287 lines
8.1 KiB
C
287 lines
8.1 KiB
C
/*
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* Win32 mutexes
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*
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* Copyright 1998 Alexandre Julliard
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*/
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#include <assert.h>
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#include "windows.h"
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#include "winerror.h"
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#include "k32obj.h"
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#include "process.h"
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#include "thread.h"
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#include "heap.h"
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#include "server/request.h"
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#include "server.h"
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typedef struct _MUTEX
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{
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K32OBJ header;
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THREAD_QUEUE wait_queue;
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DWORD owner;
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DWORD count;
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BOOL32 abandoned;
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struct _MUTEX *next;
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struct _MUTEX *prev;
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} MUTEX;
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static BOOL32 MUTEX_Signaled( K32OBJ *obj, DWORD thread_id );
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static BOOL32 MUTEX_Satisfied( K32OBJ *obj, DWORD thread_id );
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static void MUTEX_AddWait( K32OBJ *obj, DWORD thread_id );
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static void MUTEX_RemoveWait( K32OBJ *obj, DWORD thread_id );
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static void MUTEX_Destroy( K32OBJ *obj );
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const K32OBJ_OPS MUTEX_Ops =
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{
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MUTEX_Signaled, /* signaled */
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MUTEX_Satisfied, /* satisfied */
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MUTEX_AddWait, /* add_wait */
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MUTEX_RemoveWait, /* remove_wait */
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NULL, /* read */
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NULL, /* write */
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MUTEX_Destroy /* destroy */
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};
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/***********************************************************************
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* MUTEX_Release
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*
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* Release a mutex once the count is 0.
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* Helper function for MUTEX_Abandon and ReleaseMutex.
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*/
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static void MUTEX_Release( MUTEX *mutex )
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{
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/* Remove the mutex from the thread list of owned mutexes */
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if (mutex->next) mutex->next->prev = mutex->prev;
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if (mutex->prev) mutex->prev->next = mutex->next;
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else THREAD_Current()->mutex_list = &mutex->next->header;
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mutex->next = mutex->prev = NULL;
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mutex->owner = 0;
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SYNC_WakeUp( &mutex->wait_queue, INFINITE32 );
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}
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/***********************************************************************
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* MUTEX_Abandon
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*
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* Abandon a mutex.
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*/
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void MUTEX_Abandon( K32OBJ *obj )
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{
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MUTEX *mutex = (MUTEX *)obj;
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assert( obj->type == K32OBJ_MUTEX );
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assert( mutex->count && (mutex->owner == GetCurrentThreadId()) );
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mutex->count = 0;
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mutex->abandoned = TRUE;
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MUTEX_Release( mutex );
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}
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/***********************************************************************
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* CreateMutex32A (KERNEL32.166)
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*/
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HANDLE32 WINAPI CreateMutex32A( SECURITY_ATTRIBUTES *sa, BOOL32 owner,
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LPCSTR name )
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{
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struct create_mutex_request req;
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struct create_mutex_reply reply;
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int len = name ? strlen(name) + 1 : 0;
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HANDLE32 handle;
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MUTEX *mutex;
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req.owned = owner;
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req.inherit = (sa && (sa->nLength>=sizeof(*sa)) && sa->bInheritHandle);
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CLIENT_SendRequest( REQ_CREATE_MUTEX, -1, 2, &req, sizeof(req), name, len );
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CLIENT_WaitReply( &len, NULL, 1, &reply, sizeof(reply) );
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CHECK_LEN( len, sizeof(reply) );
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if (reply.handle == -1) return NULL;
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SYSTEM_LOCK();
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mutex = (MUTEX *)K32OBJ_Create( K32OBJ_MUTEX, sizeof(*mutex),
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name, reply.handle, MUTEX_ALL_ACCESS,
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sa, &handle );
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if (mutex)
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{
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/* Finish initializing it */
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mutex->wait_queue = NULL;
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mutex->abandoned = FALSE;
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mutex->prev = NULL;
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if (owner)
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{
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K32OBJ **list;
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mutex->owner = GetCurrentThreadId();
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mutex->count = 1;
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/* Add the mutex in the thread list of owned mutexes */
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list = &THREAD_Current()->mutex_list;
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if ((mutex->next = (MUTEX *)*list)) mutex->next->prev = mutex;
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*list = &mutex->header;
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}
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else
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{
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mutex->owner = 0;
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mutex->count = 0;
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mutex->next = NULL;
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}
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K32OBJ_DecCount( &mutex->header );
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}
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SetLastError(0); /* FIXME */
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SYSTEM_UNLOCK();
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return handle;
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}
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/***********************************************************************
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* CreateMutex32W (KERNEL32.167)
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*/
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HANDLE32 WINAPI CreateMutex32W( SECURITY_ATTRIBUTES *sa, BOOL32 owner,
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LPCWSTR name )
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{
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LPSTR nameA = HEAP_strdupWtoA( GetProcessHeap(), 0, name );
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HANDLE32 ret = CreateMutex32A( sa, owner, nameA );
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if (nameA) HeapFree( GetProcessHeap(), 0, nameA );
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return ret;
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}
