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Sweden-Number/dlls/d3drm
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Christian Costa 1db9fb9036 d3drm: Avoid LP stuff and rename some variables.
2013-01-08 19:08:55 +01:00
..
tests
d3drm: Check params in IDirect3DRMMeshBuilder2Impl_GetVertices + tests.
2012-12-17 20:31:23 +01:00
d3drm_main.c
d3drm: Add IDirect3DRM2 interface.
2011-12-28 18:59:11 +01:00
d3drm_private.h
d3drm: Handle texture load proc when loading mesh data.
2012-12-14 11:56:48 +01:00
d3drm.c
d3drm: Fix return error code.
2012-12-17 20:31:24 +01:00
d3drm.spec
d3drm: Use float instead of long in the spec file for 32-bit floating point values.
2010-08-31 14:23:48 +02:00
device.c
d3drm: Avoid LPDIRECT3DDEVICE.
2012-11-21 13:25:50 +01:00
frame.c
d3drm: Avoid LPDIRECTDRAWSURFACE.
2012-11-20 11:44:11 +01:00
light.c
d3drm: Implement IDirect3DRMLight_GetClassName.
2012-06-15 10:31:49 +02:00
Makefile.in
d3drm: Add stub interface for IDirectTextureX.
2012-05-24 20:08:44 +02:00
material.c
d3drm: Fix initial specular value of the Material2 interface.
2012-06-18 11:59:40 +02:00
math.c
d3drm: The input quaternions are not changed when calling D3DRMQuaternionSlerp.
2010-01-11 11:29:59 -06:00
meshbuilder.c
d3drm: Avoid LP stuff and rename some variables.
2013-01-08 19:08:55 +01:00
texture.c
d3drm: Avoid LPDIRECTDRAWSURFACE.
2012-11-20 11:44:11 +01:00
version.rc
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
viewport.c
d3drm: Avoid LPDIRECT3DVIEWPORT.
2012-11-21 13:25:38 +01:00
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