0, sincos_table->sin);
}
/* pre compute sine and cosine tables; caller must free */
static BOOL compute_sincos_table(struct sincos_table *sincos_table, float angle_start, float angle_step, int n)
{
float angle;
int i;
sincos_table->sin = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->sin));
if (!sincos_table->sin)
{
return FALSE;
}
sincos_table->cos = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->cos));
if (!sincos_table->cos)
{
HeapFree(GetProcessHeap(), 0, sincos_table->sin);
return FALSE;
}
angle = angle_start;
for (i = 0; i < n; i++)
{
sincos_table->sin[i] = sin(angle);
sincos_table->cos[i] = cos(angle);
angle += angle_step;
}
return TRUE;
}
static WORD vertex_index(UINT slices, int slice, int stack)
{
return stack*slices+slice+1;
}
/* slices = subdivisions along xy plane, stacks = subdivisions along z axis */
static BOOL compute_sphere(struct mesh *mesh, FLOAT radius, UINT slices, UINT stacks)
{
float theta_step, theta_start;
struct sincos_table theta;
float phi_step, phi_start;
struct sincos_table phi;
DWORD number_of_vertices, number_of_faces;
DWORD vertex, face;
int slice, stack;
/* theta = angle on xy plane wrt x axis */
theta_step = D3DX_PI / stacks;
theta_start = theta_step;
/* phi = angle on xz plane wrt z axis */
phi_step = -2 * D3DX_PI / slices;
phi_start = D3DX_PI / 2;
if (!compute_sincos_table(&theta, theta_start, theta_step, stacks))
{
return FALSE;
}
if (!compute_sincos_table(&phi, phi_start, phi_step, slices))
{
free_sincos_table(&theta);
return FALSE;
}
number_of_vertices = 2 + slices * (stacks-1);
number_of_faces = 2 * slices + (stacks - 2) * (2 * slices);
if (!new_mesh(mesh, number_of_vertices, number_of_faces))
{
free_sincos_table(&phi);
free_sincos_table(&theta);
return FALSE;
}
vertex = 0;
face = 0;
mesh->vertices[vertex].normal.x = 0.0f;
mesh->vertices[vertex].normal.y = 0.0f;
mesh->vertices[vertex].normal.z = 1.0f;
mesh->vertices[vertex].position.x = 0.0f;
mesh->vertices[vertex].position.y = 0.0f;
mesh->vertices[vertex].position.z = radius;
vertex++;
for (stack = 0; stack < stacks - 1; stack++)
{
for (slice = 0; slice < slices; slice++)
{
mesh->vertices[vertex].normal.x = theta.sin[stack] * phi.cos[slice];
mesh->vertices[vertex].normal.y = theta.sin[stack] * phi.sin[slice];
mesh->vertices[vertex].normal.z = theta.cos[stack];
mesh->vertices[vertex].position.x = radius * theta.sin[stack] * phi.cos[slice];
mesh->vertices[vertex].position.y = radius * theta.sin[stack] * phi.sin[slice];
mesh->vertices[vertex].position.z = radius * theta.cos[stack];
vertex++;
if (slice > 0)
{
if (stack == 0)
{
/* top stack is triangle fan */
mesh->faces[face][0] = 0;
mesh->faces[face][1] = slice + 1;
mesh->faces[face][2] = slice;
face++;
}
else
{
/* stacks in between top and bottom are quad strips */
mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1);
mesh->faces[face][1] = vertex_index(slices, slice, stack-1);
mesh->faces[face][2] = vertex_index(slices, slice-1, stack);
face++;
mesh->faces[face][0] = vertex_index(slices, slice, stack-1);
mesh->faces[face][1] = vertex_index(slices, slice, stack);
mesh->faces[face][2] = vertex_index(slices, slice-1, stack);
face++;
}
}
}
if (stack == 0)
{
mesh->faces[face][0] = 0;
mesh->faces[face][1] = 1;
mesh->faces[face][2] = slice;
face++;
}
else
{
mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1);
mesh->faces[face][1] = vertex_index(slices, 0, stack-1);
mesh->faces[face][2] = vertex_index(slices, slice-1, stack);
face++;
mesh->faces[face][0] = vertex_index(slices, 0, stack-1);
mesh->faces[face][1] = vertex_index(slices, 0, stack);
mesh->faces[face][2] = vertex_index(slices, slice-1, stack);
face++;
}
}
mesh->vertices[vertex].position.x = 0.0f;
mesh->vertices[vertex].position.y = 0.0f;
mesh->vertices[vertex].position.z = -radius;
mesh->vertices[vertex].normal.x = 0.0f;
mesh->vertices[vertex].normal.y = 0.0f;
mesh->vertices[vertex].normal.z = -1.0f;
/* bottom stack is triangle fan */
for (slice = 1; slice < slices; slice++)
{
mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1);
mesh->faces[face][1] = vertex_index(slices, slice, stack-1);
mesh->faces[face][2] = vertex;
face++;
}
mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1);
mesh->faces[face][1] = vertex_index(slices, 0, stack-1);
mesh->faces[face][2] = vertex;
free_sincos_table(&phi);
free_sincos_table(&theta);
return TRUE;
}
static void test_sphere(IDirect3DDevice9 *device, FLOAT radius, UINT slices, UINT stacks)
{
HRESULT hr;
ID3DXMesh *sphere;
struct mesh mesh;
char name[256];
hr = D3DXCreateSphere(device, radius, slices, stacks, &sphere, NULL);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
if (hr != D3D_OK)
{
skip("Couldn't create sphere\n");
return;
}
if (!compute_sphere(&mesh, radius, slices, stacks))
{
skip("Couldn't create mesh\n");
sphere->lpVtbl->Release(sphere);
return;
}
mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL;
sprintf(name, "sphere (%g, %u, %u)", radius, slices, stacks);
compare_mesh(name, sphere, &mesh);
free_mesh(&mesh);
sphere->lpVtbl->Release(sphere);
}
static void D3DXCreateSphereTest(void)
{
HRESULT hr;
IDirect3DDevice9* device;
ID3DXMesh* sphere = NULL;
struct test_context *test_context;
hr = D3DXCreateSphere(NULL, 0.0f, 0, 0, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
hr = D3DXCreateSphere(NULL, 0.1f, 0, 0, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
hr = D3DXCreateSphere(NULL, 0.0f, 1, 0, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
hr = D3DXCreateSphere(NULL, 0.0f, 0, 1, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
if (!(test_context = new_test_context()))
{
skip("Couldn't create test context\n");
return;
}
device = test_context->device;
hr = D3DXCreateSphere(device, 1.0f, 1, 1, &sphere, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
hr = D3DXCreateSphere(device, 1.0f, 2, 1, &sphere, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateSphere(device, 1.0f, 1, 2, &sphere, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateSphere(device, -0.1f, 1, 2, &sphere, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
test_sphere(device, 0.0f, 2, 2);
test_sphere(device, 1.0f, 2, 2);
test_sphere(device, 1.0f, 3, 2);
test_sphere(device, 1.0f, 4, 4);
test_sphere(device, 1.0f, 3, 4);
test_sphere(device, 5.0f, 6, 7);
test_sphere(device, 10.0f, 11, 12);
free_test_context(test_context);
}
static BOOL compute_cylinder(struct mesh *mesh, FLOAT radius1, FLOAT radius2, FLOAT length, UINT slices, UINT stacks)
{
float theta_step, theta_start;
struct sincos_table theta;
FLOAT delta_radius, radius, radius_step;
FLOAT z, z_step, z_normal;
DWORD number_of_vertices, number_of_faces;
DWORD vertex, face;
int slice, stack;
/* theta = angle on xy plane wrt x axis */
theta_step = -2 * D3DX_PI / slices;
theta_start = D3DX_PI / 2;
if (!compute_sincos_table(&theta, theta_start, theta_step, slices))
{
return FALSE;
}
number_of_vertices = 2 + (slices * (3 + stacks));
number_of_faces = 2 * slices + stacks * (2 * slices);
if (!new_mesh(mesh, number_of_vertices, number_of_faces))
{
free_sincos_table(&theta);
return FALSE;
}
vertex = 0;
face = 0;
delta_radius = radius1 - radius2;
radius = radius1;
radius_step = delta_radius / stacks;
z = -length / 2;
z_step = length / stacks;
z_normal = delta_radius / length;
if (isnan(z_normal))
{
z_normal = 0.0f;
}
mesh->vertices[vertex].normal.x = 0.0f;
mesh->vertices[vertex].normal.y = 0.0f;
mesh->vertices[vertex].normal.z = -1.0f;
mesh->vertices[vertex].position.x = 0.0f;
mesh->vertices[vertex].position.y = 0.0f;
mesh->vertices[vertex++].position.z = z;
for (slice = 0; slice < slices; slice++, vertex++)
{
mesh->vertices[vertex].normal.x = 0.0f;
mesh->vertices[vertex].normal.y = 0.0f;
mesh->vertices[vertex].normal.z = -1.0f;
mesh->vertices[vertex].position.x = radius * theta.cos[slice];
mesh->vertices[vertex].position.y = radius * theta.sin[slice];
mesh->vertices[vertex].position.z = z;
if (slice > 0)
{
mesh->faces[face][0] = 0;
mesh->faces[face][1] = slice;
mesh->faces[face++][2] = slice + 1;
}
}
mesh->faces[face][0] = 0;
mesh->faces[face][1] = slice;
mesh->faces[face++][2] = 1;
for (stack = 1; stack <= stacks+1; stack++)
{
for (slice = 0; slice < slices; slice++, vertex++)
{
mesh->vertices[vertex].normal.x = theta.cos[slice];
mesh->vertices[vertex].normal.y = theta.sin[slice];
mesh->vertices[vertex].normal.z = z_normal;
D3DXVec3Normalize(&mesh->vertices[vertex].normal, &mesh->vertices[vertex].normal);
mesh->vertices[vertex].position.x = radius * theta.cos[slice];
mesh->vertices[vertex].position.y = radius * theta.sin[slice];
mesh->vertices[vertex].position.z = z;
if (stack > 1 && slice > 0)
{
mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1);
mesh->faces[face][1] = vertex_index(slices, slice-1, stack);
mesh->faces[face++][2] = vertex_index(slices, slice, stack-1);
mesh->faces[face][0] = vertex_index(slices, slice, stack-1);
mesh->faces[face][1] = vertex_index(slices, slice-1, stack);
mesh->faces[face++][2] = vertex_index(slices, slice, stack);
}
}
if (stack > 1)
{
mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1);
mesh->faces[face][1] = vertex_index(slices, slice-1, stack);
mesh->faces[face++][2] = vertex_index(slices, 0, stack-1);
mesh->faces[face][0] = vertex_index(slices, 0, stack-1);
mesh->faces[face][1] = vertex_index(slices, slice-1, stack);
mesh->faces[face++][2] = vertex_index(slices, 0, stack);
}
if (stack < stacks + 1)
{
z += z_step;
radius -= radius_step;
}
}
for (slice = 0; slice < slices; slice++, vertex++)
{
mesh->vertices[vertex].normal.x = 0.0f;
mesh->vertices[vertex].normal.y = 0.0f;
mesh->vertices[vertex].normal.z = 1.0f;
mesh->vertices[vertex].position.x = radius * theta.cos[slice];
mesh->vertices[vertex].position.y = radius * theta.sin[slice];
mesh->vertices[vertex].position.z = z;
if (slice > 0)
{
mesh->faces[face][0] = vertex_index(slices, slice-1, stack);
mesh->faces[face][1] = number_of_vertices - 1;
mesh->faces[face++][2] = vertex_index(slices, slice, stack);
}
}
mesh->vertices[vertex].position.x = 0.0f;
mesh->vertices[vertex].position.y = 0.0f;
mesh->vertices[vertex].position.z = z;
mesh->vertices[vertex].normal.x = 0.0f;
mesh->vertices[vertex].normal.y = 0.0f;
mesh->vertices[vertex].normal.z = 1.0f;
mesh->faces[face][0] = vertex_index(slices, slice-1, stack);
mesh->faces[face][1] = number_of_vertices - 1;
mesh->faces[face][2] = vertex_index(slices, 0, stack);
free_sincos_table(&theta);
return TRUE;
}
static void test_cylinder(IDirect3DDevice9 *device, FLOAT radius1, FLOAT radius2, FLOAT length, UINT slices, UINT stacks)
{
HRESULT hr;
ID3DXMesh *cylinder;
struct mesh mesh;
char name[256];
hr = D3DXCreateCylinder(device, radius1, radius2, length, slices, stacks, &cylinder, NULL);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
if (hr != D3D_OK)
{
skip("Couldn't create cylinder\n");
return;
}
if (!compute_cylinder(&mesh, radius1, radius2, length, slices, stacks))
{
skip("Couldn't create mesh\n");
cylinder->lpVtbl->Release(cylinder);
return;
}
mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL;
sprintf(name, "cylinder (%g, %g, %g, %u, %u)", radius1, radius2, length, slices, stacks);
compare_mesh(name, cylinder, &mesh);
free_mesh(&mesh);
cylinder->lpVtbl->Release(cylinder);
}
static void D3DXCreateCylinderTest(void)
{
HRESULT hr;
IDirect3DDevice9* device;
ID3DXMesh* cylinder = NULL;
struct test_context *test_context;
hr = D3DXCreateCylinder(NULL, 0.0f, 0.0f, 0.0f, 0, 0, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
hr = D3DXCreateCylinder(NULL, 1.0f, 1.0f, 1.0f, 2, 1, &cylinder, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
if (!(test_context = new_test_context()))
{
skip("Couldn't create test context\n");
return;
}
device = test_context->device;
hr = D3DXCreateCylinder(device, -0.1f, 1.0f, 1.0f, 2, 1, &cylinder, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
hr = D3DXCreateCylinder(device, 0.0f, 1.0f, 1.0f, 2, 1, &cylinder, NULL);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n",hr);
if (SUCCEEDED(hr) && cylinder)
{
cylinder->lpVtbl->Release(cylinder);
}
hr = D3DXCreateCylinder(device, 1.0f, -0.1f, 1.0f, 2, 1, &cylinder, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
hr = D3DXCreateCylinder(device, 1.0f, 0.0f, 1.0f, 2, 1, &cylinder, NULL);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n",hr);
if (SUCCEEDED(hr) && cylinder)
{
cylinder->lpVtbl->Release(cylinder);
}
hr = D3DXCreateCylinder(device, 1.0f, 1.0f, -0.1f, 2, 1, &cylinder, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
/* Test with length == 0.0f succeeds */
hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 0.0f, 2, 1, &cylinder, NULL);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n",hr);
if (SUCCEEDED(hr) && cylinder)
{
cylinder->lpVtbl->Release(cylinder);
}
hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 1.0f, 1, 1, &cylinder, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 1.0f, 2, 0, &cylinder, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 1.0f, 2, 1, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
test_cylinder(device, 0.0f, 0.0f, 0.0f, 2, 1);
test_cylinder(device, 1.0f, 1.0f, 1.0f, 2, 1);
test_cylinder(device, 1.0f, 1.0f, 2.0f, 3, 4);
test_cylinder(device, 3.0f, 2.0f, 4.0f, 3, 4);
test_cylinder(device, 2.0f, 3.0f, 4.0f, 3, 4);
test_cylinder(device, 3.0f, 4.0f, 5.0f, 11, 20);
free_test_context(test_context);
}
static BOOL compute_torus(struct mesh *mesh, float innerradius, float outerradius, UINT sides, UINT rings)
{
float phi, phi_step, sin_phi, cos_phi;
float theta, theta_step, sin_theta, cos_theta;
unsigned int numvert, numfaces, i, j;
numvert = sides * rings;
numfaces = numvert * 2;
if (!new_mesh(mesh, numvert, numfaces))
return FALSE;
phi_step = D3DX_PI / sides * 2.0f;
theta_step = D3DX_PI / rings * -2.0f;
theta = 0.0f;
for (i = 0; i < rings; ++i)
{
phi = 0.0f;
cos_theta = cosf(theta);
sin_theta = sinf(theta);
for (j = 0; j < sides; ++j)
{
sin_phi = sinf(phi);
cos_phi = cosf(phi);
mesh->vertices[i * sides + j].position.x = (innerradius * cos_phi + outerradius) * cos_theta;
mesh->vertices[i * sides + j].position.y = (innerradius * cos_phi + outerradius) * sin_theta;
mesh->vertices[i * sides + j].position.z = innerradius * sin_phi;
mesh->vertices[i * sides + j].normal.x = cos_phi * cos_theta;
mesh->vertices[i * sides + j].normal.y = cos_phi * sin_theta;
mesh->vertices[i * sides + j].normal.z = sin_phi;
phi += phi_step;
}
theta += theta_step;
}
for (i = 0; i < numfaces - sides * 2; ++i)
{
mesh->faces[i][0] = i % 2 ? i / 2 + sides : i / 2;
mesh->faces[i][1] = (i / 2 + 1) % sides ? i / 2 + 1 : i / 2 + 1 - sides;
mesh->faces[i][2] = (i + 1) % (sides * 2) ? (i + 1) / 2 + sides : (i + 1) / 2;
}
for (j = 0; i < numfaces; ++i, ++j)
{
mesh->faces[i][0] = i % 2 ? j / 2 : i / 2;
mesh->faces[i][1] = (i / 2 + 1) % sides ? i / 2 + 1 : i / 2 + 1 - sides;
mesh->faces[i][2] = i == numfaces - 1 ? 0 : (j + 1) / 2;
}
return TRUE;
}
static void test_torus(IDirect3DDevice9 *device, float innerradius, float outerradius, UINT sides, UINT rings)
{
HRESULT hr;
ID3DXMesh *torus;
struct mesh mesh;
char name[256];
hr = D3DXCreateTorus(device, innerradius, outerradius, sides, rings, &torus, NULL);
ok(hr == D3D_OK, "Got result %#x, expected 0 (D3D_OK)\n", hr);
if (hr != D3D_OK)
{
skip("Couldn't create torus\n");
return;
}
if (!compute_torus(&mesh, innerradius, outerradius, sides, rings))
{
skip("Couldn't create mesh\n");
torus->lpVtbl->Release(torus);
return;
}
mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL;
sprintf(name, "torus (%g, %g, %u, %u)", innerradius, outerradius, sides, rings);
compare_mesh(name, torus, &mesh);
free_mesh(&mesh);
torus->lpVtbl->Release(torus);
}
static void D3DXCreateTorusTest(void)
{
HRESULT hr;
IDirect3DDevice9* device;
ID3DXMesh* torus = NULL;
struct test_context *test_context;
if (!(test_context = new_test_context()))
{
skip("Couldn't create test context\n");
return;
}
device = test_context->device;
hr = D3DXCreateTorus(NULL, 0.0f, 0.0f, 3, 3, &torus, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %#x, expected %#x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateTorus(device, -1.0f, 0.0f, 3, 3, &torus, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %#x, expected %#x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateTorus(device, 0.0f, -1.0f, 3, 3, &torus, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %#x, expected %#x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateTorus(device, 0.0f, 0.0f, 2, 3, &torus, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %#x, expected %#x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateTorus(device, 0.0f, 0.0f, 3, 2, &torus, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %#x, expected %#x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateTorus(device, 0.0f, 0.0f, 3, 3, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %#x, expected %#x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
test_torus(device, 0.0f, 0.0f, 3, 3);
test_torus(device, 1.0f, 1.0f, 3, 3);
test_torus(device, 1.0f, 1.0f, 32, 64);
test_torus(device, 0.0f, 1.0f, 5, 5);
test_torus(device, 1.0f, 0.0f, 5, 5);
test_torus(device, 5.0f, 0.2f, 8, 8);
test_torus(device, 0.2f, 1.0f, 60, 3);
test_torus(device, 0.2f, 1.0f, 8, 70);
free_test_context(test_context);
}
struct dynamic_array
{
int count, capacity;
void *items;
};
enum pointtype {
POINTTYPE_CURVE = 0,
POINTTYPE_CORNER,
POINTTYPE_CURVE_START,
POINTTYPE_CURVE_END,
POINTTYPE_CURVE_MIDDLE,
};
struct point2d
{
D3DXVECTOR2 pos;
enum pointtype corner;
};
/* is a dynamic_array */
struct outline
{
int count, capacity;
struct point2d *items;
};
/* is a dynamic_array */
struct outline_array
{
int count, capacity;
struct outline *items;
};
struct glyphinfo
{
struct outline_array outlines;
float offset_x;
};
static BOOL reserve(struct dynamic_array *array, int count, int itemsize)
{
if (count > array->capacity) {
void *new_buffer;
int new_capacity;
if (array->items && array->capacity) {
new_capacity = max(array->capacity * 2, count);
new_buffer = HeapReAlloc(GetProcessHeap(), 0, array->items, new_capacity * itemsize);
} else {
new_capacity = max(16, count);
new_buffer = HeapAlloc(GetProcessHeap(), 0, new_capacity * itemsize);
}
if (!new_buffer)
return FALSE;
array->items = new_buffer;
array->capacity = new_capacity;
}
return TRUE;
}
static struct point2d *add_point(struct outline *array)
{
struct point2d *item;
if (!reserve((struct dynamic_array *)array, array->count + 1, sizeof(array->items[0])))
return NULL;
item = &array->items[array->count++];
ZeroMemory(item, sizeof(*item));
return item;
}
static struct outline *add_outline(struct outline_array *array)
{
struct outline *item;
if (!reserve((struct dynamic_array *)array, array->count + 1, sizeof(array->items[0])))
return NULL;
item = &array->items[array->count++];
ZeroMemory(item, sizeof(*item));
return item;
}
static inline D3DXVECTOR2 *convert_fixed_to_float(POINTFX *pt, int count, float emsquare)
{
D3DXVECTOR2 *ret = (D3DXVECTOR2*)pt;
while (count--) {
D3DXVECTOR2 *pt_flt = (D3DXVECTOR2*)pt;
pt_flt->x = (pt->x.value + pt->x.fract / (float)0x10000) / emsquare;
pt_flt->y = (pt->y.value + pt->y.fract / (float)0x10000) / emsquare;
pt++;
}
return ret;
}
static HRESULT add_bezier_points(struct outline *outline, const D3DXVECTOR2 *p1,
const D3DXVECTOR2 *p2, const D3DXVECTOR2 *p3,
float max_deviation)
{
D3DXVECTOR2 split1 = {0, 0}, split2 = {0, 0}, middle, vec;
float deviation;
D3DXVec2Scale(&split1, D3DXVec2Add(&split1, p1, p2), 0.5f);
D3DXVec2Scale(&split2, D3DXVec2Add(&split2, p2, p3), 0.5f);
D3DXVec2Scale(&middle, D3DXVec2Add(&middle, &split1, &split2), 0.5f);
deviation = D3DXVec2Length(D3DXVec2Subtract(&vec, &middle, p2));
if (deviation < max_deviation) {
struct point2d *pt = add_point(outline);
if (!pt) return E_OUTOFMEMORY;
pt->pos = *p2;
pt->corner = POINTTYPE_CURVE;
/* the end point is omitted because the end line merges into the next segment of
* the split bezier curve, and the end of the split bezier curve is added outside
* this recursive function. */
} else {
HRESULT hr = add_bezier_points(outline, p1, &split1, &middle, max_deviation);
if (hr != S_OK) return hr;
hr = add_bezier_points(outline, &middle, &split2, p3, max_deviation);
if (hr != S_OK) return hr;
}
return S_OK;
}
static inline BOOL is_direction_similar(D3DXVECTOR2 *dir1, D3DXVECTOR2 *dir2, float cos_theta)
{
/* dot product = cos(theta) */
return D3DXVec2Dot(dir1, dir2) > cos_theta;
}
static inline D3DXVECTOR2 *unit_vec2(D3DXVECTOR2 *dir, const D3DXVECTOR2 *pt1, const D3DXVECTOR2 *pt2)
{
return D3DXVec2Normalize(D3DXVec2Subtract(dir, pt2, pt1), dir);
}
static BOOL attempt_line_merge(struct outline *outline,
int pt_index,
const D3DXVECTOR2 *nextpt,
BOOL to_curve)
{
D3DXVECTOR2 curdir, lastdir;
struct point2d *prevpt, *pt;
BOOL ret = FALSE;
const float cos_half = cos(D3DXToRadian(0.5f));
pt = &outline->items[pt_index];
pt_index = (pt_index - 1 + outline->count) % outline->count;
prevpt = &outline->items[pt_index];
if (to_curve)
pt->corner = pt->corner != POINTTYPE_CORNER ? POINTTYPE_CURVE_MIDDLE : POINTTYPE_CURVE_START;
if (outline->count < 2)
return FALSE;
/* remove last point if the next line continues the last line */
unit_vec2(&lastdir, &prevpt->pos, &pt->pos);
unit_vec2(&curdir, &pt->pos, nextpt);
if (is_direction_similar(&lastdir, &curdir, cos_half))
{
outline->count--;
if (pt->corner == POINTTYPE_CURVE_END)
prevpt->corner = pt->corner;
if (prevpt->corner == POINTTYPE_CURVE_END && to_curve)
prevpt->corner = POINTTYPE_CURVE_MIDDLE;
pt = prevpt;
ret = TRUE;
if (outline->count < 2)
return ret;
pt_index = (pt_index - 1 + outline->count) % outline->count;
prevpt = &outline->items[pt_index];
unit_vec2(&lastdir, &prevpt->pos, &pt->pos);
unit_vec2(&curdir, &pt->pos, nextpt);
}
return ret;
}
static HRESULT create_outline(struct glyphinfo *glyph, void *raw_outline, int datasize,
float max_deviation, float emsquare)
{
const float cos_45 = cos(D3DXToRadian(45.0f));
const float cos_90 = cos(D3DXToRadian(90.0f));
TTPOLYGONHEADER *header = (TTPOLYGONHEADER *)raw_outline;
while ((char *)header < (char *)raw_outline + datasize)
{
TTPOLYCURVE *curve = (TTPOLYCURVE *)(header + 1);
struct point2d *lastpt, *pt;
D3DXVECTOR2 lastdir;
D3DXVECTOR2 *pt_flt;
int j;
struct outline *outline = add_outline(&glyph->outlines);
if (!outline)
return E_OUTOFMEMORY;
pt = add_point(outline);
if (!pt)
return E_OUTOFMEMORY;
pt_flt = convert_fixed_to_float(&header->pfxStart, 1, emsquare);
pt->pos = *pt_flt;
pt->corner = POINTTYPE_CORNER;
if (header->dwType != TT_POLYGON_TYPE)
trace("Unknown header type %d\n", header->dwType);
while ((char *)curve < (char *)header + header->cb)
{
D3DXVECTOR2 bezier_start = outline->items[outline->count - 1].pos;
BOOL to_curve = curve->wType != TT_PRIM_LINE && curve->cpfx > 1;
if (!curve->cpfx) {
curve = (TTPOLYCURVE *)&curve->apfx[curve->cpfx];
continue;
}
pt_flt = convert_fixed_to_float(curve->apfx, curve->cpfx, emsquare);
attempt_line_merge(outline, outline->count - 1, &pt_flt[0], to_curve);
if (to_curve)
{
HRESULT hr;
int count = curve->cpfx;
j = 0;
while (count > 2)
{
D3DXVECTOR2 bezier_end;
D3DXVec2Scale(&bezier_end, D3DXVec2Add(&bezier_end, &pt_flt[j], &pt_flt[j+1]), 0.5f);
hr = add_bezier_points(outline, &bezier_start, &pt_flt[j], &bezier_end, max_deviation);
if (hr != S_OK)
return hr;
bezier_start = bezier_end;
count--;
j++;
}
hr = add_bezier_points(outline, &bezier_start, &pt_flt[j], &pt_flt[j+1], max_deviation);
if (hr != S_OK)
return hr;
pt = add_point(outline);
if (!pt)
return E_OUTOFMEMORY;
j++;
pt->pos = pt_flt[j];
pt->corner = POINTTYPE_CURVE_END;
} else {
for (j = 0; j < curve->cpfx; j++)
{
pt = add_point(outline);
if (!pt)
return E_OUTOFMEMORY;
pt->pos = pt_flt[j];
pt->corner = POINTTYPE_CORNER;
}
}
curve = (TTPOLYCURVE *)&curve->apfx[curve->cpfx];
}
/* remove last point if the next line continues the last line */
if (outline->count >= 3) {
BOOL to_curve;
lastpt = &outline->items[outline->count - 1];
pt = &outline->items[0];
if (pt->pos.x == lastpt->pos.x && pt->pos.y == lastpt->pos.y) {
if (lastpt->corner == POINTTYPE_CURVE_END)
{
if (pt->corner == POINTTYPE_CURVE_START)
pt->corner = POINTTYPE_CURVE_MIDDLE;
else
pt->corner = POINTTYPE_CURVE_END;
}
outline->count--;
} else {
/* outline closed with a line from end to start point */
attempt_line_merge(outline, outline->count - 1, &pt->pos, FALSE);
}
lastpt = &outline->items[0];
to_curve = lastpt->corner != POINTTYPE_CORNER && lastpt->corner != POINTTYPE_CURVE_END;
if (lastpt->corner == POINTTYPE_CURVE_START)
lastpt->corner = POINTTYPE_CORNER;
pt = &outline->items[1];
if (attempt_line_merge(outline, 0, &pt->pos, to_curve))
*lastpt = outline->items[outline->count];
}
lastpt = &outline->items[outline->count - 1];
pt = &outline->items[0];
unit_vec2(&lastdir, &lastpt->pos, &pt->pos);
for (j = 0; j < outline->count; j++)
{
D3DXVECTOR2 curdir;
lastpt = pt;
pt = &outline->items[(j + 1) % outline->count];
unit_vec2(&curdir, &lastpt->pos, &pt->pos);
switch (lastpt->corner)
{
case POINTTYPE_CURVE_START:
case POINTTYPE_CURVE_END:
if (!is_direction_similar(&lastdir, &curdir, cos_45))
lastpt->corner = POINTTYPE_CORNER;
break;
case POINTTYPE_CURVE_MIDDLE:
if (!is_direction_similar(&lastdir, &curdir, cos_90))
lastpt->corner = POINTTYPE_CORNER;
else
lastpt->corner = POINTTYPE_CURVE;
break;
default:
break;
}
lastdir = curdir;
}
header = (TTPOLYGONHEADER *)((char *)header + header->cb);
}
return S_OK;
}
static BOOL compute_text_mesh(struct mesh *mesh, const char *text,
float deviation, float extrusion, float otmEMSquare, const struct glyphinfo *glyphs)
{
DWORD nb_vertices, nb_faces;
DWORD nb_corners, nb_outline_points;
int textlen = 0;
int i;
struct vertex *vertex_ptr;
face *face_ptr;
textlen = strlen(text);
/* corner points need an extra vertex for the different side faces normals */
nb_corners = 0;
nb_outline_points = 0;
for (i = 0; i < textlen; i++)
{
int j;
for (j = 0; j < glyphs[i].outlines.count; j++)
{
int k;
struct outline *outline = &glyphs[i].outlines.items[j];
nb_outline_points += outline->count;
nb_corners++; /* first outline point always repeated as a corner */
for (k = 1; k < outline->count; k++)
if (outline->items[k].corner)
nb_corners++;
}
}
nb_vertices = (nb_outline_points + nb_corners) * 2 + textlen;
nb_faces = nb_outline_points * 2;
if (!new_mesh(mesh, nb_vertices, nb_faces))
return FALSE;
/* convert 2D vertices and faces into 3D mesh */
vertex_ptr = mesh->vertices;
face_ptr = mesh->faces;
for (i = 0; i < textlen; i++)
{
int j;
/* side vertices and faces */
for (j = 0; j < glyphs[i].outlines.count; j++)
{
struct vertex *outline_vertices = vertex_ptr;
struct outline *outline = &glyphs[i].outlines.items[j];
int k;
struct point2d *prevpt = &outline->items[outline->count - 1];
struct point2d *pt = &outline->items[0];
for (k = 1; k <= outline->count; k++)
{
struct vertex vtx;
struct point2d *nextpt = &outline->items[k % outline->count];
WORD vtx_idx = vertex_ptr - mesh->vertices;
D3DXVECTOR2 vec;
if (pt->corner == POINTTYPE_CURVE_START)
D3DXVec2Subtract(&vec, &pt->pos, &prevpt->pos);
else if (pt->corner)
D3DXVec2Subtract(&vec, &nextpt->pos, &pt->pos);
else
D3DXVec2Subtract(&vec, &nextpt->pos, &prevpt->pos);
D3DXVec2Normalize(&vec, &vec);
vtx.normal.x = -vec.y;
vtx.normal.y = vec.x;
vtx.normal.z = 0;
vtx.position.x = pt->pos.x + glyphs[i].offset_x;
vtx.position.y = pt->pos.y;
vtx.position.z = 0;
*vertex_ptr++ = vtx;
vtx.position.z = -extrusion;
*vertex_ptr++ = vtx;
vtx.position.x = nextpt->pos.x + glyphs[i].offset_x;
vtx.position.y = nextpt->pos.y;
if (pt->corner && nextpt->corner && nextpt->corner != POINTTYPE_CURVE_END) {
vtx.position.z = -extrusion;
*vertex_ptr++ = vtx;
vtx.position.z = 0;
*vertex_ptr++ = vtx;
(*face_ptr)[0] = vtx_idx;
(*face_ptr)[1] = vtx_idx + 2;
(*face_ptr)[2] = vtx_idx + 1;
face_ptr++;
(*face_ptr)[0] = vtx_idx;
(*face_ptr)[1] = vtx_idx + 3;
(*face_ptr)[2] = vtx_idx + 2;
face_ptr++;
} else {
if (nextpt->corner) {
if (nextpt->corner == POINTTYPE_CURVE_END) {
struct point2d *nextpt2 = &outline->items[(k + 1) % outline->count];
D3DXVec2Subtract(&vec, &nextpt2->pos, &nextpt->pos);
} else {
D3DXVec2Subtract(&vec, &nextpt->pos, &pt->pos);
}
D3DXVec2Normalize(&vec, &vec);
vtx.normal.x = -vec.y;
vtx.normal.y = vec.x;
vtx.position.z = 0;
*vertex_ptr++ = vtx;
vtx.position.z = -extrusion;
*vertex_ptr++ = vtx;
}
(*face_ptr)[0] = vtx_idx;
(*face_ptr)[1] = vtx_idx + 3;
(*face_ptr)[2] = vtx_idx + 1;
face_ptr++;
(*face_ptr)[0] = vtx_idx;
(*face_ptr)[1] = vtx_idx + 2;
(*face_ptr)[2] = vtx_idx + 3;
face_ptr++;
}
prevpt = pt;
pt = nextpt;
}
if (!pt->corner) {
*vertex_ptr++ = *outline_vertices++;
*vertex_ptr++ = *outline_vertices++;
}
}
/* FIXME: compute expected faces */
/* Add placeholder to separate glyph outlines */
vertex_ptr->position.x = 0;
vertex_ptr->position.y = 0;
vertex_ptr->position.z = 0;
vertex_ptr->normal.x = 0;
vertex_ptr->normal.y = 0;
vertex_ptr->normal.z = 1;
vertex_ptr++;
}
return TRUE;
}
static void compare_text_outline_mesh(const char *name, ID3DXMesh *d3dxmesh, struct mesh *mesh,
size_t textlen, float extrusion, const struct glyphinfo *glyphs)
{
HRESULT hr;
DWORD number_of_vertices, number_of_faces;
IDirect3DVertexBuffer9 *vertex_buffer = NULL;
IDirect3DIndexBuffer9 *index_buffer = NULL;
D3DVERTEXBUFFER_DESC vertex_buffer_description;
D3DINDEXBUFFER_DESC index_buffer_description;
struct vertex *vertices = NULL;
face *faces = NULL;
int expected, i;
int vtx_idx1, face_idx1, vtx_idx2, face_idx2;
number_of_vertices = d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh);
number_of_faces = d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh);
/* vertex buffer */
hr = d3dxmesh->lpVtbl->GetVertexBuffer(d3dxmesh, &vertex_buffer);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (hr != D3D_OK)
{
skip("Couldn't get vertex buffers\n");
goto error;
}
hr = IDirect3DVertexBuffer9_GetDesc(vertex_buffer, &vertex_buffer_description);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (hr != D3D_OK)
{
skip("Couldn't get vertex buffer description\n");
}
else
{
ok(vertex_buffer_description.Format == D3DFMT_VERTEXDATA, "Test %s, result %x, expected %x (D3DFMT_VERTEXDATA)\n",
name, vertex_buffer_description.Format, D3DFMT_VERTEXDATA);
ok(vertex_buffer_description.Type == D3DRTYPE_VERTEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_VERTEXBUFFER)\n",
name, vertex_buffer_description.Type, D3DRTYPE_VERTEXBUFFER);
ok(vertex_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, vertex_buffer_description.Usage, 0);
ok(vertex_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_MANAGED)\n",
name, vertex_buffer_description.Pool, D3DPOOL_MANAGED);
ok(vertex_buffer_description.FVF == mesh->fvf, "Test %s, result %x, expected %x\n",
name, vertex_buffer_description.FVF, mesh->fvf);
if (mesh->fvf == 0)
{
expected = number_of_vertices * mesh->vertex_size;
}
else
{
expected = number_of_vertices * D3DXGetFVFVertexSize(mesh->fvf);
}
ok(vertex_buffer_description.Size == expected, "Test %s, result %x, expected %x\n",
name, vertex_buffer_description.Size, expected);
}
hr = d3dxmesh->lpVtbl->GetIndexBuffer(d3dxmesh, &index_buffer);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (hr != D3D_OK)
{
skip("Couldn't get index buffer\n");
goto error;
}
hr = IDirect3DIndexBuffer9_GetDesc(index_buffer, &index_buffer_description);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (hr != D3D_OK)
{
skip("Couldn't get index buffer description\n");
}
else
{
ok(index_buffer_description.Format == D3DFMT_INDEX16, "Test %s, result %x, expected %x (D3DFMT_INDEX16)\n",
name, index_buffer_description.Format, D3DFMT_INDEX16);
ok(index_buffer_description.Type == D3DRTYPE_INDEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_INDEXBUFFER)\n",
name, index_buffer_description.Type, D3DRTYPE_INDEXBUFFER);
ok(index_buffer_description.Usage == 0, "Test %s, result %#x, expected %#x.\n",
name, index_buffer_description.Usage, 0);
ok(index_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_MANAGED)\n",
name, index_buffer_description.Pool, D3DPOOL_MANAGED);
expected = number_of_faces * sizeof(WORD) * 3;
ok(index_buffer_description.Size == expected, "Test %s, result %x, expected %x\n",
name, index_buffer_description.Size, expected);
}
/* specify offset and size to avoid potential overruns */
hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, number_of_vertices * sizeof(D3DXVECTOR3) * 2,
(void **)&vertices, D3DLOCK_DISCARD);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (hr != D3D_OK)
{
skip("Couldn't lock vertex buffer\n");
goto error;
}
hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, number_of_faces * sizeof(WORD) * 3,
