609 lines
21 KiB
Plaintext
609 lines
21 KiB
Plaintext
<chapter id="implementation">
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<title>Low-level Implementation</title>
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<para>Details of Wine's Low-level Implementation...</para>
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<sect1 id="config-keyboard">
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<title>Keyboard</title>
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<para>
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Wine now needs to know about your keyboard layout. This
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requirement comes from a need from many apps to have the
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correct scancodes available, since they read these directly,
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instead of just taking the characters returned by the X
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server. This means that Wine now needs to have a mapping from
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X keys to the scancodes these programs expect.
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</para>
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<para>
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On startup, Wine will try to recognize the active X layout by
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seeing if it matches any of the defined tables. If it does,
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everything is alright. If not, you need to define it.
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</para>
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<para>
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To do this, open the file
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<filename>dlls/x11drv/keyboard.c</filename> and take a look
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at the existing tables. Make a backup copy of it, especially
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if you don't use CVS.
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</para>
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<para>
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What you really would need to do, is find out which scancode
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each key needs to generate. Find it in the
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<function>main_key_scan</function> table, which looks like
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this:
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</para>
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<programlisting>
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static const int main_key_scan[MAIN_LEN] =
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{
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/* this is my (102-key) keyboard layout, sorry if it doesn't quite match yours */
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0x29,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0A,0x0B,0x0C,0x0D,
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0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1A,0x1B,
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0x1E,0x1F,0x20,0x21,0x22,0x23,0x24,0x25,0x26,0x27,0x28,0x2B,
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0x2C,0x2D,0x2E,0x2F,0x30,0x31,0x32,0x33,0x34,0x35,
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0x56 /* the 102nd key (actually to the right of l-shift) */
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};
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</programlisting>
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<para>
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Next, assign each scancode the characters imprinted on the
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keycaps. This was done (sort of) for the US 101-key keyboard,
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which you can find near the top in
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<filename>keyboard.c</filename>. It also shows that if there
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is no 102nd key, you can skip that.
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</para>
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<para>
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However, for most international 102-key keyboards, we have
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done it easy for you. The scancode layout for these already
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pretty much matches the physical layout in the
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<function>main_key_scan</function>, so all you need to do is
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to go through all the keys that generate characters on your
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main keyboard (except spacebar), and stuff those into an
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appropriate table. The only exception is that the 102nd key,
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which is usually to the left of the first key of the last line
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(usually <keycap>Z</keycap>), must be placed on a separate
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line after the last line.
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</para>
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<para>
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For example, my Norwegian keyboard looks like this
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</para>
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<screen>
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<EFBFBD> ! " # <20> % & / ( ) = ? ` Back-
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| 1 2@ 3<> 4$ 5 6 7{ 8[ 9] 0} + \<5C> space
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Tab Q W E R T Y U I O P <20> ^
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<20>~
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Enter
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Caps A S D F G H J K L <20> <20> *
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Lock '
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Sh- > Z X C V B N M ; : _ Shift
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ift < , . -
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Ctrl Alt Spacebar AltGr Ctrl
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</screen>
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<para>
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Note the 102nd key, which is the <keycap><></keycap> key, to
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the left of <keycap>Z</keycap>. The character to the right of
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the main character is the character generated by
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<keycap>AltGr</keycap>.
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</para>
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<para>
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This keyboard is defined as follows:
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</para>
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<programlisting>
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static const char main_key_NO[MAIN_LEN][4] =
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{
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"|<7C>","1!","2\"@","3#<23>","4<>$","5%","6&","7/{","8([","9)]","0=}","+?","\\<5C>",
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"qQ","wW","eE","rR","tT","yY","uU","iI","oO","pP","<22><>","<22>^~",
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"aA","sS","dD","fF","gG","hH","jJ","kK","lL","<22><>","<22><>","'*",
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"zZ","xX","cC","vV","bB","nN","mM",",;",".:","-_",
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"<>"
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};
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</programlisting>
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<para>
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Except that " and \ needs to be quoted with a backslash, and
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that the 102nd key is on a separate line, it's pretty
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straightforward.
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</para>
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<para>
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After you have written such a table, you need to add it to the
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<function>main_key_tab[]</function> layout index table. This
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will look like this:
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</para>
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<programlisting>
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static struct {
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WORD lang, ansi_codepage, oem_codepage;
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const char (*key)[MAIN_LEN][4];
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} main_key_tab[]={
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...
