Sweden-Number/include/wine/wined3d.h

2967 lines
142 KiB
C

/*
* Copyright 2002-2003 The wine-d3d team
* Copyright 2002-2003 Jason Edmeades
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2005 Oliver Stieber
* Copyright 2006 Stefan Dösinger
* Copyright 2006 Stefan Dösinger for CodeWeavers
* Copyright 2007 Henri Verbeet
* Copyright 2008 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_WINED3D_H
#define __WINE_WINED3D_H
#include <stdbool.h>
#include "wine/list.h"
#define WINED3D_OK S_OK
#define _FACWINED3D 0x876
#define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
#define WINED3DOK_NOMIPGEN MAKE_WINED3DSTATUS(2159)
#define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
#define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
#define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
#define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
#define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
#define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
#define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
#define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
#define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
#define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
#define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
#define WINED3D_RESOURCE_ACCESS_GPU 0x1u
#define WINED3D_RESOURCE_ACCESS_CPU 0x2u
#define WINED3D_RESOURCE_ACCESS_MAP_R 0x4u
#define WINED3D_RESOURCE_ACCESS_MAP_W 0x8u
enum wined3d_light_type
{
WINED3D_LIGHT_POINT = 1,
WINED3D_LIGHT_SPOT = 2,
WINED3D_LIGHT_DIRECTIONAL = 3,
WINED3D_LIGHT_PARALLELPOINT = 4, /* < D3D7 */
WINED3D_LIGHT_GLSPOT = 5, /* < D3D5, not actually usable */
};
enum wined3d_primitive_type
{
WINED3D_PT_UNDEFINED = 0,
WINED3D_PT_POINTLIST = 1,
WINED3D_PT_LINELIST = 2,
WINED3D_PT_LINESTRIP = 3,
WINED3D_PT_TRIANGLELIST = 4,
WINED3D_PT_TRIANGLESTRIP = 5,
WINED3D_PT_TRIANGLEFAN = 6,
WINED3D_PT_LINELIST_ADJ = 10,
WINED3D_PT_LINESTRIP_ADJ = 11,
WINED3D_PT_TRIANGLELIST_ADJ = 12,
WINED3D_PT_TRIANGLESTRIP_ADJ = 13,
WINED3D_PT_PATCH = 14,
};
enum wined3d_device_type
{
WINED3D_DEVICE_TYPE_HAL = 1,
WINED3D_DEVICE_TYPE_REF = 2,
WINED3D_DEVICE_TYPE_SW = 3,
WINED3D_DEVICE_TYPE_NULLREF = 4,
};
enum wined3d_feature_level
{
WINED3D_FEATURE_LEVEL_NONE = 0x0000,
WINED3D_FEATURE_LEVEL_5 = 0x5000,
WINED3D_FEATURE_LEVEL_6 = 0x6000,
WINED3D_FEATURE_LEVEL_7 = 0x7000,
WINED3D_FEATURE_LEVEL_8 = 0x8000,
WINED3D_FEATURE_LEVEL_9_1 = 0x9100,
WINED3D_FEATURE_LEVEL_9_2 = 0x9200,
WINED3D_FEATURE_LEVEL_9_3 = 0x9300,
WINED3D_FEATURE_LEVEL_10 = 0xa000,
WINED3D_FEATURE_LEVEL_10_1 = 0xa100,
WINED3D_FEATURE_LEVEL_11 = 0xb000,
WINED3D_FEATURE_LEVEL_11_1 = 0xb100,
};
enum wined3d_degree_type
{
WINED3D_DEGREE_LINEAR = 1,
WINED3D_DEGREE_QUADRATIC = 2,
WINED3D_DEGREE_CUBIC = 3,
WINED3D_DEGREE_QUINTIC = 5,
};
#define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
enum wined3d_format_id
{
WINED3DFMT_UNKNOWN,
WINED3DFMT_B8G8R8_UNORM,
WINED3DFMT_B5G5R5X1_UNORM,
WINED3DFMT_B4G4R4A4_UNORM,
WINED3DFMT_B2G3R3_UNORM,
WINED3DFMT_B2G3R3A8_UNORM,
WINED3DFMT_B4G4R4X4_UNORM,
WINED3DFMT_R8G8B8X8_UNORM,
WINED3DFMT_B10G10R10A2_UNORM,
WINED3DFMT_P8_UINT_A8_UNORM,
WINED3DFMT_P8_UINT,
WINED3DFMT_L8_UNORM,
WINED3DFMT_L8A8_UNORM,
WINED3DFMT_L4A4_UNORM,
WINED3DFMT_R5G5_SNORM_L6_UNORM,
WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
WINED3DFMT_R10G11B11_SNORM,
WINED3DFMT_R10G10B10X2_TYPELESS,
WINED3DFMT_R10G10B10X2_UINT,
WINED3DFMT_R10G10B10X2_SNORM,
WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
WINED3DFMT_D16_LOCKABLE,
WINED3DFMT_D32_UNORM,
WINED3DFMT_S1_UINT_D15_UNORM,
WINED3DFMT_X8D24_UNORM,
WINED3DFMT_S4X4_UINT_D24_UNORM,
WINED3DFMT_L16_UNORM,
WINED3DFMT_S8_UINT_D24_FLOAT,
WINED3DFMT_R8G8_SNORM_Cx,
WINED3DFMT_R32G32B32A32_TYPELESS,
WINED3DFMT_R32G32B32A32_FLOAT,
WINED3DFMT_R32G32B32A32_UINT,
WINED3DFMT_R32G32B32A32_SINT,
WINED3DFMT_R32G32B32_TYPELESS,
WINED3DFMT_R32G32B32_FLOAT,
WINED3DFMT_R32G32B32_UINT,
WINED3DFMT_R32G32B32_SINT,
WINED3DFMT_R16G16B16A16_TYPELESS,
WINED3DFMT_R16G16B16A16_FLOAT,
WINED3DFMT_R16G16B16A16_UNORM,
WINED3DFMT_R16G16B16A16_UINT,
WINED3DFMT_R16G16B16A16_SNORM,
WINED3DFMT_R16G16B16A16_SINT,
WINED3DFMT_R32G32_TYPELESS,
WINED3DFMT_R32G32_FLOAT,
WINED3DFMT_R32G32_UINT,
WINED3DFMT_R32G32_SINT,
WINED3DFMT_R32G8X24_TYPELESS,
WINED3DFMT_D32_FLOAT_S8X24_UINT,
WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
WINED3DFMT_X32_TYPELESS_G8X24_UINT,
WINED3DFMT_R10G10B10A2_TYPELESS,
WINED3DFMT_R10G10B10A2_UNORM,
WINED3DFMT_R10G10B10A2_UINT,
WINED3DFMT_R10G10B10A2_SNORM,
WINED3DFMT_R10G10B10_XR_BIAS_A2_UNORM,
WINED3DFMT_R11G11B10_FLOAT,
WINED3DFMT_R8G8B8A8_TYPELESS,
WINED3DFMT_R8G8B8A8_UNORM,
WINED3DFMT_R8G8B8A8_UNORM_SRGB,
WINED3DFMT_R8G8B8A8_UINT,
WINED3DFMT_R8G8B8A8_SNORM,
WINED3DFMT_R8G8B8A8_SINT,
WINED3DFMT_R16G16_TYPELESS,
WINED3DFMT_R16G16_FLOAT,
WINED3DFMT_R16G16_UNORM,
WINED3DFMT_R16G16_UINT,
WINED3DFMT_R16G16_SNORM,
WINED3DFMT_R16G16_SINT,
WINED3DFMT_R32_TYPELESS,
WINED3DFMT_D32_FLOAT,
WINED3DFMT_R32_FLOAT,
WINED3DFMT_R32_UINT,
WINED3DFMT_R32_SINT,
WINED3DFMT_R24G8_TYPELESS,
WINED3DFMT_D24_UNORM_S8_UINT,
WINED3DFMT_R24_UNORM_X8_TYPELESS,
WINED3DFMT_X24_TYPELESS_G8_UINT,
WINED3DFMT_R8G8_TYPELESS,
WINED3DFMT_R8G8_UNORM,
WINED3DFMT_R8G8_UINT,
WINED3DFMT_R8G8_SNORM,
WINED3DFMT_R8G8_SINT,
WINED3DFMT_R16_TYPELESS,
WINED3DFMT_R16_FLOAT,
WINED3DFMT_D16_UNORM,
WINED3DFMT_R16_UNORM,
WINED3DFMT_R16_UINT,
WINED3DFMT_R16_SNORM,
WINED3DFMT_R16_SINT,
WINED3DFMT_R8_TYPELESS,
WINED3DFMT_R8_UNORM,
WINED3DFMT_R8_UINT,
WINED3DFMT_R8_SNORM,
WINED3DFMT_R8_SINT,
WINED3DFMT_A8_UNORM,
WINED3DFMT_R1_UNORM,
WINED3DFMT_R9G9B9E5_SHAREDEXP,
WINED3DFMT_R8G8_B8G8_UNORM,
WINED3DFMT_G8R8_G8B8_UNORM,
WINED3DFMT_BC1_TYPELESS,
WINED3DFMT_BC1_UNORM,
WINED3DFMT_BC1_UNORM_SRGB,
WINED3DFMT_BC2_TYPELESS,
WINED3DFMT_BC2_UNORM,
WINED3DFMT_BC2_UNORM_SRGB,
WINED3DFMT_BC3_TYPELESS,
WINED3DFMT_BC3_UNORM,
WINED3DFMT_BC3_UNORM_SRGB,
WINED3DFMT_BC4_TYPELESS,
WINED3DFMT_BC4_UNORM,
WINED3DFMT_BC4_SNORM,
WINED3DFMT_BC5_TYPELESS,
WINED3DFMT_BC5_UNORM,
WINED3DFMT_BC5_SNORM,
WINED3DFMT_B5G6R5_UNORM,
WINED3DFMT_B5G5R5A1_UNORM,
WINED3DFMT_B8G8R8A8_UNORM,
WINED3DFMT_B8G8R8X8_UNORM,
WINED3DFMT_B8G8R8A8_TYPELESS,
WINED3DFMT_B8G8R8A8_UNORM_SRGB,
WINED3DFMT_B8G8R8X8_TYPELESS,
WINED3DFMT_B8G8R8X8_UNORM_SRGB,
WINED3DFMT_BC6H_TYPELESS,
WINED3DFMT_BC6H_UF16,
WINED3DFMT_BC6H_SF16,
WINED3DFMT_BC7_TYPELESS,
WINED3DFMT_BC7_UNORM,
WINED3DFMT_BC7_UNORM_SRGB,
/* FOURCC formats. */
WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
WINED3DFMT_ATI1N = WINEMAKEFOURCC('A','T','I','1'),
WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'),
WINED3DFMT_RESZ = WINEMAKEFOURCC('R','E','S','Z'),
WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'),
WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'),
WINED3DFMT_NV12 = WINEMAKEFOURCC('N','V','1','2'),
WINED3DFMT_DF16 = WINEMAKEFOURCC('D','F','1','6'),
WINED3DFMT_DF24 = WINEMAKEFOURCC('D','F','2','4'),
WINED3DFMT_ATOC = WINEMAKEFOURCC('A','T','O','C'),
WINED3DFMT_FORCE_DWORD = 0xffffffff
};
enum wined3d_render_state
{
WINED3D_RS_ANTIALIAS = 2,
WINED3D_RS_TEXTUREPERSPECTIVE = 4,
WINED3D_RS_WRAPU = 5,
WINED3D_RS_WRAPV = 6,
WINED3D_RS_ZENABLE = 7,
WINED3D_RS_FILLMODE = 8,
WINED3D_RS_SHADEMODE = 9,
WINED3D_RS_LINEPATTERN = 10,
WINED3D_RS_MONOENABLE = 11,
WINED3D_RS_ROP2 = 12,
WINED3D_RS_PLANEMASK = 13,
WINED3D_RS_ZWRITEENABLE = 14,
WINED3D_RS_ALPHATESTENABLE = 15,
WINED3D_RS_LASTPIXEL = 16,
WINED3D_RS_SRCBLEND = 19,
WINED3D_RS_DESTBLEND = 20,
WINED3D_RS_CULLMODE = 22,
WINED3D_RS_ZFUNC = 23,
WINED3D_RS_ALPHAREF = 24,
WINED3D_RS_ALPHAFUNC = 25,
WINED3D_RS_DITHERENABLE = 26,
WINED3D_RS_ALPHABLENDENABLE = 27,
WINED3D_RS_FOGENABLE = 28,
WINED3D_RS_SPECULARENABLE = 29,
WINED3D_RS_ZVISIBLE = 30,
WINED3D_RS_SUBPIXEL = 31,
WINED3D_RS_SUBPIXELX = 32,
WINED3D_RS_STIPPLEDALPHA = 33,
WINED3D_RS_FOGCOLOR = 34,
WINED3D_RS_FOGTABLEMODE = 35,
WINED3D_RS_FOGSTART = 36,
WINED3D_RS_FOGEND = 37,
WINED3D_RS_FOGDENSITY = 38,
WINED3D_RS_STIPPLEENABLE = 39,
WINED3D_RS_COLORKEYENABLE = 41,
WINED3D_RS_MIPMAPLODBIAS = 46,
WINED3D_RS_RANGEFOGENABLE = 48,
WINED3D_RS_ANISOTROPY = 49,
WINED3D_RS_FLUSHBATCH = 50,
WINED3D_RS_TRANSLUCENTSORTINDEPENDENT = 51,
WINED3D_RS_STENCILENABLE = 52,
WINED3D_RS_STENCILFAIL = 53,
WINED3D_RS_STENCILZFAIL = 54,
WINED3D_RS_STENCILPASS = 55,
WINED3D_RS_STENCILFUNC = 56,
WINED3D_RS_STENCILREF = 57,
WINED3D_RS_STENCILMASK = 58,
WINED3D_RS_STENCILWRITEMASK = 59,
WINED3D_RS_TEXTUREFACTOR = 60,
WINED3D_RS_WRAP0 = 128,
WINED3D_RS_WRAP1 = 129,
WINED3D_RS_WRAP2 = 130,
WINED3D_RS_WRAP3 = 131,
WINED3D_RS_WRAP4 = 132,
WINED3D_RS_WRAP5 = 133,
WINED3D_RS_WRAP6 = 134,
WINED3D_RS_WRAP7 = 135,
WINED3D_RS_CLIPPING = 136,
WINED3D_RS_LIGHTING = 137,
WINED3D_RS_EXTENTS = 138,
WINED3D_RS_AMBIENT = 139,
WINED3D_RS_FOGVERTEXMODE = 140,
WINED3D_RS_COLORVERTEX = 141,
WINED3D_RS_LOCALVIEWER = 142,
WINED3D_RS_NORMALIZENORMALS = 143,
WINED3D_RS_COLORKEYBLENDENABLE = 144,
WINED3D_RS_DIFFUSEMATERIALSOURCE = 145,
WINED3D_RS_SPECULARMATERIALSOURCE = 146,
WINED3D_RS_AMBIENTMATERIALSOURCE = 147,
WINED3D_RS_EMISSIVEMATERIALSOURCE = 148,
WINED3D_RS_VERTEXBLEND = 151,
WINED3D_RS_CLIPPLANEENABLE = 152,
WINED3D_RS_SOFTWAREVERTEXPROCESSING = 153,
WINED3D_RS_POINTSIZE = 154,
WINED3D_RS_POINTSIZE_MIN = 155,
WINED3D_RS_POINTSPRITEENABLE = 156,
WINED3D_RS_POINTSCALEENABLE = 157,
WINED3D_RS_POINTSCALE_A = 158,
WINED3D_RS_POINTSCALE_B = 159,
WINED3D_RS_POINTSCALE_C = 160,
WINED3D_RS_MULTISAMPLEANTIALIAS = 161,
WINED3D_RS_MULTISAMPLEMASK = 162,
WINED3D_RS_PATCHEDGESTYLE = 163,
WINED3D_RS_PATCHSEGMENTS = 164,
WINED3D_RS_DEBUGMONITORTOKEN = 165,
WINED3D_RS_POINTSIZE_MAX = 166,
WINED3D_RS_INDEXEDVERTEXBLENDENABLE = 167,
WINED3D_RS_COLORWRITEENABLE = 168,
WINED3D_RS_TWEENFACTOR = 170,
WINED3D_RS_BLENDOP = 171,
WINED3D_RS_POSITIONDEGREE = 172,
WINED3D_RS_NORMALDEGREE = 173,
WINED3D_RS_SCISSORTESTENABLE = 174,
WINED3D_RS_SLOPESCALEDEPTHBIAS = 175,
WINED3D_RS_ANTIALIASEDLINEENABLE = 176,
WINED3D_RS_MINTESSELLATIONLEVEL = 178,
WINED3D_RS_MAXTESSELLATIONLEVEL = 179,
WINED3D_RS_ADAPTIVETESS_X = 180,
WINED3D_RS_ADAPTIVETESS_Y = 181,
WINED3D_RS_ADAPTIVETESS_Z = 182,
WINED3D_RS_ADAPTIVETESS_W = 183,
WINED3D_RS_ENABLEADAPTIVETESSELLATION = 184,
WINED3D_RS_TWOSIDEDSTENCILMODE = 185,
WINED3D_RS_BACK_STENCILFAIL = 186,
WINED3D_RS_BACK_STENCILZFAIL = 187,
WINED3D_RS_BACK_STENCILPASS = 188,
WINED3D_RS_BACK_STENCILFUNC = 189,
WINED3D_RS_COLORWRITEENABLE1 = 190,
WINED3D_RS_COLORWRITEENABLE2 = 191,
WINED3D_RS_COLORWRITEENABLE3 = 192,
WINED3D_RS_BLENDFACTOR = 193,
WINED3D_RS_SRGBWRITEENABLE = 194,
WINED3D_RS_DEPTHBIAS = 195,
WINED3D_RS_WRAP8 = 198,
WINED3D_RS_WRAP9 = 199,
WINED3D_RS_WRAP10 = 200,
WINED3D_RS_WRAP11 = 201,
WINED3D_RS_WRAP12 = 202,
WINED3D_RS_WRAP13 = 203,
WINED3D_RS_WRAP14 = 204,
WINED3D_RS_WRAP15 = 205,
WINED3D_RS_SEPARATEALPHABLENDENABLE = 206,
WINED3D_RS_SRCBLENDALPHA = 207,
WINED3D_RS_DESTBLENDALPHA = 208,
WINED3D_RS_BLENDOPALPHA = 209,
};
#define WINEHIGHEST_RENDER_STATE WINED3D_RS_BLENDOPALPHA
enum wined3d_blend
{
WINED3D_BLEND_ZERO = 1,
WINED3D_BLEND_ONE = 2,
WINED3D_BLEND_SRCCOLOR = 3,
WINED3D_BLEND_INVSRCCOLOR = 4,
WINED3D_BLEND_SRCALPHA = 5,
WINED3D_BLEND_INVSRCALPHA = 6,
WINED3D_BLEND_DESTALPHA = 7,
WINED3D_BLEND_INVDESTALPHA = 8,
WINED3D_BLEND_DESTCOLOR = 9,
WINED3D_BLEND_INVDESTCOLOR = 10,
WINED3D_BLEND_SRCALPHASAT = 11,
WINED3D_BLEND_BOTHSRCALPHA = 12,
WINED3D_BLEND_BOTHINVSRCALPHA = 13,
WINED3D_BLEND_BLENDFACTOR = 14,
WINED3D_BLEND_INVBLENDFACTOR = 15,
WINED3D_BLEND_SRC1COLOR = 16,
WINED3D_BLEND_INVSRC1COLOR = 17,
WINED3D_BLEND_SRC1ALPHA = 18,
WINED3D_BLEND_INVSRC1ALPHA = 19,
};
enum wined3d_blend_op
{
WINED3D_BLEND_OP_ADD = 1,
WINED3D_BLEND_OP_SUBTRACT = 2,
WINED3D_BLEND_OP_REVSUBTRACT = 3,
WINED3D_BLEND_OP_MIN = 4,
WINED3D_BLEND_OP_MAX = 5,
};
enum wined3d_vertex_blend_flags
{
WINED3D_VBF_DISABLE = 0,
WINED3D_VBF_1WEIGHTS = 1,
WINED3D_VBF_2WEIGHTS = 2,
WINED3D_VBF_3WEIGHTS = 3,
WINED3D_VBF_TWEENING = 255,
WINED3D_VBF_0WEIGHTS = 256,
};
enum wined3d_cmp_func
{
WINED3D_CMP_NEVER = 1,
WINED3D_CMP_LESS = 2,
WINED3D_CMP_EQUAL = 3,
WINED3D_CMP_LESSEQUAL = 4,
WINED3D_CMP_GREATER = 5,
WINED3D_CMP_NOTEQUAL = 6,
WINED3D_CMP_GREATEREQUAL = 7,
WINED3D_CMP_ALWAYS = 8,
};
enum wined3d_depth_buffer_type
{
WINED3D_ZB_FALSE = 0,
WINED3D_ZB_TRUE = 1,
WINED3D_ZB_USEW = 2,
};
enum wined3d_fog_mode
{
WINED3D_FOG_NONE = 0,
WINED3D_FOG_EXP = 1,
WINED3D_FOG_EXP2 = 2,
WINED3D_FOG_LINEAR = 3,
};
enum wined3d_shade_mode
{
WINED3D_SHADE_FLAT = 1,
WINED3D_SHADE_GOURAUD = 2,
WINED3D_SHADE_PHONG = 3,
};
enum wined3d_fill_mode
{
WINED3D_FILL_POINT = 1,
WINED3D_FILL_WIREFRAME = 2,
WINED3D_FILL_SOLID = 3,
};
enum wined3d_cull
{
WINED3D_CULL_NONE = 1,
WINED3D_CULL_FRONT = 2,
WINED3D_CULL_BACK = 3,
};
enum wined3d_stencil_op
{
WINED3D_STENCIL_OP_KEEP = 1,
WINED3D_STENCIL_OP_ZERO = 2,
WINED3D_STENCIL_OP_REPLACE = 3,
WINED3D_STENCIL_OP_INCR_SAT = 4,
WINED3D_STENCIL_OP_DECR_SAT = 5,
WINED3D_STENCIL_OP_INVERT = 6,
WINED3D_STENCIL_OP_INCR = 7,
WINED3D_STENCIL_OP_DECR = 8,
};
enum wined3d_material_color_source
{
WINED3D_MCS_MATERIAL = 0,
WINED3D_MCS_COLOR1 = 1,
WINED3D_MCS_COLOR2 = 2,
};
enum wined3d_patch_edge_style