(void **)&faces, D3DLOCK_DISCARD);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (hr != D3D_OK)
{
skip("Couldn't lock index buffer\n");
goto error;
}
face_idx1 = 0;
vtx_idx2 = 0;
face_idx2 = 0;
vtx_idx1 = 0;
for (i = 0; i < textlen; i++)
{
int nb_outline_vertices1, nb_outline_faces1;
int nb_outline_vertices2, nb_outline_faces2;
int nb_back_vertices, nb_back_faces;
int first_vtx1, first_vtx2;
int first_face1, first_face2;
int j;
first_vtx1 = vtx_idx1;
first_vtx2 = vtx_idx2;
/* Glyphs without outlines do not generate any vertices. */
if (glyphs[i].outlines.count > 0)
{
for (; vtx_idx1 < number_of_vertices; vtx_idx1++)
{
if (vertices[vtx_idx1].normal.z != 0)
break;
}
for (; vtx_idx2 < mesh->number_of_vertices; vtx_idx2++)
{
if (mesh->vertices[vtx_idx2].normal.z != 0)
break;
}
}
nb_outline_vertices1 = vtx_idx1 - first_vtx1;
nb_outline_vertices2 = vtx_idx2 - first_vtx2;
ok(nb_outline_vertices1 == nb_outline_vertices2,
"Test %s, glyph %d, outline vertex count result %d, expected %d\n", name, i,
nb_outline_vertices1, nb_outline_vertices2);
for (j = 0; j < min(nb_outline_vertices1, nb_outline_vertices2); j++)
{
vtx_idx1 = first_vtx1 + j;
vtx_idx2 = first_vtx2 + j;
ok(compare_vec3(vertices[vtx_idx1].position, mesh->vertices[vtx_idx2].position),
"Test %s, glyph %d, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1,
vertices[vtx_idx1].position.x, vertices[vtx_idx1].position.y, vertices[vtx_idx1].position.z,
mesh->vertices[vtx_idx2].position.x, mesh->vertices[vtx_idx2].position.y, mesh->vertices[vtx_idx2].position.z);
ok(compare_vec3(vertices[vtx_idx1].normal, mesh->vertices[first_vtx2 + j].normal),
"Test %s, glyph %d, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1,
vertices[vtx_idx1].normal.x, vertices[vtx_idx1].normal.y, vertices[vtx_idx1].normal.z,
mesh->vertices[vtx_idx2].normal.x, mesh->vertices[vtx_idx2].normal.y, mesh->vertices[vtx_idx2].normal.z);
}
vtx_idx1 = first_vtx1 + nb_outline_vertices1;
vtx_idx2 = first_vtx2 + nb_outline_vertices2;
first_face1 = face_idx1;
first_face2 = face_idx2;
for (; face_idx1 < number_of_faces; face_idx1++)
{
if (faces[face_idx1][0] >= vtx_idx1 ||
faces[face_idx1][1] >= vtx_idx1 ||
faces[face_idx1][2] >= vtx_idx1)
break;
}
for (; face_idx2 < mesh->number_of_faces; face_idx2++)
{
if (mesh->faces[face_idx2][0] >= vtx_idx2 ||
mesh->faces[face_idx2][1] >= vtx_idx2 ||
mesh->faces[face_idx2][2] >= vtx_idx2)
break;
}
nb_outline_faces1 = face_idx1 - first_face1;
nb_outline_faces2 = face_idx2 - first_face2;
ok(nb_outline_faces1 == nb_outline_faces2,
"Test %s, glyph %d, outline face count result %d, expected %d\n", name, i,
nb_outline_faces1, nb_outline_faces2);
for (j = 0; j < min(nb_outline_faces1, nb_outline_faces2); j++)
{
face_idx1 = first_face1 + j;
face_idx2 = first_face2 + j;
ok(faces[face_idx1][0] - first_vtx1 == mesh->faces[face_idx2][0] - first_vtx2 &&
faces[face_idx1][1] - first_vtx1 == mesh->faces[face_idx2][1] - first_vtx2 &&
faces[face_idx1][2] - first_vtx1 == mesh->faces[face_idx2][2] - first_vtx2,
"Test %s, glyph %d, face %d, result (%d, %d, %d), expected (%d, %d, %d)\n", name, i, face_idx1,
faces[face_idx1][0], faces[face_idx1][1], faces[face_idx1][2],
mesh->faces[face_idx2][0] - first_vtx2 + first_vtx1,
mesh->faces[face_idx2][1] - first_vtx2 + first_vtx1,
mesh->faces[face_idx2][2] - first_vtx2 + first_vtx1);
}
face_idx1 = first_face1 + nb_outline_faces1;
face_idx2 = first_face2 + nb_outline_faces2;
/* partial test on back vertices and faces */
first_vtx1 = vtx_idx1;
for (; vtx_idx1 < number_of_vertices; vtx_idx1++) {
struct vertex vtx;
if (vertices[vtx_idx1].normal.z != 1.0f)
break;
vtx.position.z = 0.0f;
vtx.normal.x = 0.0f;
vtx.normal.y = 0.0f;
vtx.normal.z = 1.0f;
ok(compare(vertices[vtx_idx1].position.z, vtx.position.z),
"Test %s, glyph %d, vertex position.z %d, result %g, expected %g\n", name, i, vtx_idx1,
vertices[vtx_idx1].position.z, vtx.position.z);
ok(compare_vec3(vertices[vtx_idx1].normal, vtx.normal),
"Test %s, glyph %d, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1,
vertices[vtx_idx1].normal.x, vertices[vtx_idx1].normal.y, vertices[vtx_idx1].normal.z,
vtx.normal.x, vtx.normal.y, vtx.normal.z);
}
nb_back_vertices = vtx_idx1 - first_vtx1;
first_face1 = face_idx1;
for (; face_idx1 < number_of_faces; face_idx1++)
{
const D3DXVECTOR3 *vtx1, *vtx2, *vtx3;
D3DXVECTOR3 normal;
D3DXVECTOR3 v1 = {0, 0, 0};
D3DXVECTOR3 v2 = {0, 0, 0};
D3DXVECTOR3 forward = {0.0f, 0.0f, 1.0f};
if (faces[face_idx1][0] >= vtx_idx1 ||
faces[face_idx1][1] >= vtx_idx1 ||
faces[face_idx1][2] >= vtx_idx1)
break;
vtx1 = &vertices[faces[face_idx1][0]].position;
vtx2 = &vertices[faces[face_idx1][1]].position;
vtx3 = &vertices[faces[face_idx1][2]].position;
D3DXVec3Subtract(&v1, vtx2, vtx1);
D3DXVec3Subtract(&v2, vtx3, vtx2);
D3DXVec3Cross(&normal, &v1, &v2);
D3DXVec3Normalize(&normal, &normal);
ok(!D3DXVec3Length(&normal) || compare_vec3(normal, forward),
"Test %s, glyph %d, face %d normal, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, face_idx1,
normal.x, normal.y, normal.z, forward.x, forward.y, forward.z);
}
nb_back_faces = face_idx1 - first_face1;
/* compare front and back faces & vertices */
if (extrusion == 0.0f) {
/* Oddly there are only back faces in this case */
nb_back_vertices /= 2;
nb_back_faces /= 2;
face_idx1 -= nb_back_faces;
vtx_idx1 -= nb_back_vertices;
}
for (j = 0; j < nb_back_vertices; j++)
{
struct vertex vtx = vertices[first_vtx1];
vtx.position.z = -extrusion;
vtx.normal.x = 0.0f;
vtx.normal.y = 0.0f;
vtx.normal.z = extrusion == 0.0f ? 1.0f : -1.0f;
ok(compare_vec3(vertices[vtx_idx1].position, vtx.position),
"Test %s, glyph %d, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1,
vertices[vtx_idx1].position.x, vertices[vtx_idx1].position.y, vertices[vtx_idx1].position.z,
vtx.position.x, vtx.position.y, vtx.position.z);
ok(compare_vec3(vertices[vtx_idx1].normal, vtx.normal),
"Test %s, glyph %d, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1,
vertices[vtx_idx1].normal.x, vertices[vtx_idx1].normal.y, vertices[vtx_idx1].normal.z,
vtx.normal.x, vtx.normal.y, vtx.normal.z);
vtx_idx1++;
first_vtx1++;
}
for (j = 0; j < nb_back_faces; j++)
{
int f1, f2;
if (extrusion == 0.0f) {
f1 = 1;
f2 = 2;
} else {
f1 = 2;
f2 = 1;
}
ok(faces[face_idx1][0] == faces[first_face1][0] + nb_back_vertices &&
faces[face_idx1][1] == faces[first_face1][f1] + nb_back_vertices &&
faces[face_idx1][2] == faces[first_face1][f2] + nb_back_vertices,
"Test %s, glyph %d, face %d, result (%d, %d, %d), expected (%d, %d, %d)\n", name, i, face_idx1,
faces[face_idx1][0], faces[face_idx1][1], faces[face_idx1][2],
faces[first_face1][0] - nb_back_faces,
faces[first_face1][f1] - nb_back_faces,
faces[first_face1][f2] - nb_back_faces);
first_face1++;
face_idx1++;
}
/* skip to the outline for the next glyph */
for (; vtx_idx2 < mesh->number_of_vertices; vtx_idx2++) {
if (mesh->vertices[vtx_idx2].normal.z == 0)
break;
}
for (; face_idx2 < mesh->number_of_faces; face_idx2++)
{
if (mesh->faces[face_idx2][0] >= vtx_idx2 ||
mesh->faces[face_idx2][1] >= vtx_idx2 ||
mesh->faces[face_idx2][2] >= vtx_idx2) break;
}
}
error:
if (vertices) IDirect3DVertexBuffer9_Unlock(vertex_buffer);
if (faces) IDirect3DIndexBuffer9_Unlock(index_buffer);
if (index_buffer) IDirect3DIndexBuffer9_Release(index_buffer);
if (vertex_buffer) IDirect3DVertexBuffer9_Release(vertex_buffer);
}
static void test_createtext(IDirect3DDevice9 *device, HDC hdc, const char *text, float deviation, float extrusion)
{
HRESULT hr;
ID3DXMesh *d3dxmesh = NULL;
struct mesh mesh = {0};
char name[256];
OUTLINETEXTMETRICA otm;
GLYPHMETRICS gm;
struct glyphinfo *glyphs = NULL;
GLYPHMETRICSFLOAT *glyphmetrics_float = HeapAlloc(GetProcessHeap(), 0, sizeof(GLYPHMETRICSFLOAT) * strlen(text));
int i;
LOGFONTA lf;
float offset_x;
size_t textlen;
HFONT font = NULL, oldfont = NULL;
char *raw_outline = NULL;
sprintf(name, "text ('%s', %f, %f)", text, deviation, extrusion);
hr = D3DXCreateTextA(device, hdc, text, deviation, extrusion, &d3dxmesh, NULL, glyphmetrics_float);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
if (hr != D3D_OK)
{
skip("Couldn't create text with D3DXCreateText\n");
goto error;
}
/* must select a modified font having lfHeight = otm.otmEMSquare before
* calling GetGlyphOutline to get the expected values */
if (!GetObjectA(GetCurrentObject(hdc, OBJ_FONT), sizeof(lf), &lf)
|| !GetOutlineTextMetricsA(hdc, sizeof(otm), &otm))
{
skip("Couldn't get text outline\n");
goto error;
}
lf.lfHeight = otm.otmEMSquare;
lf.lfWidth = 0;
if (!(font = CreateFontIndirectA(&lf)))
{
skip("Couldn't create the modified font\n");
goto error;
}
textlen = strlen(text);
glyphs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, textlen * sizeof(*glyphs));
if (!glyphs)
goto error;
oldfont = SelectObject(hdc, font);
for (i = 0; i < textlen; i++)
{
const MAT2 identity = {{0, 1}, {0, 0}, {0, 0}, {0, 1}};
GetGlyphOutlineA(hdc, text[i], GGO_NATIVE, &gm, 0, NULL, &identity);
compare_float(glyphmetrics_float[i].gmfBlackBoxX, gm.gmBlackBoxX / (float)otm.otmEMSquare);
compare_float(glyphmetrics_float[i].gmfBlackBoxY, gm.gmBlackBoxY / (float)otm.otmEMSquare);
compare_float(glyphmetrics_float[i].gmfptGlyphOrigin.x, gm.gmptGlyphOrigin.x / (float)otm.otmEMSquare);
compare_float(glyphmetrics_float[i].gmfptGlyphOrigin.y, gm.gmptGlyphOrigin.y / (float)otm.otmEMSquare);
compare_float(glyphmetrics_float[i].gmfCellIncX, gm.gmCellIncX / (float)otm.otmEMSquare);
compare_float(glyphmetrics_float[i].gmfCellIncY, gm.gmCellIncY / (float)otm.otmEMSquare);
}
if (deviation == 0.0f)
deviation = 1.0f / otm.otmEMSquare;
offset_x = 0.0f;
for (i = 0; i < textlen; i++)
{
/* get outline points from data returned from GetGlyphOutline */
const MAT2 identity = {{0, 1}, {0, 0}, {0, 0}, {0, 1}};
int datasize;
glyphs[i].offset_x = offset_x;
datasize = GetGlyphOutlineA(hdc, text[i], GGO_NATIVE, &gm, 0, NULL, &identity);
if (datasize < 0)
{
SelectObject(hdc, oldfont);
goto error;
}
HeapFree(GetProcessHeap(), 0, raw_outline);
raw_outline = HeapAlloc(GetProcessHeap(), 0, datasize);
if (!raw_outline)
{
SelectObject(hdc, oldfont);
goto error;
}
datasize = GetGlyphOutlineA(hdc, text[i], GGO_NATIVE, &gm, datasize, raw_outline, &identity);
create_outline(&glyphs[i], raw_outline, datasize, deviation, otm.otmEMSquare);
offset_x += gm.gmCellIncX / (float)otm.otmEMSquare;
}
SelectObject(hdc, oldfont);
ZeroMemory(&mesh, sizeof(mesh));
if (!compute_text_mesh(&mesh, text, deviation, extrusion, otm.otmEMSquare, glyphs))
{
skip("Couldn't create mesh\n");
d3dxmesh->lpVtbl->Release(d3dxmesh);
return;
}
mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL;
compare_text_outline_mesh(name, d3dxmesh, &mesh, textlen, extrusion, glyphs);
error:
free_mesh(&mesh);
if (d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh);
if (font) DeleteObject(font);
HeapFree(GetProcessHeap(), 0, glyphmetrics_float);
if (glyphs)
{
for (i = 0; i < textlen; i++)
{
int j;
for (j = 0; j < glyphs[i].outlines.count; j++)
HeapFree(GetProcessHeap(), 0, glyphs[i].outlines.items[j].items);
HeapFree(GetProcessHeap(), 0, glyphs[i].outlines.items);
}
HeapFree(GetProcessHeap(), 0, glyphs);
}
HeapFree(GetProcessHeap(), 0, raw_outline);
}
static void D3DXCreateTextTest(void)
{
HRESULT hr;
HDC hdc;
IDirect3DDevice9* device;
ID3DXMesh* d3dxmesh = NULL;
HFONT hFont;
OUTLINETEXTMETRICA otm;
int number_of_vertices;
int number_of_faces;
struct test_context *test_context;
if (!(test_context = new_test_context()))
{
skip("Couldn't create test context\n");
return;
}
device = test_context->device;
hdc = CreateCompatibleDC(NULL);
hFont = CreateFontA(12, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial");
SelectObject(hdc, hFont);
GetOutlineTextMetricsA(hdc, sizeof(otm), &otm);
hr = D3DXCreateTextA(device, hdc, "wine", 0.001f, 0.4f, NULL, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
/* D3DXCreateTextA page faults from passing NULL text */
hr = D3DXCreateTextW(device, hdc, NULL, 0.001f, 0.4f, &d3dxmesh, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateTextA(device, hdc, "", 0.001f, 0.4f, &d3dxmesh, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateTextA(device, hdc, " ", 0.001f, 0.4f, &d3dxmesh, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateTextA(NULL, hdc, "wine", 0.001f, 0.4f, &d3dxmesh, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateTextA(device, NULL, "wine", 0.001f, 0.4f, &d3dxmesh, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateTextA(device, hdc, "wine", -FLT_MIN, 0.4f, &d3dxmesh, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateTextA(device, hdc, "wine", 0.001f, -FLT_MIN, &d3dxmesh, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
/* deviation = 0.0f treated as if deviation = 1.0f / otm.otmEMSquare */
hr = D3DXCreateTextA(device, hdc, "wine", 1.0f / otm.otmEMSquare, 0.4f, &d3dxmesh, NULL, NULL);
ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
number_of_vertices = d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh);
number_of_faces = d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh);
d3dxmesh->lpVtbl->Release(d3dxmesh);
hr = D3DXCreateTextA(device, hdc, "wine", 0.0f, 0.4f, &d3dxmesh, NULL, NULL);
ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
ok(number_of_vertices == d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh),
"Got %d vertices, expected %d\n",
d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh), number_of_vertices);
ok(number_of_faces == d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh),
"Got %d faces, expected %d\n",
d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh), number_of_faces);
d3dxmesh->lpVtbl->Release(d3dxmesh);
if (0)
{
/* too much detail requested, so will appear to hang */
trace("Waiting for D3DXCreateText to finish with deviation = FLT_MIN ...\n");
hr = D3DXCreateTextA(device, hdc, "wine", FLT_MIN, 0.4f, &d3dxmesh, NULL, NULL);
ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
if (SUCCEEDED(hr) && d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh);
trace("D3DXCreateText finish with deviation = FLT_MIN\n");
}
hr = D3DXCreateTextA(device, hdc, "wine", 0.001f, 0.4f, &d3dxmesh, NULL, NULL);
ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
if (SUCCEEDED(hr) && d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh);
test_createtext(device, hdc, "wine", FLT_MAX, 0.4f);
test_createtext(device, hdc, "wine", 0.001f, FLT_MIN);
test_createtext(device, hdc, "wine", 0.001f, 0.0f);
test_createtext(device, hdc, "wine", 0.001f, FLT_MAX);
test_createtext(device, hdc, "wine", 0.0f, 1.0f);
test_createtext(device, hdc, " wine", 1.0f, 0.0f);
test_createtext(device, hdc, "wine ", 1.0f, 0.0f);
test_createtext(device, hdc, "wi ne", 1.0f, 0.0f);
DeleteDC(hdc);
DeleteObject(hFont);
free_test_context(test_context);
}
static void test_get_decl_length(void)
{
static const D3DVERTEXELEMENT9 declaration1[] =
{
{0, 0, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{1, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{2, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{3, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{4, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{5, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{6, 0, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{7, 0, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{8, 0, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{9, 0, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{10, 0, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{11, 0, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{12, 0, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{13, 0, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{14, 0, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END(),
};
static const D3DVERTEXELEMENT9 declaration2[] =
{
{0, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{1, 8, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{2, 8, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{3, 8, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{4, 8, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{5, 8, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{6, 8, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{7, 8, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 8, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{1, 8, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{2, 8, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{3, 8, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{4, 8, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{5, 8, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{6, 8, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{7, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END(),
};
UINT size;
size = D3DXGetDeclLength(declaration1);
ok(size == 15, "Got size %u, expected 15.\n", size);
size = D3DXGetDeclLength(declaration2);
ok(size == 16, "Got size %u, expected 16.\n", size);
}
static void test_get_decl_vertex_size(void)
{
static const D3DVERTEXELEMENT9 declaration1[] =
{
{0, 0, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{1, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{2, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{3, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{4, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{5, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{6, 0, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{7, 0, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{8, 0, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{9, 0, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{10, 0, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{11, 0, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{12, 0, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{13, 0, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{14, 0, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END(),
};
static const D3DVERTEXELEMENT9 declaration2[] =
{
{0, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{1, 8, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{2, 8, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{3, 8, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{4, 8, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{5, 8, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{6, 8, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{7, 8, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 8, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{1, 8, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{2, 8, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{3, 8, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{4, 8, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{5, 8, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{6, 8, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{7, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END(),
};
static const UINT sizes1[] =
{
4, 8, 12, 16,
4, 4, 4, 8,
4, 4, 8, 4,
4, 4, 8, 0,
};
static const UINT sizes2[] =
{
12, 16, 20, 24,
12, 12, 16, 16,
};
unsigned int i;
UINT size;
size = D3DXGetDeclVertexSize(NULL, 0);
ok(size == 0, "Got size %#x, expected 0.\n", size);
for (i = 0; i < 16; ++i)
{
size = D3DXGetDeclVertexSize(declaration1, i);
ok(size == sizes1[i], "Got size %u for stream %u, expected %u.\n", size, i, sizes1[i]);
}
for (i = 0; i < 8; ++i)
{
size = D3DXGetDeclVertexSize(declaration2, i);
ok(size == sizes2[i], "Got size %u for stream %u, expected %u.\n", size, i, sizes2[i]);
}
}
static void D3DXGenerateAdjacencyTest(void)
{
HRESULT hr;
IDirect3DDevice9 *device;
ID3DXMesh *d3dxmesh = NULL;
D3DXVECTOR3 *vertices = NULL;
WORD *indices = NULL;
int i;
struct {
DWORD num_vertices;
D3DXVECTOR3 vertices[6];
DWORD num_faces;
WORD indices[3 * 3];
FLOAT epsilon;
DWORD adjacency[3 * 3];
} test_data[] = {
{ /* for epsilon < 0, indices must match for faces to be adjacent */
4, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}},
2, {0, 1, 2, 0, 2, 3},
-1.0,
{-1, -1, 1, 0, -1, -1},
},
{
6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}},
2, {0, 1, 2, 3, 4, 5},
-1.0,
{-1, -1, -1, -1, -1, -1},
},
{ /* for epsilon == 0, indices or vertices must match for faces to be adjacent */
6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}},
2, {0, 1, 2, 3, 4, 5},
0.0,
{-1, -1, 1, 0, -1, -1},
},
{ /* for epsilon > 0, vertices must be less than (but NOT equal to) epsilon distance away */
6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.0, 0.25}, {1.0, 1.0, 0.25}, {0.0, 1.0, 0.25}},
2, {0, 1, 2, 3, 4, 5},
0.25,
{-1, -1, -1, -1, -1, -1},
},
{ /* for epsilon > 0, vertices must be less than (but NOT equal to) epsilon distance away */
6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.0, 0.25}, {1.0, 1.0, 0.25}, {0.0, 1.0, 0.25}},
2, {0, 1, 2, 3, 4, 5},
0.250001,
{-1, -1, 1, 0, -1, -1},
},
{ /* length between vertices are compared to epsilon, not the individual dimension deltas */
6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.25, 0.25}, {1.0, 1.25, 0.25}, {0.0, 1.25, 0.25}},
2, {0, 1, 2, 3, 4, 5},
0.353, /* < sqrt(0.25*0.25 + 0.25*0.25) */
{-1, -1, -1, -1, -1, -1},
},
{
6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.25, 0.25}, {1.0, 1.25, 0.25}, {0.0, 1.25, 0.25}},
2, {0, 1, 2, 3, 4, 5},
0.354, /* > sqrt(0.25*0.25 + 0.25*0.25) */
{-1, -1, 1, 0, -1, -1},
},
{ /* adjacent faces must have opposite winding orders at the shared edge */
4, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}},
2, {0, 1, 2, 0, 3, 2},
0.0,
{-1, -1, -1, -1, -1, -1},
},
};
struct test_context *test_context;
if (!(test_context = new_test_context()))
{
skip("Couldn't create test context\n");
return;
}
device = test_context->device;
for (i = 0; i < ARRAY_SIZE(test_data); i++)
{
DWORD adjacency[ARRAY_SIZE(test_data[0].adjacency)];
int j;
if (d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh);
d3dxmesh = NULL;
hr = D3DXCreateMeshFVF(test_data[i].num_faces, test_data[i].num_vertices, 0, D3DFVF_XYZ, device, &d3dxmesh);
ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
hr = d3dxmesh->lpVtbl->LockVertexBuffer(d3dxmesh, D3DLOCK_DISCARD, (void**)&vertices);
ok(hr == D3D_OK, "test %d: Got result %x, expected %x (D3D_OK)\n", i, hr, D3D_OK);
if (FAILED(hr)) continue;
CopyMemory(vertices, test_data[i].vertices, test_data[i].num_vertices * sizeof(test_data[0].vertices[0]));
d3dxmesh->lpVtbl->UnlockVertexBuffer(d3dxmesh);
hr = d3dxmesh->lpVtbl->LockIndexBuffer(d3dxmesh, D3DLOCK_DISCARD, (void**)&indices);
ok(hr == D3D_OK, "test %d: Got result %x, expected %x (D3D_OK)\n", i, hr, D3D_OK);
if (FAILED(hr)) continue;
CopyMemory(indices, test_data[i].indices, test_data[i].num_faces * 3 * sizeof(test_data[0].indices[0]));
d3dxmesh->lpVtbl->UnlockIndexBuffer(d3dxmesh);
if (i == 0) {
hr = d3dxmesh->lpVtbl->GenerateAdjacency(d3dxmesh, 0.0f, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
}
hr = d3dxmesh->lpVtbl->GenerateAdjacency(d3dxmesh, test_data[i].epsilon, adjacency);
ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
if (FAILED(hr)) continue;
for (j = 0; j < test_data[i].num_faces * 3; j++)
ok(adjacency[j] == test_data[i].adjacency[j],
"Test %d adjacency %d: Got result %u, expected %u\n", i, j,
adjacency[j], test_data[i].adjacency[j]);
}
if (d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh);
free_test_context(test_context);
}
static void test_update_semantics(void)
{
HRESULT hr;
struct test_context *test_context = NULL;
ID3DXMesh *mesh = NULL;
D3DVERTEXELEMENT9 declaration0[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
{0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_pos_type_color[] =
{
{0, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
{0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_smaller[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_larger[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
{0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
{0, 40, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_multiple_streams[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{1, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0},
{0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
{0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_double_usage[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
{0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_undefined_type[] =
{
{0, 0, D3DDECLTYPE_UNUSED+1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
{0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_not_4_byte_aligned_offset[] =
{
{0, 3, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
{0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END()
};
static const struct
{
D3DXVECTOR3 position0;
D3DXVECTOR3 position1;
D3DXVECTOR3 normal;
DWORD color;
}
vertices[] =
{
{ { 0.0f, 1.0f, 0.f}, { 1.0f, 0.0f, 0.f}, {0.0f, 0.0f, 1.0f}, 0xffff0000 },
{ { 1.0f, -1.0f, 0.f}, {-1.0f, -1.0f, 0.f}, {0.0f, 0.0f, 1.0f}, 0xff00ff00 },
{ {-1.0f, -1.0f, 0.f}, {-1.0f, 1.0f, 0.f}, {0.0f, 0.0f, 1.0f}, 0xff0000ff },
};
unsigned int faces[] = {0, 1, 2};
unsigned int attributes[] = {0};
unsigned int num_faces = ARRAY_SIZE(faces) / 3;
unsigned int num_vertices = ARRAY_SIZE(vertices);
int offset = sizeof(D3DXVECTOR3);
DWORD options = D3DXMESH_32BIT | D3DXMESH_SYSTEMMEM;
void *vertex_buffer;
void *index_buffer;
DWORD *attributes_buffer;
D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
D3DVERTEXELEMENT9 *decl_ptr;
DWORD exp_vertex_size = sizeof(*vertices);
DWORD vertex_size = 0;
int equal;
int i = 0;
int *decl_mem;
int filler_a = 0xaaaaaaaa;
int filler_b = 0xbbbbbbbb;
test_context = new_test_context();
if (!test_context)
{
skip("Couldn't create a test_context\n");
goto cleanup;
}
hr = D3DXCreateMesh(num_faces, num_vertices, options, declaration0,
test_context->device, &mesh);
if (FAILED(hr))
{
skip("Couldn't create test mesh %#x\n", hr);
goto cleanup;
}
mesh->lpVtbl->LockVertexBuffer(mesh, 0, &vertex_buffer);
memcpy(vertex_buffer, vertices, sizeof(vertices));
mesh->lpVtbl->UnlockVertexBuffer(mesh);
mesh->lpVtbl->LockIndexBuffer(mesh, 0, &index_buffer);
memcpy(index_buffer, faces, sizeof(faces));
mesh->lpVtbl->UnlockIndexBuffer(mesh);
mesh->lpVtbl->LockAttributeBuffer(mesh, 0, &attributes_buffer);
memcpy(attributes_buffer, attributes, sizeof(attributes));
mesh->lpVtbl->UnlockAttributeBuffer(mesh);
/* Get the declaration and try to change it */
hr = mesh->lpVtbl->GetDeclaration(mesh, declaration);
if (FAILED(hr))
{
skip("Couldn't get vertex declaration %#x\n", hr);
goto cleanup;
}
equal = memcmp(declaration, declaration0, sizeof(declaration0));
ok(equal == 0, "Vertex declarations were not equal\n");
for (decl_ptr = declaration; decl_ptr->Stream != 0xFF; decl_ptr++)
{
if (decl_ptr->Usage == D3DDECLUSAGE_POSITION)
{
/* Use second vertex position instead of first */
decl_ptr->Offset = offset;
}
}
hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration);
ok(hr == D3D_OK, "Test UpdateSemantics, got %#x expected %#x\n", hr, D3D_OK);
/* Check that declaration was written by getting it again */
memset(declaration, 0, sizeof(declaration));
hr = mesh->lpVtbl->GetDeclaration(mesh, declaration);
if (FAILED(hr))
{
skip("Couldn't get vertex declaration %#x\n", hr);
goto cleanup;
}
for (decl_ptr = declaration; decl_ptr->Stream != 0xFF; decl_ptr++)
{
if (decl_ptr->Usage == D3DDECLUSAGE_POSITION)
{
ok(decl_ptr->Offset == offset, "Test UpdateSemantics, got offset %d expected %d\n",
decl_ptr->Offset, offset);
}
}
/* Check that GetDeclaration only writes up to the D3DDECL_END() marker and
* not the full MAX_FVF_DECL_SIZE elements.
*/
memset(declaration, filler_a, sizeof(declaration));
memcpy(declaration, declaration0, sizeof(declaration0));
hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration);
ok(hr == D3D_OK, "Test UpdateSemantics, "
"got %#x expected D3D_OK\n", hr);
memset(declaration, filler_b, sizeof(declaration));
hr = mesh->lpVtbl->GetDeclaration(mesh, declaration);
ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr);
decl_mem = (int*)declaration;
for (i = sizeof(declaration0)/sizeof(*decl_mem); i < sizeof(declaration)/sizeof(*decl_mem); i++)
{
equal = memcmp(&decl_mem[i], &filler_b, sizeof(filler_b));
ok(equal == 0,
"GetDeclaration wrote past the D3DDECL_END() marker. "
"Got %#x, expected %#x\n", decl_mem[i], filler_b);
if (equal != 0) break;
}
/* UpdateSemantics does not check for overlapping fields */
memset(declaration, 0, sizeof(declaration));
hr = mesh->lpVtbl->GetDeclaration(mesh, declaration);
if (FAILED(hr))
{
skip("Couldn't get vertex declaration %#x\n", hr);
goto cleanup;
}
for (decl_ptr = declaration; decl_ptr->Stream != 0xFF; decl_ptr++)
{
if (decl_ptr->Type == D3DDECLTYPE_FLOAT3)
{
decl_ptr->Type = D3DDECLTYPE_FLOAT4;
}
}
hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration);
ok(hr == D3D_OK, "Test UpdateSemantics for overlapping fields, "
"got %#x expected D3D_OK\n", hr);
/* Set the position type to color instead of float3 */
hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_pos_type_color);
ok(hr == D3D_OK, "Test UpdateSemantics position type color, "
"got %#x expected D3D_OK\n", hr);
/* The following test cases show that NULL, smaller or larger declarations,
* and declarations with non-zero Stream values are not accepted.
* UpdateSemantics returns D3DERR_INVALIDCALL and the previously set
* declaration will be used by DrawSubset, GetNumBytesPerVertex, and
* GetDeclaration.
*/
/* Null declaration (invalid declaration) */
mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */
hr = mesh->lpVtbl->UpdateSemantics(mesh, NULL);
ok(hr == D3DERR_INVALIDCALL, "Test UpdateSemantics null pointer declaration, "
"got %#x expected D3DERR_INVALIDCALL\n", hr);
vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh);
ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n",
vertex_size, exp_vertex_size);
memset(declaration, 0, sizeof(declaration));
hr = mesh->lpVtbl->GetDeclaration(mesh, declaration);
ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr);
equal = memcmp(declaration, declaration0, sizeof(declaration0));
ok(equal == 0, "Vertex declarations were not equal\n");
/* Smaller vertex declaration (invalid declaration) */
mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */
hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_smaller);
ok(hr == D3DERR_INVALIDCALL, "Test UpdateSemantics for smaller vertex declaration, "
"got %#x expected D3DERR_INVALIDCALL\n", hr);
vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh);
ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n",
vertex_size, exp_vertex_size);
memset(declaration, 0, sizeof(declaration));
hr = mesh->lpVtbl->GetDeclaration(mesh, declaration);
ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr);
equal = memcmp(declaration, declaration0, sizeof(declaration0));
ok(equal == 0, "Vertex declarations were not equal\n");
/* Larger vertex declaration (invalid declaration) */
mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */
hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_larger);
ok(hr == D3DERR_INVALIDCALL, "Test UpdateSemantics for larger vertex declaration, "
"got %#x expected D3DERR_INVALIDCALL\n", hr);
vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh);
ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n",
vertex_size, exp_vertex_size);
memset(declaration, 0, sizeof(declaration));
hr = mesh->lpVtbl->GetDeclaration(mesh, declaration);
ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr);
equal = memcmp(declaration, declaration0, sizeof(declaration0));
ok(equal == 0, "Vertex declarations were not equal\n");
/* Use multiple streams and keep the same vertex size (invalid declaration) */
mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */
hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_multiple_streams);
ok(hr == D3DERR_INVALIDCALL, "Test UpdateSemantics using multiple streams, "
"got %#x expected D3DERR_INVALIDCALL\n", hr);
vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh);
ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n",
vertex_size, exp_vertex_size);
memset(declaration, 0, sizeof(declaration));
hr = mesh->lpVtbl->GetDeclaration(mesh, declaration);
ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr);
equal = memcmp(declaration, declaration0, sizeof(declaration0));
ok(equal == 0, "Vertex declarations were not equal\n");
/* The next following test cases show that some invalid declarations are
* accepted with a D3D_OK. An access violation is thrown on Windows if
* DrawSubset is called. The methods GetNumBytesPerVertex and GetDeclaration
* are not affected, which indicates that the declaration is cached.