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...
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{MAKELANGID(LANG_NORWEGIAN,SUBLANG_DEFAULT), 1252, 865, &main_key_NO},
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...
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</programlisting>
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<para>
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After you have added your table, recompile Wine and test that
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it works. If it fails to detect your table, try running
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</para>
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<screen>
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WINEDEBUG=+key,+keyboard wine > key.log 2>&1
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</screen>
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<para>
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and look in the resulting <filename>key.log</filename> file to
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find the error messages it gives for your layout.
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</para>
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<para>
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Note that the <constant>LANG_*</constant> and
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<constant>SUBLANG_*</constant> definitions are in
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<filename>include/winnls.h</filename>, which you might need to
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know to find out which numbers your language is assigned, and
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find it in the debugmsg output. The numbers will be
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<literal>(SUBLANG * 0x400 + LANG)</literal>, so, for example
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the combination <literal>LANG_NORWEGIAN (0x14)</literal> and
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<literal>SUBLANG_DEFAULT (0x1)</literal> will be (in hex)
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<literal>14 + 1*400 = 414</literal>, so since I'm Norwegian, I
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could look for <literal>0414</literal> in the debugmsg output
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to find out why my keyboard won't detect.
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</para>
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<para>
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Once it works, submit it to the Wine project. If you use CVS,
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you will just have to do
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</para>
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<screen>
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cvs -z3 diff -u dlls/x11drv/keyboard.c > layout.diff
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</screen>
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<para>
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from your main Wine directory, then submit
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<filename>layout.diff</filename> to
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<email>wine-patches@winehq.org</email> along with a brief note
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of what it is.
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</para>
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<para>
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If you don't use CVS, you need to do
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</para>
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<screen>
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diff -u the_backup_file_you_made dlls/x11drv/keyboard.c > layout.diff
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</screen>
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<para>
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and submit it as explained above.
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</para>
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<para>
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If you did it right, it will be included in the next Wine
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release, and all the troublesome programs (especially
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remote-control programs) and games that use scancodes will
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be happily using your keyboard layout, and you won't get those
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annoying fixme messages either.
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</para>
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</sect1>
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<sect1 id="undoc-func">
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<title>Undocumented APIs</title>
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<para>
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Some background: On the i386 class of machines, stack entries are
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usually dword (4 bytes) in size, little-endian. The stack grows
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downward in memory. The stack pointer, maintained in the
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<literal>esp</literal> register, points to the last valid entry;
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thus, the operation of pushing a value onto the stack involves
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decrementing <literal>esp</literal> and then moving the value into
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the memory pointed to by <literal>esp</literal>
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(i.e., <literal>push p</literal> in assembly resembles
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<literal>*(--esp) = p;</literal> in C). Removing (popping)
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values off the stack is the reverse (i.e., <literal>pop p</literal>
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corresponds to <literal>p = *(esp++);</literal> in C).
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</para>
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<para>
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In the <literal>stdcall</literal> calling convention, arguments are
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pushed onto the stack right-to-left. For example, the C call
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<function>myfunction(40, 20, 70, 30);</function> is expressed in
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Intel assembly as:
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<screen>
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push 30
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push 70
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push 20
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push 40
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call myfunction
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</screen>
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The called function is responsible for removing the arguments
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off the stack. Thus, before the call to myfunction, the
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stack would look like:
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<screen>
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[local variable or temporary]
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[local variable or temporary]
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30
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70
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20
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esp -> 40
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</screen>
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After the call returns, it should look like:
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<screen>
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[local variable or temporary]
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esp -> [local variable or temporary]
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</screen>
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</para>
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<para>
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To restore the stack to this state, the called function must know how
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many arguments to remove (which is the number of arguments it takes).
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This is a problem if the function is undocumented.
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</para>
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<para>
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One way to attempt to document the number of arguments each function
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takes is to create a wrapper around that function that detects the
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stack offset. Essentially, each wrapper assumes that the function will
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take a large number of arguments. The wrapper copies each of these
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arguments into its stack, calls the actual function, and then calculates
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the number of arguments by checking esp before and after the call.