{
WINED3D_PATCH_EDGE_DISCRETE = 0,
WINED3D_PATCH_EDGE_CONTINUOUS = 1,
};
enum wined3d_swap_effect
{
WINED3D_SWAP_EFFECT_DISCARD,
WINED3D_SWAP_EFFECT_SEQUENTIAL,
WINED3D_SWAP_EFFECT_FLIP_DISCARD,
WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL,
WINED3D_SWAP_EFFECT_COPY,
WINED3D_SWAP_EFFECT_COPY_VSYNC,
WINED3D_SWAP_EFFECT_OVERLAY,
};
enum wined3d_swap_interval
{
WINED3D_SWAP_INTERVAL_IMMEDIATE = 0,
WINED3D_SWAP_INTERVAL_ONE = 1,
WINED3D_SWAP_INTERVAL_TWO = 2,
WINED3D_SWAP_INTERVAL_THREE = 3,
WINED3D_SWAP_INTERVAL_FOUR = 4,
WINED3D_SWAP_INTERVAL_DEFAULT = ~0u,
};
enum wined3d_sampler_state
{
WINED3D_SAMP_ADDRESS_U = 1,
WINED3D_SAMP_ADDRESS_V = 2,
WINED3D_SAMP_ADDRESS_W = 3,
WINED3D_SAMP_BORDER_COLOR = 4,
WINED3D_SAMP_MAG_FILTER = 5,
WINED3D_SAMP_MIN_FILTER = 6,
WINED3D_SAMP_MIP_FILTER = 7,
WINED3D_SAMP_MIPMAP_LOD_BIAS = 8,
WINED3D_SAMP_MAX_MIP_LEVEL = 9,
WINED3D_SAMP_MAX_ANISOTROPY = 10,
WINED3D_SAMP_SRGB_TEXTURE = 11,
WINED3D_SAMP_ELEMENT_INDEX = 12,
WINED3D_SAMP_DMAP_OFFSET = 13,
};
#define WINED3D_HIGHEST_SAMPLER_STATE WINED3D_SAMP_DMAP_OFFSET
enum wined3d_multisample_type
{
WINED3D_MULTISAMPLE_NONE = 0,
WINED3D_MULTISAMPLE_NON_MASKABLE = 1,
WINED3D_MULTISAMPLE_2_SAMPLES = 2,
WINED3D_MULTISAMPLE_3_SAMPLES = 3,
WINED3D_MULTISAMPLE_4_SAMPLES = 4,
WINED3D_MULTISAMPLE_5_SAMPLES = 5,
WINED3D_MULTISAMPLE_6_SAMPLES = 6,
WINED3D_MULTISAMPLE_7_SAMPLES = 7,
WINED3D_MULTISAMPLE_8_SAMPLES = 8,
WINED3D_MULTISAMPLE_9_SAMPLES = 9,
WINED3D_MULTISAMPLE_10_SAMPLES = 10,
WINED3D_MULTISAMPLE_11_SAMPLES = 11,
WINED3D_MULTISAMPLE_12_SAMPLES = 12,
WINED3D_MULTISAMPLE_13_SAMPLES = 13,
WINED3D_MULTISAMPLE_14_SAMPLES = 14,
WINED3D_MULTISAMPLE_15_SAMPLES = 15,
WINED3D_MULTISAMPLE_16_SAMPLES = 16,
};
enum wined3d_texture_stage_state
{
WINED3D_TSS_COLOR_OP = 0,
WINED3D_TSS_COLOR_ARG1 = 1,
WINED3D_TSS_COLOR_ARG2 = 2,
WINED3D_TSS_ALPHA_OP = 3,
WINED3D_TSS_ALPHA_ARG1 = 4,
WINED3D_TSS_ALPHA_ARG2 = 5,
WINED3D_TSS_BUMPENV_MAT00 = 6,
WINED3D_TSS_BUMPENV_MAT01 = 7,
WINED3D_TSS_BUMPENV_MAT10 = 8,
WINED3D_TSS_BUMPENV_MAT11 = 9,
WINED3D_TSS_TEXCOORD_INDEX = 10,
WINED3D_TSS_BUMPENV_LSCALE = 11,
WINED3D_TSS_BUMPENV_LOFFSET = 12,
WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS = 13,
WINED3D_TSS_COLOR_ARG0 = 14,
WINED3D_TSS_ALPHA_ARG0 = 15,
WINED3D_TSS_RESULT_ARG = 16,
WINED3D_TSS_CONSTANT = 17,
WINED3D_TSS_INVALID = ~0u,
};
#define WINED3D_HIGHEST_TEXTURE_STATE WINED3D_TSS_CONSTANT
enum wined3d_texture_transform_flags
{
WINED3D_TTFF_DISABLE = 0,
WINED3D_TTFF_COUNT1 = 1,
WINED3D_TTFF_COUNT2 = 2,
WINED3D_TTFF_COUNT3 = 3,
WINED3D_TTFF_COUNT4 = 4,
WINED3D_TTFF_PROJECTED = 256,
};
enum wined3d_texture_op
{
WINED3D_TOP_DISABLE = 1,
WINED3D_TOP_SELECT_ARG1 = 2,
WINED3D_TOP_SELECT_ARG2 = 3,
WINED3D_TOP_MODULATE = 4,
WINED3D_TOP_MODULATE_2X = 5,
WINED3D_TOP_MODULATE_4X = 6,
WINED3D_TOP_ADD = 7,
WINED3D_TOP_ADD_SIGNED = 8,
WINED3D_TOP_ADD_SIGNED_2X = 9,
WINED3D_TOP_SUBTRACT = 10,
WINED3D_TOP_ADD_SMOOTH = 11,
WINED3D_TOP_BLEND_DIFFUSE_ALPHA = 12,
WINED3D_TOP_BLEND_TEXTURE_ALPHA = 13,
WINED3D_TOP_BLEND_FACTOR_ALPHA = 14,
WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM = 15,
WINED3D_TOP_BLEND_CURRENT_ALPHA = 16,
WINED3D_TOP_PREMODULATE = 17,
WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR = 18,
WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA = 19,
WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR = 20,
WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA = 21,
WINED3D_TOP_BUMPENVMAP = 22,
WINED3D_TOP_BUMPENVMAP_LUMINANCE = 23,
WINED3D_TOP_DOTPRODUCT3 = 24,
WINED3D_TOP_MULTIPLY_ADD = 25,
WINED3D_TOP_LERP = 26,
};
enum wined3d_texture_address
{
WINED3D_TADDRESS_WRAP = 1,
WINED3D_TADDRESS_MIRROR = 2,
WINED3D_TADDRESS_CLAMP = 3,
WINED3D_TADDRESS_BORDER = 4,
WINED3D_TADDRESS_MIRROR_ONCE = 5,
};
enum wined3d_transform_state
{
WINED3D_TS_VIEW = 2,
WINED3D_TS_PROJECTION = 3,
WINED3D_TS_TEXTURE0 = 16,
WINED3D_TS_TEXTURE1 = 17,
WINED3D_TS_TEXTURE2 = 18,
WINED3D_TS_TEXTURE3 = 19,
WINED3D_TS_TEXTURE4 = 20,
WINED3D_TS_TEXTURE5 = 21,
WINED3D_TS_TEXTURE6 = 22,
WINED3D_TS_TEXTURE7 = 23,
WINED3D_TS_WORLD = 256, /* WINED3D_TS_WORLD_MATRIX(0) */
WINED3D_TS_WORLD1 = 257,
WINED3D_TS_WORLD2 = 258,
WINED3D_TS_WORLD3 = 259,
};
#define WINED3D_TS_WORLD_MATRIX(index) (enum wined3d_transform_state)(index + 256)
#define WINED3D_HIGHEST_TRANSFORM_STATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
enum wined3d_basis_type
{
WINED3D_BASIS_BEZIER = 0,
WINED3D_BASIS_BSPLINE = 1,
WINED3D_BASIS_INTERPOLATE = 2,
};
enum wined3d_cubemap_face
{
WINED3D_CUBEMAP_FACE_POSITIVE_X = 0,
WINED3D_CUBEMAP_FACE_NEGATIVE_X = 1,
WINED3D_CUBEMAP_FACE_POSITIVE_Y = 2,
WINED3D_CUBEMAP_FACE_NEGATIVE_Y = 3,
WINED3D_CUBEMAP_FACE_POSITIVE_Z = 4,
WINED3D_CUBEMAP_FACE_NEGATIVE_Z = 5,
};
enum wined3d_texture_filter_type
{
WINED3D_TEXF_NONE = 0,
WINED3D_TEXF_POINT = 1,
WINED3D_TEXF_LINEAR = 2,
WINED3D_TEXF_ANISOTROPIC = 3,
WINED3D_TEXF_FLAT_CUBIC = 4,
WINED3D_TEXF_GAUSSIAN_CUBIC = 5,
WINED3D_TEXF_PYRAMIDAL_QUAD = 6,
WINED3D_TEXF_GAUSSIAN_QUAD = 7,
};
enum wined3d_resource_type
{
WINED3D_RTYPE_NONE = 0,
WINED3D_RTYPE_BUFFER = 1,
WINED3D_RTYPE_TEXTURE_1D = 2,
WINED3D_RTYPE_TEXTURE_2D = 3,
WINED3D_RTYPE_TEXTURE_3D = 4,
};
enum wined3d_query_type
{
WINED3D_QUERY_TYPE_VCACHE = 4,
WINED3D_QUERY_TYPE_RESOURCE_MANAGER = 5,
WINED3D_QUERY_TYPE_VERTEX_STATS = 6,
WINED3D_QUERY_TYPE_EVENT = 8,
WINED3D_QUERY_TYPE_OCCLUSION = 9,
WINED3D_QUERY_TYPE_TIMESTAMP = 10,
WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT = 11,
WINED3D_QUERY_TYPE_TIMESTAMP_FREQ = 12,
WINED3D_QUERY_TYPE_PIPELINE_TIMINGS = 13,
WINED3D_QUERY_TYPE_INTERFACE_TIMINGS = 14,
WINED3D_QUERY_TYPE_VERTEX_TIMINGS = 15,
WINED3D_QUERY_TYPE_PIXEL_TIMINGS = 16,
WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS = 17,
WINED3D_QUERY_TYPE_CACHE_UTILIZATION = 18,
WINED3D_QUERY_TYPE_MEMORY_PRESSURE = 19,
WINED3D_QUERY_TYPE_PIPELINE_STATISTICS = 20,
WINED3D_QUERY_TYPE_SO_STATISTICS = 21,
WINED3D_QUERY_TYPE_SO_OVERFLOW = 22,
WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0 = 23,
WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1 = 24,
WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2 = 25,
WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3 = 26,
WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM0 = 27,
WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM1 = 28,
WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM2 = 29,
WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM3 = 30,
};
struct wined3d_query_data_timestamp_disjoint
{
UINT64 frequency;
BOOL disjoint;
};
struct wined3d_query_data_so_statistics
{
UINT64 primitives_written;
UINT64 primitives_generated;
};
struct wined3d_query_data_pipeline_statistics
{
UINT64 vertices_submitted;
UINT64 primitives_submitted;
UINT64 vs_invocations;
UINT64 gs_invocations;
UINT64 gs_primitives;
UINT64 clipping_input_primitives;
UINT64 clipping_output_primitives;
UINT64 ps_invocations;
UINT64 hs_invocations;
UINT64 ds_invocations;
UINT64 cs_invocations;
};
#define WINED3DISSUE_BEGIN (1u << 1)
#define WINED3DISSUE_END (1u << 0)
#define WINED3DGETDATA_FLUSH (1u << 0)
enum wined3d_stateblock_type
{
WINED3D_SBT_ALL = 1,
WINED3D_SBT_PIXEL_STATE = 2,
WINED3D_SBT_VERTEX_STATE = 3,
WINED3D_SBT_RECORDED = 4, /* WineD3D private */
WINED3D_SBT_PRIMARY = 5, /* WineD3D private */
};
enum wined3d_decl_method
{
WINED3D_DECL_METHOD_DEFAULT = 0,
WINED3D_DECL_METHOD_PARTIAL_U = 1,
WINED3D_DECL_METHOD_PARTIAL_V = 2,
WINED3D_DECL_METHOD_CROSS_UV = 3,
WINED3D_DECL_METHOD_UV = 4,
WINED3D_DECL_METHOD_LOOKUP = 5,
WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED = 6,
};
enum wined3d_decl_usage
{
WINED3D_DECL_USAGE_POSITION = 0,
WINED3D_DECL_USAGE_BLEND_WEIGHT = 1,
WINED3D_DECL_USAGE_BLEND_INDICES = 2,
WINED3D_DECL_USAGE_NORMAL = 3,
WINED3D_DECL_USAGE_PSIZE = 4,
WINED3D_DECL_USAGE_TEXCOORD = 5,
WINED3D_DECL_USAGE_TANGENT = 6,
WINED3D_DECL_USAGE_BINORMAL = 7,
WINED3D_DECL_USAGE_TESS_FACTOR = 8,
WINED3D_DECL_USAGE_POSITIONT = 9,
WINED3D_DECL_USAGE_COLOR = 10,
WINED3D_DECL_USAGE_FOG = 11,
WINED3D_DECL_USAGE_DEPTH = 12,
WINED3D_DECL_USAGE_SAMPLE = 13
};
enum wined3d_sysval_semantic
{
WINED3D_SV_POSITION = 1,
WINED3D_SV_CLIP_DISTANCE = 2,
WINED3D_SV_CULL_DISTANCE = 3,
WINED3D_SV_RENDER_TARGET_ARRAY_INDEX = 4,
WINED3D_SV_VIEWPORT_ARRAY_INDEX = 5,
WINED3D_SV_VERTEX_ID = 6,
WINED3D_SV_PRIMITIVE_ID = 7,
WINED3D_SV_INSTANCE_ID = 8,
WINED3D_SV_IS_FRONT_FACE = 9,
WINED3D_SV_SAMPLE_INDEX = 10,
WINED3D_SV_TESS_FACTOR_QUADEDGE = 11,
WINED3D_SV_TESS_FACTOR_QUADINT = 12,
WINED3D_SV_TESS_FACTOR_TRIEDGE = 13,
WINED3D_SV_TESS_FACTOR_TRIINT = 14,
WINED3D_SV_TESS_FACTOR_LINEDET = 15,
WINED3D_SV_TESS_FACTOR_LINEDEN = 16,
};
enum wined3d_component_type
{
WINED3D_TYPE_UNKNOWN = 0,
WINED3D_TYPE_UINT = 1,
WINED3D_TYPE_INT = 2,
WINED3D_TYPE_FLOAT = 3,
};
enum wined3d_scanline_ordering
{
WINED3D_SCANLINE_ORDERING_UNKNOWN = 0,
WINED3D_SCANLINE_ORDERING_PROGRESSIVE = 1,
WINED3D_SCANLINE_ORDERING_INTERLACED = 2,
};
enum wined3d_display_rotation
{
WINED3D_DISPLAY_ROTATION_UNSPECIFIED = 0,
WINED3D_DISPLAY_ROTATION_0 = 1,
WINED3D_DISPLAY_ROTATION_90 = 2,
WINED3D_DISPLAY_ROTATION_180 = 3,
WINED3D_DISPLAY_ROTATION_270 = 4,
};
enum wined3d_shader_type
{
WINED3D_SHADER_TYPE_PIXEL,
WINED3D_SHADER_TYPE_VERTEX,
WINED3D_SHADER_TYPE_GEOMETRY,
WINED3D_SHADER_TYPE_HULL,
WINED3D_SHADER_TYPE_DOMAIN,
WINED3D_SHADER_TYPE_GRAPHICS_COUNT,
WINED3D_SHADER_TYPE_COMPUTE = WINED3D_SHADER_TYPE_GRAPHICS_COUNT,
WINED3D_SHADER_TYPE_COUNT,
WINED3D_SHADER_TYPE_INVALID = WINED3D_SHADER_TYPE_COUNT,
};
enum wined3d_pipeline
{
WINED3D_PIPELINE_GRAPHICS,
WINED3D_PIPELINE_COMPUTE,
WINED3D_PIPELINE_COUNT,
};
#define WINED3DCOLORWRITEENABLE_RED (1u << 0)
#define WINED3DCOLORWRITEENABLE_GREEN (1u << 1)
#define WINED3DCOLORWRITEENABLE_BLUE (1u << 2)
#define WINED3DCOLORWRITEENABLE_ALPHA (1u << 3)
#define WINED3DADAPTER_DEFAULT 0
#define WINED3DENUM_WHQL_LEVEL 2
#define WINED3DTSS_TCI_PASSTHRU 0x00000
#define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
#define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
#define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
#define WINED3DTSS_TCI_SPHEREMAP 0x40000
#define WINED3DTA_SELECTMASK 0x0000000f
#define WINED3DTA_DIFFUSE 0x00000000
#define WINED3DTA_CURRENT 0x00000001
#define WINED3DTA_TEXTURE 0x00000002
#define WINED3DTA_TFACTOR 0x00000003
#define WINED3DTA_SPECULAR 0x00000004
#define WINED3DTA_TEMP 0x00000005
#define WINED3DTA_CONSTANT 0x00000006
#define WINED3DTA_COMPLEMENT 0x00000010
#define WINED3DTA_ALPHAREPLICATE 0x00000020
#define WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER 0x00000001u
#define WINED3D_SWAPCHAIN_DISCARD_DEPTHSTENCIL 0x00000002u
#define WINED3D_SWAPCHAIN_DEVICECLIP 0x00000004u
#define WINED3D_SWAPCHAIN_VIDEO 0x00000010u
#define WINED3D_SWAPCHAIN_NOAUTOROTATE 0x00000020u
#define WINED3D_SWAPCHAIN_UNPRUNEDMODE 0x00000040u
#define WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH 0x00001000u
#define WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE 0x00002000u
#define WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT 0x00004000u
#define WINED3D_SWAPCHAIN_GDI_COMPATIBLE 0x00008000u
#define WINED3D_SWAPCHAIN_IMPLICIT 0x00010000u
#define WINED3D_SWAPCHAIN_REGISTER_STATE 0x00020000u
#define WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES 0x00040000u
#define WINED3D_SWAPCHAIN_RESTORE_WINDOW_STATE 0x00080000u
#define WINED3DDP_MAXTEXCOORD 8
#define WINED3D_BIND_VERTEX_BUFFER 0x00000001
#define WINED3D_BIND_INDEX_BUFFER 0x00000002
#define WINED3D_BIND_CONSTANT_BUFFER 0x00000004
#define WINED3D_BIND_SHADER_RESOURCE 0x00000008
#define WINED3D_BIND_STREAM_OUTPUT 0x00000010
#define WINED3D_BIND_RENDER_TARGET 0x00000020
#define WINED3D_BIND_DEPTH_STENCIL 0x00000040
#define WINED3D_BIND_UNORDERED_ACCESS 0x00000080
#define WINED3D_BIND_INDIRECT_BUFFER 0x00000100
#define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010
#define WINED3DUSAGE_DONOTCLIP 0x00000020
#define WINED3DUSAGE_POINTS 0x00000040
#define WINED3DUSAGE_RTPATCHES 0x00000080
#define WINED3DUSAGE_NPATCHES 0x00000100
#define WINED3DUSAGE_DYNAMIC 0x00000200
#define WINED3DUSAGE_RESTRICTED_CONTENT 0x00000800
#define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER 0x00001000
#define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE 0x00002000
#define WINED3DUSAGE_DMAP 0x00004000
#define WINED3DUSAGE_TEXTAPI 0x10000000
#define WINED3DUSAGE_MASK 0x10007bf0
#define WINED3DUSAGE_SCRATCH 0x00400000
#define WINED3DUSAGE_PRIVATE 0x00800000
#define WINED3DUSAGE_LEGACY_CUBEMAP 0x01000000
#define WINED3DUSAGE_OWNDC 0x02000000
#define WINED3DUSAGE_STATICDECL 0x04000000
#define WINED3DUSAGE_OVERLAY 0x08000000
#define WINED3DUSAGE_QUERY_GENMIPMAP 0x00000400
#define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
#define WINED3DUSAGE_QUERY_FILTER 0x00020000
#define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
#define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000
#define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000
#define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
#define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000