*/
/* Double usage (invalid declaration) */
mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */
hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_double_usage);
ok(hr == D3D_OK, "Test UpdateSemantics double usage, "
"got %#x expected D3D_OK\n", hr);
vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh);
ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n",
vertex_size, exp_vertex_size);
memset(declaration, 0, sizeof(declaration));
hr = mesh->lpVtbl->GetDeclaration(mesh, declaration);
ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr);
equal = memcmp(declaration, declaration_double_usage, sizeof(declaration_double_usage));
ok(equal == 0, "Vertex declarations were not equal\n");
/* Set the position to an undefined type (invalid declaration) */
mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */
hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_undefined_type);
ok(hr == D3D_OK, "Test UpdateSemantics undefined type, "
"got %#x expected D3D_OK\n", hr);
vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh);
ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n",
vertex_size, exp_vertex_size);
memset(declaration, 0, sizeof(declaration));
hr = mesh->lpVtbl->GetDeclaration(mesh, declaration);
ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr);
equal = memcmp(declaration, declaration_undefined_type, sizeof(declaration_undefined_type));
ok(equal == 0, "Vertex declarations were not equal\n");
/* Use a not 4 byte aligned offset (invalid declaration) */
mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */
hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_not_4_byte_aligned_offset);
ok(hr == D3D_OK, "Test UpdateSemantics not 4 byte aligned offset, "
"got %#x expected D3D_OK\n", hr);
vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh);
ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n",
vertex_size, exp_vertex_size);
memset(declaration, 0, sizeof(declaration));
hr = mesh->lpVtbl->GetDeclaration(mesh, declaration);
ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr);
equal = memcmp(declaration, declaration_not_4_byte_aligned_offset,
sizeof(declaration_not_4_byte_aligned_offset));
ok(equal == 0, "Vertex declarations were not equal\n");
cleanup:
if (mesh)
mesh->lpVtbl->Release(mesh);
free_test_context(test_context);
}
static void test_create_skin_info(void)
{
HRESULT hr;
ID3DXSkinInfo *skininfo = NULL;
D3DVERTEXELEMENT9 empty_declaration[] = { D3DDECL_END() };
D3DVERTEXELEMENT9 declaration_out[MAX_FVF_DECL_SIZE];
const D3DVERTEXELEMENT9 declaration_with_nonzero_stream[] = {
{1, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END()
};
hr = D3DXCreateSkinInfo(0, empty_declaration, 0, &skininfo);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
if (skininfo) IUnknown_Release(skininfo);
skininfo = NULL;
hr = D3DXCreateSkinInfo(1, NULL, 1, &skininfo);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
hr = D3DXCreateSkinInfo(1, declaration_with_nonzero_stream, 1, &skininfo);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
hr = D3DXCreateSkinInfoFVF(1, 0, 1, &skininfo);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
if (skininfo)
{
DWORD dword_result;
float flt_result;
const char *string_result;
D3DXMATRIX *transform;
D3DXMATRIX identity_matrix;
/* test initial values */
hr = skininfo->lpVtbl->GetDeclaration(skininfo, declaration_out);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
if (SUCCEEDED(hr))
compare_elements(declaration_out, empty_declaration, __LINE__, 0);
dword_result = skininfo->lpVtbl->GetNumBones(skininfo);
ok(dword_result == 1, "Expected 1, got %u\n", dword_result);
flt_result = skininfo->lpVtbl->GetMinBoneInfluence(skininfo);
ok(flt_result == 0.0f, "Expected 0.0, got %g\n", flt_result);
string_result = skininfo->lpVtbl->GetBoneName(skininfo, 0);
ok(string_result == NULL, "Expected NULL, got %p\n", string_result);
dword_result = skininfo->lpVtbl->GetFVF(skininfo);
ok(dword_result == 0, "Expected 0, got %u\n", dword_result);
dword_result = skininfo->lpVtbl->GetNumBoneInfluences(skininfo, 0);
ok(dword_result == 0, "Expected 0, got %u\n", dword_result);
dword_result = skininfo->lpVtbl->GetNumBoneInfluences(skininfo, 1);
ok(dword_result == 0, "Expected 0, got %u\n", dword_result);
transform = skininfo->lpVtbl->GetBoneOffsetMatrix(skininfo, -1);
ok(transform == NULL, "Expected NULL, got %p\n", transform);
{
/* test [GS]etBoneOffsetMatrix */
hr = skininfo->lpVtbl->SetBoneOffsetMatrix(skininfo, 1, &identity_matrix);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
hr = skininfo->lpVtbl->SetBoneOffsetMatrix(skininfo, 0, NULL);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
D3DXMatrixIdentity(&identity_matrix);
hr = skininfo->lpVtbl->SetBoneOffsetMatrix(skininfo, 0, &identity_matrix);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
transform = skininfo->lpVtbl->GetBoneOffsetMatrix(skininfo, 0);
check_matrix(transform, &identity_matrix);
}
{
/* test [GS]etBoneName */
const char *name_in = "testBoneName";
const char *string_result2;
hr = skininfo->lpVtbl->SetBoneName(skininfo, 1, name_in);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
hr = skininfo->lpVtbl->SetBoneName(skininfo, 0, NULL);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
hr = skininfo->lpVtbl->SetBoneName(skininfo, 0, name_in);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
string_result = skininfo->lpVtbl->GetBoneName(skininfo, 0);
ok(string_result != NULL, "Expected non-NULL string, got %p\n", string_result);
ok(!strcmp(string_result, name_in), "Expected '%s', got '%s'\n", name_in, string_result);
string_result2 = skininfo->lpVtbl->GetBoneName(skininfo, 0);
ok(string_result == string_result2, "Expected %p, got %p\n", string_result, string_result2);
string_result = skininfo->lpVtbl->GetBoneName(skininfo, 1);
ok(string_result == NULL, "Expected NULL, got %p\n", string_result);
}
{
/* test [GS]etBoneInfluence */
DWORD vertices[2];
FLOAT weights[2];
int i;
DWORD num_influences;
DWORD exp_vertices[2];
FLOAT exp_weights[2];
/* vertex and weight arrays untouched when num_influences is 0 */
vertices[0] = 0xdeadbeef;
weights[0] = FLT_MAX;
hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 0, vertices, weights);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
ok(vertices[0] == 0xdeadbeef, "expected 0xdeadbeef, got %#x\n", vertices[0]);
ok(weights[0] == FLT_MAX, "expected %g, got %g\n", FLT_MAX, weights[0]);
hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 1, vertices, weights);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 0, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 0, vertices, NULL);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 0, NULL, weights);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
/* no vertex or weight value checking */
exp_vertices[0] = 0;
exp_vertices[1] = 0x87654321;
exp_weights[0] = 0.5;
exp_weights[1] = NAN;
num_influences = 2;
hr = skininfo->lpVtbl->SetBoneInfluence(skininfo, 1, num_influences, vertices, weights);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
hr = skininfo->lpVtbl->SetBoneInfluence(skininfo, 0, num_influences, NULL, weights);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
hr = skininfo->lpVtbl->SetBoneInfluence(skininfo, 0, num_influences, vertices, NULL);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
hr = skininfo->lpVtbl->SetBoneInfluence(skininfo, 0, num_influences, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
hr = skininfo->lpVtbl->SetBoneInfluence(skininfo, 0, num_influences, exp_vertices, exp_weights);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
memset(vertices, 0, sizeof(vertices));
memset(weights, 0, sizeof(weights));
hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 0, vertices, weights);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
for (i = 0; i < num_influences; i++) {
ok(exp_vertices[i] == vertices[i],
"influence[%d]: expected vertex %u, got %u\n", i, exp_vertices[i], vertices[i]);
ok((isnan(exp_weights[i]) && isnan(weights[i])) || exp_weights[i] == weights[i],
"influence[%d]: expected weights %g, got %g\n", i, exp_weights[i], weights[i]);
}
/* vertices and weights aren't returned after setting num_influences to 0 */
memset(vertices, 0, sizeof(vertices));
memset(weights, 0, sizeof(weights));
hr = skininfo->lpVtbl->SetBoneInfluence(skininfo, 0, 0, vertices, weights);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
vertices[0] = 0xdeadbeef;
weights[0] = FLT_MAX;
hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 0, vertices, weights);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
ok(vertices[0] == 0xdeadbeef, "expected vertex 0xdeadbeef, got %u\n", vertices[0]);
ok(weights[0] == FLT_MAX, "expected weight %g, got %g\n", FLT_MAX, weights[0]);
}
{
/* test [GS]etFVF and [GS]etDeclaration */
D3DVERTEXELEMENT9 declaration_in[MAX_FVF_DECL_SIZE];
DWORD fvf = D3DFVF_XYZ;
DWORD got_fvf;
hr = skininfo->lpVtbl->SetDeclaration(skininfo, NULL);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
hr = skininfo->lpVtbl->SetDeclaration(skininfo, declaration_with_nonzero_stream);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
hr = skininfo->lpVtbl->SetFVF(skininfo, 0);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
hr = D3DXDeclaratorFromFVF(fvf, declaration_in);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
hr = skininfo->lpVtbl->SetDeclaration(skininfo, declaration_in);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
got_fvf = skininfo->lpVtbl->GetFVF(skininfo);
ok(fvf == got_fvf, "Expected %#x, got %#x\n", fvf, got_fvf);
hr = skininfo->lpVtbl->GetDeclaration(skininfo, declaration_out);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
compare_elements(declaration_out, declaration_in, __LINE__, 0);
hr = skininfo->lpVtbl->SetDeclaration(skininfo, empty_declaration);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
got_fvf = skininfo->lpVtbl->GetFVF(skininfo);
ok(got_fvf == 0, "Expected 0, got %#x\n", got_fvf);
hr = skininfo->lpVtbl->GetDeclaration(skininfo, declaration_out);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
compare_elements(declaration_out, empty_declaration, __LINE__, 0);
hr = skininfo->lpVtbl->SetFVF(skininfo, fvf);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
got_fvf = skininfo->lpVtbl->GetFVF(skininfo);
ok(fvf == got_fvf, "Expected %#x, got %#x\n", fvf, got_fvf);
hr = skininfo->lpVtbl->GetDeclaration(skininfo, declaration_out);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
compare_elements(declaration_out, declaration_in, __LINE__, 0);
}
}
if (skininfo) IUnknown_Release(skininfo);
skininfo = NULL;
hr = D3DXCreateSkinInfoFVF(1, D3DFVF_XYZ, 1, NULL);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
hr = D3DXCreateSkinInfo(1, NULL, 1, &skininfo);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
}
static void test_convert_adjacency_to_point_reps(void)
{
HRESULT hr;
struct test_context *test_context = NULL;
const DWORD options = D3DXMESH_32BIT | D3DXMESH_SYSTEMMEM;
const DWORD options_16bit = D3DXMESH_SYSTEMMEM;
const D3DVERTEXELEMENT9 declaration[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
{0, 24, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END()
};
const unsigned int VERTS_PER_FACE = 3;
void *vertex_buffer;
void *index_buffer;
DWORD *attributes_buffer;
int i, j;
enum color { RED = 0xffff0000, GREEN = 0xff00ff00, BLUE = 0xff0000ff};
struct vertex_pnc
{
D3DXVECTOR3 position;
D3DXVECTOR3 normal;
enum color color; /* In case of manual visual inspection */
};
D3DXVECTOR3 up = {0.0f, 0.0f, 1.0f};
/* mesh0 (one face)
*
* 0--1
* | /
* |/
* 2
*/
const struct vertex_pnc vertices0[] =
{
{{ 0.0f, 3.0f, 0.f}, up, RED},
{{ 2.0f, 3.0f, 0.f}, up, GREEN},
{{ 0.0f, 0.0f, 0.f}, up, BLUE},
};
const DWORD indices0[] = {0, 1, 2};
const unsigned int num_vertices0 = ARRAY_SIZE(vertices0);
const unsigned int num_faces0 = ARRAY_SIZE(indices0) / VERTS_PER_FACE;
const DWORD adjacency0[] = {-1, -1, -1};
const DWORD exp_point_rep0[] = {0, 1, 2};
/* mesh1 (right)
*
* 0--1 3
* | / /|
* |/ / |
* 2 5--4
*/
const struct vertex_pnc vertices1[] =
{
{{ 0.0f, 3.0f, 0.f}, up, RED},
{{ 2.0f, 3.0f, 0.f}, up, GREEN},
{{ 0.0f, 0.0f, 0.f}, up, BLUE},
{{ 3.0f, 3.0f, 0.f}, up, GREEN},
{{ 3.0f, 0.0f, 0.f}, up, RED},
{{ 1.0f, 0.0f, 0.f}, up, BLUE},
};
const DWORD indices1[] = {0, 1, 2, 3, 4, 5};
const unsigned int num_vertices1 = ARRAY_SIZE(vertices1);
const unsigned int num_faces1 = ARRAY_SIZE(indices1) / VERTS_PER_FACE;
const DWORD adjacency1[] = {-1, 1, -1, -1, -1, 0};
const DWORD exp_point_rep1[] = {0, 1, 2, 1, 4, 2};
/* mesh2 (left)
*
* 3 0--1
* /| | /
* / | |/
* 5--4 2
*/
const struct vertex_pnc vertices2[] =
{
{{ 0.0f, 3.0f, 0.f}, up, RED},
{{ 2.0f, 3.0f, 0.f}, up, GREEN},
{{ 0.0f, 0.0f, 0.f}, up, BLUE},
{{-1.0f, 3.0f, 0.f}, up, RED},
{{-1.0f, 0.0f, 0.f}, up, GREEN},
{{-3.0f, 0.0f, 0.f}, up, BLUE},
};
const DWORD indices2[] = {0, 1, 2, 3, 4, 5};
const unsigned int num_vertices2 = ARRAY_SIZE(vertices2);
const unsigned int num_faces2 = ARRAY_SIZE(indices2) / VERTS_PER_FACE;
const DWORD adjacency2[] = {-1, -1, 1, 0, -1, -1};
const DWORD exp_point_rep2[] = {0, 1, 2, 0, 2, 5};
/* mesh3 (above)
*
* 3
* /|
* / |
* 5--4
* 0--1
* | /
* |/
* 2
*/
struct vertex_pnc vertices3[] =
{
{{ 0.0f, 3.0f, 0.f}, up, RED},
{{ 2.0f, 3.0f, 0.f}, up, GREEN},
{{ 0.0f, 0.0f, 0.f}, up, BLUE},
{{ 2.0f, 7.0f, 0.f}, up, BLUE},
{{ 2.0f, 4.0f, 0.f}, up, GREEN},
{{ 0.0f, 4.0f, 0.f}, up, RED},
};
const DWORD indices3[] = {0, 1, 2, 3, 4, 5};
const unsigned int num_vertices3 = ARRAY_SIZE(vertices3);
const unsigned int num_faces3 = ARRAY_SIZE(indices3) / VERTS_PER_FACE;
const DWORD adjacency3[] = {1, -1, -1, -1, 0, -1};
const DWORD exp_point_rep3[] = {0, 1, 2, 3, 1, 0};
/* mesh4 (below, tip against tip)
*
* 0--1
* | /
* |/
* 2
* 3
* |\
* | \
* 5--4
*/
struct vertex_pnc vertices4[] =
{
{{ 0.0f, 3.0f, 0.f}, up, RED},
{{ 2.0f, 3.0f, 0.f}, up, GREEN},
{{ 0.0f, 0.0f, 0.f}, up, BLUE},
{{ 0.0f, -4.0f, 0.f}, up, BLUE},
{{ 2.0f, -7.0f, 0.f}, up, GREEN},
{{ 0.0f, -7.0f, 0.f}, up, RED},
};
const DWORD indices4[] = {0, 1, 2, 3, 4, 5};
const unsigned int num_vertices4 = ARRAY_SIZE(vertices4);
const unsigned int num_faces4 = ARRAY_SIZE(indices4) / VERTS_PER_FACE;
const DWORD adjacency4[] = {-1, -1, -1, -1, -1, -1};
const DWORD exp_point_rep4[] = {0, 1, 2, 3, 4, 5};
/* mesh5 (gap in mesh)
*
* 0 3-----4 15
* / \ \ / / \
* / \ \ / / \
* 2-----1 5 17-----16
* 6-----7 9 12-----13
* \ / / \ \ /
* \ / / \ \ /
* 8 10-----11 14
*
*/
const struct vertex_pnc vertices5[] =
{
{{ 0.0f, 1.0f, 0.f}, up, RED},
{{ 1.0f, -1.0f, 0.f}, up, GREEN},
{{-1.0f, -1.0f, 0.f}, up, BLUE},
{{ 0.1f, 1.0f, 0.f}, up, RED},
{{ 2.1f, 1.0f, 0.f}, up, BLUE},
{{ 1.1f, -1.0f, 0.f}, up, GREEN},
{{-1.0f, -1.1f, 0.f}, up, BLUE},
{{ 1.0f, -1.1f, 0.f}, up, GREEN},
{{ 0.0f, -3.1f, 0.f}, up, RED},
{{ 1.1f, -1.1f, 0.f}, up, GREEN},
{{ 2.1f, -3.1f, 0.f}, up, BLUE},
{{ 0.1f, -3.1f, 0.f}, up, RED},
{{ 1.2f, -1.1f, 0.f}, up, GREEN},
{{ 3.2f, -1.1f, 0.f}, up, RED},
{{ 2.2f, -3.1f, 0.f}, up, BLUE},
{{ 2.2f, 1.0f, 0.f}, up, BLUE},
{{ 3.2f, -1.0f, 0.f}, up, RED},
{{ 1.2f, -1.0f, 0.f}, up, GREEN},
};
const DWORD indices5[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17};
const unsigned int num_vertices5 = ARRAY_SIZE(vertices5);
const unsigned int num_faces5 = ARRAY_SIZE(indices5) / VERTS_PER_FACE;
const DWORD adjacency5[] = {-1, 2, -1, -1, 5, -1, 0, -1, -1, 4, -1, -1, 5, -1, 3, -1, 4, 1};
const DWORD exp_point_rep5[] = {0, 1, 2, 3, 4, 5, 2, 1, 8, 5, 10, 11, 5, 13, 10, 4, 13, 5};
const WORD indices5_16bit[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17};
/* mesh6 (indices re-ordering)
*
* 0--1 6 3
* | / /| |\
* |/ / | | \
* 2 8--7 5--4
*/
const struct vertex_pnc vertices6[] =
{
{{ 0.0f, 3.0f, 0.f}, up, RED},
{{ 2.0f, 3.0f, 0.f}, up, GREEN},
{{ 0.0f, 0.0f, 0.f}, up, BLUE},
{{ 3.0f, 3.0f, 0.f}, up, GREEN},
{{ 3.0f, 0.0f, 0.f}, up, RED},
{{ 1.0f, 0.0f, 0.f}, up, BLUE},
{{ 4.0f, 3.0f, 0.f}, up, GREEN},
{{ 6.0f, 0.0f, 0.f}, up, BLUE},
{{ 4.0f, 0.0f, 0.f}, up, RED},
};
const DWORD indices6[] = {0, 1, 2, 6, 7, 8, 3, 4, 5};
const unsigned int num_vertices6 = ARRAY_SIZE(vertices6);
const unsigned int num_faces6 = ARRAY_SIZE(indices6) / VERTS_PER_FACE;
const DWORD adjacency6[] = {-1, 1, -1, 2, -1, 0, -1, -1, 1};
const DWORD exp_point_rep6[] = {0, 1, 2, 1, 4, 5, 1, 5, 2};
/* mesh7 (expands collapsed triangle)
*
* 0--1 3
* | / /|
* |/ / |
* 2 5--4
*/
const struct vertex_pnc vertices7[] =
{
{{ 0.0f, 3.0f, 0.f}, up, RED},
{{ 2.0f, 3.0f, 0.f}, up, GREEN},
{{ 0.0f, 0.0f, 0.f}, up, BLUE},
{{ 3.0f, 3.0f, 0.f}, up, GREEN},
{{ 3.0f, 0.0f, 0.f}, up, RED},
{{ 1.0f, 0.0f, 0.f}, up, BLUE},
};
const DWORD indices7[] = {0, 1, 2, 3, 3, 3}; /* Face 1 is collapsed*/
const unsigned int num_vertices7 = ARRAY_SIZE(vertices7);
const unsigned int num_faces7 = ARRAY_SIZE(indices7) / VERTS_PER_FACE;
const DWORD adjacency7[] = {-1, -1, -1, -1, -1, -1};
const DWORD exp_point_rep7[] = {0, 1, 2, 3, 4, 5};
/* mesh8 (indices re-ordering and double replacement)
*
* 0--1 9 6
* | / /| |\
* |/ / | | \
* 2 11-10 8--7
* 3--4
* | /
* |/
* 5
*/
const struct vertex_pnc vertices8[] =
{
{{ 0.0f, 3.0f, 0.f}, up, RED},
{{ 2.0f, 3.0f, 0.f}, up, GREEN},
{{ 0.0f, 0.0f, 0.f}, up, BLUE},
{{ 4.0, -4.0, 0.f}, up, RED},
{{ 6.0, -4.0, 0.f}, up, BLUE},
{{ 4.0, -7.0, 0.f}, up, GREEN},
{{ 4.0f, 3.0f, 0.f}, up, GREEN},
{{ 6.0f, 0.0f, 0.f}, up, BLUE},
{{ 4.0f, 0.0f, 0.f}, up, RED},
{{ 3.0f, 3.0f, 0.f}, up, GREEN},
{{ 3.0f, 0.0f, 0.f}, up, RED},
{{ 1.0f, 0.0f, 0.f}, up, BLUE},
};
const DWORD indices8[] = {0, 1, 2, 9, 10, 11, 6, 7, 8, 3, 4, 5};
const unsigned int num_vertices8 = ARRAY_SIZE(vertices8);
const unsigned int num_faces8 = ARRAY_SIZE(indices8) / VERTS_PER_FACE;
const DWORD adjacency8[] = {-1, 1, -1, 2, -1, 0, -1, 3, 1, 2, -1, -1};
const DWORD exp_point_rep8[] = {0, 1, 2, 3, 4, 5, 1, 4, 3, 1, 3, 2};
/* mesh9 (right, shared vertices)
*
* 0--1
* | /|
* |/ |
* 2--3
*/
const struct vertex_pnc vertices9[] =
{
{{ 0.0f, 3.0f, 0.f}, up, RED},
{{ 2.0f, 3.0f, 0.f}, up, GREEN},
{{ 0.0f, 0.0f, 0.f}, up, BLUE},
{{ 2.0f, 0.0f, 0.f}, up, RED},
};
const DWORD indices9[] = {0, 1, 2, 1, 3, 2};
const unsigned int num_vertices9 = ARRAY_SIZE(vertices9);
const unsigned int num_faces9 = ARRAY_SIZE(indices9) / VERTS_PER_FACE;
const DWORD adjacency9[] = {-1, 1, -1, -1, -1, 0};
const DWORD exp_point_rep9[] = {0, 1, 2, 3};
/* All mesh data */
ID3DXMesh *mesh = NULL;
ID3DXMesh *mesh_null_check = NULL;
unsigned int attributes[] = {0};
struct
{
const struct vertex_pnc *vertices;
const DWORD *indices;
const DWORD num_vertices;
const DWORD num_faces;
const DWORD *adjacency;
const DWORD *exp_point_reps;
const DWORD options;
}
tc[] =
{
{
vertices0,
indices0,
num_vertices0,
num_faces0,
adjacency0,
exp_point_rep0,
options
},
{
vertices1,
indices1,
num_vertices1,
num_faces1,
adjacency1,
exp_point_rep1,
options
},
{
vertices2,
indices2,
num_vertices2,
num_faces2,
adjacency2,
exp_point_rep2,
options
},
{
vertices3,
indices3,
num_vertices3,
num_faces3,
adjacency3,
exp_point_rep3,
options
},
{
vertices4,
indices4,
num_vertices4,
num_faces4,
adjacency4,
exp_point_rep4,
options
},
{
vertices5,
indices5,
num_vertices5,
num_faces5,
adjacency5,
exp_point_rep5,
options
},
{
vertices6,
indices6,
num_vertices6,
num_faces6,
adjacency6,
exp_point_rep6,
options
},
{
vertices7,
indices7,
num_vertices7,
num_faces7,
adjacency7,
exp_point_rep7,
options
},
{
vertices8,
indices8,
num_vertices8,
num_faces8,
adjacency8,
exp_point_rep8,
options
},
{
vertices9,
indices9,
num_vertices9,
num_faces9,
adjacency9,
exp_point_rep9,
options
},
{
vertices5,
(DWORD*)indices5_16bit,
num_vertices5,
num_faces5,
adjacency5,
exp_point_rep5,
options_16bit
},
};
DWORD *point_reps = NULL;
test_context = new_test_context();
if (!test_context)
{
skip("Couldn't create test context\n");
goto cleanup;
}
for (i = 0; i < ARRAY_SIZE(tc); i++)
{
hr = D3DXCreateMesh(tc[i].num_faces, tc[i].num_vertices, tc[i].options, declaration,
test_context->device, &mesh);
if (FAILED(hr))
{
skip("Couldn't create mesh %d. Got %x expected D3D_OK\n", i, hr);
goto cleanup;
}
if (i == 0) /* Save first mesh for later NULL checks */
mesh_null_check = mesh;
point_reps = HeapAlloc(GetProcessHeap(), 0, tc[i].num_vertices * sizeof(*point_reps));
if (!point_reps)
{
skip("Couldn't allocate point reps array.\n");
goto cleanup;
}
hr = mesh->lpVtbl->LockVertexBuffer(mesh, 0, &vertex_buffer);
if (FAILED(hr))
{
skip("Couldn't lock vertex buffer.\n");
goto cleanup;
}
memcpy(vertex_buffer, tc[i].vertices, tc[i].num_vertices * sizeof(*tc[i].vertices));
hr = mesh->lpVtbl->UnlockVertexBuffer(mesh);
if (FAILED(hr))
{
skip("Couldn't unlock vertex buffer.\n");
goto cleanup;
}
hr = mesh->lpVtbl->LockIndexBuffer(mesh, 0, &index_buffer);
if (FAILED(hr))
{
skip("Couldn't lock index buffer.\n");
goto cleanup;
}
if (tc[i].options & D3DXMESH_32BIT)
{
memcpy(index_buffer, tc[i].indices, VERTS_PER_FACE * tc[i].num_faces * sizeof(DWORD));
}
else
{
memcpy(index_buffer, tc[i].indices, VERTS_PER_FACE * tc[i].num_faces * sizeof(WORD));
}
hr = mesh->lpVtbl->UnlockIndexBuffer(mesh);
if (FAILED(hr)) {
skip("Couldn't unlock index buffer.\n");
goto cleanup;
}
hr = mesh->lpVtbl->LockAttributeBuffer(mesh, 0, &attributes_buffer);
if (FAILED(hr))
{
skip("Couldn't lock attributes buffer.\n");
goto cleanup;
}
memcpy(attributes_buffer, attributes, sizeof(attributes));
hr = mesh->lpVtbl->UnlockAttributeBuffer(mesh);
if (FAILED(hr))
{
skip("Couldn't unlock attributes buffer.\n");
goto cleanup;
}
/* Convert adjacency to point representation */
for (j = 0; j < tc[i].num_vertices; j++) point_reps[j] = -1;
hr = mesh->lpVtbl->ConvertAdjacencyToPointReps(mesh, tc[i].adjacency, point_reps);
ok(hr == D3D_OK, "ConvertAdjacencyToPointReps failed case %d. "
"Got %x expected D3D_OK\n", i, hr);
/* Check point representation */
for (j = 0; j < tc[i].num_vertices; j++)
{
ok(point_reps[j] == tc[i].exp_point_reps[j],
"Unexpected point representation at (%d, %d)."
" Got %d expected %d\n",
i, j, point_reps[j], tc[i].exp_point_reps[j]);
}
HeapFree(GetProcessHeap(), 0, point_reps);
point_reps = NULL;
if (i != 0) /* First mesh will be freed during cleanup */
mesh->lpVtbl->Release(mesh);
}
/* NULL checks */
hr = mesh_null_check->lpVtbl->ConvertAdjacencyToPointReps(mesh_null_check, tc[0].adjacency, NULL);
ok(hr == D3DERR_INVALIDCALL, "ConvertAdjacencyToPointReps point_reps NULL. "
"Got %x expected D3DERR_INVALIDCALL\n", hr);
hr = mesh_null_check->lpVtbl->ConvertAdjacencyToPointReps(mesh_null_check, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "ConvertAdjacencyToPointReps adjacency and point_reps NULL. "
"Got %x expected D3DERR_INVALIDCALL\n", hr);
cleanup:
if (mesh_null_check)
mesh_null_check->lpVtbl->Release(mesh_null_check);
HeapFree(GetProcessHeap(), 0, point_reps);
free_test_context(test_context);
}
static void test_convert_point_reps_to_adjacency(void)
{
HRESULT hr;
struct test_context *test_context = NULL;
const DWORD options = D3DXMESH_32BIT | D3DXMESH_SYSTEMMEM;
const DWORD options_16bit = D3DXMESH_SYSTEMMEM;
const D3DVERTEXELEMENT9 declaration[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
{0, 24, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END()
};
const unsigned int VERTS_PER_FACE = 3;
void *vertex_buffer;
void *index_buffer;
DWORD *attributes_buffer;
int i, j;
enum color { RED = 0xffff0000, GREEN = 0xff00ff00, BLUE = 0xff0000ff};
struct vertex_pnc
{
D3DXVECTOR3 position;
D3DXVECTOR3 normal;
enum color color; /* In case of manual visual inspection */
};
D3DXVECTOR3 up = {0.0f, 0.0f, 1.0f};
/* mesh0 (one face)
*
* 0--1
* | /
* |/
* 2
*/
const struct vertex_pnc vertices0[] =
{
{{ 0.0f, 3.0f, 0.f}, up, RED},
{{ 2.0f, 3.0f, 0.f}, up, GREEN},
{{ 0.0f, 0.0f, 0.f}, up, BLUE},
};
const DWORD indices0[] = {0, 1, 2};
const unsigned int num_vertices0 = ARRAY_SIZE(vertices0);
const unsigned int num_faces0 = num_vertices0 / VERTS_PER_FACE;
const DWORD exp_adjacency0[] = {-1, -1, -1};
const DWORD exp_id_adjacency0[] = {-1, -1, -1};
const DWORD point_rep0[] = {0, 1, 2};
/* mesh1 (right)
*
* 0--1 3
* | / /|
* |/ / |
* 2 5--4
*/
const struct vertex_pnc vertices1[] =
{
{{ 0.0f, 3.0f, 0.f}, up, RED},
{{ 2.0f, 3.0f, 0.f}, up, GREEN},
{{ 0.0f, 0.0f, 0.f}, up, BLUE},
{{ 3.0f, 3.0f, 0.f}, up, GREEN},
{{ 3.0f, 0.0f, 0.f}, up, RED},
{{ 1.0f, 0.0f, 0.f}, up, BLUE},
};
const DWORD indices1[] = {0, 1, 2, 3, 4, 5};
const unsigned int num_vertices1 = ARRAY_SIZE(vertices1);
const unsigned int num_faces1 = num_vertices1 / VERTS_PER_FACE;
const DWORD exp_adjacency1[] = {-1, 1, -1, -1, -1, 0};
const DWORD exp_id_adjacency1[] = {-1, -1, -1, -1, -1, -1};
const DWORD point_rep1[] = {0, 1, 2, 1, 4, 2};
/* mesh2 (left)
*
* 3 0--1
* /| | /
* / | |/
* 5--4 2
*/
const struct vertex_pnc vertices2[] =
{
{{ 0.0f, 3.0f, 0.f}, up, RED},
{{ 2.0f, 3.0f, 0.f}, up, GREEN},
{{ 0.0f, 0.0f, 0.f}, up, BLUE},
{{-1.0f, 3.0f, 0.f}, up, RED},
{{-1.0f, 0.0f, 0.f}, up, GREEN},
{{-3.0f, 0.0f, 0.f}, up, BLUE},
};
const DWORD indices2[] = {0, 1, 2, 3, 4, 5};
const unsigned int num_vertices2 = ARRAY_SIZE(vertices2);
const unsigned int num_faces2 = num_vertices2 / VERTS_PER_FACE;
const DWORD exp_adjacency2[] = {-1, -1, 1, 0, -1, -1};
const DWORD exp_id_adjacency2[] = {-1, -1, -1, -1, -1, -1};
const DWORD point_rep2[] = {0, 1, 2, 0, 2, 5};
/* mesh3 (above)
*
* 3
* /|
* / |
* 5--4
* 0--1
* | /
* |/
* 2
*/
struct vertex_pnc vertices3[] =
{
{{ 0.0f, 3.0f, 0.f}, up, RED},
{{ 2.0f, 3.0f, 0.f}, up, GREEN},
{{ 0.0f, 0.0f, 0.f}, up, BLUE},
{{ 2.0f, 7.0f, 0.f}, up, BLUE},
{{ 2.0f, 4.0f, 0.f}, up, GREEN},
{{ 0.0f, 4.0f, 0.f}, up, RED},
};
const DWORD indices3[] = {0, 1, 2, 3, 4, 5};
const unsigned int num_vertices3 = ARRAY_SIZE(vertices3);
const unsigned int num_faces3 = num_vertices3 / VERTS_PER_FACE;
const DWORD exp_adjacency3[] = {1, -1, -1, -1, 0, -1};
const DWORD exp_id_adjacency3[] = {-1, -1, -1, -1, -1, -1};
const DWORD point_rep3[] = {0, 1, 2, 3, 1, 0};
/* mesh4 (below, tip against tip)
*
* 0--1
* | /
* |/
* 2
* 3
* |\
* | \
* 5--4
*/
struct vertex_pnc vertices4[] =
{
{{ 0.0f, 3.0f, 0.f}, up, RED},
{{ 2.0f, 3.0f, 0.f}, up, GREEN},
{{ 0.0f, 0.0f, 0.f}, up, BLUE},
{{ 0.0f, -4.0f, 0.f}, up, BLUE},
{{ 2.0f, -7.0f, 0.f}, up, GREEN},
{{ 0.0f, -7.0f, 0.f}, up, RED},
};
const DWORD indices4[] = {0, 1, 2, 3, 4, 5};
const unsigned int num_vertices4 = ARRAY_SIZE(vertices4);
const unsigned int num_faces4 = num_vertices4 / VERTS_PER_FACE;
const DWORD exp_adjacency4[] = {-1, -1, -1, -1, -1, -1};
const DWORD exp_id_adjacency4[] = {-1, -1, -1, -1, -1, -1};
const DWORD point_rep4[] = {0, 1, 2, 3, 4, 5};
/* mesh5 (gap in mesh)
*
* 0 3-----4 15
* / \ \ / / \
* / \ \ / / \
* 2-----1 5 17-----16
* 6-----7 9 12-----13
* \ / / \ \ /
* \ / / \ \ /
* 8 10-----11 14
*
*/
const struct vertex_pnc vertices5[] =
{
{{ 0.0f, 1.0f, 0.f}, up, RED},
{{ 1.0f, -1.0f, 0.f}, up, GREEN},
{{-1.0f, -1.0f, 0.f}, up, BLUE},
{{ 0.1f, 1.0f, 0.f}, up, RED},
{{ 2.1f, 1.0f, 0.f}, up, BLUE},
{{ 1.1f, -1.0f, 0.f}, up, GREEN},
{{-1.0f, -1.1f, 0.f}, up, BLUE},
{{ 1.0f, -1.1f, 0.f}, up, GREEN},
{{ 0.0f, -3.1f, 0.f}, up, RED},
{{ 1.1f, -1.1f, 0.f}, up, GREEN},
{{ 2.1f, -3.1f, 0.f}, up, BLUE},
{{ 0.1f, -3.1f, 0.f}, up, RED},
{{ 1.2f, -1.1f, 0.f}, up, GREEN},
{{ 3.2f, -1.1f, 0.f}, up, RED},
{{ 2.2f, -3.1f, 0.f}, up, BLUE},
{{ 2.2f, 1.0f, 0.f}, up, BLUE},
{{ 3.2f, -1.0f, 0.f}, up, RED},
{{ 1.2f, -1.0f, 0.f}, up, GREEN},
};
const DWORD indices5[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17};
const unsigned int num_vertices5 = ARRAY_SIZE(vertices5);
const unsigned int num_faces5 = num_vertices5 / VERTS_PER_FACE;
const DWORD exp_adjacency5[] = {-1, 2, -1, -1, 5, -1, 0, -1, -1, 4, -1, -1, 5, -1, 3, -1, 4, 1};
const DWORD exp_id_adjacency5[] = {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
const DWORD point_rep5[] = {0, 1, 2, 3, 4, 5, 2, 1, 8, 5, 10, 11, 5, 13, 10, 4, 13, 5};
/* mesh6 (indices re-ordering)
*
* 0--1 6 3
* | / /| |\
* |/ / | | \
* 2 8--7 5--4
*/
const struct vertex_pnc vertices6[] =
{
{{ 0.0f, 3.0f, 0.f}, up, RED},
{{ 2.0f, 3.0f, 0.f}, up, GREEN},
{{ 0.0f, 0.0f, 0.f}, up, BLUE},
{{ 3.0f, 3.0f, 0.f}, up, GREEN},
{{ 3.0f, 0.0f, 0.f}, up, RED},
{{ 1.0f, 0.0f, 0.f}, up, BLUE},
{{ 4.0f, 3.0f, 0.f}, up, GREEN},
{{ 6.0f, 0.0f, 0.f}, up, BLUE},
{{ 4.0f, 0.0f, 0.f}, up, RED},
};
const DWORD indices6[] = {0, 1, 2, 6, 7, 8, 3, 4, 5};
const unsigned int num_vertices6 = ARRAY_SIZE(vertices6);
const unsigned int num_faces6 = num_vertices6 / VERTS_PER_FACE;
const DWORD exp_adjacency6[] = {-1, 1, -1, 2, -1, 0, -1, -1, 1};
const DWORD exp_id_adjacency6[] = {-1, -1, -1, -1, -1, -1, -1, -1, -1};
const DWORD point_rep6[] = {0, 1, 2, 1, 4, 5, 1, 5, 2};
/* mesh7 (expands collapsed triangle)
*
* 0--1 3
* | / /|
* |/ / |
* 2 5--4
*/
const struct vertex_pnc vertices7[] =
{
{{ 0.0f, 3.0f, 0.f}, up, RED},
{{ 2.0f, 3.0f, 0.f}, up, GREEN},
{{ 0.0f, 0.0f, 0.f}, up, BLUE},
{{ 3.0f, 3.0f, 0.f}, up, GREEN},
{{ 3.0f, 0.0f, 0.f}, up, RED},
{{ 1.0f, 0.0f, 0.f}, up, BLUE},
};
const DWORD indices7[] = {0, 1, 2, 3, 3, 3}; /* Face 1 is collapsed*/
const unsigned int num_vertices7 = ARRAY_SIZE(vertices7);
const unsigned int num_faces7 = num_vertices7 / VERTS_PER_FACE;
const DWORD exp_adjacency7[] = {-1, -1, -1, -1, -1, -1};
const DWORD exp_id_adjacency7[] = {-1, -1, -1, -1, -1, -1};
const DWORD point_rep7[] = {0, 1, 2, 3, 4, 5};
/* mesh8 (indices re-ordering and double replacement)
*
* 0--1 9 6
* | / /| |\
* |/ / | | \
* 2 11-10 8--7
* 3--4
* | /
* |/
* 5
*/
const struct vertex_pnc vertices8[] =
{
{{ 0.0f, 3.0f, 0.f}, up, RED},
{{ 2.0f, 3.0f, 0.f}, up, GREEN},
{{ 0.0f, 0.0f, 0.f}, up, BLUE},
{{ 4.0, -4.0, 0.f}, up, RED},
{{ 6.0, -4.0, 0.f}, up, BLUE},
{{ 4.0, -7.0, 0.f}, up, GREEN},
{{ 4.0f, 3.0f, 0.f}, up, GREEN},
{{ 6.0f, 0.0f, 0.f}, up, BLUE},
{{ 4.0f, 0.0f, 0.f}, up, RED},
{{ 3.0f, 3.0f, 0.f}, up, GREEN},
{{ 3.0f, 0.0f, 0.f}, up, RED},
{{ 1.0f, 0.0f, 0.f}, up, BLUE},
};
const DWORD indices8[] = {0, 1, 2, 9, 10, 11, 6, 7, 8, 3, 4, 5};
const WORD indices8_16bit[] = {0, 1, 2, 9, 10, 11, 6, 7, 8, 3, 4, 5};
const unsigned int num_vertices8 = ARRAY_SIZE(vertices8);
const unsigned int num_faces8 = num_vertices8 / VERTS_PER_FACE;
const DWORD exp_adjacency8[] = {-1, 1, -1, 2, -1, 0, -1, 3, 1, 2, -1, -1};
const DWORD exp_id_adjacency8[] = {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
const DWORD point_rep8[] = {0, 1, 2, 3, 4, 5, 1, 4, 3, 1, 3, 2};
/* mesh9 (right, shared vertices)
*
* 0--1
* | /|
* |/ |
* 2--3
*/
const struct vertex_pnc vertices9[] =
{
{{ 0.0f, 3.0f, 0.f}, up, RED},
{{ 2.0f, 3.0f, 0.f}, up, GREEN},
{{ 0.0f, 0.0f, 0.f}, up, BLUE},
{{ 2.0f, 0.0f, 0.f}, up, RED},
};
const DWORD indices9[] = {0, 1, 2, 1, 3, 2};
const unsigned int num_vertices9 = ARRAY_SIZE(vertices9);
const unsigned int num_faces9 = 2;
const DWORD exp_adjacency9[] = {-1, 1, -1, -1, -1, 0};
const DWORD exp_id_adjacency9[] = {-1, 1, -1, -1, -1, 0};
const DWORD point_rep9[] = {0, 1, 2, 3};
/* All mesh data */
ID3DXMesh *mesh = NULL;
ID3DXMesh *mesh_null_check = NULL;
unsigned int attributes[] = {0};
struct
{
const struct vertex_pnc *vertices;
const DWORD *indices;
const DWORD num_vertices;
const DWORD num_faces;
const DWORD *point_reps;
const DWORD *exp_adjacency;
const DWORD *exp_id_adjacency;
const DWORD options;
}
tc[] =
{
{
vertices0,
indices0,
num_vertices0,
num_faces0,
point_rep0,
exp_adjacency0,
exp_id_adjacency0,
options
},
{
vertices1,
indices1,
num_vertices1,
num_faces1,
point_rep1,
exp_adjacency1,
exp_id_adjacency1,
options
},
{
vertices2,
indices2,
num_vertices2,
num_faces2,
point_rep2,
exp_adjacency2,
exp_id_adjacency2,
options
},
{
vertices3,
indices3,
num_vertices3,
num_faces3,
point_rep3,
exp_adjacency3,
exp_id_adjacency3,
options
},
{
vertices4,
indices4,
num_vertices4,
num_faces4,
point_rep4,
exp_adjacency4,
exp_id_adjacency4,
options
},
{
vertices5,
indices5,
num_vertices5,
num_faces5,
point_rep5,
exp_adjacency5,
exp_id_adjacency5,
options
},
{
vertices6,
indices6,
num_vertices6,
num_faces6,
point_rep6,
exp_adjacency6,
exp_id_adjacency6,
options
},
{
vertices7,
indices7,
num_vertices7,
num_faces7,
point_rep7,
exp_adjacency7,
exp_id_adjacency7,
options
},
{
vertices8,
indices8,
num_vertices8,
num_faces8,
point_rep8,
exp_adjacency8,
exp_id_adjacency8,
options
},
{
vertices9,
indices9,
num_vertices9,
num_faces9,
point_rep9,
exp_adjacency9,
exp_id_adjacency9,
options
},
{
vertices8,
(DWORD*)indices8_16bit,
num_vertices8,
num_faces8,
point_rep8,
exp_adjacency8,
exp_id_adjacency8,
options_16bit
},
};
DWORD *adjacency = NULL;
test_context = new_test_context();
if (!test_context)
{
skip("Couldn't create test context\n");
goto cleanup;
}
for (i = 0; i < ARRAY_SIZE(tc); i++)
{
hr = D3DXCreateMesh(tc[i].num_faces, tc[i].num_vertices, tc[i].options,
declaration, test_context->device, &mesh);
if (FAILED(hr))
{
skip("Couldn't create mesh %d. Got %x expected D3D_OK\n", i, hr);
goto cleanup;
}
if (i == 0) /* Save first mesh for later NULL checks */
mesh_null_check = mesh;
adjacency = HeapAlloc(GetProcessHeap(), 0, VERTS_PER_FACE * tc[i].num_faces * sizeof(*adjacency));
if (!adjacency)
{
skip("Couldn't allocate adjacency array.\n");
goto cleanup;
}
hr = mesh->lpVtbl->LockVertexBuffer(mesh, 0, &vertex_buffer);
if (FAILED(hr))
{
skip("Couldn't lock vertex buffer.\n");
goto cleanup;
}
memcpy(vertex_buffer, tc[i].vertices, tc[i].num_vertices * sizeof(*tc[i].vertices));
hr = mesh->lpVtbl->UnlockVertexBuffer(mesh);
if (FAILED(hr))
{
skip("Couldn't unlock vertex buffer.\n");
goto cleanup;
}
hr = mesh->lpVtbl->LockIndexBuffer(mesh, 0, &index_buffer);
if (FAILED(hr))
{
skip("Couldn't lock index buffer.\n");
goto cleanup;
}
if (tc[i].options & D3DXMESH_32BIT)
{
memcpy(index_buffer, tc[i].indices, VERTS_PER_FACE * tc[i].num_faces * sizeof(DWORD));
}
else
{
memcpy(index_buffer, tc[i].indices, VERTS_PER_FACE * tc[i].num_faces * sizeof(WORD));
}
hr = mesh->lpVtbl->UnlockIndexBuffer(mesh);
if (FAILED(hr)) {
skip("Couldn't unlock index buffer.\n");
goto cleanup;
}
hr = mesh->lpVtbl->LockAttributeBuffer(mesh, 0, &attributes_buffer);
if (FAILED(hr))
{
skip("Couldn't lock attributes buffer.\n");
goto cleanup;
}
memcpy(attributes_buffer, attributes, sizeof(attributes));
hr = mesh->lpVtbl->UnlockAttributeBuffer(mesh);
if (FAILED(hr))
{
skip("Couldn't unlock attributes buffer.\n");
goto cleanup;
}
/* Convert point representation to adjacency*/
for (j = 0; j < VERTS_PER_FACE * tc[i].num_faces; j++) adjacency[j] = -2;
hr = mesh->lpVtbl->ConvertPointRepsToAdjacency(mesh, tc[i].point_reps, adjacency);
ok(hr == D3D_OK, "ConvertPointRepsToAdjacency failed case %d. "
"Got %x expected D3D_OK\n", i, hr);
/* Check adjacency */
for (j = 0; j < VERTS_PER_FACE * tc[i].num_faces; j++)
{
ok(adjacency[j] == tc[i].exp_adjacency[j],
"Unexpected adjacency information at (%d, %d)."
" Got %d expected %d\n",
i, j, adjacency[j], tc[i].exp_adjacency[j]);
}
/* NULL point representation is considered identity. */
for (j = 0; j < VERTS_PER_FACE * tc[i].num_faces; j++) adjacency[j] = -2;
hr = mesh_null_check->lpVtbl->ConvertPointRepsToAdjacency(mesh, NULL, adjacency);
ok(hr == D3D_OK, "ConvertPointRepsToAdjacency NULL point_reps. "
"Got %x expected D3D_OK\n", hr);
for (j = 0; j < VERTS_PER_FACE * tc[i].num_faces; j++)
{
ok(adjacency[j] == tc[i].exp_id_adjacency[j],
"Unexpected adjacency information (id) at (%d, %d)."
