Sweden-Number/dlls/d3d10
Henri Verbeet 4f2c93e248 d3d10: Store shader variables in d3d10_effect_pass instead of d3d10_effect_object. 2012-09-25 11:19:00 +02:00
..
tests d3d10: Implement d3d10_effect_sampler_variable_GetBackingStore(). 2012-07-25 11:21:03 +02:00
Makefile.in
d3d10.spec d3d10: Add a D3D10CompileEffectFromMemory() stub. 2012-01-03 23:40:36 +01:00
d3d10_main.c d3d10: Add a D3D10CompileEffectFromMemory() stub. 2012-01-03 23:40:36 +01:00
d3d10_private.h d3d10: Store shader variables in d3d10_effect_pass instead of d3d10_effect_object. 2012-09-25 11:19:00 +02:00
effect.c d3d10: Store shader variables in d3d10_effect_pass instead of d3d10_effect_object. 2012-09-25 11:19:00 +02:00
shader.c
stateblock.c d3d10: Implement D3D10StateBlockMaskUnion(). 2011-11-18 14:26:15 +01:00
utils.c d3d10: Add a short description to skip_dword_unknown(). 2011-12-12 10:20:48 +01:00
version.rc