891 lines
37 KiB
C
891 lines
37 KiB
C
/*
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* Copyright (C) 2005 Henri Verbeet
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* Copyright (C) 2006 Ivan Gyurdiev
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include <d3d9.h>
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#include "wine/test.h"
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static HMODULE d3d9_handle = 0;
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#define VDECL_CHECK(fcall) \
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if(fcall != S_OK) \
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trace(" Test failed on line #%d\n", __LINE__);
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static HWND create_window(void)
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{
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WNDCLASS wc = {0};
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wc.lpfnWndProc = DefWindowProc;
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wc.lpszClassName = "d3d9_test_wc";
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RegisterClass(&wc);
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return CreateWindow("d3d9_test_wc", "d3d9_test",
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0, 0, 0, 0, 0, 0, 0, 0, 0);
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}
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static IDirect3DDevice9 *init_d3d9(void)
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{
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IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
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IDirect3D9 *d3d9_ptr = 0;
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IDirect3DDevice9 *device_ptr = 0;
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D3DPRESENT_PARAMETERS present_parameters;
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HRESULT hres;
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d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
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ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
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if (!d3d9_create) return NULL;
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d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
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if (!d3d9_ptr)
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{
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skip("could not create D3D9\n");
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return NULL;
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}
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ZeroMemory(&present_parameters, sizeof(present_parameters));
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present_parameters.Windowed = TRUE;
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present_parameters.hDeviceWindow = create_window();
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
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if(FAILED(hres))
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{
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hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
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if(FAILED(hres))
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{
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trace("could not create device, IDirect3D9_CreateDevice returned %#x\n", hres);
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return NULL;
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}
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}
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return device_ptr;
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}
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static int get_refcount(IUnknown *object)
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{
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IUnknown_AddRef(object);
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return IUnknown_Release(object);
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}
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static inline void print_elements(
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D3DVERTEXELEMENT9 *elements) {
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D3DVERTEXELEMENT9 last = D3DDECL_END();
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D3DVERTEXELEMENT9 *ptr = elements;
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int count = 0;
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while (memcmp(ptr, &last, sizeof(D3DVERTEXELEMENT9))) {
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trace(
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"[Element %d] Stream = %d, Offset = %d, Type = %d, Method = %d, Usage = %d, UsageIndex = %d\n",
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count, ptr->Stream, ptr->Offset, ptr->Type, ptr->Method, ptr->Usage, ptr->UsageIndex);
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ptr++;
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count++;
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}
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}
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static int compare_elements(
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IDirect3DVertexDeclaration9 *decl,
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const D3DVERTEXELEMENT9 *expected_elements) {
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HRESULT hr;
