Sweden-Number/libs/jxr/image/decode/postprocess.c

289 lines
10 KiB
C

//*@@@+++@@@@******************************************************************
//
// Copyright © Microsoft Corp.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// • Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// • Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
//*@@@---@@@@******************************************************************
#include "windowsmediaphoto.h"
#include "strcodec.h"
Void smoothMB(PixelI * p1, PixelI * p0, PixelI * q0, PixelI * q1)
{
// p1 p0 | q0 q1
PixelI delta = ((((*q0 - *p0) << 2) + (*p1 - *q1)) >> 3);
*q0 -= delta;
*p0 += delta;
}
Void smooth(PixelI * p2, PixelI * p1, PixelI * p0, PixelI * q0, PixelI * q1, PixelI * q2)
{
// p2 p1 p0 | q0 q1 q2
PixelI delta = ((((*q0 - *p0) << 2) + (*p1 - *q1)) >> 3);
*q0 -= delta;
*p0 += delta;
*p1 = (*p1 >> 1) + ((*p0 + *p2) >> 2);
*q1 = (*q1 >> 1) + ((*q0 + *q2) >> 2);
}
Int initPostProc(struct tagPostProcInfo * strPostProcInfo[MAX_CHANNELS][2], size_t mbWidth, size_t iNumChannels)
{
size_t i, j, k, l;
Bool b32bit = sizeof(int) == 4;
for(j = 0; j < iNumChannels; j ++){
for(i = 0; i < 2; i ++){
// 2 more are allocated to avoid boundary check
if(b32bit) // integer overlow/underflow check for 32-bit system
if((((mbWidth + 2) >> 16) * sizeof(struct tagPostProcInfo)) & 0xffff0000)
return ICERR_ERROR;
strPostProcInfo[j][i] = (struct tagPostProcInfo *)malloc((mbWidth + 2) * sizeof(struct tagPostProcInfo));
assert(strPostProcInfo[j][i] != NULL);
if(strPostProcInfo[j][i] == NULL){
return ICERR_ERROR;
}
strPostProcInfo[j][i] ++;
// initialize out-of-bound MBs as bumpy (no post at all) to avoid boundary check
// left boundary
strPostProcInfo[j][i][-1].ucMBTexture = 3;
for(l = 0; l < 4; l ++){
for(k = 0; k < 4; k ++){
strPostProcInfo[j][i][-1].ucBlockTexture[l][k] = 3;
}
}
// right boundary
strPostProcInfo[j][i][mbWidth] = strPostProcInfo[j][i][-1];
}
}
return ICERR_OK;
}
Void termPostProc(struct tagPostProcInfo * strPostProcInfo[MAX_CHANNELS][2], size_t iNumChannels)
{
size_t i, j;
for(j = 0; j < iNumChannels; j ++){
for(i = 0; i < 2; i ++){
if(strPostProcInfo[j][i] != NULL){
free(strPostProcInfo[j][i] - 1);
}
}
}
}
Void slideOneMBRow(struct tagPostProcInfo * strPostProcInfo[MAX_CHANNELS][2], size_t iNumChannels, size_t mbWidth, Bool top, Bool bottom)
{
size_t i, j;
struct tagPostProcInfo * bar;
for(i = 0; i < iNumChannels; i ++){
// swap previous row and current row
bar = strPostProcInfo[i][0];
strPostProcInfo[i][0] = strPostProcInfo[i][1];
strPostProcInfo[i][1] = bar;
if(top){ // if top row, previous row is out of boundary
for(j = 0; j < mbWidth; j ++){
strPostProcInfo[i][0][j] = strPostProcInfo[i][0][-1]; // set as bumpy
}
}
if(bottom){ // if bottom bottom row, set current row of MBs (out of boundary) as bumpy
for(j = 0; j < mbWidth; j ++){
strPostProcInfo[i][1][j] = strPostProcInfo[i][1][-1]; // set as bumpy
}
}
}
}
// get DC and texture infomation right before transform
Void updatePostProcInfo(struct tagPostProcInfo * strPostProcInfo[MAX_CHANNELS][2], PixelI * pMB, size_t mbX, size_t cc)
{
size_t i, j;
struct tagPostProcInfo * pMBInfo = strPostProcInfo[cc][1] + mbX;
// DC of MB
pMBInfo->iMBDC = pMB[0];
// texture of MB
pMBInfo->ucMBTexture = 0; // smooth
for(i = 16; i < 256; i += 16){
if(pMB[i] != 0){
pMBInfo->ucMBTexture = 3; // bumpy
break;
}
}
// DCs of blocks not available yet, will collect after demacroblocking
// textures of blocks
for(j = 0; j < 4; j ++)
for(i = 0; i < 4; i ++){
PixelI * p = pMB + i * 64 + j * 16;
size_t k;
for(k = 1, pMBInfo->ucBlockTexture[j][i] = 0; k < 16; k ++){
if(p[k] != 0){
pMBInfo->ucBlockTexture[j][i] = 3;
break;
}
}
}
}
// demacroblock critirion: two MBs have same texture other than bumpy and DCs differ less than 1
#define DMB(a, b) (a->ucMBTexture + b->ucMBTexture == 0) && (abs(a->iMBDC - b->iMBDC) <= threshold)
// demacroblock and get DCs of blocks
Void postProcMB(struct tagPostProcInfo * strPostProcInfo[MAX_CHANNELS][2], PixelI * p0, PixelI * p1, size_t mbX, size_t cc, Int threshold)
{
/* 4 MBs involved, current MB is d, we have 4 2-pixel boundary segments */
/* | */
/* a | b */
/* - - + + */
/* c ! d */
/* ! */
struct tagPostProcInfo * pMBb = strPostProcInfo[cc][0] + mbX, * pMBa = pMBb - 1, * pMBd = strPostProcInfo[cc][1] + mbX, * pMBc = pMBd - 1;
// demacroblock segment --
if(DMB(pMBa, pMBc)){
smoothMB(p0 - 256 + 10 * 16, p0 - 256 + 11 * 16, p1 - 256 + 8 * 16, p1 - 256 + 9 * 16);
smoothMB(p0 - 256 + 14 * 16, p0 - 256 + 15 * 16, p1 - 256 + 12 * 16, p1 - 256 + 13 * 16);
}
// demacroblock segment ++
if(DMB(pMBb, pMBd)){
smoothMB(p0 + 2 * 16, p0 + 3 * 16, p1 + 0 * 16, p1 + 1 * 16);
smoothMB(p0 + 6 * 16, p0 + 7 * 16, p1 + 4 * 16, p1 + 5 * 16);
}
// demacroblock segment |
if(DMB(pMBa, pMBb)){
smoothMB(p0 - 256 + 10 * 16, p0 - 256 + 14 * 16, p0 + 2 * 16, p0 + 6 * 16);
smoothMB(p0 - 256 + 11 * 16, p0 - 256 + 15 * 16, p0 + 3 * 16, p0 + 7 * 16);
}
// demacroblock segment !
