77 lines
2.1 KiB
C
77 lines
2.1 KiB
C
/*
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* Copyright 2012 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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ULONG CDECL wined3d_sampler_incref(struct wined3d_sampler *sampler)
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{
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ULONG refcount = InterlockedIncrement(&sampler->refcount);
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TRACE("%p increasing refcount to %u.\n", sampler, refcount);
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return refcount;
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}
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ULONG CDECL wined3d_sampler_decref(struct wined3d_sampler *sampler)
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{
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ULONG refcount = InterlockedDecrement(&sampler->refcount);
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TRACE("%p decreasing refcount to %u.\n", sampler, refcount);
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if (!refcount)
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HeapFree(GetProcessHeap(), 0, sampler);
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return refcount;
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}
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void * CDECL wined3d_sampler_get_parent(const struct wined3d_sampler *sampler)
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{
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TRACE("sampler %p.\n", sampler);
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return sampler->parent;
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}
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static void wined3d_sampler_init(struct wined3d_sampler *sampler, void *parent)
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{
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sampler->refcount = 1;
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sampler->parent = parent;
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}
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HRESULT CDECL wined3d_sampler_create(void *parent, struct wined3d_sampler **sampler)
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{
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struct wined3d_sampler *object;
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TRACE("parent %p, sampler %p.\n", parent, sampler);
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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wined3d_sampler_init(object, parent);
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TRACE("Created sampler %p.\n", object);
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*sampler = object;
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return WINED3D_OK;
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}
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