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unsigned int i, size;
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D3DVERTEXELEMENT9 last = D3DDECL_END();
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D3DVERTEXELEMENT9 *elements = NULL;
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/* How many elements are there? */
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hr = IDirect3DVertexDeclaration9_GetDeclaration( decl, NULL, &size );
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ok(SUCCEEDED(hr), "GetDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
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if (FAILED(hr)) goto fail;
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/* Allocate buffer */
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elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DVERTEXELEMENT9) * size);
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ok (elements != NULL, "Out of memory, aborting test\n");
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if (elements == NULL) goto fail;
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/* Get the elements */
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hr = IDirect3DVertexDeclaration9_GetDeclaration( decl, elements, &size);
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ok(SUCCEEDED(hr), "GetDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
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if (FAILED(hr)) goto fail;
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/* Compare one by one */
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for (i = 0; i < size; i++) {
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int status;
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int end1 = memcmp(&elements[i], &last, sizeof(D3DVERTEXELEMENT9));
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int end2 = memcmp(&expected_elements[i], &last, sizeof(D3DVERTEXELEMENT9));
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status = ((end1 && !end2) || (!end1 && end2));
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ok (!status, "Mismatch in size, test declaration is %s than expected\n",
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(end1 && !end2) ? "shorter" : "longer");
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if (status) { print_elements(elements); goto fail; }
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status = memcmp(&elements[i], &expected_elements[i], sizeof(D3DVERTEXELEMENT9));
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ok (!status, "Mismatch in element %d\n", i);
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if (status) { print_elements(elements); goto fail; }
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}
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HeapFree(GetProcessHeap(), 0, elements);
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return S_OK;
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fail:
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HeapFree(GetProcessHeap(), 0, elements);
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return E_FAIL;
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}
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static IDirect3DVertexDeclaration9 *test_create_vertex_declaration(IDirect3DDevice9 *device_ptr, D3DVERTEXELEMENT9 *vertex_decl)
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{
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IDirect3DVertexDeclaration9 *decl_ptr = 0;
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HRESULT hret = 0;
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hret = IDirect3DDevice9_CreateVertexDeclaration(device_ptr, vertex_decl, &decl_ptr);
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ok(hret == D3D_OK && decl_ptr != NULL, "CreateVertexDeclaration returned: hret 0x%x, decl_ptr %p. "
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"Expected hret 0x%x, decl_ptr != %p. Aborting.\n", hret, decl_ptr, D3D_OK, NULL);
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return decl_ptr;
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}
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static void test_get_set_vertex_declaration(IDirect3DDevice9 *device_ptr, IDirect3DVertexDeclaration9 *decl_ptr)
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{
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IDirect3DVertexDeclaration9 *current_decl_ptr = 0;
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HRESULT hret = 0;
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int decl_refcount = 0;
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int i = 0;
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/* SetVertexDeclaration should not touch the declaration's refcount. */
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i = get_refcount((IUnknown *)decl_ptr);
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hret = IDirect3DDevice9_SetVertexDeclaration(device_ptr, decl_ptr);
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decl_refcount = get_refcount((IUnknown *)decl_ptr);
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ok(hret == D3D_OK && decl_refcount == i, "SetVertexDeclaration returned: hret 0x%x, refcount %d. "
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"Expected hret 0x%x, refcount %d.\n", hret, decl_refcount, D3D_OK, i);
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/* GetVertexDeclaration should increase the declaration's refcount by one. */
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i = decl_refcount+1;
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hret = IDirect3DDevice9_GetVertexDeclaration(device_ptr, ¤t_decl_ptr);
