Sweden-Number/dlls/dxgi
Henri Verbeet a5214c306f wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
..
tests
Makefile.in dxgi: Implement IDXGIAdapter::EnumOutputs(). 2009-09-15 14:32:08 -05:00
adapter.c dxgi: Implement IDXGIAdapter::EnumOutputs(). 2009-09-15 14:32:08 -05:00
device.c dxgi: Create a wined3d swapchain. 2009-02-24 16:57:29 +01:00
dxgi.spec
dxgi_main.c dxgi: Implement IDXGIAdapter::EnumOutputs(). 2009-09-15 14:32:08 -05:00
dxgi_private.h dxgi: Implement IDXGIAdapter::EnumOutputs(). 2009-09-15 14:32:08 -05:00
factory.c dxgi: Create a wined3d swapchain. 2009-02-24 16:57:29 +01:00
output.c dxgi: Implement IDXGIAdapter::EnumOutputs(). 2009-09-15 14:32:08 -05:00
surface.c
swapchain.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
utils.c
version.rc