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</para>
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<para>
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The main problem with this scheme is that the function must actually
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be called from another program. Many of these functions are seldom
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used. An attempt was made to aggressively query each function in a
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given library (<filename>ntdll.dll</filename>) by passing 64 arguments,
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all 0, to each function. Unfortunately, Windows NT quickly goes to a
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blue screen of death, even if the program is run from a
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non-administrator account.
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</para>
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<para>
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Another method that has been much more successful is to attempt to
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figure out how many arguments each function is removing from the
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stack. This instruction, <literal>ret hhll</literal> (where
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<symbol>hhll</symbol> is the number of bytes to remove, i.e. the
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number of arguments times 4), contains the bytes
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<literal>0xc2 ll hh</literal> in memory. It is a reasonable
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assumption that few, if any, functions take more than 16 arguments;
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therefore, simply searching for
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<literal>hh == 0 && ll < 0x40</literal> starting from the
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address of a function yields the correct number of arguments most
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of the time.
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</para>
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<para>
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Of course, this is not without errors. <literal>ret 00ll</literal>
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is not the only instruction that can have the byte sequence
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<literal>0xc2 ll 0x0</literal>; for example,
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<literal>push 0x000040c2</literal> has the byte sequence
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<literal>0x68 0xc2 0x40 0x0 0x0</literal>, which matches
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the above. Properly, the utility should look for this sequence
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only on an instruction boundary; unfortunately, finding
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instruction boundaries on an i386 requires implementing a full
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disassembler -- quite a daunting task. Besides, the probability
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of having such a byte sequence that is not the actual return
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instruction is fairly low.
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</para>
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<para>
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Much more troublesome is the non-linear flow of a function. For
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example, consider the following two functions:
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<screen>
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somefunction1:
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jmp somefunction1_impl
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somefunction2:
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ret 0004
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somefunction1_impl:
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ret 0008
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</screen>
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In this case, we would incorrectly detect both
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<function>somefunction1</function> and
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<function>somefunction2</function> as taking only a single
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argument, whereas <function>somefunction1</function> really
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takes two arguments.
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</para>
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<para>
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With these limitations in mind, it is possible to implement more stubs
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in Wine and, eventually, the functions themselves.
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</para>
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</sect1>
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<sect1 id="accel-impl">
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<title>Accelerators</title>
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<para>
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There are <emphasis>three</emphasis> differently sized
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accelerator structures exposed to the user:
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</para>
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<orderedlist>
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<listitem>
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<para>
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Accelerators in NE resources. This is also the internal
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layout of the global handle <type>HACCEL</type> (16 and
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32) in Windows 95 and Wine. Exposed to the user as Win16
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global handles <type>HACCEL16</type> and
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<type>HACCEL32</type> by the Win16/Win32 API.
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These are 5 bytes long, with no padding:
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<programlisting>
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BYTE fVirt;
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WORD key;
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WORD cmd;
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</programlisting>
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</para>
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</listitem>
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<listitem>
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<para>
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Accelerators in PE resources. They are exposed to the user
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only by direct accessing PE resources.
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These have a size of 8 bytes:
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</para>
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<programlisting>
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BYTE fVirt;
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BYTE pad0;
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WORD key;
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WORD cmd;
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WORD pad1;
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</programlisting>
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</listitem>
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<listitem>
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<para>
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Accelerators in the Win32 API. These are exposed to the
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user by the <function>CopyAcceleratorTable</function>
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and <function>CreateAcceleratorTable</function> functions
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in the Win32 API.
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These have a size of 6 bytes:
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</para>
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<programlisting>
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BYTE fVirt;
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BYTE pad0;
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WORD key;
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WORD cmd;
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</programlisting>
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</listitem>
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</orderedlist>
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<para>
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Why two types of accelerators in the Win32 API? We can only
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guess, but my best bet is that the Win32 resource compiler
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can/does not handle struct packing. Win32 <type>ACCEL</type>
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is defined using <function>#pragma(2)</function> for the
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compiler but without any packing for RC, so it will assume
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<function>#pragma(4)</function>.
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</para>
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</sect1>
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<sect1 id="hardware-trace">
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<title>Doing A Hardware Trace</title>
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<para>
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The primary reason to do this is to reverse engineer a
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hardware device for which you don't have documentation, but
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can get to work under Wine.