#define WINED3DUSAGE_QUERY_MASK 0x003f8400
#define WINED3D_MAP_NOSYSLOCK 0x00000800
#define WINED3D_MAP_NOOVERWRITE 0x00001000
#define WINED3D_MAP_DISCARD 0x00002000
#define WINED3D_MAP_DONOTWAIT 0x00004000
#define WINED3D_MAP_NO_DIRTY_UPDATE 0x00008000
#define WINED3D_MAP_WRITE 0x40000000
#define WINED3D_MAP_READ 0x80000000
#define WINED3DPRESENT_RATE_DEFAULT 0x00000000
#define WINED3DCLIPPLANE0 (1u << 0)
#define WINED3DCLIPPLANE1 (1u << 1)
#define WINED3DCLIPPLANE2 (1u << 2)
#define WINED3DCLIPPLANE3 (1u << 3)
#define WINED3DCLIPPLANE4 (1u << 4)
#define WINED3DCLIPPLANE5 (1u << 5)
/* FVF (Flexible Vertex Format) codes */
#define WINED3DFVF_RESERVED0 0x0001
#define WINED3DFVF_POSITION_MASK 0x400e
#define WINED3DFVF_XYZ 0x0002
#define WINED3DFVF_XYZRHW 0x0004
#define WINED3DFVF_XYZB1 0x0006
#define WINED3DFVF_XYZB2 0x0008
#define WINED3DFVF_XYZB3 0x000a
#define WINED3DFVF_XYZB4 0x000c
#define WINED3DFVF_XYZB5 0x000e
#define WINED3DFVF_XYZW 0x4002
#define WINED3DFVF_NORMAL 0x0010
#define WINED3DFVF_PSIZE 0x0020
#define WINED3DFVF_DIFFUSE 0x0040
#define WINED3DFVF_SPECULAR 0x0080
#define WINED3DFVF_TEXCOUNT_MASK 0x0f00
#define WINED3DFVF_TEXCOUNT_SHIFT 8
#define WINED3DFVF_TEX0 0x0000
#define WINED3DFVF_TEX1 0x0100
#define WINED3DFVF_TEX2 0x0200
#define WINED3DFVF_TEX3 0x0300
#define WINED3DFVF_TEX4 0x0400
#define WINED3DFVF_TEX5 0x0500
#define WINED3DFVF_TEX6 0x0600
#define WINED3DFVF_TEX7 0x0700
#define WINED3DFVF_TEX8 0x0800
#define WINED3DFVF_LASTBETA_UBYTE4 0x1000
#define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
#define WINED3DFVF_RESERVED2 0x6000
#define WINED3DFVF_TEXTUREFORMAT1 3u
#define WINED3DFVF_TEXTUREFORMAT2 0u
#define WINED3DFVF_TEXTUREFORMAT3 1u
#define WINED3DFVF_TEXTUREFORMAT4 2u
#define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
#define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
#define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
#define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
/* Clear flags */
#define WINED3DCLEAR_TARGET 0x00000001
#define WINED3DCLEAR_ZBUFFER 0x00000002
#define WINED3DCLEAR_STENCIL 0x00000004
#define WINED3DCLEAR_SYNCHRONOUS 0x80000000
/* Stream source flags */
#define WINED3DSTREAMSOURCE_INDEXEDDATA (1u << 30)
#define WINED3DSTREAMSOURCE_INSTANCEDATA (2u << 30)
/* SetPrivateData flags */
#define WINED3DSPD_IUNKNOWN 0x00000001
/* IWineD3D::CreateDevice behaviour flags */
#define WINED3DCREATE_FPU_PRESERVE 0x00000002
#define WINED3DCREATE_PUREDEVICE 0x00000010
#define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
#define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
#define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
#define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
#define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
#define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX 0x00000400
#define WINED3DCREATE_NOWINDOWCHANGES 0x00000800
#define WINED3DCREATE_DISABLE_PSGP_THREADING 0x00002000
#define WINED3DCREATE_ENABLE_PRESENTSTATS 0x00004000
#define WINED3DCREATE_DISABLE_PRINTSCREEN 0x00008000
#define WINED3DCREATE_SCREENSAVER 0x10000000
/* VTF defines */
#define WINED3DDMAPSAMPLER 0x100
#define WINED3D_VERTEX_SAMPLER_OFFSET WINED3D_MAX_FRAGMENT_SAMPLERS
#define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
#define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
#define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100
#define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
#define WINED3DCAPS3_RESERVED 0x8000001f
#define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
#define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
#define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
#define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
#define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
#define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
#define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
#define WINED3DDTCAPS_UBYTE4 0x00000001
#define WINED3DDTCAPS_UBYTE4N 0x00000002
#define WINED3DDTCAPS_SHORT2N 0x00000004
#define WINED3DDTCAPS_SHORT4N 0x00000008
#define WINED3DDTCAPS_USHORT2N 0x00000010
#define WINED3DDTCAPS_USHORT4N 0x00000020
#define WINED3DDTCAPS_UDEC3 0x00000040
#define WINED3DDTCAPS_DEC3N 0x00000080
#define WINED3DDTCAPS_FLOAT16_2 0x00000100
#define WINED3DDTCAPS_FLOAT16_4 0x00000200
#define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff
#define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
#define WINED3DFVFCAPS_PSIZE 0x00100000
#define WINED3DLINECAPS_TEXTURE 0x00000001
#define WINED3DLINECAPS_ZTEST 0x00000002
#define WINED3DLINECAPS_BLEND 0x00000004
#define WINED3DLINECAPS_ALPHACMP 0x00000008
#define WINED3DLINECAPS_FOG 0x00000010
#define WINED3DLINECAPS_ANTIALIAS 0x00000020
#define WINED3DMAX30SHADERINSTRUCTIONS 32768
#define WINED3DMIN30SHADERINSTRUCTIONS 512
#define WINED3DPBLENDCAPS_ZERO 0x00000001
#define WINED3DPBLENDCAPS_ONE 0x00000002
#define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
#define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
#define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
#define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
#define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
#define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
#define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
#define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
#define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
#define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
#define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
#define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
#define WINED3DPCMPCAPS_NEVER 0x00000001
#define WINED3DPCMPCAPS_LESS 0x00000002
#define WINED3DPCMPCAPS_EQUAL 0x00000004
#define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
#define WINED3DPCMPCAPS_GREATER 0x00000010
#define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
#define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
#define WINED3DPCMPCAPS_ALWAYS 0x00000080
#define WINED3DPMISCCAPS_MASKZ 0x00000002
#define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
#define WINED3DPMISCCAPS_CULLNONE 0x00000010
#define WINED3DPMISCCAPS_CULLCW 0x00000020
#define WINED3DPMISCCAPS_CULLCCW 0x00000040
#define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
#define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
#define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
#define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
#define WINED3DPMISCCAPS_BLENDOP 0x00000800
#define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
#define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
#define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
#define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
#define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
#define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
#define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
#define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
#define WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
#define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
#define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
#define WINED3DPS20_MAX_NUMTEMPS 32
#define WINED3DPS20_MIN_NUMTEMPS 12
#define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
#define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
#define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
#define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
#define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
#define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
#define WINED3DPS20CAPS_PREDICATION 0x00000004
#define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
#define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
#define WINED3DPTADDRESSCAPS_WRAP 0x00000001
#define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
#define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
#define WINED3DPTADDRESSCAPS_BORDER 0x00000008
#define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
#define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
#define WINED3DSTENCILCAPS_KEEP 0x00000001
#define WINED3DSTENCILCAPS_ZERO 0x00000002
#define WINED3DSTENCILCAPS_REPLACE 0x00000004
#define WINED3DSTENCILCAPS_INCRSAT 0x00000008
#define WINED3DSTENCILCAPS_DECRSAT 0x00000010
#define WINED3DSTENCILCAPS_INVERT 0x00000020
#define WINED3DSTENCILCAPS_INCR 0x00000040
#define WINED3DSTENCILCAPS_DECR 0x00000080
#define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
#define WINED3DTEXOPCAPS_DISABLE 0x00000001
#define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
#define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
#define WINED3DTEXOPCAPS_MODULATE 0x00000008
#define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
#define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
#define WINED3DTEXOPCAPS_ADD 0x00000040
#define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
#define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
#define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
#define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
#define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
#define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
#define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
#define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
#define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
#define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
#define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
#define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
#define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
#define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
#define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
#define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
#define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
#define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
#define WINED3DTEXOPCAPS_LERP 0x02000000
#define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
#define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
#define WINED3DVS20_MAX_NUMTEMPS 32
#define WINED3DVS20_MIN_NUMTEMPS 12
#define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
#define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
#define WINED3DVS20CAPS_PREDICATION 0x00000001
#define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002
#define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000
#define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000
#define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000
#define WINED3DCAPS2_RESERVED 0x02000000
#define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
#define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
#define WINED3DCAPS2_CANGENMIPMAP 0x40000000
#define WINED3DPRASTERCAPS_DITHER 0x00000001
#define WINED3DPRASTERCAPS_ROP2 0x00000002
#define WINED3DPRASTERCAPS_XOR 0x00000004
#define WINED3DPRASTERCAPS_PAT 0x00000008
#define WINED3DPRASTERCAPS_ZTEST 0x00000010
#define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020
#define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040
#define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080
#define WINED3DPRASTERCAPS_FOGTABLE 0x00000100
#define WINED3DPRASTERCAPS_STIPPLE 0x00000200
#define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
#define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
#define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
#define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
#define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
#define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
#define WINED3DPRASTERCAPS_WBUFFER 0x00040000
#define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
#define WINED3DPRASTERCAPS_WFOG 0x00100000
#define WINED3DPRASTERCAPS_ZFOG 0x00200000
#define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
#define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000
#define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
#define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000
#define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
#define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001
#define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002
#define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
#define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
#define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010
#define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020
#define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040
#define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080
#define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
#define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
#define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
