Sweden-Number/dlls/wined3d/resource.c

260 lines
9.1 KiB
C

/*
* IWineD3DResource Implementation
*
* Copyright 2002-2004 Jason Edmeades
* Copyright 2003-2004 Raphael Junqueira
* Copyright 2004 Christian Costa
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
#define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
/* IWineD3DResource IUnknown parts follow: */
HRESULT WINAPI IWineD3DResourceImpl_QueryInterface(IWineD3DResource *iface, REFIID riid, LPVOID *ppobj)
{
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IWineD3DBase)
|| IsEqualGUID(riid, &IID_IWineD3DResource)) {
IUnknown_AddRef(iface);
*ppobj = This;
return S_OK;
}
*ppobj = NULL;
return E_NOINTERFACE;
}
ULONG WINAPI IWineD3DResourceImpl_AddRef(IWineD3DResource *iface) {
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
ULONG ref = InterlockedIncrement(&This->resource.ref);
TRACE("(%p) : AddRef increasing from %d\n", This, ref - 1);
return ref;
}
ULONG WINAPI IWineD3DResourceImpl_Release(IWineD3DResource *iface) {
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
ULONG ref = InterlockedDecrement(&This->resource.ref);
TRACE("(%p) : Releasing from %d\n", This, ref + 1);
if (ref == 0) {
IWineD3DResourceImpl_CleanUp(iface);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* class static (not in vtable) */
void IWineD3DResourceImpl_CleanUp(IWineD3DResource *iface){
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
TRACE("(%p) Cleaning up resource\n", This);
if (This->resource.pool == WINED3DPOOL_DEFAULT) {
TRACE("Decrementing device memory pool by %u\n", This->resource.size);
globalChangeGlRam(-This->resource.size);
}
HeapFree(GetProcessHeap(), 0, This->resource.allocatedMemory);
This->resource.allocatedMemory = 0;
if (This->resource.wineD3DDevice != NULL) {
IWineD3DDevice_ResourceReleased((IWineD3DDevice *)This->resource.wineD3DDevice, iface);
}/* NOTE: this is not really an error for systemmem resoruces */
return;
}
/* IWineD3DResource Interface follow: */
HRESULT WINAPI IWineD3DResourceImpl_GetDevice(IWineD3DResource *iface, IWineD3DDevice** ppDevice) {
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
TRACE("(%p) : returning %p\n", This, This->resource.wineD3DDevice);
*ppDevice = (IWineD3DDevice *) This->resource.wineD3DDevice;
IWineD3DDevice_AddRef(*ppDevice);
return WINED3D_OK;
}
static PrivateData** IWineD3DResourceImpl_FindPrivateData(IWineD3DResourceImpl *This,
REFGUID tag)
{
PrivateData** data;
for (data = &This->resource.privateData; *data != NULL; data = &(*data)->next)
{
if (IsEqualGUID(&(*data)->tag, tag)) break;
}
return data;
}
HRESULT WINAPI IWineD3DResourceImpl_SetPrivateData(IWineD3DResource *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
PrivateData **data;
TRACE("(%p) : %p %p %d %d\n", This, refguid, pData, SizeOfData, Flags);
data = IWineD3DResourceImpl_FindPrivateData(This, refguid);
if (*data == NULL)
{
*data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**data));
if (NULL == *data) return E_OUTOFMEMORY;
(*data)->tag = *refguid;
(*data)->flags = Flags;
#if 0
(*data)->uniquenessValue = This->uniquenessValue;
#endif
if (Flags & D3DSPD_IUNKNOWN) {
(*data)->ptr.object = (LPUNKNOWN)pData;
(*data)->size = sizeof(LPUNKNOWN);
IUnknown_AddRef((*data)->ptr.object);
}
else
{
(*data)->ptr.data = HeapAlloc(GetProcessHeap(), 0, SizeOfData);
if (NULL == (*data)->ptr.data) {
HeapFree(GetProcessHeap(), 0, *data);
return E_OUTOFMEMORY;
}
(*data)->size = SizeOfData;
memcpy((*data)->ptr.data, pData, SizeOfData);
}
/* link it in */
(*data)->next = This->resource.privateData;
This->resource.privateData = *data;
return WINED3D_OK;
