Sweden-Number/dlls/d3dx9_36/sprite.c

275 lines
8.8 KiB
C

/*
* Copyright (C) 2008 Tony Wasserka
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "wine/debug.h"
#include "d3dx9_36_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
static HRESULT WINAPI ID3DXSpriteImpl_QueryInterface(LPD3DXSPRITE iface, REFIID riid, LPVOID *object)
{
ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
TRACE("(%p): QueryInterface from %s\n", This, debugstr_guid(riid));
if(IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXSprite)) {
IUnknown_AddRef(iface);
*object=This;
return S_OK;
}
WARN("(%p)->(%s, %p): not found\n", iface, debugstr_guid(riid), *object);
return E_NOINTERFACE;
}
static ULONG WINAPI ID3DXSpriteImpl_AddRef(LPD3DXSPRITE iface)
{
ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
ULONG ref=InterlockedIncrement(&This->ref);
TRACE("(%p): AddRef from %d\n", This, ref-1);
return ref;
}
static ULONG WINAPI ID3DXSpriteImpl_Release(LPD3DXSPRITE iface)
{
ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
ULONG ref=InterlockedDecrement(&This->ref);
TRACE("(%p): ReleaseRef to %d\n", This, ref);
if(ref==0) {
if(This->sprites) {
int i;
for(i=0;i<This->sprite_count;i++)
if(This->sprites[i].texture)
IDirect3DTexture9_Release(This->sprites[i].texture);
HeapFree(GetProcessHeap(), 0, This->sprites);
}
if(This->stateblock) IDirect3DStateBlock9_Release(This->stateblock);
if(This->vdecl) IDirect3DVertexDeclaration9_Release(This->vdecl);
if(This->device) IDirect3DDevice9_Release(This->device);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
static HRESULT WINAPI ID3DXSpriteImpl_GetDevice(LPD3DXSPRITE iface, LPDIRECT3DDEVICE9 *device)
{
ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
FIXME("(%p): stub\n", This);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXSpriteImpl_GetTransform(LPD3DXSPRITE iface, D3DXMATRIX *transform)
{
ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
FIXME("(%p): stub\n", This);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXSpriteImpl_SetTransform(LPD3DXSPRITE iface, CONST D3DXMATRIX *transform)
{
ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
FIXME("(%p): stub\n", This);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXSpriteImpl_SetWorldViewRH(LPD3DXSPRITE iface, CONST D3DXMATRIX *world, CONST D3DXMATRIX *view)
{
ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
FIXME("(%p): stub\n", This);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXSpriteImpl_SetWorldViewLH(LPD3DXSPRITE iface, CONST D3DXMATRIX *world, CONST D3DXMATRIX *view)
{
ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
FIXME("(%p): stub\n", This);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXSpriteImpl_Begin(LPD3DXSPRITE iface, DWORD flags)
{
ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
FIXME("(%p): stub\n", This);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXSpriteImpl_Draw(LPD3DXSPRITE iface, LPDIRECT3DTEXTURE9 texture, CONST RECT *rect, CONST D3DXVECTOR3 *center,
CONST D3DXVECTOR3 *position, D3DCOLOR color)
{
ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
D3DSURFACE_DESC texdesc;
TRACE("(%p): relay\n", This);
if(texture==NULL) return D3DERR_INVALIDCALL;
if(This->allocated_sprites==0) {
This->sprites=HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 32*sizeof(SPRITE));
This->allocated_sprites=32;
} else if(This->allocated_sprites<=This->sprite_count) {
This->allocated_sprites=This->allocated_sprites*3/2;
This->sprites=HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->sprites, This->allocated_sprites*sizeof(SPRITE));
}
This->sprites[This->sprite_count].texture=texture;
IUnknown_AddRef(texture);
/* Reuse the texture desc if possible */
if(This->sprite_count) {