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decl_refcount = get_refcount((IUnknown *)decl_ptr);
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ok(hret == D3D_OK && decl_refcount == i && current_decl_ptr == decl_ptr,
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"GetVertexDeclaration returned: hret 0x%x, current_decl_ptr %p refcount %d. "
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"Expected hret 0x%x, current_decl_ptr %p, refcount %d.\n", hret, current_decl_ptr, decl_refcount, D3D_OK, decl_ptr, i);
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IDirect3DVertexDeclaration9_Release(current_decl_ptr);
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}
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static void test_get_declaration(IDirect3DVertexDeclaration9 *decl_ptr, D3DVERTEXELEMENT9 *vertex_decl, UINT expected_num_elements)
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{
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int i;
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UINT num_elements = 0;
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D3DVERTEXELEMENT9 *decl = 0;
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HRESULT hret = 0;
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/* First test only getting the number of elements */
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num_elements = 0x1337c0de;
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hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, NULL, &num_elements);
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ok(hret == D3D_OK && num_elements == expected_num_elements,
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"GetDeclaration returned: hret 0x%x, num_elements %d. "
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"Expected hret 0x%x, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements);
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num_elements = 0;
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hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, NULL, &num_elements);
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ok(hret == D3D_OK && num_elements == expected_num_elements,
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"GetDeclaration returned: hret 0x%x, num_elements %d. "
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"Expected hret 0x%x, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements);
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/* Also test the returned data */
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decl = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DVERTEXELEMENT9) * expected_num_elements);
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num_elements = 0x1337c0de;
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hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, decl, &num_elements);
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ok(hret == D3D_OK && num_elements == expected_num_elements,
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"GetDeclaration returned: hret 0x%x, num_elements %d. "
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"Expected hret 0x%x, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements);
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i = memcmp(decl, vertex_decl, sizeof(vertex_decl));
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ok (!i, "Original and returned vertexdeclarations are not the same\n");
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ZeroMemory(decl, sizeof(D3DVERTEXELEMENT9) * expected_num_elements);
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num_elements = 0;
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hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, decl, &num_elements);
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ok(hret == D3D_OK && num_elements == expected_num_elements,
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"GetDeclaration returned: hret 0x%x, num_elements %d. "
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"Expected hret 0x%x, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements);
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i = memcmp(decl, vertex_decl, sizeof(vertex_decl));
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ok (!i, "Original and returned vertexdeclarations are not the same\n");
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HeapFree(GetProcessHeap(), 0, decl);
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}
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/* FIXME: also write a test, which shows that attempting to set
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* an invalid vertex declaration returns E_FAIL */
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static HRESULT test_fvf_to_decl(
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IDirect3DDevice9* device,
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IDirect3DVertexDeclaration9* default_decl,
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DWORD test_fvf,
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const D3DVERTEXELEMENT9 expected_elements[],
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char object_should_change)
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{
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HRESULT hr;
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IDirect3DVertexDeclaration9 *result_decl = NULL;
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/* Set a default declaration to make sure it is changed */
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hr = IDirect3DDevice9_SetVertexDeclaration ( device, default_decl );