#define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
#define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
#define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
#define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
#define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
#define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
#define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
#define WINED3DPSHADECAPS_FOGFLAT 0x00040000
#define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000
#define WINED3DPSHADECAPS_FOGPHONG 0x00100000
#define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001
#define WINED3DPTEXTURECAPS_POW2 0x00000002
#define WINED3DPTEXTURECAPS_ALPHA 0x00000004
#define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008
#define WINED3DPTEXTURECAPS_BORDER 0x00000010
#define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020
#define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
#define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
#define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
#define WINED3DPTEXTURECAPS_PROJECTED 0x00000400
#define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800
#define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
#define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000
#define WINED3DPTEXTURECAPS_MIPMAP 0x00004000
#define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
#define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
#define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
#define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
#define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
#define WINED3DPTFILTERCAPS_NEAREST 0x00000001
#define WINED3DPTFILTERCAPS_LINEAR 0x00000002
#define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
#define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
#define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
#define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
#define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
#define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
#define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
#define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
#define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
#define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
#define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
#define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
#define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
#define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
#define WINED3DVTXPCAPS_TEXGEN 0x00000001
#define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002
#define WINED3DVTXPCAPS_VERTEXFOG 0x00000004
#define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
#define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
#define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020
#define WINED3DVTXPCAPS_TWEENING 0x00000040
#define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
#define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
#define WINED3DCURSORCAPS_COLOR 0x00000001
#define WINED3DCURSORCAPS_LOWRES 0x00000002
#define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001
#define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002
#define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004
#define WINED3DDEVCAPS_SORTEXACT 0x00000008
#define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
#define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
#define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
#define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
#define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
#define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
#define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
#define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
#define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
#define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
#define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
#define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
#define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
#define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
#define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000
#define WINED3DDEVCAPS_PUREDEVICE 0x00100000
#define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000
#define WINED3DDEVCAPS_RTPATCHES 0x00400000
#define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
#define WINED3DDEVCAPS_NPATCHES 0x01000000
#define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
#define WINED3D_NO3D 0x00000002
#define WINED3D_VIDMEM_ACCOUNTING 0x00000004
#define WINED3D_PRESENT_CONVERSION 0x00000008
#define WINED3D_RESTORE_MODE_ON_ACTIVATE 0x00000010
#define WINED3D_FOCUS_MESSAGES 0x00000020
#define WINED3D_HANDLE_RESTORE 0x00000040
#define WINED3D_PIXEL_CENTER_INTEGER 0x00000080
#define WINED3D_LEGACY_FFP_LIGHTING 0x00000100
#define WINED3D_SRGB_READ_WRITE_CONTROL 0x00000200
#define WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR 0x00000400
#define WINED3D_NO_PRIMITIVE_RESTART 0x00000800
#define WINED3D_LEGACY_CUBEMAP_FILTERING 0x00001000
#define WINED3D_NORMALIZED_DEPTH_BIAS 0x00002000
#define WINED3D_RESZ_CODE 0x7fa05000
#define WINED3D_CKEY_DST_BLT 0x00000002
#define WINED3D_CKEY_DST_OVERLAY 0x00000004
#define WINED3D_CKEY_SRC_BLT 0x00000008
#define WINED3D_CKEY_SRC_OVERLAY 0x00000010
/* dwDDFX */
/* arithmetic stretching along y axis */
#define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
/* mirror on y axis */
#define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
/* mirror on x axis */
#define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
/* do not tear */
#define WINEDDBLTFX_NOTEARING 0x00000008
/* 180 degrees clockwise rotation */
#define WINEDDBLTFX_ROTATE180 0x00000010
/* 270 degrees clockwise rotation */
#define WINEDDBLTFX_ROTATE270 0x00000020
/* 90 degrees clockwise rotation */
#define WINEDDBLTFX_ROTATE90 0x00000040
/* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
#define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
/* add dwZBufferBaseDest to every source z value before compare */
#define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
#define WINED3D_BLT_FX 0x00000800
#define WINED3D_BLT_DST_CKEY 0x00002000
#define WINED3D_BLT_DST_CKEY_OVERRIDE 0x00004000
#define WINED3D_BLT_SRC_CKEY 0x00008000
#define WINED3D_BLT_SRC_CKEY_OVERRIDE 0x00010000
#define WINED3D_BLT_WAIT 0x01000000
#define WINED3D_BLT_DO_NOT_WAIT 0x08000000
#define WINED3D_BLT_RAW 0x20000000
#define WINED3D_BLT_SYNCHRONOUS 0x40000000
#define WINED3D_BLT_ALPHA_TEST 0x80000000
#define WINED3D_BLT_MASK 0x0901e800
/* dwFlags for GetBltStatus */
#define WINEDDGBS_CANBLT 0x00000001
#define WINEDDGBS_ISBLTDONE 0x00000002
/* dwFlags for GetFlipStatus */
#define WINEDDGFS_CANFLIP 0x00000001
#define WINEDDGFS_ISFLIPDONE 0x00000002
/* dwFlags for Flip */
#define WINEDDFLIP_WAIT 0x00000001
#define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
#define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
#define WINEDDFLIP_NOVSYNC 0x00000008
#define WINEDDFLIP_STEREO 0x00000010
#define WINEDDFLIP_DONOTWAIT 0x00000020
#define WINEDDFLIP_INTERVAL2 0x02000000
#define WINEDDFLIP_INTERVAL3 0x03000000
#define WINEDDFLIP_INTERVAL4 0x04000000
#define WINEDDOVER_ALPHADEST 0x00000001
#define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002
#define WINEDDOVER_ALPHADESTNEG 0x00000004
#define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008
#define WINEDDOVER_ALPHAEDGEBLEND 0x00000010
#define WINEDDOVER_ALPHASRC 0x00000020
#define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040
#define WINEDDOVER_ALPHASRCNEG 0x00000080
#define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100
#define WINEDDOVER_HIDE 0x00000200
#define WINEDDOVER_KEYDEST 0x00000400
#define WINEDDOVER_KEYDESTOVERRIDE 0x00000800
#define WINEDDOVER_KEYSRC 0x00001000
#define WINEDDOVER_KEYSRCOVERRIDE 0x00002000
#define WINEDDOVER_SHOW 0x00004000
#define WINEDDOVER_ADDDIRTYRECT 0x00008000
#define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000
#define WINEDDOVER_REFRESHALL 0x00020000
#define WINEDDOVER_DDFX 0x00080000
#define WINEDDOVER_AUTOFLIP 0x00100000
#define WINEDDOVER_BOB 0x00200000
#define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000
#define WINEDDOVER_INTERLEAVED 0x00800000
/* DirectDraw Caps */
#define WINEDDSCAPS_RESERVED1 0x00000001
#define WINEDDSCAPS_ALPHA 0x00000002
#define WINEDDSCAPS_BACKBUFFER 0x00000004
#define WINEDDSCAPS_COMPLEX 0x00000008
#define WINEDDSCAPS_FLIP 0x00000010
#define WINEDDSCAPS_FRONTBUFFER 0x00000020
#define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040
#define WINEDDSCAPS_OVERLAY 0x00000080
#define WINEDDSCAPS_PALETTE 0x00000100
#define WINEDDSCAPS_PRIMARYSURFACE 0x00000200
#define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400
#define WINEDDSCAPS_SYSTEMMEMORY 0x00000800
#define WINEDDSCAPS_TEXTURE 0x00001000
#define WINEDDSCAPS_3DDEVICE 0x00002000
#define WINEDDSCAPS_VIDEOMEMORY 0x00004000
#define WINEDDSCAPS_VISIBLE 0x00008000
#define WINEDDSCAPS_WRITEONLY 0x00010000
#define WINEDDSCAPS_ZBUFFER 0x00020000
#define WINEDDSCAPS_OWNDC 0x00040000
#define WINEDDSCAPS_LIVEVIDEO 0x00080000
#define WINEDDSCAPS_HWCODEC 0x00100000
#define WINEDDSCAPS_MODEX 0x00200000
#define WINEDDSCAPS_MIPMAP 0x00400000
#define WINEDDSCAPS_RESERVED2 0x00800000
#define WINEDDSCAPS_ALLOCONLOAD 0x04000000
#define WINEDDSCAPS_VIDEOPORT 0x08000000
#define WINEDDSCAPS_LOCALVIDMEM 0x10000000
#define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000
#define WINEDDSCAPS_STANDARDVGAMODE 0x40000000
#define WINEDDSCAPS_OPTIMIZED 0x80000000
#define WINEDDCKEYCAPS_DESTBLT 0x00000001
#define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002
#define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004
#define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008
#define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010
#define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020
#define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040
#define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080
#define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100
#define WINEDDCKEYCAPS_SRCBLT 0x00000200
#define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400
#define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800
#define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000
#define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000
#define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000
#define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000
#define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000
#define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000
#define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000
#define WINEDDFXCAPS_BLTALPHA 0x00000001
#define WINEDDFXCAPS_OVERLAYALPHA 0x00000004
#define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010
#define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020
#define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040
#define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080
#define WINEDDFXCAPS_BLTROTATION 0x00000100
#define WINEDDFXCAPS_BLTROTATION90 0x00000200
#define WINEDDFXCAPS_BLTSHRINKX 0x00000400
#define WINEDDFXCAPS_BLTSHRINKXN 0x00000800
#define WINEDDFXCAPS_BLTSHRINKY 0x00001000
#define WINEDDFXCAPS_BLTSHRINKYN 0x00002000
#define WINEDDFXCAPS_BLTSTRETCHX 0x00004000
#define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000
#define WINEDDFXCAPS_BLTSTRETCHY 0x00010000
#define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000
#define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000
#define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008
#define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000
#define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000
#define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000
#define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000
#define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000
#define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000
#define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000
#define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000
#define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000
#define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000
#define WINEDDCAPS_3D 0x00000001
#define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002
#define WINEDDCAPS_ALIGNSIZEDEST 0x00000004
#define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008
#define WINEDDCAPS_ALIGNSIZESRC 0x00000010
#define WINEDDCAPS_ALIGNSTRIDE 0x00000020
#define WINEDDCAPS_BLT 0x00000040
#define WINEDDCAPS_BLTQUEUE 0x00000080
#define WINEDDCAPS_BLTFOURCC 0x00000100
#define WINEDDCAPS_BLTSTRETCH 0x00000200
#define WINEDDCAPS_GDI 0x00000400
#define WINEDDCAPS_OVERLAY 0x00000800
