Sweden-Number/dlls/wined3d
Zebediah Figura df569853bf wined3d: Implement dual source blending.
Based on a patch by Michael Müller.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-18 16:52:39 +01:00
..
Makefile.in
adapter_gl.c wined3d: Feature level 10.0 does not require independent blend functions. 2020-03-16 21:30:29 +01:00
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c wined3d: Implement dual source blending. 2020-03-18 16:52:39 +01:00
cs.c wined3d: Move the scissor test state to wined3d_rasterizer_state. 2020-03-09 12:10:52 +01:00
device.c wined3d: Get rid of the vertex sampler offset. 2020-03-16 21:37:35 +01:00
directx.c wined3d: Pass a struct wined3d_adapter pointer to wined3d_get_device_caps(). 2020-03-16 21:30:58 +01:00
gl_compat.c
glsl_shader.c wined3d: Implement dual source blending. 2020-03-18 16:52:39 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Implement dual source blending. 2020-03-18 16:52:39 +01:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Implement dual source blending. 2020-03-18 16:52:39 +01:00
stateblock.c wined3d: Get rid of the vertex sampler offset. 2020-03-16 21:37:35 +01:00
surface.c wined3d: Validate the filter in wined3d_texture_blt(). 2020-03-16 21:37:43 +01:00
swapchain.c wined3d: Refactor wined3d_get_adapter_raster_status() to wined3d_output_get_raster_status(). 2020-03-09 12:10:52 +01:00
texture.c wined3d: Validate the filter in wined3d_texture_blt(). 2020-03-16 21:37:43 +01:00
utils.c wined3d: Implement independent blend. 2020-03-13 13:23:11 +01:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Pass a struct wined3d_adapter pointer to wined3d_get_device_caps(). 2020-03-16 21:30:58 +01:00
wined3d_gl.h wined3d: Implement independent blend. 2020-03-13 13:23:11 +01:00
wined3d_main.c wined3d: Refactor wined3d_find_closest_matching_adapter_mode() to wined3d_output_find_closest_matching_mode(). 2020-03-06 17:54:09 +01:00
wined3d_private.h wined3d: Implement dual source blending. 2020-03-18 16:52:39 +01:00
wined3d_vk.h