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ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
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if (FAILED(hr)) goto fail;
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/* Set an FVF */
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hr = IDirect3DDevice9_SetFVF( device, test_fvf);
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ok(SUCCEEDED(hr), "SetFVF returned %#x, expected %#x\n", hr, D3D_OK);
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if (FAILED(hr)) goto fail;
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/* Check if the declaration object changed underneath */
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hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl);
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ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
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if (FAILED(hr)) goto fail;
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if (object_should_change) {
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ok(result_decl != default_decl, "result declaration matches original\n");
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if (result_decl == default_decl) goto fail;
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} else {
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ok(result_decl == default_decl, "result declaration does not match original\n");
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if (result_decl != default_decl) goto fail;
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}
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/* Declaration content/size test */
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ok(result_decl != NULL, "result declaration was null\n");
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if (result_decl == NULL)
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goto fail;
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else if (compare_elements(result_decl, expected_elements) != S_OK)
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goto fail;
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if (result_decl) IUnknown_Release( result_decl );
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return S_OK;
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fail:
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if (result_decl) IUnknown_Release( result_decl );
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return E_FAIL;
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}
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static HRESULT test_decl_to_fvf(IDirect3DDevice9* device, DWORD default_fvf,
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const D3DVERTEXELEMENT9 test_decl[], DWORD test_fvf, BOOL todo)
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{
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HRESULT hr;
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IDirect3DVertexDeclaration9 *vdecl = NULL;
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DWORD result_fvf = 0xdeadbeef;
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/* Set a default FVF of SPECULAR and DIFFUSE to make sure it is changed back to 0 */
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hr = IDirect3DDevice9_SetFVF( device, default_fvf);
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ok(SUCCEEDED(hr), "SetFVF returned %#x, expected %#x\n", hr, D3D_OK);
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if (FAILED(hr)) goto fail;
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/* Create a testing declaration */
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hr = IDirect3DDevice9_CreateVertexDeclaration( device, test_decl, &vdecl );
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ok(SUCCEEDED(hr), "CreateVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
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if (FAILED(hr)) goto fail;
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/* Set the declaration */
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hr = IDirect3DDevice9_SetVertexDeclaration ( device, vdecl );
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ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
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if (FAILED(hr)) goto fail;
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/* Check the FVF */
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hr = IDirect3DDevice9_GetFVF( device, &result_fvf);
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ok(SUCCEEDED(hr), "GetFVF returned %#x, expected %#x\n", hr, D3D_OK);
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if (FAILED(hr)) goto fail;
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if (todo) todo_wine ok(test_fvf == result_fvf, "result FVF was: %#x, expected: %#x\n", result_fvf, test_fvf);
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else ok(test_fvf == result_fvf, "result FVF was: %#x, expected: %#x\n", result_fvf, test_fvf);
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if (test_fvf != result_fvf) goto fail;
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IDirect3DDevice9_SetVertexDeclaration ( device, NULL );
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if (vdecl) IUnknown_Release( vdecl );
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return S_OK;
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fail:
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IDirect3DDevice9_SetVertexDeclaration ( device, NULL );