#define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000
#define WINEDDCAPS_OVERLAYFOURCC 0x00002000
#define WINEDDCAPS_OVERLAYSTRETCH 0x00004000
#define WINEDDCAPS_PALETTE 0x00008000
#define WINEDDCAPS_PALETTEVSYNC 0x00010000
#define WINEDDCAPS_READSCANLINE 0x00020000
#define WINEDDCAPS_STEREOVIEW 0x00040000
#define WINEDDCAPS_VBI 0x00080000
#define WINEDDCAPS_ZBLTS 0x00100000
#define WINEDDCAPS_ZOVERLAYS 0x00200000
#define WINEDDCAPS_COLORKEY 0x00400000
#define WINEDDCAPS_ALPHA 0x00800000
#define WINEDDCAPS_COLORKEYHWASSIST 0x01000000
#define WINEDDCAPS_NOHARDWARE 0x02000000
#define WINEDDCAPS_BLTCOLORFILL 0x04000000
#define WINEDDCAPS_BANKSWITCHED 0x08000000
#define WINEDDCAPS_BLTDEPTHFILL 0x10000000
#define WINEDDCAPS_CANCLIP 0x20000000
#define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000
#define WINEDDCAPS_CANBLTSYSMEM 0x80000000
#define WINEDDCAPS2_CERTIFIED 0x00000001
#define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002
#define WINEDDCAPS2_VIDEOPORT 0x00000004
#define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008
#define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010
#define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020
#define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040
#define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080
#define WINEDDCAPS2_CANDROPZ16BIT 0x00000100
#define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200
#define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400
#define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800
#define WINEDDCAPS2_WIDESURFACES 0x00001000
#define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000
#define WINEDDCAPS2_CANBOBHARDWARE 0x00004000
#define WINEDDCAPS2_COPYFOURCC 0x00008000
#define WINEDDCAPS2_PRIMARYGAMMA 0x00020000
#define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000
#define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000
#define WINEDDCAPS2_FLIPINTERVAL 0x00200000
#define WINEDDCAPS2_FLIPNOVSYNC 0x00400000
#define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000
#define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000
#define WINEDDCAPS2_STEREO 0x02000000
#define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000
#define WINED3D_PALETTE_8BIT_ENTRIES 0x00000001
#define WINED3D_PALETTE_ALLOW_256 0x00000002
#define WINED3D_PALETTE_ALPHA 0x00000004
#define WINED3D_TEXTURE_CREATE_DISCARD 0x00000002
#define WINED3D_TEXTURE_CREATE_GET_DC_LENIENT 0x00000004
#define WINED3D_TEXTURE_CREATE_GET_DC 0x00000008
#define WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS 0x00000010
#define WINED3D_TEXTURE_CREATE_RECORD_DIRTY_REGIONS 0x00000020
#define WINED3D_STANDARD_MULTISAMPLE_PATTERN 0xffffffff
#define WINED3D_APPEND_ALIGNED_ELEMENT 0xffffffff
#define WINED3D_OUTPUT_SLOT_SEMANTIC 0xffffffff
#define WINED3D_OUTPUT_SLOT_UNUSED 0xfffffffe
#define WINED3D_MAX_STREAM_OUTPUT_BUFFERS 4
#define WINED3D_NO_RASTERIZER_STREAM 0xffffffff
#define WINED3D_VIEW_BUFFER_RAW 0x00000001
#define WINED3D_VIEW_BUFFER_APPEND 0x00000002
#define WINED3D_VIEW_BUFFER_COUNTER 0x00000004
#define WINED3D_VIEW_TEXTURE_CUBE 0x00000008
#define WINED3D_VIEW_TEXTURE_ARRAY 0x00000010
#define WINED3D_VIEW_READ_ONLY_DEPTH 0x00000020
#define WINED3D_VIEW_READ_ONLY_STENCIL 0x00000040
#define WINED3D_MAX_VIEWPORTS 16
#define WINED3D_REGISTER_WINDOW_NO_WINDOW_CHANGES 0x00000001u
#define WINED3D_REGISTER_WINDOW_NO_ALT_ENTER 0x00000002u
#define WINED3D_REGISTER_WINDOW_NO_PRINT_SCREEN 0x00000004u
#define WINED3D_MAX_STREAMS 16
#define WINED3D_MAX_TEXTURES 8
#define WINED3D_MAX_FRAGMENT_SAMPLERS 16
#define WINED3D_MAX_VERTEX_SAMPLERS 4
#define WINED3D_MAX_COMBINED_SAMPLERS (WINED3D_MAX_FRAGMENT_SAMPLERS + WINED3D_MAX_VERTEX_SAMPLERS)
#define WINED3D_MAX_CLIP_DISTANCES 8
#define WINED3D_MAX_CONSTS_B 16
#define WINED3D_MAX_CONSTS_I 16
#define WINED3D_MAX_VS_CONSTS_F 256
#define WINED3D_MAX_PS_CONSTS_F 224
#define WINED3D_MAX_RENDER_TARGETS 8
#define WINED3D_MAX_CONSTANT_BUFFER_SIZE 4096
struct wined3d_display_mode
{
UINT width;
UINT height;
UINT refresh_rate;
enum wined3d_format_id format_id;
enum wined3d_scanline_ordering scanline_ordering;
};
struct wined3d_color
{
float r;
float g;
float b;
float a;
};
struct wined3d_vec3
{
float x;
float y;
float z;
};
struct wined3d_vec4
{
float x;
float y;
float z;
float w;
};
struct wined3d_dvec4
{
double x;
double y;
double z;
double w;
};
struct wined3d_ivec4
{
int x;
int y;
int z;
int w;
};
struct wined3d_uvec4
{
unsigned int x;
unsigned int y;
unsigned int z;
unsigned int w;
};
struct wined3d_matrix
{
float _11, _12, _13, _14;
float _21, _22, _23, _24;
float _31, _32, _33, _34;
float _41, _42, _43, _44;
};
struct wined3d_light
{
enum wined3d_light_type type;
struct wined3d_color diffuse;
struct wined3d_color specular;
struct wined3d_color ambient;
struct wined3d_vec3 position;
struct wined3d_vec3 direction;
float range;
float falloff;
float attenuation0;
float attenuation1;
float attenuation2;
float theta;
float phi;
};
struct wined3d_material
{
struct wined3d_color diffuse;
struct wined3d_color ambient;
struct wined3d_color specular;
struct wined3d_color emissive;
float power;
};
struct wined3d_viewport
{
float x;
float y;
float width;
float height;
float min_z;
float max_z;
};
struct wined3d_gamma_ramp
{
WORD red[256];
WORD green[256];
WORD blue[256];
};
struct wined3d_line_pattern
{
WORD repeat_factor;
WORD line_pattern;
};
struct wined3d_rect_patch_info
{
UINT start_vertex_offset_width;
UINT start_vertex_offset_height;
UINT width;
UINT height;
UINT stride;
enum wined3d_basis_type basis;
enum wined3d_degree_type degree;
};
struct wined3d_tri_patch_info
{
UINT start_vertex_offset;
UINT vertex_count;
enum wined3d_basis_type basis;
enum wined3d_degree_type degree;
};
struct wined3d_adapter_identifier
{
char *driver;
unsigned int driver_size;
char *description;
unsigned int description_size;
LARGE_INTEGER driver_version;
DWORD vendor_id;
DWORD device_id;
DWORD subsystem_id;
DWORD revision;
GUID device_identifier;
GUID driver_uuid;
GUID device_uuid;
DWORD whql_level;
LUID adapter_luid;
SIZE_T video_memory;
SIZE_T shared_system_memory;
};
struct wined3d_swapchain_desc
{
struct wined3d_output *output;
unsigned int backbuffer_width;
unsigned int backbuffer_height;
enum wined3d_format_id backbuffer_format;
unsigned int backbuffer_count;
unsigned int backbuffer_bind_flags;
enum wined3d_multisample_type multisample_type;
DWORD multisample_quality;
enum wined3d_swap_effect swap_effect;
HWND device_window;
BOOL windowed;
BOOL enable_auto_depth_stencil;
enum wined3d_format_id auto_depth_stencil_format;
DWORD flags;
unsigned int refresh_rate;
BOOL auto_restore_display_mode;
};
struct wined3d_resource_desc
{
enum wined3d_resource_type resource_type;
enum wined3d_format_id format;
enum wined3d_multisample_type multisample_type;
unsigned int multisample_quality;
unsigned int usage;
unsigned int bind_flags;
unsigned int access;
unsigned int width;
unsigned int height;
unsigned int depth;
unsigned int size;
};
struct wined3d_sub_resource_desc
{
enum wined3d_format_id format;
enum wined3d_multisample_type multisample_type;
unsigned int multisample_quality;
unsigned int usage;
unsigned int bind_flags;
unsigned int access;
unsigned int width;
unsigned int height;
unsigned int depth;
unsigned int size;
};
struct wined3d_clip_status
{
DWORD clip_union;
DWORD clip_intersection;
};
enum wined3d_input_classification
{
WINED3D_INPUT_PER_VERTEX_DATA,
WINED3D_INPUT_PER_INSTANCE_DATA,
};
struct wined3d_vertex_element
{
enum wined3d_format_id format;
unsigned int input_slot;
unsigned int offset;
unsigned int output_slot; /* D3D 8 & 10 */
enum wined3d_input_classification input_slot_class;
unsigned int instance_data_step_rate;
BYTE method;
BYTE usage;
BYTE usage_idx;
};
struct wined3d_device_creation_parameters
{
UINT adapter_idx;
enum wined3d_device_type device_type;
HWND focus_window;
DWORD flags;
};
struct wined3d_raster_status
{
BOOL in_vblank;
UINT scan_line;
};
struct wined3d_map_desc
{
UINT row_pitch;
UINT slice_pitch;
void *data;
};
struct wined3d_sub_resource_data
{
const void *data;
unsigned int row_pitch;
unsigned int slice_pitch;
};
struct wined3d_box
{
UINT left;
UINT top;
UINT right;
UINT bottom;
UINT front;
UINT back;
};
struct wined3d_vertex_shader_caps
{
DWORD caps;
INT dynamic_flow_control_depth;
INT temp_count;
INT static_flow_control_depth;
};
struct wined3d_pixel_shader_caps
{
DWORD caps;
INT dynamic_flow_control_depth;
INT temp_count;
INT static_flow_control_depth;
INT instruction_slot_count;
};
struct wined3d_ddraw_caps
{
DWORD caps;
DWORD caps2;
DWORD color_key_caps;
DWORD fx_caps;
DWORD fx_alpha_caps;
DWORD sv_caps;
DWORD svb_caps;
DWORD svb_color_key_caps;
DWORD svb_fx_caps;
DWORD vsb_caps;
DWORD vsb_color_key_caps;
DWORD vsb_fx_caps;
DWORD ssb_caps;
DWORD ssb_color_key_caps;
DWORD ssb_fx_caps;
DWORD dds_caps;
};
struct wined3d_caps
{
enum wined3d_device_type DeviceType;
DWORD Caps;
DWORD Caps2;
DWORD Caps3;
DWORD CursorCaps;
DWORD DevCaps;
DWORD PrimitiveMiscCaps;
DWORD RasterCaps;
DWORD ZCmpCaps;
DWORD SrcBlendCaps;
DWORD DestBlendCaps;
DWORD AlphaCmpCaps;
DWORD ShadeCaps;
DWORD TextureCaps;
DWORD TextureFilterCaps;
DWORD CubeTextureFilterCaps;
DWORD VolumeTextureFilterCaps;
DWORD TextureAddressCaps;
DWORD VolumeTextureAddressCaps;
DWORD LineCaps;
DWORD MaxTextureWidth;
DWORD MaxTextureHeight;
DWORD MaxVolumeExtent;
DWORD MaxTextureRepeat;
DWORD MaxTextureAspectRatio;
DWORD MaxAnisotropy;
float MaxVertexW;
float GuardBandLeft;
float GuardBandTop;
float GuardBandRight;
float GuardBandBottom;
float ExtentsAdjust;
DWORD StencilCaps;
DWORD FVFCaps;
DWORD TextureOpCaps;
DWORD MaxTextureBlendStages;
DWORD MaxSimultaneousTextures;
DWORD VertexProcessingCaps;
DWORD MaxActiveLights;
DWORD MaxUserClipPlanes;
DWORD MaxVertexBlendMatrices;
DWORD MaxVertexBlendMatrixIndex;
float MaxPointSize;
DWORD MaxPrimitiveCount;
DWORD MaxVertexIndex;
DWORD MaxStreams;
DWORD MaxStreamStride;
DWORD VertexShaderVersion;
DWORD MaxVertexShaderConst;
DWORD PixelShaderVersion;
float PixelShader1xMaxValue;
/* DX 9 */
DWORD DevCaps2;
float MaxNpatchTessellationLevel;
DWORD DeclTypes;
DWORD NumSimultaneousRTs;
DWORD StretchRectFilterCaps;
struct wined3d_vertex_shader_caps VS20Caps;
struct wined3d_pixel_shader_caps PS20Caps;
DWORD VertexTextureFilterCaps;
DWORD MaxVShaderInstructionsExecuted;
DWORD MaxPShaderInstructionsExecuted;
DWORD MaxVertexShader30InstructionSlots;
DWORD MaxPixelShader30InstructionSlots;
struct wined3d_ddraw_caps ddraw_caps;
BOOL shader_double_precision;
BOOL viewport_array_index_any_shader;
enum wined3d_feature_level max_feature_level;
};
struct wined3d_color_key
{
DWORD color_space_low_value; /* low boundary of color space that is to
* be treated as Color Key, inclusive */
DWORD color_space_high_value; /* high boundary of color space that is
* to be treated as Color Key, inclusive */
};
struct wined3d_blt_fx
{
DWORD fx;
struct wined3d_color_key dst_color_key;
struct wined3d_color_key src_color_key;
enum wined3d_format_id resolve_format_id;
};
struct wined3d_buffer_desc
{
unsigned int byte_width;
unsigned int usage;
unsigned int bind_flags;
unsigned int access;
unsigned int misc_flags;
unsigned int structure_byte_stride;
};
struct wined3d_blend_state_desc
{
BOOL alpha_to_coverage;
BOOL independent;
struct wined3d_rendertarget_blend_state_desc
{
BOOL enable;
enum wined3d_blend src;
enum wined3d_blend dst;
enum wined3d_blend_op op;
enum wined3d_blend src_alpha;
enum wined3d_blend dst_alpha;
enum wined3d_blend_op op_alpha;
unsigned int writemask;
} rt[WINED3D_MAX_RENDER_TARGETS];
};
struct wined3d_stencil_op_desc
{
enum wined3d_stencil_op fail_op;
enum wined3d_stencil_op depth_fail_op;
enum wined3d_stencil_op pass_op;
enum wined3d_cmp_func func;
};
struct wined3d_depth_stencil_state_desc
{
BOOL depth;
BOOL depth_write;
enum wined3d_cmp_func depth_func;
BOOL stencil;
unsigned int stencil_read_mask;
unsigned int stencil_write_mask;
struct wined3d_stencil_op_desc front;
struct wined3d_stencil_op_desc back;
};
struct wined3d_rasterizer_state_desc
{
enum wined3d_fill_mode fill_mode;
enum wined3d_cull cull_mode;
BOOL front_ccw;
float depth_bias;
float depth_bias_clamp;
float scale_bias;
BOOL depth_clip;
BOOL scissor;
BOOL line_antialias;
};
struct wined3d_sampler_desc
{
enum wined3d_texture_address address_u;
enum wined3d_texture_address address_v;
enum wined3d_texture_address address_w;
float border_color[4];
enum wined3d_texture_filter_type mag_filter;
enum wined3d_texture_filter_type min_filter;
enum wined3d_texture_filter_type mip_filter;
float lod_bias;
float min_lod;
float max_lod;
unsigned int mip_base_level;
unsigned int max_anisotropy;
BOOL compare;
enum wined3d_cmp_func comparison_func;
BOOL srgb_decode;
};
struct wined3d_shader_signature_element
{
const char *semantic_name;
unsigned int semantic_idx;
unsigned int stream_idx;
enum wined3d_sysval_semantic sysval_semantic;
enum wined3d_component_type component_type;
unsigned int register_idx;
DWORD mask;
};
struct wined3d_shader_signature
{
UINT element_count;