" Got %d expected %d\n",
i, j, adjacency[j], tc[i].exp_id_adjacency[j]);
}
HeapFree(GetProcessHeap(), 0, adjacency);
adjacency = NULL;
if (i != 0) /* First mesh will be freed during cleanup */
mesh->lpVtbl->Release(mesh);
}
/* NULL checks */
hr = mesh_null_check->lpVtbl->ConvertPointRepsToAdjacency(mesh_null_check, tc[0].point_reps, NULL);
ok(hr == D3DERR_INVALIDCALL, "ConvertPointRepsToAdjacency NULL adjacency. "
"Got %x expected D3DERR_INVALIDCALL\n", hr);
hr = mesh_null_check->lpVtbl->ConvertPointRepsToAdjacency(mesh_null_check, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "ConvertPointRepsToAdjacency NULL point_reps and adjacency. "
"Got %x expected D3DERR_INVALIDCALL\n", hr);
cleanup:
if (mesh_null_check)
mesh_null_check->lpVtbl->Release(mesh_null_check);
HeapFree(GetProcessHeap(), 0, adjacency);
free_test_context(test_context);
}
static HRESULT init_test_mesh(const DWORD num_faces, const DWORD num_vertices,
const DWORD options,
const D3DVERTEXELEMENT9 *declaration,
IDirect3DDevice9 *device, ID3DXMesh **mesh_ptr,
const void *vertices, const DWORD vertex_size,
const DWORD *indices, const DWORD *attributes)
{
HRESULT hr;
void *vertex_buffer;
void *index_buffer;
DWORD *attributes_buffer;
ID3DXMesh *mesh = NULL;
hr = D3DXCreateMesh(num_faces, num_vertices, options, declaration, device, mesh_ptr);
if (FAILED(hr))
{
skip("Couldn't create mesh. Got %x expected D3D_OK\n", hr);
goto cleanup;
}
mesh = *mesh_ptr;
hr = mesh->lpVtbl->LockVertexBuffer(mesh, 0, &vertex_buffer);
if (FAILED(hr))
{
skip("Couldn't lock vertex buffer.\n");
goto cleanup;
}
memcpy(vertex_buffer, vertices, num_vertices * vertex_size);
hr = mesh->lpVtbl->UnlockVertexBuffer(mesh);
if (FAILED(hr))
{
skip("Couldn't unlock vertex buffer.\n");
goto cleanup;
}
hr = mesh->lpVtbl->LockIndexBuffer(mesh, 0, &index_buffer);
if (FAILED(hr))
{
skip("Couldn't lock index buffer.\n");
goto cleanup;
}
if (options & D3DXMESH_32BIT)
{
if (indices)
memcpy(index_buffer, indices, 3 * num_faces * sizeof(DWORD));
else
{
/* Fill index buffer with 0, 1, 2, ...*/
DWORD *indices_32bit = (DWORD*)index_buffer;
UINT i;
for (i = 0; i < 3 * num_faces; i++)
indices_32bit[i] = i;
}
}
else
{
if (indices)
memcpy(index_buffer, indices, 3 * num_faces * sizeof(WORD));
else
{
/* Fill index buffer with 0, 1, 2, ...*/
WORD *indices_16bit = (WORD*)index_buffer;
UINT i;
for (i = 0; i < 3 * num_faces; i++)
indices_16bit[i] = i;
}
}
hr = mesh->lpVtbl->UnlockIndexBuffer(mesh);
if (FAILED(hr)) {
skip("Couldn't unlock index buffer.\n");
goto cleanup;
}
hr = mesh->lpVtbl->LockAttributeBuffer(mesh, 0, &attributes_buffer);
if (FAILED(hr))
{
skip("Couldn't lock attributes buffer.\n");
goto cleanup;
}
if (attributes)
memcpy(attributes_buffer, attributes, num_faces * sizeof(*attributes));
else
memset(attributes_buffer, 0, num_faces * sizeof(*attributes));
hr = mesh->lpVtbl->UnlockAttributeBuffer(mesh);
if (FAILED(hr))
{
skip("Couldn't unlock attributes buffer.\n");
goto cleanup;
}
hr = D3D_OK;
cleanup:
return hr;
}
/* Using structs instead of bit-fields in order to avoid compiler issues. */
struct udec3
{
UINT x;
UINT y;
UINT z;
UINT w;
};
struct dec3n
{
INT x;
INT y;
INT z;
INT w;
};
static DWORD init_udec3_dword(UINT x, UINT y, UINT z, UINT w)
{
DWORD d = 0;
d |= x & 0x3ff;
d |= (y << 10) & 0xffc00;
d |= (z << 20) & 0x3ff00000;
d |= (w << 30) & 0xc0000000;
return d;
}
static DWORD init_dec3n_dword(INT x, INT y, INT z, INT w)
{
DWORD d = 0;
d |= x & 0x3ff;
d |= (y << 10) & 0xffc00;
d |= (z << 20) & 0x3ff00000;
d |= (w << 30) & 0xc0000000;
return d;
}
static struct udec3 dword_to_udec3(DWORD d)
{
struct udec3 v;
v.x = d & 0x3ff;
v.y = (d & 0xffc00) >> 10;
v.z = (d & 0x3ff00000) >> 20;
v.w = (d & 0xc0000000) >> 30;
return v;
}
static struct dec3n dword_to_dec3n(DWORD d)
{
struct dec3n v;
v.x = d & 0x3ff;
v.y = (d & 0xffc00) >> 10;
v.z = (d & 0x3ff00000) >> 20;
v.w = (d & 0xc0000000) >> 30;
return v;
}
static void check_vertex_components(int line, int mesh_number, int vertex_number, BYTE *got_ptr, const BYTE *exp_ptr, D3DVERTEXELEMENT9 *declaration)
{
const char *usage_strings[] =
{
"position",
"blend weight",
"blend indices",
"normal",
"point size",
"texture coordinates",
"tangent",
"binormal",
"tessellation factor",
"position transformed",
"color",
"fog",
"depth",
"sample"
};
D3DVERTEXELEMENT9 *decl_ptr;
const float PRECISION = 1e-5f;
for (decl_ptr = declaration; decl_ptr->Stream != 0xFF; decl_ptr++)
{
switch (decl_ptr->Type)
{
case D3DDECLTYPE_FLOAT1:
{
FLOAT *got = (FLOAT*)(got_ptr + decl_ptr->Offset);
FLOAT *exp = (FLOAT*)(exp_ptr + decl_ptr->Offset);
FLOAT diff = fabsf(*got - *exp);
ok_(__FILE__,line)(diff <= PRECISION, "Mesh %d: Got %f for vertex %d %s, expected %f.\n",
mesh_number, *got, vertex_number, usage_strings[decl_ptr->Usage], *exp);
break;
}
case D3DDECLTYPE_FLOAT2:
{
D3DXVECTOR2 *got = (D3DXVECTOR2*)(got_ptr + decl_ptr->Offset);
D3DXVECTOR2 *exp = (D3DXVECTOR2*)(exp_ptr + decl_ptr->Offset);
FLOAT diff = max(fabsf(got->x - exp->x), fabsf(got->y - exp->y));
ok_(__FILE__,line)(diff <= PRECISION, "Mesh %d: Got (%f, %f) for vertex %d %s, expected (%f, %f).\n",
mesh_number, got->x, got->y, vertex_number, usage_strings[decl_ptr->Usage], exp->x, exp->y);
break;
}
case D3DDECLTYPE_FLOAT3:
{
D3DXVECTOR3 *got = (D3DXVECTOR3*)(got_ptr + decl_ptr->Offset);
D3DXVECTOR3 *exp = (D3DXVECTOR3*)(exp_ptr + decl_ptr->Offset);
FLOAT diff = max(fabsf(got->x - exp->x), fabsf(got->y - exp->y));
diff = max(diff, fabsf(got->z - exp->z));
ok_(__FILE__,line)(diff <= PRECISION, "Mesh %d: Got (%f, %f, %f) for vertex %d %s, expected (%f, %f, %f).\n",
mesh_number, got->x, got->y, got->z, vertex_number, usage_strings[decl_ptr->Usage], exp->x, exp->y, exp->z);
break;
}
case D3DDECLTYPE_FLOAT4:
{
D3DXVECTOR4 *got = (D3DXVECTOR4*)(got_ptr + decl_ptr->Offset);
D3DXVECTOR4 *exp = (D3DXVECTOR4*)(exp_ptr + decl_ptr->Offset);
FLOAT diff = max(fabsf(got->x - exp->x), fabsf(got->y - exp->y));
diff = max(diff, fabsf(got->z - exp->z));
diff = max(diff, fabsf(got->w - exp->w));
ok_(__FILE__,line)(diff <= PRECISION, "Mesh %d: Got (%f, %f, %f, %f) for vertex %d %s, expected (%f, %f, %f, %f).\n",
mesh_number, got->x, got->y, got->z, got->w, vertex_number, usage_strings[decl_ptr->Usage], exp->x, exp->y, exp->z, got->w);
break;
}
case D3DDECLTYPE_D3DCOLOR:
{
BYTE *got = got_ptr + decl_ptr->Offset;
const BYTE *exp = exp_ptr + decl_ptr->Offset;
BOOL same_color = got[0] == exp[0] && got[1] == exp[1]
&& got[2] == exp[2] && got[3] == exp[3];
const char *color_types[] = {"diffuse", "specular", "undefined color"};
BYTE usage_index = decl_ptr->UsageIndex;
if (usage_index > 1) usage_index = 2;
ok_(__FILE__,line)(same_color, "Mesh %d: Got (%u, %u, %u, %u) for vertex %d %s, expected (%u, %u, %u, %u).\n",
mesh_number, got[0], got[1], got[2], got[3], vertex_number, color_types[usage_index], exp[0], exp[1], exp[2], exp[3]);
break;
}
case D3DDECLTYPE_UBYTE4:
case D3DDECLTYPE_UBYTE4N:
{
BYTE *got = got_ptr + decl_ptr->Offset;
const BYTE *exp = exp_ptr + decl_ptr->Offset;
BOOL same = got[0] == exp[0] && got[1] == exp[1]
&& got[2] == exp[2] && got[3] == exp[3];
ok_(__FILE__,line)(same, "Mesh %d: Got (%u, %u, %u, %u) for vertex %d %s, expected (%u, %u, %u, %u).\n",
mesh_number, got[0], got[1], got[2], got[3], vertex_number, usage_strings[decl_ptr->Usage], exp[0], exp[1], exp[2], exp[3]);
break;
}
case D3DDECLTYPE_SHORT2:
case D3DDECLTYPE_SHORT2N:
{
SHORT *got = (SHORT*)(got_ptr + decl_ptr->Offset);
SHORT *exp = (SHORT*)(exp_ptr + decl_ptr->Offset);
BOOL same = got[0] == exp[0] && got[1] == exp[1];
ok_(__FILE__,line)(same, "Mesh %d: Got (%hd, %hd) for vertex %d %s, expected (%hd, %hd).\n",
mesh_number, got[0], got[1], vertex_number, usage_strings[decl_ptr->Usage], exp[0], exp[1]);
break;
}
case D3DDECLTYPE_SHORT4:
case D3DDECLTYPE_SHORT4N:
{
SHORT *got = (SHORT*)(got_ptr + decl_ptr->Offset);
SHORT *exp = (SHORT*)(exp_ptr + decl_ptr->Offset);
BOOL same = got[0] == exp[0] && got[1] == exp[1]
&& got[2] == exp[2] && got[3] == exp[3];
ok_(__FILE__,line)(same, "Mesh %d: Got (%hd, %hd, %hd, %hd) for vertex %d %s, expected (%hd, %hd, %hd, %hd).\n",
mesh_number, got[0], got[1], got[2], got[3], vertex_number, usage_strings[decl_ptr->Usage], exp[0], exp[1], exp[2], exp[3]);
break;
}
case D3DDECLTYPE_USHORT2N:
{
USHORT *got = (USHORT*)(got_ptr + decl_ptr->Offset);
USHORT *exp = (USHORT*)(exp_ptr + decl_ptr->Offset);
BOOL same = got[0] == exp[0] && got[1] == exp[1];
ok_(__FILE__,line)(same, "Mesh %d: Got (%hu, %hu) for vertex %d %s, expected (%hu, %hu).\n",
mesh_number, got[0], got[1], vertex_number, usage_strings[decl_ptr->Usage], exp[0], exp[1]);
break;
}
case D3DDECLTYPE_USHORT4N:
{
USHORT *got = (USHORT*)(got_ptr + decl_ptr->Offset);
USHORT *exp = (USHORT*)(exp_ptr + decl_ptr->Offset);
BOOL same = got[0] == exp[0] && got[1] == exp[1]
&& got[2] == exp[2] && got[3] == exp[3];
ok_(__FILE__,line)(same, "Mesh %d: Got (%hu, %hu, %hu, %hu) for vertex %d %s, expected (%hu, %hu, %hu, %hu).\n",
mesh_number, got[0], got[1], got[2], got[3], vertex_number, usage_strings[decl_ptr->Usage], exp[0], exp[1], exp[2], exp[3]);
break;
}
case D3DDECLTYPE_UDEC3:
{
DWORD *got = (DWORD*)(got_ptr + decl_ptr->Offset);
DWORD *exp = (DWORD*)(exp_ptr + decl_ptr->Offset);
BOOL same = memcmp(got, exp, sizeof(*got)) == 0;
struct udec3 got_udec3 = dword_to_udec3(*got);
struct udec3 exp_udec3 = dword_to_udec3(*exp);
ok_(__FILE__,line)(same, "Mesh %d: Got (%u, %u, %u, %u) for vertex %d %s, expected (%u, %u, %u, %u).\n",
mesh_number, got_udec3.x, got_udec3.y, got_udec3.z, got_udec3.w, vertex_number, usage_strings[decl_ptr->Usage], exp_udec3.x, exp_udec3.y, exp_udec3.z, exp_udec3.w);
break;
}
case D3DDECLTYPE_DEC3N:
{
DWORD *got = (DWORD*)(got_ptr + decl_ptr->Offset);
DWORD *exp = (DWORD*)(exp_ptr + decl_ptr->Offset);
BOOL same = memcmp(got, exp, sizeof(*got)) == 0;
struct dec3n got_dec3n = dword_to_dec3n(*got);
struct dec3n exp_dec3n = dword_to_dec3n(*exp);
ok_(__FILE__,line)(same, "Mesh %d: Got (%d, %d, %d, %d) for vertex %d %s, expected (%d, %d, %d, %d).\n",
mesh_number, got_dec3n.x, got_dec3n.y, got_dec3n.z, got_dec3n.w, vertex_number, usage_strings[decl_ptr->Usage], exp_dec3n.x, exp_dec3n.y, exp_dec3n.z, exp_dec3n.w);
break;
}
case D3DDECLTYPE_FLOAT16_2:
{
WORD *got = (WORD*)(got_ptr + decl_ptr->Offset);
WORD *exp = (WORD*)(exp_ptr + decl_ptr->Offset);
BOOL same = got[0] == exp[0] && got[1] == exp[1];
ok_(__FILE__,line)(same, "Mesh %d: Got (%hx, %hx) for vertex %d %s, expected (%hx, %hx).\n",
mesh_number, got[0], got[1], vertex_number, usage_strings[decl_ptr->Usage], exp[0], exp[1]);
break;
}
case D3DDECLTYPE_FLOAT16_4:
{
WORD *got = (WORD*)(got_ptr + decl_ptr->Offset);
WORD *exp = (WORD*)(exp_ptr + decl_ptr->Offset);
BOOL same = got[0] == exp[0] && got[1] == exp[1]
&& got[2] == exp[2] && got[3] == exp[3];
ok_(__FILE__,line)(same, "Mesh %d: Got (%hx, %hx, %hx, %hx) for vertex %d %s, expected (%hx, %hx, %hx, %hx).\n",
mesh_number, got[0], got[1], got[2], got[3], vertex_number, usage_strings[decl_ptr->Usage], exp[0], exp[1], exp[3], exp[4]);
break;
}
default:
break;
}
}
}
static void test_weld_vertices(void)
{
HRESULT hr;
struct test_context *test_context = NULL;
DWORD i;
const DWORD options = D3DXMESH_32BIT | D3DXMESH_SYSTEMMEM;
const DWORD options_16bit = D3DXMESH_SYSTEMMEM;
BYTE *vertices = NULL;
DWORD *indices = NULL;
WORD *indices_16bit = NULL;
const UINT VERTS_PER_FACE = 3;
const D3DXVECTOR3 up = {0.0f, 0.0f, 1.0f};
struct vertex_normal
{
D3DXVECTOR3 position;
D3DXVECTOR3 normal;
};
struct vertex_blendweight
{
D3DXVECTOR3 position;
FLOAT blendweight;
};
struct vertex_texcoord
{
D3DXVECTOR3 position;
D3DXVECTOR2 texcoord;
};
struct vertex_color
{
D3DXVECTOR3 position;
DWORD color;
};
struct vertex_color_ubyte4
{
D3DXVECTOR3 position;
BYTE color[4];
};
struct vertex_texcoord_short2
{
D3DXVECTOR3 position;
SHORT texcoord[2];
};
struct vertex_texcoord_ushort2n
{
D3DXVECTOR3 position;
USHORT texcoord[2];
};
struct vertex_normal_short4
{
D3DXVECTOR3 position;
SHORT normal[4];
};
struct vertex_texcoord_float16_2
{
D3DXVECTOR3 position;
WORD texcoord[2];
};
struct vertex_texcoord_float16_4
{
D3DXVECTOR3 position;
WORD texcoord[4];
};
struct vertex_normal_udec3
{
D3DXVECTOR3 position;
DWORD normal;
};
struct vertex_normal_dec3n
{
D3DXVECTOR3 position;
DWORD normal;
};
UINT vertex_size_normal = sizeof(struct vertex_normal);
UINT vertex_size_blendweight = sizeof(struct vertex_blendweight);
UINT vertex_size_texcoord = sizeof(struct vertex_texcoord);
UINT vertex_size_color = sizeof(struct vertex_color);
UINT vertex_size_color_ubyte4 = sizeof(struct vertex_color_ubyte4);
UINT vertex_size_texcoord_short2 = sizeof(struct vertex_texcoord_short2);
UINT vertex_size_normal_short4 = sizeof(struct vertex_normal_short4);
UINT vertex_size_texcoord_float16_2 = sizeof(struct vertex_texcoord_float16_2);
UINT vertex_size_texcoord_float16_4 = sizeof(struct vertex_texcoord_float16_4);
UINT vertex_size_normal_udec3 = sizeof(struct vertex_normal_udec3);
UINT vertex_size_normal_dec3n = sizeof(struct vertex_normal_dec3n);
D3DVERTEXELEMENT9 declaration_normal[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_normal3[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 3},
{0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_blendweight[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDWEIGHT, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_texcoord[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_color[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_color_ubyte4n[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_color_ubyte4[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_texcoord_short2[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_texcoord_short2n[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_texcoord_ushort2n[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_USHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_normal_short4[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_normal_short4n[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_normal_ushort4n[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_USHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_texcoord10[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 10},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_color2[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 2},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_color1[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_texcoord_float16_2[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_texcoord_float16_4[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_normal_udec3[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_normal_dec3n[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
D3DDECL_END()
};
/* Test 0. One face and no welding.
*
* 0--1
* | /
* |/
* 2
*/
const struct vertex vertices0[] =
{
{{ 0.0f, 3.0f, 0.f}, up},
{{ 2.0f, 3.0f, 0.f}, up},
{{ 0.0f, 0.0f, 0.f}, up},
};
const DWORD indices0[] = {0, 1, 2};
const DWORD attributes0[] = {0};
const DWORD exp_indices0[] = {0, 1, 2};
const UINT num_vertices0 = ARRAY_SIZE(vertices0);
const UINT num_faces0 = ARRAY_SIZE(indices0) / VERTS_PER_FACE;
const DWORD flags0 = D3DXWELDEPSILONS_WELDALL;
/* epsilons0 is NULL */
const DWORD adjacency0[] = {-1, -1, -1};
const struct vertex exp_vertices0[] =
{
{{ 0.0f, 3.0f, 0.f}, up},
{{ 2.0f, 3.0f, 0.f}, up},
{{ 0.0f, 0.0f, 0.f}, up},
};
const DWORD exp_face_remap0[] = {0};
const DWORD exp_vertex_remap0[] = {0, 1, 2};
const DWORD exp_new_num_vertices0 = ARRAY_SIZE(exp_vertices0);
/* Test 1. Two vertices should be removed without regard to epsilon.
*
* 0--1 3
* | / /|
* |/ / |
* 2 5--4
*/
const struct vertex_normal vertices1[] =
{
{{ 0.0f, 3.0f, 0.f}, up},
{{ 2.0f, 3.0f, 0.f}, up},
{{ 0.0f, 0.0f, 0.f}, up},
{{ 3.0f, 3.0f, 0.f}, up},
{{ 3.0f, 0.0f, 0.f}, up},
{{ 1.0f, 0.0f, 0.f}, up},
};
const DWORD indices1[] = {0, 1, 2, 3, 4, 5};
const DWORD attributes1[] = {0, 0};
const UINT num_vertices1 = ARRAY_SIZE(vertices1);
const UINT num_faces1 = ARRAY_SIZE(indices1) / VERTS_PER_FACE;
const DWORD flags1 = D3DXWELDEPSILONS_WELDALL;
/* epsilons1 is NULL */
const DWORD adjacency1[] = {-1, 1, -1, -1, -1, 0};
const struct vertex_normal exp_vertices1[] =
{
{{ 0.0f, 3.0f, 0.f}, up},
{{ 2.0f, 3.0f, 0.f}, up},
{{ 0.0f, 0.0f, 0.f}, up},
{{ 3.0f, 0.0f, 0.f}, up}
};
const DWORD exp_indices1[] = {0, 1, 2, 1, 3, 2};
const DWORD exp_face_remap1[] = {0, 1};
const DWORD exp_vertex_remap1[] = {0, 1, 2, 4, -1, -1};
const DWORD exp_new_num_vertices1 = ARRAY_SIZE(exp_vertices1);
/* Test 2. Two faces. No vertices should be removed because of normal
* epsilon, but the positions should be replaced. */
const struct vertex_normal vertices2[] =
{
{{ 0.0f, 3.0f, 0.f}, up},
{{ 2.0f, 3.0f, 0.f}, up},
{{ 0.0f, 0.0f, 0.f}, up},
{{ 3.0f, 3.0f, 0.f}, {0.0f, 0.5f, 0.5f}},
{{ 3.0f, 0.0f, 0.f}, up},
{{ 1.0f, 0.0f, 0.f}, {0.2f, 0.4f, 0.4f}},
};
const DWORD indices2[] = {0, 1, 2, 3, 4, 5};
const DWORD attributes2[] = {0, 0};
const UINT num_vertices2 = ARRAY_SIZE(vertices2);
const UINT num_faces2 = ARRAY_SIZE(indices2) / VERTS_PER_FACE;
DWORD flags2 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
const D3DXWELDEPSILONS epsilons2 = {1.0f, 0.0f, 0.499999f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
const DWORD adjacency2[] = {-1, 1, -1, -1, -1, 0};
const struct vertex_normal exp_vertices2[] =
{
{{ 0.0f, 3.0f, 0.f}, up},
{{ 2.0f, 3.0f, 0.f}, up},
{{ 0.0f, 0.0f, 0.f}, up},
{{ 2.0f, 3.0f, 0.f}, {0.0f, 0.5f, 0.5f}},
{{ 3.0f, 0.0f, 0.f}, up},
{{ 0.0f, 0.0f, 0.f}, {0.2f, 0.4f, 0.4f}},
};
const DWORD exp_indices2[] = {0, 1, 2, 3, 4, 5};
const DWORD exp_face_remap2[] = {0, 1};
const DWORD exp_vertex_remap2[] = {0, 1, 2, 3, 4, 5};
const DWORD exp_new_num_vertices2 = ARRAY_SIZE(exp_vertices2);
/* Test 3. Two faces. One vertex should be removed because of normal epsilon. */
const struct vertex_normal vertices3[] =
{
{{ 0.0f, 3.0f, 0.f}, up},
{{ 2.0f, 3.0f, 0.f}, up},
{{ 0.0f, 0.0f, 0.f}, up},
{{ 3.0f, 3.0f, 0.f}, {0.0f, 0.5f, 0.5f}},
{{ 3.0f, 0.0f, 0.f}, up},
{{ 1.0f, 0.0f, 0.f}, {0.2f, 0.4f, 0.4f}},
};
const DWORD indices3[] = {0, 1, 2, 3, 4, 5};
const DWORD attributes3[] = {0, 0};
const UINT num_vertices3 = ARRAY_SIZE(vertices3);
const UINT num_faces3 = ARRAY_SIZE(indices3) / VERTS_PER_FACE;
DWORD flags3 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
const D3DXWELDEPSILONS epsilons3 = {1.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
const DWORD adjacency3[] = {-1, 1, -1, -1, -1, 0};
const struct vertex_normal exp_vertices3[] =
{
{{ 0.0f, 3.0f, 0.f}, up},
{{ 2.0f, 3.0f, 0.f}, up},
{{ 0.0f, 0.0f, 0.f}, up},
{{ 3.0f, 0.0f, 0.f}, up},
{{ 0.0f, 0.0f, 0.f}, {0.2f, 0.4f, 0.4f}},
};
const DWORD exp_indices3[] = {0, 1, 2, 1, 3, 4};
const DWORD exp_face_remap3[] = {0, 1};
const DWORD exp_vertex_remap3[] = {0, 1, 2, 4, 5, -1};
const DWORD exp_new_num_vertices3 = ARRAY_SIZE(exp_vertices3);
/* Test 4 Two faces. Two vertices should be removed. */
const struct vertex_normal vertices4[] =
{
{{ 0.0f, 3.0f, 0.f}, up},
{{ 2.0f, 3.0f, 0.f}, up},
{{ 0.0f, 0.0f, 0.f}, up},
{{ 3.0f, 3.0f, 0.f}, {0.0f, 0.5f, 0.5f}},
{{ 3.0f, 0.0f, 0.f}, up},
{{ 1.0f, 0.0f, 0.f}, {0.2f, 0.4f, 0.4f}},
};
const DWORD indices4[] = {0, 1, 2, 3, 4, 5};
const DWORD attributes4[] = {0, 0};
const UINT num_vertices4 = ARRAY_SIZE(vertices4);
const UINT num_faces4 = ARRAY_SIZE(indices4) / VERTS_PER_FACE;
DWORD flags4 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
const D3DXWELDEPSILONS epsilons4 = {1.0f, 0.0f, 0.6f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
const DWORD adjacency4[] = {-1, 1, -1, -1, -1, 0};
const struct vertex_normal exp_vertices4[] =
{
{{ 0.0f, 3.0f, 0.f}, up},
{{ 2.0f, 3.0f, 0.f}, up},
{{ 0.0f, 0.0f, 0.f}, up},
{{ 3.0f, 0.0f, 0.f}, up},
};
const DWORD exp_indices4[] = {0, 1, 2, 1, 3, 2};
const DWORD exp_face_remap4[] = {0, 1};
const DWORD exp_vertex_remap4[] = {0, 1, 2, 4, -1, -1};
const DWORD exp_new_num_vertices4 = ARRAY_SIZE(exp_vertices4);
/* Test 5. Odd face ordering.
*
* 0--1 6 3
* | / /| |\
* |/ / | | \
* 2 8--7 5--4
*/
const struct vertex_normal vertices5[] =
{
{{ 0.0f, 3.0f, 0.f}, up},
{{ 2.0f, 3.0f, 0.f}, up},
{{ 0.0f, 0.0f, 0.f}, up},
{{ 3.0f, 3.0f, 0.f}, up},
{{ 3.0f, 0.0f, 0.f}, up},
{{ 1.0f, 0.0f, 0.f}, up},
{{ 4.0f, 3.0f, 0.f}, up},
{{ 6.0f, 0.0f, 0.f}, up},
{{ 4.0f, 0.0f, 0.f}, up},
};
const DWORD indices5[] = {0, 1, 2, 6, 7, 8, 3, 4, 5};
const DWORD exp_indices5[] = {0, 1, 2, 1, 4, 2, 1, 3, 4};
const DWORD attributes5[] = {0, 0, 0};
const UINT num_vertices5 = ARRAY_SIZE(vertices5);
const UINT num_faces5 = ARRAY_SIZE(indices5) / VERTS_PER_FACE;
DWORD flags5 = D3DXWELDEPSILONS_WELDALL;
const DWORD adjacency5[] = {-1, 1, -1, 2, -1, 0, -1, -1, 1};
const struct vertex_normal exp_vertices5[] =
{
{{ 0.0f, 3.0f, 0.f}, up},
{{ 2.0f, 3.0f, 0.f}, up},
{{ 0.0f, 0.0f, 0.f}, up},
{{ 3.0f, 0.0f, 0.f}, up},
{{ 1.0f, 0.0f, 0.f}, up},
};
const DWORD exp_face_remap5[] = {0, 1, 2};
const DWORD exp_vertex_remap5[] = {0, 1, 2, 4, 5, -1, -1, -1, -1};
const DWORD exp_new_num_vertices5 = ARRAY_SIZE(exp_vertices5);
/* Test 6. Two faces. Do not remove flag is used, so no vertices should be
* removed. */
const struct vertex_normal vertices6[] =
{
{{ 0.0f, 3.0f, 0.f}, up},
{{ 2.0f, 3.0f, 0.f}, up},
{{ 0.0f, 0.0f, 0.f}, up},
{{ 3.0f, 3.0f, 0.f}, {0.0f, 0.5f, 0.5f}},
{{ 3.0f, 0.0f, 0.f}, up},
{{ 1.0f, 0.0f, 0.f}, {0.2f, 0.4f, 0.4f}},
};
const DWORD indices6[] = {0, 1, 2, 3, 4, 5};
const DWORD attributes6[] = {0, 0};
const UINT num_vertices6 = ARRAY_SIZE(vertices6);
const UINT num_faces6 = ARRAY_SIZE(indices6) / VERTS_PER_FACE;
DWORD flags6 = D3DXWELDEPSILONS_WELDPARTIALMATCHES | D3DXWELDEPSILONS_DONOTREMOVEVERTICES;
const D3DXWELDEPSILONS epsilons6 = {1.0f, 0.0f, 0.6f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
const DWORD adjacency6[] = {-1, 1, -1, -1, -1, 0};
const struct vertex_normal exp_vertices6[] =
{
{{ 0.0f, 3.0f, 0.f}, up},
{{ 2.0f, 3.0f, 0.f}, up},
{{ 0.0f, 0.0f, 0.f}, up},
{{ 2.0f, 3.0f, 0.f}, up},
{{ 3.0f, 0.0f, 0.f}, up},
{{ 0.0f, 0.0f, 0.f}, up},
};
const DWORD exp_indices6[] = {0, 1, 2, 3, 4, 5};
const DWORD exp_face_remap6[] = {0, 1};
const DWORD exp_vertex_remap6[] = {0, 1, 2, 3, 4, 5};
const DWORD exp_new_num_vertices6 = ARRAY_SIZE(exp_vertices6);
/* Test 7. Same as test 6 but with 16 bit indices. */
const WORD indices6_16bit[] = {0, 1, 2, 3, 4, 5};
/* Test 8. No flags. Same result as D3DXWELDEPSILONS_WELDPARTIALMATCHES. */
const struct vertex_normal vertices8[] =
{
{{ 0.0f, 3.0f, 0.f}, up},
{{ 2.0f, 3.0f, 0.f}, up},
{{ 0.0f, 0.0f, 0.f}, up},
{{ 3.0f, 3.0f, 0.f}, {0.0f, 0.5f, 0.5f}},
{{ 3.0f, 0.0f, 0.f}, up},
{{ 1.0f, 0.0f, 0.f}, {0.2f, 0.4f, 0.4f}},
};
const DWORD indices8[] = {0, 1, 2, 1, 3, 4};
const DWORD attributes8[] = {0, 0};
const UINT num_vertices8 = ARRAY_SIZE(vertices8);
const UINT num_faces8 = ARRAY_SIZE(indices8) / VERTS_PER_FACE;
DWORD flags8 = 0;
const D3DXWELDEPSILONS epsilons8 = {1.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
const DWORD adjacency8[] = {-1, 1, -1, -1, -1, 0};
const struct vertex_normal exp_vertices8[] =
{
{{ 0.0f, 3.0f, 0.f}, up},
{{ 2.0f, 3.0f, 0.f}, up},
{{ 0.0f, 0.0f, 0.f}, up},
{{ 3.0f, 3.0f, 0.f}, {0.0f, 0.5f, 0.5f}},
{{ 3.0f, 0.0f, 0.f}, up},
};
const DWORD exp_indices8[] = {0, 1, 2, 1, 3, 4};
const DWORD exp_face_remap8[] = {0, 1};
const DWORD exp_vertex_remap8[] = {0, 1, 2, 3, 4, -1};
const DWORD exp_new_num_vertices8 = ARRAY_SIZE(exp_vertices8);
/* Test 9. Vertices are removed even though they belong to separate
* attribute groups if D3DXWELDEPSILONS_DONOTSPLIT is set. */
const struct vertex_normal vertices9[] =
{
{{ 0.0f, 3.0f, 0.f}, up},
{{ 2.0f, 3.0f, 0.f}, up},
{{ 0.0f, 0.0f, 0.f}, up},
{{ 3.0f, 3.0f, 0.f}, {0.0f, 0.5f, 0.5f}},
{{ 3.0f, 0.0f, 0.f}, up},
{{ 1.0f, 0.0f, 0.f}, {0.2f, 0.4f, 0.4f}},
};
const DWORD indices9[] = {0, 1, 2, 3, 4, 5};
const DWORD attributes9[] = {0, 1};
const UINT num_vertices9 = ARRAY_SIZE(vertices9);
const UINT num_faces9 = ARRAY_SIZE(indices9) / VERTS_PER_FACE;
DWORD flags9 = D3DXWELDEPSILONS_WELDPARTIALMATCHES | D3DXWELDEPSILONS_DONOTSPLIT;
const D3DXWELDEPSILONS epsilons9 = {1.0f, 0.0f, 0.6f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
const DWORD adjacency9[] = {-1, 1, -1, -1, -1, 0};
const struct vertex_normal exp_vertices9[] =
{
{{ 0.0f, 3.0f, 0.f}, up},
{{ 2.0f, 3.0f, 0.f}, up},
{{ 0.0f, 0.0f, 0.f}, up},
{{ 3.0f, 0.0f, 0.f}, up},
};
const DWORD exp_indices9[] = {0, 1, 2, 1, 3, 2};
const DWORD exp_face_remap9[] = {0, 1};
const DWORD exp_vertex_remap9[] = {0, 1, 2, 4, -1, -1};
const DWORD exp_new_num_vertices9 = ARRAY_SIZE(exp_vertices9);
/* Test 10. Weld blendweight (FLOAT1). */
const struct vertex_blendweight vertices10[] =
{
{{ 0.0f, 3.0f, 0.f}, 1.0f},
{{ 2.0f, 3.0f, 0.f}, 1.0f},
{{ 0.0f, 0.0f, 0.f}, 1.0f},
{{ 3.0f, 3.0f, 0.f}, 0.9},
{{ 3.0f, 0.0f, 0.f}, 1.0},
{{ 1.0f, 0.0f, 0.f}, 0.4},
};
const DWORD indices10[] = {0, 1, 2, 3, 4, 5};
const DWORD attributes10[] = {0, 0};
const UINT num_vertices10 = ARRAY_SIZE(vertices10);
const UINT num_faces10 = ARRAY_SIZE(indices10) / VERTS_PER_FACE;
DWORD flags10 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
const D3DXWELDEPSILONS epsilons10 = {1.0f, 0.1f + FLT_EPSILON, 0.0f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
const DWORD adjacency10[] = {-1, 1, -1, -1, -1, 0};
const struct vertex_blendweight exp_vertices10[] =
{
{{ 0.0f, 3.0f, 0.f}, 1.0f},
{{ 2.0f, 3.0f, 0.f}, 1.0f},
{{ 0.0f, 0.0f, 0.f}, 1.0f},
{{ 3.0f, 0.0f, 0.f}, 1.0},
{{ 0.0f, 0.0f, 0.f}, 0.4},
};
const DWORD exp_indices10[] = {0, 1, 2, 1, 3, 4};
const DWORD exp_face_remap10[] = {0, 1};
const DWORD exp_vertex_remap10[] = {0, 1, 2, 4, 5, -1};
const DWORD exp_new_num_vertices10 = ARRAY_SIZE(exp_vertices10);
/* Test 11. Weld texture coordinates. */
const struct vertex_texcoord vertices11[] =
{
{{ 0.0f, 3.0f, 0.f}, {1.0f, 1.0f}},
{{ 2.0f, 3.0f, 0.f}, {0.5f, 0.7f}},
{{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f}},
{{ 3.0f, 3.0f, 0.f}, {0.2f, 0.3f}},
{{ 3.0f, 0.0f, 0.f}, {1.0f, 1.0f}},
{{ 1.0f, 0.0f, 0.f}, {0.1f, 0.2f}}
};
const DWORD indices11[] = {0, 1, 2, 3, 4, 5};
const DWORD attributes11[] = {0, 0};
const UINT num_vertices11 = ARRAY_SIZE(vertices11);
const UINT num_faces11 = ARRAY_SIZE(indices11) / VERTS_PER_FACE;
DWORD flags11 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
const D3DXWELDEPSILONS epsilons11 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, {0.4f + FLT_EPSILON, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
const DWORD adjacency11[] = {-1, 1, -1, -1, -1, 0};
const struct vertex_texcoord exp_vertices11[] =
{
{{ 0.0f, 3.0f, 0.f}, {1.0f, 1.0f}},
{{ 2.0f, 3.0f, 0.f}, {0.5f, 0.7f}},
{{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f}},
{{ 3.0f, 0.0f, 0.f}, {1.0f, 1.0f}},
{{ 0.0f, 0.0f, 0.f}, {0.1f, 0.2f}},
};
const DWORD exp_indices11[] = {0, 1, 2, 1, 3, 4};
const DWORD exp_face_remap11[] = {0, 1};
const DWORD exp_vertex_remap11[] = {0, 1, 2, 4, 5, -1};
const DWORD exp_new_num_vertices11 = ARRAY_SIZE(exp_vertices11);
/* Test 12. Weld with color. */
const struct vertex_color vertices12[] =
{
{{ 0.0f, 3.0f, 0.f}, 0xFFFFFFFF},
{{ 2.0f, 3.0f, 0.f}, 0xFFFFFFFF},
{{ 0.0f, 0.0f, 0.f}, 0xFFFFFFFF},
{{ 3.0f, 3.0f, 0.f}, 0x00000000},
{{ 3.0f, 0.0f, 0.f}, 0xFFFFFFFF},
{{ 1.0f, 0.0f, 0.f}, 0x88888888},
};
const DWORD indices12[] = {0, 1, 2, 3, 4, 5};
const DWORD attributes12[] = {0, 0};
const UINT num_vertices12 = ARRAY_SIZE(vertices12);
const UINT num_faces12 = ARRAY_SIZE(indices12) / VERTS_PER_FACE;
DWORD flags12 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
const D3DXWELDEPSILONS epsilons12 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
const DWORD adjacency12[] = {-1, 1, -1, -1, -1, 0};
const struct vertex_color exp_vertices12[] =
{
{{ 0.0f, 3.0f, 0.f}, 0xFFFFFFFF},
{{ 2.0f, 3.0f, 0.f}, 0xFFFFFFFF},
{{ 0.0f, 0.0f, 0.f}, 0xFFFFFFFF},
{{ 2.0f, 3.0f, 0.f}, 0x00000000},
{{ 3.0f, 0.0f, 0.f}, 0xFFFFFFFF},
};
const DWORD exp_indices12[] = {0, 1, 2, 3, 4, 2};
const DWORD exp_face_remap12[] = {0, 1};
const DWORD exp_vertex_remap12[] = {0, 1, 2, 3, 4, -1};
const DWORD exp_new_num_vertices12 = ARRAY_SIZE(exp_vertices12);
/* Test 13. Two faces. One vertex should be removed because of normal epsilon.
* This is similar to test 3, but the declaration has been changed to NORMAL3.
*/
const struct vertex_normal vertices13[] =
{
{{ 0.0f, 3.0f, 0.f}, up},
{{ 2.0f, 3.0f, 0.f}, up},
{{ 0.0f, 0.0f, 0.f}, up},
{{ 3.0f, 3.0f, 0.f}, {0.0f, 0.5f, 0.5f}},
{{ 3.0f, 0.0f, 0.f}, up},
{{ 1.0f, 0.0f, 0.f}, {0.2f, 0.4f, 0.4f}},
};
const DWORD indices13[] = {0, 1, 2, 3, 4, 5};
const DWORD attributes13[] = {0, 0};
const UINT num_vertices13 = ARRAY_SIZE(vertices3);
const UINT num_faces13 = ARRAY_SIZE(indices3) / VERTS_PER_FACE;
DWORD flags13 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
const D3DXWELDEPSILONS epsilons13 = {1.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
const DWORD adjacency13[] = {-1, 1, -1, -1, -1, 0};
const struct vertex_normal exp_vertices13[] =
{
{{ 0.0f, 3.0f, 0.f}, up},
{{ 2.0f, 3.0f, 0.f}, up},
{{ 0.0f, 0.0f, 0.f}, up},
{{ 3.0f, 0.0f, 0.f}, up},
{{ 0.0f, 0.0f, 0.f}, {0.2f, 0.4f, 0.4f}},
};
const DWORD exp_indices13[] = {0, 1, 2, 1, 3, 4};
const DWORD exp_face_remap13[] = {0, 1};
const DWORD exp_vertex_remap13[] = {0, 1, 2, 4, 5, -1};
const DWORD exp_new_num_vertices13 = ARRAY_SIZE(exp_vertices13);
/* Test 14. Another test for welding with color. */
const struct vertex_color vertices14[] =
{
{{ 0.0f, 3.0f, 0.f}, 0xFFFFFFFF},
{{ 2.0f, 3.0f, 0.f}, 0xFFFFFFFF},
{{ 0.0f, 0.0f, 0.f}, 0xFFFFFFFF},
{{ 3.0f, 3.0f, 0.f}, 0x00000000},
{{ 3.0f, 0.0f, 0.f}, 0xFFFFFFFF},
{{ 1.0f, 0.0f, 0.f}, 0x01010101},
};
const DWORD indices14[] = {0, 1, 2, 3, 4, 5};
const DWORD attributes14[] = {0, 0};
const UINT num_vertices14 = ARRAY_SIZE(vertices14);
const UINT num_faces14 = ARRAY_SIZE(indices14) / VERTS_PER_FACE;
DWORD flags14 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
const D3DXWELDEPSILONS epsilons14 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 254.0f/255.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
const DWORD adjacency14[] = {-1, 1, -1, -1, -1, 0};
const struct vertex_color exp_vertices14[] =
{
{{ 0.0f, 3.0f, 0.f}, 0xFFFFFFFF},
{{ 2.0f, 3.0f, 0.f}, 0xFFFFFFFF},
{{ 0.0f, 0.0f, 0.f}, 0xFFFFFFFF},
{{ 2.0f, 3.0f, 0.f}, 0x00000000},
{{ 3.0f, 0.0f, 0.f}, 0xFFFFFFFF},
};
const DWORD exp_indices14[] = {0, 1, 2, 3, 4, 2};
const DWORD exp_face_remap14[] = {0, 1};
const DWORD exp_vertex_remap14[] = {0, 1, 2, 3, 4, -1};
const DWORD exp_new_num_vertices14 = ARRAY_SIZE(exp_vertices14);
/* Test 15. Weld with color, but as UBYTE4N instead of D3DCOLOR. It shows
* that UBYTE4N and D3DCOLOR are compared the same way.
