175 lines
7.0 KiB
C
175 lines
7.0 KiB
C
/*
|
|
* IWineD3DBaseTexture Implementation
|
|
*
|
|
* Copyright 2002-2004 Jason Edmeades
|
|
* Raphael Junqueira
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include "wined3d_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
|
|
#define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
|
|
|
|
/* *******************************************
|
|
IWineD3DBaseTexture IUnknown parts follow
|
|
******************************************* */
|
|
HRESULT WINAPI IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, LPVOID *ppobj)
|
|
{
|
|
IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
|
|
WARN("(%p)->(%s,%p) should not be called\n",This,debugstr_guid(riid),ppobj);
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
ULONG WINAPI IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture *iface) {
|
|
IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
|
|
ULONG ref = InterlockedIncrement(&This->resource.ref);
|
|
|
|
TRACE("(%p) : AddRef increasing from %ld\n", This,ref - 1);
|
|
IUnknown_AddRef(This->resource.parent);
|
|
return ref;
|
|
}
|
|
|
|
ULONG WINAPI IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture *iface) {
|
|
IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
|
|
ULONG ref = InterlockedDecrement(&This->resource.ref);
|
|
TRACE("(%p) : Releasing from %ld\n", This, ref + 1);
|
|
if (ref == 0) {
|
|
IWineD3DDevice_Release((IWineD3DDevice *)This->resource.wineD3DDevice);
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
} else {
|
|
IUnknown_Release(This->resource.parent); /* Released the reference to the d3dx object */
|
|
}
|
|
return ref;
|
|
}
|
|
|
|
/* ****************************************************
|
|
IWineD3DBaseTexture IWineD3DResource parts follow
|
|
**************************************************** */
|
|
HRESULT WINAPI IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture *iface, IWineD3DDevice** ppDevice) {
|
|
return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
|
|
}
|
|
|
|
HRESULT WINAPI IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
|
|
return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
|
|
}
|
|
|
|
HRESULT WINAPI IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
|
|
return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
|
|
}
|
|
|
|
HRESULT WINAPI IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid) {
|
|
return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
|
|
}
|
|
|
|
DWORD WINAPI IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD PriorityNew) {
|
|
return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
|
|
}
|
|
|
|
DWORD WINAPI IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture *iface) {
|
|
return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
|
|
}
|
|
|
|
void WINAPI IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture *iface) {
|
|
return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
|
|
}
|
|
|
|
D3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface) {
|
|
return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
|
|
}
|
|
|
|
HRESULT WINAPI IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture *iface, IUnknown **pParent) {
|
|
return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
|
|
}
|
|
|
|
/* ******************************************************
|
|
IWineD3DBaseTexture IWineD3DBaseTexture parts follow
|
|
****************************************************** */
|
|
DWORD WINAPI IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew) {
|
|
IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
|
|
FIXME("(%p) : stub\n", This);
|
|
return 0;
|
|
}
|
|
|
|
DWORD WINAPI IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture *iface) {
|
|
IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
|
|
FIXME("(%p) : stub\n", This);
|
|
return 0;
|
|
}
|
|
|
|
DWORD WINAPI IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture *iface) {
|
|
IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
|
|
TRACE("(%p) : returning %d\n", This, This->baseTexture.levels);
|
|
return This->baseTexture.levels;
|
|
}
|
|
|
|
HRESULT WINAPI IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture *iface, D3DTEXTUREFILTERTYPE FilterType) {
|
|
IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
|
|
FIXME("(%p) : stub\n", This);
|
|
return D3D_OK;
|
|
}
|
|
|
|
D3DTEXTUREFILTERTYPE WINAPI IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture *iface) {
|
|
IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
|
|
FIXME("(%p) : stub\n", This);
|
|
return D3DTEXF_NONE;
|
|
}
|
|
|
|
void WINAPI IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture *iface) {
|
|
IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
|
|
FIXME("(%p) : stub\n", This);
|
|
return ;
|
|
}
|
|
|
|
/* Internal function, No d3d mapping */
|
|
BOOL WINAPI IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture *iface, BOOL dirty) {
|
|
BOOL old;
|
|
IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
|
|
old = This->baseTexture.dirty;
|
|
This->baseTexture.dirty = dirty;
|
|
return old;
|
|
}
|
|
|
|
BOOL WINAPI IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture *iface) {
|
|
IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
|
|
return This->baseTexture.dirty;
|
|
}
|
|
|
|
IWineD3DBaseTextureVtbl IWineD3DBaseTexture_Vtbl =
|
|
{
|
|
IWineD3DBaseTextureImpl_QueryInterface,
|
|
IWineD3DBaseTextureImpl_AddRef,
|
|
IWineD3DBaseTextureImpl_Release,
|
|
IWineD3DBaseTextureImpl_GetParent,
|
|
IWineD3DBaseTextureImpl_GetDevice,
|
|
IWineD3DBaseTextureImpl_SetPrivateData,
|
|
IWineD3DBaseTextureImpl_GetPrivateData,
|
|
IWineD3DBaseTextureImpl_FreePrivateData,
|
|
IWineD3DBaseTextureImpl_SetPriority,
|
|
IWineD3DBaseTextureImpl_GetPriority,
|
|
IWineD3DBaseTextureImpl_PreLoad,
|
|
IWineD3DBaseTextureImpl_GetType,
|
|
IWineD3DBaseTextureImpl_SetLOD,
|
|
IWineD3DBaseTextureImpl_GetLOD,
|
|
IWineD3DBaseTextureImpl_GetLevelCount,
|
|
IWineD3DBaseTextureImpl_SetAutoGenFilterType,
|
|
IWineD3DBaseTextureImpl_GetAutoGenFilterType,
|
|
IWineD3DBaseTextureImpl_GenerateMipSubLevels,
|
|
IWineD3DBaseTextureImpl_SetDirty,
|
|
IWineD3DBaseTextureImpl_GetDirty
|
|
};
|