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Makefile.in
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arb_program_shader.c
wined3d: Fix vs_2_0 sgn.
2009-10-02 12:36:59 +02:00
ati_fragment_shader.c
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baseshader.c
wined3d: Move common shader fields to IWineD3DBaseShaderClass.
2009-09-25 15:14:35 +02:00
basetexture.c
wined3d: Create a separate function for deleting GL textures.
2009-09-23 13:25:02 +02:00
buffer.c
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
clipper.c
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context.c
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
cubetexture.c
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
device.c
wined3d: Move the pixel/vertex states arrays to stateblock.c.
2009-10-02 11:53:03 +02:00
directx.c
wined3d: Fix an error string.
2009-10-01 12:10:35 +02:00
drawprim.c
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
gl_compat.c
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glsl_shader.c
wined3d: Fix vs_2_0 sgn.
2009-10-02 12:36:59 +02:00
nvidia_texture_shader.c
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palette.c
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pixelshader.c
wined3d: Move common shader fields to IWineD3DBaseShaderClass.
2009-09-25 15:14:35 +02:00
query.c
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resource.c
wined3d: Move "parent_ops" to IWineD3DResourceClass.
2009-09-18 08:55:33 -05:00
shader_sm1.c
wined3d: Fix vs_2_0 sgn.
2009-10-02 12:36:59 +02:00
shader_sm4.c
wined3d: Add WINED3D_SM4_OP_MIN.
2009-08-28 11:54:49 +02:00
state.c
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
stateblock.c
wined3d: Use the actual array sizes to determine the number of the various pixel/vertex states.
2009-10-02 11:53:09 +02:00
surface.c
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
surface_base.c
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
surface_gdi.c
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
swapchain.c
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
swapchain_base.c
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
2009-09-16 13:04:32 -05:00
swapchain_gdi.c
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
2009-09-16 13:04:32 -05:00
texture.c
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
utils.c
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
vertexdeclaration.c
wined3d: Remove some redundant code in IWineD3DVertexDeclarationImpl_Release().
2009-09-28 12:38:25 +02:00
vertexshader.c
wined3d: Move common shader fields to IWineD3DBaseShaderClass.
2009-09-25 15:14:35 +02:00
view.c
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volume.c
wined3d: Track GL texture states in a separate structure.
2009-09-23 13:24:16 +02:00
volumetexture.c
wined3d: Track GL texture states in a separate structure.
2009-09-23 13:24:16 +02:00
wined3d.spec
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wined3d_gl.h
wined3d: Add support for ARB_provoking_vertex.
2009-09-23 12:37:18 +02:00
wined3d_main.c
wined3d: Get rid of a redundant strcpy().
2009-09-17 10:09:10 -05:00
wined3d_private.h
wined3d: Move the pixel/vertex states arrays to stateblock.c.
2009-10-02 11:53:03 +02:00