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if (vdecl) IUnknown_Release( vdecl );
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return E_FAIL;
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}
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static void test_fvf_decl_conversion(IDirect3DDevice9 *pDevice)
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{
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HRESULT hr;
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unsigned int i;
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IDirect3DVertexDeclaration9* default_decl = NULL;
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DWORD default_fvf = D3DFVF_SPECULAR | D3DFVF_DIFFUSE;
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D3DVERTEXELEMENT9 default_elements[] =
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{ { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 },
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{ 0, 4, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() };
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/* Create a default declaration and FVF that does not match any of the tests */
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hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, default_elements, &default_decl );
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ok(SUCCEEDED(hr), "CreateVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
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if (FAILED(hr)) goto cleanup;
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/* Test conversions from vertex declaration to an FVF.
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* For some reason those seem to occur only for POSITION/POSITIONT,
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* Otherwise the FVF is forced to 0 - maybe this is configuration specific */
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, D3DFVF_XYZ, TRUE));
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}
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, D3DFVF_XYZRHW, TRUE));
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}
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for (i = 0; i < 4; i++) {
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT1+i, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
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}
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
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}
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
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}
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
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}
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
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}
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
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}
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/* Make sure textures of different sizes work */
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
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}
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
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}
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
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}
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
|
|
}
|
|
|
|
/* Make sure the TEXCOORD index works correctly - try several textures */
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 },
|
|
{ 0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 },
|
|
{ 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2 },
|
|
{ 0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
|
|
}
|
|
|
|
/* No FVF mapping available */
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 1 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 1 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
|
|
}
|
|
|
|
/* Try empty declaration */
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] = { D3DDECL_END() };
|
|
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
|
|
}
|
|
|
|
/* Now try a combination test */
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITIONT, 0 },
|
|
{ 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 },
|
|
{ 0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 },
|
|
{ 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 },
|
|
{ 0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 },
|
|
{ 0, 44, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
|
|
}
|
|
|
|
/* Test conversions from FVF to a vertex declaration
|
|
* These seem to always occur internally. A new declaration object is created if necessary */
|
|
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZ, test_buffer, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZW, test_buffer, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZRHW, test_buffer, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
|
|
{ 0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
|
|
D3DFVF_XYZB5 | D3DFVF_LASTBETA_UBYTE4, test_buffer, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
|
|
{ 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
|
|
D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
|
|
{ 0, 28, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB5, test_buffer, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB1, test_buffer, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 12, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
|
|
D3DFVF_XYZB1 | D3DFVF_LASTBETA_UBYTE4, test_buffer, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
|
|
