Sweden-Number/dlls/wined3d
Roderick Colenbrander 817b520c3d wined3d: Prevent unneeded context switches. 2007-11-12 14:13:21 +01:00
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Makefile.in wined3d: Start of some surface cleanup. 2007-09-18 09:34:08 +02:00
arb_program_shader.c wined3d: Relative addressing offsets are limited to [-64; 63] in arb. 2007-11-08 11:54:43 +01:00
baseshader.c wined3d: Relative addressing offsets are limited to [-64; 63] in arb. 2007-11-08 11:54:43 +01:00
basetexture.c wined3d: Implement mipmap auto generation. 2007-09-12 12:10:25 +02:00
clipper.c
context.c wined3d: Prevent unneeded context switches. 2007-11-12 14:13:21 +01:00
cubetexture.c wined3d: Fix type of loop variable in IWineD3DCubeTextureImpl_Destroy(). 2007-11-02 12:36:48 +01:00
device.c wined3d: Make sure the p8 shader is set to 0 after destroying the main render target. 2007-11-09 12:40:44 +01:00
directx.c wined3d: Load GLSL sampler uniforms at shader link time. 2007-11-09 12:32:11 +01:00
drawprim.c wined3d: Move texture -> drawable blits to LoadLocation. 2007-11-01 12:37:43 +01:00
glsl_shader.c Assorted spelling fixes. 2007-11-09 13:07:12 +01:00
indexbuffer.c
palette.c
pixelshader.c wined3d: Actually store the PS's vertex processing flag. 2007-11-09 12:41:12 +01:00
query.c wined3d: Fake occlusion queries if the wrong context is active. 2007-08-23 13:34:52 +02:00
resource.c wined3d: Disconnect allocatedMemory and Heap allocation. 2007-11-01 12:38:37 +01:00
state.c wined3d: Honor the driver's min point size. 2007-11-08 12:05:19 +01:00
stateblock.c wined3d: Hold an internal reference on pixel and vertex shaders. 2007-08-28 11:55:53 +02:00
surface.c wined3d: Flush GL calls after drawing to the drawable. This fixes apps that use multiple GL contexts. 2007-11-12 14:13:14 +01:00
surface_base.c wined3d: Make sure SFLAG_LOCKED is set at the start of LockRect as various functions called from LockRect depend on it (e.g. LoadTexture if called from LoadLocation). 2007-11-09 12:40:26 +01:00
surface_gdi.c wined3d: Make sure SFLAG_LOCKED is set at the start of LockRect as various functions called from LockRect depend on it (e.g. LoadTexture if called from LoadLocation). 2007-11-09 12:40:26 +01:00
swapchain.c wined3d: Free the backbuffer array. 2007-11-07 12:08:46 +01:00
texture.c wined3d: Clean up AddDirtyRect. 2007-09-18 09:34:08 +02:00
utils.c wined3d: Reinstall the projected texture disabling for generated coords. 2007-11-09 12:35:40 +01:00
vertexbuffer.c wined3d: Catch transformed position data that appears at offset 0. 2007-08-17 12:01:38 +02:00
vertexdeclaration.c wined3d/vertexdeclaration: Return when out of memory (Coverity). 2007-08-21 21:38:52 +02:00
vertexshader.c wined3d: Replace the position fixup mul-add-add with a MAD. 2007-11-08 12:03:39 +01:00
volume.c wined3d: Refuse to create volumes and volume textures if not supported. 2007-11-07 12:07:29 +01:00
volumetexture.c
wined3d.spec
wined3d_main.c wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection. 2007-10-29 13:04:58 +01:00
wined3d_private.h wined3d: Store integer uniform locations. 2007-11-09 12:32:02 +01:00
wined3d_private_types.h wined3d: Implement texldb. 2007-09-11 13:47:58 +02:00