Sweden-Number/dlls/d3d10core/buffer.c

208 lines
6.1 KiB
C

/*
* Copyright 2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "wine/port.h"
#include "d3d10core_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_buffer_QueryInterface(ID3D10Buffer *iface, REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D10Buffer)
|| IsEqualGUID(riid, &IID_ID3D10Resource)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d10_buffer_AddRef(ID3D10Buffer *iface)
{
struct d3d10_buffer *This = (struct d3d10_buffer *)iface;
ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u\n", This, refcount);
if (refcount == 1) IWineD3DBuffer_AddRef(This->wined3d_buffer);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d10_buffer_Release(ID3D10Buffer *iface)
{
struct d3d10_buffer *This = (struct d3d10_buffer *)iface;
ULONG refcount = InterlockedDecrement(&This->refcount);
TRACE("%p decreasing refcount to %u\n", This, refcount);
if (!refcount)
{
IWineD3DBuffer_Release(This->wined3d_buffer);
}
return refcount;
}
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_buffer_GetDevice(ID3D10Buffer *iface, ID3D10Device **device)
{
FIXME("iface %p, device %p stub!\n", iface, device);
}
static HRESULT STDMETHODCALLTYPE d3d10_buffer_GetPrivateData(ID3D10Buffer *iface,
REFGUID guid, UINT *data_size, void *data)
{
FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_buffer_SetPrivateData(ID3D10Buffer *iface,
REFGUID guid, UINT data_size, const void *data)
{
FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_buffer_SetPrivateDataInterface(ID3D10Buffer *iface,
REFGUID guid, const IUnknown *data)
{
FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
return E_NOTIMPL;
}
/* ID3D10Resource methods */
static void STDMETHODCALLTYPE d3d10_buffer_GetType(ID3D10Buffer *iface, D3D10_RESOURCE_DIMENSION *resource_dimension)
{
TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
*resource_dimension = D3D10_RESOURCE_DIMENSION_BUFFER;
}
static void STDMETHODCALLTYPE d3d10_buffer_SetEvictionPriority(ID3D10Buffer *iface, UINT eviction_priority)
{
FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
}
static UINT STDMETHODCALLTYPE d3d10_buffer_GetEvictionPriority(ID3D10Buffer *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
/* ID3D10Buffer methods */
static HRESULT STDMETHODCALLTYPE d3d10_buffer_Map(ID3D10Buffer *iface, D3D10_MAP map_type, UINT map_flags, void **data)
{
FIXME("iface %p, map_type %u, map_flags %#x, data %p stub!\n", iface, map_type, map_flags, data);
return E_NOTIMPL;
}
static void STDMETHODCALLTYPE d3d10_buffer_Unmap(ID3D10Buffer *iface)
{
FIXME("iface %p stub!\n", iface);
}
static void STDMETHODCALLTYPE d3d10_buffer_GetDesc(ID3D10Buffer *iface, D3D10_BUFFER_DESC *desc)
{
FIXME("iface %p, desc %p stub!\n", iface, desc);
}
static const struct ID3D10BufferVtbl d3d10_buffer_vtbl =
{
/* IUnknown methods */
d3d10_buffer_QueryInterface,
d3d10_buffer_AddRef,
d3d10_buffer_Release,
/* ID3D10DeviceChild methods */
d3d10_buffer_GetDevice,
d3d10_buffer_GetPrivateData,
d3d10_buffer_SetPrivateData,
d3d10_buffer_SetPrivateDataInterface,
/* ID3D10Resource methods */
d3d10_buffer_GetType,
d3d10_buffer_SetEvictionPriority,
d3d10_buffer_GetEvictionPriority,
/* ID3D10Buffer methods */
d3d10_buffer_Map,
d3d10_buffer_Unmap,
d3d10_buffer_GetDesc,
};
static void STDMETHODCALLTYPE d3d10_buffer_wined3d_object_released(void *parent)
{
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d10_buffer_wined3d_parent_ops =
{
d3d10_buffer_wined3d_object_released,
};
HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data)
{
struct wined3d_buffer_desc wined3d_desc;
HRESULT hr;
buffer->vtbl = &d3d10_buffer_vtbl;
buffer->refcount = 1;
FIXME("Implement DXGI<->wined3d usage conversion\n");
wined3d_desc.byte_width = desc->ByteWidth;
wined3d_desc.usage = desc->Usage;
wined3d_desc.bind_flags = desc->BindFlags;
wined3d_desc.cpu_access_flags = desc->CPUAccessFlags;
wined3d_desc.misc_flags = desc->MiscFlags;
hr = IWineD3DDevice_CreateBuffer(device->wined3d_device, &wined3d_desc,
data ? data->pSysMem : NULL, (IUnknown *)buffer, &d3d10_buffer_wined3d_parent_ops,
&buffer->wined3d_buffer);
if (FAILED(hr))
{
WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
return hr;
}
return S_OK;
}