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Makefile.in
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adapter_gl.c
wined3d: Feature level 10.0 does not require independent blend functions.
2020-03-16 21:30:29 +01:00
adapter_vk.c
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arb_program_shader.c
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ati_fragment_shader.c
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buffer.c
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context.c
wined3d: Implement dual source blending.
2020-03-18 16:52:39 +01:00
cs.c
wined3d: Move the scissor test state to wined3d_rasterizer_state.
2020-03-09 12:10:52 +01:00
device.c
wined3d: Get rid of the vertex sampler offset.
2020-03-16 21:37:35 +01:00
directx.c
wined3d: Pass a struct wined3d_adapter pointer to wined3d_get_device_caps().
2020-03-16 21:30:58 +01:00
gl_compat.c
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glsl_shader.c
wined3d: Implement dual source blending.
2020-03-18 16:52:39 +01:00
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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shader.c
wined3d: Implement dual source blending.
2020-03-18 16:52:39 +01:00
shader_sm1.c
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shader_sm4.c
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state.c
wined3d: Implement dual source blending.
2020-03-18 16:52:39 +01:00
stateblock.c
wined3d: Get rid of the vertex sampler offset.
2020-03-16 21:37:35 +01:00
surface.c
wined3d: Validate the filter in wined3d_texture_blt().
2020-03-16 21:37:43 +01:00
swapchain.c
wined3d: Refactor wined3d_get_adapter_raster_status() to wined3d_output_get_raster_status().
2020-03-09 12:10:52 +01:00
texture.c
wined3d: Validate the filter in wined3d_texture_blt().
2020-03-16 21:37:43 +01:00
utils.c
wined3d: Implement independent blend.
2020-03-13 13:23:11 +01:00
version.rc
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vertexdeclaration.c
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view.c
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wined3d.spec
wined3d: Pass a struct wined3d_adapter pointer to wined3d_get_device_caps().
2020-03-16 21:30:58 +01:00
wined3d_gl.h
wined3d: Implement independent blend.
2020-03-13 13:23:11 +01:00
wined3d_main.c
wined3d: Refactor wined3d_find_closest_matching_adapter_mode() to wined3d_output_find_closest_matching_mode().
2020-03-06 17:54:09 +01:00
wined3d_private.h
wined3d: Implement dual source blending.
2020-03-18 16:52:39 +01:00
wined3d_vk.h
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