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</para>
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<para>
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This lot is aimed at parallel port devices, and in particular
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parallel port scanners which are now so cheap they are
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virtually being given away. The problem is that few
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manufactures will release any programming information which
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prevents drivers being written for Sane, and the traditional
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technique of using DOSemu to produce the traces does not work
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as the scanners invariably only have drivers for Windows.
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</para>
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<para>
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Presuming that you have compiled and installed wine the first
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thing to do is is to enable direct hardware access to your
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parallel port. To do this edit <filename>config</filename>
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(usually in <filename>~/.wine/</filename>) and in the
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ports section add the following two lines
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</para>
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<programlisting>
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read=0x378,0x379,0x37a,0x37c,0x77a
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write=0x378,x379,0x37a,0x37c,0x77a
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</programlisting>
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<para>
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This adds the necessary access required for SPP/PS2/EPP/ECP
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parallel port on LPT1. You will need to adjust these number
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accordingly if your parallel port is on LPT2 or LPT0.
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</para>
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<para>
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When starting wine use the following command line, where
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<literal>XXXX</literal> is the program you need to run in
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order to access your scanner, and <literal>YYYY</literal> is
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the file your trace will be stored in:
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</para>
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<programlisting>
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WINEDEBUG=+io wine XXXX 2> >(sed 's/^[^:]*:io:[^ ]* //' > YYYY)
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</programlisting>
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<para>
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You will need large amounts of hard disk space (read hundreds
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of megabytes if you do a full page scan), and for reasonable
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performance a really fast processor and lots of RAM.
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</para>
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<para>
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You will need to postprocess the output into a more manageable
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format, using the <command>shrink</command> program. First
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you need to compile the source (which is located at the end of
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this section):
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<programlisting>
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cc shrink.c -o shrink
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</programlisting>
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</para>
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<para>
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Use the <command>shrink</command> program to reduce the
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physical size of the raw log as follows:
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</para>
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<programlisting>
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cat log | shrink > log2
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</programlisting>
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<para>
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The trace has the basic form of
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</para>
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<programlisting>
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XXXX > YY @ ZZZZ:ZZZZ
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</programlisting>
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<para>
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where <literal>XXXX</literal> is the port in hexidecimal being
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accessed, <literal>YY</literal> is the data written (or read)
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from the port, and <literal>ZZZZ:ZZZZ</literal> is the address
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in memory of the instruction that accessed the port. The
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direction of the arrow indicates whether the data was written
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or read from the port.
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</para>
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<programlisting>
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> data was written to the port
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< data was read from the port
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</programlisting>
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<para>
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My basic tip for interpreting these logs is to pay close
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attention to the addresses of the IO instructions. Their
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grouping and sometimes proximity should reveal the presence of
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subroutines in the driver. By studying the different versions
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you should be able to work them out. For example consider the
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following section of trace from my UMAX Astra 600P
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</para>
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<programlisting>
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0x378 > 55 @ 0297:01ec
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0x37a > 05 @ 0297:01f5
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0x379 < 8f @ 0297:01fa
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0x37a > 04 @ 0297:0211
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0x378 > aa @ 0297:01ec
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0x37a > 05 @ 0297:01f5
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0x379 < 8f @ 0297:01fa
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0x37a > 04 @ 0297:0211
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0x378 > 00 @ 0297:01ec
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0x37a > 05 @ 0297:01f5
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0x379 < 8f @ 0297:01fa
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0x37a > 04 @ 0297:0211
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0x378 > 00 @ 0297:01ec
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0x37a > 05 @ 0297:01f5
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0x379 < 8f @ 0297:01fa
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0x37a > 04 @ 0297:0211
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0x378 > 00 @ 0297:01ec
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0x37a > 05 @ 0297:01f5
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0x379 < 8f @ 0297:01fa
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0x37a > 04 @ 0297:0211
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0x378 > 00 @ 0297:01ec
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0x37a > 05 @ 0297:01f5
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0x379 < 8f @ 0297:01fa
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0x37a > 04 @ 0297:0211
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</programlisting>
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||
<para>
|
||
As you can see there is a repeating structure starting at
|
||
address <literal>0297:01ec</literal> that consists of four io
|
||
accesses on the parallel port. Looking at it the first io
|
||
access writes a changing byte to the data port the second
|
||
always writes the byte <literal>0x05</literal> to the control
|
||
port, then a value which always seems to
|
||
<literal>0x8f</literal> is read from the status port at which
|
||
point a byte <literal>0x04</literal> is written to the control
|
||
port. By studying this and other sections of the trace we can
|
||
write a C routine that emulates this, shown below with some
|
||
macros to make reading/writing on the parallel port easier to
|
||
read.