D3DFVF_XYZB1 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB2, test_buffer, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
|
|
{ 0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
|
|
D3DFVF_XYZB2 | D3DFVF_LASTBETA_UBYTE4, test_buffer, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
|
|
{ 0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
|
|
D3DFVF_XYZB2 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB3, test_buffer, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
|
|
{ 0, 20, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
|
|
D3DFVF_XYZB3 | D3DFVF_LASTBETA_UBYTE4, test_buffer, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
|
|
{ 0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
|
|
D3DFVF_XYZB3 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB4, test_buffer, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
|
|
{ 0, 24, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
|
|
D3DFVF_XYZB4 | D3DFVF_LASTBETA_UBYTE4, test_buffer, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
|
|
{ 0, 24, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
|
|
D3DFVF_XYZB4 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_NORMAL, test_buffer, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_PSIZE, test_buffer, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_DIFFUSE, test_buffer, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_SPECULAR, test_buffer, 1));
|
|
}
|
|
|
|
/* Make sure textures of different sizes work */
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
|
|
D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEX1, test_buffer, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
|
|
D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEX1, test_buffer, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
|
|
D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, test_buffer, 1));
|
|
}
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
|
|
D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1, test_buffer, 1));
|
|
}
|
|
|
|
/* Make sure the TEXCOORD index works correctly - try several textures */
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 },
|
|
{ 0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 },
|
|
{ 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2 },
|
|
{ 0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
|
|
D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEXCOORDSIZE2(2) |
|
|
D3DFVF_TEXCOORDSIZE4(3) | D3DFVF_TEX4, test_buffer, 1));
|
|
}
|
|
|
|
/* Now try a combination test */
|
|
{
|
|
CONST D3DVERTEXELEMENT9 test_buffer[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
|
|
{ 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 },
|
|
{ 0, 32, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 },
|
|
{ 0, 36, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 },
|
|
{ 0, 44, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 }, D3DDECL_END() };
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB4 | D3DFVF_SPECULAR | D3DFVF_DIFFUSE |
|
|
D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEX2, test_buffer, 1));
|
|
}
|
|
|
|
/* Setting the FVF to 0 should result in no change to the default decl */
|
|
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, 0, default_elements, 0));
|
|
|
|
cleanup:
|
|
IDirect3DDevice9_SetVertexDeclaration ( pDevice, NULL );
|
|
if ( default_decl ) IUnknown_Release (default_decl);
|
|
}
|
|
|
|
/* Check whether a declaration converted from FVF is shared.
|
|
* Check whether refcounts behave as expected */
|
|
static void test_fvf_decl_management(
|
|
IDirect3DDevice9* device) {
|
|
|
|
HRESULT hr;
|
|
IDirect3DVertexDeclaration9* result_decl1 = NULL;
|
|
IDirect3DVertexDeclaration9* result_decl2 = NULL;
|
|
IDirect3DVertexDeclaration9* result_decl3 = NULL;
|
|
IDirect3DVertexDeclaration9* result_decl4 = NULL;
|
|
int ref1, ref2, ref3, ref4;
|
|
|
|
DWORD test_fvf1 = D3DFVF_XYZRHW;
|
|
DWORD test_fvf2 = D3DFVF_NORMAL;
|
|
CONST D3DVERTEXELEMENT9 test_elements1[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() };
|
|
CONST D3DVERTEXELEMENT9 test_elements2[] =
|
|
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() };
|
|
|
|
/* Clear down any current vertex declaration */
|
|
hr = IDirect3DDevice9_SetVertexDeclaration ( device, NULL );
|
|
ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
|
|
if (FAILED(hr)) return;
|
|
|
|
/* Conversion */
|
|
hr = IDirect3DDevice9_SetFVF( device, test_fvf1);
|
|
ok(SUCCEEDED(hr), "SetFVF returned %#x, expected %#x\n", hr, D3D_OK);
|
|
if (FAILED(hr)) return;
|
|
|
|
/* Get converted decl (#1) */
|
|
hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl1);
|
|
ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
|
|
if (FAILED(hr)) return;
|
|
|
|
/* Get converted decl again (#2) */
|
|
hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl2);
|
|
ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
|
|
if (FAILED(hr)) return;
|
|
|
|
/* Conversion */
|
|
hr = IDirect3DDevice9_SetFVF( device, test_fvf2);
|
|
ok(SUCCEEDED(hr), "SetFVF returned %#x, expected %#x\n", hr, D3D_OK);
|
|
if (FAILED(hr)) return;
|
|
|
|
/* The contents should correspond to the first conversion */
|
|
VDECL_CHECK(compare_elements(result_decl1, test_elements1));
|
|
|
|
/* Get converted decl (#3) */
|
|
hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl3);
|
|
ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
|
|
if (FAILED(hr)) return;
|
|
|
|
/* The object should be the same */
|
|
ok (result_decl1 == result_decl2, "Declaration object changes on the second Get() call\n");
|
|
ok (result_decl2 != result_decl3, "Declaration object did not change during conversion\n");
|
|
|
|
/* The contents should correspond to the second conversion */
|
|