*/
const struct vertex_color_ubyte4 vertices15[] =
{
{{ 0.0f, 3.0f, 0.f}, {255, 255, 255, 255}},
{{ 2.0f, 3.0f, 0.f}, {255, 255, 255, 255}},
{{ 0.0f, 0.0f, 0.f}, {255, 255, 255, 255}},
{{ 3.0f, 3.0f, 0.f}, { 0, 0, 0, 0}},
{{ 3.0f, 0.0f, 0.f}, {255, 255, 255, 255}},
{{ 1.0f, 0.0f, 0.f}, { 1, 1, 1, 1}},
};
const DWORD indices15[] = {0, 1, 2, 3, 4, 5};
const DWORD attributes15[] = {0, 0};
const UINT num_vertices15 = ARRAY_SIZE(vertices15);
const UINT num_faces15 = ARRAY_SIZE(indices15) / VERTS_PER_FACE;
DWORD flags15 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
const D3DXWELDEPSILONS epsilons15 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 254.0f/255.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
const DWORD adjacency15[] = {-1, 1, -1, -1, -1, 0};
const struct vertex_color_ubyte4 exp_vertices15[] =
{
{{ 0.0f, 3.0f, 0.f}, {255, 255, 255, 255}},
{{ 2.0f, 3.0f, 0.f}, {255, 255, 255, 255}},
{{ 0.0f, 0.0f, 0.f}, {255, 255, 255, 255}},
{{ 2.0f, 3.0f, 0.f}, { 0, 0, 0, 0}},
{{ 3.0f, 0.0f, 0.f}, {255, 255, 255, 255}},
};
const DWORD exp_indices15[] = {0, 1, 2, 3, 4, 2};
const DWORD exp_face_remap15[] = {0, 1};
const DWORD exp_vertex_remap15[] = {0, 1, 2, 3, 4, -1};
const DWORD exp_new_num_vertices15 = ARRAY_SIZE(exp_vertices15);
/* Test 16. Weld with color, but as UBYTE4 instead of D3DCOLOR. It shows
* that UBYTE4 is not normalized and that epsilon is truncated and compared
* directly to each of the four bytes.
*/
const struct vertex_color_ubyte4 vertices16[] =
{
{{ 0.0f, 3.0f, 0.f}, {255, 255, 255, 255}},
{{ 2.0f, 3.0f, 0.f}, {255, 255, 255, 255}},
{{ 0.0f, 0.0f, 0.f}, {255, 255, 255, 255}},
{{ 3.0f, 3.0f, 0.f}, { 0, 0, 0, 0}},
{{ 3.0f, 0.0f, 0.f}, {255, 255, 255, 255}},
{{ 1.0f, 0.0f, 0.f}, { 1, 1, 1, 1}},
};
const DWORD indices16[] = {0, 1, 2, 3, 4, 5};
const DWORD attributes16[] = {0, 0};
const UINT num_vertices16 = ARRAY_SIZE(vertices16);
const UINT num_faces16 = ARRAY_SIZE(indices16) / VERTS_PER_FACE;
DWORD flags16 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
const D3DXWELDEPSILONS epsilons16 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 254.9f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
const DWORD adjacency16[] = {-1, 1, -1, -1, -1, 0};
const struct vertex_color_ubyte4 exp_vertices16[] =
{
{{ 0.0f, 3.0f, 0.f}, {255, 255, 255, 255}},
{{ 2.0f, 3.0f, 0.f}, {255, 255, 255, 255}},
{{ 0.0f, 0.0f, 0.f}, {255, 255, 255, 255}},
{{ 2.0f, 3.0f, 0.f}, { 0, 0, 0, 0}},
{{ 3.0f, 0.0f, 0.f}, {255, 255, 255, 255}},
};
const DWORD exp_indices16[] = {0, 1, 2, 3, 4, 2};
const DWORD exp_face_remap16[] = {0, 1};
const DWORD exp_vertex_remap16[] = {0, 1, 2, 3, 4, -1};
const DWORD exp_new_num_vertices16 = ARRAY_SIZE(exp_vertices16);
/* Test 17. Weld texture coordinates but as SHORT2 instead of D3DXVECTOR2.*/
const struct vertex_texcoord_short2 vertices17[] =
{
{{ 0.0f, 3.0f, 0.f}, { 0, 0}},
{{ 2.0f, 3.0f, 0.f}, { 0, 0}},
{{ 0.0f, 0.0f, 0.f}, { 0, 0}},
{{ 3.0f, 3.0f, 0.f}, {32767, 32767}},
{{ 3.0f, 0.0f, 0.f}, {0, 0}},
{{ 1.0f, 0.0f, 0.f}, {32766, 32766}},
};
const DWORD indices17[] = {0, 1, 2, 3, 4, 5};
const DWORD attributes17[] = {0, 0};
const UINT num_vertices17 = ARRAY_SIZE(vertices17);
const UINT num_faces17 = ARRAY_SIZE(indices17) / VERTS_PER_FACE;
DWORD flags17 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
const D3DXWELDEPSILONS epsilons17 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, {32766.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
const DWORD adjacency17[] = {-1, 1, -1, -1, -1, 0};
const struct vertex_texcoord_short2 exp_vertices17[] =
{
{{ 0.0f, 3.0f, 0.f}, { 0, 0}},
{{ 2.0f, 3.0f, 0.f}, { 0, 0}},
{{ 0.0f, 0.0f, 0.f}, { 0, 0}},
{{ 2.0f, 3.0f, 0.f}, {32767, 32767}},
{{ 3.0f, 0.0f, 0.f}, {0, 0}},
};
const DWORD exp_indices17[] = {0, 1, 2, 3, 4, 2};
const DWORD exp_face_remap17[] = {0, 1};
const DWORD exp_vertex_remap17[] = {0, 1, 2, 3, 4, -1};
const DWORD exp_new_num_vertices17 = ARRAY_SIZE(exp_vertices17);
/* Test 18. Weld texture coordinates but as SHORT2N instead of D3DXVECTOR2. */
const struct vertex_texcoord_short2 vertices18[] =
{
{{ 0.0f, 3.0f, 0.f}, { 0, 0}},
{{ 2.0f, 3.0f, 0.f}, { 0, 0}},
{{ 0.0f, 0.0f, 0.f}, { 0, 0}},
{{ 3.0f, 3.0f, 0.f}, {32767, 32767}},
{{ 3.0f, 0.0f, 0.f}, {0, 0}},
{{ 1.0f, 0.0f, 0.f}, {32766, 32766}},
};
const DWORD indices18[] = {0, 1, 2, 3, 4, 5};
const DWORD attributes18[] = {0, 0};
const UINT num_vertices18 = ARRAY_SIZE(vertices18);
const UINT num_faces18 = ARRAY_SIZE(indices18) / VERTS_PER_FACE;
DWORD flags18 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
const D3DXWELDEPSILONS epsilons18 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, {32766.0f/32767.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
const DWORD adjacency18[] = {-1, 1, -1, -1, -1, 0};
const struct vertex_texcoord_short2 exp_vertices18[] =
{
{{ 0.0f, 3.0f, 0.f}, { 0, 0}},
{{ 2.0f, 3.0f, 0.f}, { 0, 0}},
{{ 0.0f, 0.0f, 0.f}, { 0, 0}},
{{ 2.0f, 3.0f, 0.f}, {32767, 32767}},
{{ 3.0f, 0.0f, 0.f}, {0, 0}},
};
const DWORD exp_indices18[] = {0, 1, 2, 3, 4, 2};
const DWORD exp_face_remap18[] = {0, 1};
const DWORD exp_vertex_remap18[] = {0, 1, 2, 3, 4, -1};
const DWORD exp_new_num_vertices18 = ARRAY_SIZE(exp_vertices18);
/* Test 19. Weld texture coordinates but as USHORT2N instead of D3DXVECTOR2. */
const struct vertex_texcoord_ushort2n vertices19[] =
{
{{ 0.0f, 3.0f, 0.f}, { 0, 0}},
{{ 2.0f, 3.0f, 0.f}, { 0, 0}},
{{ 0.0f, 0.0f, 0.f}, { 0, 0}},
{{ 3.0f, 3.0f, 0.f}, {65535, 65535}},
{{ 3.0f, 0.0f, 0.f}, {0, 0}},
{{ 1.0f, 0.0f, 0.f}, {65534, 65534}},
};
const DWORD indices19[] = {0, 1, 2, 3, 4, 5};
const DWORD attributes19[] = {0, 0};
const UINT num_vertices19 = ARRAY_SIZE(vertices19);
const UINT num_faces19 = ARRAY_SIZE(indices19) / VERTS_PER_FACE;
DWORD flags19 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
const D3DXWELDEPSILONS epsilons19 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, {65534.0f/65535.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
const DWORD adjacency19[] = {-1, 1, -1, -1, -1, 0};
const struct vertex_texcoord_ushort2n exp_vertices19[] =
{
{{ 0.0f, 3.0f, 0.f}, { 0, 0}},
{{ 2.0f, 3.0f, 0.f}, { 0, 0}},
{{ 0.0f, 0.0f, 0.f}, { 0, 0}},
{{ 2.0f, 3.0f, 0.f}, {65535, 65535}},
{{ 3.0f, 0.0f, 0.f}, {0, 0}},
};
const DWORD exp_indices19[] = {0, 1, 2, 3, 4, 2};
const DWORD exp_face_remap19[] = {0, 1};
const DWORD exp_vertex_remap19[] = {0, 1, 2, 3, 4, -1};
const DWORD exp_new_num_vertices19 = ARRAY_SIZE(exp_vertices19);
/* Test 20. Weld normal as SHORT4 instead of D3DXVECTOR3. */
const struct vertex_normal_short4 vertices20[] =
{
{{ 0.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
{{ 2.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
{{ 0.0f, 0.0f, 0.f}, {0, 0, 0, 0}},
{{ 3.0f, 3.0f, 0.f}, {32767, 32767, 32767, 32767}},
{{ 3.0f, 0.0f, 0.f}, {0, 0, 0, 0}},
{{ 1.0f, 0.0f, 0.f}, {32766, 32766, 32766, 32766}},
};
const DWORD indices20[] = {0, 1, 2, 3, 4, 5};
const DWORD attributes20[] = {0, 0};
const UINT num_vertices20 = ARRAY_SIZE(vertices20);
const UINT num_faces20 = ARRAY_SIZE(indices20) / VERTS_PER_FACE;
DWORD flags20 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
const D3DXWELDEPSILONS epsilons20 = {1.0f, 0.0f, 32766.0f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
const DWORD adjacency20[] = {-1, 1, -1, -1, -1, 0};
const struct vertex_normal_short4 exp_vertices20[] =
{
{{ 0.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
{{ 2.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
{{ 0.0f, 0.0f, 0.f}, {0, 0, 0, 0}},
{{ 2.0f, 3.0f, 0.f}, {32767, 32767, 32767, 32767}},
{{ 3.0f, 0.0f, 0.f}, {0, 0, 0, 0}},
};
const DWORD exp_indices20[] = {0, 1, 2, 3, 4, 2};
const DWORD exp_face_remap20[] = {0, 1};
const DWORD exp_vertex_remap20[] = {0, 1, 2, 3, 4, -1};
const DWORD exp_new_num_vertices20 = ARRAY_SIZE(exp_vertices20);
/* Test 21. Weld normal as SHORT4N instead of D3DXVECTOR3. */
const struct vertex_normal_short4 vertices21[] =
{
{{ 0.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
{{ 2.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
{{ 0.0f, 0.0f, 0.f}, {0, 0, 0, 0}},
{{ 3.0f, 3.0f, 0.f}, {32767, 32767, 32767, 32767}},
{{ 3.0f, 0.0f, 0.f}, {0, 0, 0, 0}},
{{ 1.0f, 0.0f, 0.f}, {32766, 32766, 32766, 32766}},
};
const DWORD indices21[] = {0, 1, 2, 3, 4, 5};
const DWORD attributes21[] = {0, 0};
const UINT num_vertices21 = ARRAY_SIZE(vertices21);
const UINT num_faces21 = ARRAY_SIZE(indices21) / VERTS_PER_FACE;
DWORD flags21 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
const D3DXWELDEPSILONS epsilons21 = {1.0f, 0.0f, 32766.0f/32767.0f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
const DWORD adjacency21[] = {-1, 1, -1, -1, -1, 0};
const struct vertex_normal_short4 exp_vertices21[] =
{
{{ 0.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
{{ 2.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
{{ 0.0f, 0.0f, 0.f}, {0, 0, 0, 0}},
{{ 2.0f, 3.0f, 0.f}, {32767, 32767, 32767, 32767}},
{{ 3.0f, 0.0f, 0.f}, {0, 0, 0, 0}},
};
const DWORD exp_indices21[] = {0, 1, 2, 3, 4, 2};
const DWORD exp_face_remap21[] = {0, 1};
const DWORD exp_vertex_remap21[] = {0, 1, 2, 3, 4, -1};
const DWORD exp_new_num_vertices21 = ARRAY_SIZE(exp_vertices21);
/* Test 22. Weld normal as USHORT4N instead of D3DXVECTOR3. */
const struct vertex_normal_short4 vertices22[] =
{
{{ 0.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
{{ 2.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
{{ 0.0f, 0.0f, 0.f}, {0, 0, 0, 0}},
{{ 3.0f, 3.0f, 0.f}, {65535, 65535, 65535, 65535}},
{{ 3.0f, 0.0f, 0.f}, {0, 0, 0, 0}},
{{ 1.0f, 0.0f, 0.f}, {65534, 65534, 65534, 65534}},
};
const DWORD indices22[] = {0, 1, 2, 3, 4, 5};
const DWORD attributes22[] = {0, 0};
const UINT num_vertices22 = ARRAY_SIZE(vertices22);
const UINT num_faces22 = ARRAY_SIZE(indices22) / VERTS_PER_FACE;
DWORD flags22 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
const D3DXWELDEPSILONS epsilons22 = {1.0f, 0.0f, 65534.0f/65535.0f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
const DWORD adjacency22[] = {-1, 1, -1, -1, -1, 0};
const struct vertex_normal_short4 exp_vertices22[] =
{
{{ 0.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
{{ 2.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
{{ 0.0f, 0.0f, 0.f}, {0, 0, 0, 0}},
{{ 2.0f, 3.0f, 0.f}, {65535, 65535, 65535, 65535}},
{{ 3.0f, 0.0f, 0.f}, {0, 0, 0, 0}},
};
const DWORD exp_indices22[] = {0, 1, 2, 3, 4, 2};
const DWORD exp_face_remap22[] = {0, 1};
const DWORD exp_vertex_remap22[] = {0, 1, 2, 3, 4, -1};
const DWORD exp_new_num_vertices22 = ARRAY_SIZE(exp_vertices22);
/* Test 23. Weld texture coordinates as FLOAT16_2. Similar to test 11, but
* with texture coordinates converted to float16 in hex. */
const struct vertex_texcoord_float16_2 vertices23[] =
{
{{ 0.0f, 3.0f, 0.f}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
{{ 2.0f, 3.0f, 0.f}, {0x3800, 0x399a}}, /* {0.5f, 0.7f} */
{{ 0.0f, 0.0f, 0.f}, {0xb266, 0xb4cd}}, /* {-0.2f, -0.3f} */
{{ 3.0f, 3.0f, 0.f}, {0x3266, 0x34cd}}, /* {0.2f, 0.3f} */
{{ 3.0f, 0.0f, 0.f}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
{{ 1.0f, 0.0f, 0.f}, {0x2e66, 0x3266}}, /* {0.1f, 0.2f} */
};
const DWORD indices23[] = {0, 1, 2, 3, 4, 5};
const DWORD attributes23[] = {0, 0};
const UINT num_vertices23 = ARRAY_SIZE(vertices23);
const UINT num_faces23 = ARRAY_SIZE(indices23) / VERTS_PER_FACE;
DWORD flags23 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
const D3DXWELDEPSILONS epsilons23 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, {0.41f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
const DWORD adjacency23[] = {-1, 1, -1, -1, -1, 0};
const struct vertex_texcoord_float16_2 exp_vertices23[] =
{
{{ 0.0f, 3.0f, 0.f}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
{{ 2.0f, 3.0f, 0.f}, {0x3800, 0x399a}}, /* {0.5f, 0.7f} */
{{ 0.0f, 0.0f, 0.f}, {0xb266, 0xb4cd}}, /* {-0.2f, -0.3f} */
{{ 3.0f, 0.0f, 0.f}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
{{ 0.0f, 0.0f, 0.f}, {0x2e66, 0x3266}}, /* {0.1f, 0.2f} */
};
const DWORD exp_indices23[] = {0, 1, 2, 1, 3, 4};
const DWORD exp_face_remap23[] = {0, 1};
const DWORD exp_vertex_remap23[] = {0, 1, 2, 4, 5, -1};
const DWORD exp_new_num_vertices23 = ARRAY_SIZE(exp_vertices23);
/* Test 24. Weld texture coordinates as FLOAT16_4. Similar to test 24. */
const struct vertex_texcoord_float16_4 vertices24[] =
{
{{ 0.0f, 3.0f, 0.f}, {0x3c00, 0x3c00, 0x3c00, 0x3c00}},
{{ 2.0f, 3.0f, 0.f}, {0x3800, 0x399a, 0x3800, 0x399a}},
{{ 0.0f, 0.0f, 0.f}, {0xb266, 0xb4cd, 0xb266, 0xb4cd}},
{{ 3.0f, 3.0f, 0.f}, {0x3266, 0x34cd, 0x3266, 0x34cd}},
{{ 3.0f, 0.0f, 0.f}, {0x3c00, 0x3c00, 0x3c00, 0x3c00}},
{{ 1.0f, 0.0f, 0.f}, {0x2e66, 0x3266, 0x2e66, 0x3266}},
};
const DWORD indices24[] = {0, 1, 2, 3, 4, 5};
const DWORD attributes24[] = {0, 0};
const UINT num_vertices24 = ARRAY_SIZE(vertices24);
const UINT num_faces24 = ARRAY_SIZE(indices24) / VERTS_PER_FACE;
DWORD flags24 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
const D3DXWELDEPSILONS epsilons24 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, {0.41f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
const DWORD adjacency24[] = {-1, 1, -1, -1, -1, 0};
const struct vertex_texcoord_float16_4 exp_vertices24[] =
{
{{ 0.0f, 3.0f, 0.f}, {0x3c00, 0x3c00, 0x3c00, 0x3c00}},
{{ 2.0f, 3.0f, 0.f}, {0x3800, 0x399a, 0x3800, 0x399a}},
{{ 0.0f, 0.0f, 0.f}, {0xb266, 0xb4cd, 0xb266, 0xb4cd}},
{{ 3.0f, 0.0f, 0.f}, {0x3c00, 0x3c00, 0x3c00, 0x3c00}},
{{ 0.0f, 0.0f, 0.f}, {0x2e66, 0x3266, 0x2e66, 0x3266}},
};
const DWORD exp_indices24[] = {0, 1, 2, 1, 3, 4};
const DWORD exp_face_remap24[] = {0, 1};
const DWORD exp_vertex_remap24[] = {0, 1, 2, 4, 5, -1};
const DWORD exp_new_num_vertices24 = ARRAY_SIZE(exp_vertices24);
/* Test 25. Weld texture coordinates with usage index 10 (TEXCOORD10). The
* usage index is capped at 7, so the epsilon for TEXCOORD7 is used instead.
*/
const struct vertex_texcoord vertices25[] =
{
{{ 0.0f, 3.0f, 0.f}, {1.0f, 1.0f}},
{{ 2.0f, 3.0f, 0.f}, {0.5f, 0.7f}},
{{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f}},
{{ 3.0f, 3.0f, 0.f}, {0.2f, 0.3f}},
{{ 3.0f, 0.0f, 0.f}, {1.0f, 1.0f}},
{{ 1.0f, 0.0f, 0.f}, {0.1f, 0.2f}}
};
const DWORD indices25[] = {0, 1, 2, 3, 4, 5};
const DWORD attributes25[] = {0, 0};
const UINT num_vertices25 = ARRAY_SIZE(vertices25);
const UINT num_faces25 = ARRAY_SIZE(indices25) / VERTS_PER_FACE;
DWORD flags25 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
const D3DXWELDEPSILONS epsilons25 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.4f + FLT_EPSILON}, 0.0f, 0.0f, 0.0f};
const DWORD adjacency25[] = {-1, 1, -1, -1, -1, 0};
const struct vertex_texcoord exp_vertices25[] =
{
{{ 0.0f, 3.0f, 0.f}, {1.0f, 1.0f}},
{{ 2.0f, 3.0f, 0.f}, {0.5f, 0.7f}},
{{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f}},
{{ 3.0f, 0.0f, 0.f}, {1.0f, 1.0f}},
{{ 0.0f, 0.0f, 0.f}, {0.1f, 0.2f}},
};
const DWORD exp_indices25[] = {0, 1, 2, 1, 3, 4};
const DWORD exp_face_remap25[] = {0, 1};
const DWORD exp_vertex_remap25[] = {0, 1, 2, 4, 5, -1};
const DWORD exp_new_num_vertices25 = ARRAY_SIZE(exp_vertices25);
/* Test 26. Weld color with usage index larger than 1. Shows that none of
* the epsilon values are used. */
const struct vertex_color vertices26[] =
{
{{ 0.0f, 3.0f, 0.f}, 0xFFFFFFFF},
{{ 2.0f, 3.0f, 0.f}, 0xFFFFFFFF},
{{ 0.0f, 0.0f, 0.f}, 0xFFFFFFFF},
{{ 3.0f, 3.0f, 0.f}, 0x00000000},
{{ 3.0f, 0.0f, 0.f}, 0xFFFFFFFF},
{{ 1.0f, 0.0f, 0.f}, 0x01010101},
};
const DWORD indices26[] = {0, 1, 2, 3, 4, 5};
const DWORD attributes26[] = {0, 0};
const UINT num_vertices26 = ARRAY_SIZE(vertices26);
const UINT num_faces26 = ARRAY_SIZE(indices26) / VERTS_PER_FACE;
DWORD flags26 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
const D3DXWELDEPSILONS epsilons26 = {1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, {1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f}, 1.0f, 1.0f, 1.0f};
const DWORD adjacency26[] = {-1, 1, -1, -1, -1, 0};
const struct vertex_color exp_vertices26[] =
{
{{ 0.0f, 3.0f, 0.f}, 0xFFFFFFFF},
{{ 2.0f, 3.0f, 0.f}, 0xFFFFFFFF},
{{ 0.0f, 0.0f, 0.f}, 0xFFFFFFFF},
{{ 2.0f, 3.0f, 0.f}, 0x00000000},
{{ 3.0f, 0.0f, 0.f}, 0xFFFFFFFF},
{{ 0.0f, 0.0f, 0.f}, 0x01010101},
};
const DWORD exp_indices26[] = {0, 1, 2, 3, 4, 5};
const DWORD exp_face_remap26[] = {0, 1};
const DWORD exp_vertex_remap26[] = {0, 1, 2, 3, 4, 5};
const DWORD exp_new_num_vertices26 = ARRAY_SIZE(exp_vertices26);
/* Test 27. Weld color with usage index 1 (specular). */
/* Previously this test used float color values and index > 1 but that case
* appears to be effectively unhandled in native so the test gave
* inconsistent results. */
const struct vertex_color vertices27[] =
{
{{ 0.0f, 3.0f, 0.0f}, 0x00000000},
{{ 2.0f, 3.0f, 0.0f}, 0x10203040},
{{ 0.0f, 0.0f, 0.0f}, 0x50607080},
{{ 3.0f, 3.0f, 0.0f}, 0x11213141},
{{ 3.0f, 0.0f, 0.0f}, 0xffffffff},
{{ 1.0f, 0.0f, 0.0f}, 0x51617181},
};
const DWORD indices27[] = {0, 1, 2, 3, 4, 5};
const DWORD attributes27[] = {0, 0};
const UINT num_vertices27 = ARRAY_SIZE(vertices27);
const UINT num_faces27 = ARRAY_SIZE(indices27) / VERTS_PER_FACE;
DWORD flags27 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
const D3DXWELDEPSILONS epsilons27 =
{
1.1f, 0.0f, 0.0f, 0.0f, 2.0f / 255.0f, 0.0f,
{0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f
};
const DWORD adjacency27[] = {-1, 1, -1, -1, -1, 0};
const struct vertex_color exp_vertices27[] =
{
{{ 0.0f, 3.0f, 0.0f}, 0x00000000},
{{ 2.0f, 3.0f, 0.0f}, 0x10203040},
{{ 0.0f, 0.0f, 0.0f}, 0x50607080},
{{ 3.0f, 0.0f, 0.0f}, 0xffffffff},
};
const DWORD exp_indices27[] = {0, 1, 2, 1, 3, 2};
const DWORD exp_face_remap27[] = {0, 1};
const DWORD exp_vertex_remap27[] = {0, 1, 2, 4, -1, -1};
const DWORD exp_new_num_vertices27 = ARRAY_SIZE(exp_vertices27);
/* Test 28. Weld one normal with UDEC3. */
const DWORD dword_udec3_zero = init_udec3_dword(0, 0, 0, 1);
const DWORD dword_udec3_1023 = init_udec3_dword(1023, 1023, 1023, 1);
const DWORD dword_udec3_1022 = init_udec3_dword(1022, 1022, 1022, 1);
const struct vertex_normal_udec3 vertices28[] =
{
{{ 0.0f, 3.0f, 0.f}, dword_udec3_zero},
{{ 2.0f, 3.0f, 0.f}, dword_udec3_zero},
{{ 0.0f, 0.0f, 0.f}, dword_udec3_zero},
{{ 3.0f, 3.0f, 0.f}, dword_udec3_1023},
{{ 3.0f, 0.0f, 0.f}, dword_udec3_zero},
{{ 1.0f, 0.0f, 0.f}, dword_udec3_1022},
};
const DWORD indices28[] = {0, 1, 2, 3, 4, 5};
const DWORD attributes28[] = {0, 0};
const UINT num_vertices28 = ARRAY_SIZE(vertices28);
const UINT num_faces28 = ARRAY_SIZE(indices28) / VERTS_PER_FACE;
DWORD flags28 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
const D3DXWELDEPSILONS epsilons28 = {1.0f, 0.0f, 1022.0f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
const DWORD adjacency28[] = {-1, 1, -1, -1, -1, 0};
const struct vertex_normal_udec3 exp_vertices28[] =
{
{{ 0.0f, 3.0f, 0.f}, dword_udec3_zero},
{{ 2.0f, 3.0f, 0.f}, dword_udec3_zero},
{{ 0.0f, 0.0f, 0.f}, dword_udec3_zero},
{{ 2.0f, 3.0f, 0.f}, dword_udec3_1023},
{{ 3.0f, 0.0f, 0.f}, dword_udec3_zero},
};
const DWORD exp_indices28[] = {0, 1, 2, 3, 4, 2};
const DWORD exp_face_remap28[] = {0, 1};
const DWORD exp_vertex_remap28[] = {0, 1, 2, 3, 4, -1};
const DWORD exp_new_num_vertices28 = ARRAY_SIZE(exp_vertices28);
/* Test 29. Weld one normal with DEC3N. */
const DWORD dword_dec3n_zero = init_dec3n_dword(0, 0, 0, 1);
const DWORD dword_dec3n_511 = init_dec3n_dword(511, 511, 511, 1);
const DWORD dword_dec3n_510 = init_dec3n_dword(510, 510, 510, 1);
const struct vertex_normal_dec3n vertices29[] =
{
{{ 0.0f, 3.0f, 0.f}, dword_dec3n_zero},
{{ 2.0f, 3.0f, 0.f}, dword_dec3n_zero},
{{ 0.0f, 0.0f, 0.f}, dword_dec3n_zero},
{{ 3.0f, 3.0f, 0.f}, dword_dec3n_511},
{{ 3.0f, 0.0f, 0.f}, dword_dec3n_zero},
{{ 1.0f, 0.0f, 0.f}, dword_dec3n_510},
};
const DWORD indices29[] = {0, 1, 2, 3, 4, 5};
const DWORD attributes29[] = {0, 0};
const UINT num_vertices29 = ARRAY_SIZE(vertices29);
const UINT num_faces29 = ARRAY_SIZE(indices29) / VERTS_PER_FACE;
DWORD flags29 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
const D3DXWELDEPSILONS epsilons29 = {1.0f, 0.0f, 510.0f/511.0f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, .0f}, 0.0f, 0.0f, 0.0f};
const DWORD adjacency29[] = {-1, 1, -1, -1, -1, 0};
const struct vertex_normal_dec3n exp_vertices29[] =
{
{{ 0.0f, 3.0f, 0.f}, dword_dec3n_zero},
{{ 2.0f, 3.0f, 0.f}, dword_dec3n_zero},
{{ 0.0f, 0.0f, 0.f}, dword_dec3n_zero},
{{ 2.0f, 3.0f, 0.f}, dword_dec3n_511},
{{ 3.0f, 0.0f, 0.f}, dword_dec3n_zero},
};
const DWORD exp_indices29[] = {0, 1, 2, 3, 4, 2};
const DWORD exp_face_remap29[] = {0, 1};
const DWORD exp_vertex_remap29[] = {0, 1, 2, 3, 4, -1};
const DWORD exp_new_num_vertices29 = ARRAY_SIZE(exp_vertices29);
/* All mesh data */
DWORD *adjacency_out = NULL;
DWORD *face_remap = NULL;
ID3DXMesh *mesh = NULL;
ID3DXBuffer *vertex_remap = NULL;
struct
{
const BYTE *vertices;
const DWORD *indices;
const DWORD *attributes;
const DWORD num_vertices;
const DWORD num_faces;
const DWORD options;
D3DVERTEXELEMENT9 *declaration;
const UINT vertex_size;
const DWORD flags;
const D3DXWELDEPSILONS *epsilons;
const DWORD *adjacency;
const BYTE *exp_vertices;
const DWORD *exp_indices;
const DWORD *exp_face_remap;
const DWORD *exp_vertex_remap;
const DWORD exp_new_num_vertices;
}
tc[] =
{
{
(BYTE*)vertices0,
indices0,
attributes0,
num_vertices0,
num_faces0,
options,
declaration_normal,
vertex_size_normal,
flags0,
NULL,
adjacency0,
(BYTE*)exp_vertices0,
exp_indices0,
exp_face_remap0,
exp_vertex_remap0,
exp_new_num_vertices0
},
{
(BYTE*)vertices1,
indices1,
attributes1,
num_vertices1,
num_faces1,
options,
declaration_normal,
vertex_size_normal,
flags1,
NULL,
adjacency1,
(BYTE*)exp_vertices1,
exp_indices1,
exp_face_remap1,
exp_vertex_remap1,
exp_new_num_vertices1
},
{
(BYTE*)vertices2,
indices2,
attributes2,
num_vertices2,
num_faces2,
options,
declaration_normal,
vertex_size_normal,
flags2,
&epsilons2,
adjacency2,
(BYTE*)exp_vertices2,
exp_indices2,
exp_face_remap2,
exp_vertex_remap2,
exp_new_num_vertices2
},
{
(BYTE*)vertices3,
indices3,
attributes3,
num_vertices3,
num_faces3,
options,
declaration_normal,
vertex_size_normal,
flags3,
&epsilons3,
adjacency3,
(BYTE*)exp_vertices3,
exp_indices3,
exp_face_remap3,
exp_vertex_remap3,
exp_new_num_vertices3
},
{
(BYTE*)vertices4,
indices4,
attributes4,
num_vertices4,
num_faces4,
options,
declaration_normal,
vertex_size_normal,
flags4,
&epsilons4,
adjacency4,
(BYTE*)exp_vertices4,
exp_indices4,
exp_face_remap4,
exp_vertex_remap4,
exp_new_num_vertices4
},
/* Unusual ordering. */
{
(BYTE*)vertices5,
indices5,
attributes5,
num_vertices5,
num_faces5,
options,
declaration_normal,
vertex_size_normal,
flags5,
NULL,
adjacency5,
(BYTE*)exp_vertices5,
exp_indices5,
exp_face_remap5,
exp_vertex_remap5,
exp_new_num_vertices5
},
{
(BYTE*)vertices6,
indices6,
attributes6,
num_vertices6,
num_faces6,
options,
declaration_normal,
vertex_size_normal,
flags6,
&epsilons6,
adjacency6,
(BYTE*)exp_vertices6,
exp_indices6,
exp_face_remap6,
exp_vertex_remap6,
exp_new_num_vertices6
},
{
(BYTE*)vertices6,
(DWORD*)indices6_16bit,
attributes6,
num_vertices6,
num_faces6,
options_16bit,
declaration_normal,
vertex_size_normal,
flags6,
&epsilons6,
adjacency6,
(BYTE*)exp_vertices6,
exp_indices6,
exp_face_remap6,
exp_vertex_remap6,
exp_new_num_vertices6
},
{
(BYTE*)vertices8,
indices8,
attributes8,
num_vertices8,
num_faces8,
options,
declaration_normal,
vertex_size_normal,
flags8,
&epsilons8,
adjacency8,
(BYTE*)exp_vertices8,
exp_indices8,
exp_face_remap8,
exp_vertex_remap8,
exp_new_num_vertices8
},
{
(BYTE*)vertices9,
indices9,
attributes9,
num_vertices9,
num_faces9,
options,
declaration_normal,
vertex_size_normal,
flags9,
&epsilons9,
adjacency9,
(BYTE*)exp_vertices9,
exp_indices9,
exp_face_remap9,
exp_vertex_remap9,
exp_new_num_vertices9
},
{
(BYTE*)vertices10,
indices10,
attributes10,
num_vertices10,
num_faces10,
options,
declaration_blendweight,
vertex_size_blendweight,
flags10,
&epsilons10,
adjacency10,
(BYTE*)exp_vertices10,
exp_indices10,
exp_face_remap10,
exp_vertex_remap10,
exp_new_num_vertices10
},
{
(BYTE*)vertices11,
indices11,
attributes11,
num_vertices11,
num_faces11,
options,
declaration_texcoord,
vertex_size_texcoord,
flags11,
&epsilons11,
adjacency11,
(BYTE*)exp_vertices11,
exp_indices11,
exp_face_remap11,
exp_vertex_remap11,
exp_new_num_vertices11
},
{
(BYTE*)vertices12,
indices12,
attributes12,
num_vertices12,
num_faces12,
options,
declaration_color,
vertex_size_color,
flags12,
&epsilons12,
adjacency12,
(BYTE*)exp_vertices12,
exp_indices12,
exp_face_remap12,
exp_vertex_remap12,
exp_new_num_vertices12
},
{
(BYTE*)vertices13,
indices13,
attributes13,
num_vertices13,
num_faces13,
options,
declaration_normal3,
vertex_size_normal,
flags13,
&epsilons13,
adjacency13,
(BYTE*)exp_vertices13,
exp_indices13,
exp_face_remap13,
exp_vertex_remap13,
exp_new_num_vertices13
},
{
(BYTE*)vertices14,
indices14,
attributes14,
num_vertices14,
num_faces14,
options,
declaration_color,
vertex_size_color,
flags14,
&epsilons14,
adjacency14,
(BYTE*)exp_vertices14,
exp_indices14,
exp_face_remap14,
exp_vertex_remap14,
exp_new_num_vertices14
},
{
(BYTE*)vertices15,
indices15,
attributes15,
num_vertices15,
num_faces15,
options,
declaration_color_ubyte4n,
vertex_size_color_ubyte4, /* UBYTE4 same size as UBYTE4N */
flags15,
&epsilons15,
adjacency15,
(BYTE*)exp_vertices15,
exp_indices15,
exp_face_remap15,
exp_vertex_remap15,
exp_new_num_vertices15
},
{
(BYTE*)vertices16,
indices16,
attributes16,
num_vertices16,
num_faces16,
options,
declaration_color_ubyte4,
vertex_size_color_ubyte4,
flags16,
&epsilons16,
adjacency16,
(BYTE*)exp_vertices16,
exp_indices16,
exp_face_remap16,
exp_vertex_remap16,
exp_new_num_vertices16
},
{
(BYTE*)vertices17,
indices17,
attributes17,
num_vertices17,
num_faces17,
options,
declaration_texcoord_short2,
vertex_size_texcoord_short2,
flags17,
&epsilons17,
adjacency17,
(BYTE*)exp_vertices17,
exp_indices17,
exp_face_remap17,
exp_vertex_remap17,
exp_new_num_vertices17
},
{
(BYTE*)vertices18,
indices18,
attributes18,
num_vertices18,
num_faces18,
options,
declaration_texcoord_short2n,
vertex_size_texcoord_short2, /* SHORT2 same size as SHORT2N */
flags18,
&epsilons18,
adjacency18,
(BYTE*)exp_vertices18,
exp_indices18,
exp_face_remap18,
exp_vertex_remap18,
exp_new_num_vertices18
},
{
(BYTE*)vertices19,
indices19,
attributes19,
num_vertices19,
num_faces19,
options,
declaration_texcoord_ushort2n,
vertex_size_texcoord_short2, /* SHORT2 same size as USHORT2N */
flags19,
&epsilons19,
adjacency19,
(BYTE*)exp_vertices19,
exp_indices19,
exp_face_remap19,
exp_vertex_remap19,
exp_new_num_vertices19
},
{
(BYTE*)vertices20,
indices20,
attributes20,
num_vertices20,
num_faces20,
options,
declaration_normal_short4,
vertex_size_normal_short4,
flags20,
&epsilons20,
adjacency20,
(BYTE*)exp_vertices20,
exp_indices20,
exp_face_remap20,
exp_vertex_remap20,
exp_new_num_vertices20
},
{
(BYTE*)vertices21,
indices21,
attributes21,
num_vertices21,
num_faces21,
options,
declaration_normal_short4n,
vertex_size_normal_short4, /* SHORT4 same size as SHORT4N */
flags21,
&epsilons21,
adjacency21,
(BYTE*)exp_vertices21,
exp_indices21,
exp_face_remap21,
exp_vertex_remap21,
exp_new_num_vertices21
},
{
(BYTE*)vertices22,
indices22,
attributes22,
num_vertices22,
num_faces22,
options,
declaration_normal_ushort4n,
vertex_size_normal_short4, /* SHORT4 same size as USHORT4N */
flags22,
&epsilons22,
adjacency22,
(BYTE*)exp_vertices22,
exp_indices22,
exp_face_remap22,
exp_vertex_remap22,
exp_new_num_vertices22
},
{
(BYTE*)vertices23,
indices23,
attributes23,
num_vertices23,
num_faces23,
options,
declaration_texcoord_float16_2,
vertex_size_texcoord_float16_2,
flags23,
&epsilons23,
adjacency23,
(BYTE*)exp_vertices23,
exp_indices23,
exp_face_remap23,
exp_vertex_remap23,
exp_new_num_vertices23
},
{
(BYTE*)vertices24,
indices24,
attributes24,
num_vertices24,
num_faces24,
options,
declaration_texcoord_float16_4,
vertex_size_texcoord_float16_4,
flags24,
&epsilons24,
adjacency24,
(BYTE*)exp_vertices24,
exp_indices24,
exp_face_remap24,
exp_vertex_remap24,
exp_new_num_vertices24
},
{
(BYTE*)vertices25,
indices25,
attributes25,
num_vertices25,
num_faces25,
options,
declaration_texcoord10,
vertex_size_texcoord,
flags25,
&epsilons25,
adjacency25,
(BYTE*)exp_vertices25,
exp_indices25,
exp_face_remap25,
exp_vertex_remap25,
exp_new_num_vertices25
},
{
(BYTE*)vertices26,
indices26,
attributes26,
num_vertices26,
num_faces26,
options,
declaration_color2,
vertex_size_color,
flags26,
&epsilons26,
adjacency26,
(BYTE*)exp_vertices26,
exp_indices26,
exp_face_remap26,
exp_vertex_remap26,
exp_new_num_vertices26
},
{
(BYTE*)vertices27,
indices27,
attributes27,
num_vertices27,
num_faces27,
options,
declaration_color1,
vertex_size_color,
flags27,
&epsilons27,
adjacency27,
(BYTE*)exp_vertices27,
exp_indices27,
exp_face_remap27,
exp_vertex_remap27,
exp_new_num_vertices27
},
{
(BYTE*)vertices28,
indices28,
attributes28,
num_vertices28,
num_faces28,
options,
declaration_normal_udec3,
vertex_size_normal_udec3,
flags28,
&epsilons28,
adjacency28,
(BYTE*)exp_vertices28,
exp_indices28,
exp_face_remap28,
exp_vertex_remap28,
exp_new_num_vertices28
},
{
(BYTE*)vertices29,
indices29,
attributes29,
num_vertices29,
num_faces29,
options,
declaration_normal_dec3n,
vertex_size_normal_dec3n,
flags29,
&epsilons29,
adjacency29,
(BYTE*)exp_vertices29,
exp_indices29,
exp_face_remap29,
exp_vertex_remap29,
exp_new_num_vertices29
}
};
test_context = new_test_context();
if (!test_context)
{
skip("Couldn't create test context\n");
goto cleanup;
}
for (i = 0; i < ARRAY_SIZE(tc); i++)
{
DWORD j;
DWORD *vertex_remap_ptr;
DWORD new_num_vertices;
hr = init_test_mesh(tc[i].num_faces, tc[i].num_vertices, tc[i].options,
tc[i].declaration, test_context->device, &mesh,
tc[i].vertices, tc[i].vertex_size,
tc[i].indices, tc[i].attributes);
if (FAILED(hr))
{
skip("Couldn't initialize test mesh %d.\n", i);
goto cleanup;
}
/* Allocate out parameters */
adjacency_out = HeapAlloc(GetProcessHeap(), 0, VERTS_PER_FACE * tc[i].num_faces * sizeof(*adjacency_out));
if (!adjacency_out)
{
skip("Couldn't allocate adjacency_out array.\n");
goto cleanup;
}
face_remap = HeapAlloc(GetProcessHeap(), 0, tc[i].num_faces * sizeof(*face_remap));
if (!face_remap)
{
skip("Couldn't allocate face_remap array.\n");
goto cleanup;
}
hr = D3DXWeldVertices(mesh, tc[i].flags, tc[i].epsilons, tc[i].adjacency,
adjacency_out, face_remap, &vertex_remap);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
/* Check number of vertices*/
new_num_vertices = mesh->lpVtbl->GetNumVertices(mesh);
ok(new_num_vertices == tc[i].exp_new_num_vertices,
"Mesh %d: new_num_vertices == %d, expected %d.\n",
i, new_num_vertices, tc[i].exp_new_num_vertices);
/* Check index buffer */
if (tc[i].options & D3DXMESH_32BIT)
{
hr = mesh->lpVtbl->LockIndexBuffer(mesh, 0, (void**)&indices);
if (FAILED(hr))
{
skip("Couldn't lock index buffer.\n");
goto cleanup;
}
for (j = 0; j < VERTS_PER_FACE * tc[i].num_faces; j++)
{
ok(indices[j] == tc[i].exp_indices[j],
"Mesh %d: indices[%d] == %d, expected %d\n",
i, j, indices[j], tc[i].exp_indices[j]);
}
}
else
{
hr = mesh->lpVtbl->LockIndexBuffer(mesh, 0, (void**)&indices_16bit);
if (FAILED(hr))
{
skip("Couldn't lock index buffer.\n");
goto cleanup;
}
for (j = 0; j < VERTS_PER_FACE * tc[i].num_faces; j++)
{
ok(indices_16bit[j] == tc[i].exp_indices[j],
"Mesh %d: indices_16bit[%d] == %d, expected %d\n",
i, j, indices_16bit[j], tc[i].exp_indices[j]);
}
}
mesh->lpVtbl->UnlockIndexBuffer(mesh);
indices = NULL;
indices_16bit = NULL;
/* Check adjacency_out */
for (j = 0; j < VERTS_PER_FACE * tc[i].num_faces; j++)
{
ok(adjacency_out[j] == tc[i].adjacency[j],
"Mesh %d: adjacency_out[%d] == %d, expected %d\n",
i, j, adjacency_out[j], tc[i].adjacency[j]);
}
/* Check face_remap */
for (j = 0; j < tc[i].num_faces; j++)
{
ok(face_remap[j] == tc[i].exp_face_remap[j],
"Mesh %d: face_remap[%d] == %d, expected %d\n",
i, j, face_remap[j], tc[i].exp_face_remap[j]);
}
/* Check vertex_remap */
vertex_remap_ptr = vertex_remap->lpVtbl->GetBufferPointer(vertex_remap);
for (j = 0; j < VERTS_PER_FACE * tc[i].num_faces; j++)
{
ok(vertex_remap_ptr[j] == tc[i].exp_vertex_remap[j],
"Mesh %d: vertex_remap_ptr[%d] == %d, expected %d\n",
i, j, vertex_remap_ptr[j], tc[i].exp_vertex_remap[j]);
}
/* Check vertex buffer */
hr = mesh->lpVtbl->LockVertexBuffer(mesh, 0, (void*)&vertices);
if (FAILED(hr))
{
skip("Couldn't lock vertex buffer.\n");
goto cleanup;
}
/* Check contents of re-ordered vertex buffer */
for (j = 0; j < tc[i].exp_new_num_vertices; j++)
{
int index = tc[i].vertex_size*j;
check_vertex_components(__LINE__, i, j, &vertices[index], &tc[i].exp_vertices[index], tc[i].declaration);
}
mesh->lpVtbl->UnlockVertexBuffer(mesh);
vertices = NULL;
/* Free mesh and output data */
HeapFree(GetProcessHeap(), 0, adjacency_out);
adjacency_out = NULL;
HeapFree(GetProcessHeap(), 0, face_remap);
face_remap = NULL;
vertex_remap->lpVtbl->Release(vertex_remap);
vertex_remap = NULL;
mesh->lpVtbl->Release(mesh);
mesh = NULL;
}
cleanup:
HeapFree(GetProcessHeap(), 0, adjacency_out);
HeapFree(GetProcessHeap(), 0, face_remap);
if (indices) mesh->lpVtbl->UnlockIndexBuffer(mesh);
if (indices_16bit) mesh->lpVtbl->UnlockIndexBuffer(mesh);
if (mesh) mesh->lpVtbl->Release(mesh);
if (vertex_remap) vertex_remap->lpVtbl->Release(vertex_remap);
if (vertices) mesh->lpVtbl->UnlockVertexBuffer(mesh);
free_test_context(test_context);
}
static void test_clone_mesh(void)
{
HRESULT hr;
struct test_context *test_context = NULL;
const DWORD options = D3DXMESH_32BIT | D3DXMESH_SYSTEMMEM;
D3DVERTEXELEMENT9 declaration_pn[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_pntc[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
{0, 24, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_ptcn[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
{0, 20, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_ptc[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_ptc_float16_2[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_ptc_float16_4[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_ptc_float1[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_ptc_float3[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_ptc_float4[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_ptc_d3dcolor[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_ptc_ubyte4[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_ptc_ubyte4n[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_ptc_short2[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_ptc_short4[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_ptc_short2n[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_ptc_short4n[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_ptc_ushort2n[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_USHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_ptc_ushort4n[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_USHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_ptc_float16_2_partialu[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_PARTIALU, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END()
};
D3DVERTEXELEMENT9 declaration_pntc1[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
{0, 24, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
D3DDECL_END()
};
const unsigned int VERTS_PER_FACE = 3;
BYTE *vertices = NULL;
INT i;
struct vertex_pn
{
D3DXVECTOR3 position;
D3DXVECTOR3 normal;
};
struct vertex_pntc
{
D3DXVECTOR3 position;
D3DXVECTOR3 normal;
D3DXVECTOR2 texcoords;
};
struct vertex_ptcn
{
D3DXVECTOR3 position;
D3DXVECTOR2 texcoords;
D3DXVECTOR3 normal;
};
struct vertex_ptc
{
D3DXVECTOR3 position;
D3DXVECTOR2 texcoords;
};
struct vertex_ptc_float16_2
{
D3DXVECTOR3 position;
WORD texcoords[2]; /* float16_2 */
};
struct vertex_ptc_float16_4
{
D3DXVECTOR3 position;
WORD texcoords[4]; /* float16_4 */
};
struct vertex_ptc_float1
{
D3DXVECTOR3 position;
FLOAT texcoords;
};
struct vertex_ptc_float3
{
D3DXVECTOR3 position;
FLOAT texcoords[3];
};
struct vertex_ptc_float4
{
D3DXVECTOR3 position;
FLOAT texcoords[4];
};
struct vertex_ptc_d3dcolor
{
D3DXVECTOR3 position;
BYTE texcoords[4];
};
struct vertex_ptc_ubyte4
{
D3DXVECTOR3 position;
BYTE texcoords[4];
};
struct vertex_ptc_ubyte4n
{
D3DXVECTOR3 position;
BYTE texcoords[4];
};
struct vertex_ptc_short2
{
D3DXVECTOR3 position;
SHORT texcoords[2];
};
struct vertex_ptc_short4
{
D3DXVECTOR3 position;
SHORT texcoords[4];
};
struct vertex_ptc_ushort2n
{
D3DXVECTOR3 position;
USHORT texcoords[2];
};
struct vertex_ptc_ushort4n
{
D3DXVECTOR3 position;
USHORT texcoords[4];
};
struct vertex_ptc_udec3
{
D3DXVECTOR3 position;
DWORD texcoords;
};
struct vertex_ptc_dec3n
{
D3DXVECTOR3 position;
DWORD texcoords;
};
D3DXVECTOR3 up = {0.0f, 0.0f, 1.0f};
D3DXVECTOR2 zero_vec2 = {0.0f, 0.0f};
/* Test 0. Check that a mesh can be cloned if the new declaration is the
* same as the one used to create the mesh.
