.. |
Makefile.in
|
…
|
|
arb_program_shader.c
|
Assorted typo, spelling, wording and case fixes.
|
2012-05-15 16:26:43 +02:00 |
ati_fragment_shader.c
|
…
|
|
buffer.c
|
wined3d: Properly check for transformed position in buffer_check_attribute().
|
2012-05-03 23:45:21 +02:00 |
context.c
|
…
|
|
device.c
|
Assorted typo, spelling, wording and case fixes.
|
2012-05-15 16:26:43 +02:00 |
directx.c
|
Assorted typo, spelling, wording and case fixes.
|
2012-05-15 16:26:43 +02:00 |
drawprim.c
|
wined3d: Determine index buffer location based on vertex buffer locations.
|
2012-05-03 11:18:03 +02:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
…
|
|
nvidia_texture_shader.c
|
…
|
|
palette.c
|
…
|
|
query.c
|
…
|
|
resource.c
|
…
|
|
shader.c
|
…
|
|
shader_sm1.c
|
…
|
|
shader_sm4.c
|
…
|
|
state.c
|
wined3d: Determine index buffer location based on vertex buffer locations.
|
2012-05-03 11:18:03 +02:00 |
stateblock.c
|
wined3d: Use the wined3d_matrix structure for the identity matrix.
|
2012-05-03 23:45:09 +02:00 |
surface.c
|
wined3d: CreateDIBSection doesn't need a DC for the DIB_RGB_COLORS case.
|
2012-05-02 12:02:33 +02:00 |
swapchain.c
|
Assorted typo, spelling, wording and case fixes.
|
2012-05-15 16:26:43 +02:00 |
texture.c
|
wined3d: Move the resource bind_count field up to wined3d_resource.
|
2012-04-26 19:26:14 +02:00 |
utils.c
|
Assorted typo, spelling, wording and case fixes.
|
2012-05-15 16:26:43 +02:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
…
|
|
view.c
|
…
|
|
volume.c
|
…
|
|
wined3d.spec
|
wined3d: The wined3d object doesn't need a parent.
|
2012-05-03 11:18:00 +02:00 |
wined3d_gl.h
|
…
|
|
wined3d_main.c
|
wined3d: The wined3d object doesn't need a parent.
|
2012-05-03 11:18:00 +02:00 |
wined3d_private.h
|
wined3d: Use the wined3d_matrix structure for the identity matrix.
|
2012-05-03 23:45:09 +02:00 |