|
||
</para>
|
||
<programlisting>
|
||
#define r_dtr(x) inb(x)
|
||
#define r_str(x) inb(x+1)
|
||
#define r_ctr(x) inb(x+2)
|
||
#define w_dtr(x,y) outb(y, x)
|
||
#define w_str(x,y) outb(y, x+1)
|
||
#define w_ctr(x,y) outb(y, x+2)
|
||
|
||
/* Seems to be sending a command byte to the scanner */
|
||
int udpp_put(int udpp_base, unsigned char command)
|
||
{
|
||
int loop, value;
|
||
|
||
w_dtr(udpp_base, command);
|
||
w_ctr(udpp_base, 0x05);
|
||
|
||
for (loop=0; loop < 10; loop++)
|
||
if ((value = r_str(udpp_base)) & 0x80)
|
||
{
|
||
w_ctr(udpp_base, 0x04);
|
||
return value & 0xf8;
|
||
}
|
||
|
||
return (value & 0xf8) | 0x01;
|
||
}
|
||
</programlisting>
|
||
<para>
|
||
For the UMAX Astra 600P only seven such routines exist (well
|
||
14 really, seven for SPP and seven for EPP). Whether you
|
||
choose to disassemble the driver at this point to verify the
|
||
routines is your own choice. If you do, the address from the
|
||
trace should help in locating them in the disassembly.
|
||
</para>
|
||
<para>
|
||
You will probably then find it useful to write a script/perl/C
|
||
program to analyse the logfile and decode them futher as this
|
||
can reveal higher level grouping of the low level routines.
|
||
For example from the logs from my UMAX Astra 600P when decoded
|
||
further reveal (this is a small snippet)
|
||
</para>
|
||
<programlisting>
|
||
start:
|
||
put: 55 8f
|
||
put: aa 8f
|
||
put: 00 8f
|
||
put: 00 8f
|
||
put: 00 8f
|
||
put: c2 8f
|
||
wait: ff
|
||
get: af,87
|
||
wait: ff
|
||
get: af,87
|
||
end: cc
|
||
start:
|
||
put: 55 8f
|
||
put: aa 8f
|
||
put: 00 8f
|
||
put: 03 8f
|
||
put: 05 8f
|
||
put: 84 8f
|
||
wait: ff
|
||
</programlisting>
|
||
<para>
|
||
From this it is easy to see that <varname>put</varname>
|
||
routine is often grouped together in five successive calls
|
||
sending information to the scanner. Once these are understood
|
||
it should be possible to process the logs further to show the
|
||
higher level routines in an easy to see format. Once the
|
||
highest level format that you can derive from this process is
|
||
understood, you then need to produce a series of scans varying
|
||
only one parameter between them, so you can discover how to
|
||
set the various parameters for the scanner.
|
||
</para>
|
||
|
||
<para>
|
||
The following is the <filename>shrink.c</filename> program:
|
||
<programlisting>
|
||
/* Copyright David Campbell <campbell@torque.net> */
|
||
#include <stdio.h>
|
||
#include <string.h>
|
||
|
||
int main (void)
|
||
{
|
||
char buff[256], lastline[256] = "";
|
||
int count = 0;
|
||
|
||
while (!feof (stdin))
|
||
{
|
||
fgets (buff, sizeof (buff), stdin);
|
||
if (strcmp (buff, lastline))
|
||
{
|
||
if (count > 1)
|
||
printf ("# Last line repeated %i times #\n", count);
|
||
printf ("%s", buff);
|
||
strcpy (lastline, buff);
|
||
count = 1;
|
||
}
|
||
else count++;
|
||
}
|
||
return 0;
|
||
}
|
||
</programlisting>
|
||
</para>
|
||
</sect1>
|
||
|
||
</chapter>
|
||
|
||
<!-- Keep this comment at the end of the file
|
||
Local variables:
|
||
mode: sgml
|
||
sgml-parent-document:("wine-devel.sgml" "set" "book" "part" "chapter" "")
|
||
End:
|
||
-->
|