*
* 0--1 3
* | / /|
* |/ / |
* 2 5--4
*/
const struct vertex_pn vertices0[] =
{
{{ 0.0f, 3.0f, 0.f}, up},
{{ 2.0f, 3.0f, 0.f}, up},
{{ 0.0f, 0.0f, 0.f}, up},
{{ 3.0f, 3.0f, 0.f}, up},
{{ 3.0f, 0.0f, 0.f}, up},
{{ 1.0f, 0.0f, 0.f}, up},
};
const UINT num_vertices0 = ARRAY_SIZE(vertices0);
const UINT num_faces0 = ARRAY_SIZE(vertices0) / VERTS_PER_FACE;
const UINT vertex_size0 = sizeof(*vertices0);
/* Test 1. Check that 16-bit indices are handled. */
const DWORD options_16bit = D3DXMESH_SYSTEMMEM;
/* Test 2. Check that the size of each vertex is increased and the data
* moved if the new declaration adds an element after the original elements.
*/
const struct vertex_pntc exp_vertices2[] =
{
{{ 0.0f, 3.0f, 0.f}, up, zero_vec2},
{{ 2.0f, 3.0f, 0.f}, up, zero_vec2},
{{ 0.0f, 0.0f, 0.f}, up, zero_vec2},
{{ 3.0f, 3.0f, 0.f}, up, zero_vec2},
{{ 3.0f, 0.0f, 0.f}, up, zero_vec2},
{{ 1.0f, 0.0f, 0.f}, up, zero_vec2},
};
const UINT exp_vertex_size2 = sizeof(*exp_vertices2);
/* Test 3. Check that the size of each vertex is increased and the data
* moved if the new declaration adds an element between the original
* elements.
*/
const struct vertex_ptcn exp_vertices3[] =
{
{{ 0.0f, 3.0f, 0.f}, zero_vec2, up},
{{ 2.0f, 3.0f, 0.f}, zero_vec2, up},
{{ 0.0f, 0.0f, 0.f}, zero_vec2, up},
{{ 3.0f, 3.0f, 0.f}, zero_vec2, up},
{{ 3.0f, 0.0f, 0.f}, zero_vec2, up},
{{ 1.0f, 0.0f, 0.f}, zero_vec2, up},
};
const UINT exp_vertex_size3 = sizeof(*exp_vertices3);
/* Test 4. Test that data types can be converted, e.g. FLOAT2 to FLOAT16_2. */
const struct vertex_ptc vertices4[] =
{
{{ 0.0f, 3.0f, 0.f}, { 1.0f, 1.0f}},
{{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.7f}},
{{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f}},
{{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.3f}},
{{ 3.0f, 0.0f, 0.f}, { 1.0f, 1.0f}},
{{ 1.0f, 0.0f, 0.f}, { 0.1f, 0.2f}},
};
const UINT num_vertices4 = ARRAY_SIZE(vertices4);
const UINT num_faces4 = ARRAY_SIZE(vertices4) / VERTS_PER_FACE;
const UINT vertex_size4 = sizeof(*vertices4);
const struct vertex_ptc_float16_2 exp_vertices4[] =
{
{{ 0.0f, 3.0f, 0.f}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
{{ 2.0f, 3.0f, 0.f}, {0x3800, 0x399a}}, /* {0.5f, 0.7f} */
{{ 0.0f, 0.0f, 0.f}, {0xb266, 0xb4cd}}, /* {-0.2f, -0.3f} */
{{ 3.0f, 3.0f, 0.f}, {0x3266, 0x34cd}}, /* {0.2f, 0.3f} */
{{ 3.0f, 0.0f, 0.f}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
{{ 1.0f, 0.0f, 0.f}, {0x2e66, 0x3266}}, /* {0.1f, 0.2f} */
};
const UINT exp_vertex_size4 = sizeof(*exp_vertices4);
/* Test 5. Convert FLOAT2 to FLOAT16_4. */
const struct vertex_ptc vertices5[] =
{
{{ 0.0f, 3.0f, 0.f}, { 1.0f, 1.0f}},
{{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.7f}},
{{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f}},
{{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.3f}},
{{ 3.0f, 0.0f, 0.f}, { 1.0f, 1.0f}},
{{ 1.0f, 0.0f, 0.f}, { 0.1f, 0.2f}},
};
const UINT num_vertices5 = ARRAY_SIZE(vertices5);
const UINT num_faces5 = ARRAY_SIZE(vertices5) / VERTS_PER_FACE;
const UINT vertex_size5 = sizeof(*vertices5);
const struct vertex_ptc_float16_4 exp_vertices5[] =
{
{{ 0.0f, 3.0f, 0.f}, {0x3c00, 0x3c00, 0, 0x3c00}}, /* {1.0f, 1.0f, 0.0f, 1.0f} */
{{ 2.0f, 3.0f, 0.f}, {0x3800, 0x399a, 0, 0x3c00}}, /* {0.5f, 0.7f, 0.0f, 1.0f} */
{{ 0.0f, 0.0f, 0.f}, {0xb266, 0xb4cd, 0, 0x3c00}}, /* {-0.2f, -0.3f, 0.0f, 1.0f} */
{{ 3.0f, 3.0f, 0.f}, {0x3266, 0x34cd, 0, 0x3c00}}, /* {0.2f, 0.3f, 0.0f, 1.0f} */
{{ 3.0f, 0.0f, 0.f}, {0x3c00, 0x3c00, 0, 0x3c00}}, /* {1.0f, 1.0f, 0.0f, 1.0f} */
{{ 1.0f, 0.0f, 0.f}, {0x2e66, 0x3266, 0, 0x3c00}}, /* {0.1f, 0.2f, 0.0f, 1.0f} */
};
const UINT exp_vertex_size5 = sizeof(*exp_vertices5);
/* Test 6. Convert FLOAT2 to FLOAT1. */
const struct vertex_ptc vertices6[] =
{
{{ 0.0f, 3.0f, 0.f}, { 1.0f, 1.0f}},
{{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.7f}},
{{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f}},
{{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.3f}},
{{ 3.0f, 0.0f, 0.f}, { 1.0f, 1.0f}},
{{ 1.0f, 0.0f, 0.f}, { 0.1f, 0.2f}},
};
const UINT num_vertices6 = ARRAY_SIZE(vertices6);
const UINT num_faces6 = ARRAY_SIZE(vertices6) / VERTS_PER_FACE;
const UINT vertex_size6 = sizeof(*vertices6);
const struct vertex_ptc_float1 exp_vertices6[] =
{
{{ 0.0f, 3.0f, 0.f}, 1.0f},
{{ 2.0f, 3.0f, 0.f}, 0.5f},
{{ 0.0f, 0.0f, 0.f}, -0.2f},
{{ 3.0f, 3.0f, 0.f}, 0.2f},
{{ 3.0f, 0.0f, 0.f}, 1.0f},
{{ 1.0f, 0.0f, 0.f}, 0.1f},
};
const UINT exp_vertex_size6 = sizeof(*exp_vertices6);
/* Test 7. Convert FLOAT2 to FLOAT3. */
const struct vertex_ptc vertices7[] =
{
{{ 0.0f, 3.0f, 0.f}, { 1.0f, 1.0f}},
{{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.7f}},
{{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f}},
{{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.3f}},
{{ 3.0f, 0.0f, 0.f}, { 1.0f, 1.0f}},
{{ 1.0f, 0.0f, 0.f}, { 0.1f, 0.2f}},
};
const UINT num_vertices7 = ARRAY_SIZE(vertices7);
const UINT num_faces7 = ARRAY_SIZE(vertices7) / VERTS_PER_FACE;
const UINT vertex_size7 = sizeof(*vertices7);
const struct vertex_ptc_float3 exp_vertices7[] =
{
{{ 0.0f, 3.0f, 0.f}, { 1.0f, 1.0f, 0.0f}},
{{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.7f, 0.0f}},
{{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f, 0.0f}},
{{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.3f, 0.0f}},
{{ 3.0f, 0.0f, 0.f}, { 1.0f, 1.0f, 0.0f}},
{{ 1.0f, 0.0f, 0.f}, { 0.1f, 0.2f, 0.0f}},
};
const UINT exp_vertex_size7 = sizeof(*exp_vertices7);
/* Test 8. Convert FLOAT2 to FLOAT4. */
const struct vertex_ptc vertices8[] =
{
{{ 0.0f, 3.0f, 0.f}, { 1.0f, 1.0f}},
{{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.7f}},
{{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f}},
{{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.3f}},
{{ 3.0f, 0.0f, 0.f}, { 1.0f, 1.0f}},
{{ 1.0f, 0.0f, 0.f}, { 0.1f, 0.2f}},
};
const UINT num_vertices8 = ARRAY_SIZE(vertices8);
const UINT num_faces8 = ARRAY_SIZE(vertices8) / VERTS_PER_FACE;
const UINT vertex_size8 = sizeof(*vertices8);
const struct vertex_ptc_float4 exp_vertices8[] =
{
{{ 0.0f, 3.0f, 0.f}, { 1.0f, 1.0f, 0.0f, 1.0f}},
{{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.7f, 0.0f, 1.0f}},
{{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f, 0.0f, 1.0f}},
{{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.3f, 0.0f, 1.0f}},
{{ 3.0f, 0.0f, 0.f}, { 1.0f, 1.0f, 0.0f, 1.0f}},
{{ 1.0f, 0.0f, 0.f}, { 0.1f, 0.2f, 0.0f, 1.0f}},
};
const UINT exp_vertex_size8 = sizeof(*exp_vertices8);
/* Test 9. Convert FLOAT2 to D3DCOLOR. */
const struct vertex_ptc vertices9[] =
{
{{ 0.0f, 3.0f, 0.f}, { 1.0f, 1.0f}},
{{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.7f}},
{{ 0.0f, 0.0f, 0.f}, {-0.4f, -0.6f}},
{{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.3f}},
{{ 3.0f, 0.0f, 0.f}, { 2.0f, 256.0f}},
{{ 1.0f, 0.0f, 0.f}, { 0.11f, 0.2f}},
};
const UINT num_vertices9 = ARRAY_SIZE(vertices9);
const UINT num_faces9 = ARRAY_SIZE(vertices9) / VERTS_PER_FACE;
const UINT vertex_size9 = sizeof(*vertices9);
const struct vertex_ptc_d3dcolor exp_vertices9[] =
{
{{ 0.0f, 3.0f, 0.f}, {0, 255, 255, 255}},
{{ 2.0f, 3.0f, 0.f}, {0, 179, 128, 255}},
{{ 0.0f, 0.0f, 0.f}, {0, 0, 0, 255}},
{{ 3.0f, 3.0f, 0.f}, {0, 77, 51, 255}},
{{ 3.0f, 0.0f, 0.f}, {0, 255, 255, 255}},
{{ 1.0f, 0.0f, 0.f}, {0, 51, 28, 255}},
};
const UINT exp_vertex_size9 = sizeof(*exp_vertices9);
/* Test 10. Convert FLOAT2 to UBYTE4. */
const struct vertex_ptc vertices10[] =
{
{{ 0.0f, 3.0f, 0.f}, { 0.0f, 1.0f}},
{{ 2.0f, 3.0f, 0.f}, { 2.0f, 3.0f}},
{{ 0.0f, 0.0f, 0.f}, { 254.0f, 255.0f}},
{{ 3.0f, 3.0f, 0.f}, { 256.0f, 257.0f}},
{{ 3.0f, 0.0f, 0.f}, { 1.4f, 1.5f}},
{{ 1.0f, 0.0f, 0.f}, {-4.0f, -5.0f}},
};
const UINT num_vertices10 = ARRAY_SIZE(vertices10);
const UINT num_faces10 = ARRAY_SIZE(vertices10) / VERTS_PER_FACE;
const UINT vertex_size10 = sizeof(*vertices10);
const struct vertex_ptc_ubyte4 exp_vertices10[] =
{
{{ 0.0f, 3.0f, 0.f}, {0, 1, 0, 1}},
{{ 2.0f, 3.0f, 0.f}, {2, 3, 0, 1}},
{{ 0.0f, 0.0f, 0.f}, {254, 255, 0, 1}},
{{ 3.0f, 3.0f, 0.f}, {0, 1, 0, 1}},
{{ 3.0f, 0.0f, 0.f}, {1, 2, 0, 1}},
{{ 1.0f, 0.0f, 0.f}, {0, 0, 0, 1}},
};
const UINT exp_vertex_size10 = sizeof(*exp_vertices10);
/* Test 11. Convert FLOAT2 to SHORT2. */
const struct vertex_ptc vertices11[] =
{
{{ 0.0f, 3.0f, 0.f}, { 1.0f, -1.0f}},
{{ 2.0f, 3.0f, 0.f}, { 0.4f, 0.5f}},
{{ 0.0f, 0.0f, 0.f}, {-0.5f, -5.0f}},
{{ 3.0f, 3.0f, 0.f}, {SHRT_MAX, SHRT_MIN}},
{{ 3.0f, 0.0f, 0.f}, {SHRT_MAX + 1.0f, SHRT_MIN - 1.0f}},
{{ 1.0f, 0.0f, 0.f}, {SHRT_MAX + 2.0f, SHRT_MIN - 2.0f}},
{{ 4.0f, 3.0f, 0.f}, {2 * SHRT_MAX, 2 * SHRT_MIN}},
{{ 6.0f, 0.0f, 0.f}, {3 * SHRT_MAX, 3 * SHRT_MIN}},
{{ 4.0f, 0.0f, 0.f}, {4 * SHRT_MAX, 4 * SHRT_MIN}},
};
const UINT num_vertices11 = ARRAY_SIZE(vertices11);
const UINT num_faces11 = ARRAY_SIZE(vertices11) / VERTS_PER_FACE;
const UINT vertex_size11 = sizeof(*vertices11);
const struct vertex_ptc_short2 exp_vertices11[] =
{
{{ 0.0f, 3.0f, 0.f}, {1, 0}},
{{ 2.0f, 3.0f, 0.f}, {0, 1}},
{{ 0.0f, 0.0f, 0.f}, {0, -4}},
{{ 3.0f, 3.0f, 0.f}, {SHRT_MAX, SHRT_MIN + 1}},
{{ 3.0f, 0.0f, 0.f}, {SHRT_MIN, SHRT_MIN}},
{{ 1.0f, 0.0f, 0.f}, {SHRT_MIN + 1, SHRT_MAX}},
{{ 4.0f, 3.0f, 0.f}, {-2, 1}},
{{ 6.0f, 0.0f, 0.f}, {32765, -32767}},
{{ 4.0f, 0.0f, 0.f}, {-4, 1}},
};
const UINT exp_vertex_size11 = sizeof(*exp_vertices11);
/* Test 12. Convert FLOAT2 to SHORT4. */
const struct vertex_ptc vertices12[] =
{
{{ 0.0f, 3.0f, 0.f}, { 1.0f, -1.0f}},
{{ 2.0f, 3.0f, 0.f}, { 0.4f, 0.5f}},
{{ 0.0f, 0.0f, 0.f}, {-0.5f, -5.0f}},
{{ 3.0f, 3.0f, 0.f}, {SHRT_MAX, SHRT_MIN}},
{{ 3.0f, 0.0f, 0.f}, {SHRT_MAX + 1.0f, SHRT_MIN - 1.0f}},
{{ 1.0f, 0.0f, 0.f}, {SHRT_MAX + 2.0f, SHRT_MIN - 2.0f}},
{{ 4.0f, 3.0f, 0.f}, {2 * SHRT_MAX, 2 * SHRT_MIN}},
{{ 6.0f, 0.0f, 0.f}, {3 * SHRT_MAX, 3 * SHRT_MIN}},
{{ 4.0f, 0.0f, 0.f}, {4 * SHRT_MAX, 4 * SHRT_MIN}},
};
const UINT num_vertices12 = ARRAY_SIZE(vertices12);
const UINT num_faces12 = ARRAY_SIZE(vertices12) / VERTS_PER_FACE;
const UINT vertex_size12 = sizeof(*vertices12);
const struct vertex_ptc_short4 exp_vertices12[] =
{
{{ 0.0f, 3.0f, 0.f}, {1, 0, 0, 1}},
{{ 2.0f, 3.0f, 0.f}, {0, 1, 0, 1}},
{{ 0.0f, 0.0f, 0.f}, {0, -4, 0, 1}},
{{ 3.0f, 3.0f, 0.f}, {SHRT_MAX, SHRT_MIN + 1, 0, 1}},
{{ 3.0f, 0.0f, 0.f}, {SHRT_MIN, SHRT_MIN, 0, 1}},
{{ 1.0f, 0.0f, 0.f}, {SHRT_MIN + 1, SHRT_MAX, 0, 1}},
{{ 4.0f, 3.0f, 0.f}, {-2, 1, 0, 1}},
{{ 6.0f, 0.0f, 0.f}, {32765, -32767, 0, 1}},
{{ 4.0f, 0.0f, 0.f}, {-4, 1, 0, 1}},
};
const UINT exp_vertex_size12 = sizeof(*exp_vertices12);
/* Test 13. Convert FLOAT2 to UBYTE4N. */
const struct vertex_ptc vertices13[] =
{
{{ 0.0f, 3.0f, 0.f}, { 1.0f, 2.0f}},
{{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.7f}},
{{ 0.0f, 0.0f, 0.f}, {-0.4f, -0.5f}},
{{ 3.0f, 3.0f, 0.f}, {-0.6f, -1.0f}},
{{ 3.0f, 0.0f, 0.f}, {UCHAR_MAX, UCHAR_MAX + 1}},
{{ 1.0f, 0.0f, 0.f}, {2 * UCHAR_MAX, -UCHAR_MAX}},
};
const UINT num_vertices13 = ARRAY_SIZE(vertices13);
const UINT num_faces13 = ARRAY_SIZE(vertices13) / VERTS_PER_FACE;
const UINT vertex_size13 = sizeof(*vertices13);
const struct vertex_ptc_ubyte4n exp_vertices13[] =
{
{{ 0.0f, 3.0f, 0.f}, {255, 255, 0, 255}},
{{ 2.0f, 3.0f, 0.f}, {128, 179, 0, 255}},
{{ 0.0f, 0.0f, 0.f}, {0, 0, 0, 255}},
{{ 3.0f, 3.0f, 0.f}, {0, 0, 0, 255}},
{{ 3.0f, 0.0f, 0.f}, {255, 255, 0, 255}},
{{ 1.0f, 0.0f, 0.f}, {255, 0, 0, 255}},
};
const UINT exp_vertex_size13 = sizeof(*exp_vertices13);
/* Test 14. Convert FLOAT2 to SHORT2N. */
const struct vertex_ptc vertices14[] =
{
{{ 0.0f, 3.0f, 0.f}, {1.0f, 2.0f}},
{{ 2.0f, 3.0f, 0.f}, {0.4f, 0.5f}},
{{ 0.0f, 0.0f, 0.f}, {0.6f, -1.0f}},
{{ 3.0f, 3.0f, 0.f}, {-0.4f, -0.5f}},
{{ 3.0f, 0.0f, 0.f}, {-0.9f, -0.99997}},
{{ 1.0f, 0.0f, 0.f}, {SHRT_MAX, SHRT_MIN}},
};
const UINT num_vertices14 = ARRAY_SIZE(vertices14);
const UINT num_faces14 = ARRAY_SIZE(vertices14) / VERTS_PER_FACE;
const UINT vertex_size14 = sizeof(*vertices14);
const struct vertex_ptc_short2 exp_vertices14[] =
{
{{ 0.0f, 3.0f, 0.f}, {SHRT_MAX, SHRT_MAX}},
{{ 2.0f, 3.0f, 0.f}, {13107, 16384}},
{{ 0.0f, 0.0f, 0.f}, {19660, SHRT_MIN + 2}},
{{ 3.0f, 3.0f, 0.f}, {-13106, -16383}},
{{ 3.0f, 0.0f, 0.f}, {-29489, SHRT_MIN + 3}},
{{ 1.0f, 0.0f, 0.f}, {SHRT_MAX, SHRT_MIN + 2}},
};
const UINT exp_vertex_size14 = sizeof(*exp_vertices14);
/* Test 15. Convert FLOAT2 to SHORT4N. */
const struct vertex_ptc vertices15[] =
{
{{ 0.0f, 3.0f, 0.f}, {1.0f, 2.0f}},
{{ 2.0f, 3.0f, 0.f}, {0.4f, 0.5f}},
{{ 0.0f, 0.0f, 0.f}, {0.6f, -1.0f}},
{{ 3.0f, 3.0f, 0.f}, {-0.4f, -0.5f}},
{{ 3.0f, 0.0f, 0.f}, {-0.9f, -0.99997}},
{{ 1.0f, 0.0f, 0.f}, {SHRT_MAX, SHRT_MIN}},
};
const UINT num_vertices15 = ARRAY_SIZE(vertices15);
const UINT num_faces15 = ARRAY_SIZE(vertices15) / VERTS_PER_FACE;
const UINT vertex_size15 = sizeof(*vertices15);
const struct vertex_ptc_short4 exp_vertices15[] =
{
{{ 0.0f, 3.0f, 0.f}, {SHRT_MAX, SHRT_MAX, 0, SHRT_MAX}},
{{ 2.0f, 3.0f, 0.f}, {13107, 16384, 0, SHRT_MAX}},
{{ 0.0f, 0.0f, 0.f}, {19660, SHRT_MIN + 2, 0, SHRT_MAX}},
{{ 3.0f, 3.0f, 0.f}, {-13106, -16383, 0, SHRT_MAX}},
{{ 3.0f, 0.0f, 0.f}, {-29489, SHRT_MIN + 3, 0, SHRT_MAX}},
{{ 1.0f, 0.0f, 0.f}, {SHRT_MAX, SHRT_MIN + 2, 0, SHRT_MAX}},
};
const UINT exp_vertex_size15 = sizeof(*exp_vertices15);
/* Test 16. Convert FLOAT2 to USHORT2N. */
const struct vertex_ptc vertices16[] =
{
{{ 0.0f, 3.0f, 0.f}, {1.0f, 2.0f}},
{{ 2.0f, 3.0f, 0.f}, {0.4f, 0.5f}},
{{ 0.0f, 0.0f, 0.f}, {0.6f, -1.0f}},
{{ 3.0f, 3.0f, 0.f}, {-0.4f, -0.5f}},
{{ 3.0f, 0.0f, 0.f}, {-0.9f, 0.99998f}},
{{ 1.0f, 0.0f, 0.f}, {USHRT_MAX, 0.0f}},
};
const UINT num_vertices16 = ARRAY_SIZE(vertices16);
const UINT num_faces16 = ARRAY_SIZE(vertices16) / VERTS_PER_FACE;
const UINT vertex_size16 = sizeof(*vertices16);
const struct vertex_ptc_ushort2n exp_vertices16[] =
{
{{ 0.0f, 3.0f, 0.f}, {USHRT_MAX, USHRT_MAX}},
{{ 2.0f, 3.0f, 0.f}, {26214, 32768}},
{{ 0.0f, 0.0f, 0.f}, {39321, 0}},
{{ 3.0f, 3.0f, 0.f}, {0, 0}},
{{ 3.0f, 0.0f, 0.f}, {0, USHRT_MAX - 1}},
{{ 1.0f, 0.0f, 0.f}, {USHRT_MAX, 0}},
};
const UINT exp_vertex_size16 = sizeof(*exp_vertices16);
/* Test 17. Convert FLOAT2 to USHORT4N. */
const struct vertex_ptc vertices17[] =
{
{{ 0.0f, 3.0f, 0.f}, {1.0f, 2.0f}},
{{ 2.0f, 3.0f, 0.f}, {0.4f, 0.5f}},
{{ 0.0f, 0.0f, 0.f}, {0.6f, -1.0f}},
{{ 3.0f, 3.0f, 0.f}, {-0.4f, -0.5f}},
{{ 3.0f, 0.0f, 0.f}, {-0.9f, 0.99998f}},
{{ 1.0f, 0.0f, 0.f}, {USHRT_MAX, 0.0f}},
};
const UINT num_vertices17 = ARRAY_SIZE(vertices17);
const UINT num_faces17 = ARRAY_SIZE(vertices17) / VERTS_PER_FACE;
const UINT vertex_size17 = sizeof(*vertices17);
const struct vertex_ptc_ushort4n exp_vertices17[] =
{
{{ 0.0f, 3.0f, 0.f}, {USHRT_MAX, USHRT_MAX, 0, USHRT_MAX}},
{{ 2.0f, 3.0f, 0.f}, {26214, 32768, 0, USHRT_MAX}},
{{ 0.0f, 0.0f, 0.f}, {39321, 0, 0, USHRT_MAX}},
{{ 3.0f, 3.0f, 0.f}, {0, 0, 0, USHRT_MAX}},
{{ 3.0f, 0.0f, 0.f}, {0, USHRT_MAX - 1, 0, USHRT_MAX}},
{{ 1.0f, 0.0f, 0.f}, {USHRT_MAX, 0, 0, USHRT_MAX}},
};
const UINT exp_vertex_size17 = sizeof(*exp_vertices17);
/* Test 18. Test that the method field is compared by converting a FLOAT2 to
* FLOAT16_2. where the method field has been change from
* D3DDECLMETHOD_DEFAULT to D3DDECLMETHOD_PARTIALU. */
const struct vertex_ptc vertices18[] =
{
{{ 0.0f, 3.0f, 0.f}, { 1.0f, 1.0f}},
{{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.7f}},
{{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f}},
{{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.3f}},
{{ 3.0f, 0.0f, 0.f}, { 1.0f, 1.0f}},
{{ 1.0f, 0.0f, 0.f}, { 0.1f, 0.2f}},
};
const UINT num_vertices18 = ARRAY_SIZE(vertices18);
const UINT num_faces18 = ARRAY_SIZE(vertices18) / VERTS_PER_FACE;
const UINT vertex_size18 = sizeof(*vertices18);
const struct vertex_ptc_float16_2 exp_vertices18[] =
{
{{ 0.0f, 3.0f, 0.f}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
{{ 2.0f, 3.0f, 0.f}, {0x3800, 0x399a}}, /* {0.5f, 0.7f} */
{{ 0.0f, 0.0f, 0.f}, {0xb266, 0xb4cd}}, /* {-0.2f, -0.3f} */
{{ 3.0f, 3.0f, 0.f}, {0x3266, 0x34cd}}, /* {0.2f, 0.3f} */
{{ 3.0f, 0.0f, 0.f}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
{{ 1.0f, 0.0f, 0.f}, {0x2e66, 0x3266}}, /* {0.1f, 0.2f} */
};
const UINT exp_vertex_size18 = sizeof(*exp_vertices18);
/* Test 19. Test that data is lost if usage index changes, e.g. TEXCOORD0
* TEXCOORD1. */
const struct vertex_pntc vertices19[] =
{
{{ 0.0f, 3.0f, 0.f}, up, { 1.0f, 1.0f}},
{{ 2.0f, 3.0f, 0.f}, up, { 0.5f, 0.7f}},
{{ 0.0f, 0.0f, 0.f}, up, {-0.2f, -0.3f}},
{{ 3.0f, 3.0f, 0.f}, up, { 0.2f, 0.3f}},
{{ 3.0f, 0.0f, 0.f}, up, { 1.0f, 1.0f}},
{{ 1.0f, 0.0f, 0.f}, up, { 0.1f, 0.2f}},
};
const UINT num_vertices19 = ARRAY_SIZE(vertices19);
const UINT num_faces19 = ARRAY_SIZE(vertices19) / VERTS_PER_FACE;
const UINT vertex_size19 = sizeof(*vertices19);
const struct vertex_pntc exp_vertices19[] =
{
{{ 0.0f, 3.0f, 0.f}, up, zero_vec2},
{{ 2.0f, 3.0f, 0.f}, up, zero_vec2},
{{ 0.0f, 0.0f, 0.f}, up, zero_vec2},
{{ 3.0f, 3.0f, 0.f}, up, zero_vec2},
{{ 3.0f, 0.0f, 0.f}, up, zero_vec2},
{{ 1.0f, 0.0f, 0.f}, up, zero_vec2},
};
const UINT exp_vertex_size19 = sizeof(*exp_vertices19);
/* Test 20. Another test that data is lost if usage index changes, e.g.