struct wined3d_shader_signature_element *elements;
};
struct wined3d_shader_desc
{
const DWORD *byte_code;
size_t byte_code_size;
};
struct wined3d_stream_output_element
{
unsigned int stream_idx;
const char *semantic_name;
unsigned int semantic_idx;
BYTE component_idx;
BYTE component_count;
BYTE output_slot;
};
struct wined3d_stream_output_desc
{
const struct wined3d_stream_output_element *elements;
unsigned int element_count;
unsigned int buffer_strides[WINED3D_MAX_STREAM_OUTPUT_BUFFERS];
unsigned int buffer_stride_count;
unsigned int rasterizer_stream_idx;
};
struct wined3d_view_desc
{
enum wined3d_format_id format_id;
unsigned int flags;
union
{
struct
{
unsigned int start_idx;
unsigned int count;
} buffer;
struct
{
unsigned int level_idx;
unsigned int level_count;
unsigned int layer_idx;
unsigned int layer_count;
} texture;
} u;
};
struct wined3d_output_desc
{
unsigned int ordinal;
WCHAR device_name[CCHDEVICENAME];
RECT desktop_rect;
BOOL attached_to_desktop;
HMONITOR monitor;
};
struct wined3d_stream_state
{
struct wined3d_buffer *buffer;
UINT offset;
UINT stride;
UINT frequency;
UINT flags;
};
struct wined3d_stateblock_state
{
struct wined3d_vertex_declaration *vertex_declaration;
struct wined3d_stream_state streams[WINED3D_MAX_STREAMS];
struct wined3d_buffer *index_buffer;
enum wined3d_format_id index_format;
int base_vertex_index;
struct wined3d_shader *vs;
struct wined3d_vec4 vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I];
BOOL vs_consts_b[WINED3D_MAX_CONSTS_B];
struct wined3d_shader *ps;
struct wined3d_vec4 ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
struct wined3d_ivec4 ps_consts_i[WINED3D_MAX_CONSTS_I];
BOOL ps_consts_b[WINED3D_MAX_CONSTS_B];
DWORD rs[WINEHIGHEST_RENDER_STATE + 1];
BOOL alpha_to_coverage;
struct wined3d_texture *textures[WINED3D_MAX_COMBINED_SAMPLERS];
DWORD sampler_states[WINED3D_MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
DWORD texture_states[WINED3D_MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
struct wined3d_matrix transforms[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
struct wined3d_vec4 clip_planes[WINED3D_MAX_CLIP_DISTANCES];
struct wined3d_material material;
struct wined3d_viewport viewport;
RECT scissor_rect;
struct wined3d_light_state *light_state;
};
struct wined3d_stream_output
{
struct wined3d_buffer *buffer;
unsigned int offset;
};
struct wined3d_constant_buffer_state
{
struct wined3d_buffer *buffer;
unsigned int offset;
unsigned int size;
};
struct wined3d_parent_ops
{
void (__stdcall *wined3d_object_destroyed)(void *parent);
};
struct wined3d;
struct wined3d_adapter;
struct wined3d_blend_state;
struct wined3d_buffer;
struct wined3d_command_list;
struct wined3d_depth_stencil_state;
struct wined3d_device;
struct wined3d_device_context;
struct wined3d_output;
struct wined3d_palette;
struct wined3d_query;
struct wined3d_rasterizer_state;
struct wined3d_rendertarget_view;
struct wined3d_resource;
struct wined3d_sampler;
struct wined3d_shader;
struct wined3d_shader_resource_view;
struct wined3d_state;
struct wined3d_stateblock;
struct wined3d_swapchain;
struct wined3d_swapchain_state;
struct wined3d_texture;
struct wined3d_unordered_access_view;
struct wined3d_vertex_declaration;
struct wined3d_device_parent
{
const struct wined3d_device_parent_ops *ops;
};
struct wined3d_device_parent_ops
{
void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
void (__cdecl *activate)(struct wined3d_device_parent *device_parent, BOOL activate);
HRESULT (__cdecl *texture_sub_resource_created)(struct wined3d_device_parent *device_parent,
enum wined3d_resource_type type, struct wined3d_texture *texture, unsigned int sub_resource_idx,
void **parent, const struct wined3d_parent_ops **parent_ops);
HRESULT (__cdecl *create_swapchain_texture)(struct wined3d_device_parent *device_parent, void *parent,
const struct wined3d_resource_desc *desc, DWORD texture_flags, struct wined3d_texture **texture);
};
struct wined3d_swapchain_state_parent
{
const struct wined3d_swapchain_state_parent_ops *ops;
};
struct wined3d_swapchain_state_parent_ops
{
void (__cdecl *windowed_state_changed)(struct wined3d_swapchain_state_parent *state_parent,
BOOL windowed);
};
struct wined3d_private_store
{
struct list content;
};
struct wined3d_private_data
{
struct list entry;
GUID tag;
DWORD flags; /* DDSPD_* */
DWORD size;
union
{
BYTE data[1];
IUnknown *object;
} content;
};
typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
void __stdcall wined3d_mutex_lock(void);
void __stdcall wined3d_mutex_unlock(void);
unsigned int __cdecl wined3d_calculate_format_pitch(const struct wined3d_adapter *adapter,
enum wined3d_format_id format_id, unsigned int width);
HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d_adapter *adapter,
enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d,
const struct wined3d_adapter *adapter, enum wined3d_device_type device_type,
enum wined3d_format_id adapter_format_id, DWORD usage, unsigned int bind_flags,
enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id);
HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d_output *output,
enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
enum wined3d_format_id target_format_id);
HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d_adapter *adapter,
enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
enum wined3d_multisample_type multisample_type, DWORD *quality_levels);
HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d,
const struct wined3d_output *output, enum wined3d_device_type device_type,
enum wined3d_format_id display_format_id, enum wined3d_format_id backbuffer_format_id,
BOOL windowed);
struct wined3d * __cdecl wined3d_create(DWORD flags);
ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
struct wined3d_adapter * __cdecl wined3d_get_adapter(const struct wined3d *wined3d,
unsigned int idx);
UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
HRESULT __cdecl wined3d_get_device_caps(const struct wined3d_adapter *adapter,
enum wined3d_device_type device_type, struct wined3d_caps *caps);
ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
BOOL __cdecl wined3d_register_window(struct wined3d *wined3d, HWND window,
struct wined3d_device *device, unsigned int flags);
HRESULT __cdecl wined3d_restore_display_modes(struct wined3d *wined3d);
void __cdecl wined3d_unregister_windows(struct wined3d *wined3d);
HRESULT __cdecl wined3d_adapter_get_identifier(const struct wined3d_adapter *adapter,
DWORD flags, struct wined3d_adapter_identifier *identifier);
struct wined3d_output * __cdecl wined3d_adapter_get_output(const struct wined3d_adapter *adapter,
unsigned int idx);
unsigned int __cdecl wined3d_adapter_get_output_count(const struct wined3d_adapter *adapter);
HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_buffer **buffer);
ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
ULONG __cdecl wined3d_command_list_decref(struct wined3d_command_list *list);
ULONG __cdecl wined3d_command_list_incref(struct wined3d_command_list *list);
HRESULT __cdecl wined3d_deferred_context_create(struct wined3d_device *device, struct wined3d_device_context **context);
void __cdecl wined3d_deferred_context_destroy(struct wined3d_device_context *context);
HRESULT __cdecl wined3d_deferred_context_record_command_list(struct wined3d_device_context *context,
bool restore, struct wined3d_command_list **list);
HRESULT __cdecl wined3d_depth_stencil_state_create(struct wined3d_device *device,
const struct wined3d_depth_stencil_state_desc *desc, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_depth_stencil_state **state);
ULONG __cdecl wined3d_depth_stencil_state_decref(struct wined3d_depth_stencil_state *state);
void * __cdecl wined3d_depth_stencil_state_get_parent(const struct wined3d_depth_stencil_state *state);
ULONG __cdecl wined3d_depth_stencil_state_incref(struct wined3d_depth_stencil_state *state);
HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
void __cdecl wined3d_device_apply_stateblock(struct wined3d_device *device, struct wined3d_stateblock *stateblock);
HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
const struct wined3d_color *color, float z, DWORD stencil);
HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, struct wined3d_adapter *adapter,
enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
const enum wined3d_feature_level *feature_levels, unsigned int feature_level_count,
struct wined3d_device_parent *device_parent, struct wined3d_device **device);
ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
struct wined3d_clip_status *clip_status);
void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
struct wined3d_device_creation_parameters *creation_parameters);
HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, struct wined3d_caps *caps);
HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
struct wined3d_device_context * __cdecl wined3d_device_get_immediate_context(struct wined3d_device *device);
unsigned int __cdecl wined3d_device_get_max_frame_latency(const struct wined3d_device *device);
float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
UINT swapchain_idx, struct wined3d_raster_status *raster_status);
BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
struct wined3d_state * __cdecl wined3d_device_get_state(struct wined3d_device *device);
struct wined3d_swapchain * __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
UINT swapchain_idx);
UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
struct wined3d * __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device);
ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
wined3d_device_reset_cb callback, BOOL reset_state);
HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
const struct wined3d_clip_status *clip_status);
void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
int x_screen_space, int y_screen_space, DWORD flags);
HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
UINT x_hotspot, UINT y_hotspot, struct wined3d_texture *texture, unsigned int sub_resource_idx);
HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
void __cdecl wined3d_device_set_max_frame_latency(struct wined3d_device *device, unsigned int max_frame_latency);
void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
void __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
HRESULT __cdecl wined3d_device_context_blt(struct wined3d_device_context *context,
struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx, const RECT *dst_rect,
struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx, const RECT *src_rect,
unsigned int flags, const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter);
HRESULT __cdecl wined3d_device_context_clear_rendertarget_view(struct wined3d_device_context *context,
struct wined3d_rendertarget_view *view, const RECT *rect, unsigned int flags,
const struct wined3d_color *color, float depth, unsigned int stencil);
void __cdecl wined3d_device_context_clear_uav_float(struct wined3d_device_context *context,
struct wined3d_unordered_access_view *view, const struct wined3d_vec4 *clear_value);
void __cdecl wined3d_device_context_clear_uav_uint(struct wined3d_device_context *context,
struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value);
void __cdecl wined3d_device_context_copy_resource(struct wined3d_device_context *context,
struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource);
HRESULT __cdecl wined3d_device_context_copy_sub_resource_region(struct wined3d_device_context *context,
struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, unsigned int dst_x,
unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource,
unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, unsigned int flags);
void __cdecl wined3d_device_context_copy_uav_counter(struct wined3d_device_context *context,
struct wined3d_buffer *dst_buffer, unsigned int offset, struct wined3d_unordered_access_view *uav);
void __cdecl wined3d_device_context_dispatch(struct wined3d_device_context *context,
unsigned int group_count_x, unsigned int group_count_y, unsigned int group_count_z);
void __cdecl wined3d_device_context_dispatch_indirect(struct wined3d_device_context *context,
struct wined3d_buffer *buffer, unsigned int offset);
void __cdecl wined3d_device_context_draw(struct wined3d_device_context *context, unsigned int start_vertex,
unsigned int vertex_count, unsigned int start_instance, unsigned int instance_count);
void __cdecl wined3d_device_context_draw_indexed(struct wined3d_device_context *context, int base_vertex_index,
unsigned int start_index, unsigned int index_count, unsigned int start_instance, unsigned int instance_count);
void __cdecl wined3d_device_context_draw_indirect(struct wined3d_device_context *context,
struct wined3d_buffer *buffer, unsigned int offset, bool indexed);
void __cdecl wined3d_device_context_execute_command_list(struct wined3d_device_context *context,
struct wined3d_command_list *list, bool restore_state);
void __cdecl wined3d_device_context_flush(struct wined3d_device_context *context);
