Sweden-Number/dlls/wined3d
Matteo Bruni 3cc218d5b5 wined3d: Only invalidate STATE_INDEXBUFFER if the buffer being destroyed is bound as index buffer.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-26 18:34:50 +01:00
..
Makefile.in
adapter_gl.c wined3d: Fix ARB_TEXTURE_STORAGE_MULTISAMPLE core_extension[] entry. 2020-03-26 18:34:50 +01:00
adapter_vk.c wined3d: Rename struct wined3d_map_range to struct wined3d_range. 2020-02-27 23:34:51 +01:00
arb_program_shader.c wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
ati_fragment_shader.c
buffer.c wined3d: Only invalidate STATE_INDEXBUFFER if the buffer being destroyed is bound as index buffer. 2020-03-26 18:34:50 +01:00
context.c wined3d: Skip loading current index buffer if the draw is not indexed. 2020-03-26 18:34:50 +01:00
cs.c wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
device.c wined3d: Make blend state cleanup more consistent with samplers cleanup. 2020-03-26 18:34:50 +01:00
directx.c wined3d: Add GTX 1660 SUPER as a card. 2020-03-26 18:34:50 +01:00
gl_compat.c
glsl_shader.c wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
stateblock.c wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
surface.c wined3d: Validate the filter in wined3d_texture_blt(). 2020-03-16 21:37:43 +01:00
swapchain.c wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
texture.c wined3d: Validate the filter in wined3d_texture_blt(). 2020-03-16 21:37:43 +01:00
utils.c wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Refactor wined3d_get_output_desc() to wined3d_output_get_desc(). 2020-03-19 20:24:56 +01:00
wined3d_gl.h wined3d: Implement independent blend. 2020-03-13 13:23:11 +01:00
wined3d_main.c wined3d: Refactor wined3d_find_closest_matching_adapter_mode() to wined3d_output_find_closest_matching_mode(). 2020-03-06 17:54:09 +01:00
wined3d_private.h wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
wined3d_vk.h