} else {
/* I don't actually know how windows handles this case. The only
* reason I don't just call FreePrivateData is because I want to
* guarantee SetPrivateData working when using LPUNKNOWN or data
* that is no larger than the old data. */
return E_FAIL;
}
return WINED3D_OK;
}
HRESULT WINAPI IWineD3DResourceImpl_GetPrivateData(IWineD3DResource *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
PrivateData **data;
TRACE("(%p) : %p %p %p\n", This, refguid, pData, pSizeOfData);
data = IWineD3DResourceImpl_FindPrivateData(This, refguid);
if (*data == NULL) return WINED3DERR_NOTFOUND;
#if 0 /* This may not be right. */
if (((*data)->flags & D3DSPD_VOLATILE)
&& (*data)->uniquenessValue != This->uniquenessValue)
return DDERR_EXPIRED;
#endif
if (*pSizeOfData < (*data)->size) {
*pSizeOfData = (*data)->size;
return WINED3DERR_MOREDATA;
}
if ((*data)->flags & D3DSPD_IUNKNOWN) {
*(LPUNKNOWN *)pData = (*data)->ptr.object;
IUnknown_AddRef((*data)->ptr.object);
}
else {
memcpy(pData, (*data)->ptr.data, (*data)->size);
}
return WINED3D_OK;
}
HRESULT WINAPI IWineD3DResourceImpl_FreePrivateData(IWineD3DResource *iface, REFGUID refguid) {
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
PrivateData **data;
TRACE("(%p) : %p\n", This, refguid);
/* TODO: move this code off into a linked list class */
data = IWineD3DResourceImpl_FindPrivateData(This, refguid);
if (*data == NULL) return WINED3DERR_NOTFOUND;
*data = (*data)->next;
if ((*data)->flags & D3DSPD_IUNKNOWN)
{
if ((*data)->ptr.object != NULL)
IUnknown_Release((*data)->ptr.object);
} else {
HeapFree(GetProcessHeap(), 0, (*data)->ptr.data);
}
HeapFree(GetProcessHeap(), 0, *data);
return WINED3D_OK;
}
/* Priority support is not implemented yet */
DWORD WINAPI IWineD3DResourceImpl_SetPriority(IWineD3DResource *iface, DWORD PriorityNew) {
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
FIXME("(%p) : stub\n", This);
return 0;
}
DWORD WINAPI IWineD3DResourceImpl_GetPriority(IWineD3DResource *iface) {
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
FIXME("(%p) : stub\n", This);
return 0;
}
/* Preloading of resources is not supported yet */
void WINAPI IWineD3DResourceImpl_PreLoad(IWineD3DResource *iface) {
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
FIXME("(%p) : stub\n", This);
}
WINED3DRESOURCETYPE WINAPI IWineD3DResourceImpl_GetType(IWineD3DResource *iface) {
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
TRACE("(%p) : returning %d\n", This, This->resource.resourceType);
return This->resource.resourceType;
}
HRESULT WINAPI IWineD3DResourceImpl_GetParent(IWineD3DResource *iface, IUnknown **pParent) {
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
IUnknown_AddRef(This->resource.parent);
*pParent = This->resource.parent;
return WINED3D_OK;
}
void dumpResources(ResourceList *resources) {
ResourceList *iterator = resources;
while(iterator) {
FIXME("Leftover resource %p with type %d,%s\n", iterator->resource, IWineD3DResource_GetType(iterator->resource), debug_d3dresourcetype(IWineD3DResource_GetType(iterator->resource)));
iterator = iterator->next;
}
}
static const IWineD3DResourceVtbl IWineD3DResource_Vtbl =
{
/* IUnknown */
IWineD3DResourceImpl_QueryInterface,
IWineD3DResourceImpl_AddRef,
IWineD3DResourceImpl_Release,
/* IWineD3DResource */
IWineD3DResourceImpl_GetParent,
IWineD3DResourceImpl_GetDevice,
IWineD3DResourceImpl_SetPrivateData,
IWineD3DResourceImpl_GetPrivateData,
IWineD3DResourceImpl_FreePrivateData,
IWineD3DResourceImpl_SetPriority,
IWineD3DResourceImpl_GetPriority,
IWineD3DResourceImpl_PreLoad,
IWineD3DResourceImpl_GetType
};