if(DMB(pMBc, pMBd)){
smoothMB(p1 - 256 + 8 * 16, p1 - 256 + 12 * 16, p1 + 0 * 16, p1 + 4 * 16);
smoothMB(p1 - 256 + 9 * 16, p1 - 256 + 13 * 16, p1 + 1 * 16, p1 + 5 * 16);
}
/* update DCs of blocks */
// MB d
pMBd->iBlockDC[0][0] = p1[0 * 16];
pMBd->iBlockDC[0][1] = p1[4 * 16];
pMBd->iBlockDC[1][0] = p1[1 * 16];
pMBd->iBlockDC[1][1] = p1[5 * 16];
// MB b
pMBb->iBlockDC[2][0] = p0[2 * 16];
pMBb->iBlockDC[2][1] = p0[6 * 16];
pMBb->iBlockDC[3][0] = p0[3 * 16];
pMBb->iBlockDC[3][1] = p0[7 * 16];
// MB c
pMBc->iBlockDC[0][2] = p1[ 8 * 16 - 256];
pMBc->iBlockDC[0][3] = p1[12 * 16 - 256];
pMBc->iBlockDC[1][2] = p1[ 9 * 16 - 256];
pMBc->iBlockDC[1][3] = p1[13 * 16 - 256];
// MB a
pMBa->iBlockDC[2][2] = p0[10 * 16 - 256];
pMBa->iBlockDC[2][3] = p0[14 * 16 - 256];
pMBa->iBlockDC[3][2] = p0[11 * 16 - 256];
pMBa->iBlockDC[3][3] = p0[15 * 16 - 256];
}
/* deblock and destair blocks */
/* 4 MBs involved, need to process 16 blocks of a */
/* | */
/* a | b */
/* - - - - */
/* c | d */
/* | */
Void postProcBlock(struct tagPostProcInfo * strPostProcInfo[MAX_CHANNELS][2], PixelI * p0, PixelI * p1, size_t mbX, size_t cc, Int threshold)
{
size_t i, j, k;
Int dc[5][5];
U8 texture[5][5];
struct tagPostProcInfo * pMBb = strPostProcInfo[cc][0] + mbX, * pMBa = pMBb - 1, * pMBd = strPostProcInfo[cc][1] + mbX, * pMBc = pMBd - 1;
PixelI * pc, * pt;
/* copy DC and Texture info, can be optimized out */
for(j = 0; j < 4; j ++){
// from MB a
for(i = 0; i < 4; i ++){
dc[j][i] = pMBa->iBlockDC[j][i];
texture[j][i] = pMBa->ucBlockTexture[j][i];
}
// 4 blocks from MB c
dc[4][j] = pMBc->iBlockDC[0][j];
texture[4][j] = pMBc->ucBlockTexture[0][j];
// 4 blocks from MB b
dc[j][4] = pMBb->iBlockDC[j][0];
texture[j][4] = pMBb->ucBlockTexture[j][0];
}
// 1 block from MB d
dc[4][4] = pMBd->iBlockDC[0][0];
texture[4][4] = pMBd->ucBlockTexture[0][0];
/* block boundaries */
/* | */
/* | */
/* --- */
for(j = 0; j < 4; j ++){
for(i = 0; i < 4; i ++){
pc = p0 - 256 + i * 64 + j * 16;
// deblock
if(texture[j][i] + texture[j + 1][i] < 3 && abs(dc[j][i] - dc[j + 1][i]) <= threshold){
// smooth horizontal boundary ----
pt = (j < 3 ? pc + 16 : p1 - 256 + i * 64);
for(k = 0; k < 4; k ++){
smooth(pc + idxCC[1][k], pc + idxCC[2][k], pc + idxCC[3][k], pt + idxCC[0][k], pt + idxCC[1][k], pt + idxCC[2][k]);
}
}
// two horizontally adjacent blocks have same texture and similiar DCs
if(texture[j][i] + texture[j][i + 1] < 3 && abs(dc[j][i] - dc[j][i + 1]) <= threshold){
// smooth vertical boundary |
pt = pc + 64;
for(k = 0; k < 4; k ++){
smooth(pc + idxCC[k][1], pc + idxCC[k][2], pc + idxCC[k][3], pt + idxCC[k][0], pt + idxCC[k][1], pt + idxCC[k][2]);
}
}
}
}
}