Sweden-Number/dlls/d2d1/factory.c

359 lines
12 KiB
C

/*
* Copyright 2014 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#define D2D1_INIT_GUID
#include "d2d1_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d2d);
struct d2d_factory
{
ID2D1Factory ID2D1Factory_iface;
LONG refcount;
ID3D10Device1 *wic_device;
};
static inline struct d2d_factory *impl_from_ID2D1Factory(ID2D1Factory *iface)
{
return CONTAINING_RECORD(iface, struct d2d_factory, ID2D1Factory_iface);
}
static HRESULT STDMETHODCALLTYPE d2d_factory_QueryInterface(ID2D1Factory *iface, REFIID iid, void **out)
{
TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
if (IsEqualGUID(iid, &IID_ID2D1Factory)
|| IsEqualGUID(iid, &IID_IUnknown))
{
ID2D1Factory_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d2d_factory_AddRef(ID2D1Factory *iface)
{
struct d2d_factory *factory = impl_from_ID2D1Factory(iface);
ULONG refcount = InterlockedIncrement(&factory->refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d2d_factory_Release(ID2D1Factory *iface)
{
struct d2d_factory *factory = impl_from_ID2D1Factory(iface);
ULONG refcount = InterlockedDecrement(&factory->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount)
{
if (factory->wic_device)
ID3D10Device1_Release(factory->wic_device);
HeapFree(GetProcessHeap(), 0, factory);
}
return refcount;
}
static HRESULT STDMETHODCALLTYPE d2d_factory_ReloadSystemMetrics(ID2D1Factory *iface)
{
FIXME("iface %p stub!\n", iface);
return E_NOTIMPL;
}
static void STDMETHODCALLTYPE d2d_factory_GetDesktopDpi(ID2D1Factory *iface, float *dpi_x, float *dpi_y)
{
FIXME("iface %p, dpi_x %p, dpi_y %p stub!\n", iface, dpi_x, dpi_y);
*dpi_x = 96.0f;
*dpi_y = 96.0f;
}
static HRESULT STDMETHODCALLTYPE d2d_factory_CreateRectangleGeometry(ID2D1Factory *iface,
const D2D1_RECT_F *rect, ID2D1RectangleGeometry **geometry)
{
struct d2d_geometry *object;
HRESULT hr;
TRACE("iface %p, rect %p, geometry %p.\n", iface, rect, geometry);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d2d_rectangle_geometry_init(object, iface, rect)))
{
WARN("Failed to initialize rectangle geometry, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created rectangle geometry %p.\n", object);
*geometry = (ID2D1RectangleGeometry *)&object->ID2D1Geometry_iface;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d2d_factory_CreateRoundedRectangleGeometry(ID2D1Factory *iface,
const D2D1_ROUNDED_RECT *rect, ID2D1RoundedRectangleGeometry **geometry)
{
FIXME("iface %p, rect %p, geometry %p stub!\n", iface, rect, geometry);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_factory_CreateEllipseGeometry(ID2D1Factory *iface,
const D2D1_ELLIPSE *ellipse, ID2D1EllipseGeometry **geometry)
{
FIXME("iface %p, ellipse %p, geometry %p stub!\n", iface, ellipse, geometry);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_factory_CreateGeometryGroup(ID2D1Factory *iface,
D2D1_FILL_MODE fill_mode, ID2D1Geometry *geometry, UINT32 geometry_count, ID2D1GeometryGroup **group)
{
FIXME("iface %p, fill_mode %#x, geometry %p, geometry_count %u, group %p stub!\n",
iface, fill_mode, geometry, geometry_count, group);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_factory_CreateTransformedGeometry(ID2D1Factory *iface,
ID2D1Geometry *src_geometry, const D2D1_MATRIX_3X2_F *transform,
ID2D1TransformedGeometry **transformed_geometry)
{
FIXME("iface %p, src_geometry %p, transform %p, transformed_geometry %p stub!\n",
iface, src_geometry, transform, transformed_geometry);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_factory_CreatePathGeometry(ID2D1Factory *iface, ID2D1PathGeometry **geometry)
{
struct d2d_geometry *object;
TRACE("iface %p, geometry %p.\n", iface, geometry);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
d2d_path_geometry_init(object, iface);
TRACE("Created path geometry %p.\n", object);
*geometry = (ID2D1PathGeometry *)&object->ID2D1Geometry_iface;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d2d_factory_CreateStrokeStyle(ID2D1Factory *iface,
const D2D1_STROKE_STYLE_PROPERTIES *desc, const float *dashes, UINT32 dash_count,
ID2D1StrokeStyle **stroke_style)
{
struct d2d_stroke_style *object;
TRACE("iface %p, desc %p, dashes %p, dash_count %u, stroke_style %p.\n",
iface, desc, dashes, dash_count, stroke_style);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
d2d_stroke_style_init(object, iface, desc, dashes, dash_count);
TRACE("Created stroke style %p.\n", object);
*stroke_style = &object->ID2D1StrokeStyle_iface;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d2d_factory_CreateDrawingStateBlock(ID2D1Factory *iface,
const D2D1_DRAWING_STATE_DESCRIPTION *desc, IDWriteRenderingParams *text_rendering_params,
ID2D1DrawingStateBlock **state_block)
{
struct d2d_state_block *object;