VDECL_CHECK(compare_elements(result_decl3, test_elements2));
|
|
/* Re-Check if the first decl was overwritten by the new Get() */
|
|
VDECL_CHECK(compare_elements(result_decl1, test_elements1));
|
|
|
|
hr = IDirect3DDevice9_SetFVF( device, test_fvf1);
|
|
ok(SUCCEEDED(hr), "SetFVF returned %#x, expected %#x\n", hr, D3D_OK);
|
|
if (FAILED(hr)) return;
|
|
|
|
hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl4);
|
|
ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
|
|
if (FAILED(hr)) return;
|
|
|
|
ok(result_decl4 == result_decl1, "Setting an already used FVF over results in a different vertexdeclaration\n");
|
|
|
|
ref1 = get_refcount((IUnknown*) result_decl1);
|
|
ref2 = get_refcount((IUnknown*) result_decl2);
|
|
ref3 = get_refcount((IUnknown*) result_decl3);
|
|
ref4 = get_refcount((IUnknown*) result_decl4);
|
|
ok (ref1 == 3, "Refcount #1 is %d, expected 3\n", ref1);
|
|
ok (ref2 == 3, "Refcount #2 is %d, expected 3\n", ref2);
|
|
ok (ref3 == 1, "Refcount #3 is %d, expected 1\n", ref3);
|
|
ok (ref4 == 3, "Refcount #4 is %d, expected 3\n", ref4);
|
|
|
|
/* Clear down any current vertex declaration */
|
|
hr = IDirect3DDevice9_SetVertexDeclaration ( device, NULL );
|
|
ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
|
|
if (FAILED(hr)) return;
|
|
|
|
IDirect3DVertexDeclaration9_Release(result_decl1);
|
|
IDirect3DVertexDeclaration9_Release(result_decl2);
|
|
IDirect3DVertexDeclaration9_Release(result_decl3);
|
|
IDirect3DVertexDeclaration9_Release(result_decl4);
|
|
|
|
return;
|
|
}
|
|
|
|
static void test_vertex_declaration_alignment(
|
|
IDirect3DDevice9* device) {
|
|
|
|
HRESULT hr;
|
|
IDirect3DVertexDeclaration9* result_decl = NULL;
|
|
unsigned int i;
|
|
|
|
CONST D3DVERTEXELEMENT9 test_elements[5][3] =
|
|
{
|
|
{
|
|
{ 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 16, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR , 0 },
|
|
D3DDECL_END()
|
|
},
|
|
{
|
|
{ 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 17, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR , 0 },
|
|
D3DDECL_END()
|
|
},
|
|
{
|
|
{ 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 18, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR , 0 },
|
|
D3DDECL_END()
|
|
},
|
|
{
|
|
{ 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 19, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR , 0 },
|
|
D3DDECL_END()
|
|
},
|
|
{
|
|
{ 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR , 0 },
|
|
D3DDECL_END()
|
|
}
|
|
};
|
|
HRESULT results[5] = {D3D_OK, E_FAIL, E_FAIL, E_FAIL, D3D_OK};
|
|
|
|
for(i = 0; i < sizeof(test_elements) / sizeof(test_elements[0]); i++) {
|
|
result_decl = NULL;
|
|
hr = IDirect3DDevice9_CreateVertexDeclaration(device, test_elements[i], &result_decl);
|
|
ok(hr == results[i], "CreateVertexDeclaration for declaration %d returned %#x, expected %#x\n",
|
|
i, hr, results[i]);
|
|
if(result_decl) IDirect3DVertexDeclaration9_Release(result_decl);
|
|
}
|
|
}
|
|
|
|
static void test_unused_type(
|
|
IDirect3DDevice9* device) {
|
|
|
|
HRESULT hr;
|
|
IDirect3DVertexDeclaration9* result_decl = NULL;
|
|
unsigned int i;
|
|
|
|
static const D3DVERTEXELEMENT9 test_elements[][3] =
|
|
{
|
|
{
|
|
{ 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_COLOR , 0 },
|
|
D3DDECL_END()
|
|
},
|
|
{
|
|
{ 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_TEXCOORD, 0 },
|
|
D3DDECL_END()
|
|
},
|
|
{
|
|
{ 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_TEXCOORD, 1 },
|
|
D3DDECL_END()
|
|
},
|
|
{
|
|
{ 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_TEXCOORD, 12},
|
|
D3DDECL_END()
|
|
},
|
|
{
|
|
{ 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 1, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_TEXCOORD, 12},
|
|
D3DDECL_END()
|
|
},
|
|
{
|
|
{ 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_NORMAL, 0 },
|
|
D3DDECL_END()
|
|
},
|
|
{
|
|
{ 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 1, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_NORMAL, 0 },
|
|
D3DDECL_END()
|
|
},
|
|
};
|
|
|
|
for(i = 0; i < sizeof(test_elements) / sizeof(test_elements[0]); i++) {
|
|
result_decl = NULL;
|
|
hr = IDirect3DDevice9_CreateVertexDeclaration(device, test_elements[i], &result_decl);
|
|
ok(hr == E_FAIL, "CreateVertexDeclaration for declaration %d returned %#x, expected E_FAIL(%#x)\n",
|
|
i, hr, E_FAIL);
|
|
if(result_decl) IDirect3DVertexDeclaration9_Release(result_decl);
|
|
}
|
|
}
|
|
START_TEST(vertexdeclaration)
|
|
{
|
|
static D3DVERTEXELEMENT9 simple_decl[] = {
|
|
{ 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
|
|
D3DDECL_END()};
|
|
UINT simple_decl_num_elements = sizeof(simple_decl) / sizeof(*simple_decl);
|
|
IDirect3DDevice9 *device_ptr = 0;
|
|
IDirect3DVertexDeclaration9 *decl_ptr = 0;
|
|
ULONG refcount;
|
|
|
|
d3d9_handle = LoadLibraryA("d3d9.dll");
|
|
if (!d3d9_handle)
|
|
{
|
|
skip("Could not load d3d9.dll\n");
|
|
return;
|
|
}
|
|
|
|
device_ptr = init_d3d9();
|
|
if (!device_ptr)
|
|
{
|
|
skip("Failed to initialise d3d9\n");
|
|
return;
|
|
}
|
|
|
|
decl_ptr = test_create_vertex_declaration(device_ptr, simple_decl);
|
|
if (!decl_ptr)
|
|
{
|
|
skip("Failed to create a vertex declaration\n");
|
|
return;
|
|
}
|
|
|
|
test_get_set_vertex_declaration(device_ptr, decl_ptr);
|
|
test_get_declaration(decl_ptr, simple_decl, simple_decl_num_elements);
|
|
test_fvf_decl_conversion(device_ptr);
|
|
test_fvf_decl_management(device_ptr);
|
|
test_vertex_declaration_alignment(device_ptr);
|
|
test_unused_type(device_ptr);
|
|
|
|
IDirect3DVertexDeclaration9_Release(decl_ptr);
|
|
|
|
refcount = IDirect3DDevice9_Release(device_ptr);
|
|
ok(!refcount, "Device has %u references left\n", refcount);
|
|
}
|