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Makefile.in
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arb_program_shader.c
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wined3d: Implement version checks for geometry shaders.
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2012-09-19 13:04:56 +02:00 |
ati_fragment_shader.c
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wined3d: Call core GL functions through gl_info.gl_ops as well.
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2012-07-25 20:10:08 +02:00 |
buffer.c
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wined3d: Call core GL functions through gl_info.gl_ops as well.
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2012-07-25 20:10:08 +02:00 |
context.c
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wined3d: Fix pixel format masks.
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2012-08-15 12:17:46 +02:00 |
device.c
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wined3d: Just return the shader from wined3d_device_get_pixel_shader().
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2012-09-25 11:19:11 +02:00 |
directx.c
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wined3d: Take the data type of registers into account in the GLSL shader backend.
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2012-09-25 11:19:15 +02:00 |
drawprim.c
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wined3d: Also issue any queries for index buffers in drawPrimitive().
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2012-08-20 11:01:21 +02:00 |
gl_compat.c
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wined3d: Call core GL functions through gl_info.gl_ops as well.
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2012-07-25 20:10:08 +02:00 |
glsl_shader.c
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wined3d: Take the data type of registers into account in the GLSL shader backend.
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2012-09-25 11:19:15 +02:00 |
nvidia_texture_shader.c
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wined3d: Call core GL functions through gl_info.gl_ops as well.
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2012-07-25 20:10:08 +02:00 |
palette.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
query.c
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wined3d: Use a slightly shorter timeout in wined3d_event_query_finish().
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2012-08-20 11:01:15 +02:00 |
resource.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
shader.c
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wined3d: Remove an unwanted trailing '\n' in shader_dump_register().
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2012-09-19 23:56:05 +02:00 |
shader_sm1.c
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wined3d: Introduce a union for declaration shader instruction arguments.
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2012-09-17 12:28:20 +02:00 |
shader_sm4.c
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wined3d: Recognize the SM4 dcl_outputTopology opcode.
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2012-09-17 12:28:40 +02:00 |
state.c
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wined3d: Fix pixel format masks.
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2012-08-15 12:17:46 +02:00 |
stateblock.c
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wined3d: Just return the swapchain from wined3d_device_get_swapchain().
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2012-09-05 11:48:04 +02:00 |
surface.c
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wined3d: Change some internal function and structure names to the more standard 'converter' spelling.
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2012-08-16 13:47:29 +02:00 |
swapchain.c
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wined3d: Don't leave leftover textures when destroying and creating dxgi swapchains.
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2012-09-25 11:20:05 +02:00 |
texture.c
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wined3d: Call core GL functions through gl_info.gl_ops as well.
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2012-07-25 20:10:08 +02:00 |
utils.c
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wined3d: Fix blending test expected results.
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2012-08-21 11:45:43 +02:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Convert some uppercase hex constants to lowercase.
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2012-07-20 13:59:53 +02:00 |
view.c
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volume.c
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wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*.
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2012-06-18 17:48:56 +02:00 |
wined3d.spec
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wined3d: Just return the declaration from wined3d_device_get_vertex_declaration().
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2012-09-21 10:53:10 +02:00 |
wined3d_gl.h
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wined3d: Take the data type of registers into account in the GLSL shader backend.
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2012-09-25 11:19:15 +02:00 |
wined3d_main.c
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wined3d: Remove references to the (no longer used) X11 lock.
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2012-08-16 16:52:16 +02:00 |
wined3d_private.h
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wined3d: Implement version checks for geometry shaders.
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2012-09-19 13:04:56 +02:00 |