Sweden-Number/dlls/d3d8/volumetexture.c

377 lines
13 KiB
C

/*
* IDirect3DVolumeTexture8 implementation
*
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
/* IDirect3DVolumeTexture8 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DResource8)
|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
|| IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) {
IUnknown_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("%p increasing refcount to %u.\n", iface, ref);
if (ref == 1)
{
IDirect3DDevice8_AddRef(This->parentDevice);
wined3d_mutex_lock();
IWineD3DVolumeTexture_AddRef(This->wineD3DVolumeTexture);
wined3d_mutex_unlock();
}
return ref;
}
static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("%p decreasing refcount to %u.\n", iface, ref);
if (ref == 0) {
IDirect3DDevice8 *parentDevice = This->parentDevice;
wined3d_mutex_lock();
IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice8_Release(parentDevice);
}
return ref;
}
/* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(IDirect3DVolumeTexture8 *iface, IDirect3DDevice8 **device)
{
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
TRACE("iface %p, device %p.\n", iface, device);
*device = (IDirect3DDevice8 *)This->parentDevice;
IDirect3DDevice8_AddRef(*device);
TRACE("Returning device %p.\n", *device);
return D3D_OK;
}
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
wined3d_mutex_lock();
hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(refguid), pData, pSizeOfData);
wined3d_mutex_lock();
hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
HRESULT hr;
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
wined3d_mutex_lock();
hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
wined3d_mutex_unlock();
return hr;
}
static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
DWORD ret;
TRACE("iface %p, priority %u.\n", iface, PriorityNew);
wined3d_mutex_lock();
ret = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
wined3d_mutex_unlock();
return ret;
}
static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
wined3d_mutex_unlock();
}
static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
D3DRESOURCETYPE type;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
wined3d_mutex_unlock();
return type;
}
/* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
DWORD ret;
TRACE("iface %p, lod %u.\n", iface, LODNew);
wined3d_mutex_lock();
ret = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
wined3d_mutex_unlock();
return ret;
}
/* IDirect3DVolumeTexture8 Interface follow: */
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
WINED3DVOLUME_DESC wined3ddesc;
HRESULT hr;
TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc);
wined3d_mutex_lock();
hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
{
pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.Format);
pDesc->Type = wined3ddesc.Type;
pDesc->Usage = wined3ddesc.Usage;
pDesc->Pool = wined3ddesc.Pool;
pDesc->Size = wined3ddesc.Size;
pDesc->Width = wined3ddesc.Width;
pDesc->Height = wined3ddesc.Height;
pDesc->Depth = wined3ddesc.Depth;
}
return hr;
}
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(IDirect3DVolumeTexture8 *iface,
UINT Level, IDirect3DVolume8 **ppVolumeLevel)
{
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
IWineD3DVolume *myVolume = NULL;
HRESULT hr;
TRACE("iface %p, level %u, volume %p.\n", iface, Level, ppVolumeLevel);
wined3d_mutex_lock();
hr = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
if (SUCCEEDED(hr) && ppVolumeLevel)
{
*ppVolumeLevel = IWineD3DVolumeTexture_GetParent(myVolume);
IDirect3DVolume8_AddRef(*ppVolumeLevel);
IWineD3DVolumeTexture_Release(myVolume);
}
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
HRESULT hr;
TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
iface, Level, pLockedVolume, pBox, Flags);
wined3d_mutex_lock();
hr = IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (CONST WINED3DBOX *) pBox, Flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
HRESULT hr;
TRACE("iface %p, level %u.\n", iface, Level);
wined3d_mutex_lock();
hr = IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX *pDirtyBox) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
HRESULT hr;
TRACE("iface %p, dirty_box %p.\n", iface, pDirtyBox);
wined3d_mutex_lock();
hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *) pDirtyBox);
wined3d_mutex_unlock();
return hr;
}
static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
{
/* IUnknown */
IDirect3DVolumeTexture8Impl_QueryInterface,
IDirect3DVolumeTexture8Impl_AddRef,
IDirect3DVolumeTexture8Impl_Release,
/* IDirect3DResource8 */
IDirect3DVolumeTexture8Impl_GetDevice,
IDirect3DVolumeTexture8Impl_SetPrivateData,
IDirect3DVolumeTexture8Impl_GetPrivateData,
IDirect3DVolumeTexture8Impl_FreePrivateData,
IDirect3DVolumeTexture8Impl_SetPriority,
IDirect3DVolumeTexture8Impl_GetPriority,
IDirect3DVolumeTexture8Impl_PreLoad,
IDirect3DVolumeTexture8Impl_GetType,
/* IDirect3DBaseTexture8 */
IDirect3DVolumeTexture8Impl_SetLOD,
IDirect3DVolumeTexture8Impl_GetLOD,
IDirect3DVolumeTexture8Impl_GetLevelCount,
/* IDirect3DVolumeTexture8 */
IDirect3DVolumeTexture8Impl_GetLevelDesc,
IDirect3DVolumeTexture8Impl_GetVolumeLevel,
IDirect3DVolumeTexture8Impl_LockBox,
IDirect3DVolumeTexture8Impl_UnlockBox,
IDirect3DVolumeTexture8Impl_AddDirtyBox
};
static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent)
{
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d8_volumetexture_wined3d_parent_ops =
{
volumetexture_wined3d_object_destroyed,
};
HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
HRESULT hr;
texture->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
texture->ref = 1;
wined3d_mutex_lock();
hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels,
usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
&d3d8_volumetexture_wined3d_parent_ops, &texture->wineD3DVolumeTexture);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
return hr;
}
texture->parentDevice = (IDirect3DDevice8 *)device;
IDirect3DDevice8_AddRef(texture->parentDevice);
return D3D_OK;
}