* TEXCOORD1 to TEXCOORD0. */
const struct vertex_pntc vertices20[] =
{
{{ 0.0f, 3.0f, 0.f}, up, { 1.0f, 1.0f}},
{{ 2.0f, 3.0f, 0.f}, up, { 0.5f, 0.7f}},
{{ 0.0f, 0.0f, 0.f}, up, {-0.2f, -0.3f}},
{{ 3.0f, 3.0f, 0.f}, up, { 0.2f, 0.3f}},
{{ 3.0f, 0.0f, 0.f}, up, { 1.0f, 1.0f}},
{{ 1.0f, 0.0f, 0.f}, up, { 0.1f, 0.2f}},
};
const UINT num_vertices20 = ARRAY_SIZE(vertices20);
const UINT num_faces20 = ARRAY_SIZE(vertices20) / VERTS_PER_FACE;
const UINT vertex_size20 = sizeof(*vertices20);
const struct vertex_pntc exp_vertices20[] =
{
{{ 0.0f, 3.0f, 0.f}, up, zero_vec2},
{{ 2.0f, 3.0f, 0.f}, up, zero_vec2},
{{ 0.0f, 0.0f, 0.f}, up, zero_vec2},
{{ 3.0f, 3.0f, 0.f}, up, zero_vec2},
{{ 3.0f, 0.0f, 0.f}, up, zero_vec2},
{{ 1.0f, 0.0f, 0.f}, up, zero_vec2},
};
const UINT exp_vertex_size20 = sizeof(*exp_vertices20);
/* Test 21. Convert FLOAT1 to FLOAT2. */
const struct vertex_ptc_float1 vertices21[] =
{
{{ 0.0f, 3.0f, 0.f}, 1.0f},
{{ 2.0f, 3.0f, 0.f}, 0.5f},
{{ 0.0f, 0.0f, 0.f}, -0.2f},
{{ 3.0f, 3.0f, 0.f}, 0.2f},
{{ 3.0f, 0.0f, 0.f}, 1.0f},
{{ 1.0f, 0.0f, 0.f}, 0.1f},
};
const UINT num_vertices21 = ARRAY_SIZE(vertices21);
const UINT num_faces21 = ARRAY_SIZE(vertices21) / VERTS_PER_FACE;
const UINT vertex_size21 = sizeof(*vertices21);
const struct vertex_ptc exp_vertices21[] =
{
{{ 0.0f, 3.0f, 0.f}, { 1.0f, 0.0f}},
{{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.0f}},
{{ 0.0f, 0.0f, 0.f}, {-0.2f, 0.0f}},
{{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.0f}},
{{ 3.0f, 0.0f, 0.f}, { 1.0f, 0.0f}},
{{ 1.0f, 0.0f, 0.f}, { 0.1f, 0.0f}},
};
const UINT exp_vertex_size21 = sizeof(*exp_vertices21);
/* Test 22. Convert FLOAT1 to FLOAT3. */
const struct vertex_ptc_float1 vertices22[] =
{
{{ 0.0f, 3.0f, 0.f}, 1.0f},
{{ 2.0f, 3.0f, 0.f}, 0.5f},
{{ 0.0f, 0.0f, 0.f}, -0.2f},
{{ 3.0f, 3.0f, 0.f}, 0.2f},
{{ 3.0f, 0.0f, 0.f}, 1.0f},
{{ 1.0f, 0.0f, 0.f}, 0.1f},
};
const UINT num_vertices22 = ARRAY_SIZE(vertices22);
const UINT num_faces22 = ARRAY_SIZE(vertices22) / VERTS_PER_FACE;
const UINT vertex_size22 = sizeof(*vertices22);
const struct vertex_ptc_float3 exp_vertices22[] =
{
{{ 0.0f, 3.0f, 0.f}, { 1.0f, 0.0f, 0.0f}},
{{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.0f, 0.0f}},
{{ 0.0f, 0.0f, 0.f}, {-0.2f, 0.0f, 0.0f}},
{{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.0f, 0.0f}},
{{ 3.0f, 0.0f, 0.f}, { 1.0f, 0.0f, 0.0f}},
{{ 1.0f, 0.0f, 0.f}, { 0.1f, 0.0f, 0.0f}},
};
const UINT exp_vertex_size22 = sizeof(*exp_vertices22);
/* Test 23. Convert FLOAT1 to FLOAT4. */
const struct vertex_ptc_float1 vertices23[] =
{
{{ 0.0f, 3.0f, 0.f}, 1.0f},
{{ 2.0f, 3.0f, 0.f}, 0.5f},
{{ 0.0f, 0.0f, 0.f}, -0.2f},
{{ 3.0f, 3.0f, 0.f}, 0.2f},
{{ 3.0f, 0.0f, 0.f}, 1.0f},
{{ 1.0f, 0.0f, 0.f}, 0.1f},
};
const UINT num_vertices23 = ARRAY_SIZE(vertices23);
const UINT num_faces23 = ARRAY_SIZE(vertices23) / VERTS_PER_FACE;
const UINT vertex_size23 = sizeof(*vertices23);
const struct vertex_ptc_float4 exp_vertices23[] =
{
{{ 0.0f, 3.0f, 0.f}, { 1.0f, 0.0f, 0.0f, 1.0f}},
{{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.0f, 0.0f, 1.0f}},
{{ 0.0f, 0.0f, 0.f}, {-0.2f, 0.0f, 0.0f, 1.0f}},
{{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.0f, 0.0f, 1.0f}},
{{ 3.0f, 0.0f, 0.f}, { 1.0f, 0.0f, 0.0f, 1.0f}},
{{ 1.0f, 0.0f, 0.f}, { 0.1f, 0.0f, 0.0f, 1.0f}},
};
const UINT exp_vertex_size23 = sizeof(*exp_vertices23);
/* Test 24. Convert FLOAT1 to D3DCOLOR. */
const struct vertex_ptc_float1 vertices24[] =
{
{{ 0.0f, 3.0f, 0.f}, 1.0f},
{{ 2.0f, 3.0f, 0.f}, 0.5f},
{{ 0.0f, 0.0f, 0.f}, -0.2f},
{{ 3.0f, 3.0f, 0.f}, 0.2f},
{{ 3.0f, 0.0f, 0.f}, 1.0f},
{{ 1.0f, 0.0f, 0.f}, 0.11f},
};
const UINT num_vertices24 = ARRAY_SIZE(vertices24);
const UINT num_faces24 = ARRAY_SIZE(vertices24) / VERTS_PER_FACE;
const UINT vertex_size24 = sizeof(*vertices24);
const struct vertex_ptc_d3dcolor exp_vertices24[] =
{
{{ 0.0f, 3.0f, 0.f}, {0, 0, 255, 255}},
{{ 2.0f, 3.0f, 0.f}, {0, 0, 128, 255}},
{{ 0.0f, 0.0f, 0.f}, {0, 0, 0, 255}},
{{ 3.0f, 3.0f, 0.f}, {0, 0, 51, 255}},
{{ 3.0f, 0.0f, 0.f}, {0, 0, 255, 255}},
{{ 1.0f, 0.0f, 0.f}, {0, 0, 28, 255}},
};
const UINT exp_vertex_size24 = sizeof(*exp_vertices24);
/* Test 25. Convert FLOAT1 to ubyte4. */
const struct vertex_ptc_float1 vertices25[] =
{
{{ 0.0f, 3.0f, 0.f}, 0.0f},
{{ 2.0f, 3.0f, 0.f}, 1.4f},
{{ 0.0f, 0.0f, 0.f}, 1.5f},
{{ 3.0f, 3.0f, 0.f}, 255.0f},
{{ 3.0f, 0.0f, 0.f}, 256.0f},
{{ 1.0f, 0.0f, 0.f}, -1.0f},
};
const UINT num_vertices25 = ARRAY_SIZE(vertices25);
const UINT num_faces25 = ARRAY_SIZE(vertices25) / VERTS_PER_FACE;
const UINT vertex_size25 = sizeof(*vertices25);
const struct vertex_ptc_ubyte4 exp_vertices25[] =
{
{{ 0.0f, 3.0f, 0.f}, {0, 0, 0, 1}},
{{ 2.0f, 3.0f, 0.f}, {1, 0, 0, 1}},
{{ 0.0f, 0.0f, 0.f}, {2, 0, 0, 1}},
{{ 3.0f, 3.0f, 0.f}, {255, 0, 0, 1}},
{{ 3.0f, 0.0f, 0.f}, {0, 0, 0, 1}},
{{ 1.0f, 0.0f, 0.f}, {0, 0, 0, 1}},
};
const UINT exp_vertex_size25 = sizeof(*exp_vertices25);
/* Test 26. Convert FLOAT4 to D3DCOLOR. */
const struct vertex_ptc_float4 vertices26[] =
{
{{ 0.0f, 3.0f, 0.f}, {0.0f, 1.0f, 0.4f, 0.5f}},
{{ 2.0f, 3.0f, 0.f}, {-0.4f, -0.5f, -1.0f, -2.0f}},
{{ 0.0f, 0.0f, 0.f}, {254.0f, 255.0f, 256.0f, 257.0f}},
{{ 3.0f, 3.0f, 0.f}, {0.1f, 0.2f, 0.3f, 0.4f}},
{{ 3.0f, 0.0f, 0.f}, {0.5f, 0.6f, 0.7f, 0.8f}},
{{ 1.0f, 0.0f, 0.f}, {0.9f, 0.99f, 0.995f, 0.999f}},
};
const UINT num_vertices26 = ARRAY_SIZE(vertices26);
const UINT num_faces26 = ARRAY_SIZE(vertices26) / VERTS_PER_FACE;
const UINT vertex_size26 = sizeof(*vertices26);
const struct vertex_ptc_d3dcolor exp_vertices26[] =
{
{{ 0.0f, 3.0f, 0.f}, {102, 255, 0, 128}},
{{ 2.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
{{ 0.0f, 0.0f, 0.f}, {255, 255, 255, 255}},
{{ 3.0f, 3.0f, 0.f}, {77, 51, 26, 102}},
{{ 3.0f, 0.0f, 0.f}, {179, 153, 128, 204}},
{{ 1.0f, 0.0f, 0.f}, {254, 252, 230, 255}},
};
const UINT exp_vertex_size26 = sizeof(*exp_vertices26);
/* Test 27. Convert D3DCOLOR to FLOAT4. */
const struct vertex_ptc_d3dcolor vertices27[] =
{
{{ 0.0f, 3.0f, 0.f}, {102, 255, 0, 128}},
{{ 2.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
{{ 0.0f, 0.0f, 0.f}, {255, 255, 255, 255}},
{{ 3.0f, 3.0f, 0.f}, {77, 51, 26, 102}},
{{ 3.0f, 0.0f, 0.f}, {179, 153, 128, 204}},
{{ 1.0f, 0.0f, 0.f}, {254, 252, 230, 255}},
};
const UINT num_vertices27 = ARRAY_SIZE(vertices27);
const UINT num_faces27 = ARRAY_SIZE(vertices27) / VERTS_PER_FACE;
const UINT vertex_size27 = sizeof(*vertices27);
const struct vertex_ptc_float4 exp_vertices27[] =
{
{{ 0.0f, 3.0f, 0.f}, {0.0f, 1.0f, 0.4f, 0.501961f}},
{{ 2.0f, 3.0f, 0.f}, {0.0f, 0.0f, 0.0f, 0.0f}},
{{ 0.0f, 0.0f, 0.f}, {1.0f, 1.0f, 1.0f, 1.0f}},
{{ 3.0f, 3.0f, 0.f}, {0.101961f, 0.2f, 0.301961f, 0.4f}},
{{ 3.0f, 0.0f, 0.f}, {0.501961f, 0.6f, 0.701961f, 0.8f}},
{{ 1.0f, 0.0f, 0.f}, {0.901961f, 0.988235f, 0.996078f, 1.0f}},
};
const UINT exp_vertex_size27 = sizeof(*exp_vertices27);
/* Test 28. Convert UBYTE4 to FLOAT4. */
const struct vertex_ptc_ubyte4 vertices28[] =
{
{{ 0.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
{{ 2.0f, 3.0f, 0.f}, {1, 1, 1, 1}},
{{ 0.0f, 0.0f, 0.f}, {1, 0, 1, 0}},
{{ 3.0f, 3.0f, 0.f}, {0, 1, 0, 1}},
{{ 3.0f, 0.0f, 0.f}, {10, 20, 30, 40}},
{{ 1.0f, 0.0f, 0.f}, {50, 60, 127, 255}},
};
const UINT num_vertices28 = ARRAY_SIZE(vertices28);
const UINT num_faces28 = ARRAY_SIZE(vertices28) / VERTS_PER_FACE;
const UINT vertex_size28 = sizeof(*vertices28);
const struct vertex_ptc_float4 exp_vertices28[] =
{
{{ 0.0f, 3.0f, 0.f}, {0.0f, 0.0f, 0.0f, 0.0f}},
{{ 2.0f, 3.0f, 0.f}, {1.0f, 1.0f, 1.0f, 1.0f}},
{{ 0.0f, 0.0f, 0.f}, {1.0f, 0.0f, 1.0f, 0.0f}},
{{ 3.0f, 3.0f, 0.f}, {0.0f, 1.0f, 0.0f, 1.0f}},
{{ 3.0f, 0.0f, 0.f}, {10.0f, 20.0f, 30.0f, 40.0f}},
{{ 1.0f, 0.0f, 0.f}, {50.0f, 60.0f, 127.0f, 255.0f}},
};
const UINT exp_vertex_size28 = sizeof(*exp_vertices28);
/* Test 29. Convert SHORT2 to FLOAT4. */
const struct vertex_ptc_short2 vertices29[] =
{
{{ 0.0f, 3.0f, 0.f}, {0, 0}},
{{ 2.0f, 3.0f, 0.f}, {0, 1}},
{{ 0.0f, 0.0f, 0.f}, {1, 0}},
{{ 3.0f, 3.0f, 0.f}, {1, 1}},
{{ 3.0f, 0.0f, 0.f}, {SHRT_MIN, SHRT_MAX}},
{{ 1.0f, 0.0f, 0.f}, {-42, 42}},
};
const UINT num_vertices29 = ARRAY_SIZE(vertices29);
const UINT num_faces29 = ARRAY_SIZE(vertices29) / VERTS_PER_FACE;
const UINT vertex_size29 = sizeof(*vertices29);
const struct vertex_ptc_float4 exp_vertices29[] =
{
{{ 0.0f, 3.0f, 0.f}, {0.0f, 0.0f, 0.0f, 1.0f}},
{{ 2.0f, 3.0f, 0.f}, {0.0f, 1.0f, 0.0f, 1.0f }},
{{ 0.0f, 0.0f, 0.f}, {1.0f, 0.0f, 0.0f, 1.0f}},
{{ 3.0f, 3.0f, 0.f}, {1.0f, 1.0f, 0.0f, 1.0f}},
{{ 3.0f, 0.0f, 0.f}, {SHRT_MIN, SHRT_MAX, 0.0f, 1.0f}},
{{ 1.0f, 0.0f, 0.f}, {-42.0f, 42.0f, 0.0f, 1.0f}},
};
const UINT exp_vertex_size29 = sizeof(*exp_vertices29);
/* Test 29. Convert SHORT4 to FLOAT4. */
const struct vertex_ptc_short4 vertices30[] =
{
{{ 0.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
{{ 2.0f, 3.0f, 0.f}, {0, 1, 0, 1}},
{{ 0.0f, 0.0f, 0.f}, {1, 0, 1, 0}},
{{ 3.0f, 3.0f, 0.f}, {1, 1, 1, 1}},
{{ 3.0f, 0.0f, 0.f}, {SHRT_MIN, SHRT_MAX, 1, 0}},
{{ 1.0f, 0.0f, 0.f}, {-42, 42, SHRT_MAX, SHRT_MIN}},
};
const UINT num_vertices30 = ARRAY_SIZE(vertices30);
const UINT num_faces30 = ARRAY_SIZE(vertices30) / VERTS_PER_FACE;
const UINT vertex_size30 = sizeof(*vertices30);
const struct vertex_ptc_float4 exp_vertices30[] =
{
{{ 0.0f, 3.0f, 0.f}, {0.0f, 0.0f, 0.0f, 0.0f}},
{{ 2.0f, 3.0f, 0.f}, {0.0f, 1.0f, 0.0f, 1.0f }},
{{ 0.0f, 0.0f, 0.f}, {1.0f, 0.0f, 1.0f, 0.0f}},
{{ 3.0f, 3.0f, 0.f}, {1.0f, 1.0f, 1.0f, 1.0f}},
{{ 3.0f, 0.0f, 0.f}, {SHRT_MIN, SHRT_MAX, 1.0f, 0.0f}},
{{ 1.0f, 0.0f, 0.f}, {-42.0f, 42.0f, SHRT_MAX, SHRT_MIN}},
};
const UINT exp_vertex_size30 = sizeof(*exp_vertices30);
/* Test 31. Convert UBYTE4N to FLOAT4. */
const struct vertex_ptc_ubyte4n vertices31[] =
{
{{ 0.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
{{ 2.0f, 3.0f, 0.f}, {1, 1, 1, 1}},
{{ 0.0f, 0.0f, 0.f}, {1, 0, 1, 0}},
{{ 3.0f, 3.0f, 0.f}, {0, 1, 0, 1}},
{{ 3.0f, 0.0f, 0.f}, {10, 20, 30, 40}},
{{ 1.0f, 0.0f, 0.f}, {50, 60, 70, UCHAR_MAX}},
};
const UINT num_vertices31 = ARRAY_SIZE(vertices31);
const UINT num_faces31 = ARRAY_SIZE(vertices31) / VERTS_PER_FACE;
const UINT vertex_size31 = sizeof(*vertices31);
const struct vertex_ptc_float4 exp_vertices31[] =
{
{{ 0.0f, 3.0f, 0.f}, {0.0f, 0.0f, 0.0f, 0.0f}},
{{ 2.0f, 3.0f, 0.f}, {(FLOAT)1/UCHAR_MAX, (FLOAT)1/UCHAR_MAX, (FLOAT)1/UCHAR_MAX, (FLOAT)1/UCHAR_MAX}},
{{ 0.0f, 0.0f, 0.f}, {(FLOAT)1/UCHAR_MAX, 0.0f, (FLOAT)1/UCHAR_MAX, 0.0f}},
{{ 3.0f, 3.0f, 0.f}, {0.0f, (FLOAT)1/UCHAR_MAX, 0.0f, (FLOAT)1/UCHAR_MAX}},
{{ 3.0f, 0.0f, 0.f}, {(FLOAT)10/UCHAR_MAX, (FLOAT)20/UCHAR_MAX, (FLOAT)30/UCHAR_MAX, (FLOAT)40/UCHAR_MAX}},
{{ 1.0f, 0.0f, 0.f}, {(FLOAT)50/UCHAR_MAX, (FLOAT)60/UCHAR_MAX, (FLOAT)70/UCHAR_MAX, 1.0f}},
};
const UINT exp_vertex_size31 = sizeof(*exp_vertices31);
/* Test 32. Convert SHORT2N to FLOAT4. */
const struct vertex_ptc_short2 vertices32[] =
{
{{ 0.0f, 3.0f, 0.f}, {0, 0}},
{{ 2.0f, 3.0f, 0.f}, {0, 1}},
{{ 0.0f, 0.0f, 0.f}, {1, 0}},
{{ 3.0f, 3.0f, 0.f}, {1, 1}},
{{ 3.0f, 0.0f, 0.f}, {SHRT_MIN + 1, SHRT_MAX}},
{{ 1.0f, 0.0f, 0.f}, {-42, 42}},
};
const UINT num_vertices32 = ARRAY_SIZE(vertices32);
const UINT num_faces32 = ARRAY_SIZE(vertices32) / VERTS_PER_FACE;
const UINT vertex_size32 = sizeof(*vertices32);
const struct vertex_ptc_float4 exp_vertices32[] =
{
{{ 0.0f, 3.0f, 0.f}, {0.0f, 0.0f, 0.0f, 1.0f}},
{{ 2.0f, 3.0f, 0.f}, {0.0f, 1.0f/SHRT_MAX, 0.0f, 1.0f}},
{{ 0.0f, 0.0f, 0.f}, {1.0f/SHRT_MAX, 0.0f, 0.0f, 1.0f}},
{{ 3.0f, 3.0f, 0.f}, {1.0f/SHRT_MAX, 1.0f/SHRT_MAX, 0.0f, 1.0f}},
{{ 3.0f, 0.0f, 0.f}, {-1.0f, 1.0f, 0.0f, 1.0f}},
{{ 1.0f, 0.0f, 0.f}, {-42.0f/SHRT_MAX, 42.0f/SHRT_MAX, 0.0f, 1.0f}},
};
const UINT exp_vertex_size32 = sizeof(*exp_vertices32);
/* Test 33. Convert SHORT4N to FLOAT4. */
const struct vertex_ptc_short4 vertices33[] =
{
{{ 0.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
{{ 2.0f, 3.0f, 0.f}, {0, 1, 0, 1}},
{{ 0.0f, 0.0f, 0.f}, {1, 0, 1, 0}},
{{ 3.0f, 3.0f, 0.f}, {1, 1, 1, 1}},
{{ 3.0f, 0.0f, 0.f}, {SHRT_MIN + 1, SHRT_MAX, SHRT_MIN + 1, SHRT_MAX}},
{{ 1.0f, 0.0f, 0.f}, {-42, 42, 1, 1}},
};
const UINT num_vertices33 = ARRAY_SIZE(vertices33);
const UINT num_faces33 = ARRAY_SIZE(vertices33) / VERTS_PER_FACE;
const UINT vertex_size33 = sizeof(*vertices33);
const struct vertex_ptc_float4 exp_vertices33[] =
{
{{ 0.0f, 3.0f, 0.f}, {0.0f, 0.0f, 0.0f, 0.0f}},
{{ 2.0f, 3.0f, 0.f}, {0.0f, 1.0f/SHRT_MAX, 0.0f, 1.0f/SHRT_MAX}},
{{ 0.0f, 0.0f, 0.f}, {1.0f/SHRT_MAX, 0.0f, 1.0f/SHRT_MAX, 0.0f}},
{{ 3.0f, 3.0f, 0.f}, {1.0f/SHRT_MAX, 1.0f/SHRT_MAX, 1.0f/SHRT_MAX, 1.0f/SHRT_MAX}},
{{ 3.0f, 0.0f, 0.f}, {-1.0f, 1.0f, -1.0f, 1.0f}},
{{ 1.0f, 0.0f, 0.f}, {-42.0f/SHRT_MAX, 42.0f/SHRT_MAX, 1.0f/SHRT_MAX, 1.0f/SHRT_MAX}},
};
const UINT exp_vertex_size33 = sizeof(*exp_vertices33);
/* Test 34. Convert FLOAT16_2 to FLOAT4. */
const struct vertex_ptc_float16_2 vertices34[] =
{
{{ 0.0f, 3.0f, 0.f}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
{{ 2.0f, 3.0f, 0.f}, {0x3800, 0x399a}}, /* {0.5f, 0.7f} */
{{ 0.0f, 0.0f, 0.f}, {0xb266, 0xb4cd}}, /* {-0.2f, -0.3f} */
{{ 3.0f, 3.0f, 0.f}, {0x3266, 0x34cd}}, /* {0.2f, 0.3f} */
{{ 3.0f, 0.0f, 0.f}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
{{ 1.0f, 0.0f, 0.f}, {0x2e66, 0x3266}}, /* {0.1f, 0.2f} */
};
const UINT num_vertices34 = ARRAY_SIZE(vertices34);
const UINT num_faces34 = ARRAY_SIZE(vertices34) / VERTS_PER_FACE;
const UINT vertex_size34 = sizeof(*vertices34);
const struct vertex_ptc_float4 exp_vertices34[] =
{
{{ 0.0f, 3.0f, 0.f}, {1.0f, 1.0f, 0.0f, 1.0f}},
{{ 2.0f, 3.0f, 0.f}, {0.5f, 0.700195f, 0.0f, 1.0f}},
{{ 0.0f, 0.0f, 0.f}, {-0.199951f, -0.300049f, 0.0f, 1.0f}},
{{ 3.0f, 3.0f, 0.f}, {0.199951f, 0.300049f, 0.0f, 1.0f}},
{{ 3.0f, 0.0f, 0.f}, {1.0f, 1.0f, 0.0f, 1.0f}},
{{ 1.0f, 0.0f, 0.f}, {0.099976f, 0.199951f, 0.0f, 1.0f}},
};
const UINT exp_vertex_size34 = sizeof(*exp_vertices34);
/* Test 35. Convert FLOAT16_4 to FLOAT4. */
const struct vertex_ptc_float16_4 vertices35[] =
{
{{ 0.0f, 3.0f, 0.f}, {0x0000, 0x0000, 0x0000, 0x0000}},
{{ 2.0f, 3.0f, 0.f}, {0x3c00, 0x3c00, 0x3c00, 0x3c00}},
{{ 0.0f, 0.0f, 0.f}, {0x3c00, 0x0000, 0x3c00, 0x0000}},
{{ 3.0f, 3.0f, 0.f}, {0x0000, 0x3c00, 0x0000, 0x3c00}},
{{ 3.0f, 0.0f, 0.f}, {0x3800, 0x399a, 0xb266, 0xb4cd}},
{{ 1.0f, 0.0f, 0.f}, {0x2e66, 0x3266, 0x2e66, 0x3266}},
};
const UINT num_vertices35 = ARRAY_SIZE(vertices35);
const UINT num_faces35 = ARRAY_SIZE(vertices35) / VERTS_PER_FACE;
const UINT vertex_size35 = sizeof(*vertices35);
const struct vertex_ptc_float4 exp_vertices35[] =
{
{{ 0.0f, 3.0f, 0.f}, {0.0f, 0.0f, 0.0f, 0.0f}},
{{ 2.0f, 3.0f, 0.f}, {1.0f, 1.0f, 1.0f, 1.0f}},
{{ 0.0f, 0.0f, 0.f}, {1.0f, 0.0f, 1.0f, 0.0f}},
{{ 3.0f, 3.0f, 0.f}, {0.0f, 1.0f, 0.0f, 1.0f}},
{{ 3.0f, 0.0f, 0.f}, {0.5f, 0.700195f, -0.199951f, -0.300049f}},
{{ 1.0f, 0.0f, 0.f}, {0.099976f, 0.199951f, 0.099976f, 0.199951f}},
};
const UINT exp_vertex_size35 = sizeof(*exp_vertices35);
/* Test 36. Check that vertex buffer sharing is ok. */
const struct vertex_pn vertices36[] =
{
{{ 0.0f, 3.0f, 0.f}, up},
{{ 2.0f, 3.0f, 0.f}, up},
{{ 0.0f, 0.0f, 0.f}, up},
};
const UINT num_vertices36 = ARRAY_SIZE(vertices36);
const UINT num_faces36 = ARRAY_SIZE(vertices36) / VERTS_PER_FACE;
const UINT vertex_size36 = sizeof(*vertices36);
const DWORD clone_options36 = options | D3DXMESH_VB_SHARE;
/* Common mesh data */
ID3DXMesh *mesh = NULL;
ID3DXMesh *mesh_clone = NULL;
struct
{
const BYTE *vertices;
const DWORD *indices;
const DWORD *attributes;
const UINT num_vertices;
const UINT num_faces;
const UINT vertex_size;
const DWORD create_options;
const DWORD clone_options;
D3DVERTEXELEMENT9 *declaration;
D3DVERTEXELEMENT9 *new_declaration;
const BYTE *exp_vertices;
const UINT exp_vertex_size;
}
tc[] =
{
{
(BYTE*)vertices0,
NULL,
NULL,
num_vertices0,
num_faces0,
vertex_size0,
options,
options,
declaration_pn,
declaration_pn,
(BYTE*)vertices0,
vertex_size0
},
{
(BYTE*)vertices0,
NULL,
NULL,
num_vertices0,
num_faces0,
vertex_size0,
options_16bit,
options_16bit,
declaration_pn,
declaration_pn,
(BYTE*)vertices0,
vertex_size0
},
{
(BYTE*)vertices0,
NULL,
NULL,
num_vertices0,
num_faces0,
vertex_size0,
options,
options,
declaration_pn,
declaration_pntc,
(BYTE*)exp_vertices2,
exp_vertex_size2
},
{
(BYTE*)vertices0,
NULL,
NULL,
num_vertices0,
num_faces0,
vertex_size0,
options,
options,
declaration_pn,
declaration_ptcn,
(BYTE*)exp_vertices3,
exp_vertex_size3
},
{
(BYTE*)vertices4,
NULL,
NULL,
num_vertices4,
num_faces4,
vertex_size4,
options,
options,
declaration_ptc,
declaration_ptc_float16_2,
(BYTE*)exp_vertices4,
exp_vertex_size4
},
{
(BYTE*)vertices5,
NULL,
NULL,
num_vertices5,
num_faces5,
vertex_size5,
options,
options,
declaration_ptc,
declaration_ptc_float16_4,
(BYTE*)exp_vertices5,
exp_vertex_size5
},
{
(BYTE*)vertices6,
NULL,
NULL,
num_vertices6,
num_faces6,
vertex_size6,
options,
options,
declaration_ptc,
declaration_ptc_float1,
(BYTE*)exp_vertices6,
exp_vertex_size6
},
{
(BYTE*)vertices7,
NULL,
NULL,
num_vertices7,
num_faces7,
vertex_size7,
options,
options,
declaration_ptc,
declaration_ptc_float3,
(BYTE*)exp_vertices7,
exp_vertex_size7
},
{
(BYTE*)vertices8,
NULL,
NULL,
num_vertices8,
num_faces8,
vertex_size8,
options,
options,
declaration_ptc,
declaration_ptc_float4,
(BYTE*)exp_vertices8,
exp_vertex_size8
},
{
(BYTE*)vertices9,
NULL,
NULL,
num_vertices9,
num_faces9,
vertex_size9,
options,
options,
declaration_ptc,
declaration_ptc_d3dcolor,
(BYTE*)exp_vertices9,
exp_vertex_size9
},
{
(BYTE*)vertices10,
NULL,
NULL,
num_vertices10,
num_faces10,
vertex_size10,
options,
options,
declaration_ptc,
declaration_ptc_ubyte4,
(BYTE*)exp_vertices10,
exp_vertex_size10
},
{
(BYTE*)vertices11,
NULL,
NULL,
num_vertices11,
num_faces11,
vertex_size11,
options,
options,
declaration_ptc,
declaration_ptc_short2,
(BYTE*)exp_vertices11,
exp_vertex_size11
},
{
(BYTE*)vertices12,
NULL,
NULL,
num_vertices12,
num_faces12,
vertex_size12,
options,
options,
declaration_ptc,
declaration_ptc_short4,
(BYTE*)exp_vertices12,
exp_vertex_size12
},
{
(BYTE*)vertices13,
NULL,
NULL,
num_vertices13,
num_faces13,
vertex_size13,
options,
options,
declaration_ptc,
declaration_ptc_ubyte4n,
(BYTE*)exp_vertices13,
exp_vertex_size13
},
{
(BYTE*)vertices14,
NULL,
NULL,
num_vertices14,
num_faces14,
vertex_size14,
options,
options,
declaration_ptc,
declaration_ptc_short2n,
(BYTE*)exp_vertices14,
exp_vertex_size14
},
{
(BYTE*)vertices15,
NULL,
NULL,
num_vertices15,
num_faces15,
vertex_size15,
options,
options,
declaration_ptc,
declaration_ptc_short4n,
(BYTE*)exp_vertices15,
exp_vertex_size15
},
{
(BYTE*)vertices16,
NULL,
NULL,
num_vertices16,
num_faces16,
vertex_size16,
options,
options,
declaration_ptc,
declaration_ptc_ushort2n,
(BYTE*)exp_vertices16,
exp_vertex_size16
},
{
(BYTE*)vertices17,
NULL,
NULL,
num_vertices17,
num_faces17,
vertex_size17,
options,
options,
declaration_ptc,
declaration_ptc_ushort4n,
(BYTE*)exp_vertices17,
exp_vertex_size17
},
{
(BYTE*)vertices18,
NULL,
NULL,
num_vertices18,
num_faces18,
vertex_size18,
options,
options,
declaration_ptc,
declaration_ptc_float16_2_partialu,
(BYTE*)exp_vertices18,
exp_vertex_size18
},
{
(BYTE*)vertices19,
NULL,
NULL,
num_vertices19,
num_faces19,
vertex_size19,
options,
options,
declaration_pntc,
declaration_pntc1,
(BYTE*)exp_vertices19,
exp_vertex_size19
},
{
(BYTE*)vertices20,
NULL,
NULL,
num_vertices20,
num_faces20,
vertex_size20,
options,
options,
declaration_pntc1,
declaration_pntc,
(BYTE*)exp_vertices20,
exp_vertex_size20
},
{
(BYTE*)vertices21,
NULL,
NULL,
num_vertices21,
num_faces21,
vertex_size21,
options,
options,
declaration_ptc_float1,
declaration_ptc,
(BYTE*)exp_vertices21,
exp_vertex_size21
},
{
(BYTE*)vertices22,
NULL,
NULL,
num_vertices22,
num_faces22,
vertex_size22,
options,
options,
declaration_ptc_float1,
declaration_ptc_float3,
(BYTE*)exp_vertices22,
exp_vertex_size22
},
{
(BYTE*)vertices23,
NULL,
NULL,
num_vertices23,
num_faces23,
vertex_size23,
options,
options,
declaration_ptc_float1,
declaration_ptc_float4,
(BYTE*)exp_vertices23,
exp_vertex_size23
},
{
(BYTE*)vertices24,
NULL,
NULL,
num_vertices24,
num_faces24,
vertex_size24,
options,
options,
declaration_ptc_float1,
declaration_ptc_d3dcolor,
(BYTE*)exp_vertices24,
exp_vertex_size24
},
{
(BYTE*)vertices25,
NULL,
NULL,
num_vertices25,
num_faces25,
vertex_size25,
options,
options,
declaration_ptc_float1,
declaration_ptc_ubyte4,
(BYTE*)exp_vertices25,
exp_vertex_size25
},
{
(BYTE*)vertices26,
NULL,
NULL,
num_vertices26,
num_faces26,
vertex_size26,
options,
options,
declaration_ptc_float4,
declaration_ptc_d3dcolor,
(BYTE*)exp_vertices26,
exp_vertex_size26
},
{
(BYTE*)vertices27,
NULL,
NULL,
num_vertices27,
num_faces27,
vertex_size27,
options,
options,
declaration_ptc_d3dcolor,
declaration_ptc_float4,
(BYTE*)exp_vertices27,
exp_vertex_size27
},
{
(BYTE*)vertices28,
NULL,
NULL,
num_vertices28,
num_faces28,
vertex_size28,
options,
options,
declaration_ptc_ubyte4,
declaration_ptc_float4,
(BYTE*)exp_vertices28,
exp_vertex_size28
},
{
(BYTE*)vertices29,
NULL,
NULL,
num_vertices29,
num_faces29,
vertex_size29,
options,
options,
declaration_ptc_short2,
declaration_ptc_float4,
(BYTE*)exp_vertices29,
exp_vertex_size29
},
{
(BYTE*)vertices30,
NULL,
NULL,
num_vertices30,
num_faces30,
vertex_size30,
options,
options,
declaration_ptc_short4,
declaration_ptc_float4,
(BYTE*)exp_vertices30,
exp_vertex_size30
},
{
(BYTE*)vertices31,
NULL,
NULL,
num_vertices31,
num_faces31,
vertex_size31,
options,
options,
declaration_ptc_ubyte4n,
declaration_ptc_float4,
(BYTE*)exp_vertices31,
exp_vertex_size31
},
{
(BYTE*)vertices32,
NULL,
NULL,
num_vertices32,
num_faces32,
vertex_size32,
options,
options,
declaration_ptc_short2n,
declaration_ptc_float4,
(BYTE*)exp_vertices32,
exp_vertex_size32
},
{
(BYTE*)vertices33,
NULL,
NULL,
num_vertices33,
num_faces33,
vertex_size33,
options,
options,
declaration_ptc_short4n,
declaration_ptc_float4,
(BYTE*)exp_vertices33,
exp_vertex_size33
},
{
(BYTE*)vertices34,
NULL,
NULL,
num_vertices34,
num_faces34,
vertex_size34,
options,
options,
declaration_ptc_float16_2,
declaration_ptc_float4,
(BYTE*)exp_vertices34,
exp_vertex_size34
},
{
(BYTE*)vertices35,
NULL,
NULL,
num_vertices35,
num_faces35,
vertex_size35,
options,
options,
declaration_ptc_float16_4,
declaration_ptc_float4,
(BYTE*)exp_vertices35,
exp_vertex_size35
},
{
(BYTE*)vertices36,
NULL,
NULL,
num_vertices36,
num_faces36,
vertex_size36,
options,
clone_options36,
declaration_pn,
declaration_pn,
(BYTE*)vertices36,
vertex_size36
},
};
test_context = new_test_context();
if (!test_context)
{
skip("Couldn't create test context\n");
goto cleanup;
}
for (i = 0; i < ARRAY_SIZE(tc); i++)
{
UINT j;
D3DVERTEXELEMENT9 new_declaration[MAX_FVF_DECL_SIZE];
UINT exp_new_decl_length, new_decl_length;
UINT exp_new_decl_size, new_decl_size;
hr = init_test_mesh(tc[i].num_faces, tc[i].num_vertices,
tc[i].create_options,
tc[i].declaration,
test_context->device, &mesh,
tc[i].vertices, tc[i].vertex_size,
tc[i].indices, tc[i].attributes);
if (FAILED(hr))
{
skip("Couldn't initialize test mesh %d. Got %x expected D3D_OK\n", i, hr);
goto cleanup;
}
hr = mesh->lpVtbl->CloneMesh(mesh, tc[i].clone_options, tc[i].new_declaration,
test_context->device, &mesh_clone);
ok(hr == D3D_OK, "CloneMesh test case %d failed. Got %x\n, expected D3D_OK\n", i, hr);
hr = mesh_clone->lpVtbl->GetDeclaration(mesh_clone, new_declaration);
ok(hr == D3D_OK, "GetDeclaration test case %d failed. Got %x\n, expected D3D_OK\n", i, hr);
/* Check declaration elements */
for (j = 0; tc[i].new_declaration[j].Stream != 0xFF; j++)
{
ok(memcmp(&tc[i].new_declaration[j], &new_declaration[j], sizeof(*new_declaration)) == 0,
"Test case %d failed. Declaration element %d did not match.\n", i, j);
}
/* Check declaration length */
exp_new_decl_length = D3DXGetDeclLength(tc[i].new_declaration);
new_decl_length = D3DXGetDeclLength(new_declaration);
ok(new_decl_length == exp_new_decl_length,
"Test case %d failed. Got new declaration length %d, expected %d\n",
i, new_decl_length, exp_new_decl_length);
/* Check declaration size */
exp_new_decl_size = D3DXGetDeclVertexSize(tc[i].new_declaration, 0);
new_decl_size = D3DXGetDeclVertexSize(new_declaration, 0);
ok(new_decl_size == exp_new_decl_size,
"Test case %d failed. Got new declaration size %d, expected %d\n",
i, new_decl_size, exp_new_decl_size);
/* Check vertex data in cloned mesh */
hr = mesh_clone->lpVtbl->LockVertexBuffer(mesh_clone, 0, (void**)&vertices);
if (FAILED(hr))
{
skip("Couldn't lock cloned vertex buffer.\n");
goto cleanup;
}
for (j = 0; j < tc[i].num_vertices; j++)
{
UINT index = tc[i].exp_vertex_size * j;
check_vertex_components(__LINE__, i, j, &vertices[index], &tc[i].exp_vertices[index], tc[i].new_declaration);
}
hr = mesh_clone->lpVtbl->UnlockVertexBuffer(mesh_clone);
if (FAILED(hr))
{
skip("Couldn't unlock vertex buffer.\n");
goto cleanup;
}
vertices = NULL;
mesh->lpVtbl->Release(mesh);
mesh = NULL;
mesh_clone->lpVtbl->Release(mesh_clone);
mesh_clone = NULL;
}
/* The following test shows that it is not possible to share a vertex buffer
* with D3DXMESH_VB_SHARE and change the vertex declaration at the same
* time. It reuses the test data from test 2.
*/
hr = init_test_mesh(tc[2].num_faces, tc[2].num_vertices,
tc[2].create_options,
tc[2].declaration,
test_context->device, &mesh,
tc[2].vertices, tc[2].vertex_size,
tc[2].indices, tc[2].attributes);
if (FAILED(hr))
{
skip("Couldn't initialize test mesh for D3DXMESH_VB_SHARE case."