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/***********************************************************************
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* OpenMutex32A (KERNEL32.541)
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*/
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HANDLE32 WINAPI OpenMutex32A( DWORD access, BOOL32 inherit, LPCSTR name )
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{
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HANDLE32 handle = 0;
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K32OBJ *obj;
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SYSTEM_LOCK();
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if ((obj = K32OBJ_FindNameType( name, K32OBJ_MUTEX )) != NULL)
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{
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handle = HANDLE_Alloc( PROCESS_Current(), obj, access, inherit, -1 );
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K32OBJ_DecCount( obj );
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}
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SYSTEM_UNLOCK();
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return handle;
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}
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/***********************************************************************
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* OpenMutex32W (KERNEL32.542)
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*/
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HANDLE32 WINAPI OpenMutex32W( DWORD access, BOOL32 inherit, LPCWSTR name )
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{
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LPSTR nameA = HEAP_strdupWtoA( GetProcessHeap(), 0, name );
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HANDLE32 ret = OpenMutex32A( access, inherit, nameA );
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if (nameA) HeapFree( GetProcessHeap(), 0, nameA );
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return ret;
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}
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/***********************************************************************
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* ReleaseMutex (KERNEL32.582)
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*/
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BOOL32 WINAPI ReleaseMutex( HANDLE32 handle )
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{
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struct release_mutex_request req;
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MUTEX *mutex;
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SYSTEM_LOCK();
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if (!(mutex = (MUTEX *)HANDLE_GetObjPtr(PROCESS_Current(), handle,
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K32OBJ_MUTEX, MUTEX_MODIFY_STATE,
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&req.handle )))
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{
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SYSTEM_UNLOCK();
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return FALSE;
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}
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if (req.handle != -1)
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{
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SYSTEM_UNLOCK();
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CLIENT_SendRequest( REQ_RELEASE_MUTEX, -1, 1, &req, sizeof(req) );
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return !CLIENT_WaitReply( NULL, NULL, 0 );
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}
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if (!mutex->count || (mutex->owner != GetCurrentThreadId()))
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{
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SYSTEM_UNLOCK();
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SetLastError( ERROR_NOT_OWNER );
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return FALSE;
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}
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if (!--mutex->count) MUTEX_Release( mutex );
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K32OBJ_DecCount( &mutex->header );
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SYSTEM_UNLOCK();
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return TRUE;
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}
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/***********************************************************************
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* MUTEX_Signaled
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*/
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static BOOL32 MUTEX_Signaled( K32OBJ *obj, DWORD thread_id )
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{
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MUTEX *mutex = (MUTEX *)obj;
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assert( obj->type == K32OBJ_MUTEX );
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return (!mutex->count || (mutex->owner == thread_id));
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}
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/***********************************************************************
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* MUTEX_Satisfied
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*
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* Wait on this object has been satisfied.
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*/
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static BOOL32 MUTEX_Satisfied( K32OBJ *obj, DWORD thread_id )
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{
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BOOL32 ret;
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MUTEX *mutex = (MUTEX *)obj;
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assert( obj->type == K32OBJ_MUTEX );
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assert( !mutex->count || (mutex->owner == thread_id) );
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mutex->owner = thread_id;
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if (!mutex->count++)
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{
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/* Add the mutex in the thread list of owned mutexes */
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K32OBJ **list = &THREAD_ID_TO_THDB( thread_id )->mutex_list;
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assert( !mutex->next );
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if ((mutex->next = (MUTEX *)*list)) mutex->next->prev = mutex;
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*list = &mutex->header;
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mutex->prev = NULL;
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}
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ret = mutex->abandoned;
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mutex->abandoned = FALSE;
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return ret;
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}
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/***********************************************************************
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* MUTEX_AddWait
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*
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* Add a thread to the object wait queue.
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*/
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static void MUTEX_AddWait( K32OBJ *obj, DWORD thread_id )
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{
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MUTEX *mutex = (MUTEX *)obj;
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assert( obj->type == K32OBJ_MUTEX );
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THREAD_AddQueue( &mutex->wait_queue, THREAD_ID_TO_THDB(thread_id) );
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}
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/***********************************************************************
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* MUTEX_RemoveWait
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*
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* Remove a thread from the object wait queue.
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*/
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static void MUTEX_RemoveWait( K32OBJ *obj, DWORD thread_id )
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{
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MUTEX *mutex = (MUTEX *)obj;
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assert( obj->type == K32OBJ_MUTEX );
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THREAD_RemoveQueue( &mutex->wait_queue, THREAD_ID_TO_THDB(thread_id) );
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}
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/***********************************************************************
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* MUTEX_Destroy
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*/
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static void MUTEX_Destroy( K32OBJ *obj )
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{
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MUTEX *mutex = (MUTEX *)obj;
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assert( obj->type == K32OBJ_MUTEX );
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/* There cannot be any thread on the list since the ref count is 0 */
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assert( mutex->wait_queue == NULL );
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obj->type = K32OBJ_UNKNOWN;
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HeapFree( SystemHeap, 0, mutex );
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}
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