if(This->sprites[This->sprite_count-1].texture!=texture) {
IDirect3DTexture9_GetLevelDesc(texture, 0, &texdesc);
} else {
texdesc.Width=This->sprites[This->sprite_count-1].texw;
texdesc.Height=This->sprites[This->sprite_count-1].texh;
}
} else IDirect3DTexture9_GetLevelDesc(texture, 0, &texdesc);
This->sprites[This->sprite_count].texw=texdesc.Width;
This->sprites[This->sprite_count].texh=texdesc.Height;
if(rect==NULL) {
This->sprites[This->sprite_count].rect.left=0;
This->sprites[This->sprite_count].rect.top=0;
This->sprites[This->sprite_count].rect.right=texdesc.Width;
This->sprites[This->sprite_count].rect.bottom=texdesc.Height;
} else This->sprites[This->sprite_count].rect=*rect;
if(center==NULL) {
This->sprites[This->sprite_count].center.x=0.0f;
This->sprites[This->sprite_count].center.y=0.0f;
This->sprites[This->sprite_count].center.z=0.0f;
} else This->sprites[This->sprite_count].center=*center;
if(position==NULL) {
This->sprites[This->sprite_count].pos.x=0.0f;
This->sprites[This->sprite_count].pos.y=0.0f;
This->sprites[This->sprite_count].pos.z=0.0f;
} else This->sprites[This->sprite_count].pos=*position;
This->sprites[This->sprite_count].color=color;
This->sprite_count++;
return D3D_OK;
}
static HRESULT WINAPI ID3DXSpriteImpl_Flush(LPD3DXSPRITE iface)
{
ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
int i;
FIXME("(%p): stub\n", This);
for(i=0;i<This->sprite_count;i++)
if(This->sprites[i].texture)
IDirect3DTexture9_Release(This->sprites[i].texture);
This->sprite_count=0;
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXSpriteImpl_End(LPD3DXSPRITE iface)
{
ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
FIXME("(%p): stub\n", This);
ID3DXSprite_Flush(iface);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXSpriteImpl_OnLostDevice(LPD3DXSPRITE iface)
{
ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
FIXME("(%p): stub\n", This);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXSpriteImpl_OnResetDevice(LPD3DXSPRITE iface)
{
ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
FIXME("(%p): stub\n", This);
return E_NOTIMPL;
}
static const ID3DXSpriteVtbl D3DXSprite_Vtbl =
{
/*** IUnknown methods ***/
ID3DXSpriteImpl_QueryInterface,
ID3DXSpriteImpl_AddRef,
ID3DXSpriteImpl_Release,
/*** ID3DXSprite methods ***/
ID3DXSpriteImpl_GetDevice,
ID3DXSpriteImpl_GetTransform,
ID3DXSpriteImpl_SetTransform,
ID3DXSpriteImpl_SetWorldViewRH,
ID3DXSpriteImpl_SetWorldViewLH,
ID3DXSpriteImpl_Begin,
ID3DXSpriteImpl_Draw,
ID3DXSpriteImpl_Flush,
ID3DXSpriteImpl_End,
ID3DXSpriteImpl_OnLostDevice,
ID3DXSpriteImpl_OnResetDevice
};
HRESULT WINAPI D3DXCreateSprite(LPDIRECT3DDEVICE9 device, LPD3DXSPRITE *sprite)
{
ID3DXSpriteImpl *object;
D3DCAPS9 caps;
static const D3DVERTEXELEMENT9 elements[] =
{
{ 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0 },
{ 0, 16, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
D3DDECL_END()
};
TRACE("(void): relay\n");
if(device==NULL || sprite==NULL) return D3DERR_INVALIDCALL;
object=HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXSpriteImpl));
if(object==NULL) {
*sprite=NULL;
return E_OUTOFMEMORY;
}
object->lpVtbl=&D3DXSprite_Vtbl;
object->ref=1;
object->device=device;
IUnknown_AddRef(device);
IDirect3DDevice9_CreateVertexDeclaration(object->device, elements, &object->vdecl);
object->stateblock=NULL;
D3DXMatrixIdentity(&object->transform);
D3DXMatrixIdentity(&object->view);
object->flags=0;
IDirect3DDevice9_GetDeviceCaps(device, &caps);
object->texfilter_caps=caps.TextureFilterCaps;
object->maxanisotropy=caps.MaxAnisotropy;
object->alphacmp_caps=caps.AlphaCmpCaps;
object->sprites=NULL;
object->sprite_count=0;
object->allocated_sprites=0;
*sprite=(ID3DXSprite*)object;
return D3D_OK;
}