" Got %x expected D3D_OK\n", hr);
goto cleanup;
}
hr = mesh->lpVtbl->CloneMesh(mesh, tc[2].create_options | D3DXMESH_VB_SHARE,
tc[2].new_declaration, test_context->device,
&mesh_clone);
ok(hr == D3DERR_INVALIDCALL, "CloneMesh D3DXMESH_VB_SHARE with new"
" declaration. Got %x, expected D3DERR_INVALIDCALL\n",
hr);
mesh->lpVtbl->Release(mesh);
mesh = NULL;
mesh_clone = NULL;
cleanup:
if (vertices) mesh->lpVtbl->UnlockVertexBuffer(mesh);
if (mesh) mesh->lpVtbl->Release(mesh);
if (mesh_clone) mesh_clone->lpVtbl->Release(mesh_clone);
free_test_context(test_context);
}
static void test_valid_mesh(void)
{
HRESULT hr;
struct test_context *test_context = NULL;
UINT i;
const DWORD options = D3DXMESH_32BIT | D3DXMESH_SYSTEMMEM;
const D3DVERTEXELEMENT9 declaration[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END()
};
const unsigned int VERTS_PER_FACE = 3;
/* mesh0 (one face)
*
* 0--1
* | /
* |/
* 2
*/
const D3DXVECTOR3 vertices0[] =
{
{ 0.0f, 3.0f, 0.f},
{ 2.0f, 3.0f, 0.f},
{ 0.0f, 0.0f, 0.f},
};
const DWORD indices0[] = {0, 1, 2};
const unsigned int num_vertices0 = ARRAY_SIZE(vertices0);
const unsigned int num_faces0 = ARRAY_SIZE(indices0) / VERTS_PER_FACE;
const DWORD adjacency0[] = {-1, -1, -1};
const HRESULT exp_hr0 = D3D_OK;
/* mesh1 (Simple bow-tie)
*
* 0--1 1--3
* | / \ |
* |/ \|
* 2 4
*/
const D3DXVECTOR3 vertices1[] =
{
{ 0.0f, 3.0f, 0.f},
{ 2.0f, 3.0f, 0.f},
{ 0.0f, 0.0f, 0.f},
{ 4.0f, 3.0f, 0.f},
{ 4.0f, 0.0f, 0.f},
};
const DWORD indices1[] = {0, 1, 2, 1, 3, 4};
const unsigned int num_vertices1 = ARRAY_SIZE(vertices1);
const unsigned int num_faces1 = ARRAY_SIZE(indices1) / VERTS_PER_FACE;
const DWORD adjacency1[] = {-1, -1, -1, -1, -1, -1};
const HRESULT exp_hr1 = D3DXERR_INVALIDMESH;
/* Common mesh data */
ID3DXMesh *mesh = NULL;
UINT vertex_size = sizeof(D3DXVECTOR3);
ID3DXBuffer *errors_and_warnings = NULL;
struct
{
const D3DXVECTOR3 *vertices;
const DWORD *indices;
const UINT num_vertices;
const UINT num_faces;
const DWORD *adjacency;
const HRESULT exp_hr;
}
tc[] =
{
{
vertices0,
indices0,
num_vertices0,
num_faces0,
adjacency0,
exp_hr0,
},
{
vertices1,
indices1,
num_vertices1,
num_faces1,
adjacency1,
exp_hr1,
},
};
test_context = new_test_context();
if (!test_context)
{
skip("Couldn't create test context\n");
goto cleanup;
}
for (i = 0; i < ARRAY_SIZE(tc); i++)
{
hr = init_test_mesh(tc[i].num_faces, tc[i].num_vertices,
options, declaration,
test_context->device, &mesh,
tc[i].vertices, vertex_size,
tc[i].indices, NULL);
if (FAILED(hr))
{
skip("Couldn't initialize test mesh %d. Got %x expected D3D_OK\n", i, hr);
goto cleanup;
}
hr = D3DXValidMesh(mesh, tc[i].adjacency, &errors_and_warnings);
todo_wine ok(hr == tc[i].exp_hr, "D3DXValidMesh test case %d failed. "
"Got %x\n, expected %x\n", i, hr, tc[i].exp_hr);
/* Note errors_and_warnings is deliberately not checked because that
* would require copying wast amounts of the text output. */
if (errors_and_warnings)
{
ID3DXBuffer_Release(errors_and_warnings);
errors_and_warnings = NULL;
}
mesh->lpVtbl->Release(mesh);
mesh = NULL;
}
cleanup:
if (mesh) mesh->lpVtbl->Release(mesh);
free_test_context(test_context);
}
static void test_optimize_faces(void)
{
HRESULT hr;
UINT i;
DWORD smallest_face_remap;
/* mesh0
*
* 0--1
* | /
* |/
* 2
*/
const DWORD indices0[] = {0, 1, 2};
const UINT num_faces0 = 1;
const UINT num_vertices0 = 3;
const DWORD exp_face_remap0[] = {0};
/* mesh1
*
* 0--1 3
* | / /|
* |/ / |
* 2 5--4
*/
const DWORD indices1[] = {0, 1, 2, 3, 4, 5};
const UINT num_faces1 = 2;
const UINT num_vertices1 = 6;
const DWORD exp_face_remap1[] = {1, 0};
/* mesh2
*
* 0--1
* | /|
* |/ |
* 2--3
*/
const DWORD indices2[] = {0, 1, 2, 1, 3, 2};
const UINT num_faces2 = 2;
const UINT num_vertices2 = 4;
const DWORD exp_face_remap2[] = {1, 0};
/* mesh3
*
* 0--1
* | /|
* |/ |
* 2--3
* | /|
* |/ |
* 4--5
*/
const DWORD indices3[] = {0, 1, 2, 1, 3, 2, 2, 3, 4, 3, 4, 5};
const UINT num_faces3 = 4;
const UINT num_vertices3 = 6;
const DWORD exp_face_remap3[] = {3, 2, 1, 0};
/* mesh4
*
* 0--1
* | /|
* |/ |
* 2--3
* | /|
* |/ |
* 4--5
*/
const WORD indices4[] = {0, 1, 2, 1, 3, 2, 2, 3, 4, 3, 4, 5};
const UINT num_faces4 = 4;
const UINT num_vertices4 = 6;
const DWORD exp_face_remap4[] = {3, 2, 1, 0};
/* Test cases are stored in the tc array */
struct
{
const VOID *indices;
const UINT num_faces;
const UINT num_vertices;
const BOOL indices_are_32bit;
const DWORD *exp_face_remap;
}
tc[] =
{
{
indices0,
num_faces0,
num_vertices0,
TRUE,
exp_face_remap0
},
{
indices1,
num_faces1,
num_vertices1,
TRUE,
exp_face_remap1
},
{
indices2,
num_faces2,
num_vertices2,
TRUE,
exp_face_remap2
},
{
indices3,
num_faces3,
num_vertices3,
TRUE,
exp_face_remap3
},
{
indices4,
num_faces4,
num_vertices4,
FALSE,
exp_face_remap4
},
};
/* Go through all test cases */
for (i = 0; i < ARRAY_SIZE(tc); i++)
{
DWORD j;
DWORD *face_remap;
face_remap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
tc[i].num_faces*sizeof(*face_remap));
hr = D3DXOptimizeFaces(tc[i].indices, tc[i].num_faces,
tc[i].num_vertices, tc[i].indices_are_32bit,
face_remap);
ok(hr == D3D_OK, "D3DXOptimizeFaces test case %d failed. "
"Got %x\n, expected D3D_OK\n", i, hr);
/* Compare face remap with expected face remap */
for (j = 0; j < tc[i].num_faces; j++)
{
ok(tc[i].exp_face_remap[j] == face_remap[j],
"Test case %d: Got face %d at %d, expected %d\n", i,
face_remap[j], j, tc[i].exp_face_remap[j]);
}
HeapFree(GetProcessHeap(), 0, face_remap);
}
/* face_remap must not be NULL */
hr = D3DXOptimizeFaces(tc[0].indices, tc[0].num_faces,
tc[0].num_vertices, tc[0].indices_are_32bit,
NULL);
ok(hr == D3DERR_INVALIDCALL, "D3DXOptimizeFaces passed NULL face_remap "
"pointer. Got %x\n, expected D3DERR_INVALIDCALL\n", hr);
/* Number of faces must be smaller than 2^15 */
hr = D3DXOptimizeFaces(tc[0].indices, 2 << 15,
tc[0].num_vertices, FALSE,
&smallest_face_remap);
ok(hr == D3DERR_INVALIDCALL, "D3DXOptimizeFaces should not accept 2^15 "
"faces when using 16-bit indices. Got %x\n, expected D3DERR_INVALIDCALL\n", hr);
}
static HRESULT clear_normals(ID3DXMesh *mesh)
{
HRESULT hr;
BYTE *vertices;
size_t normal_size;
DWORD i, num_vertices, vertex_stride;
const D3DXVECTOR4 normal = {NAN, NAN, NAN, NAN};
D3DVERTEXELEMENT9 *normal_declaration = NULL;
D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE] = {D3DDECL_END()};
if (FAILED(hr = mesh->lpVtbl->GetDeclaration(mesh, declaration)))
return hr;
for (i = 0; declaration[i].Stream != 0xff; i++)
{
if (declaration[i].Usage == D3DDECLUSAGE_NORMAL && !declaration[i].UsageIndex)
{
normal_declaration = &declaration[i];
break;
}
}
if (!normal_declaration)
return D3DERR_INVALIDCALL;
if (normal_declaration->Type == D3DDECLTYPE_FLOAT3)
{
normal_size = sizeof(D3DXVECTOR3);
}
else if (normal_declaration->Type == D3DDECLTYPE_FLOAT4)
{
normal_size = sizeof(D3DXVECTOR4);
}
else
{
trace("Cannot clear normals\n");
return E_NOTIMPL;
}
num_vertices = mesh->lpVtbl->GetNumVertices(mesh);
vertex_stride = mesh->lpVtbl->GetNumBytesPerVertex(mesh);
if (FAILED(hr = mesh->lpVtbl->LockVertexBuffer(mesh, 0, (void **)&vertices)))
return hr;
vertices += normal_declaration->Offset;
for (i = 0; i < num_vertices; i++, vertices += vertex_stride)
memcpy(vertices, &normal, normal_size);
return mesh->lpVtbl->UnlockVertexBuffer(mesh);
}
static void compare_normals(unsigned int line, const char *test_name,
ID3DXMesh *mesh, const D3DXVECTOR3 *normals, unsigned int num_normals)
{
unsigned int i;
BYTE *vertices;
DWORD num_vertices, vertex_stride;
D3DVERTEXELEMENT9 *normal_declaration = NULL;
D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE] = {D3DDECL_END()};
if (FAILED(mesh->lpVtbl->GetDeclaration(mesh, declaration)))
{
ok_(__FILE__, line)(0, "%s: Failed to get declaration\n", test_name);
return;
}
for (i = 0; declaration[i].Stream != 0xff; i++)
{
if (declaration[i].Usage == D3DDECLUSAGE_NORMAL && !declaration[i].UsageIndex)
{
normal_declaration = &declaration[i];
break;
}
}
if (!normal_declaration)
{
ok_(__FILE__, line)(0, "%s: Mesh has no normals\n", test_name);
return;
}
if (normal_declaration->Type != D3DDECLTYPE_FLOAT3 && normal_declaration->Type != D3DDECLTYPE_FLOAT4)
{
ok_(__FILE__, line)(0, "%s: Mesh has invalid normals type\n", test_name);
return;
}
num_vertices = mesh->lpVtbl->GetNumVertices(mesh);
vertex_stride = mesh->lpVtbl->GetNumBytesPerVertex(mesh);
ok_(__FILE__, line)(num_vertices == num_normals, "%s: Expected %u vertices, got %u\n", test_name,
num_normals, num_vertices);
if (FAILED(mesh->lpVtbl->LockVertexBuffer(mesh, 0, (void **)&vertices)))
{
ok_(__FILE__, line)(0, "%s: Failed to compare normals\n", test_name);
return;
}
vertices += normal_declaration->Offset;
for (i = 0; i < min(num_vertices, num_normals); i++, vertices += vertex_stride)
{
if (normal_declaration->Type == D3DDECLTYPE_FLOAT3)
{
const D3DXVECTOR3 *n = (D3DXVECTOR3 *)vertices;
ok_(__FILE__, line)(compare_vec3(*n, normals[i]),
"%s: normal %2u, expected (%f, %f, %f), got (%f, %f, %f)\n",
test_name, i, normals[i].x, normals[i].y, normals[i].z, n->x, n->y, n->z);
}
else
{
const D3DXVECTOR4 *n = (D3DXVECTOR4 *)vertices;
const D3DXVECTOR4 normal = {normals[i].x, normals[i].y, normals[i].z, 1.0f};
ok_(__FILE__, line)(compare_vec4(*n, normal),
"%s: normal %2u, expected (%f, %f, %f, %f), got (%f, %f, %f, %f)\n",
test_name, i, normals[i].x, normals[i].y, normals[i].z, 1.0f,
n->x, n->y, n->z, n->w);
}
}
mesh->lpVtbl->UnlockVertexBuffer(mesh);
}
static HRESULT compute_normals_D3DXComputeNormals(ID3DXMesh *mesh, const DWORD *adjacency)
{
return D3DXComputeNormals((ID3DXBaseMesh *)mesh, adjacency);
}
static HRESULT compute_normals_D3DXComputeTangentFrameEx(ID3DXMesh *mesh, const DWORD *adjacency)
{
return D3DXComputeTangentFrameEx(mesh, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0,
D3DDECLUSAGE_NORMAL, 0, D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS,
adjacency, -1.01f, -0.01f, -1.01f, NULL, NULL);
}
static void test_compute_normals(void)
{
HRESULT hr;
ULONG refcount;
ID3DXMesh *mesh, *cloned_mesh;
ID3DXBuffer *adjacency;
IDirect3DDevice9 *device;
struct test_context *test_context;
unsigned int i;
static const struct compute_normals_func
{
const char *name;
HRESULT (*apply)(ID3DXMesh *mesh, const DWORD *adjacency);
}
compute_normals_funcs[] =
{
{"D3DXComputeNormals", compute_normals_D3DXComputeNormals },
{"D3DXComputeTangentFrameEx", compute_normals_D3DXComputeTangentFrameEx}
};
static const D3DXVECTOR3 box_normals[24] =
{
{-1.0f, 0.0f, 0.0f}, {-1.0f, 0.0f, 0.0f}, {-1.0f, 0.0f, 0.0f}, {-1.0f, 0.0f, 0.0f},
{ 0.0f, 1.0f, 0.0f}, { 0.0f, 1.0f, 0.0f}, { 0.0f, 1.0f, 0.0f}, { 0.0f, 1.0f, 0.0f},
{ 1.0f, 0.0f, 0.0f}, { 1.0f, 0.0f, 0.0f}, { 1.0f, 0.0f, 0.0f}, { 1.0f, 0.0f, 0.0f},
{ 0.0f,-1.0f, 0.0f}, { 0.0f,-1.0f, 0.0f}, { 0.0f,-1.0f, 0.0f}, { 0.0f,-1.0f, 0.0f},
{ 0.0f, 0.0f, 1.0f}, { 0.0f, 0.0f, 1.0f}, { 0.0f, 0.0f, 1.0f}, { 0.0f, 0.0f, 1.0f},
{ 0.0f, 0.0f,-1.0f}, { 0.0f, 0.0f,-1.0f}, { 0.0f, 0.0f,-1.0f}, { 0.0f, 0.0f,-1.0f}
};
const float box_normal_component = 1.0f / sqrtf(3.0f);
const D3DXVECTOR3 box_normals_adjacency[24] =
{
{-box_normal_component, -box_normal_component, -box_normal_component},
{-box_normal_component, -box_normal_component, box_normal_component},
{-box_normal_component, box_normal_component, box_normal_component},
{-box_normal_component, box_normal_component, -box_normal_component},
{-box_normal_component, box_normal_component, -box_normal_component},
{-box_normal_component, box_normal_component, box_normal_component},
{ box_normal_component, box_normal_component, box_normal_component},
{ box_normal_component, box_normal_component, -box_normal_component},
{ box_normal_component, box_normal_component, -box_normal_component},
{ box_normal_component, box_normal_component, box_normal_component},
{ box_normal_component, -box_normal_component, box_normal_component},
{ box_normal_component, -box_normal_component, -box_normal_component},
{-box_normal_component, -box_normal_component, box_normal_component},
{-box_normal_component, -box_normal_component, -box_normal_component},
{ box_normal_component, -box_normal_component, -box_normal_component},
{ box_normal_component, -box_normal_component, box_normal_component},
{-box_normal_component, -box_normal_component, box_normal_component},
{ box_normal_component, -box_normal_component, box_normal_component},
{ box_normal_component, box_normal_component, box_normal_component},
{-box_normal_component, box_normal_component, box_normal_component},
{-box_normal_component, -box_normal_component, -box_normal_component},
{-box_normal_component, box_normal_component, -box_normal_component},
{ box_normal_component, box_normal_component, -box_normal_component},
{ box_normal_component, -box_normal_component, -box_normal_component}
};
static const D3DXVECTOR3 box_normals_adjacency_area[24] =
{
{-0.666667f, -0.333333f, -0.666667f}, {-0.333333f, -0.666667f, 0.666667f},
{-0.816496f, 0.408248f, 0.408248f}, {-0.408248f, 0.816496f, -0.408248f},
{-0.408248f, 0.816496f, -0.408248f}, {-0.816496f, 0.408248f, 0.408248f},
{ 0.333333f, 0.666667f, 0.666667f}, { 0.666667f, 0.333333f, -0.666667f},
{ 0.666667f, 0.333333f, -0.666667f}, { 0.333333f, 0.666667f, 0.666667f},
{ 0.816496f, -0.408248f, 0.408248f}, { 0.408248f, -0.816496f, -0.408248f},
{-0.333333f, -0.666667f, 0.666667f}, {-0.666667f, -0.333333f, -0.666667f},
{ 0.408248f, -0.816496f, -0.408248f}, { 0.816496f, -0.408248f, 0.408248f},
{-0.333333f, -0.666667f, 0.666667f}, { 0.816497f, -0.408248f, 0.408248f},
{ 0.333333f, 0.666667f, 0.666667f}, {-0.816497f, 0.408248f, 0.408248f},
{-0.666667f, -0.333333f, -0.666667f}, {-0.408248f, 0.816497f, -0.408248f},
{ 0.666667f, 0.333333f, -0.666667f}, { 0.408248f, -0.816496f, -0.408248f}
};
static const D3DXVECTOR3 box_normals_position1f[24] = {{0}};
static const D3DXVECTOR3 box_normals_position2f[24] =
{
{0.0f, 0.0f, -1.0f}, {0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, 1.0f},
{0.0f, 0.0f, -1.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 0.0f, 1.0f},
{0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 0.0f, -1.0f},
{0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f},
{0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 0.0f, -1.0f},
{0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, 1.0f},
{0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f},
{0.0f, 0.0f, -1.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 0.0f, -1.0f}
};
static const D3DXVECTOR3 sphere_normals[22] =
{
{ 0.000000f, -0.000000f, 1.000000f}, { 0.000000f, 0.582244f, 0.813014f},
{ 0.582244f, -0.000000f, 0.813014f}, {-0.000000f, -0.582244f, 0.813014f},
{-0.582244f, 0.000000f, 0.813014f}, {-0.000000f, 0.890608f, 0.454772f},
{ 0.890608f, 0.000000f, 0.454772f}, { 0.000000f, -0.890608f, 0.454772f},
{-0.890608f, -0.000000f, 0.454772f}, { 0.000000f, 1.000000f, -0.000000f},
{ 1.000000f, -0.000000f, -0.000000f}, {-0.000000f, -1.000000f, -0.000000f},
{-1.000000f, 0.000000f, -0.000000f}, { 0.000000f, 0.890608f, -0.454773f},
{ 0.890608f, -0.000000f, -0.454772f}, {-0.000000f, -0.890608f, -0.454773f},
{-0.890608f, 0.000000f, -0.454773f}, { 0.000000f, 0.582244f, -0.813015f},
{ 0.582244f, -0.000000f, -0.813015f}, { 0.000000f, -0.582244f, -0.813015f},
{-0.582243f, 0.000000f, -0.813015f}, { 0.000000f, 0.000000f, -1.000000f}
};
static const D3DXVECTOR3 sphere_normals_area[22] =
{
{ 0.000000f, -0.000000f, 1.000000f}, {-0.215311f, 0.554931f, 0.803550f},
{ 0.554931f, 0.215311f, 0.803550f}, { 0.215311f, -0.554931f, 0.803550f},
{-0.554931f, -0.215311f, 0.803550f}, {-0.126638f, 0.872121f, 0.472618f},
{ 0.872121f, 0.126638f, 0.472618f}, { 0.126638f, -0.872121f, 0.472618f},
{-0.872121f, -0.126637f, 0.472618f}, { 0.000000f, 1.000000f, -0.000000f},
{ 1.000000f, -0.000000f, -0.000000f}, {-0.000000f, -1.000000f, -0.000000f},
{-1.000000f, 0.000000f, -0.000000f}, { 0.126638f, 0.872121f, -0.472618f},
{ 0.872121f, -0.126638f, -0.472618f}, {-0.126638f, -0.872121f, -0.472618f},
{-0.872121f, 0.126638f, -0.472618f}, { 0.215311f, 0.554931f, -0.803550f},
{ 0.554931f, -0.215311f, -0.803550f}, {-0.215311f, -0.554931f, -0.803550f},
{-0.554931f, 0.215311f, -0.803550f}, { 0.000000f, 0.000000f, -1.000000f}
};
static const D3DXVECTOR3 sphere_normals_equal[22] =
{
{ 0.000000f, -0.000000f, 1.000000f}, {-0.134974f, 0.522078f, 0.842150f},
{ 0.522078f, 0.134974f, 0.842150f}, { 0.134974f, -0.522078f, 0.842150f},
{-0.522078f, -0.134974f, 0.842150f}, {-0.026367f, 0.857121f, 0.514440f},
{ 0.857121f, 0.026367f, 0.514440f}, { 0.026367f, -0.857121f, 0.514440f},
{-0.857121f, -0.026367f, 0.514440f}, { 0.000000f, 1.000000f, -0.000000f},
{ 1.000000f, -0.000000f, -0.000000f}, {-0.000000f, -1.000000f, -0.000000f},
{-1.000000f, 0.000000f, -0.000000f}, { 0.026367f, 0.857121f, -0.514440f},
{ 0.857121f, -0.026367f, -0.514440f}, {-0.026367f, -0.857121f, -0.514440f},
{-0.857121f, 0.026367f, -0.514440f}, { 0.134975f, 0.522078f, -0.842150f},
{ 0.522078f, -0.134975f, -0.842150f}, {-0.134974f, -0.522078f, -0.842150f},
{-0.522078f, 0.134974f, -0.842150f}, { 0.000000f, 0.000000f, -1.000000f}
};
static const D3DVERTEXELEMENT9 position3f_normal1f_declaration[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, sizeof(D3DXVECTOR3), D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
D3DDECL_END()
};
static const D3DVERTEXELEMENT9 position3f_normal2f_declaration[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, sizeof(D3DXVECTOR3), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
D3DDECL_END()
};
static const D3DVERTEXELEMENT9 normal4f_position3f_declaration[] =
{
{0, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
{0, sizeof(D3DXVECTOR4), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END()
};
static const D3DVERTEXELEMENT9 position1f_normal3f_declaration[] =
{
{0, 0, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, sizeof(float), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
D3DDECL_END()
};
static const D3DVERTEXELEMENT9 position2f_normal3f_declaration[] =
{
{0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, sizeof(D3DXVECTOR2), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
D3DDECL_END()
};
static const D3DVERTEXELEMENT9 position4f_normal3f_declaration[] =
{
{0, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, sizeof(D3DXVECTOR4), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
D3DDECL_END()
};
for (i = 0; i < ARRAY_SIZE(compute_normals_funcs); i++)
{
hr = compute_normals_funcs[i].apply(NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "%s returned %#x, expected D3DERR_INVALIDCALL\n", compute_normals_funcs[i].name, hr);
}
if (!(test_context = new_test_context()))
{
skip("Couldn't create test context\n");
return;
}
device = test_context->device;
hr = D3DXCreateBox(device, 1.0f, 1.0f, 1.0f, &mesh, &adjacency);
ok(SUCCEEDED(hr), "D3DXCreateBox failed %#x\n", hr);
/* Check wrong input */
hr = D3DXComputeTangentFrameEx(mesh, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0,
D3DDECLUSAGE_NORMAL, 0, D3DXTANGENT_GENERATE_IN_PLACE, NULL, -1.01f, -0.01f, -1.01f, NULL, NULL);
todo_wine ok(hr == D3DERR_INVALIDCALL, "D3DXComputeTangentFrameEx returned %#x, expected D3DERR_INVALIDCALL\n", hr);
hr = D3DXComputeTangentFrameEx(mesh, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DDECLUSAGE_NORMAL, 0,
D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS | D3DXTANGENT_WEIGHT_BY_AREA | D3DXTANGENT_WEIGHT_EQUAL,
NULL, -1.01f, -0.01f, -1.01f, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "D3DXComputeTangentFrameEx returned %#x, expected D3DERR_INVALIDCALL\n", hr);
hr = D3DXComputeTangentFrameEx(mesh, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0,
D3DDECLUSAGE_NORMAL, 0, 0, NULL, -1.01f, -0.01f, -1.01f, NULL, NULL);
todo_wine ok(hr == D3DERR_INVALIDCALL, "D3DXComputeTangentFrameEx returned %#x, expected D3DERR_INVALIDCALL\n", hr);
hr = D3DXComputeTangentFrameEx(mesh, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0,
D3DDECLUSAGE_NORMAL, 1, D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS,
NULL, -1.01f, -0.01f, -1.01f, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "D3DXComputeTangentFrameEx returned %#x, expected D3DERR_INVALIDCALL\n", hr);
hr = D3DXComputeTangentFrameEx(mesh, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0,
D3DX_DEFAULT, 0, D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS,
NULL, -1.01f, -0.01f, -1.01f, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "D3DXComputeTangentFrameEx returned %#x, expected D3DERR_INVALIDCALL\n", hr);
hr = D3DXComputeTangentFrameEx(mesh, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0,
D3DDECLUSAGE_NORMAL, 0, D3DXTANGENT_CALCULATE_NORMALS,
NULL, -1.01f, -0.01f, -1.01f, NULL, NULL);
todo_wine ok(hr == D3DERR_INVALIDCALL, "D3DXComputeTangentFrameEx returned %#x, expected D3DERR_INVALIDCALL\n", hr);
for (i = 0; i < ARRAY_SIZE(compute_normals_funcs); i++)
{
const struct compute_normals_func *func = &compute_normals_funcs[i];
/* Mesh without normals */
hr = mesh->lpVtbl->CloneMeshFVF(mesh, 0, D3DFVF_XYZ, device, &cloned_mesh);
ok(SUCCEEDED(hr), "CloneMeshFVF failed %#x\n", hr);
hr = func->apply(cloned_mesh, NULL);
ok(hr == D3DERR_INVALIDCALL, "%s returned %#x, expected D3DERR_INVALIDCALL\n", func->name, hr);
refcount = cloned_mesh->lpVtbl->Release(cloned_mesh);
ok(!refcount, "Mesh has %u references left\n", refcount);
/* Mesh without positions */
hr = mesh->lpVtbl->CloneMeshFVF(mesh, 0, D3DFVF_NORMAL, device, &cloned_mesh);
ok(SUCCEEDED(hr), "CloneMeshFVF failed %#x\n", hr);
hr = func->apply(cloned_mesh, NULL);
ok(hr == D3DERR_INVALIDCALL, "%s returned %#x, expected D3DERR_INVALIDCALL\n", func->name, hr);
refcount = cloned_mesh->lpVtbl->Release(cloned_mesh);
ok(!refcount, "Mesh has %u references left\n", refcount);
/* Mesh with D3DDECLTYPE_FLOAT1 normals */
hr = mesh->lpVtbl->CloneMesh(mesh, 0, position3f_normal1f_declaration, device, &cloned_mesh);
ok(SUCCEEDED(hr), "CloneMesh failed %#x\n", hr);
hr = func->apply(cloned_mesh, NULL);
ok(hr == D3DERR_INVALIDCALL, "%s returned %#x, expected D3DERR_INVALIDCALL\n", func->name, hr);
refcount = cloned_mesh->lpVtbl->Release(cloned_mesh);
ok(!refcount, "Mesh has %u references left\n", refcount);
/* Mesh with D3DDECLTYPE_FLOAT2 normals */
hr = mesh->lpVtbl->CloneMesh(mesh, 0, position3f_normal2f_declaration, device, &cloned_mesh);
ok(SUCCEEDED(hr), "CloneMesh failed %#x\n", hr);
hr = func->apply(cloned_mesh, NULL);
ok(hr == D3DERR_INVALIDCALL, "%s returned %#x, expected D3DERR_INVALIDCALL\n", func->name, hr);
refcount = cloned_mesh->lpVtbl->Release(cloned_mesh);
ok(!refcount, "Mesh has %u references left\n", refcount);
/* Mesh without adjacency data */
hr = clear_normals(mesh);
ok(SUCCEEDED(hr), "Failed to clear normals, returned %#x\n", hr);
hr = func->apply(mesh, NULL);
ok(hr == D3D_OK, "%s returned %#x, expected D3D_OK\n", func->name, hr);
compare_normals(__LINE__, func->name, mesh, box_normals, ARRAY_SIZE(box_normals));
/* Mesh with adjacency data */
hr = clear_normals(mesh);
ok(SUCCEEDED(hr), "Failed to clear normals, returned %#x\n", hr);
hr = func->apply(mesh, ID3DXBuffer_GetBufferPointer(adjacency));
ok(hr == D3D_OK, "%s returned %#x, expected D3D_OK\n", func->name, hr);
compare_normals(__LINE__, func->name, mesh, box_normals_adjacency, ARRAY_SIZE(box_normals_adjacency));
/* Mesh with custom vertex format, D3DDECLTYPE_FLOAT4 normals and adjacency */
hr = mesh->lpVtbl->CloneMesh(mesh, 0, normal4f_position3f_declaration, device, &cloned_mesh);
ok(SUCCEEDED(hr), "CloneMesh failed %#x\n", hr);
hr = clear_normals(cloned_mesh);
ok(SUCCEEDED(hr), "Failed to clear normals, returned %#x\n", hr);
hr = func->apply(cloned_mesh, ID3DXBuffer_GetBufferPointer(adjacency));
ok(hr == D3D_OK, "%s returned %#x, expected D3D_OK\n", func->name, hr);
compare_normals(__LINE__, func->name, cloned_mesh, box_normals_adjacency, ARRAY_SIZE(box_normals_adjacency));
refcount = cloned_mesh->lpVtbl->Release(cloned_mesh);
ok(!refcount, "Mesh has %u references left\n", refcount);
/* Mesh with D3DDECLTYPE_FLOAT1 positions and D3DDECLTYPE_FLOAT3 normals */
hr = mesh->lpVtbl->CloneMesh(mesh, 0, position1f_normal3f_declaration, device, &cloned_mesh);
ok(SUCCEEDED(hr), "CloneMesh failed %#x\n", hr);
hr = clear_normals(cloned_mesh);
ok(SUCCEEDED(hr), "Failed to clear normals, returned %#x\n", hr);
hr = func->apply(cloned_mesh, ID3DXBuffer_GetBufferPointer(adjacency));
ok(hr == D3D_OK, "%s returned %#x, expected D3D_OK\n", func->name, hr);
compare_normals(__LINE__, func->name, cloned_mesh, box_normals_position1f, ARRAY_SIZE(box_normals_position1f));
refcount = cloned_mesh->lpVtbl->Release(cloned_mesh);
ok(!refcount, "Mesh has %u references left\n", refcount);
/* Mesh with D3DDECLTYPE_FLOAT2 positions and D3DDECLTYPE_FLOAT3 normals */
hr = mesh->lpVtbl->CloneMesh(mesh, 0, position2f_normal3f_declaration, device, &cloned_mesh);
ok(SUCCEEDED(hr), "CloneMesh failed %#x\n", hr);
hr = clear_normals(cloned_mesh);
ok(SUCCEEDED(hr), "Failed to clear normals, returned %#x\n", hr);
hr = func->apply(cloned_mesh, ID3DXBuffer_GetBufferPointer(adjacency));
ok(hr == D3D_OK, "%s returned %#x, expected D3D_OK\n", func->name, hr);
compare_normals(__LINE__, func->name, cloned_mesh, box_normals_position2f, ARRAY_SIZE(box_normals_position2f));
refcount = cloned_mesh->lpVtbl->Release(cloned_mesh);
ok(!refcount, "Mesh has %u references left\n", refcount);
/* Mesh with D3DDECLTYPE_FLOAT4 positions and D3DDECLTYPE_FLOAT3 normals */
hr = mesh->lpVtbl->CloneMesh(mesh, 0, position4f_normal3f_declaration, device, &cloned_mesh);
ok(SUCCEEDED(hr), "CloneMesh failed %#x\n", hr);
hr = clear_normals(cloned_mesh);
ok(SUCCEEDED(hr), "Failed to clear normals, returned %#x\n", hr);
hr = func->apply(cloned_mesh, ID3DXBuffer_GetBufferPointer(adjacency));
ok(hr == D3D_OK, "%s returned %#x, expected D3D_OK\n", func->name, hr);
compare_normals(__LINE__, func->name, cloned_mesh, box_normals_adjacency, ARRAY_SIZE(box_normals_adjacency));
refcount = cloned_mesh->lpVtbl->Release(cloned_mesh);
ok(!refcount, "Mesh has %u references left\n", refcount);
}
hr = D3DXComputeTangentFrameEx(mesh, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0,
D3DDECLUSAGE_NORMAL, 0, D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS | D3DXTANGENT_WEIGHT_BY_AREA,
NULL, -1.01f, -0.01f, -1.01f, NULL, NULL);
ok(hr == D3D_OK, "D3DXComputeTangentFrameEx returned %#x, expected D3D_OK\n", hr);
compare_normals(__LINE__, "D3DXComputeTangentFrameEx", mesh, box_normals, ARRAY_SIZE(box_normals));
hr = D3DXComputeTangentFrameEx(mesh, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0,
D3DDECLUSAGE_NORMAL, 0, D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS | D3DXTANGENT_WEIGHT_BY_AREA,
ID3DXBuffer_GetBufferPointer(adjacency), -1.01f, -0.01f, -1.01f, NULL, NULL);
ok(hr == D3D_OK, "D3DXComputeTangentFrameEx returned %#x, expected D3D_OK\n", hr);
compare_normals(__LINE__, "D3DXComputeTangentFrameEx", mesh, box_normals_adjacency_area, ARRAY_SIZE(box_normals_adjacency_area));
hr = D3DXComputeTangentFrameEx(mesh, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0,
D3DDECLUSAGE_NORMAL, 0, D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS | D3DXTANGENT_WEIGHT_EQUAL,
NULL, -1.01f, -0.01f, -1.01f, NULL, NULL);
ok(hr == D3D_OK, "D3DXComputeTangentFrameEx returned %#x, expected D3D_OK\n", hr);
compare_normals(__LINE__, "D3DXComputeTangentFrameEx", mesh, box_normals, ARRAY_SIZE(box_normals));
hr = D3DXComputeTangentFrameEx(mesh, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0,
D3DDECLUSAGE_NORMAL, 0, D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS | D3DXTANGENT_WEIGHT_EQUAL,
ID3DXBuffer_GetBufferPointer(adjacency), -1.01f, -0.01f, -1.01f, NULL, NULL);
ok(hr == D3D_OK, "D3DXComputeTangentFrameEx returned %#x, expected D3D_OK\n", hr);
compare_normals(__LINE__, "D3DXComputeTangentFrameEx", mesh, box_normals_adjacency_area, ARRAY_SIZE(box_normals_adjacency_area));
refcount = mesh->lpVtbl->Release(mesh);
ok(!refcount, "Mesh has %u references left\n", refcount);
refcount = ID3DXBuffer_Release(adjacency);
ok(!refcount, "Buffer has %u references left\n", refcount);
hr = D3DXCreateSphere(device, 1.0f, 4, 6, &mesh, &adjacency);
ok(SUCCEEDED(hr), "D3DXCreateSphere failed %#x\n", hr);
for (i = 0; i < ARRAY_SIZE(compute_normals_funcs); i++)
{
const struct compute_normals_func *func = &compute_normals_funcs[i];
/* Sphere without adjacency data */
hr = clear_normals(mesh);
ok(SUCCEEDED(hr), "Failed to clear normals, returned %#x\n", hr);
hr = func->apply(mesh, NULL);
ok(hr == D3D_OK, "%s returned %#x, expected D3D_OK\n", func->name, hr);
compare_normals(__LINE__, func->name, mesh, sphere_normals, ARRAY_SIZE(sphere_normals));
/* Sphere with adjacency data */
hr = clear_normals(mesh);
ok(SUCCEEDED(hr), "Failed to clear normals, returned %#x\n", hr);
hr = func->apply(mesh, ID3DXBuffer_GetBufferPointer(adjacency));
ok(hr == D3D_OK, "%s returned %#x, expected D3D_OK\n", func->name, hr);
compare_normals(__LINE__, func->name, mesh, sphere_normals, ARRAY_SIZE(sphere_normals));
}
hr = D3DXComputeTangentFrameEx(mesh, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0,
D3DDECLUSAGE_NORMAL, 0, D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS | D3DXTANGENT_WEIGHT_BY_AREA,
NULL, -1.01f, -0.01f, -1.01f, NULL, NULL);
ok(hr == D3D_OK, "D3DXComputeTangentFrameEx returned %#x, expected D3D_OK\n", hr);
compare_normals(__LINE__, "D3DXComputeTangentFrameEx", mesh, sphere_normals_area, ARRAY_SIZE(sphere_normals_area));
hr = D3DXComputeTangentFrameEx(mesh, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0,
D3DDECLUSAGE_NORMAL, 0, D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS | D3DXTANGENT_WEIGHT_BY_AREA,
ID3DXBuffer_GetBufferPointer(adjacency), -1.01f, -0.01f, -1.01f, NULL, NULL);
ok(hr == D3D_OK, "D3DXComputeTangentFrameEx returned %#x, expected D3D_OK\n", hr);
compare_normals(__LINE__, "D3DXComputeTangentFrameEx", mesh, sphere_normals_area, ARRAY_SIZE(sphere_normals_area));
hr = D3DXComputeTangentFrameEx(mesh, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0,
D3DDECLUSAGE_NORMAL, 0, D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS | D3DXTANGENT_WEIGHT_EQUAL,
NULL, -1.01f, -0.01f, -1.01f, NULL, NULL);
ok(hr == D3D_OK, "D3DXComputeTangentFrameEx returned %#x, expected D3D_OK\n", hr);
compare_normals(__LINE__, "D3DXComputeTangentFrameEx", mesh, sphere_normals_equal, ARRAY_SIZE(sphere_normals_equal));
hr = D3DXComputeTangentFrameEx(mesh, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0,
D3DDECLUSAGE_NORMAL, 0, D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS | D3DXTANGENT_WEIGHT_EQUAL,
ID3DXBuffer_GetBufferPointer(adjacency), -1.01f, -0.01f, -1.01f, NULL, NULL);
ok(hr == D3D_OK, "D3DXComputeTangentFrameEx returned %#x, expected D3D_OK\n", hr);
compare_normals(__LINE__, "D3DXComputeTangentFrameEx", mesh, sphere_normals_equal, ARRAY_SIZE(sphere_normals_equal));
refcount = mesh->lpVtbl->Release(mesh);
ok(!refcount, "Mesh has %u references left\n", refcount);
refcount = ID3DXBuffer_Release(adjacency);
ok(!refcount, "Buffer has %u references left\n", refcount);
free_test_context(test_context);
}
static void D3DXCreateAnimationControllerTest(void)
{
HRESULT hr;
ID3DXAnimationController *animation;
UINT value;
hr = D3DXCreateAnimationController(0, 0, 0, 0, NULL);
ok(hr == D3D_OK, "Got unexpected hr returned %#x.\n", hr);
animation = (void*)0xdeadbeef;
hr = D3DXCreateAnimationController(0, 1, 1, 1, &animation);
ok(hr == D3D_OK, "Got unexpected hr returned %#x.\n", hr);
ok(animation == (void*)0xdeadbeef, "Got unexpected animation %p.\n", animation);
animation = (void*)0xdeadbeef;
hr = D3DXCreateAnimationController(1, 0, 1, 1, &animation);
ok(hr == D3D_OK, "Got unexpected hr returned %#x.\n", hr);
ok(animation == (void*)0xdeadbeef, "Got unexpected animation %p.\n", animation);
animation = (void*)0xdeadbeef;
hr = D3DXCreateAnimationController(1, 1, 0, 1, &animation);
ok(hr == D3D_OK, "Got unexpected hr returned %#x.\n", hr);
ok(animation == (void*)0xdeadbeef, "Got unexpected animation %p.\n", animation);
animation = (void*)0xdeadbeef;
hr = D3DXCreateAnimationController(1, 1, 1, 0, &animation);
ok(hr == D3D_OK, "Got unexpected hr returned %#x.\n", hr);
ok(animation == (void*)0xdeadbeef, "Got unexpected animation %p.\n", animation);
hr = D3DXCreateAnimationController(1, 1, 1, 1, &animation);
ok(hr == D3D_OK, "Got unexpected hr returned %#x.\n", hr);
value = animation->lpVtbl->GetMaxNumAnimationOutputs(animation);
ok(value == 1, "Got unexpected value %u.\n", value);
value = animation->lpVtbl->GetMaxNumAnimationSets(animation);
ok(value == 1, "Got unexpected value %u.\n", value);
value = animation->lpVtbl->GetMaxNumTracks(animation);
ok(value == 1, "Got unexpected value %u.\n", value);
value = animation->lpVtbl->GetMaxNumEvents(animation);
ok(value == 1, "Got unexpected value %u.\n", value);
animation->lpVtbl->Release(animation);
hr = D3DXCreateAnimationController(100, 101, 102, 103, &animation);
ok(hr == D3D_OK, "Got unexpected hr returned %#x.\n", hr);
value = animation->lpVtbl->GetMaxNumAnimationOutputs(animation);
ok(value == 100, "Got unexpected value %u.\n", value);
value = animation->lpVtbl->GetMaxNumAnimationSets(animation);
ok(value == 101, "Got unexpected value %u.\n", value);
value = animation->lpVtbl->GetMaxNumTracks(animation);
ok(value == 102, "Got unexpected value %u.\n", value);
value = animation->lpVtbl->GetMaxNumEvents(animation);
ok(value == 103, "Got unexpected value %u.\n", value);
animation->lpVtbl->Release(animation);
}
static void test_D3DXFrameFind(void)
{
static char n1[] = "name1";
static char n2[] = "name2";
static char n3[] = "name3";
static char n4[] = "name4";
static char n5[] = "name5";
static char n6[] = "name6";
static char N1[] = "Name1";
D3DXFRAME root, sibling, sibling2, child, *ret;
D3DXFRAME child2, child3;
ret = D3DXFrameFind(NULL, NULL);
ok(ret == NULL, "Unexpected frame, %p.\n", ret);
ret = D3DXFrameFind(NULL, "test");
ok(ret == NULL, "Unexpected frame, %p.\n", ret);
memset(&root, 0, sizeof(root));
ret = D3DXFrameFind(&root, NULL);
ok(ret == &root, "Unexpected frame, %p.\n", ret);
root.Name = n1;
ret = D3DXFrameFind(&root, NULL);
ok(ret == NULL, "Unexpected frame, %p.\n", ret);
ret = D3DXFrameFind(&root, n1);
ok(ret == &root, "Unexpected frame, %p.\n", ret);
ret = D3DXFrameFind(&root, N1);
ok(ret == NULL, "Unexpected frame, %p.\n", ret);
/* Test siblings order traversal. */
memset(&sibling, 0, sizeof(sibling));
sibling.Name = n2;
root.pFrameSibling = &sibling;
ret = D3DXFrameFind(&root, n2);
ok(ret == &sibling, "Unexpected frame, %p.\n", ret);
memset(&sibling2, 0, sizeof(sibling2));
sibling2.Name = n2;
sibling.pFrameSibling = &sibling2;
ret = D3DXFrameFind(&root, n2);
ok(ret == &sibling, "Unexpected frame, %p.\n", ret);
sibling2.Name = n3;
ret = D3DXFrameFind(&root, n3);
ok(ret == &sibling2, "Unexpected frame, %p.\n", ret);
/* Siblings first. */
memset(&child, 0, sizeof(child));
child.Name = n2;
root.pFrameFirstChild = &child;
ret = D3DXFrameFind(&root, n2);
ok(ret == &sibling, "Unexpected frame, %p.\n", ret);
child.Name = n4;
ret = D3DXFrameFind(&root, n4);
ok(ret == &child, "Unexpected frame, %p.\n", ret);
/* Link a grandchild and another one for sibling. */
memset(&child2, 0, sizeof(child2));
memset(&child3, 0, sizeof(child3));
child2.Name = child3.Name = n5;
sibling.pFrameFirstChild = &child2;
child.pFrameFirstChild = &child3;
ret = D3DXFrameFind(&root, n5);
ok(ret == &child2, "Unexpected frame, %p.\n", ret);
child3.Name = n6;
ret = D3DXFrameFind(&root, n6);
ok(ret == &child3, "Unexpected frame, %p.\n", ret);
}
START_TEST(mesh)
{
D3DXBoundProbeTest();
D3DXComputeBoundingBoxTest();
D3DXComputeBoundingSphereTest();
D3DXGetFVFVertexSizeTest();
D3DXIntersectTriTest();
D3DXCreateMeshTest();
D3DXCreateMeshFVFTest();
D3DXLoadMeshTest();
D3DXCreateBoxTest();
D3DXCreatePolygonTest();
D3DXCreateSphereTest();
D3DXCreateCylinderTest();
D3DXCreateTextTest();
D3DXCreateTorusTest();
D3DXCreateAnimationControllerTest();
test_get_decl_length();
test_get_decl_vertex_size();
test_fvf_decl_conversion();
D3DXGenerateAdjacencyTest();
test_update_semantics();
test_create_skin_info();
test_convert_adjacency_to_point_reps();
test_convert_point_reps_to_adjacency();
test_weld_vertices();
test_clone_mesh();
test_valid_mesh();
test_optimize_faces();
test_compute_normals();
test_D3DXFrameFind();
}