TRACE("iface %p, desc %p, text_rendering_params %p, state_block %p.\n",
iface, desc, text_rendering_params, state_block);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
d2d_state_block_init(object, iface, desc, text_rendering_params);
TRACE("Created state block %p.\n", object);
*state_block = &object->ID2D1DrawingStateBlock_iface;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d2d_factory_CreateWicBitmapRenderTarget(ID2D1Factory *iface,
IWICBitmap *target, const D2D1_RENDER_TARGET_PROPERTIES *desc, ID2D1RenderTarget **render_target)
{
struct d2d_factory *factory = impl_from_ID2D1Factory(iface);
struct d2d_wic_render_target *object;
HRESULT hr;
TRACE("iface %p, target %p, desc %p, render_target %p.\n", iface, target, desc, render_target);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
if (!factory->wic_device && FAILED(hr = D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL,
D3D10_CREATE_DEVICE_BGRA_SUPPORT, D3D10_FEATURE_LEVEL_10_0, D3D10_1_SDK_VERSION, &factory->wic_device)))
{
WARN("Failed to create device, hr %#x.\n", hr);
return hr;
}
if (FAILED(hr = d2d_wic_render_target_init(object, iface, factory->wic_device, target, desc)))
{
WARN("Failed to initialize render target, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created render target %p.\n", object);
*render_target = &object->ID2D1RenderTarget_iface;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d2d_factory_CreateHwndRenderTarget(ID2D1Factory *iface,
const D2D1_RENDER_TARGET_PROPERTIES *desc, const D2D1_HWND_RENDER_TARGET_PROPERTIES *hwnd_rt_desc,
ID2D1HwndRenderTarget **render_target)
{
FIXME("iface %p, desc %p, hwnd_rt_desc %p, render_target %p stub!\n", iface, desc, hwnd_rt_desc, render_target);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_factory_CreateDxgiSurfaceRenderTarget(ID2D1Factory *iface,
IDXGISurface *surface, const D2D1_RENDER_TARGET_PROPERTIES *desc, ID2D1RenderTarget **render_target)
{
struct d2d_d3d_render_target *object;
HRESULT hr;
TRACE("iface %p, surface %p, desc %p, render_target %p.\n", iface, surface, desc, render_target);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d2d_d3d_render_target_init(object, iface, surface, desc)))
{
WARN("Failed to initialize render target, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created render target %p.\n", object);
*render_target = &object->ID2D1RenderTarget_iface;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d2d_factory_CreateDCRenderTarget(ID2D1Factory *iface,
const D2D1_RENDER_TARGET_PROPERTIES *desc, ID2D1DCRenderTarget **render_target)
{
FIXME("iface %p, desc %p, render_target %p stub!\n", iface, desc, render_target);
return E_NOTIMPL;
}
static const struct ID2D1FactoryVtbl d2d_factory_vtbl =
{
d2d_factory_QueryInterface,
d2d_factory_AddRef,
d2d_factory_Release,
d2d_factory_ReloadSystemMetrics,
d2d_factory_GetDesktopDpi,
d2d_factory_CreateRectangleGeometry,
d2d_factory_CreateRoundedRectangleGeometry,
d2d_factory_CreateEllipseGeometry,
d2d_factory_CreateGeometryGroup,
d2d_factory_CreateTransformedGeometry,
d2d_factory_CreatePathGeometry,
d2d_factory_CreateStrokeStyle,
d2d_factory_CreateDrawingStateBlock,
d2d_factory_CreateWicBitmapRenderTarget,
d2d_factory_CreateHwndRenderTarget,
d2d_factory_CreateDxgiSurfaceRenderTarget,
d2d_factory_CreateDCRenderTarget,
};
static void d2d_factory_init(struct d2d_factory *factory, D2D1_FACTORY_TYPE factory_type,
const D2D1_FACTORY_OPTIONS *factory_options)
{
FIXME("Ignoring factory type and options.\n");
factory->ID2D1Factory_iface.lpVtbl = &d2d_factory_vtbl;
factory->refcount = 1;
}
HRESULT WINAPI D2D1CreateFactory(D2D1_FACTORY_TYPE factory_type, REFIID iid,
const D2D1_FACTORY_OPTIONS *factory_options, void **factory)
{
struct d2d_factory *object;
HRESULT hr;
TRACE("factory_type %#x, iid %s, factory_options %p, factory %p.\n",
factory_type, debugstr_guid(iid), factory_options, factory);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
d2d_factory_init(object, factory_type, factory_options);
TRACE("Created factory %p.\n", object);
hr = ID2D1Factory_QueryInterface(&object->ID2D1Factory_iface, iid, factory);
ID2D1Factory_Release(&object->ID2D1Factory_iface);
return hr;
}
void WINAPI D2D1MakeRotateMatrix(float angle, D2D1_POINT_2F center, D2D1_MATRIX_3X2_F *matrix)
{
float theta, sin_theta, cos_theta;
TRACE("angle %.8e, center {%.8e, %.8e}, matrix %p.\n", angle, center.x, center.y, matrix);
theta = angle * (M_PI / 180.0f);
sin_theta = sinf(theta);
cos_theta = cosf(theta);
/* translate(center) * rotate(theta) * translate(-center) */
matrix->_11 = cos_theta;
matrix->_12 = sin_theta;
matrix->_21 = -sin_theta;
matrix->_22 = cos_theta;
matrix->_31 = center.x - center.x * cos_theta + center.y * sin_theta;
matrix->_32 = center.y - center.x * sin_theta - center.y * cos_theta;
}