void __cdecl wined3d_device_context_generate_mipmaps(struct wined3d_device_context *context,
struct wined3d_shader_resource_view *view);
struct wined3d_blend_state * __cdecl wined3d_device_context_get_blend_state(
const struct wined3d_device_context *context, struct wined3d_color *blend_factor, unsigned int *sample_mask);
void __cdecl wined3d_device_context_get_constant_buffer(const struct wined3d_device_context *context,
enum wined3d_shader_type shader_type, unsigned int idx, struct wined3d_constant_buffer_state *state);
struct wined3d_depth_stencil_state * __cdecl wined3d_device_context_get_depth_stencil_state(
const struct wined3d_device_context *context, unsigned int *stencil_ref);
struct wined3d_rendertarget_view * __cdecl wined3d_device_context_get_depth_stencil_view(
const struct wined3d_device_context *context);
struct wined3d_buffer * __cdecl wined3d_device_context_get_index_buffer(const struct wined3d_device_context *context,
enum wined3d_format_id *format, unsigned int *offset);
struct wined3d_query * __cdecl wined3d_device_context_get_predication(struct wined3d_device_context *context,
BOOL *value);
void __cdecl wined3d_device_context_get_primitive_type(const struct wined3d_device_context *context,
enum wined3d_primitive_type *primitive_topology, unsigned int *patch_vertex_count);
struct wined3d_rasterizer_state * __cdecl wined3d_device_context_get_rasterizer_state(
struct wined3d_device_context *context);
struct wined3d_rendertarget_view * __cdecl wined3d_device_context_get_rendertarget_view(
const struct wined3d_device_context *context, unsigned int view_idx);
struct wined3d_sampler * __cdecl wined3d_device_context_get_sampler(const struct wined3d_device_context *context,
enum wined3d_shader_type shader_type, unsigned int idx);
void __cdecl wined3d_device_context_get_scissor_rects(const struct wined3d_device_context *context,
unsigned int *rect_count, RECT *rects);
struct wined3d_shader * __cdecl wined3d_device_context_get_shader(const struct wined3d_device_context *context,
enum wined3d_shader_type type);
struct wined3d_shader_resource_view * __cdecl wined3d_device_context_get_shader_resource_view(
const struct wined3d_device_context *context, enum wined3d_shader_type shader_type, unsigned int idx);
struct wined3d_buffer * __cdecl wined3d_device_context_get_stream_output(struct wined3d_device_context *context,
unsigned int idx, unsigned int *offset);
HRESULT __cdecl wined3d_device_context_get_stream_source(const struct wined3d_device_context *context,
unsigned int stream_idx, struct wined3d_buffer **buffer, unsigned int *offset, unsigned int *stride);
struct wined3d_unordered_access_view * __cdecl wined3d_device_context_get_unordered_access_view(
const struct wined3d_device_context *context, enum wined3d_pipeline pipeline, unsigned int idx);
struct wined3d_vertex_declaration * __cdecl wined3d_device_context_get_vertex_declaration(
const struct wined3d_device_context *device);
void __cdecl wined3d_device_context_get_viewports(const struct wined3d_device_context *context,
unsigned int *viewport_count, struct wined3d_viewport *viewports);
void __cdecl wined3d_device_context_issue_query(struct wined3d_device_context *context,
struct wined3d_query *query, unsigned int flags);
HRESULT __cdecl wined3d_device_context_map(struct wined3d_device_context *context,
struct wined3d_resource *resource, unsigned int sub_resource_idx,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, unsigned int flags);
void __cdecl wined3d_device_context_reset_state(struct wined3d_device_context *context);
void __cdecl wined3d_device_context_resolve_sub_resource(struct wined3d_device_context *context,
struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx,
struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx, enum wined3d_format_id format_id);
void __cdecl wined3d_device_context_set_blend_state(struct wined3d_device_context *context,
struct wined3d_blend_state *state, const struct wined3d_color *blend_factor, unsigned int sample_mask);
void __cdecl wined3d_device_context_set_constant_buffers(struct wined3d_device_context *context,
enum wined3d_shader_type type, unsigned int start_idx, unsigned int count,
const struct wined3d_constant_buffer_state *buffers);
void __cdecl wined3d_device_context_set_depth_stencil_state(struct wined3d_device_context *context,
struct wined3d_depth_stencil_state *depth_stencil_state, unsigned int stencil_ref);
HRESULT __cdecl wined3d_device_context_set_depth_stencil_view(struct wined3d_device_context *context,
struct wined3d_rendertarget_view *view);
void __cdecl wined3d_device_context_set_index_buffer(struct wined3d_device_context *context,
struct wined3d_buffer *buffer, enum wined3d_format_id format_id, unsigned int offset);
void __cdecl wined3d_device_context_set_predication(struct wined3d_device_context *context,
struct wined3d_query *predicate, BOOL value);
void __cdecl wined3d_device_context_set_primitive_type(struct wined3d_device_context *context,
enum wined3d_primitive_type primitive_topology, unsigned int patch_vertex_count);
void __cdecl wined3d_device_context_set_rasterizer_state(struct wined3d_device_context *context,
struct wined3d_rasterizer_state *rasterizer_state);
HRESULT __cdecl wined3d_device_context_set_rendertarget_views(struct wined3d_device_context *context,
unsigned int start_idx, unsigned int count, struct wined3d_rendertarget_view *const *views, BOOL set_viewport);
void __cdecl wined3d_device_context_set_samplers(struct wined3d_device_context *context, enum wined3d_shader_type type,
unsigned int start_idx, unsigned int count, struct wined3d_sampler *const *samplers);
void __cdecl wined3d_device_context_set_scissor_rects(struct wined3d_device_context *context, unsigned int rect_count,
const RECT *rects);
void __cdecl wined3d_device_context_set_shader(struct wined3d_device_context *context,
enum wined3d_shader_type type, struct wined3d_shader *shader);
void __cdecl wined3d_device_context_set_shader_resource_views(struct wined3d_device_context *context,
enum wined3d_shader_type type, unsigned int start_idx, unsigned int count,
struct wined3d_shader_resource_view *const *views);
void __cdecl wined3d_device_context_set_state(struct wined3d_device_context *context, struct wined3d_state *state);
void __cdecl wined3d_device_context_set_stream_outputs(struct wined3d_device_context *context,
const struct wined3d_stream_output outputs[WINED3D_MAX_STREAM_OUTPUT_BUFFERS]);
HRESULT __cdecl wined3d_device_context_set_stream_sources(struct wined3d_device_context *context,
unsigned int start_idx, unsigned int count, const struct wined3d_stream_state *streams);
void __cdecl wined3d_device_context_set_unordered_access_views(struct wined3d_device_context *context,
enum wined3d_pipeline pipeline, unsigned int start_idx, unsigned int count,
struct wined3d_unordered_access_view *const *uavs, const unsigned int *initial_counts);
void __cdecl wined3d_device_context_set_vertex_declaration(struct wined3d_device_context *context,
struct wined3d_vertex_declaration *declaration);
void __cdecl wined3d_device_context_set_viewports(struct wined3d_device_context *context, unsigned int viewport_count,
const struct wined3d_viewport *viewports);
HRESULT __cdecl wined3d_device_context_unmap(struct wined3d_device_context *context,
struct wined3d_resource *resource, unsigned int sub_resource_idx);
void __cdecl wined3d_device_context_update_sub_resource(struct wined3d_device_context *context,
struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box,
const void *data, unsigned int row_pitch, unsigned int depth_pitch, unsigned int flags);
HRESULT __cdecl wined3d_output_find_closest_matching_mode(const struct wined3d_output *output,
struct wined3d_display_mode *mode);
struct wined3d_adapter * __cdecl wined3d_output_get_adapter(const struct wined3d_output *output);
HRESULT __cdecl wined3d_output_get_desc(const struct wined3d_output *output,
struct wined3d_output_desc *desc);
HRESULT __cdecl wined3d_output_get_display_mode(const struct wined3d_output *output,
struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
HRESULT __cdecl wined3d_output_get_mode(const struct wined3d_output *output,
enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
unsigned int mode_idx, struct wined3d_display_mode *mode);
unsigned int __cdecl wined3d_output_get_mode_count(const struct wined3d_output *output,
enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering);
HRESULT __cdecl wined3d_output_get_raster_status(const struct wined3d_output *output,
struct wined3d_raster_status *raster_status);
void __cdecl wined3d_output_release_ownership(const struct wined3d_output *output);
HRESULT __cdecl wined3d_output_set_display_mode(struct wined3d_output *output,
const struct wined3d_display_mode *mode);
HRESULT __cdecl wined3d_output_set_gamma_ramp(struct wined3d_output *output, const struct wined3d_gamma_ramp *ramp);
HRESULT __cdecl wined3d_output_take_ownership(const struct wined3d_output *output, BOOL exclusive);
HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette);
ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
void __cdecl wined3d_palette_apply_to_dc(const struct wined3d_palette *palette, HDC dc);
ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
HRESULT __cdecl wined3d_query_create(struct wined3d_device *device, enum wined3d_query_type type,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query);
ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
void * __cdecl wined3d_query_get_parent(const struct wined3d_query *query);
enum wined3d_query_type __cdecl wined3d_query_get_type(const struct wined3d_query *query);
ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
static inline void wined3d_private_store_init(struct wined3d_private_store *store)
{
list_init(&store->content);
}
static inline struct wined3d_private_data *wined3d_private_store_get_private_data(
const struct wined3d_private_store *store, const GUID *tag)
{
struct wined3d_private_data *data;
struct list *entry;
LIST_FOR_EACH(entry, &store->content)
{
data = LIST_ENTRY(entry, struct wined3d_private_data, entry);
if (IsEqualGUID(&data->tag, tag))
return data;
}
return NULL;
}
static inline void wined3d_private_store_free_private_data(struct wined3d_private_store *store,
struct wined3d_private_data *entry)
{
if (entry->flags & WINED3DSPD_IUNKNOWN)
IUnknown_Release(entry->content.object);
list_remove(&entry->entry);
HeapFree(GetProcessHeap(), 0, entry);
}
static inline void wined3d_private_store_cleanup(struct wined3d_private_store *store)
{
struct wined3d_private_data *data;
struct list *e1, *e2;
LIST_FOR_EACH_SAFE(e1, e2, &store->content)
{
data = LIST_ENTRY(e1, struct wined3d_private_data, entry);
wined3d_private_store_free_private_data(store, data);
}
}
static inline HRESULT wined3d_private_store_set_private_data(struct wined3d_private_store *store,
const GUID *guid, const void *data, DWORD data_size, DWORD flags)
{
struct wined3d_private_data *d, *old;
const void *ptr = data;
if (flags & WINED3DSPD_IUNKNOWN)
{
if (data_size != sizeof(IUnknown *))
return WINED3DERR_INVALIDCALL;
ptr = &data;
}
if (!(d = HeapAlloc(GetProcessHeap(), 0,
FIELD_OFFSET(struct wined3d_private_data, content.data[data_size]))))
return E_OUTOFMEMORY;
d->tag = *guid;
d->flags = flags;
d->size = data_size;
memcpy(d->content.data, ptr, data_size);
if (flags & WINED3DSPD_IUNKNOWN)
IUnknown_AddRef(d->content.object);
old = wined3d_private_store_get_private_data(store, guid);
if (old)
wined3d_private_store_free_private_data(store, old);
list_add_tail(&store->content, &d->entry);
return WINED3D_OK;
}
HRESULT __cdecl wined3d_blend_state_create(struct wined3d_device *device,
const struct wined3d_blend_state_desc *desc, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_blend_state **state);
ULONG __cdecl wined3d_blend_state_decref(struct wined3d_blend_state *state);
void * __cdecl wined3d_blend_state_get_parent(const struct wined3d_blend_state *state);
ULONG __cdecl wined3d_blend_state_incref(struct wined3d_blend_state *state);
HRESULT __cdecl wined3d_rasterizer_state_create(struct wined3d_device *device,
const struct wined3d_rasterizer_state_desc *desc, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_rasterizer_state **state);
ULONG __cdecl wined3d_rasterizer_state_decref(struct wined3d_rasterizer_state *state);
void * __cdecl wined3d_rasterizer_state_get_parent(const struct wined3d_rasterizer_state *state);
ULONG __cdecl wined3d_rasterizer_state_incref(struct wined3d_rasterizer_state *state);
void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
struct wined3d_resource_desc *desc);
void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource);
HRESULT __cdecl wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
void __cdecl wined3d_resource_preload(struct wined3d_resource *resource);
void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
DWORD __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority);
HRESULT __cdecl wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx);
HRESULT __cdecl wined3d_rendertarget_view_create(const struct wined3d_view_desc *desc,
struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_rendertarget_view **view);
HRESULT __cdecl wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture,
unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_rendertarget_view **view);
ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
void * __cdecl wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view);
ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
void __cdecl wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent);
HRESULT __cdecl wined3d_sampler_create(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler);
ULONG __cdecl wined3d_sampler_decref(struct wined3d_sampler *sampler);
void * __cdecl wined3d_sampler_get_parent(const struct wined3d_sampler *sampler);
ULONG __cdecl wined3d_sampler_incref(struct wined3d_sampler *sampler);
HRESULT __cdecl wined3d_shader_create_cs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
HRESULT __cdecl wined3d_shader_create_ds(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
const struct wined3d_stream_output_desc *so_desc, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_shader **shader);
HRESULT __cdecl wined3d_shader_create_hs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
void *byte_code, UINT *byte_code_size);
void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
UINT start_idx, const float *src_data, UINT vector4f_count);
HRESULT __cdecl wined3d_shader_resource_view_create(const struct wined3d_view_desc *desc,
struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_shader_resource_view **view);
ULONG __cdecl wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view);
void * __cdecl wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view);
ULONG __cdecl wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view);
HRESULT __cdecl wined3d_state_create(struct wined3d_device *device,
const enum wined3d_feature_level *levels, unsigned int level_count, struct wined3d_state **state);
void __cdecl wined3d_state_destroy(struct wined3d_state *state);
enum wined3d_feature_level __cdecl wined3d_state_get_feature_level(const struct wined3d_state *state);
void __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock,
struct wined3d_stateblock *device_state);
void __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock,
const struct wined3d_stateblock *device_state);
HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device, const struct wined3d_stateblock *device_state,
enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
HRESULT __cdecl wined3d_stateblock_get_light(const struct wined3d_stateblock *stateblock,
UINT light_idx, struct wined3d_light *light, BOOL *enabled);
const struct wined3d_stateblock_state * __cdecl wined3d_stateblock_get_state(const struct wined3d_stateblock *stateblock);
ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
void __cdecl wined3d_stateblock_init_contained_states(struct wined3d_stateblock *stateblock);
void __cdecl wined3d_stateblock_multiply_transform(struct wined3d_stateblock *stateblock,
enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
void __cdecl wined3d_stateblock_reset(struct wined3d_stateblock *stateblock);
void __cdecl wined3d_stateblock_set_base_vertex_index(struct wined3d_stateblock *stateblock, INT base_index);
HRESULT __cdecl wined3d_stateblock_set_clip_plane(struct wined3d_stateblock *stateblock,
UINT plane_idx, const struct wined3d_vec4 *plane);
void __cdecl wined3d_stateblock_set_index_buffer(struct wined3d_stateblock *stateblock,
struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
HRESULT __cdecl wined3d_stateblock_set_light(struct wined3d_stateblock *stateblock,
UINT light_idx, const struct wined3d_light *light);
HRESULT __cdecl wined3d_stateblock_set_light_enable(struct wined3d_stateblock *stateblock, UINT light_idx, BOOL enable);
void __cdecl wined3d_stateblock_set_material(struct wined3d_stateblock *stateblock, const struct wined3d_material *material);
void __cdecl wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
HRESULT __cdecl wined3d_stateblock_set_ps_consts_b(struct wined3d_stateblock *stateblock,
unsigned int start_idx, unsigned int count, const BOOL *constants);
HRESULT __cdecl wined3d_stateblock_set_ps_consts_f(struct wined3d_stateblock *stateblock,
unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
HRESULT __cdecl wined3d_stateblock_set_ps_consts_i(struct wined3d_stateblock *stateblock,
unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
void __cdecl wined3d_stateblock_set_render_state(struct wined3d_stateblock *stateblock,
enum wined3d_render_state state, DWORD value);
void __cdecl wined3d_stateblock_set_sampler_state(struct wined3d_stateblock *stateblock,
UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
void __cdecl wined3d_stateblock_set_scissor_rect(struct wined3d_stateblock *stateblock, const RECT *rect);
HRESULT __cdecl wined3d_stateblock_set_stream_source(struct wined3d_stateblock *stateblock,
UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
HRESULT __cdecl wined3d_stateblock_set_stream_source_freq(struct wined3d_stateblock *stateblock, UINT stream_idx, UINT divider);
void __cdecl wined3d_stateblock_set_texture(struct wined3d_stateblock *stateblock, UINT stage, struct wined3d_texture *texture);
void __cdecl wined3d_stateblock_set_texture_stage_state(struct wined3d_stateblock *stateblock,
UINT stage, enum wined3d_texture_stage_state state, DWORD value);
void __cdecl wined3d_stateblock_set_transform(struct wined3d_stateblock *stateblock,
enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
void __cdecl wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock,
struct wined3d_vertex_declaration *declaration);
void __cdecl wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
void __cdecl wined3d_stateblock_set_viewport(struct wined3d_stateblock *stateblock, const struct wined3d_viewport *viewport);
HRESULT __cdecl wined3d_stateblock_set_vs_consts_b(struct wined3d_stateblock *stateblock,
unsigned int start_idx, unsigned int count, const BOOL *constants);
HRESULT __cdecl wined3d_stateblock_set_vs_consts_f(struct wined3d_stateblock *stateblock,
unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
HRESULT __cdecl wined3d_stateblock_set_vs_consts_i(struct wined3d_stateblock *stateblock,
unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device,
struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_swapchain **swapchain);
ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
struct wined3d_texture * __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
UINT backbuffer_idx);
struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
struct wined3d_texture *dst_texture, unsigned int sub_resource_idx);
HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
struct wined3d_gamma_ramp *ramp);
void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
void __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
struct wined3d_swapchain_desc *desc);
HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
struct wined3d_raster_status *raster_status);
struct wined3d_swapchain_state * __cdecl wined3d_swapchain_get_state(struct wined3d_swapchain *swapchain);
ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain, const RECT *src_rect,
const RECT *dst_rect, HWND dst_window_override, unsigned int swap_interval, DWORD flags);
HRESULT __cdecl wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count,
unsigned int width, unsigned int height, enum wined3d_format_id format_id,
enum wined3d_multisample_type multisample_type, unsigned int multisample_quality);
HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
DWORD flags, const struct wined3d_gamma_ramp *ramp);
void __cdecl wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette);
void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
HRESULT __cdecl wined3d_swapchain_state_create(const struct wined3d_swapchain_desc *desc,
HWND window, struct wined3d *wined3d, struct wined3d_swapchain_state_parent *state_parent,
struct wined3d_swapchain_state **state);
void __cdecl wined3d_swapchain_state_destroy(struct wined3d_swapchain_state *state);
BOOL __cdecl wined3d_swapchain_state_is_windowed(const struct wined3d_swapchain_state *state);
HRESULT __cdecl wined3d_swapchain_state_resize_target(struct wined3d_swapchain_state *state,
const struct wined3d_display_mode *mode);
HRESULT __cdecl wined3d_swapchain_state_set_fullscreen(struct wined3d_swapchain_state *state,
const struct wined3d_swapchain_desc *desc, const struct wined3d_display_mode *mode);
HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
UINT layer, const struct wined3d_box *dirty_region);
HRESULT __cdecl wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
UINT layer_count, UINT level_count, DWORD flags, const struct wined3d_sub_resource_data *data,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
struct wined3d_texture * __cdecl wined3d_texture_from_resource(struct wined3d_resource *resource);
ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
HRESULT __cdecl wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC *dc);
DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
HRESULT __cdecl wined3d_texture_get_overlay_position(const struct wined3d_texture *texture,
unsigned int sub_resource_idx, LONG *x, LONG *y);
void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
void __cdecl wined3d_texture_get_pitch(const struct wined3d_texture *texture,
unsigned int level, unsigned int *row_pitch, unsigned int *slice_pitch);
struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
HRESULT __cdecl wined3d_texture_get_sub_resource_desc(const struct wined3d_texture *texture,
unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc);
void * __cdecl wined3d_texture_get_sub_resource_parent(struct wined3d_texture *texture, unsigned int sub_resource_idx);
ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
HRESULT __cdecl wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc);
HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
DWORD flags, const struct wined3d_color_key *color_key);
DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
HRESULT __cdecl wined3d_texture_set_overlay_position(struct wined3d_texture *texture,
unsigned int sub_resource_idx, LONG x, LONG y);
void __cdecl wined3d_texture_set_sub_resource_parent(struct wined3d_texture *texture,
unsigned int sub_resource_idx, void *parent);
HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture, unsigned int sub_resource_idx,
UINT width, UINT height, enum wined3d_format_id format_id,
enum wined3d_multisample_type multisample_type, UINT multisample_quality,
void *mem, UINT pitch);
HRESULT __cdecl wined3d_texture_update_overlay(struct wined3d_texture *texture, unsigned int sub_resource_idx,
const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
const RECT *dst_rect, DWORD flags);
HRESULT __cdecl wined3d_unordered_access_view_create(const struct wined3d_view_desc *desc,
struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_unordered_access_view **view);
ULONG __cdecl wined3d_unordered_access_view_decref(struct wined3d_unordered_access_view *view);
void * __cdecl wined3d_unordered_access_view_get_parent(const struct wined3d_unordered_access_view *view);
ULONG __cdecl wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view *view);
HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_vertex_declaration **declaration);
ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
HRESULT __cdecl wined3d_extract_shader_input_signature_from_dxbc(struct wined3d_shader_signature *signature,
const void *byte_code, SIZE_T byte_code_size);
/* Return the integer base-2 logarithm of x. Undefined for x == 0. */
static inline unsigned int wined3d_log2i(unsigned int x)
{
#if defined(__GNUC__) && ((__GNUC__ > 3) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 3)))
return __builtin_clz(x) ^ 0x1f;
#else
static const unsigned int l[] =
{
~0u, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
};
unsigned int i;
return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24 : l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x];
#endif
}
static inline int wined3d_bit_scan(unsigned int *x)
{
int bit_offset;
#if defined(__GNUC__) && ((__GNUC__ > 3) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 3)))
bit_offset = __builtin_ffs(*x) - 1;
#else
for (bit_offset = 0; bit_offset < 32; bit_offset++)
if (*x & (1u << bit_offset)) break;
#endif
*x ^= 1u << bit_offset;
return bit_offset;
}
static inline bool wined3d_bound_range(unsigned int start, unsigned int count, unsigned int limit)
{
#if defined(__GNUC__) && __GNUC__ >= 5
unsigned int sum;
return !__builtin_add_overflow(start, count, &sum) && sum <= limit;
#else
return start <= limit && count <= limit - start;
#endif
}
static inline void wined3d_box_set(struct wined3d_box *box, unsigned int left, unsigned int top,
unsigned int right, unsigned int bottom, unsigned int front, unsigned int back)
{
box->left = left;
box->top = top;
box->right = right;
box->bottom = bottom;
box->front = front;
box->back = back;
}
#endif /* __WINE_WINED3D_H */